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Patch notes

4 patches

Mohawk's official build notes for each release, with the things they name linked. Under each note is the change this site found in the game's data for that patch. Data changes the notes don't mention are listed last.

1.0.84658 September 9, 2026 Steam build 25212153

โ€ขHeadline changes

  • Polybolos now have +50% attack (was +50% attack vs Ranged)
    • ~ units Polybolos ยท abilities: Rapid Fire updated
    • โˆ’ units Polybolos ยท counters: an entry
  • Fort cannot be adjacent to other Fort
    • + rural improvements Fort ยท restrictions: Cannot be adjacent to another Fort
  • AI builds fewer Militia, Conscripts and obsolete units

๐ŸŽฏDesign

  • Polybolos now have +50% attack (was +50% attack vs Ranged)
    • ~ units Polybolos ยท abilities: Rapid Fire updated
    • โˆ’ units Polybolos ยท counters: an entry
  • Fort cannot be adjacent to other Fort
    • + rural improvements Fort ยท restrictions: Cannot be adjacent to another Fort
  • Increased defensive modifier of Garrison/Stronghold/Citadel by 10%
    • ~ urban improvements Garrison ยท effects: +20% Defense in Friendly Territory โ†’ +30% Defense in Friendly Territory
    • ~ urban improvements Stronghold ยท effects: +30% Defense in Friendly Territory โ†’ +40% Defense in Friendly Territory
    • ~ urban improvements Citadel ยท effects: +40% Defense in Friendly Territory โ†’ +50% Defense in Friendly Territory
  • Reduced Culture from Ambassador and Science from Spymaster. Adjusted Chancellor Money and Civics.
    • ~ council council ยท seats: Ambassador updated
    • ~ jobs Ambassador ยท effects: 0.2 Culture/City ร— tri(Wisdom) โ†’ 0.2 Culture/City ร— tri(Wisdom-2)+2
  • Swapped base ratings for Schemers and Scholars
    • ~ archetypes Schemer ยท ratings: Wisdom updated
    • โˆ’ archetypes Schemer ยท ratings: Courage
    • ~ archetypes Scholar ยท ratings: Wisdom updated
    • + archetypes Scholar ยท ratings: Courage
  • Tribal units no longer move if they have been previously moved by their ally on that turn
  • Tribal units no longer retreat to their settlement when closer to allied territory
  • Increased water margin at map edges for some mirrored map scripts, to ensure both sides have a water pass
  • Lowered The Gatherer and The Resourceful cognomen levels (from 30/50 Legitimacy to 20/40) and values (300/100 for harvest/Wood to 200/50) Empires of the Indus
    • ~ cognomens cognomens ยท cognomens: The Gatherer updated
    • ~ cognomens cognomens ยท cognomens: The Resourceful updated

โš™๏ธProgramming

  • AI builds fewer Militia, Conscripts and obsolete units
  • AI places a lower priority on attacking expansion targets if it's short on Orders
  • AI always guards city sites even when it believes no other player is nearby
  • Added some Mac crash debugging

๐Ÿ–ฅUI

  • Improved display of rivers on tundra tiles
  • Added Pillaged filter for Improvements in Map Search
  • Unit type help improvement
  • Cut down on character life event announcements
  • Random traits and ratings are now only shown in the turn summary for the leader and the heir
  • Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding
  • Hovering on timeline shows year at hovered position instead of currently displayed year
  • Add Urban / Road ping tooltip improvements
  • Legacy helptext adjustment
    • ~ concepts concepts ยท concepts: Legacy updated
  • Added reign time to character help for former leaders

๐Ÿ›Bugs Fixed

  • Fixed conquest games as Tamilakam sometimes not getting marked as completed
  • Fixed hotseat surrender issue
  • Fixed point mirrored Coastal Rain Basin and Arid Plateau map scripts sometimes not generating enough mountains, leading to strange river generation
  • Fixed missing religion opinion details on city Happiness/Discontent helptext
  • Fixed trashed UU tech cards being placed on the discard pile on Culture Growth
  • Fixed some client null reference exceptions
  • Fixed cognomen help null reference
  • Fixed tooltip buy costs
  • Fixed unit consumption link always showing the active player's unit breakdown
  • Fixed minimap ping placement
  • Fixed player alliance ambitions being offered in games with 1 or 2 teams
  • Fixed some heir and leader assassination achievement issues
  • Fixed religion context menus not being clickable in some situations
  • Fixed city effects sometimes being counted twice in previews and helptext
  • Fixed text issue with abdicate mission helptext
  • Fixed some bugs with AI movement
  • Fixed loading save with no settlement improvement on a city site
  • Fixed cycling through Map Search results
  • Fixed team alliance contact inconsistencies
  • Fixed unlimber audio overriding subsequent selections
  • Possible fix for some UI system issues
  • Fixed building improvements over jungle not granting cut jungle achievement Empires of the Indus
  • Fixed text in Rise of Carthage scenario 2

๐Ÿ”ŽOther detected changes in the game data, not mentioned in the official notes

  • abilities
    • ~ abilities ยท abilities: Rapid Fire updated
  • cognomens
    • ~ cognomens ยท inputStats: Resources Harvested updated
    • ~ cognomens ยท inputStats: Vegetation Cleared updated
    • ~ cognomens ยท tracks: Gathering updated
  • council
    • + council ยท triangleOffsets: an entry
  • events
    • ~ Cursed ยท events: A Classic Tragedy updated
    • ~ Cursed ยท events: Rejection of Influence updated
  • missions
    • ~ Divorce Spouse ยท eventGroups: an entry updated
    • ~ Influence ยท eventGroups: an entry updated
    • ~ Intercession (Religion) ยท eventGroups: an entry updated
    • ~ Legitimize ยท eventGroups: an entry updated
    • ~ Scheme Against a Rival ยท outcomes: Plotting leads to a potential rival's demise updated
  • rural improvements
    • + Farm ยท terrains: not Water
  • stat-scaling
    • ~ stat-scaling ยท stats: Wisdom updated
  • trait events
    • ~ trait_events ยท clusters: Covert updated
    • ~ trait_events ยท clusters: Martial updated
    • ~ trait_events ยท clusters: Seven Sins updated
    • ~ trait_events ยท clusters: Terrifying updated
    • ~ trait_events ยท traits: Bloodthirsty updated
    • ~ trait_events ยท traits: Cunning updated
    • ~ trait_events ยท traits: Deceitful updated
    • ~ trait_events ยท traits: Herbalist updated
    • ~ trait_events ยท traits: Insane updated
    • ~ trait_events ยท traits: Ruthless updated
    • ~ trait_events ยท traits: Schemer updated
  • trait gain
    • ~ trait_gain ยท traits: Bloodthirsty updated
    • ~ trait_gain ยท traits: Corrupt updated
    • ~ trait_gain ยท traits: Cruel updated
    • ~ trait_gain ยท traits: Cunning updated
    • ~ trait_gain ยท traits: Ruthless updated
  • traits
    • ~ traits ยท archetype: Schemer updated
    • ~ traits ยท archetype: Scholar updated

This list compares this patch's game data with the previous patch's, so it shows changes to the game, not to this site. Engine, AI and UI changes leave no trace in the data and do not appear here.

1.0.84365 August 5, 2026 Steam build 24569266

โ€ขHeadline changes

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
    • + jobs Ambassador ยท traitPrereqs: Schemer
    • + jobs Chancellor ยท traitPrereqs: Schemer
  • Added new City Site Number game option choice - 6 per player
  • Added new player UI option 'High contrast Player Colors'

๐ŸŽฏDesign

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
    • + jobs Ambassador ยท traitPrereqs: Schemer
    • + jobs Chancellor ยท traitPrereqs: Schemer
  • Priest specialists increase Happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)
    • ~ traits traits ยท status: Priest updated
  • Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
  • In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
  • Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
  • Luxury resources are now more common on randomly generated maps
  • The more expensive (350+ Science cost) Courtier bonus card techs give two Courtiers instead of one
    • ~ traits traits ยท status: Reluctant Courtier updated
  • Changed Tribe unit cooldown behavior to be consistent with player units
    • ~ traits traits ยท status: Among a Tribe updated
  • Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
    • ~ traits traits ยท status: Among a Tribe updated
  • Tribe units cooldowns are processed (reduced) before unit movement, not after
    • ~ traits traits ยท status: Among a Tribe updated
  • Tribe units Stun cooldown becomes Attacked cooldown on turn end
    • ~ traits traits ยท status: Among a Tribe updated
  • Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned
  • Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
    • ~ traits traits ยท status: Clergy Buddhism updated
  • Removed repair improvements ambitions
  • In the Barbarian Horde scenario, the Huns are no longer organized
  • Carved Ivory (Aksum) is now a Precious Resource Wrath of Gods
    • ~ nations Aksum ยท uniqueImprovements: Stele updated
    • + projects Carved Ivory ยท effects: Unlocks Precious Resource
  • Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met Empires of the Indus
  • Added missing event for completing the Buddhist holy site Empires of the Indus
    • ~ traits traits ยท item: Buddhist Relic updated

โš™๏ธProgramming

  • Improved AI character selection for governors and generals
  • Added tech path history to saves. Not shown in-game, for use by community save analyzers

๐Ÿ–ฅUI

  • Added new City Site Number game option choice - 6 per player
  • Added new player UI option 'High contrast Player Colors'
  • Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
  • Added All Player filter to Map Search
  • Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
  • Updated Luxuries concept/link text to list all luxuries dynamically
    • โˆ’ concepts concepts ยท concepts: Luxuries
  • Added succession to Upgrade Character text
  • Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'
  • Text localization updates
  • Repair recommendation no longer always assumes buying goods, instead depends on ALT
  • Modifier signs for negative yields are no longer reversed
  • Increased visibility of attack range outline for ranged units
  • Added Urban to map pin options
  • Luxury/source helptext improvements
  • Updated Discord channel helptext on MP join screen
  • Added Disable SRP Batcher troubleshooting option

๐Ÿ›Bugs Fixed

  • Fixed missing holy city icons on city widget
  • Fixed screen visibility lag after history screen has been opened
  • Fixed MP serialization errors that result in ghost units and repeated animations
  • Fixed event kills not advancing/routing when they should
  • Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
  • Fixed consistency for yield help text with negative multipliers
  • Fixed team color on mines
  • Fixed repair recommendations always showing as dimmed
  • Fixed tooltips remaining frozen when switching screens
  • Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
  • Fixed event cycling while bonus placement is active
  • Fixed popup processing after surrendering
  • Japanese text localization fixes
  • Fixed Korean decimal & thousands separator
  • Fixed Game of the Week mapscript potentially differing depending on owned DLC
  • Fixed terrain sometimes not updating after closing timeline
  • Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
  • Fixed AZERTY keyboard shortcut issues
  • Fixed Map Search player/tribe filter
  • Fixed Precious Resource help text
    • + projects Carved Ivory ยท effects: Unlocks Precious Resource
  • Fixed tribe killing goal getting invalidated too early in some cases
  • Fixed duplicate floating text in some cases
  • Fixed Buy Yields text on Road ping tooltip
  • Fixed resource overlay and harvested icons overlaying each other when both are present
  • Fixed unit widget healthbars rendering behind resource overlay
  • Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)
  • Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
    • ~ traits traits ยท status: Among a Tribe updated
  • Fixed possible portrait duplication in Rise of Carthage Game One scenario
  • Fixed score list for The Hill scenario
  • Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water Wrath of Gods
  • Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic Wrath of Gods
  • Fixed some missing source improvement / project lists (affects mods)
  • Fixed UI fragment modding with Remove tags
  • Text and event fixes

๐Ÿ”ŽOther detected changes in the game data, not mentioned in the official notes

  • ambitions
    • ~ ambitions ยท groups: Diplomacy updated
    • ~ ambitions ยท groups: Spreading a Specific Religion updated
    • โˆ’ ambitions ยท groups: Repairs
    • ~ ambitions ยท ambitionGoals: 374 โ†’ 372
    • ~ ambitions ยท totalGoals: 402 โ†’ 400
  • concepts
    • + concepts ยท skipped: CONCEPT LUXURY
    • ~ concepts ยท skippedCount: 13 โ†’ 14
    • ~ concepts ยท total: 135 โ†’ 134
    • ~ concepts ยท concepts: Tribal Invasion updated
  • council
    • ~ council ยท seats: Ambassador updated
    • ~ council ยท seats: Chancellor updated
  • diplomacy
    • ~ diplomacy ยท scaleBands: None โ†’ 15
    • ~ diplomacy ยท scales: None โ†’ an entry
  • events
    • + Buildings ยท new entry
    • + Family ยท new entry
    • + Projects ยท new entry
    • + Wonders ยท new entry
    • ~ Expeditions ยท events: Creatures of the Coast updated
    • ~ Expeditions ยท events: Eyes of Green updated
    • ~ Ruins ยท events: Buried Treasure updated
    • ~ Ruins ยท events: Community updated
    • ~ Ruins ยท events: Made to Measure updated
    • ~ Ruins ยท events: The Seal of a Bull updated
    • ~ Ruins ยท events: Weary Marauders updated
    • ~ Ruins ยท events: Where an Oar has No Name updated
    • + Ruins ยท events: Ancient Puzzle
    • โˆ’ Ruins ยท events: Ruin Rising Scholarship
    • โˆ’ Ruins ยท events: Ruin Rising Scholarship Delayed
  • missions
    • ~ High Synod ยท eventGroups: an entry updated
    • ~ Infiltrate Nation ยท eventGroups: an entry updated
    • ~ Insurrection ยท eventGroups: an entry updated
    • ~ Rally Troops ยท eventGroups: an entry updated
    • ~ Slander Nation ยท eventGroups: an entry updated
  • nations
    • ~ Kush ยท uniqueImprovements: Kushite Pyramids updated
  • shrines
    • ~ shrines ยท build: None โ†’ an entry
    • ~ shrines ยท groups: Fire updated
    • ~ shrines ยท groups: Healing updated
    • ~ shrines ยท groups: Hearth updated
    • ~ shrines ยท groups: Hunting updated
    • ~ shrines ยท groups: Kingship updated
    • ~ shrines ยท groups: Love updated
    • ~ shrines ยท groups: Sun updated
    • ~ shrines ยท groups: Underworld updated
    • ~ shrines ยท groups: War updated
    • ~ shrines ยท groups: Water updated
    • ~ shrines ยท groups: Wisdom updated
    • ~ shrines ยท shrines: Amani updated
    • ~ shrines ยท shrines: Anahita updated
    • ~ shrines ยท shrines: Apedemek updated
    • ~ shrines ยท shrines: Ardaksho updated
    • ~ shrines ยท shrines: Arinnitti updated
    • ~ shrines ยท shrines: Ashur updated
    • ~ shrines ยท shrines: Astar updated
    • ~ shrines ยท shrines: Atar updated
    • ~ shrines ยท shrines: Athena updated
    • ~ shrines ยท shrines: Baal Hammon updated
    • ~ shrines ยท shrines: Beher updated
    • ~ shrines ยท shrines: Bellona updated
    • ~ shrines ยท shrines: Ceres updated
    • ~ shrines ยท shrines: Ereshkigal updated
    • ~ shrines ยท shrines: Eshmun updated
    • ~ shrines ยท shrines: Feronia updated
    • ~ shrines ยท shrines: Hades updated
    • ~ shrines ยท shrines: Halki updated
    • ~ shrines ยท shrines: Hvar Khshaita updated
    • ~ shrines ยท shrines: Indra updated
    • ~ shrines ยท shrines: Ishtar updated
    • ~ shrines ยท shrines: Isis updated
    • ~ shrines ยท shrines: Kamrusepa updated
    • ~ shrines ยท shrines: Mahrem updated
    • ~ shrines ยท shrines: Marduk updated
    • ~ shrines ยท shrines: Mayon updated
    • ~ shrines ยท shrines: Medr updated
    • ~ shrines ยท shrines: Melqart updated
    • ~ shrines ยท shrines: Melul updated
    • ~ shrines ยท shrines: Mithra updated
    • ~ shrines ยท shrines: Murugan updated
    • ~ shrines ยท shrines: Nabu updated
    • ~ shrines ยท shrines: Nana updated
    • ~ shrines ยท shrines: Neith updated
    • ~ shrines ยท shrines: Ninurta updated
    • ~ shrines ยท shrines: Nuska updated
    • ~ shrines ยท shrines: Oesho updated
    • ~ shrines ยท shrines: Orlagno updated
    • ~ shrines ยท shrines: Osiris updated
    • ~ shrines ยท shrines: Poseidon updated
    • ~ shrines ยท shrines: Ra updated
    • ~ shrines ยท shrines: Sabomakal updated
    • ~ shrines ยท shrines: Serapis updated
    • ~ shrines ยท shrines: Shamash updated
    • ~ shrines ยท shrines: Sol updated
    • ~ shrines ยท shrines: Surya updated
    • ~ shrines ยท shrines: Tanit updated
    • ~ shrines ยท shrines: Tarhun updated
    • ~ shrines ยท shrines: The Maruts updated
    • ~ shrines ยท shrines: Tirumal updated
    • ~ shrines ยท shrines: Varuna updated
    • ~ shrines ยท shrines: Yama updated
    • ~ shrines ยท shrines: Zeus updated
  • specialists
    • ~ Apprentice Bishop ยท religionOpinion: 1 โ†’ 3
    • ~ Master Bishop ยท religionOpinion: 2 โ†’ 6
    • ~ Elder Bishop ยท religionOpinion: 3 โ†’ 9
    • ~ Apprentice Priest ยท religionOpinion: 1 โ†’ 2
    • ~ Master Priest ยท religionOpinion: 2 โ†’ 4
    • ~ Master Priest ยท yieldsMain: 1.5 Happiness โ†’ 2 Happiness
    • ~ Elder Priest ยท religionOpinion: 3 โ†’ 6
    • ~ Elder Priest ยท yieldsMain: 2 Happiness โ†’ 3 Happiness
  • stat-scaling
    • ~ stat-scaling ยท agentCalc: None โ†’ an entry
    • ~ stat-scaling ยท stats: Charisma updated
    • ~ stat-scaling ยท stats: Courage updated
    • ~ stat-scaling ยท stats: Discipline updated
    • ~ stat-scaling ยท stats: Wisdom updated
  • study events
    • ~ Oath to Melqart ยท options: EVENTOPTION OATH TO MELQART OPTION 0 updated
    • ~ Dire Warning ยท options: EVENTOPTION STUDY DIRE WARNING YES updated
    • ~ Excellent Student ยท options: EVENTOPTION STUDY EXCELLENT STUDENT OPTION 0 updated
    • ~ Excellent Student ยท options: EVENTOPTION STUDY EXCELLENT STUDENT OPTION 1 updated
    • ~ Golden Voice ยท options: EVENTOPTION STUDY GOLDEN VOICE OPTION 0 updated
    • ~ Golden Voice ยท options: EVENTOPTION STUDY GOLDEN VOICE OPTION 1 updated
    • ~ Inspired by Acropolis of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Apadana of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired By Nature ยท options: EVENTOPTION NATURE INSPIRATION updated
    • ~ Inspired by Holy Site Christianity of [city] ยท options: EVENTOPTION RELIGION WONDER INSPIRATION updated
    • ~ Inspired by Circus Maximus of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Colossus of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Great Ziggurat of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Hagia Sophia of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Hanging Gardens of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Ishtar Gate of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Holy Site Judaism of [city] ยท options: EVENTOPTION RELIGION WONDER INSPIRATION updated
    • ~ Inspired by Lighthouse of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Holy Site Manichaeism of [city] ยท options: EVENTOPTION RELIGION WONDER INSPIRATION updated
    • ~ Inspired by Mausoleum of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Musaeum of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Necropolis of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Oracle of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Pantheon of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Pyramids of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Via Recta Souk of [city] ยท options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Holy Site Zoroastrianism of [city] ยท options: EVENTOPTION RELIGION WONDER INSPIRATION updated
    • ~ Master Oration ยท options: EVENTOPTION STUDY MASTER ORATION OPTION 0 updated
    • ~ Master Oration ยท options: EVENTOPTION STUDY MASTER ORATION OPTION 1 updated
    • ~ Master Oration ยท options: EVENTOPTION STUDY MASTER ORATION OPTION 2 updated
    • ~ A Time of War ยท options: EVENTOPTION STUDY TIME OF WAR 0 updated
    • ~ Wilderness Survival ยท options: EVENTOPTION STUDY WILDERNESS SURVIVAL OPTION 0 updated
    • ~ Wilderness Survival ยท options: EVENTOPTION STUDY WILDERNESS SURVIVAL OPTION 1 updated
  • subjects
    • ~ subjects ยท subjects: City Us updated
    • ~ subjects ยท subjects: Player Us updated
  • traits
    • ~ traits ยท affliction: Ambushed by Rebels updated
    • ~ traits ยท affliction: Blinded updated
    • ~ traits ยท affliction: Crippled updated
    • ~ traits ยท affliction: Ill updated
    • ~ traits ยท affliction: Incubated updated
    • ~ traits ยท affliction: Infected updated
    • ~ traits ยท affliction: Poisoned updated
    • ~ traits ยท affliction: Scarred updated
    • ~ traits ยท affliction: Severely Ill updated
    • ~ traits ยท affliction: Severely Wounded updated
    • ~ traits ยท affliction: Wounded updated
    • ~ traits ยท archetype: Builder updated
    • ~ traits ยท archetype: Commander updated
    • ~ traits ยท archetype: Diplomat updated
    • ~ traits ยท archetype: Hero updated
    • ~ traits ยท archetype: Judge updated
    • ~ traits ยท archetype: Orator updated
    • ~ traits ยท archetype: Schemer updated
    • ~ traits ยท archetype: Scholar updated
    • ~ traits ยท archetype: Tactician updated
    • ~ traits ยท archetype: Zealot updated
    • ~ traits ยท item: Armor of the Hero updated
    • ~ traits ยท item: Banner of Loyalty updated
    • ~ traits ยท item: Banner of Unity updated
    • ~ traits ยท item: Battle Diary updated
    • ~ traits ยท item: Bone Dice updated
    • ~ traits ยท item: Book of Secrets updated
    • ~ traits ยท item: Bow of Plenty updated
    • ~ traits ยท item: Bulwark Cuirass updated
    • ~ traits ยท item: Crown of the Just updated
    • ~ traits ยท item: Crown of the Unjust updated
    • ~ traits ยท item: Fickle Band updated
    • ~ traits ยท item: Fool's Ring updated
    • ~ traits ยท item: Harvest Crown updated
    • ~ traits ยท item: Item Board Game updated
    • ~ traits ยท item: Item Royal Seal updated
    • ~ traits ยท item: Item Skull Cup updated
    • ~ traits ยท item: Item Star Chart updated
    • ~ traits ยท item: Keepsake updated
    • ~ traits ยท item: Locked Fertility Amulet updated
    • ~ traits ยท item: Monkey Paw updated
    • ~ traits ยท item: Mysterious Sword updated
    • ~ traits ยท item: Open Fertility Amulet updated
    • ~ traits ยท item: Ornate Mirror updated
    • ~ traits ยท item: Planter's Cloak updated
    • ~ traits ยท item: Pschent Double Crown updated
    • ~ traits ยท item: Recurve Bow updated
    • ~ traits ยท item: Regalia of the Conqueror updated
    • ~ traits ยท item: Silvered Clasp updated
    • ~ traits ยท item: Sword of the Gods updated
    • ~ traits ยท item: The Butcher's Mask updated
    • ~ traits ยท item: The Cornerstone updated
    • ~ traits ยท item: The Jester's Mask updated
    • ~ traits ยท item: The Woodsman's Mask updated
    • ~ traits ยท item: Unyielding Banner updated
    • ~ traits ยท status: A Rising Star updated
    • ~ traits ยท status: Abandoned to the Elements updated
    • ~ traits ยท status: Abdicated updated
    • ~ traits ยท status: Adopted updated
    • ~ traits ยท status: Amarna Reformer updated
    • ~ traits ยท status: Archon updated
    • ~ traits ยท status: Artist updated
    • ~ traits ยท status: Ascetic updated
    • ~ traits ยท status: Astronomer updated
    • ~ traits ยท status: Bardiya Gaumata updated
    • ~ traits ยท status: Barracks Instructor updated
    • ~ traits ยท status: Bastard updated
    • ~ traits ยท status: Betrothed updated
    • ~ traits ยท status: Bird Owner updated
    • ~ traits ยท status: Bisexual updated
    • ~ traits ยท status: Blessed updated
    • ~ traits ยท status: Captured updated
    • ~ traits ยท status: Chariot Master updated
    • ~ traits ยท status: Chaste updated
    • ~ traits ยท status: Claimant updated
    • ~ traits ยท status: Claimed updated
    • ~ traits ยท status: Clergy Hinduism updated
    • ~ traits ยท status: Commander of the BorderLands updated
    • ~ traits ยท status: Commander of the Royal Guard updated
    • ~ traits ยท status: Commerce Student updated
    • ~ traits ยท status: Connection Tactical Advantage updated
    • ~ traits ยท status: Cursed updated
    • ~ traits ยท status: Cyaxares Leader updated
    • ~ traits ยท status: Darius Leader updated
    • ~ traits ยท status: Deserter updated
    • ~ traits ยท status: Despised Dictator updated
    • ~ traits ยท status: Distant Claimant updated
    • ~ traits ยท status: Divine updated
    • ~ traits ยท status: Dog Owner updated
    • ~ traits ยท status: Doomed updated
    • ~ traits ยท status: Drought Stricken updated
    • ~ traits ยท status: Elect updated
    • ~ traits ยท status: Elephant Owner updated
    • ~ traits ยท status: Eloped updated
    • ~ traits ยท status: Envoy updated
    • ~ traits ยท status: Envoy to the Huns updated
    • ~ traits ยท status: Evangelist updated
    • ~ traits ยท status: Excluded from Succession updated
    • ~ traits ยท status: Exiled updated
    • ~ traits ยท status: Exotic updated
    • ~ traits ยท status: Family Excluded from Succession updated
    • ~ traits ยท status: Fated to Die updated
    • ~ traits ยท status: First Citizen updated
    • ~ traits ยท status: Former Regent updated
    • ~ traits ยท status: Fugitive updated
    • ~ traits ยท status: Gay updated
    • ~ traits ยท status: God's Consort updated
    • ~ traits ยท status: Great Ancestor updated
    • ~ traits ยท status: Hanno Ii Leader updated
    • ~ traits ยท status: Hanno Navigator Leader updated
    • ~ traits ยท status: Hantili Leader updated
    • ~ traits ยท status: Hated Dictator updated
    • ~ traits ยท status: Horse updated
    • ~ traits ยท status: Imprisoned updated
    • ~ traits ยท status: Indomitable updated
    • ~ traits ยท status: Insane updated
    • ~ traits ยท status: King of Kings updated
    • ~ traits ยท status: King of Tyre updated
    • ~ traits ยท status: Kohen updated
    • ~ traits ยท status: Legitimized updated
    • ~ traits ยท status: Living a Quiet Life updated
    • ~ traits ยท status: Long Lived updated
    • ~ traits ยท status: Magic Practitioner updated
    • ~ traits ยท status: Magus updated
    • ~ traits ยท status: Mahout updated
    • ~ traits ยท status: Martyr updated
    • ~ traits ยท status: Master Strategist updated
    • ~ traits ยท status: Miserable updated
    • ~ traits ยท status: Missing updated
    • ~ traits ยท status: Mithraic Initiate updated
    • ~ traits ยท status: Mithraic Leader updated
    • ~ traits ยท status: Monkey Assassin Owner updated
    • ~ traits ยท status: Monumental Effort updated
    • ~ traits ยท status: Mourning updated
    • ~ traits ยท status: Music Lover updated
    • ~ traits ยท status: Mysteries Initiate updated
    • ~ traits ยท status: Mysteries Leader updated
    • ~ traits ยท status: Naval Detractor updated
    • ~ traits ยท status: Neoplatonist updated
    • ~ traits ยท status: Not Inclined to Marry updated
    • ~ traits ยท status: Oathbound (Avenger) updated
    • ~ traits ยท status: Oathbound (Rebuilder) updated
    • ~ traits ยท status: On Pilgrimage updated
    • ~ traits ยท status: Ostanes updated
    • ~ traits ยท status: Pacifist updated
    • ~ traits ยท status: Paranoid updated
    • ~ traits ยท status: Peaceful Expansionist updated
    • ~ traits ยท status: Pet Fish Owner updated
    • ~ traits ยท status: Pet Monkey Owner updated
    • ~ traits ยท status: Philosophy Student updated
    • ~ traits ยท status: Pilgrim updated
    • ~ traits ยท status: Poet updated
    • ~ traits ยท status: Political Ward updated
    • ~ traits ยท status: Politics Student updated
    • ~ traits ยท status: Power Hungry updated
    • ~ traits ยท status: Pregnant updated
    • ~ traits ยท status: Presbyter updated
    • ~ traits ยท status: Prophet updated
    • ~ traits ยท status: Puduhepa Leader updated
    • ~ traits ยท status: Rebel Slave updated
    • ~ traits ยท status: Regent updated
    • ~ traits ยท status: Religion Founder updated
    • ~ traits ยท status: Religious Fervor updated
    • ~ traits ยท status: Retired General updated
    • ~ traits ยท status: Returning Home updated
    • ~ traits ยท status: Rightful Heir updated
    • ~ traits ยท status: Rival Claimant updated
    • ~ traits ยท status: Saint updated
    • ~ traits ยท status: Saoshyant updated
    • ~ traits ยท status: Savior of the Throne updated
    • ~ traits ยท status: Shapur Leader updated
    • ~ traits ยท status: Slighted updated
    • ~ traits ยท status: Soldier updated
    • ~ traits ยท status: Special Ambassador updated
    • ~ traits ยท status: Steward of the Land updated
    • ~ traits ยท status: Stressed updated
    • ~ traits ยท status: Subjugator updated
    • ~ traits ยท status: Tactics Student updated
    • ~ traits ยท status: The Uncrowned King updated
    • ~ traits ยท status: Trade Venture updated
    • ~ traits ยท status: Traveling Afar updated
    • ~ traits ยท status: Unavailable updated
    • ~ traits ยท status: Under Asylum updated
    • ~ traits ยท status: Unpopular updated
    • ~ traits ยท status: Usurper updated
    • ~ traits ยท status: Velir updated
    • ~ traits ยท status: Vindicated updated
    • ~ traits ยท strength: Affable updated
    • ~ traits ยท strength: Ambitious updated
    • ~ traits ยท strength: Ambusher updated
    • ~ traits ยท strength: Anagami updated
    • ~ traits ยท strength: Arahant updated
    • ~ traits ยท strength: Besieger updated
    • ~ traits ยท strength: Bloodthirsty updated
    • ~ traits ยท strength: Bold updated
    • ~ traits ยท strength: Brave updated
    • ~ traits ยท strength: Calculating updated
    • ~ traits ยท strength: Carpenter updated
    • ~ traits ยท strength: Coastal Warlord updated
    • ~ traits ยท strength: Coin Minter updated
    • ~ traits ยท strength: Compassionate updated
    • ~ traits ยท strength: Cultivator updated
    • ~ traits ยท strength: Cunning updated
    • ~ traits ยท strength: Delver updated
    • ~ traits ยท strength: Diligent updated
    • ~ traits ยท strength: Diplomatic updated
    • ~ traits ยท strength: Educated updated
    • ~ traits ยท strength: Eloquent updated
    • ~ traits ยท strength: Engineer updated
    • ~ traits ยท strength: Equestrian updated
    • ~ traits ยท strength: Expansionist updated
    • ~ traits ยท strength: Famous updated
    • ~ traits ยท strength: Feint Attacker updated
    • ~ traits ยท strength: Fervent updated
    • ~ traits ยท strength: Fierce updated
    • ~ traits ยท strength: Frugal updated
    • ~ traits ยท strength: Gracious updated
    • ~ traits ยท strength: Gupta Princess updated
    • ~ traits ยท strength: Hannibal Leader updated
    • ~ traits ยท strength: Heckler updated
    • ~ traits ยท strength: Herbalist updated
    • ~ traits ยท strength: Highlander updated
    • ~ traits ยท strength: Horsebane updated
    • ~ traits ยท strength: Humble updated
    • ~ traits ยท strength: Inspiring updated
    • ~ traits ยท strength: Intelligent updated
    • ~ traits ยท strength: Kingmaker updated
    • ~ traits ยท strength: Legendary updated
    • ~ traits ยท strength: Loyal updated
    • ~ traits ยท strength: Nanda updated
    • ~ traits ยท strength: Naturalist updated
    • ~ traits ยท strength: Nomadic updated
    • ~ traits ยท strength: Pathfinder updated
    • ~ traits ยท strength: Pious updated
    • ~ traits ยท strength: Prosperous updated
    • ~ traits ยท strength: Pursuer updated
    • ~ traits ยท strength: Ranger updated
    • ~ traits ยท strength: Refined updated
    • ~ traits ยท strength: Relentless updated
    • ~ traits ยท strength: Religious Patron updated
    • ~ traits ยท strength: Revered updated
    • ~ traits ยท strength: Righteous updated
    • ~ traits ยท strength: Ritualistic updated
    • ~ traits ยท strength: Robust updated
    • ~ traits ยท strength: Romantic updated
    • ~ traits ยท strength: Sakadagami updated
    • ~ traits ยท strength: Shieldbearer updated
    • ~ traits ยท strength: Silk Road Trader updated
    • ~ traits ยท strength: Sotapanna updated
    • ~ traits ยท strength: Steadfast updated
    • ~ traits ยท strength: Strict updated
    • ~ traits ยท strength: Swift updated
    • ~ traits ยท strength: Third Founder updated
    • ~ traits ยท strength: Tough updated
    • ~ traits ยท strength: Tracker updated
    • ~ traits ยท strength: Trusted updated
    • ~ traits ยท strength: Vigilant updated
    • ~ traits ยท strength: Warlike updated
    • ~ traits ยท strength: Witty updated
    • ~ traits ยท weakness: Bitter updated
    • ~ traits ยท weakness: Corrupt updated
    • ~ traits ยท weakness: Cruel updated
    • ~ traits ยท weakness: Debauched updated
    • ~ traits ยท weakness: Deceitful updated
    • ~ traits ยท weakness: Dictator updated
    • ~ traits ยท weakness: Drunk updated
    • ~ traits ยท weakness: Extravagant updated
    • ~ traits ยท weakness: Foolish updated
    • ~ traits ยท weakness: Greedy updated
    • ~ traits ยท weakness: Impious updated
    • ~ traits ยท weakness: Impulsive updated
    • ~ traits ยท weakness: Inexperienced updated
    • ~ traits ยท weakness: Infamous updated
    • ~ traits ยท weakness: Intolerant updated
    • ~ traits ยท weakness: Proud updated
    • ~ traits ยท weakness: Ruthless updated
    • ~ traits ยท weakness: Sickly updated
    • ~ traits ยท weakness: Slothful updated
    • ~ traits ยท weakness: Spoiled updated
    • ~ traits ยท weakness: Superstitious updated
    • ~ traits ยท weakness: Timid updated
    • ~ traits ยท weakness: Uncouth updated
    • ~ traits ยท weakness: Wanton updated
  • units
    • + African Elephant ยท counters: an entry
    • ~ African Elephant ยท techCost: None โ†’ 1030
    • ~ African Elephant ยท techCostBeyond4: None โ†’ 0
    • ~ African Elephant ยท techCostBeyond7: None โ†’ 0
    • ~ Akkadian Archer ยท techCost: None โ†’ 1030
    • ~ Akkadian Archer ยท techCostBeyond4: None โ†’ 0
    • ~ Akkadian Archer ยท techCostBeyond7: None โ†’ 0
    • + Amazon Cavalry ยท counters: an entry
    • ~ Amazon Cavalry ยท techCost: None โ†’ 0
    • ~ Amazon Cavalry ยท techCostBeyond4: None โ†’ 0
    • ~ Amazon Cavalry ยท techCostBeyond7: None โ†’ 0
    • + Elite Amazon Cavalry ยท counters: an entry
    • ~ Elite Amazon Cavalry ยท techCost: None โ†’ 0
    • ~ Elite Amazon Cavalry ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Amazon Cavalry ยท techCostBeyond7: None โ†’ 0
    • ~ Archer ยท techCost: None โ†’ 660
    • ~ Archer ยท techCostBeyond4: None โ†’ 660
    • ~ Archer ยท techCostBeyond7: None โ†’ 660
    • + Elephant Archer ยท counters: an entry
    • ~ Elephant Archer ยท techCost: None โ†’ 2330
    • ~ Elephant Archer ยท techCostBeyond4: None โ†’ 1300
    • ~ Elephant Archer ยท techCostBeyond7: None โ†’ 0
    • + Armored Elephant ยท counters: an entry
    • ~ Armored Elephant ยท techCost: None โ†’ 2330
    • ~ Armored Elephant ยท techCostBeyond4: None โ†’ 1300
    • ~ Armored Elephant ยท techCostBeyond7: None โ†’ 0
    • + Assault Elephant ยท counters: an entry
    • ~ Assault Elephant ยท techCost: None โ†’ 1030
    • ~ Assault Elephant ยท techCostBeyond4: None โ†’ 0
    • ~ Assault Elephant ยท techCostBeyond7: None โ†’ 0
    • ~ Axeman ยท techCost: None โ†’ 610
    • ~ Axeman ยท techCostBeyond4: None โ†’ 510
    • ~ Axeman ยท techCostBeyond7: None โ†’ 510
    • ~ Ballista ยท techCost: None โ†’ 1870
    • ~ Ballista ยท techCostBeyond4: None โ†’ 1100
    • ~ Ballista ยท techCostBeyond7: None โ†’ 1100
    • ~ Battering Ram ยท techCost: None โ†’ 1030
    • ~ Battering Ram ยท techCostBeyond4: None โ†’ 0
    • ~ Battering Ram ยท techCostBeyond7: None โ†’ 0
    • ~ Beja Archer ยท techCost: None โ†’ 2330
    • ~ Beja Archer ยท techCostBeyond4: None โ†’ 1300
    • ~ Beja Archer ยท techCostBeyond7: None โ†’ 0
    • ~ Bireme ยท techCost: None โ†’ 510
    • ~ Bireme ยท techCostBeyond4: None โ†’ 250
    • ~ Bireme ยท techCostBeyond7: None โ†’ 0
    • ~ Buddhism Disciple ยท techCost: None โ†’ 0
    • ~ Buddhism Disciple ยท techCostBeyond4: None โ†’ 0
    • ~ Buddhism Disciple ยท techCostBeyond7: None โ†’ 0
    • + Camel Archer ยท counters: an entry
    • ~ Camel Archer ยท techCost: None โ†’ 910
    • ~ Camel Archer ยท techCostBeyond4: None โ†’ 910
    • ~ Camel Archer ยท techCostBeyond7: None โ†’ 910
    • ~ Caravan ยท techCost: None โ†’ 0
    • ~ Caravan ยท techCostBeyond4: None โ†’ 0
    • ~ Caravan ยท techCostBeyond7: None โ†’ 0
    • + Cataphract ยท counters: an entry
    • ~ Cataphract ยท techCost: None โ†’ 6330
    • ~ Cataphract ยท techCostBeyond4: None โ†’ 6070
    • ~ Cataphract ยท techCostBeyond7: None โ†’ 5420
    • + Cataphract Archer ยท counters: an entry
    • ~ Cataphract Archer ยท techCost: None โ†’ 2330
    • ~ Cataphract Archer ยท techCostBeyond4: None โ†’ 1300
    • ~ Cataphract Archer ยท techCostBeyond7: None โ†’ 0
    • + Chariot ยท counters: an entry
    • ~ Chariot ยท techCost: None โ†’ 510
    • ~ Chariot ยท techCostBeyond4: None โ†’ 410
    • ~ Chariot ยท techCostBeyond7: None โ†’ 410
    • ~ Christianity Disciple ยท techCost: None โ†’ 0
    • ~ Christianity Disciple ยท techCostBeyond4: None โ†’ 0
    • ~ Christianity Disciple ยท techCostBeyond7: None โ†’ 0
    • ~ Cimmerian Archer ยท techCost: None โ†’ 2330
    • ~ Cimmerian Archer ยท techCostBeyond4: None โ†’ 1300
    • ~ Cimmerian Archer ยท techCostBeyond7: None โ†’ 0
    • ~ Clubthrower ยท techCost: None โ†’ 0
    • ~ Clubthrower ยท techCostBeyond4: None โ†’ 0
    • ~ Clubthrower ยท techCostBeyond7: None โ†’ 0
    • ~ Elite Clubthrower ยท techCost: None โ†’ 0
    • ~ Elite Clubthrower ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Clubthrower ยท techCostBeyond7: None โ†’ 0
    • ~ Conscript ยท techCost: None โ†’ 2270
    • ~ Conscript ยท techCostBeyond4: None โ†’ 2270
    • ~ Conscript ยท techCostBeyond7: None โ†’ 2270
    • ~ Crossbowman ยท techCost: None โ†’ 3880
    • ~ Crossbowman ยท techCostBeyond4: None โ†’ 2850
    • ~ Crossbowman ยท techCostBeyond7: None โ†’ 2600
    • ~ D'mt Warrior ยท techCost: None โ†’ 1030
    • ~ D'mt Warrior ยท techCostBeyond4: None โ†’ 0
    • ~ D'mt Warrior ยท techCostBeyond7: None โ†’ 0
    • ~ Dromon ยท techCost: None โ†’ 3220
    • ~ Dromon ยท techCostBeyond4: None โ†’ 2700
    • ~ Dromon ยท techCostBeyond7: None โ†’ 2450
    • ~ Gaesata ยท techCost: None โ†’ 0
    • ~ Gaesata ยท techCostBeyond4: None โ†’ 0
    • ~ Gaesata ยท techCostBeyond7: None โ†’ 0
    • ~ Elite Gaesata ยท techCost: None โ†’ 0
    • ~ Elite Gaesata ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Gaesata ยท techCostBeyond7: None โ†’ 0
    • ~ Hastatus ยท techCost: None โ†’ 1030
    • ~ Hastatus ยท techCostBeyond4: None โ†’ 0
    • ~ Hastatus ยท techCostBeyond7: None โ†’ 0
    • ~ Hinduism Disciple ยท techCost: None โ†’ 0
    • ~ Hinduism Disciple ยท techCostBeyond4: None โ†’ 0
    • ~ Hinduism Disciple ยท techCostBeyond7: None โ†’ 0
    • + Heavy Chariot ยท counters: an entry
    • ~ Heavy Chariot ยท techCost: None โ†’ 1030
    • ~ Heavy Chariot ยท techCostBeyond4: None โ†’ 0
    • ~ Heavy Chariot ยท techCostBeyond7: None โ†’ 0
    • + Three Man Chariot ยท counters: an entry
    • ~ Three Man Chariot ยท techCost: None โ†’ 2330
    • ~ Three Man Chariot ยท techCostBeyond4: None โ†’ 1300
    • ~ Three Man Chariot ยท techCostBeyond7: None โ†’ 0
    • ~ Hoplite ยท techCost: None โ†’ 1030
    • ~ Hoplite ยท techCostBeyond4: None โ†’ 0
    • ~ Hoplite ยท techCostBeyond7: None โ†’ 0
    • + Horseman ยท counters: an entry
    • ~ Horseman ยท techCost: None โ†’ 1610
    • ~ Horseman ยท techCostBeyond4: None โ†’ 1510
    • ~ Horseman ยท techCostBeyond7: None โ†’ 1510
    • + Horse Archer ยท counters: an entry
    • ~ Horse Archer ยท techCost: None โ†’ 1610
    • ~ Horse Archer ยท techCostBeyond4: None โ†’ 1510
    • ~ Horse Archer ยท techCostBeyond7: None โ†’ 1510
    • + Hunnic Cavalry ยท counters: an entry
    • ~ Hunnic Cavalry ยท techCost: None โ†’ 0
    • ~ Hunnic Cavalry ยท techCostBeyond4: None โ†’ 0
    • ~ Hunnic Cavalry ยท techCostBeyond7: None โ†’ 0
    • + Elite Hunnic Cavalry ยท counters: an entry
    • ~ Elite Hunnic Cavalry ยท techCost: None โ†’ 0
    • ~ Elite Hunnic Cavalry ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Hunnic Cavalry ยท techCostBeyond7: None โ†’ 0
    • ~ Huscarl ยท techCost: None โ†’ 0
    • ~ Huscarl ยท techCostBeyond4: None โ†’ 0
    • ~ Huscarl ยท techCostBeyond7: None โ†’ 0
    • ~ Elite Huscarl ยท techCost: None โ†’ 0
    • ~ Elite Huscarl ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Huscarl ยท techCostBeyond7: None โ†’ 0
    • ~ Javelineer ยท techCost: None โ†’ 0
    • ~ Javelineer ยท techCostBeyond4: None โ†’ 0
    • ~ Javelineer ยท techCostBeyond7: None โ†’ 0
    • ~ Elite Javelineer ยท techCost: None โ†’ 0
    • ~ Elite Javelineer ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Javelineer ยท techCostBeyond7: None โ†’ 0
    • + Javelin Elephant ยท counters: an entry
    • ~ Javelin Elephant ยท techCost: None โ†’ 1030
    • ~ Javelin Elephant ยท techCostBeyond4: None โ†’ 0
    • ~ Javelin Elephant ยท techCostBeyond7: None โ†’ 0
    • ~ Judaism Disciple ยท techCost: None โ†’ 0
    • ~ Judaism Disciple ยท techCostBeyond4: None โ†’ 0
    • ~ Judaism Disciple ยท techCostBeyond7: None โ†’ 0
    • + Kushan Cavalry ยท counters: an entry
    • ~ Kushan Cavalry ยท techCost: None โ†’ 1030
    • ~ Kushan Cavalry ยท techCostBeyond4: None โ†’ 0
    • ~ Kushan Cavalry ยท techCostBeyond7: None โ†’ 0
    • + Kushan Warlord ยท counters: an entry
    • ~ Kushan Warlord ยท techCost: None โ†’ 2330
    • ~ Kushan Warlord ยท techCostBeyond4: None โ†’ 1300
    • ~ Kushan Warlord ยท techCostBeyond7: None โ†’ 0
    • ~ Legionary ยท techCost: None โ†’ 2330
    • ~ Legionary ยท techCostBeyond4: None โ†’ 1300
    • ~ Legionary ยท techCostBeyond7: None โ†’ 0
    • + Libyan Cavalry ยท counters: an entry
    • ~ Libyan Cavalry ยท techCost: None โ†’ 0
    • ~ Libyan Cavalry ยท techCostBeyond4: None โ†’ 0
    • ~ Libyan Cavalry ยท techCostBeyond7: None โ†’ 0
    • + Elite Libyan Cavalry ยท counters: an entry
    • ~ Elite Libyan Cavalry ยท techCost: None โ†’ 0
    • ~ Elite Libyan Cavalry ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Libyan Cavalry ยท techCostBeyond7: None โ†’ 0
    • + Light Chariot ยท counters: an entry
    • ~ Light Chariot ยท techCost: None โ†’ 1030
    • ~ Light Chariot ยท techCostBeyond4: None โ†’ 0
    • ~ Light Chariot ยท techCostBeyond7: None โ†’ 0
    • ~ Longbowman ยท techCost: None โ†’ 3370
    • ~ Longbowman ยท techCostBeyond4: None โ†’ 3370
    • ~ Longbowman ยท techCostBeyond7: None โ†’ 3370
    • ~ Maceman ยท techCost: None โ†’ 1720
    • ~ Maceman ยท techCostBeyond4: None โ†’ 1460
    • ~ Maceman ยท techCostBeyond7: None โ†’ 1210
    • ~ Mangonel ยท techCost: None โ†’ 4930
    • ~ Mangonel ยท techCostBeyond4: None โ†’ 3900
    • ~ Mangonel ยท techCostBeyond7: None โ†’ 3650
    • ~ Manichaeism Disciple ยท techCost: None โ†’ 0
    • ~ Manichaeism Disciple ยท techCostBeyond4: None โ†’ 0
    • ~ Manichaeism Disciple ยท techCostBeyond7: None โ†’ 0
    • ~ Marauder ยท techCost: None โ†’ 0
    • ~ Marauder ยท techCostBeyond4: None โ†’ 0
    • ~ Marauder ยท techCostBeyond7: None โ†’ 0
    • ~ Elite Marauder ยท techCost: None โ†’ 0
    • ~ Elite Marauder ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Marauder ยท techCostBeyond7: None โ†’ 0
    • ~ Medjay Archer ยท techCost: None โ†’ 1030
    • ~ Medjay Archer ยท techCostBeyond4: None โ†’ 0
    • ~ Medjay Archer ยท techCostBeyond7: None โ†’ 0
    • ~ Militia ยท techCost: None โ†’ 0
    • ~ Militia ยท techCostBeyond4: None โ†’ 0
    • ~ Militia ยท techCostBeyond7: None โ†’ 0
    • + Mounted Lancer ยท counters: an entry
    • ~ Mounted Lancer ยท techCost: None โ†’ 2330
    • ~ Mounted Lancer ยท techCostBeyond4: None โ†’ 1300
    • ~ Mounted Lancer ยท techCostBeyond7: None โ†’ 0
    • + Nomad Marauder ยท counters: an entry
    • ~ Nomad Marauder ยท techCost: None โ†’ 0
    • ~ Nomad Marauder ยท techCostBeyond4: None โ†’ 0
    • ~ Nomad Marauder ยท techCostBeyond7: None โ†’ 0
    • + Elite Nomad Marauder ยท counters: an entry
    • ~ Elite Nomad Marauder ยท techCost: None โ†’ 0
    • ~ Elite Nomad Marauder ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Nomad Marauder ยท techCostBeyond7: None โ†’ 0
    • + Nomad Skirmisher ยท counters: an entry
    • ~ Nomad Skirmisher ยท techCost: None โ†’ 0
    • ~ Nomad Skirmisher ยท techCostBeyond4: None โ†’ 0
    • ~ Nomad Skirmisher ยท techCostBeyond7: None โ†’ 0
    • + Elite Nomad Skirmisher ยท counters: an entry
    • ~ Elite Nomad Skirmisher ยท techCost: None โ†’ 0
    • ~ Elite Nomad Skirmisher ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Nomad Skirmisher ยท techCostBeyond7: None โ†’ 0
    • + Nomad Warlord ยท counters: an entry
    • ~ Nomad Warlord ยท techCost: None โ†’ 0
    • ~ Nomad Warlord ยท techCostBeyond4: None โ†’ 0
    • ~ Nomad Warlord ยท techCostBeyond7: None โ†’ 0
    • + Elite Nomad Warlord ยท counters: an entry
    • ~ Elite Nomad Warlord ยท techCost: None โ†’ 0
    • ~ Elite Nomad Warlord ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Nomad Warlord ยท techCostBeyond7: None โ†’ 0
    • ~ Onager ยท techCost: None โ†’ 1170
    • ~ Onager ยท techCostBeyond4: None โ†’ 400
    • ~ Onager ยท techCostBeyond7: None โ†’ 400
    • + Palton Cavalry ยท counters: an entry
    • ~ Palton Cavalry ยท techCost: None โ†’ 1030
    • ~ Palton Cavalry ยท techCostBeyond4: None โ†’ 0
    • ~ Palton Cavalry ยท techCostBeyond7: None โ†’ 0
    • ~ Peltast ยท techCost: None โ†’ 0
    • ~ Peltast ยท techCostBeyond4: None โ†’ 0
    • ~ Peltast ยท techCostBeyond7: None โ†’ 0
    • ~ Elite Peltast ยท techCost: None โ†’ 0
    • ~ Elite Peltast ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Peltast ยท techCostBeyond7: None โ†’ 0
    • ~ Phalangite ยท techCost: None โ†’ 2330
    • ~ Phalangite ยท techCostBeyond4: None โ†’ 1300
    • ~ Phalangite ยท techCostBeyond7: None โ†’ 0
    • ~ Pikeman ยท techCost: None โ†’ 3320
    • ~ Pikeman ยท techCostBeyond4: None โ†’ 3060
    • ~ Pikeman ยท techCostBeyond7: None โ†’ 2810
    • ~ Polybolos ยท techCost: None โ†’ 5480
    • ~ Polybolos ยท techCostBeyond4: None โ†’ 4450
    • ~ Polybolos ยท techCostBeyond7: None โ†’ 4200
    • ~ Scout ยท techCost: None โ†’ 0
    • ~ Scout ยท techCostBeyond4: None โ†’ 0
    • ~ Scout ยท techCostBeyond7: None โ†’ 0
    • ~ Explorer ยท techCost: None โ†’ 0
    • ~ Explorer ยท techCostBeyond4: None โ†’ 0
    • ~ Explorer ยท techCostBeyond7: None โ†’ 0
    • ~ Settler ยท techCost: None โ†’ 0
    • ~ Settler ยท techCostBeyond4: None โ†’ 0
    • ~ Settler ยท techCostBeyond7: None โ†’ 0
    • ~ Shotelai ยท techCost: None โ†’ 2330
    • ~ Shotelai ยท techCostBeyond4: None โ†’ 1300
    • ~ Shotelai ยท techCostBeyond7: None โ†’ 0
    • ~ Siege Tower ยท techCost: None โ†’ 2330
    • ~ Siege Tower ยท techCostBeyond4: None โ†’ 1300
    • ~ Siege Tower ยท techCostBeyond7: None โ†’ 0
    • ~ Skirmisher ยท techCost: None โ†’ 0
    • ~ Skirmisher ยท techCostBeyond4: None โ†’ 0
    • ~ Skirmisher ยท techCostBeyond7: None โ†’ 0
    • ~ Elite Skirmisher ยท techCost: None โ†’ 0
    • ~ Elite Skirmisher ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Skirmisher ยท techCostBeyond7: None โ†’ 0
    • ~ Slinger ยท techCost: None โ†’ 100
    • ~ Slinger ยท techCostBeyond4: None โ†’ 100
    • ~ Slinger ยท techCostBeyond7: None โ†’ 100
    • ~ Spearman ยท techCost: None โ†’ 510
    • ~ Spearman ยท techCostBeyond4: None โ†’ 250
    • ~ Spearman ยท techCostBeyond7: None โ†’ 0
    • + Steppe Rider ยท counters: an entry
    • ~ Steppe Rider ยท techCost: None โ†’ 0
    • ~ Steppe Rider ยท techCostBeyond4: None โ†’ 0
    • ~ Steppe Rider ยท techCostBeyond7: None โ†’ 0
    • ~ Swordsman ยท techCost: None โ†’ 5330
    • ~ Swordsman ยท techCostBeyond4: None โ†’ 5070
    • ~ Swordsman ยท techCostBeyond7: None โ†’ 4820
    • ~ Trireme ยท techCost: None โ†’ 1720
    • ~ Trireme ยท techCostBeyond4: None โ†’ 1200
    • ~ Trireme ยท techCostBeyond7: None โ†’ 950
    • + Turreted Elephant ยท counters: an entry
    • ~ Turreted Elephant ยท techCost: None โ†’ 2330
    • ~ Turreted Elephant ยท techCostBeyond4: None โ†’ 1300
    • ~ Turreted Elephant ยท techCostBeyond7: None โ†’ 0
    • ~ Warlord ยท techCost: None โ†’ 0
    • ~ Warlord ยท techCostBeyond4: None โ†’ 0
    • ~ Warlord ยท techCostBeyond7: None โ†’ 0
    • ~ Elite Warlord ยท techCost: None โ†’ 0
    • ~ Elite Warlord ยท techCostBeyond4: None โ†’ 0
    • ~ Elite Warlord ยท techCostBeyond7: None โ†’ 0
    • ~ Warrior ยท techCost: None โ†’ 100
    • ~ Warrior ยท techCostBeyond4: None โ†’ 0
    • ~ Warrior ยท techCostBeyond7: None โ†’ 0
    • + War Elephant ยท counters: an entry
    • ~ War Elephant ยท techCost: None โ†’ 910
    • ~ War Elephant ยท techCostBeyond4: None โ†’ 910
    • ~ War Elephant ยท techCostBeyond7: None โ†’ 910
    • ~ Worker ยท techCost: None โ†’ 0
    • ~ Worker ยท techCostBeyond4: None โ†’ 0
    • ~ Worker ยท techCostBeyond7: None โ†’ 0
    • ~ Zoroastrianism Disciple ยท techCost: None โ†’ 0
    • ~ Zoroastrianism Disciple ยท techCostBeyond4: None โ†’ 0
    • ~ Zoroastrianism Disciple ยท techCostBeyond7: None โ†’ 0
  • wonders
  • world religion buildings
    • ~ world_religion_buildings ยท rows: Cathedral updated
    • ~ world_religion_buildings ยท rows: Holy Site updated
    • ~ world_religion_buildings ยท rows: Monastery updated
    • ~ world_religion_buildings ยท rows: Temple updated

This list compares this patch's game data with the previous patch's, so it shows changes to the game, not to this site. Engine, AI and UI changes leave no trace in the data and do not appear here.

1.0.84044 July 1, 2026 Steam build 24000570

โ€ขHeadline changes

  • Changes to Religion founding requirements
    • ~ concepts concepts ยท concepts: World Religion updated
  • Improvements to Influence Mission events with negative outcomes
    • ~ missions Influence ยท eventGroups: an entry updated
  • Fixed memory leak

๐ŸŽฏDesign

  • Christianity no longer has a tech requirement
    • ~ theologies theologies ยท religions: Christianity updated
  • Manichaeism requires Metaphysics instead of Monasticism
    • ~ theologies theologies ยท religions: Manichaeism updated
  • Tweaked Influence Mission events with negative outcomes to be better or rarer
    • ~ missions Influence ยท eventGroups: an entry updated
  • Tile buying costs increase slightly slower and more discretely
  • Minor Cities now count as urban improvements (relevant for ambitions)
  • Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns Wrath of Gods
    • ~ occurrences occurrences ยท calamityFamilies: Drought updated
  • DOTA mapscript now has a path width option Empires of the Indus
  • DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added Empires of the Indus

โš™๏ธProgramming

  • Fixed memory leak caused by renderer per-frame allocations
  • AI avoids building non-Settler Growth units from cities that have zero citizens

๐Ÿ–ฅUI

  • Landmark discovery notification added even if popup is shown
  • When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
  • Updated law prerequisite event helptext to be clearer
  • Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask
  • Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
  • Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
  • Tribal Invasion bonus & concept helptext now mention that war will be declared as well
  • Improvement pings are cleared when making tiles urban
  • Points to victory no longer shown when points victory is inactive

๐Ÿ›Bugs Fixed

  • Fixed Huns appearing near player starts
  • Fixed units without harvest animations playing broken animations when cutting trees
  • Fixed observer mode visibility after observed player surrender
  • Fixed event predicates failing in Japanese and Chinese due to use of localized commas
  • Fixed bug where wrong city is sometimes selected in bonuses
  • Fixed lighting regression for standard shader
  • Fixed dune display on Sand Hill tiles
  • Fixed Hovel Ruins floor rendering incorrectly
  • Fixed black circle in city widget religion list
  • Fixed tech tree button behavior
  • Fixed unit occlusion issues with city widget religion icons
  • Fixed map editor null reference errors
  • Fixed governor rating-affected yield showing wrong value if net yield is negative
  • Fixed some color issues on events with 'not' requirements
  • Fixed some help text for improvements in team territory
  • Fixed settings indicating mirror map when that option is invalid for the map script
  • Fixed FFA achievement triggering with 2 players
  • Fixed Ruthless AI not taking Time Victory condition into account
  • Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
  • Fixed volcano occurrence not showing when it first appears in MP games Wrath of Gods
  • Fixed Buddhist Disciple and Hindu Brahmin vision ranges Empires of the Indus
  • Fixed invalid resource tiles on Indus Valley Duel premade map Empires of the Indus
  • AI fixes
  • Text and event fixes

๐Ÿ”ŽOther detected changes in the game data, not mentioned in the official notes

  • ambitions
    • ~ ambitions ยท groups: Kill Counts updated
  • concepts
    • ~ concepts ยท concepts: Cutthroat AI Tactics updated
  • mission-catalog
    • ~ Vassalize Tribe ยท description: โ†’ Force a weaker Tribe into a Alliance Tribe.
  • occurrences
    • ~ occurrences ยท calamityFamilies: Plague updated
  • subjects
    • ~ subjects ยท subjects: Charming updated
    • ~ subjects ยท subjects: Cursed updated
    • ~ subjects ยท subjects: Heir Us updated
    • ~ subjects ยท subjects: High Charisma updated
    • ~ subjects ยท subjects: Influenced By You updated
    • ~ subjects ยท subjects: Leader Them updated
    • ~ subjects ยท subjects: Max Angry updated
    • ~ subjects ยท subjects: Max Cautious updated
    • ~ subjects ยท subjects: Max Upset updated
    • ~ subjects ยท subjects: Owes Favor To Leader Hidden updated
    • ~ subjects ยท subjects: Some Charisma updated
    • ~ subjects ยท subjects: Spouse Of Leader Us updated
    • ~ subjects ยท subjects: Tile updated
    • ~ subjects ยท subjects: Tile Unclaimed updated
  • traits
    • ~ traits ยท status: Not Inclined to Marry updated
  • units
    • ~ Buddhism Disciple ยท vision: 4 โ†’ 5
    • ~ Hinduism Disciple ยท vision: 3 โ†’ 5

This list compares this patch's game data with the previous patch's, so it shows changes to the game, not to this site. Engine, AI and UI changes leave no trace in the data and do not appear here.

1.0.83788 June 3, 2026 Steam build 23549150

๐ŸŽฏDesign

  • 2nd tier tech costs increased to 160 (from 150)
    • ~ technologies Aristocracy ยท cost: 150 โ†’ 160
    • ~ technologies Drama ยท cost: 150 โ†’ 160
    • ~ technologies Husbandry ยท cost: 150 โ†’ 160
    • ~ technologies Labor Force ยท cost: 150 โ†’ 160
    • ~ technologies Military Drill ยท cost: 150 โ†’ 160
    • ~ technologies Polis ยท cost: 150 โ†’ 160
    • ~ technologies Rhetoric ยท cost: 150 โ†’ 160
  • Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)
  • Improvement Wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)
    • ~ rural improvements Harbor ยท cost: 60 Wood โ†’ 40 Wood
    • ~ urban improvements Market ยท cost: 80 Wood โ†’ 60 Wood
    • ~ urban improvements Grocer ยท cost: 100 Wood โ†’ 80 Wood
    • ~ urban improvements Fair ยท cost: 120 Wood โ†’ 100 Wood
  • Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements
  • Rebels no longer attack your teammates, unless there is nothing better for them to do
  • Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible
  • Critical hit chance is now rolled only at the beginning of the turn or after an attack
  • Initial leader death immunity changed to 30 turns on Lengthy Mortality and 10 turns on Realistic Mortality (from always being 20 turns)
  • Moved some AI functionality from Ruthless AI to Competitive AI Aggression Level: Stealing Cities and Sites being attacked by other players, shorter grace period before building Wonders, founding Religions or claiming vacant City Sites near other players, not accepting Truce when about to capture a City
  • Ruthless AI now just gives opinion penalty towards the player when they are close to victory or in a strong alliance
  • Reduced frequency of 1-tile-wide inland mountain passes, most are now increased to a width of 2
  • Tight turn style now prevents all actions with military units when not your turn (instead of just preventing attack and movement)
  • Invested tech progress is reimbursed when a player receives the tech for free
  • Eagle Eye promotion now available to range 1 units that don't have a fixed range (Persian Unique Units)
  • Builder workers can no longer stack inside a teammates territory
  • Removed citizen loss from base-game Plague Wrath of Gods
    • ~ occurrences occurrences ยท calamityFamilies: Plague updated
  • Removed marsh tiles from DOTA maps Empires of the Indus
  • Jungle can no longer be cut outside of city territory Empires of the Indus
    • ~ events Ruins ยท events: The Jungle Depths updated
  • Lumbermill on Ebony give as much Wood as they do on trees Empires of the Indus
    • ~ resources Ebony ยท replacesBase: True โ†’ False
  • Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps Empires of the Indus
  • Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type Empires of the Indus
  • Tamilakam Supremacy change now gives XP to the new leader and makes them Royal Empires of the Indus
  • The number of Rebels for avoiding a change in Supremacy now depends on Culture level of family seat Empires of the Indus

โš™๏ธProgramming

  • Significant improvements to late game worker recommendation lag
  • AI performance optimizations
  • Minor Unity update to 6000.3.15f1
  • Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles
  • Improved AI anchoring
  • Initial leader death immunity turns moved to mortality.xml

๐Ÿ–ฅUI

  • Improved Send Luxury tooltip
  • Hide Orders cost on "Add Urban" button
  • Selected tab is now un-highlighted when map search is open
  • Tribe opinion rate shown even when leader opinion modifiers sum to 0
  • Yield totals always shown in the stats screen, even when there is only one player shown on the graphs

๐Ÿ›Bugs Fixed

  • Fixed city widgets getting occluded by clouds and world geometry
  • Fixed units only partially occluding city widgets when selected
  • Fixed scrollbar getting hidden on popups
  • Fixed road objects not being removed correctly
  • Fixed overlays not toggling off with a worker selected
  • Fixed helptext for tribal peace in no characters mode
  • Fixed AI not using engineer generals to build roads as often as expected
  • Fixed map script dropdown data issues
  • Fixed some Spanish text issues
  • Fixed tech tree state not persisting
  • Fixed some UI glitches in observer mode
  • Fixed city assets not drawing in revealed observer territory
  • Fixed Alliance victory not getting recorded in some cases
  • Fixes text getting cut off in bug report popup
  • Fixed helptext for aeRelationshipNone subjects
  • Fixed critical hits not occurring during routs with critical hit preview option
  • Fixed event helptext for TraitInvalid subjects
  • Fixed missing hurricane variants for Grove and related resources
  • Fixed play by cloud emails sometimes including incorrect information
  • Fixed duplicated icon for Tactician Leader General units
    • ~ archetypes Tactician ยท generalEffects: Effect Unit Unlock: Stun โ†’ Stun Target for one Turn
    • ~ traits traits ยท archetype: Tactician updated
  • Fixed some shrines sometimes being unavailable when using Randomized Improvements option without all DLC
  • Fixed tech requirement sometimes not showing on improvement helptext
  • Fixed mirror maps not enforcing connected human starts
  • Fixed some unintended 1-tile-wide mountain passes that were possible to occur in mirror maps
  • Fixed SubjectAny trait check for characters
  • Fixed SubjectNot helptext display
  • Fixed Mods Not Found popup getting cleared by screen switch
  • Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab
  • Fixed mod uploads with line endings on Mac
  • Fixed goal counts in some cases in Rise of Carthage scenario 2
  • Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly
  • Fixed Heroes of the Aegean scenario 1 loss achievement not triggering
  • Fixed some event helptext is Heroes of the Aegean scenario 4
  • Fixed Gudit's Intimidate mission appearing when she is not the player's leader Wonders and Dynasties
  • Fixed Ranger leader not giving strength modifier in Jungle Empires of the Indus
    • ~ events Ruins ยท events: The Jungle Depths updated
    • ~ traits traits ยท strength: Ranger updated
  • Fixed family tree screen for Tamilakam following Supremacy leader changes Empires of the Indus
  • Text and event fixes

๐Ÿ”ŽOther detected changes in the game data, not mentioned in the official notes

  • ambitions
    • ~ ambitions ยท groups: Urban Improvements (excl. Military) updated
  • concepts
    • ~ concepts ยท total: 134 โ†’ 135
    • + concepts ยท concepts: Cutthroat AI Tactics
  • events
    • ~ Expeditions ยท events: Under Attack updated
  • missions
    • ~ Influence ยท eventGroups: an entry updated
  • subjects
    • ~ subjects ยท classes: Character updated
    • ~ subjects ยท subjects: City Culture Developing updated
    • ~ subjects ยท subjects: City Culture Legendary updated
    • ~ subjects ยท subjects: City Culture Strong updated
    • ~ subjects ยท subjects: City Culture Weak updated
    • ~ subjects ยท subjects: Our Leader updated
    • ~ subjects ยท subjects: Player 5 Units Lost updated
    • + subjects ยท subjects: Leader Us 5 Units Lost

This list compares this patch's game data with the previous patch's, so it shows changes to the game, not to this site. Engine, AI and UI changes leave no trace in the data and do not appear here.