•Headline changes
🎯Design
- Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
-
- ~ traits traits · status: Priest updated
- Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
- In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
- Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
- Luxury resources are now more common on randomly generated maps
-
- ~ traits traits · status: Reluctant Courtier updated
- Changed Tribe unit cooldown behavior to be consistent with player units
- ~ traits traits · status: Among a Tribe updated
- Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
- ~ traits traits · status: Among a Tribe updated
- Tribe units cooldowns are processed (reduced) before unit movement, not after
- ~ traits traits · status: Among a Tribe updated
- Tribe units Stun cooldown becomes Attacked cooldown on turn end
- ~ traits traits · status: Among a Tribe updated
- Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned
- Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
- ~ traits traits · status: Clergy Buddhism updated
- Removed repair improvements ambitions
- In the Barbarian Horde scenario, the Huns are no longer organized
- Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met Empires of the Indus
- Added missing event for completing the Buddhist holy site Empires of the Indus
- ~ traits traits · item: Buddhist Relic updated
⚙️Programming
- Improved AI character selection for governors and generals
🖥UI
- Added new player UI option 'High contrast Player Colors'
- Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
- Added All Player filter to Map Search
- Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
- Updated Luxuries concept/link text to list all luxuries dynamically
- − concepts concepts · concepts: Luxuries
- Added succession to Upgrade Character text
- Text localization updates
- Repair recommendation no longer always assumes buying goods, instead depends on ALT
- Modifier signs for negative yields are no longer reversed
- Increased visibility of attack range outline for ranged units
- Added Urban to map pin options
- Luxury/source helptext improvements
- Updated Discord channel helptext on MP join screen
- Added Disable SRP Batcher troubleshooting option
🐛Bugs Fixed
- Fixed missing holy city icons on city widget
- Fixed screen visibility lag after history screen has been opened
- Fixed MP serialization errors that result in ghost units and repeated animations
- Fixed event kills not advancing/routing when they should
- Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
- Fixed consistency for yield help text with negative multipliers
- Fixed repair recommendations always showing as dimmed
- Fixed tooltips remaining frozen when switching screens
- Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
- Fixed event cycling while bonus placement is active
- Fixed popup processing after surrendering
- Japanese text localization fixes
- Fixed Korean decimal & thousands separator
- Fixed terrain sometimes not updating after closing timeline
- Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
- Fixed AZERTY keyboard shortcut issues
- Fixed Map Search player/tribe filter
- Fixed Precious Resource help text
- + projects Carved Ivory · effects: Unlocks Precious Resource
- Fixed tribe killing goal getting invalidated too early in some cases
- Fixed duplicate floating text in some cases
- Fixed Buy Yields text on Road ping tooltip
- Fixed resource overlay and harvested icons overlaying each other when both are present
- Fixed unit widget healthbars rendering behind resource overlay
- Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
- ~ traits traits · status: Among a Tribe updated
- Fixed possible portrait duplication in Rise of Carthage
One scenario - Fixed score list for The Hill scenario
- Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water Wrath of Gods
- Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic Wrath of Gods
- Fixed some missing source improvement / project lists (affects mods)
- Fixed UI fragment modding with Remove tags
- Text and event fixes
🔎Other detected changes in the game data, not mentioned in the official notes
- ambitions
- ~ ambitions · groups: Diplomacy updated
- ~ ambitions · groups: Spreading a Specific Religion updated
- − ambitions · groups: Repairs
- ~ ambitions · ambitionGoals: 374 → 372
- ~ ambitions · totalGoals: 402 → 400
- concepts
- + concepts · skipped: CONCEPT LUXURY
- ~ concepts · skippedCount: 13 → 14
- ~ concepts · total: 135 → 134
- ~ concepts · concepts: Tribal Invasion updated
- council
- ~ council · seats: Ambassador updated
- ~ council · seats: Chancellor updated
- diplomacy
- ~ diplomacy · scaleBands: None → 15
- ~ diplomacy · scales: None → an entry
- events
- + Buildings · new entry
- + Family · new entry
- + Projects · new entry
- + Wonders · new entry
- ~ Expeditions · events: Creatures of the Coast updated
- ~ Expeditions · events: Eyes of Green updated
- ~ Ruins · events: Buried Treasure updated
- ~ Ruins · events: Community updated
- ~ Ruins · events: Made to Measure updated
- ~ Ruins · events: The Seal of a Bull updated
- ~ Ruins · events: Weary Marauders updated
- ~ Ruins · events: Where an Oar has No Name updated
- + Ruins · events: Ancient Puzzle
- − Ruins · events: Ruin Rising Scholarship
- − Ruins · events: Ruin Rising Scholarship Delayed
- missions
- ~ High Synod · eventGroups: an entry updated
- ~ Infiltrate Nation · eventGroups: an entry updated
- ~ Insurrection · eventGroups: an entry updated
- ~ Rally Troops · eventGroups: an entry updated
- ~ Slander Nation · eventGroups: an entry updated
- nations
- ~ Kush · uniqueImprovements: Kushite Pyramids updated
- shrines
- ~ shrines · build: None → an entry
- ~ shrines · groups: Fire updated
- ~ shrines · groups: Healing updated
- ~ shrines · groups: Hearth updated
- ~ shrines · groups: Hunting updated
- ~ shrines · groups: Kingship updated
- ~ shrines · groups: Love updated
- ~ shrines · groups: Sun updated
- ~ shrines · groups: Underworld updated
- ~ shrines · groups: War updated
- ~ shrines · groups: Water updated
- ~ shrines · groups: Wisdom updated
- ~ shrines · shrines: Amani updated
- ~ shrines · shrines: Anahita updated
- ~ shrines · shrines: Apedemek updated
- ~ shrines · shrines: Ardaksho updated
- ~ shrines · shrines: Arinnitti updated
- ~ shrines · shrines: Ashur updated
- ~ shrines · shrines: Astar updated
- ~ shrines · shrines: Atar updated
- ~ shrines · shrines: Athena updated
- ~ shrines · shrines: Baal Hammon updated
- ~ shrines · shrines: Beher updated
- ~ shrines · shrines: Bellona updated
- ~ shrines · shrines: Ceres updated
- ~ shrines · shrines: Ereshkigal updated
- ~ shrines · shrines: Eshmun updated
- ~ shrines · shrines: Feronia updated
- ~ shrines · shrines: Hades updated
- ~ shrines · shrines: Halki updated
- ~ shrines · shrines: Hvar Khshaita updated
- ~ shrines · shrines: Indra updated
- ~ shrines · shrines: Ishtar updated
- ~ shrines · shrines: Isis updated
- ~ shrines · shrines: Kamrusepa updated
- ~ shrines · shrines: Mahrem updated
- ~ shrines · shrines: Marduk updated
- ~ shrines · shrines: Mayon updated
- ~ shrines · shrines: Medr updated
- ~ shrines · shrines: Melqart updated
- ~ shrines · shrines: Melul updated
- ~ shrines · shrines: Mithra updated
- ~ shrines · shrines: Murugan updated
- ~ shrines · shrines: Nabu updated
- ~ shrines · shrines: Nana updated
- ~ shrines · shrines: Neith updated
- ~ shrines · shrines: Ninurta updated
- ~ shrines · shrines: Nuska updated
- ~ shrines · shrines: Oesho updated
- ~ shrines · shrines: Orlagno updated
- ~ shrines · shrines: Osiris updated
- ~ shrines · shrines: Poseidon updated
- ~ shrines · shrines: Ra updated
- ~ shrines · shrines: Sabomakal updated
- ~ shrines · shrines: Serapis updated
- ~ shrines · shrines: Shamash updated
- ~ shrines · shrines: Sol updated
- ~ shrines · shrines: Surya updated
- ~ shrines · shrines: Tanit updated
- ~ shrines · shrines: Tarhun updated
- ~ shrines · shrines: The Maruts updated
- ~ shrines · shrines: Tirumal updated
- ~ shrines · shrines: Varuna updated
- ~ shrines · shrines: Yama updated
- ~ shrines · shrines: Zeus updated
- specialists
- ~ Apprentice Bishop · religionOpinion: 1 → 3
- ~ Master Bishop · religionOpinion: 2 → 6
- ~ Elder Bishop · religionOpinion: 3 → 9
- ~ Apprentice Priest · religionOpinion: 1 → 2
- ~ Master Priest · religionOpinion: 2 → 4
- ~ Master Priest · yieldsMain: 1.5
→ 2
- ~ Elder Priest · religionOpinion: 3 → 6
- ~ Elder Priest · yieldsMain: 2
→ 3
- stat-scaling
- ~ stat-scaling · agentCalc: None → an entry
- ~ stat-scaling · stats: Charisma updated
- ~ stat-scaling · stats: Courage updated
- ~ stat-scaling · stats: Discipline updated
- ~ stat-scaling · stats: Wisdom updated
- study events
- ~ Oath to Melqart · options: EVENTOPTION OATH TO MELQART OPTION 0 updated
- ~ Dire Warning · options: EVENTOPTION STUDY DIRE WARNING YES updated
- ~ Excellent Student · options: EVENTOPTION STUDY EXCELLENT STUDENT OPTION 0 updated
- ~ Excellent Student · options: EVENTOPTION STUDY EXCELLENT STUDENT OPTION 1 updated
- ~ Golden Voice · options: EVENTOPTION STUDY GOLDEN VOICE OPTION 0 updated
- ~ Golden Voice · options: EVENTOPTION STUDY GOLDEN VOICE OPTION 1 updated
- ~ Inspired by Acropolis of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Apadana of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired By Nature · options: EVENTOPTION NATURE INSPIRATION updated
- ~ Inspired by Holy Site Christianity of [city] · options: EVENTOPTION RELIGION WONDER INSPIRATION updated
- ~ Inspired by Circus Maximus of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Colossus of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Great Ziggurat of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Hagia Sophia of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Hanging Gardens of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Ishtar Gate of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Holy Site Judaism of [city] · options: EVENTOPTION RELIGION WONDER INSPIRATION updated
- ~ Inspired by Lighthouse of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Holy Site Manichaeism of [city] · options: EVENTOPTION RELIGION WONDER INSPIRATION updated
- ~ Inspired by Mausoleum of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Musaeum of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Necropolis of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Oracle of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Pantheon of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Pyramids of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Via Recta Souk of [city] · options: EVENTOPTION WONDER INSPIRATION updated
- ~ Inspired by Holy Site Zoroastrianism of [city] · options: EVENTOPTION RELIGION WONDER INSPIRATION updated
- ~ Master Oration · options: EVENTOPTION STUDY MASTER ORATION OPTION 0 updated
- ~ Master Oration · options: EVENTOPTION STUDY MASTER ORATION OPTION 1 updated
- ~ Master Oration · options: EVENTOPTION STUDY MASTER ORATION OPTION 2 updated
- ~ A Time of War · options: EVENTOPTION STUDY TIME OF WAR 0 updated
- ~ Wilderness Survival · options: EVENTOPTION STUDY WILDERNESS SURVIVAL OPTION 0 updated
- ~ Wilderness Survival · options: EVENTOPTION STUDY WILDERNESS SURVIVAL OPTION 1 updated
- subjects
- ~ subjects · subjects: City Us updated
- ~ subjects · subjects: Player Us updated
- traits
- ~ traits · affliction: Ambushed by Rebels updated
- ~ traits · affliction: Blinded updated
- ~ traits · affliction: Crippled updated
- ~ traits · affliction: Ill updated
- ~ traits · affliction: Incubated updated
- ~ traits · affliction: Infected updated
- ~ traits · affliction: Poisoned updated
- ~ traits · affliction: Scarred updated
- ~ traits · affliction: Severely Ill updated
- ~ traits · affliction: Severely Wounded updated
- ~ traits · affliction: Wounded updated
- ~ traits · archetype: Builder updated
- ~ traits · archetype: Commander updated
- ~ traits · archetype: Diplomat updated
- ~ traits · archetype: Hero updated
- ~ traits · archetype: Judge updated
- ~ traits · archetype: Orator updated
- ~ traits · archetype: Schemer updated
- ~ traits · archetype: Scholar updated
- ~ traits · archetype: Tactician updated
- ~ traits · archetype: Zealot updated
- ~ traits · item: Armor of the Hero updated
- ~ traits · item: Banner of Loyalty updated
- ~ traits · item: Banner of Unity updated
- ~ traits · item: Battle Diary updated
- ~ traits · item: Bone Dice updated
- ~ traits · item: Book of Secrets updated
- ~ traits · item: Bow of Plenty updated
- ~ traits · item: Bulwark Cuirass updated
- ~ traits · item: Crown of the Just updated
- ~ traits · item: Crown of the Unjust updated
- ~ traits · item: Fickle Band updated
- ~ traits · item: Fool's Ring updated
- ~ traits · item: Harvest Crown updated
- ~ traits · item: Item Board
updated - ~ traits · item: Item Royal Seal updated
- ~ traits · item: Item Skull Cup updated
- ~ traits · item: Item Star Chart updated
- ~ traits · item: Keepsake updated
- ~ traits · item: Locked Fertility Amulet updated
- ~ traits · item: Monkey Paw updated
- ~ traits · item: Mysterious Sword updated
- ~ traits · item: Open Fertility Amulet updated
- ~ traits · item: Ornate Mirror updated
- ~ traits · item: Planter's Cloak updated
- ~ traits · item: Pschent Double Crown updated
- ~ traits · item: Recurve Bow updated
- ~ traits · item: Regalia of the Conqueror updated
- ~ traits · item: Silvered Clasp updated
- ~ traits · item: Sword of the Gods updated
- ~ traits · item: The Butcher's Mask updated
- ~ traits · item: The Cornerstone updated
- ~ traits · item: The Jester's Mask updated
- ~ traits · item: The Woodsman's Mask updated
- ~ traits · item: Unyielding Banner updated
- ~ traits · status: A Rising Star updated
- ~ traits · status: Abandoned to the Elements updated
- ~ traits · status: Abdicated updated
- ~ traits · status: Adopted updated
- ~ traits · status: Amarna Reformer updated
- ~ traits · status: Archon updated
- ~ traits · status: Artist updated
- ~ traits · status: Ascetic updated
- ~ traits · status: Astronomer updated
- ~ traits · status: Bardiya Gaumata updated
- ~ traits · status:
Instructor updated - ~ traits · status: Bastard updated
- ~ traits · status: Betrothed updated
- ~ traits · status: Bird Owner updated
- ~ traits · status: Bisexual updated
- ~ traits · status: Blessed updated
- ~ traits · status: Captured updated
- ~ traits · status: Chariot Master updated
- ~ traits · status: Chaste updated
- ~ traits · status: Claimant updated
- ~ traits · status: Claimed updated
- ~ traits · status: Clergy Hinduism updated
- ~ traits · status: Commander of the BorderLands updated
- ~ traits · status: Commander of the Royal Guard updated
- ~ traits · status: Commerce Student updated
- ~ traits · status: Connection Tactical Advantage updated
- ~ traits · status: Cursed updated
- ~ traits · status: Cyaxares Leader updated
- ~ traits · status: Darius Leader updated
- ~ traits · status: Deserter updated
- ~ traits · status: Despised Dictator updated
- ~ traits · status: Distant Claimant updated
- ~ traits · status: Divine updated
- ~ traits · status: Dog Owner updated
- ~ traits · status: Doomed updated
- ~ traits · status: Drought Stricken updated
- ~ traits · status: Elect updated
- ~ traits · status: Elephant Owner updated
- ~ traits · status: Eloped updated
- ~ traits · status: Envoy updated
- ~ traits · status: Envoy to the Huns updated
- ~ traits · status: Evangelist updated
- ~ traits · status: Excluded from Succession updated
- ~ traits · status: Exiled updated
- ~ traits · status: Exotic updated
- ~ traits · status: Family Excluded from Succession updated
- ~ traits · status: Fated to Die updated
- ~ traits · status: First Citizen updated
- ~ traits · status: Former Regent updated
- ~ traits · status: Fugitive updated
- ~ traits · status: Gay updated
- ~ traits · status: God's Consort updated
- ~ traits · status: Great Ancestor updated
- ~ traits · status: Hanno Ii Leader updated
- ~ traits · status: Hanno Navigator Leader updated
- ~ traits · status: Hantili Leader updated
- ~ traits · status: Hated Dictator updated
- ~ traits · status: Horse updated
- ~ traits · status: Imprisoned updated
- ~ traits · status: Indomitable updated
- ~ traits · status: Insane updated
- ~ traits · status: King of Kings updated
- ~ traits · status: King of Tyre updated
- ~ traits · status: Kohen updated
- ~ traits · status: Legitimized updated
- ~ traits · status: Living a Quiet Life updated
- ~ traits · status: Long Lived updated
- ~ traits · status: Magic Practitioner updated
- ~ traits · status: Magus updated
- ~ traits · status: Mahout updated
- ~ traits · status: Martyr updated
- ~ traits · status: Master Strategist updated
- ~ traits · status: Miserable updated
- ~ traits · status: Missing updated
- ~ traits · status: Mithraic Initiate updated
- ~ traits · status: Mithraic Leader updated
- ~ traits · status: Monkey Assassin Owner updated
- ~ traits · status: Monumental Effort updated
- ~ traits · status: Mourning updated
- ~ traits · status: Music Lover updated
- ~ traits · status: Mysteries Initiate updated
- ~ traits · status: Mysteries Leader updated
- ~ traits · status: Naval Detractor updated
- ~ traits · status: Neoplatonist updated
- ~ traits · status: Not Inclined to Marry updated
- ~ traits · status: Oathbound (Avenger) updated
- ~ traits · status: Oathbound (Rebuilder) updated
- ~ traits · status: On Pilgrimage updated
- ~ traits · status: Ostanes updated
- ~ traits · status: Pacifist updated
- ~ traits · status: Paranoid updated
- ~ traits · status: Peaceful Expansionist updated
- ~ traits · status: Pet
Owner updated - ~ traits · status: Pet Monkey Owner updated
- ~ traits · status: Philosophy Student updated
- ~ traits · status: Pilgrim updated
- ~ traits · status: Poet updated
- ~ traits · status: Political Ward updated
- ~ traits · status: Politics Student updated
- ~ traits · status: Power Hungry updated
- ~ traits · status: Pregnant updated
- ~ traits · status: Presbyter updated
- ~ traits · status: Prophet updated
- ~ traits · status: Puduhepa Leader updated
- ~ traits · status: Rebel Slave updated
- ~ traits · status: Regent updated
- ~ traits · status: Religion Founder updated
- ~ traits · status: Religious Fervor updated
- ~ traits · status: Retired General updated
- ~ traits · status: Returning Home updated
- ~ traits · status: Rightful Heir updated
- ~ traits · status: Rival Claimant updated
- ~ traits · status: Saint updated
- ~ traits · status: Saoshyant updated
- ~ traits · status: Savior of the Throne updated
- ~ traits · status: Shapur Leader updated
- ~ traits · status: Slighted updated
- ~ traits · status: Soldier updated
- ~ traits · status: Special Ambassador updated
- ~ traits · status: Steward of the Land updated
- ~ traits · status: Stressed updated
- ~ traits · status: Subjugator updated
- ~ traits · status: Tactics Student updated
- ~ traits · status: The Uncrowned King updated
- ~ traits · status: Trade Venture updated
- ~ traits · status: Traveling Afar updated
- ~ traits · status: Unavailable updated
- ~ traits · status: Under Asylum updated
- ~ traits · status: Unpopular updated
- ~ traits · status: Usurper updated
- ~ traits · status: Velir updated
- ~ traits · status: Vindicated updated
- ~ traits · strength: Affable updated
- ~ traits · strength: Ambitious updated
- ~ traits · strength: Ambusher updated
- ~ traits · strength: Anagami updated
- ~ traits · strength: Arahant updated
- ~ traits · strength: Besieger updated
- ~ traits · strength: Bloodthirsty updated
- ~ traits · strength: Bold updated
- ~ traits · strength: Brave updated
- ~ traits · strength: Calculating updated
- ~ traits · strength: Carpenter updated
- ~ traits · strength: Coastal Warlord updated
- ~ traits · strength: Coin Minter updated
- ~ traits · strength: Compassionate updated
- ~ traits · strength: Cultivator updated
- ~ traits · strength: Cunning updated
- ~ traits · strength: Delver updated
- ~ traits · strength: Diligent updated
- ~ traits · strength: Diplomatic updated
- ~ traits · strength: Educated updated
- ~ traits · strength: Eloquent updated
- ~ traits · strength: Engineer updated
- ~ traits · strength: Equestrian updated
- ~ traits · strength: Expansionist updated
- ~ traits · strength: Famous updated
- ~ traits · strength: Feint Attacker updated
- ~ traits · strength: Fervent updated
- ~ traits · strength: Fierce updated
- ~ traits · strength: Frugal updated
- ~ traits · strength: Gracious updated
- ~ traits · strength: Gupta Princess updated
- ~ traits · strength: Hannibal Leader updated
- ~ traits · strength: Heckler updated
- ~ traits · strength: Herbalist updated
- ~ traits · strength: Highlander updated
- ~ traits · strength: Horsebane updated
- ~ traits · strength: Humble updated
- ~ traits · strength: Inspiring updated
- ~ traits · strength: Intelligent updated
- ~ traits · strength: Kingmaker updated
- ~ traits · strength: Legendary updated
- ~ traits · strength: Loyal updated
- ~ traits · strength: Nanda updated
- ~ traits · strength: Naturalist updated
- ~ traits · strength: Nomadic updated
- ~ traits · strength: Pathfinder updated
- ~ traits · strength: Pious updated
- ~ traits · strength: Prosperous updated
- ~ traits · strength: Pursuer updated
- ~ traits · strength: Ranger updated
- ~ traits · strength: Refined updated
- ~ traits · strength: Relentless updated
- ~ traits · strength: Religious Patron updated
- ~ traits · strength: Revered updated
- ~ traits · strength: Righteous updated
- ~ traits · strength: Ritualistic updated
- ~ traits · strength: Robust updated
- ~ traits · strength: Romantic updated
- ~ traits · strength: Sakadagami updated
- ~ traits · strength: Shieldbearer updated
- ~ traits · strength:
Road Trader updated - ~ traits · strength: Sotapanna updated
- ~ traits · strength: Steadfast updated
- ~ traits · strength: Strict updated
- ~ traits · strength: Swift updated
- ~ traits · strength: Third Founder updated
- ~ traits · strength: Tough updated
- ~ traits · strength: Tracker updated
- ~ traits · strength: Trusted updated
- ~ traits · strength: Vigilant updated
- ~ traits · strength: Warlike updated
- ~ traits · strength: Witty updated
- ~ traits · weakness: Bitter updated
- ~ traits · weakness: Corrupt updated
- ~ traits · weakness: Cruel updated
- ~ traits · weakness: Debauched updated
- ~ traits · weakness: Deceitful updated
- ~ traits · weakness: Dictator updated
- ~ traits · weakness: Drunk updated
- ~ traits · weakness: Extravagant updated
- ~ traits · weakness: Foolish updated
- ~ traits · weakness: Greedy updated
- ~ traits · weakness: Impious updated
- ~ traits · weakness: Impulsive updated
- ~ traits · weakness: Inexperienced updated
- ~ traits · weakness: Infamous updated
- ~ traits · weakness: Intolerant updated
- ~ traits · weakness: Proud updated
- ~ traits · weakness: Ruthless updated
- ~ traits · weakness: Sickly updated
- ~ traits · weakness: Slothful updated
- ~ traits · weakness: Spoiled updated
- ~ traits · weakness: Superstitious updated
- ~ traits · weakness: Timid updated
- ~ traits · weakness: Uncouth updated
- ~ traits · weakness: Wanton updated
- units
- + African Elephant · counters: an entry
- ~ African Elephant · techCost: None → 1030
- ~ African Elephant · techCostBeyond4: None → 0
- ~ African Elephant · techCostBeyond7: None → 0
- ~ Akkadian Archer · techCost: None → 1030
- ~ Akkadian Archer · techCostBeyond4: None → 0
- ~ Akkadian Archer · techCostBeyond7: None → 0
- + Amazon Cavalry · counters: an entry
- ~ Amazon Cavalry · techCost: None → 0
- ~ Amazon Cavalry · techCostBeyond4: None → 0
- ~ Amazon Cavalry · techCostBeyond7: None → 0
- + Elite Amazon Cavalry · counters: an entry
- ~ Elite Amazon Cavalry · techCost: None → 0
- ~ Elite Amazon Cavalry · techCostBeyond4: None → 0
- ~ Elite Amazon Cavalry · techCostBeyond7: None → 0
- ~ Archer · techCost: None → 660
- ~ Archer · techCostBeyond4: None → 660
- ~ Archer · techCostBeyond7: None → 660
- + Elephant Archer · counters: an entry
- ~ Elephant Archer · techCost: None → 2330
- ~ Elephant Archer · techCostBeyond4: None → 1300
- ~ Elephant Archer · techCostBeyond7: None → 0
- + Armored Elephant · counters: an entry
- ~ Armored Elephant · techCost: None → 2330
- ~ Armored Elephant · techCostBeyond4: None → 1300
- ~ Armored Elephant · techCostBeyond7: None → 0
- + Assault Elephant · counters: an entry
- ~ Assault Elephant · techCost: None → 1030
- ~ Assault Elephant · techCostBeyond4: None → 0
- ~ Assault Elephant · techCostBeyond7: None → 0
- ~ Axeman · techCost: None → 610
- ~ Axeman · techCostBeyond4: None → 510
- ~ Axeman · techCostBeyond7: None → 510
- ~ Ballista · techCost: None → 1870
- ~ Ballista · techCostBeyond4: None → 1100
- ~ Ballista · techCostBeyond7: None → 1100
- ~ Battering Ram · techCost: None → 1030
- ~ Battering Ram · techCostBeyond4: None → 0
- ~ Battering Ram · techCostBeyond7: None → 0
- ~ Beja Archer · techCost: None → 2330
- ~ Beja Archer · techCostBeyond4: None → 1300
- ~ Beja Archer · techCostBeyond7: None → 0
- ~ Bireme · techCost: None → 510
- ~ Bireme · techCostBeyond4: None → 250
- ~ Bireme · techCostBeyond7: None → 0
- ~ Buddhism Disciple · techCost: None → 0
- ~ Buddhism Disciple · techCostBeyond4: None → 0
- ~ Buddhism Disciple · techCostBeyond7: None → 0
- + Camel Archer · counters: an entry
- ~ Camel Archer · techCost: None → 910
- ~ Camel Archer · techCostBeyond4: None → 910
- ~ Camel Archer · techCostBeyond7: None → 910
- ~ Caravan · techCost: None → 0
- ~ Caravan · techCostBeyond4: None → 0
- ~ Caravan · techCostBeyond7: None → 0
- + Cataphract · counters: an entry
- ~ Cataphract · techCost: None → 6330
- ~ Cataphract · techCostBeyond4: None → 6070
- ~ Cataphract · techCostBeyond7: None → 5420
- + Cataphract Archer · counters: an entry
- ~ Cataphract Archer · techCost: None → 2330
- ~ Cataphract Archer · techCostBeyond4: None → 1300
- ~ Cataphract Archer · techCostBeyond7: None → 0
- + Chariot · counters: an entry
- ~ Chariot · techCost: None → 510
- ~ Chariot · techCostBeyond4: None → 410
- ~ Chariot · techCostBeyond7: None → 410
- ~ Christianity Disciple · techCost: None → 0
- ~ Christianity Disciple · techCostBeyond4: None → 0
- ~ Christianity Disciple · techCostBeyond7: None → 0
- ~ Cimmerian Archer · techCost: None → 2330
- ~ Cimmerian Archer · techCostBeyond4: None → 1300
- ~ Cimmerian Archer · techCostBeyond7: None → 0
- ~ Clubthrower · techCost: None → 0
- ~ Clubthrower · techCostBeyond4: None → 0
- ~ Clubthrower · techCostBeyond7: None → 0
- ~ Elite Clubthrower · techCost: None → 0
- ~ Elite Clubthrower · techCostBeyond4: None → 0
- ~ Elite Clubthrower · techCostBeyond7: None → 0
- ~ Conscript · techCost: None → 2270
- ~ Conscript · techCostBeyond4: None → 2270
- ~ Conscript · techCostBeyond7: None → 2270
- ~ Crossbowman · techCost: None → 3880
- ~ Crossbowman · techCostBeyond4: None → 2850
- ~ Crossbowman · techCostBeyond7: None → 2600
- ~ D'mt Warrior · techCost: None → 1030
- ~ D'mt Warrior · techCostBeyond4: None → 0
- ~ D'mt Warrior · techCostBeyond7: None → 0
- ~ Dromon · techCost: None → 3220
- ~ Dromon · techCostBeyond4: None → 2700
- ~ Dromon · techCostBeyond7: None → 2450
- ~ Gaesata · techCost: None → 0
- ~ Gaesata · techCostBeyond4: None → 0
- ~ Gaesata · techCostBeyond7: None → 0
- ~ Elite Gaesata · techCost: None → 0
- ~ Elite Gaesata · techCostBeyond4: None → 0
- ~ Elite Gaesata · techCostBeyond7: None → 0
- ~ Hastatus · techCost: None → 1030
- ~ Hastatus · techCostBeyond4: None → 0
- ~ Hastatus · techCostBeyond7: None → 0
- ~ Hinduism Disciple · techCost: None → 0
- ~ Hinduism Disciple · techCostBeyond4: None → 0
- ~ Hinduism Disciple · techCostBeyond7: None → 0
- + Heavy Chariot · counters: an entry
- ~ Heavy Chariot · techCost: None → 1030
- ~ Heavy Chariot · techCostBeyond4: None → 0
- ~ Heavy Chariot · techCostBeyond7: None → 0
- + Three Man Chariot · counters: an entry
- ~ Three Man Chariot · techCost: None → 2330
- ~ Three Man Chariot · techCostBeyond4: None → 1300
- ~ Three Man Chariot · techCostBeyond7: None → 0
- ~ Hoplite · techCost: None → 1030
- ~ Hoplite · techCostBeyond4: None → 0
- ~ Hoplite · techCostBeyond7: None → 0
- + Horseman · counters: an entry
- ~ Horseman · techCost: None → 1610
- ~ Horseman · techCostBeyond4: None → 1510
- ~ Horseman · techCostBeyond7: None → 1510
- + Horse Archer · counters: an entry
- ~ Horse Archer · techCost: None → 1610
- ~ Horse Archer · techCostBeyond4: None → 1510
- ~ Horse Archer · techCostBeyond7: None → 1510
- + Hunnic Cavalry · counters: an entry
- ~ Hunnic Cavalry · techCost: None → 0
- ~ Hunnic Cavalry · techCostBeyond4: None → 0
- ~ Hunnic Cavalry · techCostBeyond7: None → 0
- + Elite Hunnic Cavalry · counters: an entry
- ~ Elite Hunnic Cavalry · techCost: None → 0
- ~ Elite Hunnic Cavalry · techCostBeyond4: None → 0
- ~ Elite Hunnic Cavalry · techCostBeyond7: None → 0
- ~ Huscarl · techCost: None → 0
- ~ Huscarl · techCostBeyond4: None → 0
- ~ Huscarl · techCostBeyond7: None → 0
- ~ Elite Huscarl · techCost: None → 0
- ~ Elite Huscarl · techCostBeyond4: None → 0
- ~ Elite Huscarl · techCostBeyond7: None → 0
- ~ Javelineer · techCost: None → 0
- ~ Javelineer · techCostBeyond4: None → 0
- ~ Javelineer · techCostBeyond7: None → 0
- ~ Elite Javelineer · techCost: None → 0
- ~ Elite Javelineer · techCostBeyond4: None → 0
- ~ Elite Javelineer · techCostBeyond7: None → 0
- + Javelin Elephant · counters: an entry
- ~ Javelin Elephant · techCost: None → 1030
- ~ Javelin Elephant · techCostBeyond4: None → 0
- ~ Javelin Elephant · techCostBeyond7: None → 0
- ~ Judaism Disciple · techCost: None → 0
- ~ Judaism Disciple · techCostBeyond4: None → 0
- ~ Judaism Disciple · techCostBeyond7: None → 0
- + Kushan Cavalry · counters: an entry
- ~ Kushan Cavalry · techCost: None → 1030
- ~ Kushan Cavalry · techCostBeyond4: None → 0
- ~ Kushan Cavalry · techCostBeyond7: None → 0
- + Kushan Warlord · counters: an entry
- ~ Kushan Warlord · techCost: None → 2330
- ~ Kushan Warlord · techCostBeyond4: None → 1300
- ~ Kushan Warlord · techCostBeyond7: None → 0
- ~ Legionary · techCost: None → 2330
- ~ Legionary · techCostBeyond4: None → 1300
- ~ Legionary · techCostBeyond7: None → 0
- + Libyan Cavalry · counters: an entry
- ~ Libyan Cavalry · techCost: None → 0
- ~ Libyan Cavalry · techCostBeyond4: None → 0
- ~ Libyan Cavalry · techCostBeyond7: None → 0
- + Elite Libyan Cavalry · counters: an entry
- ~ Elite Libyan Cavalry · techCost: None → 0
- ~ Elite Libyan Cavalry · techCostBeyond4: None → 0
- ~ Elite Libyan Cavalry · techCostBeyond7: None → 0
- + Light Chariot · counters: an entry
- ~ Light Chariot · techCost: None → 1030
- ~ Light Chariot · techCostBeyond4: None → 0
- ~ Light Chariot · techCostBeyond7: None → 0
- ~ Longbowman · techCost: None → 3370
- ~ Longbowman · techCostBeyond4: None → 3370
- ~ Longbowman · techCostBeyond7: None → 3370
- ~ Maceman · techCost: None → 1720
- ~ Maceman · techCostBeyond4: None → 1460
- ~ Maceman · techCostBeyond7: None → 1210
- ~ Mangonel · techCost: None → 4930
- ~ Mangonel · techCostBeyond4: None → 3900
- ~ Mangonel · techCostBeyond7: None → 3650
- ~ Manichaeism Disciple · techCost: None → 0
- ~ Manichaeism Disciple · techCostBeyond4: None → 0
- ~ Manichaeism Disciple · techCostBeyond7: None → 0
- ~ Marauder · techCost: None → 0
- ~ Marauder · techCostBeyond4: None → 0
- ~ Marauder · techCostBeyond7: None → 0
- ~ Elite Marauder · techCost: None → 0
- ~ Elite Marauder · techCostBeyond4: None → 0
- ~ Elite Marauder · techCostBeyond7: None → 0
- ~ Medjay Archer · techCost: None → 1030
- ~ Medjay Archer · techCostBeyond4: None → 0
- ~ Medjay Archer · techCostBeyond7: None → 0
- ~ Militia · techCost: None → 0
- ~ Militia · techCostBeyond4: None → 0
- ~ Militia · techCostBeyond7: None → 0
- + Mounted Lancer · counters: an entry
- ~ Mounted Lancer · techCost: None → 2330
- ~ Mounted Lancer · techCostBeyond4: None → 1300
- ~ Mounted Lancer · techCostBeyond7: None → 0
- + Nomad Marauder · counters: an entry
- ~ Nomad Marauder · techCost: None → 0
- ~ Nomad Marauder · techCostBeyond4: None → 0
- ~ Nomad Marauder · techCostBeyond7: None → 0
- + Elite Nomad Marauder · counters: an entry
- ~ Elite Nomad Marauder · techCost: None → 0
- ~ Elite Nomad Marauder · techCostBeyond4: None → 0
- ~ Elite Nomad Marauder · techCostBeyond7: None → 0
- + Nomad Skirmisher · counters: an entry
- ~ Nomad Skirmisher · techCost: None → 0
- ~ Nomad Skirmisher · techCostBeyond4: None → 0
- ~ Nomad Skirmisher · techCostBeyond7: None → 0
- + Elite Nomad Skirmisher · counters: an entry
- ~ Elite Nomad Skirmisher · techCost: None → 0
- ~ Elite Nomad Skirmisher · techCostBeyond4: None → 0
- ~ Elite Nomad Skirmisher · techCostBeyond7: None → 0
- + Nomad Warlord · counters: an entry
- ~ Nomad Warlord · techCost: None → 0
- ~ Nomad Warlord · techCostBeyond4: None → 0
- ~ Nomad Warlord · techCostBeyond7: None → 0
- + Elite Nomad Warlord · counters: an entry
- ~ Elite Nomad Warlord · techCost: None → 0
- ~ Elite Nomad Warlord · techCostBeyond4: None → 0
- ~ Elite Nomad Warlord · techCostBeyond7: None → 0
- ~ Onager · techCost: None → 1170
- ~ Onager · techCostBeyond4: None → 400
- ~ Onager · techCostBeyond7: None → 400
- + Palton Cavalry · counters: an entry
- ~ Palton Cavalry · techCost: None → 1030
- ~ Palton Cavalry · techCostBeyond4: None → 0
- ~ Palton Cavalry · techCostBeyond7: None → 0
- ~ Peltast · techCost: None → 0
- ~ Peltast · techCostBeyond4: None → 0
- ~ Peltast · techCostBeyond7: None → 0
- ~ Elite Peltast · techCost: None → 0
- ~ Elite Peltast · techCostBeyond4: None → 0
- ~ Elite Peltast · techCostBeyond7: None → 0
- ~ Phalangite · techCost: None → 2330
- ~ Phalangite · techCostBeyond4: None → 1300
- ~ Phalangite · techCostBeyond7: None → 0
- ~ Pikeman · techCost: None → 3320
- ~ Pikeman · techCostBeyond4: None → 3060
- ~ Pikeman · techCostBeyond7: None → 2810
- ~ Polybolos · techCost: None → 5480
- ~ Polybolos · techCostBeyond4: None → 4450
- ~ Polybolos · techCostBeyond7: None → 4200
- ~ Scout · techCost: None → 0
- ~ Scout · techCostBeyond4: None → 0
- ~ Scout · techCostBeyond7: None → 0
- ~ Explorer · techCost: None → 0
- ~ Explorer · techCostBeyond4: None → 0
- ~ Explorer · techCostBeyond7: None → 0
- ~ Settler · techCost: None → 0
- ~ Settler · techCostBeyond4: None → 0
- ~ Settler · techCostBeyond7: None → 0
- ~ Shotelai · techCost: None → 2330
- ~ Shotelai · techCostBeyond4: None → 1300
- ~ Shotelai · techCostBeyond7: None → 0
- ~ Siege Tower · techCost: None → 2330
- ~ Siege Tower · techCostBeyond4: None → 1300
- ~ Siege Tower · techCostBeyond7: None → 0
- ~ Skirmisher · techCost: None → 0
- ~ Skirmisher · techCostBeyond4: None → 0
- ~ Skirmisher · techCostBeyond7: None → 0
- ~ Elite Skirmisher · techCost: None → 0
- ~ Elite Skirmisher · techCostBeyond4: None → 0
- ~ Elite Skirmisher · techCostBeyond7: None → 0
- ~ Slinger · techCost: None → 100
- ~ Slinger · techCostBeyond4: None → 100
- ~ Slinger · techCostBeyond7: None → 100
- ~ Spearman · techCost: None → 510
- ~ Spearman · techCostBeyond4: None → 250
- ~ Spearman · techCostBeyond7: None → 0
- + Steppe Rider · counters: an entry
- ~ Steppe Rider · techCost: None → 0
- ~ Steppe Rider · techCostBeyond4: None → 0
- ~ Steppe Rider · techCostBeyond7: None → 0
- ~ Swordsman · techCost: None → 5330
- ~ Swordsman · techCostBeyond4: None → 5070
- ~ Swordsman · techCostBeyond7: None → 4820
- ~ Trireme · techCost: None → 1720
- ~ Trireme · techCostBeyond4: None → 1200
- ~ Trireme · techCostBeyond7: None → 950
- + Turreted Elephant · counters: an entry
- ~ Turreted Elephant · techCost: None → 2330
- ~ Turreted Elephant · techCostBeyond4: None → 1300
- ~ Turreted Elephant · techCostBeyond7: None → 0
- ~ Warlord · techCost: None → 0
- ~ Warlord · techCostBeyond4: None → 0
- ~ Warlord · techCostBeyond7: None → 0
- ~ Elite Warlord · techCost: None → 0
- ~ Elite Warlord · techCostBeyond4: None → 0
- ~ Elite Warlord · techCostBeyond7: None → 0
- ~ Warrior · techCost: None → 100
- ~ Warrior · techCostBeyond4: None → 0
- ~ Warrior · techCostBeyond7: None → 0
- + War Elephant · counters: an entry
- ~ War Elephant · techCost: None → 910
- ~ War Elephant · techCostBeyond4: None → 910
- ~ War Elephant · techCostBeyond7: None → 910
- ~ Worker · techCost: None → 0
- ~ Worker · techCostBeyond4: None → 0
- ~ Worker · techCostBeyond7: None → 0
- ~ Zoroastrianism Disciple · techCost: None → 0
- ~ Zoroastrianism Disciple · techCostBeyond4: None → 0
- ~ Zoroastrianism Disciple · techCostBeyond7: None → 0
- wonders
- ~ The Acropolis · events: None → The Acropolis
- ~ Al Khazneh · events: None →
- ~ The Apadana · events: None → View from the Throne
- ~ The Circus Maximus · events: None → The Circus Maximus
- ~ The Colosseum · events: None →
- ~ The Colossus · events: None → The Colossus
- ~ The Cothon · events: None →
- ~ The Ziggurat · events: None → The Ziggurat
- ~ The Hagia Sophia · events: None → Hagia Sophia
- ~ The Hanging Gardens · events: None → The Hanging Gardens
- ~ The Heliopolis · events: None →
- ~ The Chittorgarh · events: None →
- ~ The Ishtar Gate · events: None → The Ishtar Gate
- ~ The Jebel Barkal · events: None →
- ~ The Jerwan Aqueduct · events: None →
- ~ The Lighthouse · events: None → The Lighthouse
- ~ The Mausoleum · events: None → The Mausoleum
- ~ The Monumental Buddhas · events: None →
- ~ The Musaeum · events: None → The Musaeum
- ~ The Necropolis · events: None →
- ~ The Oracle · events: None → The Oracle, The Oracle
- ~ The Pantheon · events: None → The Pantheon
- ~ The Pyramids · events: None → The Pyramids
- ~ The Royal Library · events: None →
- ~ The Great Stupa · events: None →
- ~ The Mahavihara · events: None →
- ~ The Via Recta Souk · events: None →
- ~ The Yazilikaya · events: None →
- world religion buildings
Derived by diffing this patch's generated data against the previous patch's — so it reflects game-XML changes, not reference-site tooling. Engine, AI and UI changes leave no XML trace and won't appear here.