โขHeadline changes
๐ฏDesign
- Polybolos now have +50% attack (was +50% attack vs Ranged)
-
- + rural improvements Fort ยท restrictions: Cannot be adjacent to another
- + rural improvements Fort ยท restrictions: Cannot be adjacent to another
-
- ~ urban improvements Garrison ยท effects: +20% Defense in Friendly Territory โ +30% Defense in Friendly Territory
- ~ urban improvements Stronghold ยท effects: +30% Defense in Friendly Territory โ +40% Defense in Friendly Territory
- ~ urban improvements Citadel ยท effects: +40% Defense in Friendly Territory โ +50% Defense in Friendly Territory
- Swapped base ratings for Schemers and Scholars
- Tribal units no longer move if they have been previously moved by their ally on that turn
- Tribal units no longer retreat to their settlement when closer to allied territory
- Increased water margin at map edges for some mirrored map scripts, to ensure both sides have a water pass
- Lowered The Gatherer and The Resourceful cognomen levels (from 30/50
to 20/40) and values (300/100 for harvest/
to 200/50) Empires of the Indus - ~ cognomens cognomens ยท cognomens: The Gatherer updated
- ~ cognomens cognomens ยท cognomens: The Resourceful updated
โ๏ธProgramming
- AI builds fewer Militia, Conscripts and obsolete units
- AI always guards city sites even when it believes no other player is nearby
- Added some Mac crash debugging
๐ฅUI
- Improved display of rivers on tundra tiles
- Added Pillaged filter for Improvements in Map Search
- Unit type help improvement
- Cut down on character life event announcements
- Random traits and ratings are now only shown in the turn summary for the leader and the heir
- Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding
- Hovering on timeline shows year at hovered position instead of currently displayed year
- Add Urban / Road ping tooltip improvements
- Legacy helptext adjustment
- ~ concepts concepts ยท concepts: Legacy updated
- Added reign time to character help for former leaders
๐Bugs Fixed
- Fixed conquest games as Tamilakam sometimes not getting marked as completed
- Fixed hotseat surrender issue
- Fixed point mirrored Coastal Rain Basin and Arid Plateau map scripts sometimes not generating enough mountains, leading to strange river generation
- Fixed some client null reference exceptions
- Fixed cognomen help null reference
- Fixed tooltip buy costs
- Fixed unit consumption link always showing the active player's unit breakdown
- Fixed minimap ping placement
- Fixed player alliance ambitions being offered in games with 1 or 2 teams
- Fixed some heir and leader assassination achievement issues
- Fixed religion context menus not being clickable in some situations
- Fixed city effects sometimes being counted twice in previews and helptext
- Fixed text issue with abdicate mission helptext
- Fixed some bugs with AI movement
- Fixed loading save with no settlement improvement on a city site
- Fixed cycling through Map Search results
- Fixed team alliance contact inconsistencies
- Fixed unlimber audio overriding subsequent selections
- Possible fix for some UI system issues
- Fixed building improvements over jungle not granting cut jungle achievement Empires of the Indus
- Fixed text in Rise of Carthage scenario 2
๐Other detected changes in the game data, not mentioned in the official notes
- abilities
- ~ abilities ยท abilities: Rapid Fire updated
- cognomens
- ~ cognomens ยท inputStats: Resources Harvested updated
- ~ cognomens ยท inputStats: Vegetation Cleared updated
- ~ cognomens ยท tracks: Gathering updated
- council
- + council ยท triangleOffsets: an entry
- events
- missions
- ~ Divorce Spouse ยท eventGroups: an entry updated
- ~ Influence ยท eventGroups: an entry updated
- ~ Intercession (Religion) ยท eventGroups: an entry updated
- ~ Legitimize ยท eventGroups: an entry updated
- ~ Scheme Against a Rival ยท outcomes: Plotting leads to a potential rival's demise updated
- rural improvements
- + Farm ยท terrains: not Water
- stat-scaling
- ~ stat-scaling ยท stats: Wisdom updated
- trait events
- ~ trait_events ยท clusters: Covert updated
- ~ trait_events ยท clusters: Martial updated
- ~ trait_events ยท clusters: Seven Sins updated
- ~ trait_events ยท clusters: Terrifying updated
- ~ trait_events ยท traits: Bloodthirsty updated
- ~ trait_events ยท traits: Cunning updated
- ~ trait_events ยท traits: Deceitful updated
- ~ trait_events ยท traits: Herbalist updated
- ~ trait_events ยท traits: Insane updated
- ~ trait_events ยท traits: Ruthless updated
- ~ trait_events ยท traits: Schemer updated
- trait gain
- ~ trait_gain ยท traits: Bloodthirsty updated
- ~ trait_gain ยท traits: Corrupt updated
- ~ trait_gain ยท traits: Cruel updated
- ~ trait_gain ยท traits: Cunning updated
- ~ trait_gain ยท traits: Ruthless updated
- traits
This list compares this patch's game data with the previous patch's, so it shows changes to the game, not to this site. Engine, AI and UI changes leave no trace in the data and do not appear here.