← All story events Trigger Stories that fire on the Technology trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Axes High
- ▸ Be bold and aggressive.Gain trait: Fiercegated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_GIVE_TRAIT_FIERCEaeAddTraits: TRAIT_FIERCE
- ▸ Stay vigilant and on the defence.Gain trait: VigilantgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
Budding Archer
- ▸ Sharpen your vision.Gain trait: VigilantgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ Use the terrain to your advantage.Gain trait: HighlandergrantsBONUS_GIVE_TRAIT_HIGHLANDERaeAddTraits: TRAIT_HIGHLANDER
Early Adopters
- ▸ Increase output from
mines and
quarries.
+30Stone+10/city↗ turn
+30Iron+10/city↗ turn grantsBONUS_EVENTOPTION_TECH_WINDLASS_EARLY_ADOPTERS_OPTION_0aeBonuses: BONUS_STONE_GAIN_SMALL, BONUS_IRON_GAIN_SMALL - ▸ Improve
training practices for ranged infantry. +1 Ranged Infantry unitgrantsBONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1 - ▸ Study the latest advances in combat.Gain tech: Chain Drivegated byLeaderSubject SUBJECT_TACTICIANgrantsBONUS_EVENTOPTION_TECH_WINDLASS_EARLY_ADOPTERS_OPTION_2aeTechs: TECH_CHAIN_DRIVE
Maiden Voyage
- ▸ Build supply boats for laborers and traders.
+40Civics+10/city↗ turn
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_TECH_LATEEN_MAIDEN_VOYAGE_OPTION_0aeBonuses: BONUS_CIVICS_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL - ▸ Build pleasure yachts for the noble families.Remembered (all families): Built us pleasure yachts (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TECH_LATEEN_MAIDEN_VOYAGE_OPTION_1MemoryAllFamilies MEMORYFAMILY_PLEASURE_YACHTS◇ grants a memory no event currently keys off
- ▸ Build crude warships and train in combat.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
Monism
- ▸ Then there is only one conclusion - if movement is impossible, distance and separation and change are but illusions, and all the universe is in fact one unity.-1 CharismaGain trait: StressedFree law: PhilosophygrantsBONUS_STRESSED_AND_LOSE_CHARISMAaeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GIVE_TRAIT_STRESSEDBONUS_FREE_LAW_PHILOSOPHYFreeLaw LAW_PHILOSOPHY
- ▸ But... we do move. This cannot be right, I must think harder on the problem.Gain trait: Stressed
-15Orders↗ turnFree law: Philosophy grantsBONUS_STRESSED_AND_HIGH_ORDER_COSTaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_ORDERS_LOSS_GIGANTICBONUS_FREE_LAW_PHILOSOPHYFreeLaw LAW_PHILOSOPHY - ▸ Fortunately, I don't fancy a trip to [city].+1 Charisma-1 WisdomgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_LOSE_WISDOM_1aiRatings: RATING_WISDOM=-1
Piracy Powers
- ▸ Institute the security measures.Leader relationship: Influenced ByRemembered: Restricted tribal piracy (-40 opinion for 40 turns)(no event currently keys off this)Begin project: Piracy SuppressiongrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_PIRACY_POWERS_OPTION_0_TRIBE_0Memory MEMORYTRIBE_RESTRICTED_PIRACYBONUS_PIRACY_SUPPRESSIONaeAddProjects: PROJECT_PIRACY_SUPPRESSION◇ grants a memory no event currently keys off
- ▸ Give the barbarians their space.Remembered: Preserved piracy as a viable profession (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PIRACY_POWERS_OPTION_1_BARBARIAN_0Memory MEMORYTRIBE_PRESERVED_PIRACY◇ grants a memory no event currently keys off
Seeking Adumbration
- ▸ That's a fantastic idea!Gain trait: Bone DicegrantsBONUS_GIVE_TRAIT_BONE_DICEaeAddTraits: TRAIT_BONE_DICE↳ may trigger: An Unorthodox Tithe, The Gods do not Play Dice
- ▸ That's a terrible idea!Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Slavery Now?
- ▸ Enact Slavery as an institution.
+120Discontenteach city↗ turn grantsBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120BONUS_FREE_LAWbFreeLaw 1 - ▸ There will be no slaves in [rival].
+60Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60
Soul and Body
- ▸ And so we may be parted with our bodies, but not our divine souls. A beautiful thought.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MAYBE_PIOUSaiTraitProbDelay: TRAIT_PIOUS=25
- ▸ And suppose a soul did require a physical body? We could, in that case, just as easily not sense the body, but still require it for our thoughts and soul.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Surplus
- ▸ We will cross that bridge when we come to it.grantsBONUS_ALL_CITIES_GROWaeAllCityBonuses: BONUS_ADD_CITIZEN_1, BONUS_ADD_SLUMS
- ▸ To prepare for hard times, we must enforce migration to new and fertile lands.+1 SettlerGain trait: UnpopulargrantsBONUS_UNIT_SETTLERaiUnits: UNIT_SETTLER=1BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR
Tutorial: Tech Deck
- ▸ I will choose my Technologies carefully!(no gates or payload in XML)
Tutorial: Tech Deck
- ▸ I will choose my Technologies carefully!(no gates or payload in XML)
Tutorial: Tech Deck
- ▸ I will choose my Technologies carefully!(no gates or payload in XML)
Tutorial: Tech Deck
- ▸ I will choose my Technologies carefully!(no gates or payload in XML)
Tutorial: Tech Deck
- ▸ I will choose my Technologies carefully!(no gates or payload in XML)
Tutorial: Urban Yields
- ▸ I will pay close attention to what my Cities produce!(no gates or payload in XML)