Camel Bite once per game
- Have the whole caravan slaughtered for meat.
+30Food+10/city↗ turn - Give the
camels to the Tribe and be rid of them.Remembered: Received gift of camels (+20 opinion for 40 turns)(no event currently keys off this)
A Harvest Event can fire when a Worker finishes gathering a tile Resource — the
tile yields its stockpile and a story-frame asks the leader to choose what to do with the windfall.
Each option grants different rewards to the player, city, or family. Events are flagged in
eventStory*.xml with Class=EVENTCLASS_HARVESTING and trigger on
EVENTTRIGGER_RESOURCE_HARVESTED; the reward chips below are the humanized
bonus*.xml payloads.
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
No harvest events match your search.