🎯Design
- 2nd tier tech costs increased to 160 (from 150)
- ~ technologies Aristocracy · cost: 150 → 160
- ~ technologies Drama · cost: 150 → 160
- ~ technologies Husbandry · cost: 150 → 160
- ~ technologies Labor Force · cost: 150 → 160
- ~ technologies Military Drill · cost: 150 → 160
- ~ technologies Polis · cost: 150 → 160
- ~ technologies Rhetoric · cost: 150 → 160
- Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)
- Improvement
cost reductions -
: 40 (was 60),
: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120) - ~ rural improvements Harbor · cost: 60
→ 40
- ~ urban improvements Market · cost: 80
→ 60
- ~ urban improvements Grocer · cost: 100
→ 80
- ~ urban improvements Fair · cost: 120
→ 100
- ~ rural improvements Harbor · cost: 60
- Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements
- Rebels no longer attack your teammates, unless there is nothing better for them to do
- Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible
- Critical hit chance is now rolled only at the beginning of the turn or after an attack
- Initial leader death immunity changed to 30 turns on Lengthy Mortality and 10 turns on Realistic Mortality (from always being 20 turns)
- Moved some AI functionality from Ruthless AI to Competitive AI Aggression Level: Stealing Cities and Sites being attacked by other players, shorter grace period before building Wonders, founding Religions or claiming vacant City Sites near other players, not accepting Truce when about to capture a City
- Ruthless AI now just gives opinion penalty towards the player when they are close to victory or in a strong alliance
- Reduced frequency of 1-tile-wide inland mountain passes, most are now increased to a width of 2
- Tight turn style now prevents all actions with military units when not your turn (instead of just preventing attack and movement)
- Invested tech progress is reimbursed when a player receives the tech for free
- Eagle Eye promotion now available to range 1 units that don't have a fixed range (Persian Unique Units)
- Builder workers can no longer stack inside a teammates territory
- Removed citizen loss from base-
Plague Wrath of Gods - ~ occurrences occurrences · calamityFamilies: Plague updated
- Removed marsh tiles from DOTA maps Empires of the Indus
- Jungle can no longer be cut outside of city territory Empires of the Indus
- ~ events Ruins · events: The Jungle Depths updated
-
on
give as much
as they do on trees Empires of the Indus - ~ resources Ebony · replacesBase: True → False
- Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps Empires of the Indus
- Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type Empires of the Indus
- Tamilakam Supremacy change now gives XP to the new leader and makes them Royal Empires of the Indus
- The number of Rebels for avoiding a change in Supremacy now depends on
level of family seat Empires of the Indus
⚙️Programming
- Significant improvements to late
worker recommendation lag - AI performance optimizations
- Minor Unity update to 6000.3.15f1
- Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles
- Improved AI anchoring
- Initial leader death immunity turns moved to mortality.xml
🖥UI
- Improved Send Luxury tooltip
- Hide
cost on "Add Urban" button - Selected tab is now un-highlighted when map search is open
- Tribe opinion rate shown even when leader opinion modifiers sum to 0
- Yield totals always shown in the stats screen, even when there is only one player shown on the graphs
🐛Bugs Fixed
- Fixed city widgets getting occluded by clouds and world geometry
- Fixed units only partially occluding city widgets when selected
- Fixed scrollbar getting hidden on popups
- Fixed road objects not being removed correctly
- Fixed overlays not toggling off with a worker selected
- Fixed helptext for tribal peace in no characters mode
- Fixed AI not using engineer generals to build roads as often as expected
- Fixed map script dropdown data issues
- Fixed some Spanish text issues
- Fixed tech tree state not persisting
- Fixed some UI glitches in observer mode
- Fixed city assets not drawing in revealed observer territory
- Fixed Alliance victory not getting recorded in some cases
- Fixes text getting cut off in bug report popup
- Fixed helptext for aeRelationshipNone subjects
- Fixed critical hits not occurring during routs with critical hit preview option
- Fixed event helptext for TraitInvalid subjects
- Fixed missing hurricane variants for
and related resources - Fixed play by cloud emails sometimes including incorrect information
- Fixed duplicated icon for Tactician Leader General units
- ~ archetypes Tactician · generalEffects: Effect Unit Unlock: Stun → Stun Target for one Turn
- ~ traits traits · archetype: Tactician updated
- Fixed some shrines sometimes being unavailable when using Randomized Improvements option without all DLC
- Fixed tech requirement sometimes not showing on improvement helptext
- Fixed mirror maps not enforcing connected human starts
- Fixed some unintended 1-tile-wide mountain passes that were possible to occur in mirror maps
- Fixed SubjectAny trait check for characters
- Fixed SubjectNot helptext display
- Fixed Mods Not Found popup getting cleared by screen switch
- Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab
- Fixed mod uploads with line endings on Mac
- Fixed goal counts in some cases in Rise of Carthage scenario 2
- Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly
- Fixed Heroes of the Aegean scenario 1 loss achievement not triggering
- Fixed some event helptext is Heroes of the Aegean scenario 4
- Fixed Gudit's Intimidate mission appearing when she is not the player's leader Wonders and Dynasties
- Fixed Ranger leader not giving strength modifier in Jungle Empires of the Indus
- ~ events Ruins · events: The Jungle Depths updated
- ~ traits traits · strength: Ranger updated
- Fixed family tree screen for Tamilakam following Supremacy leader changes Empires of the Indus
- Text and event fixes
🔎Other detected changes in the game data, not mentioned in the official notes
- ambitions
- ~ ambitions · groups: Urban Improvements (excl. Military) updated
- concepts
- ~ concepts · total: 134 → 135
- + concepts · concepts: Cutthroat AI Tactics
- events
- ~ Expeditions · events: Under Attack updated
- missions
- ~ Influence · eventGroups: an entry updated
- subjects
- ~ subjects · classes: Character updated
- ~ subjects · subjects: City
Developing updated - ~ subjects · subjects: City
Legendary updated - ~ subjects · subjects: City
Strong updated - ~ subjects · subjects: City
Weak updated - ~ subjects · subjects: Our Leader updated
- ~ subjects · subjects: Player 5 Units Lost updated
- + subjects · subjects: Leader Us 5 Units Lost
Derived by diffing this patch's generated data against the previous patch's — so it reflects game-XML changes, not reference-site tooling. Engine, AI and UI changes leave no XML trace and won't appear here.