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Patch notes

3 patches

Mohawk's official build notes for each release — mirrored and auto-linked. Under each note we surface the exact change our reference detected in the game's XML when it re-synced the patch, and list any data changes the notes don't mention.

1.0.84365 August 5, 2026 Steam build 24569266

Headline changes

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
    • + jobs Ambassador · traitPrereqs: Schemer
    • + jobs Chancellor · traitPrereqs: Schemer
  • Added new City Site Number Game option choice - 6 per player
  • Added new player UI option 'High contrast Player Colors'

🎯Design

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
    • + jobs Ambassador · traitPrereqs: Schemer
    • + jobs Chancellor · traitPrereqs: Schemer
  • Priest specialists increase Happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)
    • ~ traits traits · status: Priest updated
  • Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
  • In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
  • Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
  • Luxury resources are now more common on randomly generated maps
  • The more expensive (350+ Science cost) Courtier bonus card techs give two Courtiers instead of one
    • ~ traits traits · status: Reluctant Courtier updated
  • Changed Tribe unit cooldown behavior to be consistent with player units
    • ~ traits traits · status: Among a Tribe updated
  • Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
    • ~ traits traits · status: Among a Tribe updated
  • Tribe units cooldowns are processed (reduced) before unit movement, not after
    • ~ traits traits · status: Among a Tribe updated
  • Tribe units Stun cooldown becomes Attacked cooldown on turn end
    • ~ traits traits · status: Among a Tribe updated
  • Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned
  • Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
    • ~ traits traits · status: Clergy Buddhism updated
  • Removed repair improvements ambitions
  • In the Barbarian Horde scenario, the Huns are no longer organized
  • Carved Ivory (Aksum) is now a Precious Resource Wrath of Gods
    • ~ nations Aksum · uniqueImprovements: Stele updated
    • + projects Carved Ivory · effects: Unlocks Precious Resource
  • Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met Empires of the Indus
  • Added missing event for completing the Buddhist holy site Empires of the Indus
    • ~ traits traits · item: Buddhist Relic updated

⚙️Programming

  • Improved AI character selection for governors and generals
  • Added tech path history to saves. Not shown in-Game, for use by community save analyzers

🖥UI

  • Added new City Site Number Game option choice - 6 per player
  • Added new player UI option 'High contrast Player Colors'
  • Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
  • Added All Player filter to Map Search
  • Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
  • Updated Luxuries concept/link text to list all luxuries dynamically
    • concepts concepts · concepts: Luxuries
  • Added succession to Upgrade Character text
  • Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'
  • Text localization updates
  • Repair recommendation no longer always assumes buying goods, instead depends on ALT
  • Modifier signs for negative yields are no longer reversed
  • Increased visibility of attack range outline for ranged units
  • Added Urban to map pin options
  • Luxury/source helptext improvements
  • Updated Discord channel helptext on MP join screen
  • Added Disable SRP Batcher troubleshooting option

🐛Bugs Fixed

  • Fixed missing holy city icons on city widget
  • Fixed screen visibility lag after history screen has been opened
  • Fixed MP serialization errors that result in ghost units and repeated animations
  • Fixed event kills not advancing/routing when they should
  • Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
  • Fixed consistency for yield help text with negative multipliers
  • Fixed team color on Mine
  • Fixed repair recommendations always showing as dimmed
  • Fixed tooltips remaining frozen when switching screens
  • Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
  • Fixed event cycling while bonus placement is active
  • Fixed popup processing after surrendering
  • Japanese text localization fixes
  • Fixed Korean decimal & thousands separator
  • Fixed Game of the Week mapscript potentially differing depending on owned DLC
  • Fixed terrain sometimes not updating after closing timeline
  • Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
  • Fixed AZERTY keyboard shortcut issues
  • Fixed Map Search player/tribe filter
  • Fixed Precious Resource help text
    • + projects Carved Ivory · effects: Unlocks Precious Resource
  • Fixed tribe killing goal getting invalidated too early in some cases
  • Fixed duplicate floating text in some cases
  • Fixed Buy Yields text on Road ping tooltip
  • Fixed resource overlay and harvested icons overlaying each other when both are present
  • Fixed unit widget healthbars rendering behind resource overlay
  • Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)
  • Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
    • ~ traits traits · status: Among a Tribe updated
  • Fixed possible portrait duplication in Rise of Carthage Game One scenario
  • Fixed score list for The Hill scenario
  • Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water Wrath of Gods
  • Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic Wrath of Gods
  • Fixed some missing source improvement / project lists (affects mods)
  • Fixed UI fragment modding with Remove tags
  • Text and event fixes

🔎Other detected changes in the game data, not mentioned in the official notes

  • ambitions
    • ~ ambitions · groups: Diplomacy updated
    • ~ ambitions · groups: Spreading a Specific Religion updated
    • ambitions · groups: Repairs
    • ~ ambitions · ambitionGoals: 374 → 372
    • ~ ambitions · totalGoals: 402 → 400
  • concepts
    • + concepts · skipped: CONCEPT LUXURY
    • ~ concepts · skippedCount: 13 → 14
    • ~ concepts · total: 135 → 134
    • ~ concepts · concepts: Tribal Invasion updated
  • council
    • ~ council · seats: Ambassador updated
    • ~ council · seats: Chancellor updated
  • diplomacy
    • ~ diplomacy · scaleBands: None → 15
    • ~ diplomacy · scales: None → an entry
  • events
    • + Buildings · new entry
    • + Family · new entry
    • + Projects · new entry
    • + Wonders · new entry
    • ~ Expeditions · events: Creatures of the Coast updated
    • ~ Expeditions · events: Eyes of Green updated
    • ~ Ruins · events: Buried Treasure updated
    • ~ Ruins · events: Community updated
    • ~ Ruins · events: Made to Measure updated
    • ~ Ruins · events: The Seal of a Bull updated
    • ~ Ruins · events: Weary Marauders updated
    • ~ Ruins · events: Where an Oar has No Name updated
    • + Ruins · events: Ancient Puzzle
    • Ruins · events: Ruin Rising Scholarship
    • Ruins · events: Ruin Rising Scholarship Delayed
  • missions
    • ~ High Synod · eventGroups: an entry updated
    • ~ Infiltrate Nation · eventGroups: an entry updated
    • ~ Insurrection · eventGroups: an entry updated
    • ~ Rally Troops · eventGroups: an entry updated
    • ~ Slander Nation · eventGroups: an entry updated
  • nations
    • ~ Kush · uniqueImprovements: Kushite Pyramids updated
  • shrines
    • ~ shrines · build: None → an entry
    • ~ shrines · groups: Fire updated
    • ~ shrines · groups: Healing updated
    • ~ shrines · groups: Hearth updated
    • ~ shrines · groups: Hunting updated
    • ~ shrines · groups: Kingship updated
    • ~ shrines · groups: Love updated
    • ~ shrines · groups: Sun updated
    • ~ shrines · groups: Underworld updated
    • ~ shrines · groups: War updated
    • ~ shrines · groups: Water updated
    • ~ shrines · groups: Wisdom updated
    • ~ shrines · shrines: Amani updated
    • ~ shrines · shrines: Anahita updated
    • ~ shrines · shrines: Apedemek updated
    • ~ shrines · shrines: Ardaksho updated
    • ~ shrines · shrines: Arinnitti updated
    • ~ shrines · shrines: Ashur updated
    • ~ shrines · shrines: Astar updated
    • ~ shrines · shrines: Atar updated
    • ~ shrines · shrines: Athena updated
    • ~ shrines · shrines: Baal Hammon updated
    • ~ shrines · shrines: Beher updated
    • ~ shrines · shrines: Bellona updated
    • ~ shrines · shrines: Ceres updated
    • ~ shrines · shrines: Ereshkigal updated
    • ~ shrines · shrines: Eshmun updated
    • ~ shrines · shrines: Feronia updated
    • ~ shrines · shrines: Hades updated
    • ~ shrines · shrines: Halki updated
    • ~ shrines · shrines: Hvar Khshaita updated
    • ~ shrines · shrines: Indra updated
    • ~ shrines · shrines: Ishtar updated
    • ~ shrines · shrines: Isis updated
    • ~ shrines · shrines: Kamrusepa updated
    • ~ shrines · shrines: Mahrem updated
    • ~ shrines · shrines: Marduk updated
    • ~ shrines · shrines: Mayon updated
    • ~ shrines · shrines: Medr updated
    • ~ shrines · shrines: Melqart updated
    • ~ shrines · shrines: Melul updated
    • ~ shrines · shrines: Mithra updated
    • ~ shrines · shrines: Murugan updated
    • ~ shrines · shrines: Nabu updated
    • ~ shrines · shrines: Nana updated
    • ~ shrines · shrines: Neith updated
    • ~ shrines · shrines: Ninurta updated
    • ~ shrines · shrines: Nuska updated
    • ~ shrines · shrines: Oesho updated
    • ~ shrines · shrines: Orlagno updated
    • ~ shrines · shrines: Osiris updated
    • ~ shrines · shrines: Poseidon updated
    • ~ shrines · shrines: Ra updated
    • ~ shrines · shrines: Sabomakal updated
    • ~ shrines · shrines: Serapis updated
    • ~ shrines · shrines: Shamash updated
    • ~ shrines · shrines: Sol updated
    • ~ shrines · shrines: Surya updated
    • ~ shrines · shrines: Tanit updated
    • ~ shrines · shrines: Tarhun updated
    • ~ shrines · shrines: The Maruts updated
    • ~ shrines · shrines: Tirumal updated
    • ~ shrines · shrines: Varuna updated
    • ~ shrines · shrines: Yama updated
    • ~ shrines · shrines: Zeus updated
  • specialists
    • ~ Apprentice Bishop · religionOpinion: 1 → 3
    • ~ Master Bishop · religionOpinion: 2 → 6
    • ~ Elder Bishop · religionOpinion: 3 → 9
    • ~ Apprentice Priest · religionOpinion: 1 → 2
    • ~ Master Priest · religionOpinion: 2 → 4
    • ~ Master Priest · yieldsMain: 1.5 Happiness → 2 Happiness
    • ~ Elder Priest · religionOpinion: 3 → 6
    • ~ Elder Priest · yieldsMain: 2 Happiness → 3 Happiness
  • stat-scaling
    • ~ stat-scaling · agentCalc: None → an entry
    • ~ stat-scaling · stats: Charisma updated
    • ~ stat-scaling · stats: Courage updated
    • ~ stat-scaling · stats: Discipline updated
    • ~ stat-scaling · stats: Wisdom updated
  • study events
    • ~ Oath to Melqart · options: EVENTOPTION OATH TO MELQART OPTION 0 updated
    • ~ Dire Warning · options: EVENTOPTION STUDY DIRE WARNING YES updated
    • ~ Excellent Student · options: EVENTOPTION STUDY EXCELLENT STUDENT OPTION 0 updated
    • ~ Excellent Student · options: EVENTOPTION STUDY EXCELLENT STUDENT OPTION 1 updated
    • ~ Golden Voice · options: EVENTOPTION STUDY GOLDEN VOICE OPTION 0 updated
    • ~ Golden Voice · options: EVENTOPTION STUDY GOLDEN VOICE OPTION 1 updated
    • ~ Inspired by Acropolis of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Apadana of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired By Nature · options: EVENTOPTION NATURE INSPIRATION updated
    • ~ Inspired by Holy Site Christianity of [city] · options: EVENTOPTION RELIGION WONDER INSPIRATION updated
    • ~ Inspired by Circus Maximus of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Colossus of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Great Ziggurat of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Hagia Sophia of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Hanging Gardens of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Ishtar Gate of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Holy Site Judaism of [city] · options: EVENTOPTION RELIGION WONDER INSPIRATION updated
    • ~ Inspired by Lighthouse of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Holy Site Manichaeism of [city] · options: EVENTOPTION RELIGION WONDER INSPIRATION updated
    • ~ Inspired by Mausoleum of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Musaeum of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Necropolis of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Oracle of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Pantheon of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Pyramids of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Via Recta Souk of [city] · options: EVENTOPTION WONDER INSPIRATION updated
    • ~ Inspired by Holy Site Zoroastrianism of [city] · options: EVENTOPTION RELIGION WONDER INSPIRATION updated
    • ~ Master Oration · options: EVENTOPTION STUDY MASTER ORATION OPTION 0 updated
    • ~ Master Oration · options: EVENTOPTION STUDY MASTER ORATION OPTION 1 updated
    • ~ Master Oration · options: EVENTOPTION STUDY MASTER ORATION OPTION 2 updated
    • ~ A Time of War · options: EVENTOPTION STUDY TIME OF WAR 0 updated
    • ~ Wilderness Survival · options: EVENTOPTION STUDY WILDERNESS SURVIVAL OPTION 0 updated
    • ~ Wilderness Survival · options: EVENTOPTION STUDY WILDERNESS SURVIVAL OPTION 1 updated
  • subjects
    • ~ subjects · subjects: City Us updated
    • ~ subjects · subjects: Player Us updated
  • traits
    • ~ traits · affliction: Ambushed by Rebels updated
    • ~ traits · affliction: Blinded updated
    • ~ traits · affliction: Crippled updated
    • ~ traits · affliction: Ill updated
    • ~ traits · affliction: Incubated updated
    • ~ traits · affliction: Infected updated
    • ~ traits · affliction: Poisoned updated
    • ~ traits · affliction: Scarred updated
    • ~ traits · affliction: Severely Ill updated
    • ~ traits · affliction: Severely Wounded updated
    • ~ traits · affliction: Wounded updated
    • ~ traits · archetype: Builder updated
    • ~ traits · archetype: Commander updated
    • ~ traits · archetype: Diplomat updated
    • ~ traits · archetype: Hero updated
    • ~ traits · archetype: Judge updated
    • ~ traits · archetype: Orator updated
    • ~ traits · archetype: Schemer updated
    • ~ traits · archetype: Scholar updated
    • ~ traits · archetype: Tactician updated
    • ~ traits · archetype: Zealot updated
    • ~ traits · item: Armor of the Hero updated
    • ~ traits · item: Banner of Loyalty updated
    • ~ traits · item: Banner of Unity updated
    • ~ traits · item: Battle Diary updated
    • ~ traits · item: Bone Dice updated
    • ~ traits · item: Book of Secrets updated
    • ~ traits · item: Bow of Plenty updated
    • ~ traits · item: Bulwark Cuirass updated
    • ~ traits · item: Crown of the Just updated
    • ~ traits · item: Crown of the Unjust updated
    • ~ traits · item: Fickle Band updated
    • ~ traits · item: Fool's Ring updated
    • ~ traits · item: Harvest Crown updated
    • ~ traits · item: Item Board Game updated
    • ~ traits · item: Item Royal Seal updated
    • ~ traits · item: Item Skull Cup updated
    • ~ traits · item: Item Star Chart updated
    • ~ traits · item: Keepsake updated
    • ~ traits · item: Locked Fertility Amulet updated
    • ~ traits · item: Monkey Paw updated
    • ~ traits · item: Mysterious Sword updated
    • ~ traits · item: Open Fertility Amulet updated
    • ~ traits · item: Ornate Mirror updated
    • ~ traits · item: Planter's Cloak updated
    • ~ traits · item: Pschent Double Crown updated
    • ~ traits · item: Recurve Bow updated
    • ~ traits · item: Regalia of the Conqueror updated
    • ~ traits · item: Silvered Clasp updated
    • ~ traits · item: Sword of the Gods updated
    • ~ traits · item: The Butcher's Mask updated
    • ~ traits · item: The Cornerstone updated
    • ~ traits · item: The Jester's Mask updated
    • ~ traits · item: The Woodsman's Mask updated
    • ~ traits · item: Unyielding Banner updated
    • ~ traits · status: A Rising Star updated
    • ~ traits · status: Abandoned to the Elements updated
    • ~ traits · status: Abdicated updated
    • ~ traits · status: Adopted updated
    • ~ traits · status: Amarna Reformer updated
    • ~ traits · status: Archon updated
    • ~ traits · status: Artist updated
    • ~ traits · status: Ascetic updated
    • ~ traits · status: Astronomer updated
    • ~ traits · status: Bardiya Gaumata updated
    • ~ traits · status: Barracks Instructor updated
    • ~ traits · status: Bastard updated
    • ~ traits · status: Betrothed updated
    • ~ traits · status: Bird Owner updated
    • ~ traits · status: Bisexual updated
    • ~ traits · status: Blessed updated
    • ~ traits · status: Captured updated
    • ~ traits · status: Chariot Master updated
    • ~ traits · status: Chaste updated
    • ~ traits · status: Claimant updated
    • ~ traits · status: Claimed updated
    • ~ traits · status: Clergy Hinduism updated
    • ~ traits · status: Commander of the BorderLands updated
    • ~ traits · status: Commander of the Royal Guard updated
    • ~ traits · status: Commerce Student updated
    • ~ traits · status: Connection Tactical Advantage updated
    • ~ traits · status: Cursed updated
    • ~ traits · status: Cyaxares Leader updated
    • ~ traits · status: Darius Leader updated
    • ~ traits · status: Deserter updated
    • ~ traits · status: Despised Dictator updated
    • ~ traits · status: Distant Claimant updated
    • ~ traits · status: Divine updated
    • ~ traits · status: Dog Owner updated
    • ~ traits · status: Doomed updated
    • ~ traits · status: Drought Stricken updated
    • ~ traits · status: Elect updated
    • ~ traits · status: Elephant Owner updated
    • ~ traits · status: Eloped updated
    • ~ traits · status: Envoy updated
    • ~ traits · status: Envoy to the Huns updated
    • ~ traits · status: Evangelist updated
    • ~ traits · status: Excluded from Succession updated
    • ~ traits · status: Exiled updated
    • ~ traits · status: Exotic updated
    • ~ traits · status: Family Excluded from Succession updated
    • ~ traits · status: Fated to Die updated
    • ~ traits · status: First Citizen updated
    • ~ traits · status: Former Regent updated
    • ~ traits · status: Fugitive updated
    • ~ traits · status: Gay updated
    • ~ traits · status: God's Consort updated
    • ~ traits · status: Great Ancestor updated
    • ~ traits · status: Hanno Ii Leader updated
    • ~ traits · status: Hanno Navigator Leader updated
    • ~ traits · status: Hantili Leader updated
    • ~ traits · status: Hated Dictator updated
    • ~ traits · status: Horse updated
    • ~ traits · status: Imprisoned updated
    • ~ traits · status: Indomitable updated
    • ~ traits · status: Insane updated
    • ~ traits · status: King of Kings updated
    • ~ traits · status: King of Tyre updated
    • ~ traits · status: Kohen updated
    • ~ traits · status: Legitimized updated
    • ~ traits · status: Living a Quiet Life updated
    • ~ traits · status: Long Lived updated
    • ~ traits · status: Magic Practitioner updated
    • ~ traits · status: Magus updated
    • ~ traits · status: Mahout updated
    • ~ traits · status: Martyr updated
    • ~ traits · status: Master Strategist updated
    • ~ traits · status: Miserable updated
    • ~ traits · status: Missing updated
    • ~ traits · status: Mithraic Initiate updated
    • ~ traits · status: Mithraic Leader updated
    • ~ traits · status: Monkey Assassin Owner updated
    • ~ traits · status: Monumental Effort updated
    • ~ traits · status: Mourning updated
    • ~ traits · status: Music Lover updated
    • ~ traits · status: Mysteries Initiate updated
    • ~ traits · status: Mysteries Leader updated
    • ~ traits · status: Naval Detractor updated
    • ~ traits · status: Neoplatonist updated
    • ~ traits · status: Not Inclined to Marry updated
    • ~ traits · status: Oathbound (Avenger) updated
    • ~ traits · status: Oathbound (Rebuilder) updated
    • ~ traits · status: On Pilgrimage updated
    • ~ traits · status: Ostanes updated
    • ~ traits · status: Pacifist updated
    • ~ traits · status: Paranoid updated
    • ~ traits · status: Peaceful Expansionist updated
    • ~ traits · status: Pet Fish Owner updated
    • ~ traits · status: Pet Monkey Owner updated
    • ~ traits · status: Philosophy Student updated
    • ~ traits · status: Pilgrim updated
    • ~ traits · status: Poet updated
    • ~ traits · status: Political Ward updated
    • ~ traits · status: Politics Student updated
    • ~ traits · status: Power Hungry updated
    • ~ traits · status: Pregnant updated
    • ~ traits · status: Presbyter updated
    • ~ traits · status: Prophet updated
    • ~ traits · status: Puduhepa Leader updated
    • ~ traits · status: Rebel Slave updated
    • ~ traits · status: Regent updated
    • ~ traits · status: Religion Founder updated
    • ~ traits · status: Religious Fervor updated
    • ~ traits · status: Retired General updated
    • ~ traits · status: Returning Home updated
    • ~ traits · status: Rightful Heir updated
    • ~ traits · status: Rival Claimant updated
    • ~ traits · status: Saint updated
    • ~ traits · status: Saoshyant updated
    • ~ traits · status: Savior of the Throne updated
    • ~ traits · status: Shapur Leader updated
    • ~ traits · status: Slighted updated
    • ~ traits · status: Soldier updated
    • ~ traits · status: Special Ambassador updated
    • ~ traits · status: Steward of the Land updated
    • ~ traits · status: Stressed updated
    • ~ traits · status: Subjugator updated
    • ~ traits · status: Tactics Student updated
    • ~ traits · status: The Uncrowned King updated
    • ~ traits · status: Trade Venture updated
    • ~ traits · status: Traveling Afar updated
    • ~ traits · status: Unavailable updated
    • ~ traits · status: Under Asylum updated
    • ~ traits · status: Unpopular updated
    • ~ traits · status: Usurper updated
    • ~ traits · status: Velir updated
    • ~ traits · status: Vindicated updated
    • ~ traits · strength: Affable updated
    • ~ traits · strength: Ambitious updated
    • ~ traits · strength: Ambusher updated
    • ~ traits · strength: Anagami updated
    • ~ traits · strength: Arahant updated
    • ~ traits · strength: Besieger updated
    • ~ traits · strength: Bloodthirsty updated
    • ~ traits · strength: Bold updated
    • ~ traits · strength: Brave updated
    • ~ traits · strength: Calculating updated
    • ~ traits · strength: Carpenter updated
    • ~ traits · strength: Coastal Warlord updated
    • ~ traits · strength: Coin Minter updated
    • ~ traits · strength: Compassionate updated
    • ~ traits · strength: Cultivator updated
    • ~ traits · strength: Cunning updated
    • ~ traits · strength: Delver updated
    • ~ traits · strength: Diligent updated
    • ~ traits · strength: Diplomatic updated
    • ~ traits · strength: Educated updated
    • ~ traits · strength: Eloquent updated
    • ~ traits · strength: Engineer updated
    • ~ traits · strength: Equestrian updated
    • ~ traits · strength: Expansionist updated
    • ~ traits · strength: Famous updated
    • ~ traits · strength: Feint Attacker updated
    • ~ traits · strength: Fervent updated
    • ~ traits · strength: Fierce updated
    • ~ traits · strength: Frugal updated
    • ~ traits · strength: Gracious updated
    • ~ traits · strength: Gupta Princess updated
    • ~ traits · strength: Hannibal Leader updated
    • ~ traits · strength: Heckler updated
    • ~ traits · strength: Herbalist updated
    • ~ traits · strength: Highlander updated
    • ~ traits · strength: Horsebane updated
    • ~ traits · strength: Humble updated
    • ~ traits · strength: Inspiring updated
    • ~ traits · strength: Intelligent updated
    • ~ traits · strength: Kingmaker updated
    • ~ traits · strength: Legendary updated
    • ~ traits · strength: Loyal updated
    • ~ traits · strength: Nanda updated
    • ~ traits · strength: Naturalist updated
    • ~ traits · strength: Nomadic updated
    • ~ traits · strength: Pathfinder updated
    • ~ traits · strength: Pious updated
    • ~ traits · strength: Prosperous updated
    • ~ traits · strength: Pursuer updated
    • ~ traits · strength: Ranger updated
    • ~ traits · strength: Refined updated
    • ~ traits · strength: Relentless updated
    • ~ traits · strength: Religious Patron updated
    • ~ traits · strength: Revered updated
    • ~ traits · strength: Righteous updated
    • ~ traits · strength: Ritualistic updated
    • ~ traits · strength: Robust updated
    • ~ traits · strength: Romantic updated
    • ~ traits · strength: Sakadagami updated
    • ~ traits · strength: Shieldbearer updated
    • ~ traits · strength: Silk Road Trader updated
    • ~ traits · strength: Sotapanna updated
    • ~ traits · strength: Steadfast updated
    • ~ traits · strength: Strict updated
    • ~ traits · strength: Swift updated
    • ~ traits · strength: Third Founder updated
    • ~ traits · strength: Tough updated
    • ~ traits · strength: Tracker updated
    • ~ traits · strength: Trusted updated
    • ~ traits · strength: Vigilant updated
    • ~ traits · strength: Warlike updated
    • ~ traits · strength: Witty updated
    • ~ traits · weakness: Bitter updated
    • ~ traits · weakness: Corrupt updated
    • ~ traits · weakness: Cruel updated
    • ~ traits · weakness: Debauched updated
    • ~ traits · weakness: Deceitful updated
    • ~ traits · weakness: Dictator updated
    • ~ traits · weakness: Drunk updated
    • ~ traits · weakness: Extravagant updated
    • ~ traits · weakness: Foolish updated
    • ~ traits · weakness: Greedy updated
    • ~ traits · weakness: Impious updated
    • ~ traits · weakness: Impulsive updated
    • ~ traits · weakness: Inexperienced updated
    • ~ traits · weakness: Infamous updated
    • ~ traits · weakness: Intolerant updated
    • ~ traits · weakness: Proud updated
    • ~ traits · weakness: Ruthless updated
    • ~ traits · weakness: Sickly updated
    • ~ traits · weakness: Slothful updated
    • ~ traits · weakness: Spoiled updated
    • ~ traits · weakness: Superstitious updated
    • ~ traits · weakness: Timid updated
    • ~ traits · weakness: Uncouth updated
    • ~ traits · weakness: Wanton updated
  • units
  • wonders
  • world religion buildings
    • ~ world_religion_buildings · rows: Cathedral updated
    • ~ world_religion_buildings · rows: Holy Site updated
    • ~ world_religion_buildings · rows: Monastery updated
    • ~ world_religion_buildings · rows: Temple updated

Derived by diffing this patch's generated data against the previous patch's — so it reflects game-XML changes, not reference-site tooling. Engine, AI and UI changes leave no XML trace and won't appear here.

1.0.84044 July 1, 2026 Steam build 24000570

Headline changes

  • Changes to Religion founding requirements
    • ~ concepts concepts · concepts: World Religion updated
  • Improvements to Influence Mission events with negative outcomes
    • ~ missions Influence · eventGroups: an entry updated
  • Fixed memory leak

🎯Design

  • Christianity no longer has a tech requirement
    • ~ theologies theologies · religions: Christianity updated
  • Manichaeism requires Metaphysics instead of Monasticism
    • ~ theologies theologies · religions: Manichaeism updated
  • Tweaked Influence Mission events with negative outcomes to be better or rarer
    • ~ missions Influence · eventGroups: an entry updated
  • Tile buying costs increase slightly slower and more discretely
  • Minor Cities now count as urban improvements (relevant for ambitions)
  • Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns Wrath of Gods
    • ~ occurrences occurrences · calamityFamilies: Drought updated
  • DOTA mapscript now has a path width option Empires of the Indus
  • DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added Empires of the Indus

⚙️Programming

  • Fixed memory leak caused by renderer per-frame allocations
  • AI avoids building non-Settler Growth units from cities that have zero citizens

🖥UI

  • Landmark discovery notification added even if popup is shown
  • When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
  • Updated law prerequisite event helptext to be clearer
  • Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. Camp effect from the Butcher's Mask
  • Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
  • Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
  • Tribal Invasion bonus & concept helptext now mention that war will be declared as well
  • Improvement pings are cleared when making tiles urban
  • Points to victory no longer shown when points victory is inactive

🐛Bugs Fixed

  • Fixed Huns appearing near player starts
  • Fixed units without harvest animations playing broken animations when cutting trees
  • Fixed observer mode visibility after observed player surrender
  • Fixed event predicates failing in Japanese and Chinese due to use of localized commas
  • Fixed bug where wrong city is sometimes selected in bonuses
  • Fixed lighting regression for standard shader
  • Fixed dune display on Sand Hill tiles
  • Fixed Hovel Ruins floor rendering incorrectly
  • Fixed black circle in city widget religion list
  • Fixed tech tree button behavior
  • Fixed unit occlusion issues with city widget religion icons
  • Fixed map editor null reference errors
  • Fixed governor rating-affected yield showing wrong value if Nets yield is negative
  • Fixed some color issues on events with 'not' requirements
  • Fixed some help text for improvements in team territory
  • Fixed settings indicating mirror map when that option is invalid for the map script
  • Fixed FFA achievement triggering with 2 players
  • Fixed Ruthless AI not taking Time Victory condition into account
  • Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
  • Fixed volcano occurrence not showing when it first appears in MP games Wrath of Gods
  • Fixed Buddhist Disciple and Hindu Brahmin vision ranges Empires of the Indus
  • Fixed invalid resource tiles on Indus Valley Duel premade map Empires of the Indus
  • AI fixes
  • Text and event fixes

🔎Other detected changes in the game data, not mentioned in the official notes

  • ambitions
    • ~ ambitions · groups: Kill Counts updated
  • concepts
    • ~ concepts · concepts: Cutthroat AI Tactics updated
  • mission-catalog
    • ~ Vassalize Tribe · description: → Force a weaker Tribe into a Alliance Tribe.
  • occurrences
    • ~ occurrences · calamityFamilies: Plague updated
  • subjects
    • ~ subjects · subjects: Charming updated
    • ~ subjects · subjects: Cursed updated
    • ~ subjects · subjects: Heir Us updated
    • ~ subjects · subjects: High Charisma updated
    • ~ subjects · subjects: Influenced By You updated
    • ~ subjects · subjects: Leader Them updated
    • ~ subjects · subjects: Max Angry updated
    • ~ subjects · subjects: Max Cautious updated
    • ~ subjects · subjects: Max Upset updated
    • ~ subjects · subjects: Owes Favor To Leader Hidden updated
    • ~ subjects · subjects: Some Charisma updated
    • ~ subjects · subjects: Spouse Of Leader Us updated
    • ~ subjects · subjects: Tile updated
    • ~ subjects · subjects: Tile Unclaimed updated
  • traits
    • ~ traits · status: Not Inclined to Marry updated
  • units

Derived by diffing this patch's generated data against the previous patch's — so it reflects game-XML changes, not reference-site tooling. Engine, AI and UI changes leave no XML trace and won't appear here.

1.0.83788 June 3, 2026 Steam build 23549150

🎯Design

  • 2nd tier tech costs increased to 160 (from 150)
    • ~ technologies Aristocracy · cost: 150 → 160
    • ~ technologies Drama · cost: 150 → 160
    • ~ technologies Husbandry · cost: 150 → 160
    • ~ technologies Labor Force · cost: 150 → 160
    • ~ technologies Military Drill · cost: 150 → 160
    • ~ technologies Polis · cost: 150 → 160
    • ~ technologies Rhetoric · cost: 150 → 160
  • Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)
  • Improvement Wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)
    • ~ rural improvements Harbor · cost: 60 Wood → 40 Wood
    • ~ urban improvements Market · cost: 80 Wood → 60 Wood
    • ~ urban improvements Grocer · cost: 100 Wood → 80 Wood
    • ~ urban improvements Fair · cost: 120 Wood → 100 Wood
  • Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements
  • Rebels no longer attack your teammates, unless there is nothing better for them to do
  • Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible
  • Critical hit chance is now rolled only at the beginning of the turn or after an attack
  • Initial leader death immunity changed to 30 turns on Lengthy Mortality and 10 turns on Realistic Mortality (from always being 20 turns)
  • Moved some AI functionality from Ruthless AI to Competitive AI Aggression Level: Stealing Cities and Sites being attacked by other players, shorter grace period before building Wonders, founding Religions or claiming vacant City Sites near other players, not accepting Truce when about to capture a City
  • Ruthless AI now just gives opinion penalty towards the player when they are close to victory or in a strong alliance
  • Reduced frequency of 1-tile-wide inland mountain passes, most are now increased to a width of 2
  • Tight turn style now prevents all actions with military units when not your turn (instead of just preventing attack and movement)
  • Invested tech progress is reimbursed when a player receives the tech for free
  • Eagle Eye promotion now available to range 1 units that don't have a fixed range (Persian Unique Units)
  • Builder workers can no longer stack inside a teammates territory
  • Removed citizen loss from base-Game Plague Wrath of Gods
    • ~ occurrences occurrences · calamityFamilies: Plague updated
  • Removed marsh tiles from DOTA maps Empires of the Indus
  • Jungle can no longer be cut outside of city territory Empires of the Indus
    • ~ events Ruins · events: The Jungle Depths updated
  • Lumbermill on Ebony give as much Wood as they do on trees Empires of the Indus
    • ~ resources Ebony · replacesBase: True → False
  • Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps Empires of the Indus
  • Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type Empires of the Indus
  • Tamilakam Supremacy change now gives XP to the new leader and makes them Royal Empires of the Indus
  • The number of Rebels for avoiding a change in Supremacy now depends on Culture level of family seat Empires of the Indus

⚙️Programming

  • Significant improvements to late Game worker recommendation lag
  • AI performance optimizations
  • Minor Unity update to 6000.3.15f1
  • Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles
  • Improved AI anchoring
  • Initial leader death immunity turns moved to mortality.xml

🖥UI

  • Improved Send Luxury tooltip
  • Hide Orders cost on "Add Urban" button
  • Selected tab is now un-highlighted when map search is open
  • Tribe opinion rate shown even when leader opinion modifiers sum to 0
  • Yield totals always shown in the stats screen, even when there is only one player shown on the graphs

🐛Bugs Fixed

  • Fixed city widgets getting occluded by clouds and world geometry
  • Fixed units only partially occluding city widgets when selected
  • Fixed scrollbar getting hidden on popups
  • Fixed road objects not being removed correctly
  • Fixed overlays not toggling off with a worker selected
  • Fixed helptext for tribal peace in no characters mode
  • Fixed AI not using engineer generals to build roads as often as expected
  • Fixed map script dropdown data issues
  • Fixed some Spanish text issues
  • Fixed tech tree state not persisting
  • Fixed some UI glitches in observer mode
  • Fixed city assets not drawing in revealed observer territory
  • Fixed Alliance victory not getting recorded in some cases
  • Fixes text getting cut off in bug report popup
  • Fixed helptext for aeRelationshipNone subjects
  • Fixed critical hits not occurring during routs with critical hit preview option
  • Fixed event helptext for TraitInvalid subjects
  • Fixed missing hurricane variants for Grove and related resources
  • Fixed play by cloud emails sometimes including incorrect information
  • Fixed duplicated icon for Tactician Leader General units
    • ~ archetypes Tactician · generalEffects: Effect Unit Unlock: Stun → Stun Target for one Turn
    • ~ traits traits · archetype: Tactician updated
  • Fixed some shrines sometimes being unavailable when using Randomized Improvements option without all DLC
  • Fixed tech requirement sometimes not showing on improvement helptext
  • Fixed mirror maps not enforcing connected human starts
  • Fixed some unintended 1-tile-wide mountain passes that were possible to occur in mirror maps
  • Fixed SubjectAny trait check for characters
  • Fixed SubjectNot helptext display
  • Fixed Mods Not Found popup getting cleared by screen switch
  • Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab
  • Fixed mod uploads with line endings on Mac
  • Fixed goal counts in some cases in Rise of Carthage scenario 2
  • Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly
  • Fixed Heroes of the Aegean scenario 1 loss achievement not triggering
  • Fixed some event helptext is Heroes of the Aegean scenario 4
  • Fixed Gudit's Intimidate mission appearing when she is not the player's leader Wonders and Dynasties
  • Fixed Ranger leader not giving strength modifier in Jungle Empires of the Indus
    • ~ events Ruins · events: The Jungle Depths updated
    • ~ traits traits · strength: Ranger updated
  • Fixed family tree screen for Tamilakam following Supremacy leader changes Empires of the Indus
  • Text and event fixes

🔎Other detected changes in the game data, not mentioned in the official notes

  • ambitions
    • ~ ambitions · groups: Urban Improvements (excl. Military) updated
  • concepts
    • ~ concepts · total: 134 → 135
    • + concepts · concepts: Cutthroat AI Tactics
  • events
    • ~ Expeditions · events: Under Attack updated
  • missions
    • ~ Influence · eventGroups: an entry updated
  • subjects
    • ~ subjects · classes: Character updated
    • ~ subjects · subjects: City Culture Developing updated
    • ~ subjects · subjects: City Culture Legendary updated
    • ~ subjects · subjects: City Culture Strong updated
    • ~ subjects · subjects: City Culture Weak updated
    • ~ subjects · subjects: Our Leader updated
    • ~ subjects · subjects: Player 5 Units Lost updated
    • + subjects · subjects: Leader Us 5 Units Lost

Derived by diffing this patch's generated data against the previous patch's — so it reflects game-XML changes, not reference-site tooling. Engine, AI and UI changes leave no XML trace and won't appear here.