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🧩 Trait Clusters

34 clusters104 traits covered334 events gated485 options unlocked

Events rarely require a single trait. They require a cluster: a named group of traits where any one is enough. The names are the game's own, shown in the choice tooltip as Requires Charming. Each card lists a cluster's traits and the events and choices it unlocks.

Personality & archetype

The clusters a leveling character can buy into.

Charming

2 events 107 choices
Events that only happen with this cluster 2
Extra choices this cluster unlocks 107
  • “Convince [character] that the gods are not angry with us.”
    +1 Wisdom
  • “[character] approval can be revoked...”
    Loses trait: RighteousLeader relationship: Owes Favor ToGain trait: Slighted
  • “Secretly promise to hand over the child on his eighteenth birthday.”
    Loses trait: Severely IllGain trait: Claimed
  • “Offer better trade terms to ease tensions.”
    Remembered (leader of you): Better trade terms (+40 opinion for 20 turns)Free law: the event's law
  • “Appeal to the masses for peace.”
    +20 XP to the character
  • “Send the generals to defend the roads and trade routes.”
    +30 Growth (city)Carries out Trade Mission on the target (free)
  • “Bring the debt collector onto the court.”
    Gain a Court Merchant-120 Money (-30/city)
  • “I will speak to these gatherings in person.”
    Your leader: no longer Plotting against the target+60 Happiness (city)
  • “I have prepared a rousing speech for the ceremonies.”
    +2 Legitimacy
  • “Win back [character] with promises of affection.”
    Your leader: no longer Jealous about the target
  • “Attempt to win [character]'s trust.”
    Leader relationship: Influenced By
  • “Convince them it is for their own good.”
  • “Why didn’t they just say so? The [family] are welcome to my personal supply!”
    Remembered: Shared personal supply of Luxury Resources (+40 opinion for 40 turns)-120 Money (-30/city)
  • Material Needs hidden when locked
    “Perhaps we can discuss the price…”
    -160 Money (-40/city)Begin project: Silk
  • “Come now, it’s always worth talking!”
    Remembered: Player Offer (5 turns)Peace with the rival nation
  • “Persuade the priests to settle in [rival].”
    Gain a Acolyte
  • “Convince them that [city] is a joyless burden.”
    +40 XP to the character
  • Steal Away hidden when locked
    “Bring our guest to me. We may yet have a place for them.”
    Remembered: Convinced a noble to defect (-40 opinion for 20 turns)Gain a Court Minister
  • “Host a feast where the two will resolve their differences.”
    +1 CharismaLeader relationship: Influenced By
  • “We will share if you will share.”
    Acquire random TechnologyGain tech: Barding
  • “Deny that the [family] had any involvement.”
    Remembered: Accepted diplomatic solution (-20 opinion for 20 turns)Remembered: International plot kept hidden (+40 opinion for 20 turns)
  • “Arrange a secret accord with [rival].”
    40% chance next turn: becomes DoomedTribute to the target: 100 Civics, 10 Civics per our city
  • “Surely, it is foolish to compare mortals and immortals!”
    +40 XP to the character
  • “Come now, it’s always worth talking!”
    Remembered: Player Offer (5 turns)Peace with the rival nation
  • “I will meet with leaders of the rebellion.”
    +80 Happiness (city)-1 Legitimacy
  • “We cannot compromise our Peace with the [rival] on the whim of any one person.”
  • “Convince [character] of the conflict's necessity.”
    Leader relationship: Conspiring With
  • “Let’s never fight again.”
    Remembered: Player Offer (5 turns)Peace with the rival nation
  • “Lighten the mood, so the guests forget.”
    +40 XP to the character
  • “Forestall any rivalries by inviting both Family.”
    Remembered: Invited to tribal feast (+20 opinion for 20 turns)
  • “The more dancers the merrier the dance!”
    +60 XP to the character
  • “Placate the families with shows of gratitude for their understanding.”
    -40 Civics (-10/city)+160 Money (+40/city)
  • “Write a heroic, narrative account.”
    +40–400 Culture (by city tier)
  • “Convince him to share the secrets of those who left him to rot.”
    +40 Science (+10/city)The target joins the nation of the target
  • “Prepare a challenge. I shall prove this sophist a liar myself!”
    Gain trait: EducatedLeader relationship: Conspiring With+1 Charisma
  • “Assure [character] that we have no ill intentions.”
    Remembered: Assured of peaceful intentions (+30 opinion for 20 turns)+40 XP to the character
  • “Extend an olive branch on my behalf.”
    +2 Legitimacy+1 Happiness level-5 OrdersRemembered: Ruler extended a hand in peace (+80 opinion for 20 turns)
  • “Invite the council to dinner to win them over.”
    +20 XP to the character
  • “Woo him with flattery.”
    Leader relationship: Lover Of
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “I will form an unbreakable friendship with him.”
    Leader relationship: Endeared To
  • “Still your blade and let me speak with him first.”
    Leader relationship: Suspicious Of
  • “Still your blade and let me speak with him first.”
    Leader relationship: Suspicious Of
  • “Make [character] a merchant of the court.”
    Gain a Court MerchantLeader relationship: Influenced By-40 Civics (-10/city)
  • “[character] owes me a favor...”
    Send to the target: +240 Money, +60 Money per our cityThe rival nation goes to war with the target
  • “Make a case for our suspicions.”
    Leader relationship: Vengeful AgainstGain trait: Intelligent
  • “Personally make an appeal to both groups of followers, in the name of respect and unity.”
    Remembered: Impressed angry priests (+20 opinion for 20 turns)
  • “You rule well, and so will [character] one day.”
    Remembered: Smoothed over my boast (+20 opinion for 20 turns)Remembered: Smoothed over my heir's boast (+20 opinion for 20 turns)
  • “Convince the [tribe] leader of our peaceful intentions.”
    Remembered: Treated with our leader (+20 opinion for 20 turns)+2 Legitimacy+40 Happiness (city)
  • “We shall reconcile our differences.”
    Leader relationship: Influenced By
  • “Lead the meeting with [character], with [character] support.”
    Leader relationship: Influenced By
  • “Surely there is enough food for all.”
    Remembered: Shared a harvest with us during a drought (+20 opinion for 40 turns)
  • “I'm sure we can work out an arrangement.”
    -120 Money (-30/city)Leader relationship: Influenced By
  • “Perhaps a marriage into the royal line will bring stability?”
    Remembered: Married into our royal succession (+40 opinion for 40 turns)Arranges a marriage
  • “For the good of [rival], we can find a way to share power.”
    +120 Civics (+30/city)Remembered: Resolved a power struggle (+20 opinion for 40 turns)
  • “See that [character] clears up this misunderstanding.”
    Leader relationship: Holds Favor From
  • “We will meet and resolve our differences.”
    Loses trait: SlightedLeader relationship: Influenced By
  • “I will remind them of [rival]'s sovereign rights.”
    +40 XP to the character
  • “Surely, it is foolish to compare mortals and immortals!”
    +40 XP to the character
  • Family Scuffle hidden when locked
    “Come now, let us end this needless quarrel without any mutual hostilities.”
  • “We shall hold a state funeral for the deceased.”
    -80 Money (-20/city)Gain trait: Gracious
  • “Persuade the soldiers to trade.”
    Remembered (leader of you): Persuaded us to trade with you (+40 opinion for 40 turns)Trade with the target: +200 Money, -40 Food+2 Legitimacy
  • “The [tribe] have suffered enough. We will not impose further hardship.”
    Remembered: Refused to change Law (-40 opinion for 20 turns)+1 Charisma
  • “Encourage the two to make amends.”
    Leader relationship: Influenced By
  • “As ruler, I have a right to any lover I choose.”
    Gain trait: Wanton
  • “We can exchange some of our own cattle with the [rival].”
    +1 LegitimacyRemembered: Settled a contract dispute (+40 opinion for 40 turns)
  • “Wait, wait, let me explain...”
  • “Let us work out an agreement for the ages!”
    +1 Wisdom
  • “We must tread carefully in these early days of rule. Let's meet with the two factions.”
    Remembered: Sorted out a family dispute in a diplomatic way (+20 opinion for 40 turns)
  • “Promise a favor in return for your life.”
  • “...accept our apologies and overlook the offense... for now.”
    +20–200 Culture (by city tier)
  • “Let us charm your men and forget these thoughts of war.”
    +40 XP to the character
  • “Convince him that you can work together.”
    +1 CharismaYour leader: no longer Plotting against the target
  • “I will meet with the farmers. Surely we can work out a compromise.”
    +60 Happiness (city)+2 Legitimacy+20 XP to the character
  • “Establish trade with our nearest neighbors.”
    Trade with the target: +200 Food, -400 Money
  • “He will be my private tutor in the art of jest.”
    +1 CharismaGain a Court Minister
  • “Rebut [character] publicly so all may see his foolishness.”
    Leader relationship: Estranged From+4 Legitimacy
  • “Perhaps our nations can work through this problem together.”
    Remembered: Player Offer (5 turns)Peace with the rival nation+2 Legitimacy
  • “Persuade them to leave peacefully.”
    +40 Happiness (city)
  • “Find a mutually beneficial solution.”
    The target: Conspiring with the target+20 XP to the character
  • “I will help them improve their methods of coercion.”
    +1 Courage
  • “Convince him to return to his homeland and heal the divide between our nations.”
    Remembered: Returned wayward son (+40 opinion for 40 turns)Trade with the target: +40 Science
  • “We were more than all that. We were inseparable.”
    Leader relationship: Endeared To
  • “I was blessed to know him. He was a shining beacon in the court.”
    Leader relationship: Conspiring With
  • “I am a humble servant who labors for the good of the people.”
    Leader relationship: Interceded For
  • “I am a humble servant who labors for the good of the people.”
    Leader relationship: Interceded For
  • “I am a humble servant who labors for the good of the people.”
    Leader relationship: Interceded For
  • “I am a humble servant who labors for the good of the people.”
    Leader relationship: Interceded For

Covert

27 events 64 choices
Events that only happen with this cluster 27
Extra choices this cluster unlocks 64
  • “Force [character] into the clergy.”
    Leader relationship: Vengeful AgainstThe target becomes clergy of their religion
  • “I will provide him with false information to give to the [family].”
    Leader relationship: Influenced ByRemembered: Pleased with ruler (+20 opinion for 40 turns)
  • “Offer condolences to the [family].”
    Remembered: Offered condolences following a tragic death (+20 opinion for 20 turns)+20 XP to the character
  • “Hire an assassin to deal with them.”
    The rival nation goes to war with the targetThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)
  • “Secretly promise to hand over the child on his eighteenth birthday.”
    Loses trait: Severely IllGain trait: Claimed
  • “No. I don't know who it could be.”
    Leader relationship: Owes Favor ToYour leader: no longer Plotting against the target
  • “Have [character] make contact, pretending to be a traitor.”
    The target becomes agent in the target
  • “Take the pilgrims hostage. We can use them as leverage in the war.”
    Remembered: Took pilgrims approaching our Holy City hostage (-20 opinion for 40 turns)+20 XP to the character
  • “Let us talk about other possibilities.”
    Gain trait: CunningLeader relationship: Conspiring With
  • “Let us talk about other possibilities.”
    Gain trait: CunningLeader relationship: Conspiring With
  • “Let us talk about other possibilities.”
    Gain trait: CunningLeader relationship: Conspiring With
  • “I will wear a beard to resemble a man.”
    Gain trait: Intelligent
  • “Make a convincing excuse.”
    +40 XP to the character
  • “Invite [character] to return home, to a trap.”
    Gain trait: ImprisonedLoses trait: Exiled
  • “Befriend them, and lead them into a trap.”
    +60 XP to the characterCarries out Assassinate on the target
  • “This is merely a ruse to train his army, easily dealt with.”
    +2 Legitimacy-80 Training (-20/city)
  • “If [rival] troops encounter a [family] patrol, that would buy time for repairs.”
    +100% HP to the city
  • “There’s always another way, pressure [character] instead.”
    Leader relationship: Interceded For-80 Training (-20/city)
  • “Show no reaction whatsoever.”
  • “This is merely a ruse to train his army, easily dealt with.”
    +2 Legitimacy-80 Training (-20/city)
  • “I was pressured into these policies by the [family].”
    Your leader: no longer Disappointed with the targetRemembered: Blamed for harsh laws (-20 opinion for 20 turns)
  • “That would disappoint [character]. But not if he is dead.”
    Leader relationship: Endeared ToCarries out Assassinate on the target
  • “Let us keep our role in this quiet.”
  • “Lie to the clergy, warning them that the bakers have an unsavory reputation.”
    +50 Growth (city)
  • The Queen's Claim hidden when locked
    “Give [character] some gold to change his story.”
    -160 Money (-40/city)The marriage is dissolvedLeader relationship: Endeared To
  • “Yes, fine. I will do what I can.”
    Remembered: Lied about intentions (-20 opinion for 20 turns)+2 Orders
  • “[character] power must be... curtailed.”
    Carries out Scheme Against a Rival on the target (free)
  • “Send agents to [city]. See if there are other tales of [character] to tell.”
    50% chance next turn: becomes Infamous+20 XP to the character
  • “I sense [character] may have some reluctance to return the throne to [character].”
    The character is killedLeader relationship: Owes Favor ToThe target seizes the target's throne
  • “Quickly switch plates with [character].”
    +6 LegitimacyThe character is killed
  • “Poison the wine of their acolytes.”
    1 rebel unit appear+120 Money (+30/city)+20 Happiness (city)The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)Remembered: Murdered bloodline (-40 opinion for 40 turns)
  • “Interesting.”
    Leader relationship: Blackmailed By
  • “Pretend to have fallen for this Scheme, but have the Wood sabotaged before it reaches [rival].”
    +60 XP to the character-100 Wood (-35/city)
  • “Share, but give him faulty information.”
    +40 Science (+10/city)Leader relationship: Suspicious Of
  • “Lead the meeting with [character], with [character] support.”
    Leader relationship: Influenced By
  • “Our spy should slip something into [character]'s drink.”
    Gain trait: Poisoned
  • “Have the cook captured and secreted into our kitchens.”
    Remembered (all families): Impressed by 'your' chef (+20 opinion for 40 turns)-120 Money (-30/city)
  • “There's only one foolproof way to get those demons out...”
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)Remembered: Honored our beliefs (+40 opinion for 40 turns)
  • “Claim the wedding was planned, to save face.”
    +40 XP to the character
  • “Claim the wedding was planned, to save face.”
    +40 XP to the character
  • “Take advantage of our neighbors’ naivety by stealing their secrets.”
    Remembered: Betrayed our trust during an era of peace (-40 opinion for 40 turns)+40 Science (+10/city)
  • “Ah! Time to leave.”
    +1 Wisdom
  • “Reassure the family heads that you have a plan.”
    +40 XP to the character
  • “[character] is a fool, but surely this envoy can teach us things we don’t yet know.”
    Reveals the target player's territoryRemembered: Held a noble hostage (+20 opinion for 40 turns)+20 Science (+5/city)Leader relationship: Disappointed WithLeader relationship: Vengeful Against
  • “The court will root out all conspirators.”
    +1 LegitimacyGain a Officer-40 Training (-10/city)
  • “Turn the charges back on [character].”
    Leader relationship: Vengeful Against+1 Wisdom
  • “Perhaps I can fool [rival] into confronting [rival] instead.”
    The rival nation goes to war with the target
  • “Gift him with laborers... who are diseased.”
    Leader relationship: Influenced ByBegin project: Diseased Citizens
  • “Attempt to deceive the crone with lies.”
  • “The [unit] should adapt the poison for their own weapons.”
    The unit gains Strike I
  • “Maybe [character] should replace [character] instead?”
  • “Convince one of them to betray the others.”
  • “Suggest that he tries cheating.”
    Leader relationship: Influenced By
  • “Smuggle her with goods on the supply road.”
    Gain a PoetLeader relationship: Disappointed With
  • “I will rid myself of [character] one way or another.”
    Carries out Assassinate on the target
  • “Convince [character] that I am not involved.”
    Your leader: no longer Suspicious of the targetGain trait: Cunning
  • “Close the baths for “maintenance”. Nobles and those with sufficient coin may still attend.”
    Begin project: Private BathsRemembered (all families): Granted us exclusive access to City Baths (+20 opinion for 20 turns)
  • “I knew that already; we are heating the oil to pour on them as we speak!”
    Remembered: Player Offer (5 turns)Truce with the rival nation
  • “Tell [character] the time has come to negotiate. Then ready the knives.”
    -10 Legitimacy75% chance next turn: becomes Doomed5% chance next turn: becomes Doomed
  • “Start planning to install [character] as the head of [religion].”
    Converts to the target religion
  • “Promise to return the gifts, but then keep them.”
    Leader relationship: Endeared To
  • “Perhaps we can discuss this in a dark alley later.”
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)Leader relationship: Lover Of
  • “Convince him that some of his own People are plotting to assassinate him and offer to assist in uncovering the plot.”
    Leader relationship: Influenced By
  • “Blackmail [character] with one of his secrets.”
    Leader relationship: Owes Favor To+40 XP to the character

Devout

18 events 68 choices
Events that only happen with this cluster 18
Extra choices this cluster unlocks 68
  • “Convince [character] and [character] to rethink their actions.”
    +1 Charisma
  • “The [family] family needs to be convinced that [religion] is the true faith.”
    +2 LegitimacyRemembered: Honored our beliefs (+40 opinion for 40 turns)Remembered: Enlightened Us (+20 opinion for 40 turns)
  • “Demons possessed them! Prayers and feasts in [city] will drive out the evil!”
    +60 Happiness (city)+20–200 Culture (by city tier)-160 Money (-40/city)
  • “I will pray with [character] for guidance.”
    Free theology: the event's theology
  • “Explain to [character] why the supply is essential for the [family].”
    Begin project: Silphium
  • “We will raise a monument to their sacrifice.”
    Remembered: Built a shrine to martyrs (+40 opinion for 40 turns)Add Improvement: Christian Temple
  • “I keep my own beliefs, as should you.”
    Gain trait: Humble+8 Orders
  • “Aid them in their voyage to a new land.”
    Gain trait: CompassionateThe religion spreads to the target
  • Era of Exploration not in CM
    “This would offend the gods, and bring destruction upon our heads.”
    Free law: Divine Rule+1 Happiness level (every city)+6 border tiles (every city)
  • “[rival] Gods shall smite these unbelievers!”
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on youGain a Court Soldier
  • “Spend your time teaching [character] about [religion].”
    Converts to the target religion
  • “How dare they question the supremacy of [religion]!”
    -5 Orders-80 Training (-20/city)Remembered: Violently responded to discontent (-80 opinion for 40 turns)
  • “I will ease their concerns with my knowledge of [religion].”
    +20 XP to the character
  • “I will lead the prayers myself on this joyous occasion.”
    +2 Legitimacy
  • “Convince the leaders to work together.”
    Remembered: Sought religious accord (+20 opinion for 80 turns)
  • “Dedicate some of the city's priests to encoding and exploring these ideas.”
    +20 Science (+5/city)-40 Civics (-10/city)
  • “I will attend one of such interfaith events myself.”
    +1 Legitimacy+20–200 Culture (by city tier)Remembered: Encouraged interfaith dialogue (+20 opinion for 40 turns)
  • “Demand a message from the gods.”
    Acquire random Technology
  • “Impress [character] with your dedication to the faith.”
    Leader relationship: Influenced By
  • “[rival] should try [religion].”
    Remembered: Would not convert (-20 opinion for 20 turns)Remembered: Spread our true faith (+20 opinion for 20 turns)The religion spreads to the target
  • “My faith is between me and the divine.”
    Remembered: Showed devotion to the faith (+20 opinion for 20 turns)
  • “Have the killed to guide [character] away from this dangerous path.”
    +1 Discipline
  • “Spare no expense in honoring the divine.”
    Gain a Acolyte-120 Money (-30/city)+40–400 Culture (by city tier)+40 Civics (+10/city)
  • “Spare no expense in honoring the divine.”
    Gain a Acolyte-120 Money (-30/city)+40–400 Culture (by city tier)+40 Civics (+10/city)
  • “Spare no expense in honoring the divine.”
    Gain a Acolyte-120 Money (-30/city)+40–400 Culture (by city tier)+40 Civics (+10/city)
  • “Spare no expense in honoring the divine.”
    Gain a Acolyte-120 Money (-30/city)+40–400 Culture (by city tier)+40 Civics (+10/city)
  • “Spare no expense in honoring the divine.”
    Gain a Acolyte-120 Money (-30/city)+40–400 Culture (by city tier)+40 Civics (+10/city)
  • “Spare no expense in honoring the divine.”
    Gain a Acolyte-120 Money (-30/city)+40–400 Culture (by city tier)+40 Civics (+10/city)
  • “Spare no expense in honoring the divine.”
    Gain a Acolyte-120 Money (-30/city)+40–400 Culture (by city tier)+40 Civics (+10/city)
  • Taken by the Sea hidden when locked
    “We must do better lest we face further punishment.”
    +3 OrdersProgress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)
  • Taken by the Sea hidden when locked
    “We must do better lest we face further punishment.”
    +3 OrdersProgress ambition: Four TempleRemembered: Recent Ambition (7 turns)
  • Taken by the Sea hidden when locked
    “We must do better lest we face further punishment.”
    +3 OrdersProgress ambition: Three CathedralRemembered: Recent Ambition (7 turns)
  • “Lead a public service in the capital.”
    Remembered: Gave support (+40 opinion for 40 turns)-80 Money (-20/city)
  • “Reach out to [rival] about your shared beliefs.”
    Remembered: Shared faith with ruler (+40 opinion for 20 turns)Remembered: Banned our gatherings (+20 opinion for 20 turns)
  • “Nothing is more important than the blessing of the gods.”
    Remembered: Gave support (+40 opinion for 40 turns)Leader relationship: Conspiring With
  • “It is time for us all to seek divine protection.”
    Adopts the event's religion as state religionBegin project: Protection Edicts
  • “Nothing is more important than the blessing of the gods.”
    Remembered: Gave support (+40 opinion for 40 turns)Leader relationship: Conspiring With
  • “Nothing is more important than the blessing of the gods.”
    Remembered: Gave support (+40 opinion for 40 turns)Leader relationship: Conspiring With
  • “Order extra worship to appease.”
    Remembered: Accepted divine anger (+20 opinion for 40 turns)
  • “Remind [character] on the importance of forgiveness.”
    Leader relationship: Influenced By
  • Era of Corruption not in CM
    “We must change. These are eternal matters. We should not sell sins as if they were chattel.”
    +2 CharismaFree law: Calligraphy+1 Happiness level
  • “I will make an appeal to both sides.”
    +1 Charisma
  • “[rival] Gods shall smite these unbelievers!”
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on youGain a Court Soldier
  • “Smooth things over with the clergy.”
    Remembered: Kept the peace (+40 opinion for 40 turns)Leader relationship: Influenced By
  • “Dedicate it in a prayer for [character].”
    +1 Charisma
  • “We have offended the gods and must offer sacrifices!”
    -75 Food (-25/city)
  • “Claim that's power is undeniable and should be supported throughout [rival].”
    Adopts the event's religion as state religion
  • “Claim that's power is undeniable and should be supported throughout [rival].”
    Adopts the event's religion as state religionFree law: the event's law
  • “The Spirits call us to dance together as one!”
    -1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the rival nation
  • “From the divine.”
    Gain trait: Pious
  • People of [city] hidden when locked
    “I saw this coming. Join [character] in [city] at once.”
    The religion spreads to the targetLeader relationship: Endeared To-2 Orders
  • “Convert him to [religion].”
    Your leader: no longer Vengeful against the targetConverts to the target religion
  • “Your piety impresses them both.”
    Remembered: Honored our beliefs (+40 opinion for 40 turns)
  • “Explain to the priests that the gods they worship are but manifestations of Aten.”
    +2 Legitimacy+1 Charisma
  • “The river is clearly sacred, we must find a natural crossing.”
    -4 OrdersRemembered: Respected our sacred ground (+40 opinion for 40 turns)
  • “I am fascinated by these secret festivals. Tell me more.”
    Leader relationship: Conspiring With
  • “That sword is cursed, and I will not take it.”
    +1 Wisdom
  • “The gods will watch over [rival].”
    +60 Happiness (city)
  • “I am the Saoshyant!”
    Gain trait: Saoshyant
  • “Send a message reassuring [character] that he will be heard.”
    +1 Wisdom
  • “Let’s add to its grandeur by building an inner shrine dedicated to [religion].”
    -50 Civics-200 Money-300 Stone+4 Legitimacy+1 Charisma+1 Happiness levelRemembered: Restored and Improved The Ziggurat (+40 opinion for 40 turns)
  • “Help [character] restore his faith in.”
    -4 OrdersLeader relationship: Endeared To
  • “Ask for divine intervention.”
    Gain trait: Severely Wounded
  • “This throne is plagued by spirits.”
    The target abdicates the throne+2 Wisdom
  • “We were close, but God was always our focus.”
    Leader relationship: In Love With
  • “I am a humble servant of God. I was blessed to know him.”
    Leader relationship: Conspiring With
  • “I am a humble servant of God.”
    Leader relationship: Interceded For
  • “I am a humble servant of God.”
    Leader relationship: Interceded For
  • “I am a humble servant of God.”
    Leader relationship: Interceded For
  • “I am a servant of the divine.”
    Leader relationship: Interceded For

Martial

also "Military"
35 events 23 choices
Events that only happen with this cluster 35
Extra choices this cluster unlocks 23
  • “Disarming [character] will be easy.”
    Gain trait: Imprisoned+4 Legitimacy+20 XP to the character
  • “No one makes demands of [rival]!”
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationRemembered: You chose us over another empire (+40 opinion for 20 turns)+60 XP to the character
  • “Bring [character] back in line with a reminder of a General’s duties.”
    Leader relationship: Influenced By
  • Bloodsport hidden when locked
    “Let us use the games to test our soldiers.”
    Gain a OfficerBegin project: Gladiators
  • “They shall die by my hand.”
    Gain trait: BloodthirstyThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)
  • “You think too abstractly. We will celebrate our triumph with sword and spear!”
    -200 MoneyBegin project: Gladiators
  • [character] Mark hidden when locked
    “My sword has never failed me. With my armies I shall claim vengeance.”
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
  • “I will show them how to take a city.”
    Remembered: Threatened our Cities (-40 opinion for 40 turns)+80 Training (+20/city)Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
  • “We shall fight for the gods, together!”
    +1 Polearm Infantry unitRemembered: Gave support (+40 opinion for 40 turns)-75 Iron (-25/city)
  • “Refuse the help and lure the most fervent rebels into a fight.”
    2 rebel units appear (every family's cities)+2 Courage
  • “I will find other ways to support our troops.”
    +1 Heavy Infantry unit
  • “We shall fight for the gods, together!”
    +1 Polearm Infantry unitRemembered: Gave support (+40 opinion for 40 turns)-75 Iron (-25/city)
  • “Perhaps we can learn from their formations?”
    +120 Training (+30/city)
  • “We shall fight for the gods, together!”
    +1 Polearm Infantry unitRemembered: Gave support (+40 opinion for 40 turns)-75 Iron (-25/city)
  • Drought Adept hidden when locked
    “Our armies would see greater benefit from conventional training.”
    Gain a Officer-60 Training (-15/city)
  • “Invite the officer to your court.”
    Gain a Court Soldier
  • “Use the correspondence to gather military intelligence.”
    Reveals the target player's territoryGain trait: Cunning
  • “Fighting is the only language he will understand.”
    Leader relationship: Influenced By
  • “Ah my loves, you can't stop me.”
    The marriage is dissolvedLeader relationship: Vengeful Against
  • “Fight the crone for [character].”
  • “Fight them for possession of the prisoner.”
    Remembered: Freed political prisoner (-40 opinion for 40 turns)Gain a Court MinisterRemembered: Saved from peril (+60 opinion, permanent)
  • “I will lead the charge myself.”
    Gain trait: Scarred
  • “We must defend against any who aim to take advantage of the [event].”
    +80 Training (+20/city)

Terrifying

8 events 33 choices
Events that only happen with this cluster 8
Extra choices this cluster unlocks 33
  • “Raze the city until nothing stands.”
    Leader relationship: Terrified OfThe city is razed
  • “The diplomats use the fear of your name to make the [rival] back off.”
    Remembered: Tribe Offer (5 turns)Peace with the rival nation
  • “Threaten [character] to stay away from [character].”
    Leader relationship: Terrified Of
  • “It is [character] who shall be crushed, by my hand!”
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you+160 Training (+40/city)
  • “Enough questioning my authority.”
    Leader relationship: Terrified Of
  • “Throw him back in the dungeons. These are the ravings of a mad man.”
    Remembered: Disrespected our beliefs (-20 opinion for 40 turns)
  • “You should not have come here, [character].”
    Remembered (all rivals): Assassination exposed (-80 opinion for 40 turns)The character is killed+1 Courage
  • “The killer's execution should be public. And, of course, slow...”
    +2 Legitimacy+1 Happiness level
  • “Warn the [rival] of untold horrors if they do not return [character].”
    Leader relationship: Endeared To
  • “Torture will exorcise the demons that plague him.”
    Gain a random trait
  • “Make filthy jokes at [character]'s expense.”
    +20 XP to the character
  • “It is [character] who shall be crushed, by my hand!”
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you+160 Training (+40/city)
  • “Kill all those "pilgrims" and take whatever they had on them.”
    +120 Money (+30/city)+30 Food (+10/city)+60 Happiness (city)
  • “You dare try to usurp my power? You shall not get another chance.”
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)
  • “Make known your plan to rebuild the prison with room for many [family].”
    +3 Orders
  • “Lavish praise on the food then have the cook ‘disappear’.”
    Remembered: Praised our chef (+20 opinion for 40 turns)
  • “At last we will take what is ours.”
    +80 Training (+20/city)
  • “Charge the bastard and tackle them off the balcony!”
    Gain trait: Severely Wounded
  • “I want [tribe] submission, not respect. They will have to share more with us.”
    +240 Money (+60/city)+30 Food (+10/city)Remembered: Extorted us for resources (-40 opinion for 40 turns)
  • “Slavery is more than the [tribe] deserve. We will purge them from the land.”
    +2 LegitimacyGain trait: Ruthless
  • “Order your guards to kill the monkey.”
    Gain trait: StrictGain trait: Bitter
  • “I shall be rid of them... Invite them to perform a concert on the roof of the palace and let my Royal Guard use them as target practice, then hire replacements.”
    +60 Training (+15/city)
  • “It is time for [character] to embrace [religion].”
    Changes the state religionLeader relationship: Estranged From
  • “Send [character] a message. Deal with the hooligans.”
    A unit is killedLeader relationship: Terrified Of
  • “We must prune this family line before it grows.”
    Carries out Assassinate on the targetGain trait: Doomed
  • “In this court, all bow to me, [character].”
    +40 XP to the characterGains a random leader relationship
  • “Describe the reckoning that will come if he continues.”
    Leader relationship: Terrified OfYour leader: no longer Plotting against the target
  • “The killer's execution should be public. And, of course, slow...”
    +2 Legitimacy+1 Happiness level
  • “Remind [character] of what happens to those who betray me.”
    Gain trait: Loyal
  • “Return [character] and claim he attempted to sell [rival] secrets.”
    The character is killedRemembered: Returned traitorous heir (+20 opinion for 20 turns)+40 XP to the character
  • “Demand repayment for their theft.”
    +60 Science (+15/city)
  • “There will be no mercy or negotiation with treason.”
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)
  • Tribal Hero not in CM
    “Punish the soldiers that let him escape.”
    -4 HP to the unitThe unit gains Steadfast
  • “They can each have half of the child.”
    +4 LegitimacyRemembered (all families): You murdered a child in a dispute between two mothers (-40 opinion for 20 turns)

Villainous

19 events 19 choices
Events that only happen with this cluster 19
Extra choices this cluster unlocks 19
  • “[character] must learn fear. Torture [character].”
    Gain trait: CruelThe target: Terrified of the targetGain trait: Imprisoned
  • “Do it properly this time, or else.”
    Leader relationship: Interceded ForLeader relationship: Terrified Of
  • “Agree to releasing [character]... for the right price.”
    Loses trait: ImprisonedLeader relationship: Estranged From+75 Iron (+25/city)+75 Wood (+25/city)
  • “I’m sure we can find new volunteers.”
    Begin project: Forced Labor
  • “Keep the riches and uphold the arrest. The [family] are fools.”
    Gain trait: ImprisonedLeader relationship: Plotting Against-1 Legitimacy+240 Money (+60/city)
  • “Though unfortunate, this is a very timely distraction.”
    +160 Money (+40/city)
  • “Make an example of the body.”
    The character is killedGains a random leader relationship
  • “Threaten [character] to get the tribute.”
    Tribute from the target: +100 Stone, +20 Stone per their cityLeader relationship: Terrified Of
  • “Remind [character] of my terrible power.”
    Leader relationship: Terrified Of-2 Legitimacy
  • “Actually, it's me! I'm glad you asked.”
    +5 LegitimacyLeader relationship: Vengeful Against
  • Reign of Decadence not in CM
    “Let us make sure I control all the dens of depravity and vice.”
    +1 Courage+320 Money (+80/city)Leader relationship: Conspiring WithBegin project: Den of Vice
  • “Perhaps [character] would let me watch.”
    Leader relationship: Conspiring WithAdd Agent Network
  • “Kill the merchant and take his supplies.”
    +320 Money (+80/city)+50 Wood (+15/city)
  • “There’s no point losing another husband.”
    +2 DisciplineThe target forgets: Spurned spouse
  • “Detain the representatives and find out the location of their food caches.”
    Remembered: Detained our people and stole our food (-80 opinion for 40 turns)+100 Food (+35/city)
  • “Sabotage [character].”
    Leader relationship: Conspiring With-1 Courage
  • “Perhaps a more permanent solution is in order…”
    Leader relationship: Conspiring WithCarries out Assassinate on the target (free)
  • “Perhaps a more permanent solution is in order…”
    Leader relationship: Conspiring WithCarries out Assassinate on the target (free)
  • “Would it help if you found a few bags of money outside your villa?”
    -160 Money (-40/city)Leader relationship: Owes Favor To
  • “Would it help if you found a few bags of money outside the temple?”
    Leader relationship: Owes Favor To-160 Money (-40/city)

Inquisitive

10 events 22 choices
Events that only happen with this cluster 10
Extra choices this cluster unlocks 22
  • “If you want it, you must show me your latest works.”
    Gain tech: Spoked Wheel+40 Science (+10/city)
  • “I wish to be cured of the disease which is making me severely ill.”
    Loses trait: Severely Ill+60 XP to the character
  • “Record [character]’s methods for more widespread use.”
    Gain tech: Portcullis-3 Orders-120 Money (-30/city)
  • “We will pay the gladiators to fight alongside us.”
    -240 Money (-60/city)+1 Polearm Infantry unit
  • “Offer them insights into how our Farms and Pastures are constructed and organized.”
    Remembered: Your technological expertise helped us improve our Food production (+80 opinion for 40 turns)+20 Science (+5/city)-4 Orders
  • “Study them yourself.”
    +1 Wisdom
  • “Teach us how it works.”
    Gain tech: Machinery
  • “Research the ancient laws of [rival] and provide them with a copy.”
    +2 Wisdom
  • “Create a process that enhances efficiency.”
    Begin project: Scientific Method
  • “Explain that the findings actually compliment [religion].”
    Leader relationship: Endeared ToAcquire random Technology
  • “Research the cultural links between your pantheons.”
    Remembered: Compared our pantheon (-20 opinion for 80 turns)+1 Wisdom
  • “What a fascinating insight into rare natural phenomena! More study is needed...”
    +40 Science (+10/city)
  • Dragon Bones hidden when locked
    “Lizard of unknown origins, so the bones must be preserved.”
    +2 Legitimacy+20 Science (+5/city)
  • “There is so much to be learned from these ideas!”
    Leader relationship: Influenced ByFree law: Philosophy
  • “Openly discuss the latest scientific developments.”
    Gain trait: CunningAcquire random Technology
  • “Bravery is but one part of virtue.”
    +1 Wisdom
  • “Invite the explorer to court so that we might further examine these new ideas.”
    Gain a Court Scholar
  • “I must understand this spectral phenomenon.”
    +20 Science (+5/city)
  • “Search for the most valuable research.”
    Acquire random Technology
  • “Fascinating. I will assist [character] with the project.”
    +1 BiremeGain tech: Navigation-4 Orders+1 Wisdom
  • “Perhaps while restoring it we can learn why our ancestors built it and how.”
    -200 Money-200 Stone+200 Science+4 Legitimacy+1 Wisdom+160 Happiness (city)
  • “I will speak with him about his discoveries.”
    Acquire random Technology

Honorable

14 events 14 choices
Events that only happen with this cluster 14
Extra choices this cluster unlocks 14
  • “We welcome peace and trade.”
    Remembered (leader of you): We admire your culture's humility (+40 opinion, permanent)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the target: +200 Money, -40 Food
  • “Display it outside the court as a show of gratitude.”
    +20 Discontent (city)+1 Discipline
  • “It was a terrible mistake and will not happen again.”
    Leader relationship: Endeared To-1 LegitimacyRemembered: Tribe Offer (5 turns)Peace with the rival nation
  • “Set aside a day to honor those lost.”
    -3 OrdersRemembered: Honored our general who was swept out to sea (+20 opinion for 40 turns)
  • “Welcome him warmly, and appoint him to a court position.”
    Remembered: Hosted our court counsel (+40 opinion for 80 turns)Gain a Court MinisterLeader relationship: Conspiring With
  • “Don’t leave [character] side until [city] is restored.”
    Leader relationship: Endeared To-4 Orders
  • “I will visit [city] to witness the devastation firsthand.”
    +60 Happiness (city)-2 Orders+1 Charisma
  • “[character] came to me asking for help. I could not refuse a soul in need.”
  • “I am hopeful that peace may yet be restored.”
    +1 Discipline
  • “Remind [character] of my generous love.”
    Leader relationship: Endeared To-2 Legitimacy
  • “Reassure them of our intentions by inviting a representative to live among us.”
    Gain a Court Soldier
  • “Apologize. Next time, we will act the gracious host.”
    Trade with the target: +200 Money, -40 Food
  • “I feel nothing but forgiveness for [character].”
    Remembered: Honoured our dead (+40 opinion for 40 turns)+2 Legitimacy
  • “We must work together to fix this misunderstanding.”
    +40 XP to the character

Regal

9 events 17 choices
Events that only happen with this cluster 9
Extra choices this cluster unlocks 17
  • “Demonstrate the legality of the war in court.”
    +1 WisdomRemembered (all families): Impressed us in court (+20 opinion for 20 turns)
  • “This conversation is yet salvageable!”
    Leader relationship: Influenced By
  • “I must remain strong for my people.”
    +1 Discipline
  • “I will remind them that truth is knowledge.”
    Gain trait: PiousRemembered: Impressed angry priests (+20 opinion for 20 turns)
  • “Regardless of their many heresies, there is no need for war with the [rival].”
    Remembered: Refused to join holy war (-20 opinion for 40 turns)Remembered: Refused to aid in holy war (-40 opinion for 40 turns)
  • “I weep for the plight of [rival], but we cannot wage war on behalf of another Nation.”
    Remembered: Refused to join war on behalf of my people (-40 opinion for 20 turns)Leader relationship: Disappointed WithRemembered: Refused to aid in war on behalf of spouse (-40 opinion for 40 turns)
  • “Remember our true enemy, the [rival] killed them both.”
    Remembered: Supported us after General's death (+40 opinion for 20 turns)
  • “Give a speech in the city, promoting unity between the different religions.”
    +80 Happiness (city)
  • “I demand you lower your blades at once!”
    The character is killed
  • “We will instead invite a member of the [rival] nobility to join our court.”
    Remembered: Player Offer (5 turns)Truce with the rival nation-2 LegitimacyThe rival nation gains a new courtier: Court Minister
  • “Recruit the politician [character] to court.”
    Gain a Court Minister
  • “Convince the [rival] to release him into our custody.”
    Gain a Court MinisterRemembered: Saved from peril (+60 opinion, permanent)Leader relationship: Holds Favor From
  • “She must come teach us in [rival].”
    Gain a Court Scholar
  • “Persuade the [rival] that there is no need to resume fighting.”
    Remembered: Promoted peace (+20 opinion for 80 turns)
  • “Use pride for your nation to appeal to him.”
    Leader relationship: Influenced By
  • “Let’s refine our policies that most closely relate to the [event].”
    +60 Civics (+15/city)
  • “I will contribute to his great work of art.”
    Leaves CourtGain trait: InspiringBegin project: Public Mural

Weak

14 events 8 choices
Events that only happen with this cluster 14
Extra choices this cluster unlocks 8
  • “This is a great idea!”
    Remembered: Flood FairLeader relationship: Conspiring With
  • “Threaten to declare war unless paid a huge sum.”
    Remembered (leader of you): You bullied us into paying excessive tribute (-20 opinion for 20 turns)+320 Money (+80/city)
  • “How can we have an extra.25 days in a year!? Damn fool of a plan. Banish [character]!”
    Leader relationship: Vengeful Against+40 Civics (+10/city)
  • “Burn them to warm our fiery spirits.”
    Leader relationship: Disappointed With
  • “Maybe we should be afraid! Call an emergency meeting.”
    +40 Civics (+10/city)-3 Orders
  • “Lock the gates at once and send out an army to retrieve the spymaster!”
    -2 Legitimacy
  • “It is clear that the snakes worship me as their King!”
    -1 Charisma+1 CourageThe target is granted the title Snake King
  • “Provide them with busywork? I don’t know!”
    +1 CitizenGain a Court MinisterLeader relationship: Suspicious Of

Strong

6 events 15 choices
Events that only happen with this cluster 6
Extra choices this cluster unlocks 15
  • “Let's see if I can sweat this one out.”
    Gain trait: PoisonedThe character is killed
  • “Give us troops for our army.”
    Gain tech: Machinery+2 Heavy Infantry unit
  • “Draw your sword and fight through the pain!”
  • “Perhaps humanity must forge its own path.”
    Gain a random trait
  • “No, our [tribe] friends deserve better.”
    +20 XP to the character
  • “This is the time for direct action. Plunge your knife into [character] instead of the dinner!”
    +6 LegitimacyThe character is killed
  • “Woo him with tales of heroism”
    Leader relationship: Lover Of
  • “I will meet with the [tribe] myself and dissuade them.”
    -30 Iron (-10/city)-30 Wood (-10/city)The rival nation goes to war with the target
  • “Ask that they trust your strength to chose an heir.”
    +40 XP to the unit+40 XP to the character
  • “We are surrounded by enemies.”
    +6 LegitimacyRemembered: Tribe Offer (5 turns)The rival nation declare war on youTruce with the rival nation
  • “If I can just get close enough I can take them down.”
    Gain trait: Wounded
  • “Gather a rush of strength to fight him off!”
    The character is killed
  • “Gather a rush of strength to fight him off!”
    The character is killed
  • “Attend to show off my prowess in battle.”
    Archetype becomes Hero-3 Orders
  • “Harness them for war.”
    +1 Melee Cavalry unit

Thoughtful

9 events 11 choices
Events that only happen with this cluster 9
Extra choices this cluster unlocks 11
  • “Science is meant to be shared.”
    Gain tech: ScholarshipThe target acquires the target
  • “Surely there must be some way to reason with [character].”
    Remembered: Player Offer (5 turns)Truce with the rival nation
  • “Surely there must be some way to reason with [character].”
    Remembered: Player Offer (5 turns)Truce with the rival nation
  • “Surely there must be some way to reason with [character].”
    Remembered: Player Offer (5 turns)Truce with the rival nation
  • “With that kind of ambition, he will find a way to the throne, sooner rather than later.”
    The target abdicates the throne
  • “Leave them be, it may make a difference.”
    +1 Happiness level+1 Wisdom
  • “Convene a Synod to decide on a date.”
    Carries out High Synod on the target (free)
  • “Convince the [rival] to release him into our custody.”
    Gain a Court MinisterRemembered: Saved from peril (+60 opinion, permanent)Leader relationship: Holds Favor From
  • “Beg forgiveness for your crude maps of mighty [rival], and ask for corrections.”
    Reveals the target player's territory
  • “Perhaps we can broaden our understanding of this phenomenon.”
    +40 Science (+10/city)
  • “Make [character] disappear quietly.”
    Gain trait: MissingRemembered: Learned to fear ruler's power (+20 opinion for 20 turns)

Traditional

9 events 11 choices
Events that only happen with this cluster 9
Extra choices this cluster unlocks 11
  • “The people have come to trust my judgment. I will appoint the judges myself.”
    +2 Legitimacy+1 Happiness level
  • “They will be tried before representatives from both sides.”
    +1 Wisdom
  • “Write [rival] a new code of laws.”
    +2 Wisdom
  • “As it was in the days of my ancestors, so it shall be.”
    Remembered: Gave support (+40 opinion for 40 turns)Leader relationship: Influenced By
  • “Negotiate a political exile to save face.”
    +20 XP to the character+2 Legitimacy
  • “As it was in the days of my ancestors, so it shall be.”
    Remembered: Gave support (+40 opinion for 40 turns)Leader relationship: Influenced By
  • “As it was in the days of my ancestors, so it shall be.”
    Remembered: Gave support (+40 opinion for 40 turns)Leader relationship: Influenced By
  • “Destroy the bones to free their evil spirits.”
    +2 Legitimacy+1 Charisma
  • “It is time now to focus on internal affairs.”
    +60 Civics (+15/city)
  • “We have great independent judges who can find a fair solution.”
    +60 Civics (+15/city)Remembered: Settled a contract dispute (+40 opinion for 40 turns)
  • “I will convince [character] to see my worldview.”
    +20 XP to the characterLeader relationship: Conspiring With

Carnal

12 events 7 choices
Events that only happen with this cluster 12
Extra choices this cluster unlocks 7
  • “Come and see my collection, I have something for every fancy.”
    Leader relationship: Endeared To
  • “Pleasure them with forbidden delights.”
    -3 OrdersLeader relationship: Lover Of
  • “I will grant him freedom for the love of [character].”
    Loses trait: ImprisonedLeader relationship: Estranged FromLeader relationship: Lover Of
  • “Well, this seems as good a reason as any to celebrate!”
    Starts the festival that matches the city's culture level
  • “Good festival means great wine! Get me a barrel, and a few more for the city.”
    -120 Money (-30/city)+1 Happiness level
  • “Let’s join the citizens and celebrate [city]’s return to prosperity!”
    Starts the festival that matches the city's culture levelRemove Food Rations-30 Food (-10/city)
  • “I will deal with this tragedy in my own way.”
    +20 XP to the character

Vain

6 events 13 choices
Events that only happen with this cluster 6
Extra choices this cluster unlocks 13
  • “Accept peace, and require a personal cut of every deal.”
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the target: +300 Money, -40 Food, -40 Wood+50 XP to the characterGain trait: Cunning
  • “Shower them in gold, reminding them who is the leader.”
    -160 Money (-40/city)Leader relationship: Influenced By
  • “I am always interested in the finer things.”
    Gain tech: Machinery+400 Money (+100/city)
  • “Regale [character] with tales of foreign lands.”
    Leader relationship: Endeared ToLaw-based opinion shift
  • “I will attend alone, reserving all honor for myself.”
    Remembered: Attended tribal feast alone (-20 opinion for 20 turns)+2 Legitimacy
  • “Let me show you how it is done.”
    Remembered: Impressed by skill as an Orator (+40 opinion for 20 turns)+2 Legitimacy
  • “Send the goods, and add this fruit that few in [rival] or [rival] know.”
    -120 Money (-30/city)Remembered: Sent us exotic delicacies (+40 opinion for 40 turns)
  • “Hold a feast for noble families.”
    Leader relationship: Plotting AgainstRemembered (all families): Hosted feast for noble families (+20 opinion for 20 turns)-160 Money (-40/city)
  • “Issue a public reprimand of [character].”
    +2 LegitimacyLeader relationship: Vengeful Against
  • “I am better suited to inspire our people.”
    Gain trait: Unavailable+20–200 Culture (by city tier) (every city)
  • Stranger at the Door hidden when locked
    “Pressure the heir to stay in [rival] as a minister.”
    Gain a Court Minister
  • “Flatter him with promises of royal influence.”
    Leader relationship: Influenced ByYour leader: no longer Plotting against the target
  • “Allow my admirers to approach and touch me.”
    Gain a random trait

Productive

5 events 13 choices
Events that only happen with this cluster 5
Extra choices this cluster unlocks 13
  • “Accept peace, and discuss trading seafood and dyes.”
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the target: +300 Money, -60 Food
  • “Accept peace, and discuss trading livestock.”
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the target: +100 Food, -500 Money
  • “Accept peace, and trade grains and crops.”
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the target: +300 Money, -60 Food
  • “Accept peace, and trade metals and ores.”
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the target: +300 Money, -60 Iron
  • “Bah, this isn't a drought. We've survived worse.”
    +2 Legitimacy+6 Orders
  • “How can we take advantage of this discovery?”
    +40 Science (+10/city)
  • “Train the nearby [unit] unit to help.”
    -80 Training (-20/city)The unit gains Ranger
  • “Let’s waste no time. Put the land to use at once.”
    -8 Wood (-2/city)Build Farm on the tile
  • “The new wildlife appears to be more plentiful than initially thought.”
    Adds Game
  • “Begin storing excess food in [city].”
    Begin project: Grain Silo
  • “This will make our army all the more ferocious!”
    +160 Training (+40/city)
  • “Let us explore cultivating more of this plant.”
    Adds Dyes
  • “Store all excess food at once.”
    Begin project: Grain Silo

Seven Virtues

8 events 9 choices
Events that only happen with this cluster 8
Extra choices this cluster unlocks 9
  • Reign of a God not in CM
    “No, I am merely a humble servant.”
    Gain trait: InspiringLeader relationship: Endeared ToLeader relationship: Suspicious Of+1 Happiness level+1 Culture level for the city
  • “Convince [character] to find other interests.”
    Remembered: Convinced to give up questionable interests (+40 opinion for 20 turns)
  • “No, this is not the way.”
    Leader relationship: Influenced By
  • At the Festival hidden when locked
    “[rival] must remain united while we deal with this tragedy.”
    Remembered (all families): Focused on solutions in handling a plague (+20 opinion for 20 turns)Gain trait: Infected
  • “Surely we can find some common ground here!”
    +80 Growth (city)+80 Happiness (city)Remembered: Gave support (+40 opinion for 40 turns)+6 Orders
  • “Nonsense. I'm sure we can manage both!”
    Remembered: Celebrated the survival of our citizens (+40 opinion for 40 turns)The target becomes general of the target
  • “Surely we can find some common ground here!”
    +80 Growth (city)+80 Happiness (city)Remembered: Gave support (+40 opinion for 40 turns)+6 Orders
  • “Surely we can find some common ground here!”
    +80 Growth (city)+80 Happiness (city)Remembered: Gave support (+40 opinion for 40 turns)+6 Orders
  • “Publicly honor the scribe and his community.”
    Begin project: Dramatic Plays+1 Charisma
  • “Carry on a polite conversation, then slip away.”
    Leader relationship: Plotting Against
  • “We must end this abhorrent practice.”
    +2 Charisma+1 Culture level for the cityFree law: FreedomEnd law: Slavery

Urbanite

5 events 11 choices
Events that only happen with this cluster 5
Extra choices this cluster unlocks 11
  • “We shall invest this into administration.”
    +120 Civics (+30/city)
  • “Now is a good time to build it back stronger.”
    Begin project: Improved Hydraulics+20 XP to the character
  • “I have always held your cities in high esteem.”
    Gain tech: CoinageGain trait: EngineerAcquire random Technology
  • “We will create a network to distribute food elsewhere.”
    +20 Happiness (city)-50 Stone (-15/city)+30 Food (+10/city) (every city)
  • “Lend the court's full support to this effort.”
    Begin project: Sewer System+60 Happiness (city)
  • “Cities need more defensive fortifications.”
    -5 OrdersBegin project: Walls
  • “Dispatch more workers to get the job done safely and on time.”
    -160 Money (-40/city)+1 Worker
  • “Surely there are construction materials we can salvage from the site.”
    +30 Stone (+10/city)
  • “Not only shall we restore this important relic of our nation's history. We will improve it!”
    -50 Civics-200 Money-300 Stone+4 Legitimacy+60–600 Culture (by city tier)+1 Happiness levelRemembered: Restored and Improved The Ziggurat (+20 opinion for 40 turns)
  • “Help with recovery efforts, but establish a program to salvage the timber in the future.”
    Begin project: Timber Salvage
  • White Waters hidden when locked
    “Work with [character] to fortify and repair [city].”
    Begin project: WallsBegin project: Repair Damage-50 Stone (-15/city)Leader relationship: Endeared To

Sylvan

6 events 9 choices
Events that only happen with this cluster 6
Extra choices this cluster unlocks 9
  • “Bandage and stuff the wound with yarrow.”
  • “Charge [character], knocking him off the cliffside.”
    Gain trait: Doomed
  • “This is an opportunity to gather intelligence.”
    +1 Scout
  • “The water is my advantage.”
  • “Right, let's just stay alive and away from them.”
    Gain trait: Scarred
  • “His tactics are predictable and can be countered.”
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you+160 Training (+40/city)
  • “His tactics are predictable and can be countered.”
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you+160 Training (+40/city)
  • “Enough! Let's find this leader and hire her. We'll add her to the Court and she can help us deal with such problems in the future.”
    Gain a Court Soldier
  • “Such fine wood could really spruce up [city]!”
    +60–600 Culture (by city tier)

Seven Sins

9 events 5 choices
Events that only happen with this cluster 9
Extra choices this cluster unlocks 5
  • Era of Nobility not in CM
    “Does the cow argue with the lion?”
    Gain trait: WarlikeLeader relationship: Conspiring With1 rebel unit appear
  • “[character] should learn to relax!”
    Gain trait: AffableLeader relationship: Disappointed With
  • “Focus on the pain and charge [character] with dissolute fury.”
  • At the Festival hidden when locked
    “Punish the [family] for their role in this calamity.”
    Gain trait: InfectedRemembered: Blamed us for a plague outbreak (-40 opinion for 20 turns)Remembered: Blamed those responsible for a plague outbreak (+40 opinion for 20 turns)
  • “... I would say it is too early for this, but, honestly, refrain from spouting drivel at any hour.”
  • “Grab the sword and kill [character].”
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)Leader relationship: Vengeful Against

Diligent

4 events 6 choices
Events that only happen with this cluster 4
Extra choices this cluster unlocks 6
  • “We will work harder to care for our people.”
    +1 WorkerLaw-based opinion shift
  • “Forewarned is forearmed.”
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you+8 Orders+120 Training (+30/city)
  • “Forewarned is forearmed.”
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you+8 Orders+120 Training (+30/city)
  • “Have our elite squad compete for the leadership position and promote from within.”
    +2 Legitimacy
  • “Establish a new guard to restore order.”
    +60 Happiness (city)-80 Training (-20/city)
  • “Take this opportunity to devote one more day to military drills.”
    +20 XP to the unit-2 Orders

Role & condition

Clusters built from a status rather than a personality, such as clergy, studies and wounds. You don't pick these. They are listed for completeness.

Student

72 events 0 choices
Events that only happen with this cluster 72

Clergy

13 events 0 choices
Events that only happen with this cluster 13