If you're facing a unit, build these. Each number is the damage that
counter deals per attack — the game's own formula
(6 × StrAtt / StrDef, both sides' anti-trait modifiers applied,
full HP, open terrain, no promotions). Only true counters — attackers with
an anti-trait bonus against the target — make the list.
Strength 10 defenders
| | |
|---|
Strength 8 defenders
Strength 6 defenders
Strength 5 defenders
| | |
|---|---|
| | |
| | |
| | |
| | |
| | |
| | |
Strength 4 defenders
| | |
|---|---|
| | |
| | |
Strength 3 defenders
| | |
|---|---|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
Class overview
| Target → Attacker ↓ | Infantry | Polearm | Mounted | Ranged | Melee | Siege |
|---|---|---|---|---|---|---|
| Infantry Buddhism Disciple, Christianity Disciple, Hinduism Disciple | +50% Maceman · Swordsman | +25% Axeman | — | — | +25% Hastatus · Legionary | — |
| Polearm Conscript, Spearman, Pikeman | — | — | +100% Conscript · Spearman · Hoplite | — | — | — |
| Mounted Chariot, Horseman, War Elephant | — | — | — | — | — | — |
| Ranged Slinger, Archer, Camel Archer | — | — | — | — | +50% Crossbowman | — |
| Siege Ballista, Onager, Mangonel | — | — | — | — | — | — |
Read it Row = which class is attacking. Column = the defender's trait. A "+50% vs Mounted" cell means Polearm units (Spearman etc.) get +50% strength when fighting any Mounted-trait unit.
Classic rules of thumb Polearm beats Mounted Mounted beats Ranged Infantry beats Polearm Ranged softens before melee