A Harvest Event can fire when a Worker finishes gathering a tile Resource — the
tile yields its stockpile and a story-frame asks the leader to choose what to do with the windfall.
Each option grants different rewards to the player, city, or family. Events are flagged in
eventStory*.xml with Class=EVENTCLASS_HARVESTING and trigger on
EVENTTRIGGER_RESOURCE_HARVESTED; the reward chips below are the humanized
bonus*.xml payloads.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
Camel
2 eventsHumping Resources Home CM ✓ Turn 10+ once per game
Citrus
2 eventsCitrus Remedy CM ✓ Turn 10+ once per game
Medicinal Fruits CM ✓ Turn 10+ once per game
Crab
3 eventsCrab Controversy CM ✓ Turn 10+ once per game
Rescue at Sea CM ✓ Turn 10+ once per game
Sea for Ourselves CM ✓ Turn 10+ once per game
Dye
2 eventsRose Madder CM ✓ Turn 10+ once per game
To Dye for CM ✓ Turn 10+ once per game
Ebony
2 eventsDivine Price CM ✓ Turn 10+ once per game
Resonant Instruments CM ✓ Turn 10+ once per game
Elephant
3 eventsBeast of Burden CM ✓ Turn 20+ once per game
Carrying Capacity CM ✓ Turn 20+ once per game
Mythical Beasts CM ✓ Turn 10+ once per game
Fish
2 eventsCapsized CM ✓ Turn 10+ once per game
Seeing Serpents CM ✓ Turn 10+ once per game
Fur
2 eventsA Fortune in Furs CM ✓ Turn 10+ once per game
Luxury or Utility CM ✓ Turn 10+ once per game
Game
4 eventsHunting Accident CM ✓ Turn 10+ once per game
Sacrificial Deer CM ✓ Turn 10+ once per game
Taking Trophies CM ✓ Turn 10+ once per game
Tough Game CM ✓ Turn 10+ once per game
Gem
2 eventsMinor Problems CM ✓ Turn 10+ once per game
Standoff CM ✓ Turn 10+ once per game
Goat
2 eventsFilthy Animals CM ✓ Turn 10+ once per game
Getting Goats CM ✓ Turn 10+ once per game
Gold
2 eventsAll that Glitters CM ✓ Turn 10+ once per game
The Coin Question CM ✓ Turn 10+ once per game
Horse
3 eventsHorsing Around CM ✓ Turn 10+ once per game
Steed of the Gods CM ✓ Turn 10+ once per game
Wild Horses CM ✓ Turn 10+ once per game
Incense
2 eventsPleasant Scents CM ✓ Turn 10+ once per game
Ritual Scent CM ✓ Turn 10+ once per game
Jade
1 eventA Green Giant CM ✓ Turn 10+ once per game
Marble
2 eventsCorner the Market CM ✓ Turn 10+ once per game
Marble Madness CM ✓ Turn 10+ once per game
Olive
2 eventsMultipurpose Oil CM ✓ Turn 10+ once per game
Olive Oil CM ✓ Turn 10+ once per game
Ore
2 eventsMarvelous Specimens CM ✓ Turn 10+ once per game
Swords or Science? CM ✓ Turn 10+ once per game
Pearl
2 eventsPearl Divers CM ✓ Turn 10+ once per game
Perfect Pearls CM ✓ Turn 10+ once per game
Pig
2 eventsFeral Hogs CM ✓ Turn 10+ once per game
Pig in the Palace CM ✓ Turn 10+ once per game
Salt
2 eventsGreat Potential CM ✓ Turn 10+ once per game
Salty Sauce CM ✓ Turn 10+ once per game
Sheep
3 eventsCounting Sheep CM ✓ Turn 10+ once per game
The Lame and Sick CM ✓ Turn 10+
Young Shepherd CM ✓ Turn 10+ once per game
Silk
2 eventsCocoon Couture CM ✓ Turn 10+ once per game
Webs of Gold CM ✓ Turn 10+ once per game
Silver
2 eventsCaught in the Act CM ✓ Turn 10+ once per game
Spurring Innovation CM ✓ Turn 10+ once per game
Sorghum
2 eventsSorburst Snacks CM ✓ Turn 10+ once per game
Sorghum Seeds CM ✓ Turn 10+ once per game
Spices
3 eventsA Bitter Bark to Bite CM ✓ Turn 10+ once per game
Some Like it Hot CM ✓ Turn 10+ once per game
Trade Secrets CM ✓ Turn 10+ once per game
Wheat
3 eventsBeer Run CM ✓ Turn 10+ once per game
Helping Hands CM ✓ Turn 10+ once per game
Rich Harvest CM ✓ Turn 10+ once per game
Wine
3 eventsDelicious Wine CM ✓ Turn 10+ once per game
High Spirits CM ✓ Turn 10+ once per game
Put an End to their Wining CM ✓ Turn 10+ once per game
Any Resource
3 eventsCalamities Drought Tribe Harvest CM ✓ Turn 10+ once per game
Hunting a Myth CM ✓ Turn 10+ once per game
⛓ part of the Hunting a Myth chain — view map →Master of the Harvest CM ✓ Turn 10+ once per game
Clearing Vegetation
4 eventsFamily Trees CM ✓ Turn 10+ once per game
Feathered Friend CM ✓ Turn 10+ once per game
The Ascetic in the Woods CM ✓ Turn 10+ once per game
Treasure Within CM ✓ Turn 10+ once per game
No harvest events match your search.