Stories tied to a specific family class — the Champions, Clerics, Hunters, Landowners, Patrons, Riders, Sages, Statesmen, Traders and Artisans. These fire only for (or are about) a family of that class, from Family Traditions to class-flavoured diplomacy and city events. The trigger chip names the family class. Unlike the wonder / project / building pages, this is a cross-cut view: each of these stories also appears under its own event class or trigger on Story Events. Weights are the XML knob, not real in-game odds — character and empire conditions filter what's eligible.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Breathtaking
- ▸ Take inspiration from the murals.Gain trait: ArtistGain trait: ImpulsivegrantsBONUS_GIVE_TRAIT_IMPULSIVE_AND_ARTISTaeAddTraits: TRAIT_ARTIST, TRAIT_IMPULSIVE
- ▸ Encourage further artistic patronage in [city].
-80Money-20/city↗ turn grantsBONUS_ADD_PALACEAddImprovement IMPROVEMENT_ESTATESBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20 - ▸ Shrug.grantsBONUS_MAYBE_BITTERaiTraitProbDelay: TRAIT_BITTER=25
Courtly Commissions
- ▸ Of course, the court artists are available to all.
-5Orders↗ turn+20–200 Culture (by city tier) (every city) grantsBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_CULTURE_ALL_SMALLaeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL - ▸ No, they will remain in the capital.+40–400 Culture (by city tier)Leader relationship: Disappointed WithgrantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Tactics StudentGain trait: CorruptgrantsBONUS_ARTISANS_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_TACTICS, BONUS_SET_SCHEMER_ARCHETYPE, BONUS_GIVE_TRAIT_CORRUPT
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Intricate Works
- ▸ We should recruit these artisans for works throughout [rival].
+80Cultureeach city↗ turn grantsBONUS_INTRICATE_CULTUREaeAllCityBonuses: BONUS_CULTURE_GAIN_AVERAGE_FLAT - ▸ The wealth to be gained from trading these works is immense.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100
Unpaid Debts
- Remembered: Paid our foreign debt (+20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift-2 LegitimacygrantsBONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_0Memory MEMORYFAMILY_LAW_PAID_OUR_DEBTaiLawOpinion: LAW_COIN_DEBASEMENT=40BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_0_CHARACTER_0iLegitimacy -2◇ grants a memory no event currently keys off
- ▸ Pay off the loans from the royal coffers.Remembered: Paid our foreign debt (+20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_1Memory MEMORYFAMILY_LAW_PAID_OUR_DEBTaiLawOpinion: LAW_MONETARY_REFORM=20BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60◇ grants a memory no event currently keys off - ▸ Refuse to give the [rival] any support.Remembered: Refused to pay debt (-40 opinion for 20 turns)(no event currently keys off this)Remembered (leader of you): Refused to pay debt (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2Memory MEMORYFAMILY_LAW_REFUSED_TO_PAY_DEBTBONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2_CHARACTER_0BONUS_EVENTOPTION_LAW_UNPAID_DEBTS_OPTION_2_CHARACTER_1MemoryLeader MEMORYCHARACTER_LAW_REFUSED_TO_PAY_DEBT◇ grants a memory no event currently keys off
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Risky Expedition
- ▸ Now is not the time for war.Loses trait: Bold+1 Wisdom
+20Training+5/city↗ turnRemembered: Did not attack barbarians (-40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_0aeRemoveTraits: TRAIT_BOLDaeBonuses: BONUS_GAIN_WISDOM_1, BONUS_TRAINING_GAIN_MINIMALBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_0_FAMILYMemory MEMORYFAMILY_DID_NOT_ATTACK◇ grants a memory no event currently keys off - ▸ They are right to seize the opportunity.Remembered: Tribe Offer (5 turns)Remembered: Took our advice and attacked barbarians (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_1_FAMILYMemory MEMORYFAMILY_WENT_TO_WAR◇ grants a memory no event currently keys off
- ▸ We have been
training for this. +1 Heavy Infantry unit+1 Ranged Infantry unit
+4Orders↗ turnRemembered: Tribe Offer (5 turns)Remembered: Took our advice and attacked barbarians (+40 opinion for 20 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_COMMANDERgrantsBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_2aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1aeBonuses: BONUS_ORDERS_GAIN_SMALLBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_EVENTOPTION_TRAIT_RISKY_EXPEDITION_OPTION_2_FAMILYMemory MEMORYFAMILY_WENT_TO_WAR◇ grants a memory no event currently keys off
Restless Oligarchs
- ▸ Resolve33%33%33%grants33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_6_TRIBESAmbitionFamily GOAL_SIX_TRIBE_CLEARED33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_15_KILLSAmbitionFamily GOAL_15_KILLS33% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_CHAMPIONS_20_KILLSAmbitionFamily GOAL_20_KILLS
- ▸ Resolve25%25%25%25%grants25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_MOUNTEDAmbitionFamily GOAL_FIVE_MOUNTED25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CITIESAmbitionFamily GOAL_TWO_CAPTURE_CITIES25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CAPITALAmbitionFamily GOAL_ONE_CAPITAL25% BONUS_EVENTOPTION_RESTLESS_OLIGARCHS_RIDERS_CIRCUSAmbitionFamily GOAL_CIRCUS_MAXIMUS
- ▸ I will not be swayed by hot tempers.(no gates or payload in XML)
The Six Boards of War
- ▸ We will bring every aspect of our might to bear on our enemies.
+80Training+20/city↗ turn grantsBONUS_START_GOAL_UNITS_5_OF_EACHAmbitionFamily GOAL_UNITS_5_OF_EACHBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ I will oversee the army myself.Gain trait: WarlikegrantsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE
Trade-Off
- ▸ The reward is worth the risk.Remembered: Shared military technology with our rivals (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TECH_TRADE_OFF_1Memory MEMORYFAMILY_MILITARY_TECHBONUS_ACQUIRE_TECH_S0iAcquireTechSubject 0BONUS_ACQUIRE_TECH_S3iAcquireTechSubject 3◇ grants a memory no event currently keys off
- ▸ The [family] are right. We must be cautious.Remembered: Refused to share technology (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_PLAYER_REFUSED_TECHMemory MEMORYPLAYER_REFUSED_TECHBONUS_EVENTOPTION_TECH_TRADE_OFF_0Memory MEMORYFAMILY_PLEASED◇ grants a memory no event currently keys off
- ▸ Offer to pay for the technology instead.Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)
-240Money-60/city↗ turn gated byLeaderSubject SUBJECT_CUNNINGgrantsBONUS_EVENTOPTION_TECH_TRADE_OFF_0Memory MEMORYFAMILY_PLEASEDBONUS_EVENTOPTION_TECH_TRADE_OFF_0Memory MEMORYFAMILY_PLEASEDBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_ACQUIRE_TECH_S3iAcquireTechSubject 3◇ grants a memory no event currently keys off
War Council
- ▸ You honor me, [character]! Your bodyguard will fight bravely against the [rival].
-120Money-30/city↗ turnRemembered: Accepted our offer to provide a retinue at court (+40 opinion for 20 turns)(no event currently keys off this)+1 Heavy Infantry unit grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_EVENTOPTION_HOLD_COURT_OF_WAR_OPTION_FAMILYMemory MEMORYFAMILY_WAR_COUNCIL_POSBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1◇ grants a memory no event currently keys off - ▸ That is a noble offer, [character], but we don't require such a sacrifice at this time.+20 XP to the characterRemembered: Declined our offer to provide a retinue at court (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_EVENTOPTION_HOLD_COURT_OF_WAR_OPTION_FAMILY_NEGMemory MEMORYFAMILY_WAR_COUNCIL_NEG◇ grants a memory no event currently keys off
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Philosophy StudentGain trait: IntolerantgrantsBONUS_LANDOWNER_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_PHILOSOPHY, BONUS_SET_BUILDER_ARCHETYPE, BONUS_GIVE_TRAIT_INTOLERANT
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Idle Hands
- ▸ We must not interfere with our steady
growth. Law-based opinion shiftgrantsBONUS_EVENTOPTION_LAW_IDLE_HANDS_OPTION_0aiLawOpinion: LAW_VASSALAGE=20 - ▸ Professional soldiers will be a high priority.Law-based opinion shiftgrantsBONUS_EVENTOPTION_LAW_IDLE_HANDS_OPTION_1aiLawOpinion: LAW_PROFESSIONAL_ARMY=20
- ▸ I wish to avoid other Nations as much as possible.Law-based opinion shiftgrantsBONUS_EVENTOPTION_LAW_IDLE_HANDS_OPTION_2aiLawOpinion: LAW_AUTARKY=20
Aspiring Officer
- ▸ The officer should serve the court directly.Gain a Court SoldiergrantsBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
- ▸ The officer should stay and protect [city].
+160Training+40/city↗ turn grantsBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40
Champions of the Guard
- ▸ Take the time you need to set up a network.Your agent network moves to the target city
-3Orders↗ turn grantsBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3 - ▸ Pay mercenaries to attack the city, distracting the guards.Your agent network moves to the target city1 rebel unit appear
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_CHAMPIONS_OF_THE_GUARD_OPTION_1_CITYiRebelUnits 1iMoveNetworkCitySubject 0BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Send a diplomat to dazzle and distract the local leaders.Your agent network moves to the target cityRemembered: Dazzled us with a diplomat (+40 opinion for 20 turns)(no event currently keys off this)
-40Civics-10/city↗ turn gated byIndexSubjectgrantsBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0BONUS_EVENTOPTION_CHAMPIONS_OF_THE_GUARD_OPTION_2_PLAYERMemory MEMORYPLAYER_DAZZLING_DIPLOMATBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10◇ grants a memory no event currently keys off - ▸ The danger is not worth the risk. Have [character] return to his previous position.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Funerary Games
- ▸ The armour belongs to [character].grantsBONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_1_CHARACTER_2AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_HERO_ARMOURBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ [character] is the victor.grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_1_CHARACTER_2AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_HERO_ARMOUR
- ▸ Such magnificent armor should be
mine! Gain trait: Hero ArmourGain trait: GreedygrantsBONUS_EVENTOPTION_FUNERARY_GAMES_OPTION_2_PLAYERaeAddTraits: TRAIT_HERO_ARMOUR, TRAIT_GREEDY
Gladiator Games
- ▸ Yes, fund a cohort of combatants.Begin project: Gladiators
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_GLADIATOR_GAMES_YESaeAddProjects: PROJECT_GLADIATORSaeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Blood should not be sport.Leader relationship: Disappointed WithGain trait: CompassionategrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- ▸ I will train them myself! Soldier / Warlike / Fierce+2 LegitimacyBegin project: Gladiatorsgated byLeaderSubjectAny SUBJECT_SOLDIER / SUBJECT_WARLIKE / SUBJECT_FIERCEgrantsBONUS_EVENTOPTION_GLADIATOR_GAMES_SOLDIERiLegitimacy 2aeAddProjects: PROJECT_GLADIATORS
Southern Expedition
- ▸ Expansion is a worthy Ambition.Remembered: Supported plans for southern expedition (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Invested in silly expedition (-20 opinion for 20 turns)(no event currently keys off this)
+80Training+20/city↗ turn grantsBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_0_FAMILY_0Memory MEMORYFAMILY_SUPPORTED_EXPEDITIONBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_0_FAMILY_1Memory MEMORYFAMILY_IGNORED_DOMESTIC_ISSUESBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20◇ grants a memory no event currently keys off - ▸ We must strengthen our nation.Remembered: Refused to support our southern expedition (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Supported the domestic agenda (+20 opinion for 20 turns)(no event currently keys off this)
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_1_FAMILY_0Memory MEMORYFAMILY_IGNORED_EXPEDITIONBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_1_FAMILY_1Memory MEMORYFAMILY_SUPPORTED_DOMESTIC_ISSUESBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15◇ grants a memory no event currently keys off - ▸ Let us discuss a resolution over revels.Remembered: Compromised with other family on key issue (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Compromised with other family on key issue (+20 opinion for 20 turns)(no event currently keys off this)
+40Training+10/city↗ turn
+20Civics+5/city↗ turn gated byLeaderSubject SUBJECT_AFFABLEgrantsBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_2_FAMILY_0Memory MEMORYFAMILY_COMPROMISEDBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_2_FAMILY_1Memory MEMORYFAMILY_COMPROMISEDBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_2_PLAYERaeBonuses: BONUS_TRAINING_GAIN_TINY, BONUS_CIVICS_GAIN_TINY◇ grants a memory no event currently keys off
The Agoge
- ▸ Go ahead with the
training. Gain a random traitgrantsBONUS_EVENTOPTION_STUDY_AGOGEaeRandomTraitDelay: TRAIT_SEVERELY_WOUNDED, TRAIT_TOUGH, TRAIT_FIERCE, TRAIT_LOYAL - ▸ He will have the regular
training. +40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Cult of Mithras
- ▸ Accept the
cult of Mithras.
-120Training-30/city↗ turnGain trait: Mithras Initiate grantsBONUS_EVENTOPTION_THE_CULT_OF_MITHRAS_OPTION_0_CITYAddImprovement IMPROVEMENT_CULT_OF_MITHRASaiStats: STAT_CULTS=1BONUS_TRAINING_LOSS_LARGEaiGlobalYieldsBase: YIELD_TRAINING=-120aiGlobalYieldsPer: YIELD_TRAINING=-30BONUS_EVENTOPTION_THE_CULT_OF_MITHRAS_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_MITHRAS_INITIATE - ▸ Curtail the spread of this god.Leader relationship: Disappointed With
+60Training+15/city↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15
Tutorial: Angry Landowners
- ▸ I will try to keep my Family happy by accounting for the needs and desires of their Family Class.(no gates or payload in XML)
Warrior Clan
- ▸ Agree to research new techniques and equipment.grantsBONUS_EVENTOPTION_WARRIOR_CLAN_BARDING_FAMILYAmbitionFamily GOAL_BARDING_INFANTRY_SQUARE
- ▸
Order the development of new organizational practices. grantsBONUS_EVENTOPTION_WARRIOR_CLAN_COHORTS_FAMILYAmbitionFamily GOAL_COHORTS_MARTIAL_CODE - ▸ Refuse to commit your support to this arms race.Remembered: Refused our ambition (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_OUR_SHIELD_NO_FAMILYMemory MEMORYFAMILY_REFUSED_AMBITION◇ grants a memory no event currently keys off
Abundance of Riches
- ▸ It is right for rulers to live in luxury.Remembered: Refused to embrace Ascetism (-20 opinion for 20 turns)(no event currently keys off this)
+160Money+40/city↗ turnBegin project: Luxurious Delights grantsBONUS_EVENTOPTION_LAW_ABUNDANCE_OF_RICHES_OPTION_1Memory MEMORYFAMILY_LAW_REFUSED_ASCETISMBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_EVENTOPTION_LAW_ABUNDANCE_OF_RICHES_OPTION_1_CHARACTERaeAddProjects: PROJECT_LUXURIOUS_DELIGHTS◇ grants a memory no event currently keys off - ▸ We must play the stoic model for our people.Remembered: Agreed to change Law (+40 opinion for 20 turns)(no event currently keys off this)Free law: PilgrimagegrantsBONUS_ABUNDANCE_OF_RICHES_AGREEMemory MEMORYFAMILY_CHANGED_LAWBONUS_EVENTOPTION_LAW_ABUNDANCE_OF_RICHES_OPTION_0_CHARACTERFreeLaw LAW_PILGRIMAGE◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Politics StudentGain trait: SuperstitiousgrantsBONUS_CLERICS_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_POLITICS, BONUS_SET_ZEALOT_ARCHETYPE, BONUS_GIVE_TRAIT_SUPERSTITIOUS
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Decadence
- ▸ Each citizen must make a sacrifice at the
temple! Gain trait: VigilantRemembered: You obeyed the Gods (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANTBONUS_EVENTOPTION_DECADENCE_SACRIFICE_FAMILY_0Memory MEMORYFAMILY_HIGH_PRIESTS↳ may trigger: Stricter Rules◇ grants a memory no event currently keys off - ▸ Our high priests do not need encouragement.Remembered: Protected us from the high priests (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Protected us from the high priests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DECADENCE_CRAZY_PRIESTS_FAMILY_OTHERMemory MEMORYFAMILY_RELIGIOUS_FREEDOMBONUS_EVENTOPTION_DECADENCE_CRAZY_PRIESTS_FAMILY_OTHERMemory MEMORYFAMILY_RELIGIOUS_FREEDOM◇ grants a memory no event currently keys off
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Friend of the Faith
- ▸ All are welcome to worship here.Law-based opinion shiftgrantsBONUS_EVENTOPTION_LAW_FRIEND_OF_THE_FAITH_OPTION_0aiLawOpinion: LAW_PILGRIMAGE=-40BONUS_EVENTOPTION_LAW_FRIEND_OF_THE_FAITH_OPTION_0_CHARACTER
- ▸ Impose restrictions on visiting pilgrims.
-40Civics-10/city↗ turn
-60Training-15/city↗ turn grantsBONUS_EVENTOPTION_LAW_FRIEND_OF_THE_FAITH_OPTION_1aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALL
Stricter Rules
⛓ Follows from: Decadence
- ▸ Angering the priests will anger the gods.Remembered: We had to sacrifice more (-20 opinion for 80 turns)(no event currently keys off this)Remembered: We had to sacrifice more (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STRICTER_RULES_PRIESTS_PLEASED_FAMILYMemory MEMORYFAMILY_ANGRY_FAMILIESBONUS_EVENTOPTION_STRICTER_RULES_PRIESTS_PLEASED_FAMILYMemory MEMORYFAMILY_ANGRY_FAMILIES◇ grants a memory no event currently keys off
- ▸ The [family] have gone too far.Remembered: Angered the Gods (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STRICTER_RULES_PEOPLE_PLEASED_FAMILYMemory MEMORYFAMILY_STRICTER_RULES◇ grants a memory no event currently keys off
Wisdom of the Oligarchs
- ▸ Resolve25%25%25%25%grants25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_SCRIBESAmbitionFamily GOAL_TWO_SCRIBES25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_1AmbitionFamily GOAL_FOUR_LIBRARY_125% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_2AmbitionFamily GOAL_FOUR_LIBRARY_225% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_SAGES_LIBRARY_3AmbitionFamily GOAL_THREE_LIBRARY_3
- ▸ Resolve25%25%25%25%grants25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_SHRINESAmbitionFamily GOAL_EIGHT_SHRINES25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_MONASTERIESAmbitionFamily GOAL_FOUR_MONASTERY25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_TEMPLESAmbitionFamily GOAL_FOUR_TEMPLE25% BONUS_EVENTOPTION_WISDOM_OF_THE_OLIGARCHS_CLERICS_CATHEDRALSAmbitionFamily GOAL_THREE_CATHEDRAL
- ▸ I will plot a different path for [rival].+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Food Security
- ▸ Resolve91%9%grants91% BONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 19% BONUS_FAMILY_AMBITION_S1iAmbitionFamilySubject 1bAddAmbition 1
- ▸ [rival] must focus elsewhere.Leader relationship: Disappointed With+20 XP to the charactergrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Babylon Contact Hittite Ancient Sack
- ▸ And the [family] have ruled the city wisely ever since.Remembered: Forgave an old grudge (+80 opinion for 20 turns)(no event currently keys off this)Remembered: Forgave an old grudge (+80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_0_PLAYER_THEMMemory MEMORYPLAYER_FORGAVE_OLD_GRUDGEBONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_0_FAMILYMemory MEMORYFAMILY_FORGAVE_OLD_GRUDGE◇ grants a memory no event currently keys off
- ▸ We will not easily forget this agression!Remembered: Refused to forget an old grudge (-80 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to forget an old grudge (-80 opinion for 20 turns)(no event currently keys off this)Gain trait: WarlikegrantsBONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_1_PLAYER_THEMMemory MEMORYPLAYER_KEPT_OLD_GRUDGEBONUS_BABYLON_CONTACT_HITTITE_ANCIENT_SACK_OPTION_1_FAMILYMemory MEMORYFAMILY_KEPT_OLD_GRUDGEBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE◇ grants a memory no event currently keys off
Hunting Grounds Dispute
- ▸ Pay the fine, but issue a warning to the [family].Remembered (leader of you): Honored Our Sovereignty (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Scolded us after rescuing our hunting party (-40 opinion for 20 turns)(no event currently keys off this)
-120Money-30/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_0MemoryLeader MEMORYCHARACTER_HONORED_OUR_SOVEREIGNTYBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_0_FAMILYMemory MEMORYFAMILY_HUNTING_PARTY_SCOLDEDBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Pay the fine, but issue a warning to the [rival].Remembered (leader of you): Stepped on our sovereignty (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Protected our hunting party during foreign dispute (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_1MemoryLeader MEMORYCHARACTER_STEPPED_ON_OUR_SOVEREIGNTYBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_1_FAMILYMemory MEMORYFAMILY_PROTECTED_OUR_HUNTING_PARTYBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Remind [rival] of the favor they owe us.+40 XP to the charactergated byIndexSubjectgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Demand the release of our citizens!Remembered (leader of you): Stepped on our sovereignty (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_AT_PEACE_HUNTING_GROUNDS_DISPUTE_OPTION_3_PLAYER_0MemoryLeader MEMORYCHARACTER_STEPPED_ON_OUR_SOVEREIGNTYaeBonuses: BONUS_PLAYER_TRUCE◇ grants a memory no event currently keys off
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Commerce StudentGain trait: UncouthgrantsBONUS_HUNTERS_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_COMMERCE, BONUS_SET_TACTICIAN_ARCHETYPE, BONUS_GIVE_TRAIT_UNCOUTH
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Blood and Sand
- ▸ Formalize the Sand Pits by building a proper structure around the impromptu arena, turning it into a means to subtly control the population.Begin project: The Sand Pits
-3Orders↗ turn
-50Stone-15/city↗ turn grantsBONUS_SAND_PITSaeAddProjects: PROJECT_THE_SAND_PITSBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15 - ▸ It's a simple curiosity that will die out in short
order. On the other hand, [character] is a good find, and would make an excellent addition to your Court.
-160Money-40/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ Enjoy the Sand Pits while they exist, and hone your skills in battle there.+2 CouragegrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Hittite Contact Babylon Kingmakers
- ▸ Let them remember: They owe us!Remembered: Installed our family on the throne (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor TograntsBONUS_HITTITE_CONTACT_BABYLON_KINGMAKERS_OPTION_0_THEMMemory MEMORYPLAYER_INSTALLED_OUR_FAMILYBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO◇ grants a memory no event currently keys off
- ▸ Actually, if they could pay back the favor now...
+30Stone+10/city↗ turn
+30Wood+10/city↗ turn
+30Iron+10/city↗ turn grantsBONUS_HITTITE_CONTACT_BABYLON_KINGMAKERS_OPTION_1_USaeBonuses: BONUS_STONE_GAIN_SMALL, BONUS_WOOD_GAIN_SMALL, BONUS_IRON_GAIN_SMALL
Hittite Contact Babylon Wouldbe Kingmakers
- ▸ I'm sure they'll forgive our intervention, in time...Remembered: Sacked our city in the past (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Tried to install usurpers on our throne (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_HITTITE_CONTACT_BABYLON_WOULDBE_KINGMAKERS_OPTION_0_THEMMemory MEMORYPLAYER_ANCIENT_SACKINGBONUS_HITTITE_CONTACT_BABYLON_WOULDBE_KINGMAKERS_OPTION_0_LEADER_THEMMemory MEMORYCHARACTER_ANCIENT_USURPER◇ grants a memory no event currently keys off
- ▸ Let us bring gifts, to salve old grudges.
-20Stone-5/city↗ turn
-20Wood-5/city↗ turn
-20Iron-5/city↗ turn grantsBONUS_HITTITE_CONTACT_BABYLON_WOULDBE_KINGMAKERS_OPTION_1_USaeBonuses: BONUS_STONE_LOSS_TINY, BONUS_WOOD_LOSS_TINY, BONUS_IRON_LOSS_TINY
On The Hunt
- ▸ Ask to hear more about the new developments in archery.Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Bodkin Arrow BallisticsRemembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_TECH_BODKIN_ARROW_BALLISTICSAmbition GOAL_BODKIN_ARROW_BALLISTICSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ Expeditions into the wilds could be a great aid to [rival].Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Reveal 80Remembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_REVEAL_80Ambition GOAL_REVEAL_80aeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ How am I supposed to hunt with all this talking!?+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
[family] Heartland
- ▸ Attract the powerful.grantsBONUS_ADD_PALACEAddImprovement IMPROVEMENT_ESTATES
- ▸ Attract the eager.grantsBONUS_ADD_3_FARMSaeBonuses: BONUS_ADD_FARM, BONUS_ADD_FARM, BONUS_ADD_FARM
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Philosophy StudentGain trait: IntolerantgrantsBONUS_LANDOWNER_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_PHILOSOPHY, BONUS_SET_BUILDER_ARCHETYPE, BONUS_GIVE_TRAIT_INTOLERANT
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Rise and Shine
- ▸ Well, I guess I’m up now.
+3Orders↗ turn grantsBONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3 - ▸ This dastardly creature will not keep me from my sleep!
+20Civics+5/city↗ turn grantsBONUS_CIVICS_GAIN_TINYaiGlobalYieldsBase: YIELD_CIVICS=20aiGlobalYieldsPer: YIELD_CIVICS=5 - ▸ Could this be… a sign from the gods?
+20Food+5/city↗ turn grantsBONUS_FOOD_GAIN_TINYaiGlobalYieldsBase: YIELD_FOOD=20aiGlobalYieldsPer: YIELD_FOOD=5
Glory and Heroes
- ▸ Glorify [rival] heroes.Free law: EpicsgrantsBONUS_FREE_LAW_EPICSFreeLaw LAW_EPICS
- ▸ Liken service in the [rival] military to heroes of old.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
Gem Seekers
- ▸ It is a reasonable trade.
+120Money+30/city↗ turn grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30BONUS_EVENTOPTION_GEM_SEEKERS_TRADEiTradeResourceToSubject 0 - ▸ They may have what they desire.Remembered: Gave us a luxury (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GEM_SEEKERS_GIFTMemory MEMORYFAMILY_GEM_SEEKERS_GIFTBONUS_EVENTOPTION_GEM_SEEKERS_TRADEiTradeResourceToSubject 0◇ grants a memory no event currently keys off
- ▸ No, we are saving these
gems. Remembered: Refused to sell us gems (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GEM_SEEKERS_NOMemory MEMORYFAMILY_GEM_SEEKERS_NO◇ grants a memory no event currently keys off
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Tactics StudentGain trait: DebauchedgrantsBONUS_PATRONS_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_TACTICS, BONUS_SET_ORATOR_ARCHETYPE, BONUS_GIVE_TRAIT_DEBAUCHED
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Hooves of War
- ▸ Let them ride forth!+2 Melee Cavalry unitgrantsBONUS_RIDE_FORTHaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=2
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Philosophy StudentGain trait: DrunkgrantsBONUS_RIDERS_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_PHILOSOPHY, BONUS_SET_ZEALOT_ARCHETYPE, BONUS_GIVE_TRAIT_DRUNK
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Steed of the Gods
- ▸ Let the horse sire a new line in your stables.Begin project: Divine-Bred HorsesgrantsBONUS_EVENTOPTION_STEED_OF_THE_GODS_OPTION_0_CITYaeAddProjects: PROJECT_DIVINE_STEED
- ▸ Take the horse for yourself.+1 CourageGain trait: SwiftgrantsBONUS_EVENTOPTION_STEED_OF_THE_GODS_OPTION_1_CHARACTER_1aiRatings: RATING_COURAGE=1aeAddTraits: TRAIT_SWIFT
- ▸ Send the horse as a gift for [character].Gain trait: SwiftLeader relationship: Endeared TograntsBONUS_EVENTOPTION_STEED_OF_THE_GODS_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_SWIFT
Inquiring Minds
- ▸ We support the pursuit of knowledge.Progress ambition: Inquiring MindsgrantsBONUS_AMBITION_THREE_INQUIRYAmbition GOAL_INQUIRING_MINDS
- ▸ Tackle something smaller.
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5
The Automaton
- ▸ Resolve48%Gain trait: BlessedProgress ambition: Control Colossus48%Gain trait: BlessedProgress ambition: Seven Wonders5%Gain trait: BlessedProgress ambition: Pantheongrants48% BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_0_CHARACTERAmbition GOAL_CONTROL_COLOSSUSaeAddTraits: TRAIT_BLESSED48% BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_0_CHARACTER_3Ambition GOAL_SEVEN_WONDERSaeAddTraits: TRAIT_BLESSED5% BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_0_CHARACTER_2Ambition GOAL_PANTHEONaeAddTraits: TRAIT_BLESSED
- ▸ Let the whole court hear its predictions.
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_1_CHARACTERaeBonuses: BONUS_SCIENCE_GAIN_SMALL - ▸ Reveal its wisdom to the gathered crowds.grantsBONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_2_CITYaeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_UP
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Power to the People
- ▸ It is important to educate and empower the people.Leader relationship: Endeared ToBegin project: MisthophoriaRemembered (all families): Permitted payment for public work (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_POWER_TO_THE_PEOPLE_OPTION_0_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_ACCEPTED_MISTHOPHORIAaeAddProjects: PROJECT_MISTHOPHORIA◇ grants a memory no event currently keys off
- ▸ There is room for only so many in positions of power.Remembered (all families): Rejected payment for public work (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_POWER_TO_THE_PEOPLE_OPTION_1_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_REJECTED_MISTHOPHORIA◇ grants a memory no event currently keys off
- ▸ This reign of freedom and defiance has gone on long enough.Free law: TyrannygrantsBONUS_EVENTOPTION_POWER_TO_THE_PEOPLE_OPTION_2_CHARACTER_1EndLaw LAW_FREEDOMFreeLaw LAW_TYRANNY
Wordsmiths
- ▸ Leave the works in private hands.grantsBONUS_ADD_PALACEAddImprovement IMPROVEMENT_ESTATES
- ▸ See the best works spread throughout [rival].
+10Cultureeach city↗ turn grantsBONUS_ALL_CITY_CULTUREaeAllCityBonuses: BONUS_CULTURE_GAIN_10_FLAT
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Tactics StudentGain trait: TimidgrantsBONUS_SAGES_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_TACTICS, BONUS_SET_SCHOLAR_ARCHETYPE, BONUS_GIVE_TRAIT_TIMID
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Achievement
- ▸ Achievement.(no gates or payload in XML)
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Embassy of Philosophers
- ▸ The Epicureans seem to enjoy the right ideas.grantsBONUS_EVENTOPTION_EPICUREANaeAddProjects: PROJECT_LUXURIOUS_DELIGHTSaeBonuses: BONUS_HAPPINESS_UPBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ The Stoics speak with much virtue.
+120Civics+30/city↗ turn+1 Discipline grantsBONUS_CIVICS_GAIN_HUGEaiGlobalYieldsBase: YIELD_CIVICS=120aiGlobalYieldsPer: YIELD_CIVICS=30BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1 - ▸ The Skeptics seem to question everything.
+40Science+10/city↗ turn+1 Wisdom grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Inquiring Minds
- ▸ We are all better for it.grantsBONUS_EVENTOPTION_INQUIRING_MINDS_SUCCESS_OKbRandomTech 1
The Labyrinth
- ▸ Yes, build the Labyrinth.Begin project: Labyrinth
-30Stone-10/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKgrantsBONUS_EVENTOPTION_THE_LABYRINTH_YESaeAddProjects: PROJECT_LABYRINTHBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10 - ▸ Not only should we build it, but I will be the first to enter!Begin project: Labyrinth
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_THE_LABYRINTH_YESaeAddProjects: PROJECT_LABYRINTHBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10↳ may trigger: Master of the Labyrinth, Lost in the Labyrinth - ▸ It would be a waste of energy.Leader relationship: Disappointed With
+6Orders↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Those Before
- ▸ We will adopt the laws of our ancestors.Remembered: Agreed to change Law (+40 opinion for 20 turns)(no event currently keys off this)Free law: SenioritygrantsBONUS_EVENTOPTION_THOSE_BEFORE_0Memory MEMORYFAMILY_CHANGED_LAWBONUS_EVENTOPTION_THOSE_BEFORE_1FreeLaw LAW_SENIORITY◇ grants a memory no event currently keys off
- ▸ Our ways are our own.Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)+4 LegitimacygrantsBONUS_EVENTOPTION_THOSE_BEFORE_2Memory MEMORYFAMILY_REFUSED_LAWBONUS_EVENTOPTION_THOSE_BEFORE_3iLegitimacy 4◇ grants a memory no event currently keys off
Translations
- ▸ Begin the translations now. Knowledge is worth it.-2 Legitimacy
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_STUDY_TRANSLATIONS_YES_LEADERiLegitimacy -2aeBonuses: BONUS_SCIENCE_GAIN_SMALL - ▸ Ignorance is bliss. The people can be controlled better that way.Remembered: Refused to translate foreign texts (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STUDY_TRANSLATIONS_NO_FAMILYMemory MEMORYFAMILY_NO_TRANSLATIONS◇ grants a memory no event currently keys off
- ▸ I will translate them myself, and I will be sure that it bolsters my image.+2 Legitimacy
+8Science+2/city↗ turn gated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_EVENTOPTION_STUDY_TRANSLATIONS_EDUCATEDiLegitimacy 2aeBonuses: BONUS_SCIENCE_GAIN_TINY
Of the People
- ▸ May my modesty serve as an example.-2 Legitimacy+1 CharismaRemembered: Remained a ruler of the people (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_OF_THE_PEOPLE_OPTION_0iLegitimacy -2aeBonuses: BONUS_GAIN_CHARISMA_1BONUS_EVENTOPTION_TRAIT_OF_THE_PEOPLE_OPTION_0_FAMILYMemory MEMORYFAMILY_FRUGAL_RULER◇ grants a memory no event currently keys off
- ▸ Yes, a ruler must embrace the role.Loses trait: FrugalRemembered: Set a royal example (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_REMOVE_TRAIT_FRUGALaeRemoveTraits: TRAIT_FRUGALBONUS_EVENTOPTION_TRAIT_OF_THE_PEOPLE_OPTION_1_FAMILYMemory MEMORYFAMILY_NOT_FRUGAL_RULER◇ grants a memory no event currently keys off
Post War
- ▸ Threaten [character] with retaliatory indictments.-1 Charisma+1 CouragegrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_THREATEN_LEADERaiRatings: RATING_CHARISMA=-1, RATING_COURAGE=1
- ▸ I have no time for this. My word shall become law.Remembered (all families): Blamed for harsh laws (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_TYRANNY_LEADERMemoryAllFamilies MEMORYFAMILY_BLAMED_FOR_LAWSStartLaw LAW_TYRANNY◇ grants a memory no event currently keys off
- ▸ Shear this bothersome bramble.Remembered: Imprisoned family member (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: Imprisoned-1 DisciplinegrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_IMPRISON_FAMILYMemory MEMORYFAMILY_IMPRISONED_MEMBERBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1◇ grants a memory no event currently keys off
- ▸ Demonstrate the legality of the war in court.+1 WisdomRemembered (all families): Impressed us in court (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_POST_WAR_OPTION_COURT_LEADERMemoryAllFamilies MEMORYFAMILY_IMPRESSED_IN_COURTaiRatings: RATING_WISDOM=1◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Tactics StudentGain trait: SlothfulgrantsBONUS_STATESMEN_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_TACTICS, BONUS_SET_JUDGE_ARCHETYPE, BONUS_GIVE_TRAIT_SLOTHFUL
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Matters of State
- ▸ Public forums would centralize the city center and give a place for political discourse.Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_SIX_FORUMSAmbition GOAL_SIX_FORUMSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off
- ▸ I can see the positives of electing more governors to keep the cities in
order. Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_FOUR_GOVERNORSAmbition GOAL_FOUR_GOVERNORSaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off - ▸ Urban
growth certainly could help development and trade. Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: 20 Urban TilesRemembered: Recent Ambition (7 turns)grantsBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITIONBONUS_AMBITION_20_URBAN_TILESAmbition GOAL_20_URBAN_TILESaeBonuses: BONUS_RECENT_AMBITION◇ grants a memory no event currently keys off - ▸ [character] should have kept to the jokes.Leader relationship: Disappointed With+40 XP to the charactergrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Special Status
- ▸ Grant the city special status as a center of trade.Begin project: Merchant TowngrantsBONUS_EVENTOPTION_SPECIAL_STATUS_OPTION_1_CITYaeAddProjects: PROJECT_MERCHANT_TOWN
- ▸ No more corruption. No more broken trade.grantsBONUS_EVENTOPTION_SPECIAL_STATUS_OPTION_2_CITYaeAddProjects: PROJECT_CORRUPTION_REFORMBONUS_EVENTOPTION_SPECIAL_STATUS_OPTION_2_CHARACTER_1iLegitimacy -4aeRemoveTraits: TRAIT_CORRUPT
- ▸ Our greatest merchants will meet to share knowledge.Leader relationship: Influenced ByGain trait: Prosperousgated byPlayerSubject SUBJECT_PLAYER_TRADE_LEAGUEgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUS
Unlawful
- ▸ We will fight because the cause is just.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)grantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Your grievances do not justify bloodshed.Remembered: Refused to fight for our values (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DIPLO_OFFER_FAMILY_LAW_WAR_NOMemory MEMORYFAMILY_LAW_WAR_NO◇ grants a memory no event currently keys off
All Roads Lead to [city]
- ▸ Further develop [city]'s infrastructure.Begin project: Sewer SystemGain tech: Economic ReformgrantsBONUS_CITY_ESTATEaeBonuses: BONUS_ADD_PALACE, BONUS_SEWER_SYSTEMBONUS_FREE_TECH_ADMINISTRATIONaeTechs: TECH_ECONOMIC_REFORM
- ▸ Further develop [city]'s imports.Begin project: TeaGain tech: Economic ReformgrantsBONUS_GIVE_TEAaeAddProjects: PROJECT_GIVE_TEABONUS_FREE_TECH_ADMINISTRATIONaeTechs: TECH_ECONOMIC_REFORM
[family] Connections
- ▸ Allow [character] to steer [character] education.Loses trait: Tactics StudentGain trait: DeceitfulgrantsBONUS_TRADERS_EDUCATIONaeBonuses: BONUS_REMOVE_STUDY_TACTICS, BONUS_SET_DIPLOMAT_ARCHETYPE, BONUS_GIVE_TRAIT_DECEITFUL
- ▸ Ensure that nothing derails [character] studies.Remembered: Distanced your heir from family influence (-20 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_MEMORYFAMILY_DISTANCED_HEIRMemory MEMORYFAMILY_DISTANCED_HEIRBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Merchant Town
- ▸ Give [city] the "merchant town" distinction.Begin project: Merchant TowngrantsBONUS_EVENTOPTION_GP_MERCHANT_TOWN_OPTION_0_CITYaeAddProjects: PROJECT_MERCHANT_TOWN
- ▸ All cities must follow the same laws.+2 Legitimacy
+80Civics+20/city↗ turn grantsBONUS_EVENTOPTION_GP_MERCHANT_TOWN_OPTION_1_CHARACTER_1iLegitimacy 2aeBonuses: BONUS_CIVICS_GAIN_LARGE
Cultural Similarities
- ▸ Fortune smiles! Let us call an end to hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. Although the road ahead is fraught with peril, a truce no longer serves our interests.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Family Traditions
- ▸ Excellent! We shall cease hostilities at once!Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ The situation has changed since we dispatched our emissaries. A truce no longer serves our interests.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
Imports Boom
- ▸ Invest in developing new trade routes to far off lands.grantsBONUS_DISCARD_PILE_SUBJECT_0iAddTechToDiscardSubject 0
- ▸ Focus on bulk imports.Begin project: Lumber ImportsgrantsBONUS_PROJECT_LUMBER_IMPORTSaeAddProjects: PROJECT_LUMBER_IMPORTS
Trading Favors
- ▸ Consider it done!
-320Money-80/city↗ turnLeader relationship: Owes Favor ToGain a Court Merchant grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT - ▸ We cannot afford to pay this miscreant's debts, and we do not want him at Court.+40 XP to the characterLeader relationship: Disappointed WithgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH