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Religion

๐Ÿ™ Religious Conversion

4 turns family cycle10% character roll400+ Civics state religion

This page covers what a State Religion costs and gives, and how families and characters pick a faith. How a religion reaches a city is on Religious Spread.

State Religion

You start with no State Religion. You can adopt any religion that at least one of your cities follows. A pagan religion needs the Divine Rule law first, and it stops being your State Religion if that law ends.

Family conversion

From turn 10, each family reconsiders its religion once every 4 turns. Each religion is scored with the points below and needs more than 100 to count. The highest score wins; there is no randomness. The +50 for the family's current religion keeps families from switching every cycle.

Points Source
+100 Each family character following that religion
+100 Family head (on top of the +100 above, so +200 in all)
+20 Council member (stacks with the job bonus, so +40 for a council job)
+20 Has a job: Governor, General, Agent or council
+50 The religion the family already follows

Character conversion

Who rolls

How a religion is picked

The game rolls a threshold from 1 to 3. A religion is a candidate only if its city points plus role points are more than the threshold. The candidate with the highest final score wins.

City points with a family

For family characters, only the family's own cities count.

+4 Family seat is the holy city of this religion
+3 Any other family city is the holy city
+2 Religion present in family seat (not as holy city)
+1 Religion present in other family cities (not as holy city)

City points with no family

For characters without a family, such as your first ruler or foreigners, all your cities count, for fewer points.

+2 Player owns the holy city of this religion
+1 Religion present in any other player city

City points for a tribe character

Tribe characters count the tribe's cities and sites.

+4 Tribe city is the holy city
+3 Tribe city has the religion (not holy)
+2 Tribe site has the religion

Role points

Role points add to city points, family or not.

+3 Governor of the holy city
+2 Governor of a city with this religion (not the holy city)
+2 Agent in the holy city
+1 Agent in a city with this religion (not the holy city)

Bonus points after the threshold

Only candidates that cleared the threshold get these.

+3 It is a pagan religion
+0โ€“4 4 minus the number of characters who follow it (never below 0), which helps small religions

Final tiebreaker

Each candidate's total is multiplied by a random number from 5 to 14. The highest result wins.

Roll chance 10%; conversion starts on turn 10; minimum age 10; adulthood at 18.