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📜 Technology Events

16 events

← All story events Trigger Stories that fire on the Technology trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Axes High Technology · Battle Line
50% to appear Once per game Heir Us Adult
  • Be bold and aggressive.
    Gain trait: Fierce
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_FIERCE
    aeAddTraits: TRAIT_FIERCE
  • Stay vigilant and on the defence.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT

✎ Leyla Johnson

Budding Archer Technology · Composite Bow
50% to appear Every 20 turns Heir Us Teenager
  • Sharpen your vision.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Use the terrain to your advantage.
    Gain trait: Highlander
    grants
    BONUS_GIVE_TRAIT_HIGHLANDER
    aeAddTraits: TRAIT_HIGHLANDER

✎ Leyla Johnson

Early Adopters Technology · Windlass
Once per game Leader Us
  • Increase output from Minemines and Quarryquarries.
    +30Stone+10/city↗ turn+30Iron+10/city↗ turn
    grants
    BONUS_EVENTOPTION_TECH_WINDLASS_EARLY_ADOPTERS_OPTION_0
    aeBonuses: BONUS_STONE_GAIN_SMALL, BONUS_IRON_GAIN_SMALL
  • Improve Trainingtraining practices for ranged infantry.
    +1 Ranged Infantry unit
    grants
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
  • Study the latest advances in combat.
    Gain tech: Chain Drive
    gated by
    LeaderSubject SUBJECT_TACTICIAN
    grants
    BONUS_EVENTOPTION_TECH_WINDLASS_EARLY_ADOPTERS_OPTION_2
    aeTechs: TECH_CHAIN_DRIVE

✎ Andy Auseon

Maiden Voyage Technology · Lateen Sail
25% to appear Once per game Leader Us
  • Build supply boats for laborers and traders.
    +40Civics+10/city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_MAIDEN_VOYAGE_OPTION_0
    aeBonuses: BONUS_CIVICS_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL
  • Build pleasure yachts for the noble families.
    Remembered (all families): Built us pleasure yachts (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TECH_LATEEN_MAIDEN_VOYAGE_OPTION_1
    MemoryAllFamilies MEMORYFAMILY_PLEASURE_YACHTS
    ◇ grants a memory no event currently keys off
  • Build crude warships and train in combat.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Andy Auseon

Monism Technology · Metaphysics Behind the Throne
50% to appear Once per game Leader UsPlayer UsCity Us InquisitiveNot Recent RevelryNot Capital Us
  • Then there is only one conclusion - if movement is impossible, distance and separation and change are but illusions, and all the universe is in fact one unity.
    -1 CharismaGain trait: StressedFree law: Philosophy
    grants
    BONUS_STRESSED_AND_LOSE_CHARISMA
    aeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GIVE_TRAIT_STRESSED
    BONUS_FREE_LAW_PHILOSOPHY
    FreeLaw LAW_PHILOSOPHY
  • But... we do move. This cannot be right, I must think harder on the problem.
    Gain trait: Stressed-15Orders↗ turnFree law: Philosophy
    grants
    BONUS_STRESSED_AND_HIGH_ORDER_COST
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_ORDERS_LOSS_GIGANTIC
    BONUS_FREE_LAW_PHILOSOPHY
    FreeLaw LAW_PHILOSOPHY
  • Fortunately, I don't fancy a trip to [city].
    +1 Charisma-1 Wisdom
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LOSE_WISDOM_1
    aiRatings: RATING_WISDOM=-1

✎ Jeri Roys Background reading ↗

Piracy Powers Technology · Free Bireme
Once per game Important UsPlayer UsTribeCity Us High WisdomCity Coastal
  • Institute the security measures.
    Leader relationship: Influenced ByRemembered: Restricted tribal piracy (-40 opinion for 40 turns)(no event currently keys off this)Begin project: Piracy Suppression
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_PIRACY_POWERS_OPTION_0_TRIBE_0
    Memory MEMORYTRIBE_RESTRICTED_PIRACY
    BONUS_PIRACY_SUPPRESSION
    aeAddProjects: PROJECT_PIRACY_SUPPRESSION
    ◇ grants a memory no event currently keys off
  • Give the barbarians their space.
    Remembered: Preserved piracy as a viable profession (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PIRACY_POWERS_OPTION_1_BARBARIAN_0
    Memory MEMORYTRIBE_PRESERVED_PIRACY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Seeking Adumbration Technology · Divination Behind the Throne
Part of the Seeking Adumbration chain — 3 events , 1 branch point view map →
Once per game Leader UsImportant UsPlayer Us AdultMax 2 StrengthsMax 2 WeaknessLow DisciplineMin Cautious HiddenGender Same As LeaderPlayer Min 200 Money
  • That's a fantastic idea!
    Gain trait: Bone Dice
    grants
    BONUS_GIVE_TRAIT_BONE_DICE
    aeAddTraits: TRAIT_BONE_DICE
  • That's a terrible idea!
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Slavery Now? Technology · Labor Force
10% to appear Once per game Player UsLaw Slavery
  • Enact Slavery as an institution.
    +120Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_FREE_LAW
    bFreeLaw 1
  • There will be no slaves in [rival].
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Soren Johnson

Soul and Body Technology · Scholarship Behind the Throne
50% to appear Once per game Player UsAvicennaLeader Us Player No Rising Star
Always Gain trait: Rising Star
  • And so we may be parted with our bodies, but not our divine souls. A beautiful thought.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_MAYBE_PIOUS
    aiTraitProbDelay: TRAIT_PIOUS=25
  • And suppose a soul did require a physical body? We could, in that case, just as easily not sense the body, but still require it for our thoughts and soul.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Jeri Roys Background reading ↗

Surplus Technology · Food Boost Behind the Throne
50% to appear Once per game Player UsLeader Us Player Min 1000 Food
  • We will cross that bridge when we come to it.
    grants
    BONUS_ALL_CITIES_GROW
    aeAllCityBonuses: BONUS_ADD_CITIZEN_1, BONUS_ADD_SLUMS
  • To prepare for hard times, we must enforce migration to new and fertile lands.
    +1 SettlerGain trait: Unpopular
    grants
    BONUS_UNIT_SETTLER
    aiUnits: UNIT_SETTLER=1
    BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR

✎ Jeri Roys

Tutorial: Tech Deck Technology · Administration
Once per game Player Us
  • I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Tech Deck Technology · Divination
Once per game Player Us
  • I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Tech Deck Technology · Ironworking
Once per game Player Us
  • I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Tech Deck Technology · Stonecutting
Once per game Player Us
  • I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Tech Deck Technology · Trapping
Once per game Player Us
  • I will choose my Technologies carefully!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Urban Yields Technology · Citizenship
Once per game City UsCity Us
  • I will pay close attention to what my Cities produce!
    (no gates or payload in XML)

✎ Gabe Campbell