-
“Convince [character] that the gods are not angry with us.”
+1 Wisdom
-
“[character] approval can be revoked...”
Loses trait: RighteousLeader relationship: Owes Favor ToGain trait: Slighted
-
“Secretly promise to hand over the child on his eighteenth birthday.”
Loses trait: Severely IllGain trait: Claimed
-
“Offer better trade terms to ease tensions.”
Remembered (leader of you): Better trade terms (+40 opinion for 20 turns)Free law: the event's law
-
“Appeal to the masses for peace.”
+20 XP to the character
-
“Send the generals to defend the roads and trade routes.”
+30 Growth (city)Carries out Trade Mission on the target (free)
-
“Bring the debt collector onto the court.”
Gain a Court Merchant-120 Money (-30/city)
-
“I will speak to these gatherings in person.”
Your leader: no longer Plotting against the target+60 Happiness (city)
-
“I have prepared a rousing speech for the ceremonies.”
+2 Legitimacy
-
“Win back [character] with promises of affection.”
Your leader: no longer Jealous about the target
-
“Attempt to win [character]'s trust.”
Leader relationship: Influenced By
-
“Convince them it is for their own good.”
-
“Why didn’t they just say so? The [family] are welcome to my personal supply!”
Remembered: Shared personal supply of Luxury Resources (+40 opinion for 40 turns)-120 Money (-30/city)
-
“Perhaps we can discuss the price…”
-160 Money (-40/city)Begin project: Silk
-
“Come now, it’s always worth talking!”
Remembered: Player Offer (5 turns)Peace with the rival nation
-
“Persuade the priests to settle in [rival].”
Gain a Acolyte
-
“Convince them that [city] is a joyless burden.”
+40 XP to the character
-
“Bring our guest to me. We may yet have a place for them.”
Remembered: Convinced a noble to defect (-40 opinion for 20 turns)Gain a Court Minister
-
“Host a feast where the two will resolve their differences.”
+1 CharismaLeader relationship: Influenced By
-
“We will share if you will share.”
Acquire random TechnologyGain tech: Barding
-
“Deny that the [family] had any involvement.”
Remembered: Accepted diplomatic solution (-20 opinion for 20 turns)Remembered: International plot kept hidden (+40 opinion for 20 turns)
-
“Arrange a secret accord with [rival].”
40% chance next turn: becomes DoomedTribute to the target: 100 Civics, 10 Civics per our city
-
“Surely, it is foolish to compare mortals and immortals!”
+40 XP to the character
-
“Come now, it’s always worth talking!”
Remembered: Player Offer (5 turns)Peace with the rival nation
-
“I will meet with leaders of the rebellion.”
+80 Happiness (city)-1 Legitimacy
-
“We cannot compromise our Peace with the [rival] on the whim of any one person.”
-
“Convince [character] of the conflict's necessity.”
Leader relationship: Conspiring With
-
“Let’s never fight again.”
Remembered: Player Offer (5 turns)Peace with the rival nation
-
“Lighten the mood, so the guests forget.”
+40 XP to the character
-
“Forestall any rivalries by inviting both Family.”
Remembered: Invited to tribal feast (+20 opinion for 20 turns)
-
“The more dancers the merrier the dance!”
+60 XP to the character
-
“Placate the families with shows of gratitude for their understanding.”
-40 Civics (-10/city)+160 Money (+40/city)
-
“Write a heroic, narrative account.”
+40–400 Culture (by city tier)
-
“Convince him to share the secrets of those who left him to rot.”
+40 Science (+10/city)The target joins the nation of the target
-
“Prepare a challenge. I shall prove this sophist a liar myself!”
Gain trait: EducatedLeader relationship: Conspiring With+1 Charisma
-
“Assure [character] that we have no ill intentions.”
Remembered: Assured of peaceful intentions (+30 opinion for 20 turns)+40 XP to the character
-
“Extend an olive branch on my behalf.”
+2 Legitimacy+1 Happiness level-5 OrdersRemembered: Ruler extended a hand in peace (+80 opinion for 20 turns)
-
“Invite the council to dinner to win them over.”
+20 XP to the character
-
“Woo him with flattery.”
Leader relationship: Lover Of
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“I will form an unbreakable friendship with him.”
Leader relationship: Endeared To
-
“Still your blade and let me speak with him first.”
Leader relationship: Suspicious Of
-
“Still your blade and let me speak with him first.”
Leader relationship: Suspicious Of
-
“Make [character] a merchant of the court.”
Gain a Court MerchantLeader relationship: Influenced By-40 Civics (-10/city)
-
“[character] owes me a favor...”
Send to the target: +240 Money, +60 Money per our cityThe rival nation goes to war with the target
-
“Make a case for our suspicions.”
Leader relationship: Vengeful AgainstGain trait: Intelligent
-
“Personally make an appeal to both groups of followers, in the name of respect and unity.”
Remembered: Impressed angry priests (+20 opinion for 20 turns)
-
“You rule well, and so will [character] one day.”
Remembered: Smoothed over my boast (+20 opinion for 20 turns)Remembered: Smoothed over my heir's boast (+20 opinion for 20 turns)
-
“Convince the [tribe] leader of our peaceful intentions.”
Remembered: Treated with our leader (+20 opinion for 20 turns)+2 Legitimacy+40 Happiness (city)
-
“We shall reconcile our differences.”
Leader relationship: Influenced By
-
“Lead the meeting with [character], with [character] support.”
Leader relationship: Influenced By
-
“Surely there is enough food for all.”
Remembered: Shared a harvest with us during a drought (+20 opinion for 40 turns)
-
“I'm sure we can work out an arrangement.”
-120 Money (-30/city)Leader relationship: Influenced By
-
“Perhaps a marriage into the royal line will bring stability?”
Remembered: Married into our royal succession (+40 opinion for 40 turns)Arranges a marriage
-
“For the good of [rival], we can find a way to share power.”
+120 Civics (+30/city)Remembered: Resolved a power struggle (+20 opinion for 40 turns)
-
“See that [character] clears up this misunderstanding.”
Leader relationship: Holds Favor From
-
“We will meet and resolve our differences.”
Loses trait: SlightedLeader relationship: Influenced By
-
“I will remind them of [rival]'s sovereign rights.”
+40 XP to the character
-
“Surely, it is foolish to compare mortals and immortals!”
+40 XP to the character
-
“Come now, let us end this needless quarrel without any mutual hostilities.”
-
“We shall hold a state funeral for the deceased.”
-80 Money (-20/city)Gain trait: Gracious
-
“Persuade the soldiers to trade.”
Remembered (leader of you): Persuaded us to trade with you (+40 opinion for 40 turns)Trade with the target: +200 Money, -40 Food+2 Legitimacy
-
“The [tribe] have suffered enough. We will not impose further hardship.”
Remembered: Refused to change Law (-40 opinion for 20 turns)+1 Charisma
-
“Encourage the two to make amends.”
Leader relationship: Influenced By
-
“As ruler, I have a right to any lover I choose.”
Gain trait: Wanton
-
“We can exchange some of our own cattle with the [rival].”
+1 LegitimacyRemembered: Settled a contract dispute (+40 opinion for 40 turns)
-
“Wait, wait, let me explain...”
-
“Let us work out an agreement for the ages!”
+1 Wisdom
-
“We must tread carefully in these early days of rule. Let's meet with the two factions.”
Remembered: Sorted out a family dispute in a diplomatic way (+20 opinion for 40 turns)
-
“Promise a favor in return for your life.”
-
“...accept our apologies and overlook the offense... for now.”
+20–200 Culture (by city tier)
-
“Let us charm your men and forget these thoughts of war.”
+40 XP to the character
-
“Convince him that you can work together.”
+1 CharismaYour leader: no longer Plotting against the target
-
“I will meet with the farmers. Surely we can work out a compromise.”
+60 Happiness (city)+2 Legitimacy+20 XP to the character
-
“Establish trade with our nearest neighbors.”
Trade with the target: +200 Food, -400 Money
-
“He will be my private tutor in the art of jest.”
+1 CharismaGain a Court Minister
-
“Rebut [character] publicly so all may see his foolishness.”
Leader relationship: Estranged From+4 Legitimacy
-
“Perhaps our nations can work through this problem together.”
Remembered: Player Offer (5 turns)Peace with the rival nation+2 Legitimacy
-
“Persuade them to leave peacefully.”
+40 Happiness (city)
-
“Find a mutually beneficial solution.”
The target: Conspiring with the target+20 XP to the character
-
“I will help them improve their methods of coercion.”
+1 Courage
-
“Convince him to return to his homeland and heal the divide between our nations.”
Remembered: Returned wayward son (+40 opinion for 40 turns)Trade with the target: +40 Science
-
“We were more than all that. We were inseparable.”
Leader relationship: Endeared To
-
“I was blessed to know him. He was a shining beacon in the court.”
Leader relationship: Conspiring With
-
“I am a humble servant who labors for the good of the people.”
Leader relationship: Interceded For
-
“I am a humble servant who labors for the good of the people.”
Leader relationship: Interceded For
-
“I am a humble servant who labors for the good of the people.”
Leader relationship: Interceded For
-
“I am a humble servant who labors for the good of the people.”
Leader relationship: Interceded For