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📜 Technology Events

16 events

← All story events Trigger Events that fire on the Technology trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Axes High Technology · Battle Line CM ✓
50% to appear Once per game Heir Us Adult
  • ▸ Be bold and aggressive.
    Gain trait: Fierce
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_FIERCE
    aeAddTraits: TRAIT_FIERCE
  • ▸ Stay vigilant and on the defence.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT

✎ Leyla Johnson

Budding Archer Technology · Composite Bow CM ✓
50% to appear Every 20 turns Heir Us Teenager
  • ▸ Sharpen your vision.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • ▸ Use the terrain to your advantage.
    Gain trait: Highlander
    grants
    BONUS_GIVE_TRAIT_HIGHLANDER
    aeAddTraits: TRAIT_HIGHLANDER

✎ Leyla Johnson

Early Adopters Technology · Windlass CM ✗
Once per game Leader Us
  • ▸ Increase output from mines and quarries.
    +30Stone+10/city↗ turn+30Iron+10/city↗ turn
    grants
    BONUS_EVENTOPTION_TECH_WINDLASS_EARLY_ADOPTERS_OPTION_0
    aeBonuses: BONUS_STONE_GAIN_SMALL, BONUS_IRON_GAIN_SMALL
  • ▸ Improve Trainingtraining practices for ranged infantry.
    +1 Ranged Infantry unit
    grants
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
  • ▸ Study the latest advances in combat.
    Gain tech: Chain Drive
    gated by
    LeaderSubject SUBJECT_TACTICIAN
    grants
    BONUS_EVENTOPTION_TECH_WINDLASS_EARLY_ADOPTERS_OPTION_2
    aeTechs: TECH_CHAIN_DRIVE

✎ Andy Auseon

Maiden Voyage Technology · Lateen Sail CM ✓
25% to appear Once per game Leader Us
  • ▸ Build supply boats for laborers and traders.
    +40Civics+10/city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_MAIDEN_VOYAGE_OPTION_0
    aeBonuses: BONUS_CIVICS_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL
  • ▸ Build pleasure yachts for the noble families.
    Remembered (all families): Built us pleasure yachts (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_MAIDEN_VOYAGE_OPTION_1
    MemoryAllFamilies MEMORYFAMILY_PLEASURE_YACHTS
    ◇ grants a memory no event uses
  • ▸ Build crude warships and train in combat.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Andy Auseon

Monism Technology · Metaphysics CM ✓ Behind the Throne
50% to appear Once per game Leader UsPlayer UsCity Us InquisitiveNot Recent Revelry (4 turns)Not Capital Us
  • ▸ Then there is only one conclusion - if movement is impossible, distance and separation and change are but illusions, and all the universe is in fact one unity.
    -1 CharismaGain trait: StressedFree law: Philosophy
    grants
    BONUS_STRESSED_AND_LOSE_CHARISMA
    aeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GIVE_TRAIT_STRESSED
    BONUS_FREE_LAW_PHILOSOPHY
    FreeLaw LAW_PHILOSOPHY
  • ▸ But... we do move. This cannot be right, I must think harder on the problem.
    Gain trait: Stressed-15Orders↗ turnFree law: Philosophy
    grants
    BONUS_STRESSED_AND_HIGH_ORDER_COST
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_ORDERS_LOSS_GIGANTIC
    BONUS_FREE_LAW_PHILOSOPHY
    FreeLaw LAW_PHILOSOPHY
  • ▸ Fortunately, I don't fancy a trip to [city].
    +1 Charisma-1 Wisdom
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LOSE_WISDOM_1
    aiRatings: RATING_WISDOM=-1

✎ Jeri Roys Background reading ↗

Piracy Powers Technology · Free Bireme CM ✓
Once per game Important UsPlayer UsTribeCity Us High WisdomCity Coastal
  • ▸ Institute the security measures.
    Leader relationship: Influenced ByRemembered: Restricted tribal piracy (-40 opinion for 40 turns)(no event currently keys off this)Begin project: Piracy Suppression
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_PIRACY_POWERS_OPTION_0_TRIBE_0
    Memory MEMORYTRIBE_RESTRICTED_PIRACY
    BONUS_PIRACY_SUPPRESSION
    aeAddProjects: PROJECT_PIRACY_SUPPRESSION
    ◇ grants a memory no event uses
  • ▸ Give the barbarians their space.
    Remembered: Preserved piracy as a viable profession (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PIRACY_POWERS_OPTION_1_BARBARIAN_0
    Memory MEMORYTRIBE_PRESERVED_PIRACY
    ◇ grants a memory no event uses

✎ Andy Auseon

Seeking Adumbration Technology · Divination CM ✓ Behind the Throne
⛓ Part of the Seeking Adumbration chain, 3 events , 1 branch point view map →
Once per game Leader UsImportant UsPlayer Us AdultMax 2 StrengthsMax 2 WeaknessLow DisciplineMin Cautious HiddenGender Same As LeaderPlayer Min 200 Money
  • ▸ That's a fantastic idea!
    Gain trait: Bone Dice
    grants
    BONUS_GIVE_TRAIT_BONE_DICE
    aeAddTraits: TRAIT_BONE_DICE
  • ▸ That's a terrible idea!
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Slavery Now? Technology · Labor Force CM ✓
10% to appear Once per game Player UsLaw Slavery
  • ▸ Enact Slavery as an institution.
    +120Discontenteach city↗ turnFree law: the event's law
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_FREE_LAW
    bFreeLaw 1
  • ▸ There will be no slaves in [rival].
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Soren Johnson

Soul and Body Technology · Scholarship CM ✓ Behind the Throne
50% to appear Once per game Player UsAvicennaLeader Us Player No Rising Star
As it opens, before you choose Gain trait: Rising Star
  • ▸ And so we may be parted with our bodies, but not our divine souls. A beautiful thought.
    Leader relationship: Influenced By25% chance next turn: becomes Pious
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_MAYBE_PIOUS
    aiTraitProbDelay: TRAIT_PIOUS=25
  • ▸ And suppose a soul did require a physical body? We could, in that case, just as easily not sense the body, but still require it for our thoughts and soul.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Jeri Roys Background reading ↗

Surplus Technology · Food Boost CM ✓ Behind the Throne
50% to appear Once per game Player UsLeader Us Player Min 1000 Food
  • ▸ We will cross that bridge when we come to it.
    +1 Citizen (every city)Add Improvement: Slums (every city)
    grants
    BONUS_ALL_CITIES_GROW
    aeAllCityBonuses: BONUS_ADD_CITIZEN_1, BONUS_ADD_SLUMS
  • ▸ To prepare for hard times, we must enforce migration to new and fertile lands.
    +1 SettlerGain trait: Unpopular
    grants
    BONUS_UNIT_SETTLER
    aiUnits: UNIT_SETTLER=1
    BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR

✎ Jeri Roys

Tutorial: Tech Deck Technology · Administration CM ✓
Once per game Player Us
  • ▸ I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Tech Deck Technology · Divination CM ✓
Once per game Player Us
  • ▸ I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Tech Deck Technology · Ironworking CM ✓
Once per game Player Us
  • ▸ I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Tech Deck Technology · Stonecutting CM ✓
Once per game Player Us
  • ▸ I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Tech Deck Technology · Trapping CM ✓
Once per game Player Us
  • ▸ I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Urban Yields Technology · Citizenship CM ✓
Once per game City UsCity Us
  • ▸ I will pay close attention to what my Cities produce!
    (no gates or payload in XML)

✎ Gabe Campbell