← All story events Special Stories with no class, trigger, or chain link in the XML — invoked directly by
game systems (tribe diplomacy, scenario scripts, traits, and other engine hooks).
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Captured Lion
- ▸ Talent is talent. Bring [character] into the fold.Gain a Court SoldiergrantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
- ▸ I don't like it. Let's treat him as we would any other prisoner.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
A Covert Faux Pas
- ▸ If that is the cost of silence, then so be it.Leader relationship: Holds Favor FromgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ Do not threaten your [title].+1 DisciplineLeader relationship: Plotting AgainstgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
A Debt Repaid
- ▸ Indeed. The addition to a new, skilled merchant to our inner circle would certainly settle accounts.Gain a Court MerchantgrantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT
- ▸ I would consider the matter settled if you gifted us the service of a talented General.Gain a Court SoldiergrantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
- ▸ Regardless of how skilled the offered Courtiers may be, holding onto the favor for the time being is more valuable still.+2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
A Different School of Thought
- ▸ The monks of [city] should be able to add to the traditions of [religion].Begin project: Reformed Monastic TraditionsRemembered: Encouraged Schism (-40 opinion for 80 turns)(no event currently keys off this)gated byPlayerSubjectNotAny SUBJECT_PLAYER_ORTHODOXYgrantsBONUS_PROJECT_MONASTIC_TRADITIONSaeAddProjects: PROJECT_MONASTIC_TRADITIONSBONUS_MEMORY_ENCOURAGED_SCHISMMemory MEMORY_ENCOURAGED_SCHISM◇ grants a memory no event currently keys off
- ▸ Send messengers to tell the monks of [city] to desist.Gain trait: IntolerantRemembered: Dissuaded Schism (+80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANTBONUS_MEMORY_DISUADED_SCHISMMemory MEMORY_DISUADED_SCHISM◇ grants a memory no event currently keys off
- ▸ I refuse to be drawn into these internal squabbles.-1 DisciplinegrantsBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
A Family Warning
- ▸ Rumors are not to be trusted.Remembered: Ignored our warnings (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_0_FAMILYMemory MEMORYFAMILY_IGNORED_WARNING↳ may trigger: Family Council◇ grants a memory no event currently keys off
- ▸ No one questions our policies!+2 LegitimacyGain trait: ImprisonedRemembered: Imprisoned our elder (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_1iLegitimacy 2BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_1_FAMILYMemory MEMORYFAMILY_IMPRISONED_FAMILY_ELDER↳ may trigger: An Exodus◇ grants a memory no event currently keys off
- ▸ We will consider reforms.Begin project: Corruption Reform
-7Orders↗ turnRemembered: Initiated reforms (+20 opinion for 20 turns)(no event currently keys off this) gated byPlayerSubject SUBJECT_PLAYER_LEGAL_CODEgrantsBONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_2aeAddProjects: PROJECT_CORRUPTION_REFORMaeBonuses: BONUS_ORDERS_LOSS_LARGEBONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_2_FAMILYMemory MEMORYFAMILY_INITIATED_REFORMS◇ grants a memory no event currently keys off
A Feeble Force
- ▸ Volunteers are the core of our military.Remembered: Adopted plan for Volunteers (+20 opinion for 20 turns)(no event currently keys off this)Free law: VolunteersgrantsBONUS_EVENTOPTION_LAW_A_FEEBLE_MILITARY_OPTION_0_FAMILYMemory MEMORYFAMILY_LAW_ADOPTED_VOLUNTEERSBONUS_EVENTOPTION_LAW_A_FEEBLE_MILITARY_OPTION_0_CHARACTER_1FreeLaw LAW_VOLUNTEERS◇ grants a memory no event currently keys off
- ▸ A trained, standing army will keep us safe.Remembered: Created plan for a Professional Army (+40 opinion for 20 turns)(no event currently keys off this)Free law: Professional ArmygrantsBONUS_EVENTOPTION_LAW_A_FEEBLE_MILITARY_OPTION_1_CHARACTER_0Memory MEMORYCHARACTER_LAW_ADOPTED_PROFESSIONAL_ARMYBONUS_EVENTOPTION_LAW_A_FEEBLE_MILITARY_OPTION_1_CHARACTER_1FreeLaw LAW_PROFESSIONAL_ARMY◇ grants a memory no event currently keys off
A Flame in the Wind
- ▸ Assure [character] that rituals of [religion] will be protected at all costs.Free law: Orthodoxygated byIndexSubjectgrantsBONUS_FREE_LAW_ORTHODOXYFreeLaw LAW_ORTHODOXY
- ▸ All are free to pursue Nirvana, the blowing out of the burning mind.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_HAPPINESS_GAIN_SMALL_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
- ▸ "Yes, [character]. It is at the very top of my list."Leader relationship: Influenced ByGain trait: DeceitfulgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GIVE_TRAIT_DECEITFULaeAddTraits: TRAIT_DECEITFUL
A Friend Indeed...
- ▸ I am the leader. We can afford it if I say we can.
-240Money-60/city↗ turn+1 Courage grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1 - ▸ Probably best not to risk it.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
A Generous Offer?
- ▸ How generous!Leader relationship: Holds Favor From
+50Stone+15/city↗ turn grantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_STONE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_STONE=50aiGlobalYieldsPer: YIELD_STONE=15 - ▸ This would only come back to bite me.Leader relationship: Estranged From+1 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_GENEROUS_OFFER_REFUSEiLegitimacy 1
A Gift to Remember
- ▸ Graciously accept.Gain trait: Elephant OwnergrantsBONUS_ADD_TRAIT_ELEPHANT_OWNERaeAddTraits: TRAIT_ELEPHANT_OWNER
- ▸ This will make a fine gift for the heir.Gain trait: Elephant OwnergrantsBONUS_ADD_TRAIT_ELEPHANT_OWNERaeAddTraits: TRAIT_ELEPHANT_OWNER
- ▸ Saddle the beast for war. Warlike / Cruel+1 War Elephantgated byLeaderSubjectAny SUBJECT_WARLIKE / SUBJECT_CRUELgrantsBONUS_WAR_ELEPHANTaiUnits: UNIT_WAR_ELEPHANT=1
A Holy State
- ▸ He is right. We must take this fateful step.Leader relationship: Conspiring WithgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_STATE_RELIGIONbStateReligion 1
- ▸ [character] does not speak for the gods.Leader relationship: Estranged From+1 WisdomgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ I keep my own beliefs, as should you.Gain trait: Humble
+8Orders↗ turn gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_A_HOLY_STATE_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_HUMBLEaeBonuses: BONUS_ORDERS_GAIN_LARGE - ▸ We do not want [religion] dominating life in [rival].+1 Wisdom
+20Science+5/city↗ turn grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5
A Keen Eye
- ▸ Review all existing [rival] maps carefully.Reveals the target player's territorygrantsBONUS_REVEAL_TERRITORYbRevealTerritory 1
- ▸ Recruit local [rival] as guides.+2 ScoutgrantsBONUS_EVENTOPTION_TRAIT_A_KEEN_EYE_OPTION_1_CHARACTERaiUnits: UNIT_SCOUT=2
- ▸ Assemble a massive intelligence-seeking effort.gated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1BONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1
A Luxurious Demand
- ▸ If it keeps the [family] happy...grantsBONUS_EVENTOPTION_DEMAND_LUXURY_YESiTradeResourceToSubject 0
- ▸ They forget their place.Remembered: Refused to give us a Luxury (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DEMAND_LUXURY_NOMemory MEMORYFAMILY_REFUSED_US_LUXURY◇ grants a memory no event currently keys off
A Martial Faux Pas
- ▸ Yes, Yes. I do.Leader relationship: Holds Favor FromgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ Do not make demands of your [title].+1 DisciplineLeader relationship: Plotting AgainstgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
A More Prosperous Future
- ▸ We should absolutely pay to bring [character] to Court.Gain a Court Merchant
-40Civics-10/city↗ turnLeader relationship: Endeared To
-120Money-30/city↗ turn grantsBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANTBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ I think no...instead of that, let us fund a caravan and send [character] with it.+1 CaravanGain trait: ExploringRemembered: Started Explore Recently (2 turns)grantsBONUS_UNIT_CARAVANaiUnits: UNIT_CARAVAN=1BONUS_GIVE_TRAIT_EXPLORINGMemory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLYaeAddTraits: TRAIT_EXPLORING
- ▸ Encourage [character] to learn from [character], but do not formally bring him to Court.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
A Night to Remember
- ▸ I accept your gracious offer of tribute.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ I choose to avail myself of the wisdom of your ministers.
+4Orders↗ turn
+60Civics+15/city↗ turn grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4BONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ I would like to see my troops trained by your finest warriors, and benefit from their skills myself.
+240Training+60/city↗ turn grantsBONUS_TRAINING_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_TRAINING=240aiGlobalYieldsPer: YIELD_TRAINING=60 - ▸ I need nothing but your friendship.-2 LegitimacyRemembered: Tribe Offer (5 turns)Leader relationship: In Love WithgrantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFERBONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
A Regal Faux Pas
- ▸ Fine, fine. You have me.Leader relationship: Holds Favor FromgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ Who will believe your word against the [title]'s?+1 DisciplineLeader relationship: Plotting AgainstgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
A Show of Faith
- ▸ Give a very generous (and very public) donation.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event currently keys off - ▸ Send him away, this is their own concern.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORTBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2◇ grants a memory no event currently keys off
- ▸ Lead a public service in the capital.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-80Money-20/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20◇ grants a memory no event currently keys off - ▸ Publicly credit the [religion] faith with the nation's successes and good fortune. Blessed / HumbleRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-2Orders↗ turn gated byLeaderSubjectAny SUBJECT_BLESSED / SUBJECT_HUMBLEgrantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2◇ grants a memory no event currently keys off
A Simple Monk
- ▸ Ask the monk to accompany you so you may learn more.Converts to the target religionGain trait: Clergy BuddhismgrantsBONUS_CONVERT_S0iConvertReligionSubject 0BONUS_MAKE_CLERGY_BUDDHISTSetTitle TITLE_CLERGY_BUDDHISMaeAddTraits: TRAIT_CLERGY_BUDDHISM
- ▸ Reflect on the monk’s strength of character.Gain trait: HumblegrantsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
- ▸ Ask for a blessing before continuing on.Gain trait: BlessedgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED
A Taste of Things to Come
- ▸ Ominous.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
A Terrible Threat
- ▸ Grim news!Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
A Time to Reap
- ▸ Imprison [character] before he leaves the
palace. Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED - ▸ I can secure [character]'s allegiance with
gold.
-120Money-30/city↗ turn gated byIndexSubjectgrantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Convince [character] to calm the rabble rousers.
+60Happinesseach city↗ turn gated byIndexSubjectgrantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ Let him go.-3 LegitimacygrantsBONUS_EVENTOPTION_TRAIT_A_TIME_TO_REAP_OPTION_3_CHARACTER_0iLegitimacy -3aiTraitProbDelay: TRAIT_COMPASSIONATE=25BONUS_NO_COURTIERbNoCourtier 1
A Toast
- ▸ [character] is right to be upset. Imprison [character]!Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ [character] is overreacting.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Let them duel!(no gates or payload in XML)
A Touch of the Exotic
- ▸ We graciously accept this generous offer.Adds OlivesgrantsBONUS_CITY_ADD_RESOURCE_OLIVEAddResource RESOURCE_OLIVE
- ▸ While we appreciate the generosity, we feel we must reciprocate.
-400Money-100/city↗ turn
-80Civics-20/city↗ turnRemembered: Exchanged gifts with us (+40 opinion for 40 turns)(no event currently keys off this)Adds Olives grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_A_TOUCH_OF_THE_EXOTIC_RECIPROCATIONMemory MEMORYTRIBE_BONUS_A_TOUCH_OF_THE_EXOTIC_RECIPROCATIONBONUS_CITY_ADD_RESOURCE_OLIVEAddResource RESOURCE_OLIVE◇ grants a memory no event currently keys off
A [religion] Council
- ▸ Resolve17%17%17%17%17%17%grants17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_ZAmbitionReligion GOAL_RELIGIOUS_COUNCIL_Z17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_JAmbitionReligion GOAL_RELIGIOUS_COUNCIL_J17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_CAmbitionReligion GOAL_RELIGIOUS_COUNCIL_C17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_MAmbitionReligion GOAL_RELIGIOUS_COUNCIL_M17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_HINDUISMAmbitionReligion GOAL_RELIGIOUS_COUNCIL_HINDUISM17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_BUDDHISMAmbitionReligion GOAL_RELIGIOUS_COUNCIL_BUDDHISM↳ may trigger: A [religion] Council
- ▸ My current council are the best people for [rival].(no gates or payload in XML)
Abducting the Heir
- ▸ I will not prey on a child for political gain.Remembered: Ruler would not abduct foreign heir (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Compassionategated byLeaderSubjectNotAny SUBJECT_BLOODTHIRSTY / SUBJECT_CRUEL / SUBJECT_RUTHLESSbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_ABDUCTING_THE_HEIR_OPTION_0_FAMILYMemory MEMORYFAMILY_DID_NOT_ABDUCT_HEIRBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE◇ grants a memory no event currently keys off
- ▸ Kidnap the boy, but do not harm him.Gain trait: Captured Foreigngated byLeaderSubjectNotAny SUBJECT_BLOODTHIRSTY / SUBJECT_CRUELbHidePrereqs prereqs hidden in-gamegrantsBONUS_CAPTURED_FOREIGNaeAddTraits: TRAIT_CAPTURED_FOREIGN↳ may trigger: Our Demands, A Matter of Trust, A Ransom, Demands Accepted, Demands Refused, Resource Drain
- ▸ Kill him, and pull the weed before it takes root.Leader relationship: Plotting AgainstThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
Adrift
- ▸ We must protect [religion] and its people.
+20Discontenteach city↗ turnRemembered: Protected our pilgrims (+80 opinion for 40 turns)(no event currently keys off this) grantsBONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20BONUS_EVENTOPTION_TECH_LATEEN_ADRIFT_OPTION_0_RELIGIONMemory MEMORYRELIGION_PROTECTED_PILGRIMS◇ grants a memory no event currently keys off - ▸ They are welcome to depart [rival].
-30Wood-10/city↗ turn grantsBONUS_WOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_WOOD=-30aiGlobalYieldsPer: YIELD_WOOD=-10BONUS_EVENTOPTION_TECH_LATEEN_ADRIFT_OPTION_1_RELIGIONiSpreadToSubject 2 - ▸ Aid them in their voyage to a new land.Gain trait: Compassionategated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATEBONUS_EVENTOPTION_TECH_LATEEN_ADRIFT_OPTION_2_RELIGIONiSpreadToSubject 2
After Dark
- ▸ [character] must have an armed escort... for protection.Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ Use favors to gain [character]'s approval.Leader relationship: Conspiring With
-5Orders↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_AFTER_DARK_OPTION_1_CHARACTER_1AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHRemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5 - ▸ Perhaps a few years in a cell will cool their passions.Gain trait: ImprisonedGain trait: Imprisonedgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_IMPRISON_AND_REMOVE_JEALOUSaeAddTraits: TRAIT_IMPRISONEDaeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVEBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Leave them be for now.(no gates or payload in XML)
Against [character]
- ▸ Allow the work to circulate.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Estranged FromgrantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM◇ grants a memory no event currently keys off
- ▸
Order the work be banned. Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced BygrantsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORTBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY◇ grants a memory no event currently keys off
Age of Independence
- ▸ We must invest in researching new military techniques.+1 Wisdom
-320Money-80/city↗ turn
+160Training+40/city↗ turn
+60Science+15/city↗ turn grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40BONUS_SCIENCE_GAIN_LARGEaiGlobalYieldsBase: YIELD_SCIENCE=60aiGlobalYieldsPer: YIELD_SCIENCE=15 - ▸ We shall call up additional forces and drill the military.
-75Iron-25/city↗ turn
+240Training+60/city↗ turn+1 Heavy Infantry unit+1 Heavy Infantry unit+1 Ranged Infantry unit grantsBONUS_IRON_LOSS_LARGEaiGlobalYieldsBase: YIELD_IRON=-75aiGlobalYieldsPer: YIELD_IRON=-25BONUS_TRAINING_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_TRAINING=240aiGlobalYieldsPer: YIELD_TRAINING=60BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1 - ▸ We can afford to rest. There is peace, and the people are safe.+1 Charisma+1 Happiness level+1 Happiness level+1 Happiness levelgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1
Age of Learning
- ▸ We shall focus on educating the people.
+160Civics+40/city↗ turn+1 Happiness level+1 Happiness level grantsBONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ We must continue to explore new frontiers of knowledge.+1 Discipline
+80Science+20/city↗ turn
-320Money-80/city↗ turn grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_SCIENCE_GAIN_HUGEaiGlobalYieldsBase: YIELD_SCIENCE=80aiGlobalYieldsPer: YIELD_SCIENCE=20BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80 - ▸ We are obliged to utilize our brightest minds on military matters.
+120Training+30/city↗ turn
-50Iron-15/city↗ turn+1 Siege unit+1 Siege unit grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30BONUS_IRON_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_IRON=-50aiGlobalYieldsPer: YIELD_IRON=-15BONUS_UNITCLASS_SIEGEaiBonusUnits: BONUSUNITCLASS_SIEGE=1BONUS_UNITCLASS_SIEGEaiBonusUnits: BONUSUNITCLASS_SIEGE=1
Allies of Convenience
- ▸ Accuse the two of plotting in court.Gains a random leader relationship+2 LegitimacygrantsBONUS_EVENTOPTION_RELATIONSHIP_ALLIES_OF_CONVENIENCE_OPTION_3aeRandomLeaderRelationshipDelay: RELATIONSHIP_SUSPICIOUS_OF, RELATIONSHIP_PLOTTING_AGAINSTaeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVEBONUS_EVENTOPTION_RELATIONSHIP_ALLIES_OF_CONVENIENCE_OPTION_3_CHARACTER_2iLegitimacy 2
- ▸ Win back [character] with promises of affection.gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_JEALOUS_ABOUT_REMOVERemoveLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
- ▸ Threaten [character] to stay away from [character].Leader relationship: Terrified Ofgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
- ▸ Let the relationship develop as it will.Leader relationship: Plotting Against+1 DisciplinegrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Ambassador Candidates
- ▸ Choose [character].grantsBONUS_EVENTOPTION_AMBASSADOR_CANDIDATES_FIRST_CHARACTER_0Council COUNCIL_AMBASSADOR
- ▸ Choose [character].grantsBONUS_EVENTOPTION_AMBASSADOR_CANDIDATES_SECOND_CHARACTER_1Council COUNCIL_AMBASSADOR
- ▸ I will make my own decisions!Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_0Memory MEMORYFAMILY_REFUSED_COUNCILBONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_1Memory MEMORYFAMILY_REFUSED_COUNCIL◇ grants a memory no event currently keys off
An Act of Bravery
- ▸ Let us immortalize the deed by erecting a statue in [city].
-60Civics-15/city↗ turn
-50Stone-15/city↗ turnRemembered: Immortalized our leader in stone (+80 opinion for 40 turns)(no event currently keys off this)
+160Happinesseach city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_AN_ACT_OF_BRAVERY_STATUEMemory MEMORYTRIBE_BONUS_AN_ACT_OF_BRAVERY_STATUEBONUS_HAPPINESS_GAIN_HUGEaiCityYields: YIELD_HAPPINESS=160◇ grants a memory no event currently keys off - ▸ Reward [character] with coin and a feast in his honor.
-320Money-80/city↗ turn
-100Food-35/city↗ turnLeader relationship: Endeared To grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_FOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_FOOD=-100aiGlobalYieldsPer: YIELD_FOOD=-35BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ Although the deed is certainly worthy of more, all we can afford at present is a heartfelt thank you.Remembered: Acknowledged our leader's bravery (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_AN_ACT_OF_BRAVERY_HEARTFELT_THANKSMemory MEMORYTRIBE_BONUS_AN_ACT_OF_BRAVERY_HEARTFELT_THANKS◇ grants a memory no event currently keys off
An Iron Giant
- ▸ Very good that he has a doting protector. We should hire [character] and make it official.
-240Money-60/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_SOLDIER_OF_FORTUNE_HIREMakeCourtier COURTIER_SOLDIER - ▸ If [character] is going to continue to linger at Court, redirect his attention to
training our troops, which is of more immediate value.
+240Training+60/city↗ turnLeader relationship: Disappointed With grantsBONUS_TRAINING_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_TRAINING=240aiGlobalYieldsPer: YIELD_TRAINING=60BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH - ▸ Send word to [character] and sing [character] praises.+20 XP to the characterRemembered: Acknowledged an act of kindness and generosity (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_IRON_GIANT_KUDOSMemory MEMORYTRIBE_BONUS_IRON_GIANT_KUDOS◇ grants a memory no event currently keys off
An Oath of Support
- ▸ “Very well, I will swear this oath.”Leader relationship: Holds Favor From+1 Spearman+1 ChariotgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_EVENTOPTION_AN_OATH_OF_SUPPORT_WAR_YES_PLAYER_1aiUnits: UNIT_SPEARMAN=1, UNIT_CHARIOT=1↳ may trigger: Ancestral Oath, Bound by an Oath
- ▸ Refuse to bind yourself to the [family] family.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
An Offer We May Not Want To Refuse...
- ▸ A bargain at the offered price!+1 Elite Huscarl
-240Money-60/city↗ turn grantsBONUS_GIVE_HUSCARLbMercenaryUnit 1aiUnits: UNIT_HUSCARL_2=1BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We have no need of your troops.Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT◇ grants a memory no event currently keys off
An Offer We May Not Want To Refuse...
- ▸ A bargain at the offered price!+1 Elite Gaesata
-240Money-60/city↗ turn grantsBONUS_GIVE_GAESATAbMercenaryUnit 1aiUnits: UNIT_GAESATA_2=1BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We have no need of your troops.Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT◇ grants a memory no event currently keys off
An Offer We May Not Want To Refuse...
- ▸ A bargain at the offered price!+1 Elite Libyan Cavalry
-240Money-60/city↗ turn grantsBONUS_GIVE_LIBYAN_CAVALRYbMercenaryUnit 1aiUnits: UNIT_LIBYAN_CAVALRY_2=1BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We have no need of your troops.Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT◇ grants a memory no event currently keys off
An Offer We May Not Want To Refuse...
- ▸ A bargain at the offered price!+1 Elite Amazon Cavalry
-240Money-60/city↗ turn grantsBONUS_GIVE_AMAZON_CAVALRYbMercenaryUnit 1aiUnits: UNIT_AMAZON_CAVALRY_2=1BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We have no need of your troops.Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT◇ grants a memory no event currently keys off
An Offer We May Not Want To Refuse...
- ▸ A bargain at the offered price!+1 Elite Peltast
-240Money-60/city↗ turn grantsBONUS_GIVE_PELTASTbMercenaryUnit 1aiUnits: UNIT_PELTAST_2=1BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We have no need of your troops.Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT◇ grants a memory no event currently keys off
An Offer We May Not Want To Refuse...
- ▸ A bargain at the offered price!+1 Elite Clubthrower
-240Money-60/city↗ turn grantsBONUS_GIVE_CLUBTHROWERbMercenaryUnit 1aiUnits: UNIT_CLUBTHROWER_2=1BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We have no need of your troops.Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT◇ grants a memory no event currently keys off
An Unlikely Partnership
- ▸ We will provide
food to our neighbors for assistance organizing a Caravan.
-100Food-35/city↗ turn+1 Caravan grantsBONUS_FOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_FOOD=-100aiGlobalYieldsPer: YIELD_FOOD=-35BONUS_UNIT_CARAVANaiUnits: UNIT_CARAVAN=1 - ▸ We will pay the upkeep of [tribe] scouts and ministers for a year in exchange for their knowledge of the area and expertise.
-240Money-60/city↗ turn
+4Orders↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4 - ▸ We will trade
Civics for Military Preparedness.
-60Civics-15/city↗ turn
+160Training+40/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40 - ▸ We do not want, or need help from the tribes.+20 XP to the characterRemembered: Refused our offer of partnership (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_TRIBAL_PARTNERSHIP_REFUSEMemory MEMORYTRIBE_TRIBAL_PARTNERSHIP_REFUSE◇ grants a memory no event currently keys off
An Unlikely Scenario
- ▸ No, this is madness.Remembered: Refused to make offerings (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_AN_UNLIKELY_SCENARIO_NO_RELIGIONMemory MEMORYRELIGION_REFUSED_OFFERINGS◇ grants a memory no event currently keys off
- ▸ Obey the priests.
-75Food-25/city↗ turnRemembered: Made holy offerings (+40 opinion for 80 turns)(no event currently keys off this) grantsBONUS_FOOD_LOSS_LARGEaiGlobalYieldsBase: YIELD_FOOD=-75aiGlobalYieldsPer: YIELD_FOOD=-25BONUS_EVENTOPTION_AN_UNLIKELY_SCENARIO_YES_RELIGIONMemory MEMORYRELIGION_MADE_OFFERINGS↳ may trigger: Some Time Later, Some Time Later, Some Time Later, Some Time Later, Some Time Later, Some Time Later◇ grants a memory no event currently keys off
As Still as Death
- ▸ Stop, I am not dead!-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1↳ may trigger: Escaped the Grave, Silent Screams
Ascetic Aesthetics
- ▸ Maybe this life is not for him.Loses trait: Asceticgated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_REMOVE_TRAIT_ASCETICaeRemoveTraits: TRAIT_ASCETIC
- ▸ Maybe life is not for him.The character is killedgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Just get him out of my
palace. -1 Charisma+1 DisciplinegrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Ascetic Dissent
- ▸ Issue a royal
order for the ascetic's removal. Leader relationship: Endeared TograntsBONUS_REMOVE_PROJECT_LOCAL_ASCETICaeRemoveProjects: PROJECT_LOCAL_ASCETICBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ Let them keep their hermit.1 rebel unit appear+1 Happiness levelgrantsBONUS_REBEL_UNITS_1iRebelUnits 1BONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ Perhaps it is [character] who ought to leave.+1 Happiness levelgrantsBONUS_RELEASE_GOVERNORbReleaseGovernor 1BONUS_HAPPINESS_UPiHappinessLevels 1
Autonomous Vassal
- ▸ I trust [character] to guide the city well.Leader relationship: Influenced ByBegin project: Autonomous RulegrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITYaeAddProjects: PROJECT_AUTONOMOUS_RULE
- ▸ Laws can be rewritten if needed.
+60Discontenteach city↗ turnLeader relationship: Disappointed With gated byLeaderSubject SUBJECT_NOT_STRICTgrantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Autonomy in [city]
- ▸ Let them rule over themselves as long as they pay their taxes.Begin project: Autonomous RulegrantsBONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITYaeAddProjects: PROJECT_AUTONOMOUS_RULEBONUS_EVENTOPTION_CITY_AUTONOMY_YES_CHARACTER_0iGovernorOfSubject 0↳ may trigger: The Empress of [city]
- ▸ Never! Find a noble, [rival] husband for [character].-1 Happiness levelgrantsBONUS_HAPPINESS_DOWNiHappinessLevels -1
Ban Manichaeism?
- ▸ Ban Manichaean gatherings and public displays.Remembered: Banned our gatherings (-40 opinion for 20 turns)(no event currently keys off this)
+120Happinesseach city↗ turn grantsBONUS_EVENTOPTION_RELIGION_BANNED_OPTION_0_RELIGIONMemory MEMORYRELIGION_BANNED_GATHERINGSBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120◇ grants a memory no event currently keys off - ▸ Continue to allow open worship of Manichaeism.Remembered: Allowed us to gather (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: FoolishgrantsBONUS_EVENTOPTION_RELIGION_BANNED_OPTION_1_RELIGIONMemory MEMORYRELIGION_ALLOWED_GATHERINGBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH◇ grants a memory no event currently keys off
- ▸ Reach out to [rival] about your shared beliefs.Remembered: Shared faith with ruler (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Banned our gatherings (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_RELIGION_BANNED_OPTION_2_RELIGIONMemory MEMORYRELIGION_SHARED_FAITHBONUS_EVENTOPTION_RELIGION_BANNED_OPTION_2_PLAYERMemory MEMORYPLAYER_SHARED_FAITH◇ grants a memory no event currently keys off
Bargaining Chips
- ▸ This seems like a good trade. We shall part with some of our luxuries in exchange for a Great Merchant.Gain a Court MerchantgrantsBONUS_BARGAINING_CHIPS_TRADEiTradeResourceToSubject 0BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT
- ▸ I like it. Let's leverage our luxuries to add a Great Soldier to the court.Gain a Court SoldiergrantsBONUS_BARGAINING_CHIPS_TRADEiTradeResourceToSubject 0BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
- ▸ No. We'll keep our luxuries for the time being.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Battle in the Skies
- ▸ This is a sign to redouble our efforts against [rival]. To arms!+1 Levy unitgrantsBONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITYaiBonusUnits: BONUSUNITCLASS_LEVY=1
- ▸ There is nothing to fear as long as I am obeyed. I will protect [city] as I protect everyone.+4 Legitimacy
+60Discontenteach city↗ turn grantsBONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_LEGITIMACY_CITYiLegitimacy 4aeBonuses: BONUS_DISCONTENT_GAIN_SMALL - ▸ What a fascinating insight into rare natural phenomena! More study is needed...
+40Science+10/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10
Belonging to Shruti
- ▸ It may not be the usual
food, but I will offer my [trait] to the gods. Remembered: Made a Homa sacrifice (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: BlessedgrantsBONUS_REMOVE_TRAIT_FROM_S0iRemoveTraitSubject 0BONUS_MEMORYRELIGION_HOMA_SACRIFICEMemory MEMORYRELIGION_HOMA_SACRIFICEBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED◇ grants a memory no event currently keys off - ▸ I will make a sacrifice of animals from the royal lands.
-50Food-15/city↗ turnRemembered: Made a Homa sacrifice (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Endeared To gated byLeaderSubjectNotAny SUBJECT_PACIFISTgrantsBONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15BONUS_MEMORYRELIGION_HOMA_SACRIFICEMemory MEMORYRELIGION_HOMA_SACRIFICEBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO◇ grants a memory no event currently keys off - ▸ I will give the traditional grains and
incense. Remembered: Made a Homa sacrifice (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_MEMORYRELIGION_HOMA_SACRIFICEMemory MEMORYRELIGION_HOMA_SACRIFICE◇ grants a memory no event currently keys off
Birds of a Feather
- ▸ No need to force it. Simply continuing to spend time with [character] will naturally improve relations with the [tribe]Remembered: Kindred spirits (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_BIRDS_OF_A_FEATHERMemory MEMORYTRIBE_BONUS_BIRDS_OF_A_FEATHER◇ grants a memory no event currently keys off
- ▸ Focus our cooperation on military matters, with an eye toward mutual defense.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30 - ▸ Cooperate primarily on projects that will help improve the lives of our two Peoples.
+80Civics+20/city↗ turn grantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20
Biting the Hand
- ▸ Rally a loyal militia in [city].
-80Money-20/city↗ turn+1 Levy unit1 rebel unit appear grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_MILITIA_AND_REBELSaeBonuses: BONUS_UNITCLASS_LEVY, BONUS_REBEL_UNITS_1 - ▸ Appeal to the masses for peace.+20 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Hope that it all blows over.-1 Happiness levelgrantsBONUS_HAPPINESS_DOWNiHappinessLevels -1
Blinded by the Light
- ▸ We will draft protections for religious practitioners.Remembered: Protected followers (+40 opinion for 40 turns)(no event currently keys off this)Begin project: Protection Edicts
-40Civics-10/city↗ turn
-4Orders↗ turn grantsBONUS_EVENTOPTION_BLINDED_BY_THE_LIGHT_OPTION_0_RELIGIONMemory MEMORYRELIGION_PROTECTED_PRACTITIONERSBONUS_EVENTOPTION_BLINDED_BY_THE_LIGHT_OPTION_0_CHARACTER_1aeAddProjects: PROJECT_PROTECTION_EDICTSaeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_ORDERS_LOSS_SMALL◇ grants a memory no event currently keys off - ▸ Their faith must protect them. If not, then so be it.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ It is time for us all to seek divine protection.Begin project: Protection Edictsgated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_STATE_RELIGIONbStateReligion 1BONUS_EVENTOPTION_BLINDED_BY_THE_LIGHT_OPTION_2_CHARACTER_1aeAddProjects: PROJECT_PROTECTION_EDICTS
Blood in the Streets
- ▸ Send your patrols to protect [religion] homes and
temples. Remembered: Protected our streets (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Protected our streets (-40 opinion for 40 turns)(no event currently keys off this)+20 XP to the charactergrantsBONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_0_RELIGION_0Memory MEMORYRELIGION_PROTECTED_STREETSBONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_0_RELIGION_1Memory MEMORYRELIGION_PLACED_SECURITYBONUS_XP_CHARACTER_SMALLiXPCharacter 20◇ grants a memory no event currently keys off - ▸ Secure [religion] landmarks and neighborhoods.Remembered: Protected our streets (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Protected our streets (+40 opinion for 40 turns)(no event currently keys off this)+20 XP to the charactergrantsBONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_0_RELIGION_1Memory MEMORYRELIGION_PLACED_SECURITYBONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_1_RELIGION_1Memory MEMORYRELIGION_PROTECTED_STREETSBONUS_XP_CHARACTER_SMALLiXPCharacter 20◇ grants a memory no event currently keys off
- ▸ The court will not put itself in the middle of this conflict.+1 Discipline1 rebel unit appeargrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_2_CITYiRebelUnits 1
- ▸ Personally make an appeal to both groups of followers, in the name of respect and unity. Blessed / Charming characterRemembered: Impressed angry priests (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Impressed angry priests (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubjectAny SUBJECT_BLESSED / SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_3_RELIGION_0Memory MEMORYRELIGION_IMPRESSED_PRIESTSBONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_3_RELIGION_1Memory MEMORYRELIGION_IMPRESSED_PRIESTS◇ grants a memory no event currently keys off
Bright Lights in a Dark World
- ▸ Ask [character] to share the burden of building this new monument.
-50Stone-15/city↗ turnBegin project: Beacon of Hope
-60Civics-15/city↗ turn
-240Money-60/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_MONUMENT_OF_HOPE_SHARED_BURDENaeAddProjects: PROJECT_MONUMENT_OF_HOPEaeBonuses: BONUS_CIVICS_LOSS_AVERAGE, BONUS_MONEY_LOSS_LARGEBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off - ▸ Shoulder the entire expense of the new monument and credit [character] as being one of the inspirations behind the idea.
-100Stone-35/city↗ turnBegin project: Beacon of Hope
-80Civics-20/city↗ turn
-320Money-80/city↗ turnRemembered: Credited us for inspiring the Beacon (+80 opinion for 80 turns)(no event currently keys off this) grantsBONUS_STONE_LOSS_HUGEaiGlobalYieldsBase: YIELD_STONE=-100aiGlobalYieldsPer: YIELD_STONE=-35BONUS_MONUMENT_OF_HOPE_FULL_BURDENaeAddProjects: PROJECT_MONUMENT_OF_HOPEaeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_HUGEBONUS_MONUMENT_OF_HOPE_TRIBE_CREDITMemory MEMORYTRIBE_BONUS_MONUMENT_OF_HOPE_TRIBE_CREDIT◇ grants a memory no event currently keys off - ▸ At present, we simply lack the resources to do this idea justice.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Brothers in Arms
- ▸ This alliance is crucial for our survival.-2 LegitimacyRemembered: Tribe Offer (5 turns)
-60Training-15/city↗ turn grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFERBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - ▸ We cannot commit to the [tribe] right now.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ I will convince our soldiers with a fiery speech. Famous / Orator-2 LegitimacyRemembered: Tribe Offer (5 turns)Gain trait: Inspiringgated byLeaderSubjectAny SUBJECT_FAMOUS / SUBJECT_ORATORgrantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFERBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING
Brought Near by Greed
- ▸ More, I want more!Gain trait: GreedygrantsBONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDYBONUS_TECH_ADD_PERFUMEaeImportResources: RESOURCE_PERFUME=2BONUS_TECH_ADD_EXOTIC_FURaeImportResources: RESOURCE_EXOTIC_FUR=1
- ▸ It might be costly, but I do look good.Gain trait: Exotic-1 DisciplinegrantsBONUS_GIVE_TRAIT_EXOTICaeAddTraits: TRAIT_EXOTICBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
- ▸ Maybe our decadence has gone rather too far.Gain trait: FrugalGain trait: UncouthgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGALBONUS_GIVE_TRAIT_UNCOUTHaeAddTraits: TRAIT_UNCOUTH
Budding Connections
- ▸ Investing in the future security of the Realm is always a good thing.Gain a Court Soldier
-60Training-15/city↗ turnLeader relationship: Endeared To
-120Money-30/city↗ turn grantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIERBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Encourage them to continue
training together, but do not formally invite [character] to Court. +1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Building Better Governors
- ▸ I shall select Governor [character] for
training.
-40Money-10/city↗ turnGain trait: Frugal grantsBONUS_MONEY_LOSS_MINIMALaiGlobalYieldsBase: YIELD_MONEY=-40aiGlobalYieldsPer: YIELD_MONEY=-10BONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL - ▸ Let us train Governor [character].
-40Money-10/city↗ turnGain trait: Frugal grantsBONUS_MONEY_LOSS_MINIMALaiGlobalYieldsBase: YIELD_MONEY=-40aiGlobalYieldsPer: YIELD_MONEY=-10BONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL - ▸ We should train Governor [character].
-40Money-10/city↗ turnGain trait: Frugal grantsBONUS_MONEY_LOSS_MINIMALaiGlobalYieldsBase: YIELD_MONEY=-40aiGlobalYieldsPer: YIELD_MONEY=-10BONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL - ▸ Although this is an excellent idea, it is one we can ill afford at present.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
By Caste and Clan
- ▸ Gift the Brahmins land around the capital.Begin project: Settled Brahmins
-160Money-40/city↗ turn grantsBONUS_PROJECT_SETTLED_BRAHMINSaeAddProjects: PROJECT_SETTLED_BRAHMINSBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Let the [family] use their own lands.Begin project: Settled BrahminsRemembered: Gave away our land (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_PROJECT_SETTLED_BRAHMINSaeAddProjects: PROJECT_SETTLED_BRAHMINSBONUS_MEMORY_GAVE_AWAY_OUR_LANDMemory MEMORY_GAVE_AWAY_OUR_LAND◇ grants a memory no event currently keys off
- ▸ Refuse to grant the land.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT◇ grants a memory no event currently keys off
By the Numbers
- ▸ Let us model the taxation system of [city] after that used by the [tribe]. It will be expensive to set up initially, but should yield excellent dividends in the long run.
-60Civics-15/city↗ turnBegin project: Office of Efficient Taxation
-30Stone-10/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_BY_THE_NUMBERSaeAddProjects: PROJECT_BY_THE_NUMBERSaeBonuses: BONUS_STONE_LOSS_SMALLBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off - ▸ It's a novel idea, to be sure, but not one we can afford in the here and now.+60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Caravan Attack
- ▸ Punish those involved in this disgraceful act.-1 LegitimacyRemembered: Tribe Offer (5 turns)
+120Discontenteach city↗ turn grantsBONUS_TRIBE_PEACE_LEGITIMACYDiplomacyTribe DIPLOMACY_PEACEiLegitimacy -1aeBonuses: BONUS_TRIBE_OFFERBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120 - ▸ Both groups must share responsibility for this crime.Leader relationship: Disappointed With+2 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_RELATIONSHIP_CARAVAN_ATTACK_OPTION_1_CHARACTER_1iLegitimacy 2
- ▸ It was a terrible mistake and will not happen again.Leader relationship: Endeared To-1 LegitimacyRemembered: Tribe Offer (5 turns)gated byLeaderSubject SUBJECT_CHARACTER_HONORABLEgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_TRIBE_PEACE_LEGITIMACYDiplomacyTribe DIPLOMACY_PEACEiLegitimacy -1aeBonuses: BONUS_TRIBE_OFFER
Caravan of Love
- ▸ Let the heirs have their harmless fun.Gain trait: RomanticgrantsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTIC
- ▸ They must stay focused on their responsibilities.+2 LegitimacygrantsBONUS_EVENTOPTION_CARAVAN_OF_LOVE_OPTION_1_CHARACTER_2iLegitimacy 2↳ may trigger: True Inheritance
- ▸ Express our concerns to [character].Remembered: Intervened in heir love affair (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CARAVAN_OF_LOVE_OPTION_2_PLAYERMemory MEMORYPLAYER_INTERVENED_IN_LOVE↳ may trigger: True Inheritance◇ grants a memory no event currently keys off
Cave of Patriarchs
- ▸ Let him purchase the land in perpetuity.Remembered: Allowed purchase of land for tomb (+40 opinion for 40 turns)(no event currently keys off this)
-7Orders↗ turn grantsBONUS_EVENTOPTION_RELIGION_CAVE_OF_PATRIARCHS_OPTION_0_RELIGIONMemory MEMORYRELIGION_ALLOWED_PURCHASE_OF_LANDBONUS_EVENTOPTION_RELIGION_CAVE_OF_PATRIARCHS_OPTION_0_CHARACTERiBorderGrowth -1aeBonuses: BONUS_ORDERS_LOSS_LARGE◇ grants a memory no event currently keys off - ▸ Rent him the space, but keep ownership.Remembered: Forced to rent tomb land (-20 opinion for 20 turns)(no event currently keys off this)
+120Money+30/city↗ turn grantsBONUS_EVENTOPTION_RELIGION_CAVE_OF_PATRIARCHS_OPTION_1_RELIGIONMemory MEMORYRELIGION_DENIED_PURCHASEBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30◇ grants a memory no event currently keys off
Chance Discovery
- ▸ We shall translate it at once, but keep the findings to ourselves, refusing to share the fruits of the discovery with the [tribe]Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_FOREIGN_SCHOLAR_RANDOM_TECHbRandomTech 1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Translate the scroll and share the wisdom it contains with [character]+40 XP to the character
+120Science+30/city↗ turnLeader relationship: Endeared To grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_SCIENCE_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_SCIENCE=120aiGlobalYieldsPer: YIELD_SCIENCE=30BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Chancellor Candidates
- ▸ Choose [character].grantsBONUS_EVENTOPTION_CHANCELLOR_CANDIDATES_FIRST_CHARACTER_0Council COUNCIL_CHANCELLOR
- ▸ Choose [character].grantsBONUS_EVENTOPTION_CHANCELLOR_CANDIDATES_SECOND_CHARACTER_1Council COUNCIL_CHANCELLOR
- ▸ I will make my own decisions!Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_0Memory MEMORYFAMILY_REFUSED_COUNCILBONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_1Memory MEMORYFAMILY_REFUSED_COUNCIL◇ grants a memory no event currently keys off
City on the Brink
- ▸ Host a massive military parade in [city]!
-60Training-15/city↗ turn grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - ▸ Reduce taxes to ease the city's burden.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Let [character] deal with these problems.grantsBONUS_EVENTOPTION_RELATIONSHIP_CITY_ON_THE_BRINK_OPTION_2_CHARACTER_0iGovernorOfSubject 0
Clearing His Debt
- ▸ Resolve6%
+50Food+15/city↗ turn 6%
+50Wood+15/city↗ turn 6%
+50Iron+15/city↗ turn 6%
+50Stone+15/city↗ turn 6%
+160Money+40/city↗ turn 6%
+6Orders↗ turn 6%
+60Civics+15/city↗ turn 6%
+80Training+20/city↗ turn 6%
+40Science+10/city↗ turn 6%6%+1 Heavy Infantry unit6%+1 Polearm Infantry unit6%+1 Ranged Infantry unit6%+1 Melee Cavalry unit6%+1 Siege unit6%+1 Ship unitgrants6% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_WOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=50aiGlobalYieldsPer: YIELD_WOOD=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_STONE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_STONE=50aiGlobalYieldsPer: YIELD_STONE=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=406% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=66% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=206% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=106% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_ADD_CITIZEN_2iCitizens 26% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_POLEARM_INFANTRYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_SIEGEaiBonusUnits: BONUSUNITCLASS_SIEGE=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_SHIPaiBonusUnits: BONUSUNITCLASS_SHIP=1 - ▸ Resolve6%
+50Food+15/city↗ turn 6%
+50Wood+15/city↗ turn 6%
+50Iron+15/city↗ turn 6%
+50Stone+15/city↗ turn 6%
+160Money+40/city↗ turn 6%
+6Orders↗ turn 6%
+60Civics+15/city↗ turn 6%
+80Training+20/city↗ turn 6%
+40Science+10/city↗ turn 6%6%+1 Heavy Infantry unit6%+1 Polearm Infantry unit6%+1 Ranged Infantry unit6%+1 Melee Cavalry unit6%+1 Siege unit6%+1 Ship unitgrants6% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_WOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=50aiGlobalYieldsPer: YIELD_WOOD=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_STONE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_STONE=50aiGlobalYieldsPer: YIELD_STONE=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=406% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=66% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=156% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=206% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=106% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_ADD_CITIZEN_2iCitizens 26% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_POLEARM_INFANTRYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_SIEGEaiBonusUnits: BONUSUNITCLASS_SIEGE=16% BONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO6% BONUS_UNITCLASS_SHIPaiBonusUnits: BONUSUNITCLASS_SHIP=1 - ▸ There is no need for repayment, it was for a friend!Leader relationship: Conspiring WithgrantsBONUS_EVENTOPTION_CLEARING_THEIR_DEBT_OPTION_3_CHARACTER_0AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHRemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
Clemency
- ▸ Political rivals should not be silenced.Remembered: Refused to support execution (-40 opinion for 20 turns)(no event currently keys off this)
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_TECH_BARDING_CLEMENCY_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_CITY_EXECUTIONBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80◇ grants a memory no event currently keys off - ▸ This is an issue for the [city] courts.Law-based opinion shiftgrantsBONUS_EVENTOPTION_TECH_BARDING_CLEMENCY_OPTION_1_FAMILYaiLawOpinion: LAW_LEGAL_CODE=-40
- ▸ Negotiate a political exile to save face.+20 XP to the character+2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_EVENTOPTION_TECH_BARDING_CLEMENCY_OPTION_2_CHARACTER_0iXPCharacter 20iLegitimacy 2
Contest of Politics
- ▸ I will go and defend it myself.Law-based opinion shiftgated byLeaderSubject SUBJECT_ORATORgrantsBONUS_EVENTOPTION_CONTEST_OF_RHETORIC_MYSELFaiLawOpinion: LAW_CENTRALIZATION=40
- ▸ Hire a master orator to speak on our behalf.Law-based opinion shift
-240Money-60/city↗ turn
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_CONTEST_OF_RHETORIC_ORATOR_FAMILYaiLawOpinion: LAW_CENTRALIZATION=20BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10 - ▸ Refuse to subject our policies to debate.Remembered: Refused to debate your policy (-20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shiftgrantsBONUS_EVENTOPTION_CONTEST_OF_RHETORIC_REFUSEMemory MEMORYFAMILY_CONTEST_OF_RHETORIC_REFUSEaiLawOpinion: LAW_CENTRALIZATION=-40◇ grants a memory no event currently keys off
Courtly Commissions
- ▸ Of course, the court artists are available to all.
-5Orders↗ turn+20–200 Culture (by city tier) (every city) grantsBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_CULTURE_ALL_SMALLaeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL - ▸ No, they will remain in the capital.+40–400 Culture (by city tier)Leader relationship: Disappointed WithgrantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Crime and Punishment
- ▸ [character] has led the city astray and will be held responsible.Gain trait: Exiled+2 DisciplinegrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
- ▸ The merchants will pay fines to repay the people of [city].Begin project: Merchant ReparationsgrantsBONUS_ADD_PROJECT_MERCHANT_REPARATIONSaeAddProjects: PROJECT_MERCHANT_REPARATIONS
- ▸ Extend [character] an offer of clemency, for a price.Gain trait: Corrupt
+320Money+80/city↗ turn grantsBONUS_GIVE_TRAIT_CORRUPTaeAddTraits: TRAIT_CORRUPTBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80
Crisis on the Border
- ▸ Send them whatever
food they need in
order to get them through the current crisis. Remembered: Helped us improve the lives of our People (+20 opinion for 20 turns)(no event currently keys off this)
-75Food-25/city↗ turn grantsBONUS_FORTUNE_FAVORS_HELPED_TRIBEMemory MEMORYTRIBE_BONUS_FORTUNE_FAVORS_HELPED_TRIBEBONUS_FOOD_LOSS_LARGEaiGlobalYieldsBase: YIELD_FOOD=-75aiGlobalYieldsPer: YIELD_FOOD=-25◇ grants a memory no event currently keys off - ▸ Send
food yes, but engineer a trade. They have warriors of renown and we could use them to bolster our own ranks. Gain a Court Soldier
-75Food-25/city↗ turn grantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIERBONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPEBONUS_FOOD_LOSS_LARGEaiGlobalYieldsBase: YIELD_FOOD=-75aiGlobalYieldsPer: YIELD_FOOD=-25 - ▸ Sadly, we are in no position to help them. Leave them to their own devices.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Cruel Summer
- ▸ Not only should we build them for public display, I shall give [character] his favorite as a gift!
-100Wood-35/city↗ turn
-80Civics-20/city↗ turnLeader relationship: Endeared ToLeader relationship: Terrified OfLeader relationship: Terrified OfLeader relationship: Terrified Of grantsBONUS_WOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_WOOD=-100aiGlobalYieldsPer: YIELD_WOOD=-35BONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF - ▸ Although it's a tempting idea, [character] and I will content ourselves with late night conversations about such devices.Remembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Culinary Escapades
- ▸ Have the cook captured and secreted into our kitchens.Remembered (all families): Impressed by 'your' chef (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_CULINARY_ESCAPADES_0MemoryAllFamilies MEMORYFAMILY_IMPRESSED_BY_CHEFaeBonuses: BONUS_MONEY_LOSS_SMALL◇ grants a memory no event currently keys off - ▸ Lavish praise on the
food then have the cook ‘disappear’. Remembered: Praised our chef (+20 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_CULINARY_ESCAPADES_1Memory MEMORYFAMILY_PRAISED_CHEF◇ grants a memory no event currently keys off - ▸ Have our cooks attempt to recreate the dishes.+40 XP to the charactergrantsBONUS_EVENTOPTION_CULINARY_ESCAPADES_2aiTraitProbDelay: TRAIT_ILL=10aeBonuses: BONUS_XP_CHARACTER_AVERAGE
- ▸ Our household’s talents lie elsewhere.-2 Legitimacy+1 WisdomgrantsBONUS_EVENTOPTION_CULINARY_ESCAPADES_3iLegitimacy -2aeBonuses: BONUS_GAIN_WISDOM_1
Darkened Moon
- ▸ This is a sign we will have fortune in battle.
+12Orders↗ turn grantsBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12 - ▸ Our wise men say it is a natural occurrence.
+60Science+15/city↗ turn grantsBONUS_SCIENCE_GAIN_LARGEaiGlobalYieldsBase: YIELD_SCIENCE=60aiGlobalYieldsPer: YIELD_SCIENCE=15 - ▸ Give offerings to the gods, and pray for daylight.
-50Food-15/city↗ turn
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_DARKENED_MOON_GODSaeBonuses: BONUS_FOOD_LOSS_AVERAGEaeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALL
Death in the Family
- ▸ No, he knew the risks.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Yes, I will admit my failings and honor him.-2 LegitimacyGain trait: Mourning
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_DEATH_IN_THE_FAMILY_OPTION_1iLegitimacy -2aeAddTraits: TRAIT_MOURNINGaeBonuses: BONUS_MONEY_LOSS_AVERAGE
Debt Repaid
- ▸ That works for me, we could always use more talent at Court.Gain a Court MerchantgrantsBONUS_LEADER_OWES_FAVOR_TO_REMOVERemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT
- ▸ I would not feel right about essentially making a hostage of one of your kin, and no matter how we dress it up, that's what it would feel like to me.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Decadence
- ▸ Each citizen must make a sacrifice at the
temple! Gain trait: VigilantRemembered: You obeyed the Gods (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANTBONUS_EVENTOPTION_DECADENCE_SACRIFICE_FAMILY_0Memory MEMORYFAMILY_HIGH_PRIESTS↳ may trigger: Stricter Rules◇ grants a memory no event currently keys off - ▸ Our high priests do not need encouragement.Remembered: Protected us from the high priests (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Protected us from the high priests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DECADENCE_CRAZY_PRIESTS_FAMILY_OTHERMemory MEMORYFAMILY_RELIGIOUS_FREEDOMBONUS_EVENTOPTION_DECADENCE_CRAZY_PRIESTS_FAMILY_OTHERMemory MEMORYFAMILY_RELIGIOUS_FREEDOM◇ grants a memory no event currently keys off
Deliverance
- ▸ I wish to be among the saved.grantsBONUS_EVENTOPTION_DELIVERANCE_OPTION_0_RELIGIONFreeTheology THEOLOGY_REDEMPTION
- ▸ [rival] is not beholden to the gods.Remembered: Ruler denied a rival family (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DELIVERANCE_OPTION_1_FAMILY_1Memory MEMORYFAMILY_DENIED_RIVAL_FAMILY◇ grants a memory no event currently keys off
Demand for Autonomy
- ▸ The crown relinquishes our control of the city.Remembered: Allowed Autonomous Rule of our City (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Autonomous RulegrantsBONUS_EVENTOPTION_DEMAND_FOR_AUTONOMYMemory MEMORYFAMILY_GAVE_AUTONOMYBONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITYaeAddProjects: PROJECT_AUTONOMOUS_RULE◇ grants a memory no event currently keys off
- ▸ We cannot risk the [family] gaining more power.
+80Discontenteach city↗ turn+1 Discipline grantsBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Designs on the Throne
- ▸ No, we do not want to sow further distrust.Leader relationship: Disappointed WithGain trait: BoldgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD
- ▸ Yes, we must uncover any harmful plots.Leader relationship: Suspicious Of
-4Orders↗ turn grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4↳ may trigger: No Evidence, Whispers of Betrayal - ▸ No need, an enemy of [character] has provided ample evidence of his guilt.Gain trait: Imprisonedgated byLeaderSubject SUBJECT_BLESSEDgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
Dishonor Our Ancestors
- ▸ Ignore the petulant whelp.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ [character] is right, I have brought dishonor to [rival].
+80Civics+20/city↗ turn grantsBONUS_EVENTOPTION_DISHONOR_OUR_ANCESTORS_OPTION_2_CHARACTER_2bAbdicate 1aeBonuses: BONUS_CIVICS_GAIN_LARGE - ▸ Who dares
order [character]! Gain trait: Imprisoned-4 LegitimacygrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_DISHONOR_OUR_ANCESTORS_OPTION_1_CHARACTER_2iLegitimacy -4 - ▸ Enough questioning my authority.Leader relationship: Terrified Ofgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
- ▸ Slander [character] as illegitimate. Schemer / CorruptGain trait: Bastard+1 Wisdomgated byLeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_CORRUPTgrantsBONUS_GIVE_TRAIT_BASTARDaeAddTraits: TRAIT_BASTARDBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Dreams of Home
- ▸ Yes, there is still so much to learn...+20 XP to the character+20–200 Culture (by city tier)grantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ No, I will return to [rival] at long last.Loses trait: ExploringBegin project: Triumph
+20Happinesseach city↗ turn grantsBONUS_REMOVE_TRAIT_EXPLORINGaeRemoveTraits: TRAIT_EXPLORINGBONUS_EVENTOPTION_TRAIT_DREAMS_OF_HOME_OPTION_1_CITYaeAddProjects: PROJECT_TRIUMPHaeBonuses: BONUS_HAPPINESS_GAIN_MINIMAL
Earl Grey, Hot
- ▸ Yes, let's take control of the tea, but let's be smart about it, and pay the [family] a fair price.
-320Money-80/city↗ turnBegin project: Tea grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_ADD_TEAaeAddProjects: PROJECT_GIVE_TEA - ▸ Let us not only take control of the supply of tea, but of the talented merchant who introduced it to our realm.
-60Civics-15/city↗ turn
-240Money-60/city↗ turnGain a Court MerchantBegin project: Tea grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANTBONUS_ADD_TEAaeAddProjects: PROJECT_GIVE_TEA - ▸ Alas, no. We are in no position to take advantage of this opportunity.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Earthquake
- ▸ We must work harder to please the gods.Gain a PriestgrantsBONUS_EVENTOPTION_CULTURE_EARTHQUAKE_OPTION_0aeAddSpecialistClasses: SPECIALISTCLASS_PRIESTBONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE
- ▸ Our engineering needs improvement.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_SET_BUILDER_ARCHETYPESetArchetype TRAIT_BUILDER_ARCHETYPE - ▸ It is coincidence, and there is nothing we can do.
+8Orders↗ turn grantsBONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8
Economic Focus
- ▸ Now is the perfect time to direct
civic resources toward building a brighter future.
-60Civics-15/city↗ turnGain a Court Merchant grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_ADD_GREAT_MERCHANTAddCourtier: COURTIER_MERCHANT - ▸ Let us divert military resources to bolstering our economy.
-80Training-20/city↗ turnGain a Court Merchant grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_ADD_GREAT_MERCHANTAddCourtier: COURTIER_MERCHANT - ▸ We shall stay our current course. Ignore these whimperings from Court. Our current leadership is fine.+20 XP to the character+1 DisciplinegrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Educating Our Women
- ▸ Education is provided to all people, equally.Law-based opinion shiftLaw-based opinion shiftLaw-based opinion shiftgrantsBONUS_EVENTOPTION_FEMALE_EDUCATION_YESaeAllCityBonuses: BONUS_ADD_CITIZEN_1BONUS_EVENTOPTION_FEMALE_EDUCATION_YES_FAMILYaiLawOpinion: LAW_FREEDOM=-40BONUS_EVENTOPTION_FEMALE_EDUCATION_YES_FAMILYaiLawOpinion: LAW_FREEDOM=-40BONUS_EVENTOPTION_FEMALE_EDUCATION_YES_FAMILYaiLawOpinion: LAW_FREEDOM=-40
- ▸ We should keep our conservative ways to please the elderly and the elites.Remembered: Maintained educational traditions (+40 opinion for 80 turns)(no event currently keys off this)Remembered: Maintained educational traditions (+40 opinion for 80 turns)(no event currently keys off this)Remembered: Maintained educational traditions (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FEMALE_EDUCATION_NO_FAMILYMemory MEMORYFAMILY_FEMALE_EDUCATION_NOBONUS_EVENTOPTION_FEMALE_EDUCATION_NO_FAMILYMemory MEMORYFAMILY_FEMALE_EDUCATION_NOBONUS_EVENTOPTION_FEMALE_EDUCATION_NO_FAMILYMemory MEMORYFAMILY_FEMALE_EDUCATION_NO◇ grants a memory no event currently keys off
Embracing Change
- ▸ I don't see how we can ignore the opportunity.Progress ambition: Eight Resource ImprovementsRemembered: Recent Ambition (7 turns)Begin project: Tribal Forum
-160Money-40/city↗ turn
-120Civics-30/city↗ turnLeader relationship: Influenced By grantsBONUS_AMBITION_EIGHT_RESOURCE_IMPROVEMENTSAmbition GOAL_EIGHT_RESOURCE_IMPROVEMENTSaeBonuses: BONUS_RECENT_AMBITIONBONUS_TRIBAL_FORUMaeAddProjects: PROJECT_TRIBAL_FORUMaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_CIVICS_LOSS_HUGEBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ As attractive as it sounds, we simply don't have the resources to spare.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Encore
- ▸ Welcome [character] return.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ There is no longer a place for him in the court of [rival].Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
- ▸ I think not.The character is killedgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Epic Poetry
- ▸ To recite her poems for the public.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
- ▸ To teach me what she knows.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ To enter the court's service.Gain a Poet
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_EPIC_POETRY_SERVICE_CITYaeAddSpecialistClasses: SPECIALISTCLASS_POETaeBonuses: BONUS_MONEY_LOSS_SMALL
Era of Exploration
- ▸ Let us press forward, for the best is yet to come!
+80Science+20/city↗ turn+2 Wisdom+2 Wisdom grantsBONUS_SCIENCE_GAIN_HUGEaiGlobalYieldsBase: YIELD_SCIENCE=80aiGlobalYieldsPer: YIELD_SCIENCE=20BONUS_GAIN_WISDOM_2aiRatings: RATING_WISDOM=2BONUS_GAIN_WISDOM_2aiRatings: RATING_WISDOM=2BONUS_CULTURE_LEVELiCultureLevels 1 - ▸ This would offend the gods, and bring destruction upon our heads.Free law: Divine Rule+1 Happiness level (every city)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_ERA_OF_EXPLORATION_OPTION_1_CHARACTER_0FreeLaw LAW_DIVINE_RULEaeAllCityBonuses: BONUS_HAPPINESS_UP, BONUS_CITY_BORDER_GROWTH_LARGE
Era of Nobility
- ▸ Does the cow argue with the lion?Gain trait: WarlikeLeader relationship: Conspiring WithLeader relationship: Conspiring WithLeader relationship: Conspiring With1 rebel unit appear1 rebel unit appear1 rebel unit appeargated byLeaderSubject SUBJECT_CHARACTER_SEVEN_SINSgrantsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKEBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_REBEL_UNITS_1iRebelUnits 1BONUS_REBEL_UNITS_1iRebelUnits 1BONUS_REBEL_UNITS_1iRebelUnits 1
- ▸ We need more soldiers, not farmers. Conscript both nobles and serfs!Leader relationship: Holds Favor FromLeader relationship: Holds Favor FromLeader relationship: Holds Favor From+1 Levy unit+1 Ranged Infantry unit+1 Melee Cavalry unitgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_UNITCLASS_LEVYaiBonusUnits: BONUSUNITCLASS_LEVY=1BONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
- ▸ Maintain
order and justice through the law. Gain trait: VigilantLeader relationship: Suspicious OfLeader relationship: Suspicious OfLeader relationship: Suspicious Of+1 Happiness level+1 Happiness level+1 Happiness levelgated byPlayerSubject SUBJECT_PLAYER_LEGAL_CODEgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANTBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1
Exploring the Wonders of the World
- ▸ Let us visit the wondrous City of [city]!
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_EXPLORING_WONDER_OPTION_0_CHARACTER_0aeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ The wise man stays at home.+1 WisdomgrantsBONUS_EVENTOPTION_TRAIT_EXPLORING_WONDER_OPTION_1_CHARACTER_0aiTraitProbDelay: TRAIT_MISERABLE=25aeBonuses: BONUS_GAIN_WISDOM_1
Extremist Laws
- ▸ Religion and government should not mix.Free law: Legal CodegrantsBONUS_EVENTOPTION_EXTREMIST_LAWS_OPTION_0_CHARACTERFreeLaw LAW_LEGAL_CODE
- ▸ I will release the priests.Remembered (all families): Release fanatical priests (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Released zealous priests (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_EXTREMIST_LAWS_OPTION_1_CHARACTERMemoryAllFamilies MEMORYFAMILY_RELEASED_FANATICAL_PRIESTSBONUS_EVENTOPTION_EXTREMIST_LAWS_OPTION_1_RELIGIONMemory MEMORYRELIGION_RELEASED_PRIESTS◇ grants a memory no event currently keys off
- ▸ The gods have chosen me to rule.Free law: Divine Rulegated byLeaderSubject SUBJECT_DIVINEgrantsBONUS_EVENTOPTION_EXTREMIST_LAWS_OPTION_2_CHARACTERFreeLaw LAW_DIVINE_RULE
False Gossip
- ▸ Pay to put his suspicions to rest.
-120Money-30/city↗ turn grantsBONUS_LEADER_SUSPICIOUS_OF_REMOVERemoveLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_MAYBE_CORRUPTaiTraitProbDelay: TRAIT_CORRUPT=25BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Lead him astray with false information.Gain trait: DeceitfulgrantsBONUS_LEADER_SUSPICIOUS_OF_REMOVERemoveLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GIVE_TRAIT_DECEITFULaeAddTraits: TRAIT_DECEITFUL
- ▸ I will not play along with [character].+20 XP to the character+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_XP_CHARACTER_SMALLiXPCharacter 20
Family Discontent
- ▸ Exile [character] for treason.Gain trait: Exiled1 rebel unit appeargrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EVENTOPTION_CHARACTER_FAMILY_FEUD_OPTION_3_CHARACTER_1iRebelUnits 1
- ▸ Bring [character] into your confidence.Remembered: Made personal adviser (+40 opinion for 20 turns)(no event currently keys off this)-6 LegitimacygrantsBONUS_EVENTOPTION_CHARACTER_FAMILY_FEUD_OPTION_0_CHARACTER_0Memory MEMORY_BECAME_PERSONAL_ADVISERBONUS_EVENTOPTION_CHARACTER_FAMILY_FEUD_OPTION_0_CHARACTER_1iLegitimacy -6◇ grants a memory no event currently keys off
- ▸ Hold a feast for noble families.Leader relationship: Plotting AgainstRemembered (all families): Hosted feast for noble families (+20 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_EVENTOPTION_CHARACTER_FAMILY_FEUD_OPTION_1_CHARACTER_1MemoryAllFamilies MEMORY_HOSTED_FEASTaeBonuses: BONUS_MONEY_LOSS_AVERAGE◇ grants a memory no event currently keys off - ▸ Convince nobles that our rule benefits everyone.+1 Charismagated byPlayerSubject SUBJECT_PLAYER_VASSALAGEgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Family Games
- ▸ We will host the [family]'s games.Remembered: Hosted games in our honor (+40 opinion for 40 turns)(no event currently keys off this)
-320Money-80/city↗ turn grantsBONUS_EVENTOPTION_FAMILY_GAMESMemory MEMORYFAMILY_FAMILY_GAMESaeBonuses: BONUS_MONEY_LOSS_HUGE◇ grants a memory no event currently keys off - ▸ They ask for far too much.(no gates or payload in XML)
Family Governor
- ▸ Appoint [character] as governor.grantsBONUS_EVENTOPTION_FAMILY_GOVERNOR_YES_CHARACTER_1iGovernorOfSubject 0
- ▸ Refuse the proposal.Remembered: Refused to appoint a Governor of our Family (-20 opinion for 80 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_FAMILY_GOVERNOR_NO_CHARACTER_0Memory MEMORYFAMILY_REFUSED_FAMILY_GOVERNORBONUS_EVENTOPTION_FAMILY_GOVERNOR_LEGITiLegitimacy 2◇ grants a memory no event currently keys off
Family Partisans
- ▸ Crush these rebels without mercy.4 rebel units appeargrantsBONUS_EVENTOPTION_FAMILY_PARTISANS_OKiRebelUnits 4
- ▸ Make key charitable donations and promise a better future.-4 LegitimacyRemembered: Helped some of our Furious citizens (+40 opinion for 20 turns)(no event currently keys off this)
-240Money-60/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_FAMILY_PARTISANS_HELPMemory MEMORYFAMILY_FAMILY_PARTISANS_HELPiLegitimacy -4aeBonuses: BONUS_MONEY_LOSS_LARGE◇ grants a memory no event currently keys off
Family Quarrel
- ▸ Leave the lovers to their affair, and let them return.Remembered: Allowed lovers to escape (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: GraciousgrantsBONUS_EVENTOPTION_FAMILY_QUARREL_ALLOW_FAMILYMemory MEMORYFAMILY_FAMILY_QUARREL_ALLOWBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS◇ grants a memory no event currently keys off
- ▸ Give [character] permission to pursue them.Gain trait: FugitiveGain trait: FugitivegrantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVE↳ may trigger: Family Quarrel
- ▸ Send troops to bring them back.Remembered: Helped pursue fleeing spouse (+40 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turnGain trait: FugitiveGain trait: Fugitive grantsBONUS_EVENTOPTION_FAMILY_QUARREL_HELP_FAMILYMemory MEMORYFAMILY_FAMILY_QUARREL_HELPaeBonuses: BONUS_MONEY_LOSS_AVERAGEBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVE↳ may trigger: Family Quarrel◇ grants a memory no event currently keys off
Family Retreat
- ▸ Imprison [character] as a warning.+4 LegitimacyGain trait: ImprisonedRemembered: Imprisoned by paranoid ruler (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_FAMILY_RETREAT_OPTION_0iLegitimacy 4BONUS_EVENTOPTION_TRAIT_FAMILY_RETREAT_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED◇ grants a memory no event currently keys off
- ▸ Their relationship means nothing.grantsBONUS_MAYBE_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=5
- ▸ I will earn their trust and then strike.grantsBONUS_EVENTOPTION_TRAIT_FAMILY_RETREAT_OPTION_2SetArchetype TRAIT_SCHEMER_ARCHETYPE
Famine Relief
- ▸ They need help, and we are in a position to provide it. It's as simple as that.Gain trait: Gracious
-100Food-35/city↗ turn grantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUSBONUS_FOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_FOOD=-100aiGlobalYieldsPer: YIELD_FOOD=-35 - ▸ We should provide aid, absolutely, but it needs to be reciprocal.
-100Food-35/city↗ turn
+400Money+100/city↗ turn grantsBONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPEBONUS_FAMINE_RELIEF_RECIPROCITYaeBonuses: BONUS_FOOD_LOSS_HUGE, BONUS_MONEY_GAIN_GIGANTIC - ▸ Sorry, no. This is not our problem.Remembered: Refused to help us in a time of need (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_FAMINE_RELIEF_TRIBAL_DISAPPOINTMENTMemory MEMORYTRIBE_FAMINE_RELIEF_NO_HELP◇ grants a memory no event currently keys off
Fates and Fortunes
- ▸ This could definitely work to our advantage.
-240Money-60/city↗ turnGain a Court Merchant grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT - ▸ Intriguing idea or not, it's just not something we can afford to do at present.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Favorite Vassal
- ▸ Yes, but only if it does not cost much.
-80Money-20/city↗ turn grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20↳ may trigger: Vassal Feast - ▸ No, this is not our responsibility.Remembered: Refused to cover our costs (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAVORED_VASSAL_NOMemory MEMORYFAMILY_FAVORED_VASSAL_NO◇ grants a memory no event currently keys off
Fear of the Other
- ▸ I must not shrink from what must be done.Leader relationship: Disappointed WithBegin project: Forced DeportationsgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_FEAR_OF_THE_OTHER_OPTION_0_CITYaeAddProjects: PROJECT_FORCED_DEPORTATIONS
- ▸ The people of [city] must control themselves... or face the lash.Leader relationship: Endeared To
+60Discontenteach city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60 - ▸ We must find another way to fix this unrest.-2 LegitimacygrantsBONUS_EVENTOPTION_FEAR_OF_THE_OTHER_OPTION_1_CHARACTER_3iLegitimacy -2
- ▸ Pay local scholars to help the [tribe] assimilate.
+60Happinesseach city↗ turn
-40Money-10/city↗ turn gated byPlayerSubject SUBJECT_PLAYER_TOLERANCEgrantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_EVENTOPTION_FEAR_OF_THE_OTHER_OPTION_3_CHARACTER_3aeBonuses: BONUS_MONEY_LOSS_MINIMAL
Ferocity
- ▸ We should build a
training pit and throw our new recruits in with wild dogs to teach them to let their most ferocious selves come to the fore. Begin project: Training Pits
-320Money-80/city↗ turn grantsBONUS_TRAINING_PITSaeAddProjects: PROJECT_TRAINING_PITSBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80 - ▸ While I would dearly love to watch my soldiers learn to live and fight as [character] do, we simply cannot afford the expense right now.+40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Fieldcraft - Herbal Medicine
- ▸ We can't afford not to. This skill is far too important, and [character] deserves credit for inspiring the idea.Remembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Patronage of the Healing Gods
-320Money-80/city↗ turn grantsBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTSBONUS_FIELDCRAFT_HERBALISMaeAddProjects: PROJECT_PAGAN_CULT_HEALINGaeBonuses: BONUS_MONEY_LOSS_HUGE◇ grants a memory no event currently keys off - ▸ It's a spectacular idea, but we just aren't in a position to implement it. Of course that doesn't mean that [character] and I can't continue to hone our skills together!+40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Folk Tales
- ▸ Offer yourself as a sacrifice.(no gates or payload in XML)↳ may trigger: Through the Fire
- ▸ Send one of your servants to take your place.(no gates or payload in XML)↳ may trigger: Through the Fire
- ▸ Refuse to partake in this ritual.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Forbidden Knowledge
- ▸ Host the sages and hear their teachings.+1 Wisdom
+60Science+15/city↗ turn-1 LegitimacyRemembered: Tribe Offer (5 turns) grantsBONUS_EVENTOPTION_TRAIT_FORBIDDEN_KNOWLEDGE_OPTION_0aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_SCIENCE_GAIN_LARGEBONUS_TRIBE_PEACE_LEGITIMACYDiplomacyTribe DIPLOMACY_PEACEiLegitimacy -1aeBonuses: BONUS_TRIBE_OFFER - ▸ We will start as allies to build trust.
+120Discontenteach city↗ turn-2 LegitimacyRemembered: Tribe Offer (5 turns) grantsBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120BONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER - ▸ Barbarians have nothing to teach us.+2 Legitimacy+1 CourageRemembered: Disregarded our knowledge (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_FORBIDDEN_KNOWLEDGE_OPTION_2iLegitimacy 2aeBonuses: BONUS_GAIN_COURAGE_1BONUS_EVENTOPTION_TRAIT_FORBIDDEN_KNOWLEDGE_OPTION_2_BARBARIANMemory MEMORYTRIBE_DISREGARDED_KNOWLEDGE◇ grants a memory no event currently keys off
- ▸ Publically condemn the tribe, but meet with them in secret.+2 LegitimacyGain trait: Deceitful
+40Science+10/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_FORBIDDEN_KNOWLEDGE_OPTION_3_CHARACTERiLegitimacy 2aeBonuses: BONUS_GIVE_TRAIT_DECEITFULBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10
Forced Deportations
- ▸ Prepare the forced deportation plan.Begin project: Forced DeportationsRemembered: Approved deportation of our people (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_FORCED_DEPORTATIONS_OPTION_0Memory MEMORYFAMILY_APPROVED_FORCED_DEPORTATIONaeAddProjects: PROJECT_FORCED_DEPORTATIONS◇ grants a memory no event currently keys off
- ▸ That is no way to treat our loyal subjects.Gain trait: CompassionategrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
Foreign Advocate on the Court
- ▸ I want to improve diplomatic relations with the [rival] through a Peace mission.Remembered: Acceded to my request to establish relations with my home country (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_AMBASSADOR_PEACE_MISSIONMission MISSION_PLAYER_PEACEiMissionSubject 1BONUS_EVENTOPTION_FOREIGN_COURTIER_FOLLOWED_SUGGESTIONMemory MEMORYCHARACTER_FOREIGN_COURTIER_FOLLOWED_SUGGESTION◇ grants a memory no event currently keys off
- ▸ This is not the way I wish to conduct diplomacy.+40 XP to the characterRemembered: Ignored to my request to establish relations with my home country (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_FOREIGN_COURTIER_IGNORED_SUGGESTIONMemory MEMORYCHARACTER_FOREIGN_COURTIER_IGNORED_SUGGESTION◇ grants a memory no event currently keys off
Foreign Advocate on the Court
- ▸ I would like to help establish diplomatic relations through a Trade Mission.Remembered: Acceded to my request to establish relations with my home country (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_AMBASSADOR_TRADE_MISSIONMission MISSION_TRADE_MISSIONiMissionSubject 1bMissionFree 1BONUS_EVENTOPTION_FOREIGN_COURTIER_FOLLOWED_SUGGESTIONMemory MEMORYCHARACTER_FOREIGN_COURTIER_FOLLOWED_SUGGESTION◇ grants a memory no event currently keys off
- ▸ This is not the way I wish to conduct diplomacy.+40 XP to the characterRemembered: Ignored to my request to establish relations with my home country (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_FOREIGN_COURTIER_IGNORED_SUGGESTIONMemory MEMORYCHARACTER_FOREIGN_COURTIER_IGNORED_SUGGESTION◇ grants a memory no event currently keys off
Foreign Fighters
- ▸ A larger army is the highest priority.Remembered: We recruited foreign fighters (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Foreign FightersRemembered (all families): Recruited foreign fighters (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_0Memory MEMORYCHARACTER_FOREIGN_FIGHTERS_RECRUITEDBONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_0_CHARACTER_1aeAddProjects: PROJECT_FOREIGN_FIGHTERSBONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_0_FAMILYMemoryAllFamilies MEMORYFAMILY_RECRUITED_FOREIGNERS◇ grants a memory no event currently keys off
- ▸ This would set a dangerous precedent.Remembered: Refused foreign fighters (-20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacyRemembered (all families): Refused foreign fighters (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_1Memory MEMORYCHARACTER_REFUSED_FOREIGN_FIGHTERSBONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_1_CHARACTER_1iLegitimacy 2BONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_1_FAMILYMemoryAllFamilies MEMORYFAMILY_NO_FOREIGN_FIGHTERS◇ grants a memory no event currently keys off
- ▸ We have nothing to fear from the outside.Remembered: We recruited foreign fighters (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Foreign Fighters-1 Charismagated byPlayerSubject SUBJECT_PLAYER_TOLERANCEgrantsBONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_2Memory MEMORYCHARACTER_FOREIGN_FIGHTERS_RECRUITEDBONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_2_CHARACTER_1aeAddProjects: PROJECT_FOREIGN_FIGHTERSaeBonuses: BONUS_LOSE_CHARISMA_1◇ grants a memory no event currently keys off
Forest Fire
- ▸ Nothing. Nature can be cruel.(no gates or payload in XML)
- ▸ Scour the area for potential fires.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30
Fortune Favors
- ▸ Lend [character] your ministers and get his assistance improving the day to day conditions of the people of [city].
-160Civics-40/city↗ turnRemembered: Helped us improve the lives of our People (+20 opinion for 20 turns)(no event currently keys off this)+1 Happiness level grantsBONUS_CIVICS_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=-160aiGlobalYieldsPer: YIELD_CIVICS=-40BONUS_FORTUNE_FAVORS_HELPED_TRIBEMemory MEMORYTRIBE_BONUS_FORTUNE_FAVORS_HELPED_TRIBEBONUS_HAPPINESS_UPiHappinessLevels 1◇ grants a memory no event currently keys off - ▸ Help [character] feed his people in exchange for the wisdom of the elders of the [tribe].
+3Orders↗ turn
-150Food-50/city↗ turnRemembered: Helped us improve the lives of our People (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3BONUS_FOOD_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_FOOD=-150aiGlobalYieldsPer: YIELD_FOOD=-50BONUS_FORTUNE_FAVORS_HELPED_TRIBEMemory MEMORYTRIBE_BONUS_FORTUNE_FAVORS_HELPED_TRIBE◇ grants a memory no event currently keys off - ▸ Pour resources into helping [character], asking nothing in return.
-5Orders↗ turn
-400Money-100/city↗ turnLeader relationship: Endeared To-2 LegitimacyRemembered: Tribe Offer (5 turns) grantsBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER - ▸ Do nothing.Loses trait: BoldgrantsBONUS_REMOVE_TRAIT_BOLDaeRemoveTraits: TRAIT_BOLD
Forty Year Celebrations
- ▸ I am the greatest ruler ever!
Order parades, feasts, gladiatorial combats, and lots of feasting! Gain trait: Debauched
+80Growtheach city↗ turn
+80Happinesseach city↗ turn grantsBONUS_GIVE_TRAIT_DEBAUCHEDaeAddTraits: TRAIT_DEBAUCHEDBONUS_PROJECT_FESTIVAL_4aiCityYields: YIELD_GROWTH=80, YIELD_HAPPINESS=80 - ▸ My many triumphs and accomplishments shall be inscribed upon a mighty obelisk for all to admire.Gain trait: Proud+80 CivicsgrantsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUDBONUS_PROJECT_FORUM_4aiGlobalYields: YIELD_CIVICS=80
- ▸ A humble celebration may be in
order, however the improvement of the Nation is reward enough. Gain trait: Humble
-3Orders↗ turn grantsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLEBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3
Freed Slave
- ▸ His words have convinced me, [rival] will no longer permit slavery.Free law: FreedomGain a Court ScholargrantsBONUS_EVENTOPTION_FREED_SLAVE_ABOLISH_PLAYEREndLaw LAW_SLAVERYFreeLaw LAW_FREEDOMBONUS_MAKE_GREAT_SCIENTISTMakeCourtier COURTIER_SCIENTIST
- ▸ [character] needs to understand the way of things.+6 LegitimacygrantsBONUS_EVENTOPTION_FREED_SLAVE_KEEPiLegitimacy 6
Friends in Low Places
- ▸ Hire the warrior to provide
training to [character]. Gain trait: Tracker
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_FRIENDS_IN_LOW_PLACES_TRAININGaeBonuses: BONUS_GIVE_TRAIT_TRACKER, BONUS_MONEY_LOSS_AVERAGE - ▸ Reward the tribe as a whole.
-160Money-40/city↗ turnRemembered: Paid us a reward for a rescue (+40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_FRIENDS_IN_LOW_PLACES_TRIBE_REWARDMemory MEMORYTRIBE_REWARD_FOR_RESCUE◇ grants a memory no event currently keys off - ▸ Send a polite thank you note, acknowledging the action, but nothing more.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
From One Commander To Another
- ▸ This is an opportunity too good to ignore.
-50Food-15/city↗ turn
-160Money-40/city↗ turn
+120Training+30/city↗ turnBegin project: Triumph grantsBONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15BONUS_FROM_ONE_COMMANDER_TO_ANOTHERaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_TRAINING_GAIN_LARGEBONUS_HEROES_OF_TWO_REALMS_TRIUMPHaeAddProjects: PROJECT_TRIUMPH - ▸ As tempting as the offer is, we lack the resources to take advantage of it at present.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
From One Ranger to Another
- ▸ Work with [character] to teach our woodsmen how to get more out of the
forest.
-80Civics-20/city↗ turnBegin project: Forester's Guild
-75Stone-25/city↗ turn
-160Money-40/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_FORESTRY_MANAGEMENTaeAddProjects: PROJECT_FORESTRY_GUILDaeBonuses: BONUS_STONE_LOSS_LARGE, BONUS_MONEY_LOSS_AVERAGEBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off - ▸ It's one of those ideas that sounds good to the ear, but in practice, would be frustratingly difficult. Let's go for another ride instead!+60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
From on High
- ▸ [character] is right. I have been blinded by power.Free law: Legal CodegrantsBONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_0_CHARACTER_0FreeLaw LAW_LEGAL_CODE
- ▸ You have angered me, and so, the gods.Gain trait: CursedLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_1_CHARACTER_1AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeAddTraits: TRAIT_CURSED
- ▸ I will teach him how to rule from on high.Leader relationship: Endeared ToLaw-based opinion shiftgated byLeaderSubject SUBJECT_GRACIOUSgrantsBONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaiLawOpinion: LAW_DIVINE_RULE=40
Fuming Priests
- ▸ Save souls first, and then educate them.Free law: IconographygrantsBONUS_EVENTOPTION_FUMING_CHURCH_OPTION_0_PLAYERFreeLaw LAW_ICONOGRAPHY
- ▸ We must serve all people, not only the faithful.Remembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FUMING_CHURCH_OPTION_1_RELIGIONMemory MEMORYRELIGION_REFUSED_LAW◇ grants a memory no event currently keys off
- ▸ I will remind them that truth is knowledge.Gain trait: PiousRemembered: Impressed angry priests (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUSBONUS_EVENTOPTION_FUMING_CHURCH_OPTION_2_RELIGIONMemory MEMORYRELIGION_IMPRESSED_PRIESTS◇ grants a memory no event currently keys off
Gem Seekers
- ▸ It is a reasonable trade.
+120Money+30/city↗ turn grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30BONUS_EVENTOPTION_GEM_SEEKERS_TRADEiTradeResourceToSubject 0 - ▸ They may have what they desire.Remembered: Gave us a luxury (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GEM_SEEKERS_GIFTMemory MEMORYFAMILY_GEM_SEEKERS_GIFTBONUS_EVENTOPTION_GEM_SEEKERS_TRADEiTradeResourceToSubject 0◇ grants a memory no event currently keys off
- ▸ No, we are saving these
gems. Remembered: Refused to sell us gems (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GEM_SEEKERS_NOMemory MEMORYFAMILY_GEM_SEEKERS_NO◇ grants a memory no event currently keys off
Gods and Monsters
- ▸ We can learn from these [religion] stories.grantsBONUS_EVENTOPTION_GODS_AND_MONSTERS_OPTION_0_RELIGIONFreeTheology THEOLOGY_MYTHOLOGY
- ▸ It is better to put our faith in
science. Remembered: Refused to spread our faith (-20 opinion for 20 turns)(no event currently keys off this)
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_GODS_AND_MONSTERS_MEMORYMemory MEMORYFAMILY_DENIED_MYTHSBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5◇ grants a memory no event currently keys off
Got Your Nose!
- ▸ Laugh.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Cry.Remembered (all families): Remembered when you lost your nose and cried (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GOT_YOUR_NOSE_1_FAMILYMemoryAllFamilies MEMORYFAMILY_WATCHED_BABY_LEADER_CRY◇ grants a memory no event currently keys off
- ▸ My revenge shall be swift and silent.Gain trait: CruelThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GOT_YOUR_NOSE_2_CHARACTERaeAddTraits: TRAIT_CRUELBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
Governor School
- ▸ I shall select Governor [character] for
training.
-20Civics-5/city↗ turnGain trait: Educated grantsBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5BONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATED - ▸ Let us train Governor [character].
-20Civics-5/city↗ turnGain trait: Educated grantsBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5BONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATED - ▸ We should train Governor [character].
-20Civics-5/city↗ turnGain trait: Educated grantsBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5BONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATED - ▸ Although this is an excellent idea, it is one we can ill afford at present.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Governor Training
- ▸ I shall select Governor [character] for
training.
-40Training-10/city↗ turn+60 XP to the character grantsBONUS_TRAINING_LOSS_TINYaiGlobalYieldsBase: YIELD_TRAINING=-40aiGlobalYieldsPer: YIELD_TRAINING=-10BONUS_XP_CHARACTER_LARGEiXPCharacter 60 - ▸ Let us train Governor [character].
-40Training-10/city↗ turn+60 XP to the character grantsBONUS_TRAINING_LOSS_TINYaiGlobalYieldsBase: YIELD_TRAINING=-40aiGlobalYieldsPer: YIELD_TRAINING=-10BONUS_XP_CHARACTER_LARGEiXPCharacter 60 - ▸ We should train Governor [character].
-40Training-10/city↗ turn+60 XP to the character grantsBONUS_TRAINING_LOSS_TINYaiGlobalYieldsBase: YIELD_TRAINING=-40aiGlobalYieldsPer: YIELD_TRAINING=-10BONUS_XP_CHARACTER_LARGEiXPCharacter 60 - ▸ Although this is an excellent idea, it is one we can ill afford at present.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Hands Tied
- ▸ In this instance, [character] is correct to question me.Free law: VolunteersgrantsBONUS_EVENTOPTION_HANDS_TIED_OPTION_0_CHARACTER_0FreeLaw LAW_VOLUNTEERS
- ▸ [rival] will not be defended by farmers and poets.Remembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_HANDS_TIED_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW◇ grants a memory no event currently keys off
- ▸ Issue a public reprimand of [character].+2 LegitimacyLeader relationship: Vengeful Againstgated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_EVENTOPTION_HANDS_TIED_OPTION_2_CHARACTER_0iLegitimacy 2BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Harsh Rule
- ▸ Arrest any dissenters that you can catch.
+60Discontenteach city↗ turn grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60 - ▸ Bribe influential citizens to keep the calm.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Convince them it is for their own good.gated byLeaderSubject SUBJECT_CHARACTER_CHARMING
Heated Rivalry
- ▸ Refuse to abandon support for [character].Remembered: Refused to abandon support for heir (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_HEATED_RIVALRY_REFUSEMemory MEMORYFAMILY_HEATED_RIVALRY_REFUSEaeFamilyBonuses: BONUS_DISCONTENT_GAIN_SMALL◇ grants a memory no event currently keys off
- ▸ Acquiesce, and throw [character] in a cell.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
Heavenly Mechanism
- ▸ Give him what is needed to build the device.
+40Science+10/city↗ turn
-30Iron-10/city↗ turn grantsBONUS_EVENTOPTION_HEAVENLY_MECHANISM_OPTION_0aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_IRON_LOSS_SMALL - ▸ We could use such a brilliant mind on the court.Gain a Court ScholargrantsBONUS_EVENTOPTION_HEAVENLY_MECHANISM_OPTION_1AddCourtier: COURTIER_SCIENTIST=GENDER_MALE
Heir Intent
- ▸ We must consolidate power.Free law: CentralizationgrantsBONUS_EVENTOPTION_HEIR_INTENT_OPTION_0_CHARACTER_0FreeLaw LAW_CENTRALIZATION
- ▸ [character] is not the king yet.Remembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_HEIR_INTENT_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW◇ grants a memory no event currently keys off
- ▸ I will ply him with fine
wine. Gain trait: DrunkLaw-based opinion shiftgated byLeaderSubject SUBJECT_AFFABLEgrantsBONUS_EVENTOPTION_HEIR_INTENT_OPTION_2_CHARACTER_1aiLawOpinion: LAW_VASSALAGE=40aeAddTraits: TRAIT_DRUNK
Heroes of Two Realms
- ▸ Arrange a great hunt, followed by a triumphant parade through the streets of [city].
-160Money-40/city↗ turn
-75Stone-25/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Triumph grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_STONE_LOSS_LARGEaiGlobalYieldsBase: YIELD_STONE=-75aiGlobalYieldsPer: YIELD_STONE=-25BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTSBONUS_HEROES_OF_TWO_REALMS_TRIUMPHaeAddProjects: PROJECT_TRIUMPH◇ grants a memory no event currently keys off - ▸ Leverage our collective fame to improve the readiness of our military.
-120Money-30/city↗ turn
+120Training+30/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off - ▸ Take advantage of our fame to improve the lives of our People.
-320Money-80/city↗ turn
+80Civics+20/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off - ▸ As thrilling as it might be to do something together, now is simply not the time.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Heroes of the Blood Pit
- ▸ Honor and glory for myself, of course.+60 XP to the character
+3Orders↗ turn grantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3 - ▸ Let [character] win, and bet on him.
+320Money+80/city↗ turnLeader relationship: Endeared To grantsBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ Convince [character] to drink with you, rather than fighting, and add the winner to your court.
-400Money-100/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
Hidden Scrolls
- ▸ I do not wish to disappoint [character].Free law: ConstitutionLeader relationship: Endeared TograntsBONUS_EVENTOPTION_HIDDEN_SCROLLS_OPTION_0_CHARACTER_0FreeLaw LAW_CONSTITUTIONBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Politics must be free of emotion.
+20Discontenteach city↗ turnLeader relationship: Estranged From grantsBONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Holy Figures
- ▸ It is right to honor our ancestors.grantsBONUS_EVENTOPTION_BLESSINGS_OF_OUR_ANCESTORS_OPTION_0_RELIGIONFreeTheology THEOLOGY_VENERATION
- ▸ They should worship me instead.+4 LegitimacyProgress ambition: Divine RuleRemembered: Recent Ambition (7 turns)grantsBONUS_EVENTOPTION_BLESSINGS_OF_OUR_ANCESTORS_OPTION_1_PLAYERiLegitimacy 4aeBonuses: BONUS_AMBITION_LAW_DIVINE_RULE
Honor Guard
- ▸ Choose the [family] champion.Remembered: Let us join honor guard (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Let our rival join honor guard (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_USMemory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_USBONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_THEMMemory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_THEM◇ grants a memory no event currently keys off
- ▸ Choose the [family] champion.Remembered: Let our rival join honor guard (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Let us join honor guard (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_THEMMemory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_THEMBONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_USMemory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_US◇ grants a memory no event currently keys off
- ▸ We should continue our search.Remembered: Refused our candidate for honor guard (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our candidate for honor guard (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_NOMemory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_NOBONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_NOMemory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_NO↳ may trigger: Dual Invitations, Vicious Rumors◇ grants a memory no event currently keys off
Horse Traders
- ▸ Accept the offered deal.Adds HorsesgrantsBONUS_NATION_YUEZHIAddResource RESOURCE_HORSEBONUS_SEND_RESOURCE_S0iTradeResourceToSubject 0
- ▸ Request their coin instead.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_SEND_RESOURCE_S0iTradeResourceToSubject 0 - ▸ Turn them away.Remembered: Refused to trade (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_MEMORY_YUEZHI_NO_TRADEMemory MEMORY_YUEZHI_NO_TRADE◇ grants a memory no event currently keys off
Hostages
- ▸ Yes! Let us buy his freedom and return him to his people to gain political advantage.
-320Money-80/city↗ turnRemembered: Returned a hostage to us (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_RETURN_HOSTAGEMemory MEMORYPLAYER_RETURN_HOSTAGE◇ grants a memory no event currently keys off - ▸ Intriguing. And we could always use a new, capable person at Court.
-320Money-80/city↗ turnGain a Court Merchant grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_CHARACTER_MERCHANT_HOSTAGEMakeCourtier COURTIER_MERCHANT - ▸ As tempting as the offer is, it is something we cannot presently afford.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Household Troubles
- ▸ As a minister he will have access to all of the city records.
-40Civics-10/city↗ turnRemembered: Investigated Water Recently (3 turns)(no event currently keys off this)Gain a Court Minister grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_EVENTOPTION_HOUSEHOLD_TROUBLES_INVESTIGATE_WATERMemory MEMORYCHARACTER_INVESTIGATED_WATER_RECENTLYBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER↳ may trigger: Death Stalks the Palace◇ grants a memory no event currently keys off - ▸ Refuse [character] and have him focus on resting.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
I Have a Little List
- ▸ Add the name.Leader relationship: Owes Favor ToThe character is killedgrantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ No, I draw the line at my own enemies.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
Idle Hands
- ▸ We shall strive to provide some amusement.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Impatience
- ▸ I must escape this stupor and do my duty.Loses trait: Slothful
-4Orders↗ turn grantsBONUS_EVENTOPTION_TRAIT_LISTLESS_GOVERNING_OPTION_0_CHARACTER_0aeRemoveTraits: TRAIT_SLOTHFULaeBonuses: BONUS_ORDERS_LOSS_SMALL - ▸ Do not question my methods, or my mandate.
+40Civics+10/city↗ turnRemembered: Ignored the court's intervention (-20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10BONUS_EVENTOPTION_TRAIT_LISTLESS_GOVERNING_OPTION_1_FAMILYMemory MEMORYFAMILY_IGNORED_INTERVENTION◇ grants a memory no event currently keys off - ▸ [character] has gone too far in his criticism.Gain trait: RuthlessThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_EVENTOPTION_TRAIT_LISTLESS_GOVERNING_OPTION_2_CHARACTER_1aeBonuses: BONUS_KILL_CHARACTER_MURDERED◇ grants a memory no event currently keys off
Improper Vassal
- ▸ Gently remind the [family] of decorum.+20 XP to the charactergated byLeaderSubject SUBJECT_GRACIOUSgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Reprimand the [family] for their impropriety.Remembered: Reprimanded us for impropriety (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_IMPROPER_VASSAL_REPRIMANDMemory MEMORYFAMILY_IMPROPER_VASSAL_REPRIMAND◇ grants a memory no event currently keys off
- ▸ Let this slight go unpunished.Remembered: Failed to reprimand other vassals (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Failed to reprimand other vassals (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_IMPROPER_VASSAL_LET_GOMemory MEMORYFAMILY_IMPROPER_VASSAL_LET_GOBONUS_EVENTOPTION_IMPROPER_VASSAL_LET_GOMemory MEMORYFAMILY_IMPROPER_VASSAL_LET_GO◇ grants a memory no event currently keys off
In a Bind
- ▸ We would be happy to assist, and will even pay to have [character] relocated.
-240Money-60/city↗ turnGain a Court SoldierLeader relationship: Owes Favor To grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO - ▸ We're glad to help, but you will have to bear the cost of getting him here.Gain a Court SoldiergrantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
- ▸ I'm sorry, but no. Whatever he has done is your problem to deal with.+1 WisdomLeader relationship: Disappointed WithgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
In the Water
- ▸ Send royal engineers to [city] to design a solution.Leader relationship: Estranged FromBegin project: Sewer System
-120Money-30/city↗ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_IN_THE_WATER_OPTION_0_CITYaeAddProjects: PROJECT_SEWER_SYSTEMBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ I refuse to push Governor [character] aside.Leader relationship: Endeared ToGain a Doctor
+20Discontenteach city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_IN_THE_WATER_OPTION_1_CITYaeAddSpecialistClasses: SPECIALISTCLASS_DOCTORaeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL - ▸ We must focus our efforts on healing [character].Loses trait: IllLeader relationship: Influenced By
-5Orders↗ turn grantsBONUS_EVENTOPTION_IN_THE_WATER_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeRemoveTraits: TRAIT_ILLBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5
Independent City
- ▸ Refuse to indulge the rabble.3 rebel units appeargrantsBONUS_REBEL_UNITS_3iRebelUnits 3
- ▸ Very well, let them rule themselves.Begin project: Autonomous Rule+1 Happiness levelgrantsBONUS_EVENTOPTION_INDEPENDENT_CITYaeAddProjects: PROJECT_AUTONOMOUS_RULEaeBonuses: BONUS_HAPPINESS_UP
- ▸ The people know my reign is ordained by the heavens, no usurpers will sway them.+1 Happiness levelgated byLeaderSubject SUBJECT_BLESSEDgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
Inside Man
- ▸ We must eject [character] from the court at once.Leader relationship: Suspicious OfRemembered: Removed from court (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_EVENTOPTION_THE_INSIDER_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_FIRED_FROM_COURTbNoCourtier 1◇ grants a memory no event currently keys off
- ▸ Take [character] into custody and deliver him to [rival].Gain trait: DoomedRemembered: Delivered relative to foreign power (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_VENGEFUL_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMEDBONUS_EVENTOPTION_THE_INSIDER_OPTION_1_FAMILYMemory MEMORYFAMILY_DELIVERED_RELATIVE_TO_FOREIGNER◇ grants a memory no event currently keys off
- ▸ Meddling in [rival] affairs will not be tolerated.Remembered: Refused to fire insider on court (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
+6Orders↗ turn grantsBONUS_EVENTOPTION_THE_INSIDER_OPTION_2_CHARACTER_0Memory MEMORYPLAYER_REFUSED_TO_FIRE_COURTIERBONUS_EVENTOPTION_THE_INSIDER_OPTION_2_CHARACTER_1iLegitimacy 2aeBonuses: BONUS_ORDERS_GAIN_AVERAGE◇ grants a memory no event currently keys off
Irreparable Damage
- ▸ Yes, we must invest more in [rival].Free law: AutarkygrantsBONUS_EVENTOPTION_IRREPARABLE_DAMAGE_OPTION_0_CHARACTER_0FreeLaw LAW_AUTARKY
- ▸ We cannot turn away from the world now.Remembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_IRREPARABLE_DAMAGE_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW◇ grants a memory no event currently keys off
- ▸ Break up the sect and remove [character].+2 LegitimacyLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_IRREPARABLE_DAMAGE_OPTION_2_CHARACTER_0iLegitimacy 2BONUS_EVENTOPTION_IRREPARABLE_DAMAGE_OPTION_2_CHARACTER_1AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTbNoCourtier 1
Island Council
- ▸ We should take every opportunity to improve relations.(no gates or payload in XML)↳ may trigger: Overboard!, Overboard!
- ▸ [character] is not worth my time.grantsBONUS_MAYBE_UNCOUTHaiTraitProbDelay: TRAIT_UNCOUTH=50
- ▸ Something about this seems suspicious...Gain trait: Slightedgated byLeaderSubjectAny SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFULgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED↳ may trigger: The Voyage Ruse
Job Opening
- ▸ We can handle affairs without him.+2 Legitimacy
+6Orders↗ turn grantsBONUS_EVENTOPTION_TRAIT_JOB_OPENING_OPTION_0iLegitimacy 2aeBonuses: BONUS_ORDERS_GAIN_AVERAGE - ▸ A new advisor should be appointed.Gain a Court MerchantgrantsBONUS_EVENTOPTION_TRAIT_JOB_OPENING_OPTION_1AddCourtier: COURTIER_MERCHANT=GENDER_MALE
Jugurtha
- ▸ We must intervene to stop this upstart.+4 Elite Nomad Marauder+10 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_EVENTOPTION_JUGURTHA_OPTION_0_CHARACTER_0bMercenaryUnit 1aiUnits: UNIT_NOMAD_MARAUDER_2=4BONUS_TRIBAL_INVASION_LEGITIMACYiLegitimacy 10bTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ Numidia stands alone.Remembered: Refused Help (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_JUGURTHA_OPTION_1_TRIBEMemory MEMORYTRIBE_REFUSED_HELP◇ grants a memory no event currently keys off
Killed In Cold Water
- ▸ Sounds like the [family] had too much
wine and a bad temper. Remembered: Accused us in the bathhouse murder (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Sided with us after the bathhouse killing (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_KILLED_IN_COLD_WATER_FIRST_FAMILY_FAMILY_0Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_NEGBONUS_EVENTOPTION_KILLED_IN_COLD_WATER_FIRST_FAMILY_FAMILY_1Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_POS◇ grants a memory no event currently keys off - ▸ The plotting [family] must have tried to kill the man and get away with it.Remembered: Sided with us after the bathhouse killing (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Accused us in the bathhouse murder (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SECOND_FAMILY_FAMILY_0Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_POSBONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SECOND_FAMILY_FAMILY_1Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_NEG◇ grants a memory no event currently keys off
- ▸ Demons possessed them! Prayers and feasts in [city] will drive out the evil!
+60Happinesseach city↗ turn+20–200 Culture (by city tier)
-160Money-40/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUPERSTITION_CITYaeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_CULTURE_GAIN_SMALL, BONUS_MONEY_LOSS_AVERAGE - ▸ Both are clearly victims, and the killer is at large. That's a task for the city guard.
-5Orders↗ turnRemembered: Sided with us after the bathhouse killing (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Sided with us after the bathhouse killing (+20 opinion for 20 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_FAMILY_0Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_POSBONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_FAMILY_1Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_POS◇ grants a memory no event currently keys off
King of the Field
- ▸ [character] is a born ruler.The target is adoptedgrantsBONUS_ADOPT_SUBJECT_0iAdoptedBySubject 0
- ▸ Continue on your way.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Land Dispute
- ▸ We must respect the ancestral claim of the [family].Remembered: Sided with us in land dispute (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Sided against us in land dispute (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_SUPPORTEDMemory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_SUPPORTEDBONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_OPPOSEDMemory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_OPPOSED◇ grants a memory no event currently keys off
- ▸ The [family] have made the land their own.Remembered: Sided against us in land dispute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Sided with us in land dispute (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_OPPOSEDMemory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_OPPOSEDBONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_SUPPORTEDMemory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_SUPPORTED◇ grants a memory no event currently keys off
- ▸ Do nothing... but watch for developments.(no gates or payload in XML)↳ may trigger: Dual Invitations, Vicious Rumors
- ▸ That land should belong to me.
+50Food+15/city↗ turnRemembered: Seized an estate that we claim (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Seized an estate that we claim (-40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=15BONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_SEIZED_FAMILYMemory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_SEIZEDBONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_SEIZED_FAMILYMemory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_SEIZED↳ may trigger: Dual Invitations, Vicious Rumors◇ grants a memory no event currently keys off
Lands of Plenty
- ▸ Let us collaborate on initiatives designed to make our two Peoples happier.
-400Money-100/city↗ turn
-80Civics-20/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)+1 Happiness level grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTSBONUS_HAPPINESS_UPiHappinessLevels 1◇ grants a memory no event currently keys off - ▸ We should collaborate on initiatives that look to the future, exploring scientific mysteries.
-400Money-100/city↗ turn
-80Civics-20/city↗ turn
+80Science+20/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_LANDS_OF_PLENTY_1aeBonuses: BONUS_MONEY_LOSS_GIGANTIC, BONUS_CIVICS_LOSS_LARGEBONUS_SCIENCE_GAIN_HUGEaiGlobalYieldsBase: YIELD_SCIENCE=80aiGlobalYieldsPer: YIELD_SCIENCE=20BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off - ▸ As wonderful as these conversations are, we don't currently have the resources to bring them to light and life.+40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Law Change
- ▸ Make the change.grantsBONUS_FREE_LAWbFreeLaw 1
- ▸ Our answer is no.Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FAMILY_LAW_NOMemory MEMORYFAMILY_REFUSED_LAW◇ grants a memory no event currently keys off
Leading the Flock
- ▸ He will lead you well.Remembered: Accepted proposed Governor (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Installed me as Governor (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGIOUS_GOVERNOR_YESMemory MEMORYRELIGION_ACCEPTED_GOVERNORBONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_MADE_GOVERNORiGovernorOfSubject 0◇ grants a memory no event currently keys off
- ▸ Remember your place, I decide who governs this land.Remembered: Refused proposed Governor (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: Bitter+2 LegitimacygrantsBONUS_EVENTOPTION_RELIGIOUS_GOVERNOR_NOMemory MEMORYRELIGION_REFUSED_GOVERNORBONUS_GIVE_TRAIT_BITTERaeAddTraits: TRAIT_BITTERBONUS_EVENTOPTION_RELIGIOUS_GOVERNOR_LEGITiLegitimacy 2◇ grants a memory no event currently keys off
Legal Reforms
- ▸ An eye for an eye, a tooth for a tooth.grantsBONUS_EVENTOPTION_TRAIT_CODES_OF_JUSTICE_OPTION_0_LAWStartLaw LAW_LEGAL_CODEBONUS_LOSE_CITIZEN_1iCitizens -1
- ▸ When struck, turn the other cheek.Loses trait: StrictgrantsBONUS_REMOVE_TRAIT_STRICTaeRemoveTraits: TRAIT_STRICT
Live and Let Dye
- ▸ That sounds like nonsense, send him on his way.Leader relationship: Disappointed With+2 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
- ▸ We are persuaded and will provide a royal charter to sell his hair dye.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40↳ may trigger: A Time to Dye
Local Beliefs
- ▸ Local festivals do no harm.
-80Money-20/city↗ turn grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_EVENTOPTION_RELIGION_SPREAD_YESiSpreadToSubject 1 - ▸ No. [city] is only the beginning.Remembered: Refused to spread our faith (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_SPREAD_NOMemory MEMORYRELIGION_SPREAD_NO◇ grants a memory no event currently keys off
Local Brigands
- ▸ Track and kill these outlaws.
-4Orders↗ turn grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4 - ▸ We need our [unit] on military duty.grantsBONUS_XP_UNIT_SMALLiXPUnit 20
Locust Swarms
- ▸ Send the people to the fields with
nets and blankets! grantsBONUS_EVENTOPTION_LOCUST_SWARMS_OPTION_0iCitizens -1 - ▸ We have offended the gods and must offer sacrifices!
-75Food-25/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_FOOD_LOSS_LARGEaiGlobalYieldsBase: YIELD_FOOD=-75aiGlobalYieldsPer: YIELD_FOOD=-25 - ▸ Protect the
Granaries! Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CULTIVATORgrantsBONUS_EVENTOPTION_LOCUST_SWARMS_OPTION_2Memory MEMORYFAMILY_PLEASED◇ grants a memory no event currently keys off
Looking Outward
- ▸ I will explore the world myself.Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Law-based opinion shiftgrantsBONUS_ABDICATE_AND_EXPLOREaeBonuses: BONUS_NO_PENALTY_ABDICATE, BONUS_GIVE_TRAIT_EXPLORINGBONUS_FAMILY_EXPLOTATION_OPINIONaiLawOpinion: LAW_EXPLORATION=40
- ▸ Dispatch our swiftest scouts.+2 ScoutgrantsBONUS_EVENTOPTION_LOOKING_OUTWARD_SCOUTSaiUnits: UNIT_SCOUT=2
Looking for Answers
- ▸ [rival] must be an enlightened people.Free law: CalligraphygrantsBONUS_EVENTOPTION_LOOKING_FOR_ANSWERS_OPTION_0_CHARACTER_0FreeLaw LAW_CALLIGRAPHY
- ▸ Your comments border on heresy.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Knowledge and faith can coexist.+1 WisdomLaw-based opinion shiftgated byLeaderSubject SUBJECT_VIGILANTgrantsBONUS_EVENTOPTION_LOOKING_FOR_ANSWERS_OPTION_2_CHARACTER_0aeBonuses: BONUS_GAIN_WISDOM_1BONUS_EVENTOPTION_LOOKING_FOR_ANSWERS_OPTION_2_CHARACTER_1aiLawOpinion: LAW_ICONOGRAPHY=40
Lost Integrity
- ▸ Let them go. They are easily replaced.Gain trait: FoolishGain trait: FugitivegrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISHBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVE
- ▸ We must restore our military's honor.Free law: Professional ArmygrantsBONUS_EVENTOPTION_LOST_INTEGRITY_OPTION_1_CHARACTER_0FreeLaw LAW_PROFESSIONAL_ARMY
- ▸ Tell them whatever it takes for them to stay.+20 XP to the characterLeader relationship: Suspicious Ofgated byLeaderSubject SUBJECT_SCHEMERgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
Lost Relative
- ▸ Invite [character] to a private audience.-2 Legitimacy+2 Happiness levelsRemembered: Given audience with ruler (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_0_CHARACTER_0iHappinessLevels 2iLegitimacy -2BONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_GIVEN_AUDIENCE↳ may trigger: A Private Audience◇ grants a memory no event currently keys off
- ▸
Order the Spymaster to investigate [character]. Remembered: Refused audience with ruler (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_AUDIENCE↳ may trigger: Investigation Complete◇ grants a memory no event currently keys off - ▸ Ignore [character] and he will go away.+3 LegitimacyRemembered: Refused audience with ruler (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_2_CHARACTER_0iLegitimacy 3BONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_2_CHARACTER_1Memory MEMORYCHARACTER_REFUSED_AUDIENCE↳ may trigger: Demand for Justice◇ grants a memory no event currently keys off
Lotus-Eaters
- ▸ [rival] will not tolerate cultural decadence.Free law: OrthodoxygrantsBONUS_EVENTOPTION_LOTUS_EATERS_OPTION_0_CHARACTER_0FreeLaw LAW_ORTHODOXY
- ▸ [character] must do a better job as governor.Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ I will visit [city] and lift the people's spirits.Law-based opinion shiftBegin project: Festival IVgated byLeaderSubject SUBJECT_FAMOUSgrantsBONUS_EVENTOPTION_LOTUS_EATERS_OPTION_2_CHARACTER_1aiLawOpinion: LAW_TOLERANCE=40BONUS_EVENTOPTION_LOTUS_EATERS_OPTION_2_CITYaeAddProjects: PROJECT_FESTIVAL_4
Love is in the air
- ▸ That's a lot to take in!(no gates or payload in XML)
Luxury Seekers
- ▸ Very well. We will see what can be found.-1 LegitimacyRemembered: Agreed to seek out Luxury Resources (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LUXURY_SEEKERS_OPTION_YES_FAMILYMemory MEMORYFAMILY_LUXURY_SEEKERS_YESiLegitimacy -1◇ grants a memory no event currently keys off
- ▸ [rival] has other priorities that must take precedence.Remembered: Refused to seek out Luxury Resources (-20 opinion for 20 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_LUXURY_SEEKERS_OPTION_NO_FAMILYMemory MEMORYFAMILY_LUXURY_SEEKERS_NOBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
- ▸ Why didn’t they just say so? The [family] are welcome to my personal supply!Remembered: Shared personal supply of Luxury Resources (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_LUXURY_SEEKERS_OPTION_PERSONAL_SUPPLY_FAMILYMemory MEMORYFAMILY_LUXURY_SEEKERS_PERSONAL_SUPPLYBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off
Making Friends
- ▸ Encourage this strong new alliance.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_CHARACTER_NEW_FRIENDS_01_OPTION_0_CHARACTER_1aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_INFLUENCED_BY
- ▸ Accuse these conspirators of a plot.(no gates or payload in XML)↳ may trigger: Baseless Accusations, Incriminating Messages
- ▸ Ingratiate ourselves to our rivals.Leader relationship: Conspiring Withgated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Malevolence
- ▸ We will face these evils together.grantsBONUS_EVENTOPTION_MALEVOLENCE_OPTION_0_RELIGIONFreeTheology THEOLOGY_GNOSTICISM
- ▸ The true battle is with enemies of [rival].
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20BONUS_MAYBE_WARLIKEaiTraitProbDelay: TRAIT_WARLIKE=50
Master of Whispers
- ▸ They are just friends...-4 LegitimacygrantsBONUS_EVENTOPTION_MASTER_OF_WHISPERS_FRIENDSiLegitimacy -4
- ▸ It is time we got rid of our lying Spymaster.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ End my husband's affair one way or another.grantsBONUS_EVENTOPTION_MASTER_OF_WHISPERS_ASSASSINATEMission MISSION_ASSASSINATEiMissionSubject 0
Material Needs
- ▸ Cease talking and accept my coin!
-320Money-80/city↗ turnBegin project: Silk grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_ADD_SILKaeAddProjects: PROJECT_GIVE_SILK - ▸ I cannot afford that!(no gates or payload in XML)
- ▸ Perhaps we can discuss the price…
-160Money-40/city↗ turnBegin project: Silk gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_ADD_SILKaeAddProjects: PROJECT_GIVE_SILK - ▸ Rough wool and leather is all I need.+60 XP to the charactergated byLeaderSubject SUBJECT_STRICTgrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Military Leadership
- ▸ Let us divert some of our current military resources to the task of hiring a new military leader.
-80Training-20/city↗ turnGain a Court Soldier grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER - ▸ We will divert civilian resources to bulk up our military leadership.
-60Civics-15/city↗ turnGain a Court Soldier grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER - ▸ Ignore these whimperings from Court. Our current leadership is fine.+20 XP to the character+1 CouragegrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Military Mind
- ▸ This development is worth the effort.
-30Wood-10/city↗ turn
-4Orders↗ turn
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_MILITARY_MIND_OPTION_0aeBonuses: BONUS_WOOD_LOSS_SMALL, BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_AVERAGEBONUS_ACQUIRE_TECH_S1iAcquireTechSubject 1 - ▸ We do not have the time nor resources.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Military Research
- ▸ Okay, I'll bite...there may be something to this.
-400Money-100/city↗ turnRemembered: Funded research grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_MILITARY_RESEARCH_FUNDEDMemory MEMORYPLAYER_FUNDED_RESEARCH◇ may enable: Battle Chickens - ▸ We can't afford this, intriguing or no.Gain trait: FrugalgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL
Must I Do Everything?
- ▸ The [family] cannot be trusted with authority.Remembered: Leader took control of estates (-40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift+1 WisdomgrantsBONUS_EVENTOPTION_LAW_MUST_I_DO_EVERYTHING_OPTION_0Memory MEMORYFAMILY_TOOK_CONTROLaiLawOpinion: LAW_CENTRALIZATION=-20BONUS_EVENTOPTION_LAW_MUST_I_DO_EVERYTHING_OPTION_0_CHARACTERaeBonuses: BONUS_GAIN_WISDOM_1◇ grants a memory no event currently keys off
- ▸ It is not my place to criticize [family] management of their affairs.Law-based opinion shiftgrantsBONUS_EVENTOPTION_LAW_MUST_I_DO_EVERYTHING_OPTION_1aiLawOpinion: LAW_VASSALAGE=20
Mutinous Military
- ▸ We must go immediately.(no gates or payload in XML)↳ may trigger: Fit for a Tomb, Wrong Turn
- ▸ I will not abandon the throne.(no gates or payload in XML)
Mutiny in the Ranks
- ▸ Warn him to get things into shape.Leader relationship: Owes Favor To
-80Training-20/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20 - ▸ [character] is not fit to lead.Remembered: Removed from court (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_MUTINY_IN_THE_RANKSMemory MEMORYCHARACTER_FIRED_FROM_COURTbReleaseGeneral 1◇ grants a memory no event currently keys off
- ▸ He must face the consequences of his actions.The character is killed
+80Training+20/city↗ turn grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
My Little Ponies
- ▸ A tremendous opportunity. Let us fund the entire effort, so we can simultaneously gain access to a new resource and bolster relations with the [tribe].
-400Money-100/city↗ turn
-160Civics-40/city↗ turnRemembered: Funded our initiative (+40 opinion for 40 turns)(no event currently keys off this)Adds Horses grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_CIVICS_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=-160aiGlobalYieldsPer: YIELD_CIVICS=-40BONUS_WILD_HORSES_TRIBEMemory MEMORYTRIBE_BONUS_WILD_HORSES_TRIBEBONUS_CITY_ADD_RESOURCE_HORSEAddResource RESOURCE_HORSE◇ grants a memory no event currently keys off - ▸ Let us split the cost of the effort with the [tribe].
-240Money-60/city↗ turn
-80Civics-20/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)Adds Horses grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTSBONUS_CITY_ADD_RESOURCE_HORSEAddResource RESOURCE_HORSE◇ grants a memory no event currently keys off - ▸ Sadly, we lack the resources to take advantage of this opportunity.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Mysterious Sickness
- ▸ Send doctors to [city] right away!
+60Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60↳ may trigger: The Pox Spreads - ▸ Invest in research for a cure.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10↳ may trigger: The Pox Spreads - ▸ This disease will run its course.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40↳ may trigger: The Pox Spreads
Mysterious Sword
- ▸ Accept the sword, and give gifts to the farmer.Gain trait: Mysterious Sword
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_GIFTS_LEADERaeAddTraits: TRAIT_MYSTERIOUS_SWORDaeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ The sword is
mine by right! Give it to me! Gain trait: Mysterious Sword
+60Discontenteach city↗ turn grantsBONUS_GIVE_TRAIT_MYSTERIOUS_SWORDaeAddTraits: TRAIT_MYSTERIOUS_SWORDBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60 - ▸ It is likely cursed. Send him away at once.(no gates or payload in XML)
Mystical Trance
- ▸ Answers lie on a higher plane.grantsBONUS_EVENTOPTION_MYSTICAL_TRANCE_OPTION_0_RELIGIONFreeTheology THEOLOGY_ENLIGHTENMENTBONUS_MAYBE_PIOUS_OR_FOOLISHaiTraitProbDelay: TRAIT_PIOUS=50, TRAIT_FOOLISH=50
- ▸ Sounds like superstition to me.(no gates or payload in XML)
Naive Ambassador
- ▸ Get some statesmen to teach [character] about diplomacy.
-60Civics-15/city↗ turn+1 Wisdom grantsBONUS_EVENTOPTION_NAIVE_AMBASSADOR_TEACH_CHARACTERaeBonuses: BONUS_CIVICS_LOSS_AVERAGE, BONUS_GAIN_WISDOM_1 - ▸ "I cannot have an idiot on the council."+1 LegitimacyLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_NAIVE_AMBASSADOR_CHASTIZE_CHARACTERiLegitimacy 1aeBonuses: BONUS_LEADER_ESTRANGED_FROM
- ▸ Give [character] some "gifts" and send him off to [rival].
-20Food-5/city↗ turn
-20Wood-5/city↗ turn grantsBONUS_EVENTOPTION_NAIVE_AMBASSADOR_EXILE_CHARACTERaeBonuses: BONUS_FOOD_LOSS_TINY, BONUS_WOOD_LOSS_TINYBONUS_SEND_AWAY_AMBASSADORiJoinReverse 0
New Ambassador
- ▸ It will be done.Remembered: Made our family member the Ambassador (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: SlightedgrantsBONUS_EVENTOPTION_NEW_AMBASSADOR_OPTION_0Memory MEMORYFAMILY_NEW_AMBASSADOR_YESCouncil COUNCIL_AMBASSADORBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED◇ grants a memory no event currently keys off
- ▸ No, [character] is too valuable.Remembered: Refused us the Ambassadorship (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_NEW_AMBASSADOR_OPTION_1Memory MEMORYFAMILY_NEW_AMBASSADOR_NO◇ grants a memory no event currently keys off
New Blood
- ▸ Elevating [character] is best for the nation.Leader relationship: Estranged FromBecomes the chosen heirgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMEVENTOPTION_FAMILY_CHOSEN_HEIR_YES_CHARACTER_2bChosenHeir 1
- ▸ We will not be coerced into ending a legacy.Remembered: Refused to make one of us the Heir (-40 opinion for 40 turns)(no event currently keys off this)grantsEVENTOPTION_FAMILY_CHOSEN_HEIR_NO_CHARACTER_2Memory MEMORYFAMILY_CHOSEN_HEIR_NO◇ grants a memory no event currently keys off
New Perspectives
- ▸ Divert all attention towards accurately reading the stars.Gain tech: Navigation
-7Orders↗ turn grantsBONUS_TECH_NAVIGATIONaeTechs: TECH_NAVIGATIONBONUS_ORDERS_LOSS_LARGEaiGlobalYieldsBase: YIELD_ORDERS=-7 - ▸ Let us see what else [character] can discover with funds behind him.
+20Science+5/city↗ turn
-120Money-30/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ We will build [character] a place to work with other bright minds.
-75Stone-25/city↗ turn grantsBONUS_ADD_NAMED_ACADEMYAddImprovement IMPROVEMENT_LIBRARY_2iImprovementNameSubject 0BONUS_STONE_LOSS_LARGEaiGlobalYieldsBase: YIELD_STONE=-75aiGlobalYieldsPer: YIELD_STONE=-25
New Strings
- ▸ I shall spend my afternoons composing new tunes for them!Loses trait: Miserable+30–300 Culture (by city tier)gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_REMOVE_TRAIT_MISERABLEaeRemoveTraits: TRAIT_MISERABLEBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ I shall be rid of them... Invite them to perform a concert on the roof of the
palace and let my Royal Guard use them as target practice, then hire replacements.
+60Training+15/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15 - ▸ Ask my dear friend Governor [character] to find new musicians for me as a personal favor.Loses trait: Miserable+30–300 Culture (by city tier)+40 XP to the charactergated byIndexSubjectgrantsBONUS_REMOVE_TRAIT_MISERABLEaeRemoveTraits: TRAIT_MISERABLEBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
New Type of Animal Discovered
- ▸ Scare the birds away, so the
fish may thrive. Adds FishGain trait: Pathfinder
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_BIRDS_OPTION_0AddResource RESOURCE_FISHBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_BIRDS_OPTION_0_PLAYERaeAddTraits: TRAIT_PATHFINDERaeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ Send an expedition to learn more about them.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Try to attract tourists to see the beautiful flocks.+30–300 Culture (by city tier)
+80Growtheach city↗ turn grantsBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_BIRDS_OPTION_2_CITYaeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_GROWTH_GAIN_LARGE
New Type of Animal Discovered
- ▸ If we reduce the numbers of
fish, more
crabs will survive. Adds CrabsGain trait: Pathfinder
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_CRABS_OPTION_0AddResource RESOURCE_CRABBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_CRABS_OPTION_0_PLAYERaeAddTraits: TRAIT_PATHFINDERaeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ Send an expedition to learn more about them.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Leave this matter to the locals in [city].+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
New Type of Animal Discovered
- ▸ Sell them to the wealthy as exotic pets.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ Send an expedition to learn more about them.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Leave this matter to the locals in [city].+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
New Type of Animal Discovered
- ▸ Declare this species a protected resource.+2 LegitimacygrantsBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_SYMBOL_PLAYERiLegitimacy 2
- ▸ Send an expedition to learn more about them.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Leave this matter to the locals in [city].+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
New Type of Animal Discovered
- ▸ Sell them to the wealthy as exotic pets.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ Send an expedition to learn more about them.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Declare this species a protected resource.+2 LegitimacygrantsBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_SYMBOL_PLAYERiLegitimacy 2
New Type of Animal Discovered
- ▸ Allow interested locals to investigate.+1 Scout
-20Training↗ turnGain trait: Vigilant grantsBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_SNAKE_OPTION_0aiUnits: UNIT_SCOUT=1BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_SNAKE_OPTION_0_PLAYERaiGlobalYieldsBase: YIELD_TRAINING=-20aeAddTraits: TRAIT_VIGILANT - ▸ Send an expedition to learn more about them.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Declare this species a protected resource.+2 LegitimacygrantsBONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_SYMBOL_PLAYERiLegitimacy 2
New Type of Animal Discovered
- ▸ Pass them off as rare collector's items.
+120Money+30/city↗ turn grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30 - ▸ Send an expedition to learn more about them.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Encourage citizens to report anything else of interest.
-80Money-20/city↗ turn grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20↳ may trigger: New Type of Animal Discovered
Noble Excess
- ▸ Require him to give us his armor, as a gift.+4 LegitimacyLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_TECH_BARDING_NOBLE_EXCESS_OPTION_0_CHARACTER_0iLegitimacy 4BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ Melt the [family] armor down for use by the military.
+75Iron+25/city↗ turnRemembered: Seized family horse armor (-40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_IRON_GAIN_LARGEaiGlobalYieldsBase: YIELD_IRON=75aiGlobalYieldsPer: YIELD_IRON=25BONUS_EVENTOPTION_TECH_BARDING_NOBLE_EXCESS_OPTION_1_FAMILYMemory MEMORYFAMILY_SEIZED_ARMOR◇ grants a memory no event currently keys off - ▸ Commission spectacular horse armor of my own.Gain trait: Equestrian+1 Charismagated byLeaderSubject SUBJECT_EXTRAVAGANTgrantsBONUS_EVENTOPTION_TECH_BARDING_NOBLE_EXCESS_OPTION_2_CHARACTER_0aeAddTraits: TRAIT_EQUESTRIANaeBonuses: BONUS_GAIN_CHARISMA_1
Old Enemies
- ▸ Additional labor to support the military effort.+1 Worker
+10Growtheach city↗ turn grantsBONUS_EVENTOPTION_RELATIONSHIP_OLD_ENEMIES_OPTION_0_CHARACTER_1aiUnits: UNIT_WORKER=1aeBonuses: BONUS_GROWTH_GAIN_MINIMAL - ▸ A military alliance with [rival].-2 LegitimacyRemembered: Tribe Offer (5 turns)
-240Money-60/city↗ turn grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFERBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Diplomatic resolutions with the [tribe].Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER
One Who Strives
- ▸ [character] dedication is inspiring.Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
- ▸ We could all strive to be better.Gain trait: CompassionategrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- ▸ Even piety could not entice me to give up a kingdom.Gain trait: SteadfastLeader relationship: Disappointed Withgated byLeaderSubjectNotAny SUBJECT_HUMBLEgrantsBONUS_GIVE_TRAIT_STEADFASTaeAddTraits: TRAIT_STEADFASTBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Orphans
- ▸ Host a lavish festival, sparing no expense, and inviting the orphaned children of the [tribe] to attend as well.
-400Money-100/city↗ turn
-160Civics-40/city↗ turnLeader relationship: Endeared ToRemembered: Tribe Offer (5 turns)+1 Happiness level grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_CIVICS_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=-160aiGlobalYieldsPer: YIELD_CIVICS=-40BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFERBONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ It's a good idea, but we lack the resources to make it expansive enough to invite the [tribe].
-320Money-80/city↗ turn
-80Civics-20/city↗ turn+1 Happiness level grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ A splendid idea, but sadly, one we simply cannot afford.(no gates or payload in XML)
Our Conservative Elders
- ▸ I pay no heed to ignorant fools!Gain trait: BoldRemembered: Called us fools (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLDBONUS_EVENTOPTION_OUR_CONSERVATIVE_ELDERS_OFFENDED_TRAIL_FAMILYMemory MEMORYFAMILY_FAMILY_DIFF_NEGATIVE◇ grants a memory no event currently keys off
- ▸ I understand their concerns, and I will concede.Remembered: Adhered to our council (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_OUR_CONSERVATIVE_ELDERS_SUBMISSION_CHARACTERbAbdicate 1BONUS_EVENTOPTION_OUR_CONSERVATIVE_ELDERS_SUBMISSION_FAMILYMemory MEMORYFAMILY_FAMILY_DIFFERENT◇ grants a memory no event currently keys off
- ▸ I will wear a beard to resemble a man.Gain trait: Intelligentgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_OUR_CONSERVATIVE_ELDERS_HATSHEPSUT_CHARACTERaeAddTraits: TRAIT_INTELLIGENT
Our Purpose
- ▸ It is true, we must pursue a higher truth.Free law: PhilosophygrantsBONUS_EVENTOPTION_OUR_PURPOSE_OPTION_0_CHARACTER_0FreeLaw LAW_PHILOSOPHY
- ▸ [rival] is on the right path.Leader relationship: Estranged FromLeader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ I will personally guide our scientific development.
+20Civics+5/city↗ turn
+8Science+2/city↗ turn gated byLeaderSubject SUBJECT_ENGINEERgrantsBONUS_EVENTOPTION_OUR_PURPOSE_OPTION_2_CHARACTER_0aeBonuses: BONUS_CIVICS_GAIN_TINY, BONUS_SCIENCE_GAIN_TINY
Outrage in [city]
- ▸ Rein in this disorder at once!+1 Levy unit
+40Discontenteach city↗ turn grantsBONUS_UNITCLASS_LEVYaiBonusUnits: BONUSUNITCLASS_LEVY=1BONUS_DISCONTENT_GAIN_TINYaiCityYields: YIELD_DISCONTENT=40 - ▸ The government will meet to review its stances.Loses trait: Intolerant
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_OUTRAGE_IN_CITY_OPTION_1_CHARACTERaeRemoveTraits: TRAIT_INTOLERANTaeBonuses: BONUS_CIVICS_LOSS_SMALL - ▸ We must let [city] burn.(no gates or payload in XML)
- ▸ I will admit my mistakes and promise change.Loses trait: Intolerantgated byLeaderSubject SUBJECT_HUMBLEgrantsBONUS_REMOVE_TRAIT_INTOLERANTaeRemoveTraits: TRAIT_INTOLERANT
Over the Hump
- ▸ Use this opening to improve relations with [character].Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Send out merchants of your own.+2 Caravangated byLeaderSubject SUBJECT_CHARACTER_PRODUCTIVEgrantsBONUS_CARAVAN_2aiUnits: UNIT_CARAVAN=2
- ▸ So, does this mean we can get a discount?
+160Money+40/city↗ turnGain trait: Greedy grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDY
Overabundance
- ▸ The court will invest in the construction of warehouses.Begin project: Horreum Storehouse
-30Wood-10/city↗ turn
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_OVERABUNDANCE_OPTION_1_CHARACTER_1aeAddProjects: PROJECT_HORREUMaeBonuses: BONUS_WOOD_LOSS_SMALL, BONUS_STONE_LOSS_SMALL - ▸ This is [character]'s problem to solve.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ We will create a network to distribute
food elsewhere.
+20Happinesseach city↗ turn
-50Stone-15/city↗ turn
+30Food+10/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_URBANgrantsBONUS_HAPPINESS_GAIN_MINIMALaiCityYields: YIELD_HAPPINESS=20BONUS_EVENTOPTION_OVERABUNDANCE_OPTION_0_CHARACTER_1aeBonuses: BONUS_STONE_LOSS_AVERAGEaeAllCityBonuses: BONUS_FOOD_GAIN_SMALL - ▸ Raise import taxes to cut shipments but retain income.Leader relationship: Influenced ByGain trait: Prosperous
+20Food+5/city↗ turn gated byLeaderSubject SUBJECT_FRUGALgrantsBONUS_EVENTOPTION_OVERABUNDANCE_OPTION_3_CHARCTERaeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_GIVE_TRAIT_PROSPEROUSBONUS_FOOD_GAIN_TINYaiGlobalYieldsBase: YIELD_FOOD=20aiGlobalYieldsPer: YIELD_FOOD=5
Pax Kushana
- ▸ Let the people enjoy this peace while it lasts.grantsBONUS_START_OCCURRENCE_PAX_KUSHANAOccurrenceStartPlayer OCCURRENCE_PAX_KUSHANA
- ▸ No, we must stay prepared for war.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Personal Faith
- ▸ May each of us follow our own insight.grantsBONUS_EVENTOPTION_PERSONAL_FAITH_OPTION_0_RELIGIONFreeTheology THEOLOGY_DUALISM
- ▸ I will not allow nobles to
influence religion.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
Personal Influence
- ▸ Punish the [family] for this blatant attempt at coercion.Leader relationship: Endeared ToRemembered: Reprimanded by ruler (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_TRAIT_PERSONAL_INFLUENCE_OPTION_0_FAMILYMemory MEMORYFAMILY_REPRIMANDED◇ grants a memory no event currently keys off
- ▸ [character] must manage these requests himself.+40 XP to the characterLoses trait: LoyalgrantsBONUS_EVENTOPTION_TRAIT_PERSONAL_INFLUENCE_OPTION_1_CHARACTER_0aeBonuses: BONUS_XP_CHARACTER_AVERAGEBONUS_REMOVE_TRAIT_LOYALaeRemoveTraits: TRAIT_LOYAL
- ▸ I will provide him with false information to give to the [family].Leader relationship: Influenced ByRemembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_TRAIT_PERSONAL_INFLUENCE_OPTION_2_FAMILYMemory MEMORYFAMILY_PLEASED◇ grants a memory no event currently keys off
Places of Worship
- ▸ Let them have their
cathedrals. Progress ambition: Three Cathedrals ChristianityRemembered: Recent Ambition (7 turns)Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_AMBITION_THREE_CATHEDRALS_CHRISTIANITYAmbition GOAL_THREE_CATHEDRALS_CHRISTIANITYaeBonuses: BONUS_RECENT_AMBITIONBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITION◇ grants a memory no event currently keys off - ▸ [religion] must find some place else to worship.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Places of Worship
- ▸ Let them have their
temples. Progress ambition: Six Temples JudaismRemembered: Recent Ambition (7 turns)Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_AMBITION_SIX_TEMPLES_JUDAISMAmbition GOAL_SIX_TEMPLES_JUDAISMaeBonuses: BONUS_RECENT_AMBITIONBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITION◇ grants a memory no event currently keys off - ▸ [religion] must find some place else to worship.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Places of Worship
- ▸ Let them have their
cathedrals. Progress ambition: Three Cathedrals ManichaeismRemembered: Recent Ambition (7 turns)Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_AMBITION_THREE_CATHEDRALS_MANICHAEISMAmbition GOAL_THREE_CATHEDRALS_MANICHAEISMaeBonuses: BONUS_RECENT_AMBITIONBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITION◇ grants a memory no event currently keys off - ▸ [religion] must find some place else to worship.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Places of Worship
- ▸ Let them have their
temples. Progress ambition: Six Temples ZoroastrianismRemembered: Recent Ambition (7 turns)Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_AMBITION_SIX_TEMPLES_ZOROASTRIANISMAmbition GOAL_SIX_TEMPLES_ZOROASTRIANISMaeBonuses: BONUS_RECENT_AMBITIONBONUS_FAMILY_PURSUED_AMBITIONMemory MEMORYFAMILY_PURSUED_AMBITION◇ grants a memory no event currently keys off - ▸ [religion] must find some place else to worship.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Plots and Schemes
- ▸ We will find a way to end these plots.(no gates or payload in XML)
- ▸ This threat calls for drastic action. [character] seeks the throne, but will only find a grave.grantsBONUS_EVENTOPTION_SCHEMER_SUCCESSION_OPTION_1_ASSASSINATEMission MISSION_ASSASSINATE_ANYiMissionSubject 0bMissionFree 1
Point of No Return
- ▸ I never found him particularly comely.-2 CharismagrantsBONUS_LOSE_CHARISMA_2aiRatings: RATING_CHARISMA=-2↳ may trigger: Your Husband's Wedding
- ▸ My heart is a cold well of grief.Gain a random traitgrantsBONUS_EVENTOPTION_RELATIONSHIP_POINT_OF_NO_RETURN_OPTION_1_CHARACTER_0aeRandomTraitDelay: TRAIT_MISERABLE, TRAIT_RUTHLESS↳ may trigger: Your Husband's Wedding
Poison on the Tree
- ▸ His fall must be a public example.The character is killed+4 Legitimacy1 rebel unit appear
+60Discontenteach city↗ turn grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_GP_POISON_ON_THE_TREE_OPTION_0_CHARACTER_1iRebelUnits 1iLegitimacy 4aeBonuses: BONUS_DISCONTENT_GAIN_SMALL - ▸ Let him rot in chains for the rest of his days.Gain trait: Imprisoned
+40Discontenteach city↗ turn
+8Civics+2/city↗ turn grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_GP_POISON_ON_THE_TREE_OPTION_1_CHARACTER_1aeBonuses: BONUS_DISCONTENT_GAIN_TINY, BONUS_CIVICS_GAIN_MINIMAL - ▸ Exile will teach him respect for the throne.Gain trait: Exiled
+20Discontenteach city↗ turn+1 Wisdom grantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EVENTOPTION_GP_POISON_ON_THE_TREE_OPTION_2_CHARACTER_1aeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL, BONUS_GAIN_WISDOM_1
Political Arena
- ▸ Return [character] to [rival] at once, unharmed!Leader relationship: Disappointed WithLeader relationship: Endeared TograntsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Oh, I am going to enjoy this...The character is killedGain trait: RuthlessgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS
- ▸ They must spare him, but it is by my hand.Leader relationship: Influenced ByGain trait: Compassionategated byLeaderSubject SUBJECT_GRACIOUSgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
Prophet and The Parched Land
- ▸ Very well, come with us.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER↳ may trigger: A New Hope
- ▸ No. We shall not bow to your demands.+2 LegitimacygrantsBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2
- ▸ Bah, this isn't a drought. We've survived worse.+2 Legitimacy
+6Orders↗ turn gated byLeaderSubject SUBJECT_CHARACTER_PRODUCTIVEgrantsBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2BONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Protect the Flanks
- ▸ Create companion cavalry for protection.+2 Melee Cavalry unit
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_TECH_INFANTRY_SQUARE_COMPANION_CAVALRY_OPTION_0aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=2aeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ Drill your soldiers until they can reform at a moment's notice.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30 - ▸ Provide specialized sarissa
training. Gain a OfficergrantsBONUS_EVENTOPTION_TECH_INFANTRY_SQUARE_COMPANION_CAVALRY_OPTION_2aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
Protection of a Prophet
- ▸ Kill [character].Gain trait: VigilantThe character is killedgated byLeaderSubjectNotAny SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANTBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Throw [character] in jail.Gain trait: RighteousGain trait: Imprisonedgated byLeaderSubjectNotAny SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUSBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Kill [character] - and the Prophet too for good measure. Schemer / Ruthless / BloodthirstyThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedgated byLeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_RUTHLESS / SUBJECT_BLOODTHIRSTYgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_KILL_CHARACTERbKillCharacter 1◇ grants a memory no event currently keys off
Question Authority
- ▸ Soldiers are no longer his concern.Remembered: Released a beloved General (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_RELEASE_GENERALbReleaseGeneral 1BONUS_EVENTOPTION_TRAIT_QUESTION_AUTHORITY_OPTION_0_FAMILYMemory MEMORYFAMILY_FIRED_GENERAL◇ grants a memory no event currently keys off
- ▸ Who dares call his ruler reckless?The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_EVENTOPTION_TRAIT_QUESTION_AUTHORITY_OPTION_2iLegitimacy 2aeBonuses: BONUS_MAYBE_CRUEL◇ grants a memory no event currently keys off
Questionable Carving
- ▸ Display it in the government forum.Remembered: Displayed questionable carving (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_QUESTIONABLE_CARVING_DISPLAYMemory MEMORYFAMILY_QUESTIONABLE_CARVING_DISPLAY◇ grants a memory no event currently keys off
- ▸ Erect it in the public
market.
+60Discontenteach city↗ turn grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60 - ▸ I will purchase it for myself.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40
Quid Pro Quo
- ▸ Resolve25%
-160Money-40/city↗ turn 25%
-75Stone-25/city↗ turn 25%
-80Training-20/city↗ turn 25%
-80Civics-20/city↗ turn grants25% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4025% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM25% BONUS_STONE_LOSS_LARGEaiGlobalYieldsBase: YIELD_STONE=-75aiGlobalYieldsPer: YIELD_STONE=-2525% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM25% BONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-2025% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM25% BONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-2025% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM - ▸ No. Sadly, I am unable to extend my support at this time.+1 DisciplineLeader relationship: Vengeful AgainstgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Radical Philosopher
- ▸ We will continue to use slaves.Law-based opinion shiftgrantsBONUS_EVENTOPTION_RADICAL_PHILOSOPHER_ACCEPTaiLawOpinion: LAW_SLAVERY=-40
- ▸ Rid the [family] of this troublesome philosopher.Remembered: Got rid of our philosopher friend (-40 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_RADICAL_PHILOSOPHER_RID_FAMILYMemory MEMORYFAMILY_RADICAL_PHILOSOPHER_RID_FAMILYBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event currently keys off
Regarding Your Payment
- ▸ Certainly, we will pay you an additional amount and hope for continued cooperation.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ While we are unable to currently pay, please accept our most humble apologies and promises to be a better neighbor.-4 LegitimacygrantsBONUS_HANNO_II_TRIBAL_PAYMENT_ACKNOWLEDGE_LEGITIMACYiLegitimacy -4
- ▸ The [tribe] had better invest what
money they have left into digging graves! Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
Reign of Terror
- ▸ Let it be so. All shall fear me!Leader relationship: Terrified OfLeader relationship: Terrified OfLeader relationship: Terrified OfGain trait: ImprisonedGain trait: ImprisonedGain trait: ImprisonedgrantsBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ No. Morally, I cannot accept this.gated byLeaderSubject SUBJECT_HIGH_WISDOM
Reign of a God
- ▸ I am no mere god! I am the divine emperor!Gain trait: DivineLeader relationship: Terrified OfLeader relationship: Terrified Of-1 Happiness level+1 Melee Cavalry unit+1 Melee Cavalry unitgated byPlayerSubject SUBJECT_LAW_SLAVERYgrantsBONUS_GIVE_TRAIT_DIVINEaeAddTraits: TRAIT_DIVINEBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
- ▸ I am indeed a god among men.Gain trait: DivineLeader relationship: Conspiring WithLeader relationship: Influenced By+1 Happiness level+1 Happiness levelgrantsBONUS_GIVE_TRAIT_DIVINEaeAddTraits: TRAIT_DIVINEBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CULTURE_LEVELiCultureLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ No, I am merely a humble servant.Gain trait: InspiringLeader relationship: Endeared ToLeader relationship: Suspicious Of+1 Happiness levelgated byLeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUESgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRINGBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_CULTURE_LEVELiCultureLevels 1BONUS_CULTURE_LEVELiCultureLevels 1
Religious Conversion of the Danes
- ▸ Help us defend our Holy Sites.+1 HuscarlgrantsBONUS_TRIBAL_FINDING_RELIGION_DANES_DEFENSEaiUnits: UNIT_HUSCARL_1=1
- ▸ Assist the Priesthood in improving our Public Works.
+160Civics+40/city↗ turn grantsBONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40 - ▸ You need do nothing more than leave a tithe with the High Priest.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ There is nothing to be done. Welcome to our Brothers and Sisters of Faith!Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_TRIBAL_FINDING_RELIGION_WELCOMEMemory MEMORYTRIBE_FINDING_RELIGION_WELCOME◇ grants a memory no event currently keys off
Religious Conversion of the Gauls
- ▸ Help us defend our Holy Sites.+1 GaesatagrantsBONUS_TRIBAL_FINDING_RELIGION_GAULS_DEFENSEaiUnits: UNIT_GAESATA_1=1
- ▸ We would appreciate the learned council of your wise men and women.
+4Orders↗ turn grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4 - ▸ You need do nothing more than leave a tithe with the High Priest.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ There is nothing to be done. Welcome to our Brothers and Sisters of Faith!Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_TRIBAL_FINDING_RELIGION_WELCOMEMemory MEMORYTRIBE_FINDING_RELIGION_WELCOME◇ grants a memory no event currently keys off
Religious Conversion of the Numidians
- ▸ Help us defend our Holy Sites.+1 Libyan CavalrygrantsBONUS_TRIBAL_FINDING_RELIGION_NUMIDIANS_DEFENSEaiUnits: UNIT_LIBYAN_CAVALRY_1=1
- ▸ Assist the Priesthood in improving our Public Works.
+160Civics+40/city↗ turn grantsBONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40 - ▸ You need do nothing more than leave a tithe with the High Priest.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ There is nothing to be done. Welcome to our Brothers and Sisters of Faith!Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_TRIBAL_FINDING_RELIGION_WELCOMEMemory MEMORYTRIBE_FINDING_RELIGION_WELCOME◇ grants a memory no event currently keys off
Religious Conversion of the Scythians
- ▸ Help us defend our Holy Sites.+1 Amazon CavalrygrantsBONUS_TRIBAL_FINDING_RELIGION_SCYTHIANS_DEFENSEaiUnits: UNIT_AMAZON_CAVALRY_1=1
- ▸ Bolster our efforts to train our armies in defense of Holy Lands.
+240Training+60/city↗ turn grantsBONUS_TRAINING_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_TRAINING=240aiGlobalYieldsPer: YIELD_TRAINING=60 - ▸ You need do nothing more than leave a tithe with the High Priest.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ There is nothing to be done. Welcome to our Brothers and Sisters of Faith!Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_TRIBAL_FINDING_RELIGION_WELCOMEMemory MEMORYTRIBE_FINDING_RELIGION_WELCOME◇ grants a memory no event currently keys off
Religious Conversion of the Thracians
- ▸ Help us defend our Holy Sites.+1 PeltastgrantsBONUS_TRIBAL_FINDING_RELIGION_THRACIANS_DEFENSEaiUnits: UNIT_PELTAST_1=1
- ▸ We would appreciate the learned council of your wise men and women.
+4Orders↗ turn grantsBONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4 - ▸ You need do nothing more than leave a tithe with the High Priest.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ There is nothing to be done. Welcome to our Brothers and Sisters of Faith!Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_TRIBAL_FINDING_RELIGION_WELCOMEMemory MEMORYTRIBE_FINDING_RELIGION_WELCOME◇ grants a memory no event currently keys off
Religious Conversion of the Vandals
- ▸ Help us defend our Holy Sites.+1 ClubthrowergrantsBONUS_TRIBAL_FINDING_RELIGION_VANDALS_DEFENSEaiUnits: UNIT_CLUBTHROWER_1=1
- ▸ Bolster our efforts to train our armies in defense of Holy Lands.
+240Training+60/city↗ turn grantsBONUS_TRAINING_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_TRAINING=240aiGlobalYieldsPer: YIELD_TRAINING=60 - ▸ You need do nothing more than leave a tithe with the High Priest.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ There is nothing to be done. Welcome to our Brothers and Sisters of Faith!Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_TRIBAL_FINDING_RELIGION_WELCOMEMemory MEMORYTRIBE_FINDING_RELIGION_WELCOME◇ grants a memory no event currently keys off
Religious Debate
- ▸ Agree with [religion].Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_EVENTOPTION_RELIGION_OPINION_BADMemory MEMORYRELIGION_RELIGION_OPINION_BAD◇ grants a memory no event currently keys off
- ▸ [religion] has a better argument.Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_OPINION_BADMemory MEMORYRELIGION_RELIGION_OPINION_BADBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOOD◇ grants a memory no event currently keys off
- ▸ Your piety impresses them both.Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOOD◇ grants a memory no event currently keys off
Renouncing the Crown
- ▸ It is time for the next generation to steward [rival].Gain trait: The Quiet LifegrantsBONUS_GIVE_TRAIT_QUIET_LIFEaeAddTraits: TRAIT_THE_QUIET_LIFEBONUS_ABDICATE_FREEbAbdicate 1
- ▸ I may not want the trappings of royal life, but I will stay to give [character] guidance.Gain trait: AsceticgrantsBONUS_ABDICATE_FREEbAbdicate 1BONUS_GIVE_TRAIT_ASCETICaeAddTraits: TRAIT_ASCETIC
- ▸ Like it or not, the crown is
mine to bear. +1 DisciplinegrantsBONUS_MAYBE_MISERABLE_AND_DISCIPLINEaeBonuses: BONUS_MAYBE_MISERABLE, BONUS_GAIN_DISCIPLINE_1
Restless Leader
- ▸ Assemble the royal caravan. We ride at dawn!Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Loses trait: MiserablegrantsBONUS_ABDICATE_AND_EXPLORE_UNMISERABLEaeBonuses: BONUS_NO_PENALTY_ABDICATE, BONUS_GIVE_TRAIT_EXPLORING, BONUS_REMOVE_TRAIT_MISERABLE
- ▸ The wise man stays at home.grantsBONUS_EVENTOPTION_TRAIT_EXPLORING_ARCHETYPE_OPTION_1_CHARACTER_0aiTraitProbDelay: TRAIT_TIMID=25
Rift in the Court
- ▸ We shall imprison [character], to be safe.Remembered: Imprisoned court rival (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: ImprisonedRemembered: Imprisoned family member (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_0_FAMILY_0Memory MEMORYFAMILY_GP_IMPRISONED_RIVALBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_0_FAMILY_1Memory MEMORYFAMILY_GP_IMPRISONED_FAMILY◇ grants a memory no event currently keys off
- ▸ Punish [character] for disrupting the court.Gain trait: CorruptRemembered: Punished family member (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Punished family rival (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_1SetArchetype TRAIT_SCHEMER_ARCHETYPEaeAddTraits: TRAIT_CORRUPTBONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_1_FAMILY_0Memory MEMORYFAMILY_GP_PUNISHED_FAMILYBONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_1_FAMILY_1Memory MEMORYFAMILY_GP_PUNISHED_RIVAL◇ grants a memory no event currently keys off
- ▸ Let them overcome their own grievances.Remembered: Ignored our plea for justice (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Ignored our plea for justice (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_2_FAMILY_0Memory MEMORYFAMILY_GP_RECUSED_LEADERBONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_2_FAMILY_1Memory MEMORYFAMILY_GP_RECUSED_LEADER◇ grants a memory no event currently keys off
Riots at the Races
- ▸ Execute the ringleaders as an example!2 rebel units appeargrantsBONUS_EVENTOPTION_RIOTS_AT_THE_RACES_OPTION_0iRebelUnits 2
- ▸ Spare the men so as not to anger the masses.-3 LegitimacygrantsBONUS_EVENTOPTION_RIOTS_AT_THE_RACES_OPTION_1iLegitimacy -3
- ▸ Send in the army! Crush the rioters!+2 Heavy Infantry unit4 rebel units appeargated byPlayerSubject SUBJECT_PLAYER_TYRANNYgrantsBONUS_EVENTOPTION_RIOTS_AT_THE_RACES_OPTION_2iRebelUnits 4iDestroyImprovements 3aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2
- ▸ Despite the scale of the violence, this is a matter for the local courts.
-60Civics-15/city↗ turn
+60Discontenteach city↗ turn gated byPlayerSubject SUBJECT_PLAYER_LEGAL_CODEgrantsBONUS_EVENTOPTION_RIOTS_AT_THE_RACES_OPTION_3aeBonuses: BONUS_CIVICS_LOSS_AVERAGE, BONUS_DISCONTENT_GAIN_SMALL
Ritual Steps
- ▸ Give them the funds that they ask for.Remembered: Funded our rituals (+40 opinion for 80 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_MEMORY_FUNDED_RITUALSMemory MEMORY_FUNDED_RITUALSBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ [religion] should be systematically supported by the crown.
-240Money-60/city↗ turn grantsBONUS_STATE_RELIGIONbStateReligion 1BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ The Brahmins are out of touch, the times are changing.grantsBONUS_OCCURRENCE_RELIGIOUS_UPHEAVALOccurrenceStartPlayer OCCURRENCE_RELIGIOUS_UPHEAVAL
Ritual and Life
- ▸ Start writing them up.-4 LegitimacyFree law: Legal CodegrantsBONUS_EVENTOPTIONS_RITUAL_AND_LIFE_0FreeLaw LAW_LEGAL_CODEiLegitimacy -4
- ▸ Refuse to follow such laws.+2 LegitimacyRemembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTIONS_RITUAL_AND_LIFE_1Memory MEMORYRELIGION_REFUSED_LAWiLegitimacy 2◇ grants a memory no event currently keys off
Ritual of the Pit
- ▸ A worthy challenge indeed! When do we start?Gain a random traitRemembered: Participated in a sacred ritual (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RITUAL_OF_THE_PIT_WHY_NOT_CHARACTERaeRandomTraitDelay: TRAIT_WOUNDED, TRAIT_POISONED, TRAIT_TOUGH, TRAIT_FIERCE, TRAIT_SWIFTBONUS_EVENTOPTION_RITUAL_OF_THE_PIT_WHY_NOT_TRIBEMemory MEMORYTRIBE_RITUAL_PARTICIPATION_REWARD◇ grants a memory no event currently keys off
- ▸ I will not risk life and limb, but wish to support these kinds of traditions.
-160Money-40/city↗ turnRemembered: Supported a sacred ritual (+40 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_RITUAL_OF_THE_PIT_SUPPORT_TRIBEMemory MEMORYTRIBE_RITUAL_SUPPORT_REWARD◇ grants a memory no event currently keys off - ▸ Uhh...yeah no. That's nuts.-1 CourageRemembered: Refused to support or participate in one of our rituals (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RITUAL_OF_THE_PIT_NOaeBonuses: BONUS_LOSE_COURAGE_1BONUS_EVENTOPTION_RITUAL_OF_THE_PIT_NO_TRIBEMemory MEMORYTRIBE_RITUAL_DENIED◇ grants a memory no event currently keys off
Room For One More?
- ▸ As long as [character] supports the idea, then yes!-1 LegitimacyRemembered: Married into the Tribe (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_TRIBE_MARRIAGEiLegitimacy -1BONUS_ROOM_FOR_ONE_MORE_TRIBAL_SPOUSEMemory MEMORYTRIBE_BONUS_ROOM_FOR_ONE_MORE_TRIBAL_SPOUSEBONUS_EVENTOPTION_MARRIAGE_POLY_YESiPolyMarrySubject 0◇ grants a memory no event currently keys off
- ▸ No. I do not feel comfortable with this. It seems most... unwise.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Rule by God's Will
- ▸ It has a certain ring to it.+10 LegitimacygrantsBONUS_EVENTOPTION_RULE_BY_GODS_WILL_OPTION_0_PLAYERiLegitimacy 10BONUS_CULTURE_LEVELiCultureLevels 1
- ▸ No, I cannot accept these titles. I am a servant, nothing more.Gain trait: HumbleLeader relationship: Conspiring With+1 Happiness levelgrantsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLEBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ Rally the faithful! We must defend our lands!Leader relationship: Suspicious Of+1 Worker+1 Heavy Infantry unit+1 Ranged Infantry unitgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_EVENTOPTION_RULE_BY_GODS_WILL_OPTION_2_CITYaiUnits: UNIT_WORKER=1aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1
Rule with an Iron Fist
- ▸ We must re-enforce the support of the army.Gain trait: Warlike+1 Melee Cavalry unit+1 Heavy Infantry unitLeader relationship: Suspicious OfLeader relationship: Suspicious Of
-100Iron-35/city↗ turn grantsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKEBONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1BONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_IRON_LOSS_HUGEaiGlobalYieldsBase: YIELD_IRON=-100aiGlobalYieldsPer: YIELD_IRON=-35 - ▸ Prepare to subdue the families.Gain trait: Cruel-1 Happiness level-1 Happiness levelLeader relationship: Terrified OfLeader relationship: Terrified OfgrantsBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUELBONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
- ▸ Rally our
Culture! We must not falter!
-400Money-100/city↗ turn+40–400 Culture (by city tier)+40–400 Culture (by city tier)Leader relationship: Influenced ByLeader relationship: Influenced By grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]BONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Runaway Slave
- ▸ Reprimand the ruling family in [city].Remembered: Reprimanded for cruelty (-40 opinion for 20 turns)(no event currently keys off this)
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_RUNAWAY_SLAVE_REPRIMANDMemory MEMORYFAMILY_RUNAWAY_SLAVE_REPRIMANDaeBonuses: BONUS_CIVICS_GAIN_SMALL◇ grants a memory no event currently keys off - ▸ We should not meddle in such affairs.
+20Discontenteach city↗ turn grantsBONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20 - ▸ Have him beaten and returned to [city].Gain trait: CruelRemembered: Returned runaway slave (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RUNAWAY_SLAVE_BEAT_LEADERaeAddTraits: TRAIT_CRUELBONUS_EVENTOPTION_RUNAWAY_SLAVE_BEAT_CITYMemory MEMORYFAMILY_RUNAWAY_SLAVE_BEAT◇ grants a memory no event currently keys off
Sabotage
- ▸ I will make them pay for their insolence.+2 LegitimacyRemembered: Punished us for sabotage (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SABOTAGE_OKMemory MEMORYFAMILY_SABOTAGE_OKiLegitimacy 2◇ grants a memory no event currently keys off
- ▸ It is time to mend ties with the [family].+40 XP to the charactergated byLeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUSbHidePrereqs prereqs hidden in-gamegrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Scholars In Arms
- ▸ A splendid idea! Tell me what you need.
-240Money-60/city↗ turn
-60Civics-15/city↗ turnRemembered: Funded research grantsBONUS_SCHOLARS_IN_ARMS_FUND_RESEARCH_YESaeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_CIVICS_LOSS_AVERAGEBONUS_SCHOLARS_IN_ARMS_FUND_RESEARCH_YES_TRIBEMemory MEMORYTRIBE_FUNDED_RESEARCH◇ may enable: Scholars In Arms - Research Complete - ▸ Sadly, this is not something we can afford to do.Remembered: Refused to fund our research initiative (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_SCHOLARS_IN_ARMS_NO_FUNDING_TRIBAL_DISAPPOINTMENTMemory MEMORYTRIBE_RESEARCH_FUNDING_DISAPPOINTMENT◇ grants a memory no event currently keys off
Second Class Citizens
- ▸ The original [rival] citizens are to be treated with respect.+1 Happiness levelRemembered: Helped Citizens (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: CompassionateRemembered: Did not permit family to rule as superiors to locals (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_SECOND_CLASS_PLAYER_POSMemory MEMORYPLAYER_SECOND_CLASS_CITIZENS_POSBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATEBONUS_EVENTOPTION_SECOND_CLASS_FAMILY_NEGMemory MEMORYFAMILY_SECOND_CLASS_CITIZENS_NEG◇ grants a memory no event currently keys off
- ▸ The [rival] citizens of [city] will learn to accept their place.Remembered: Refused to Help Citizens (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: CruelRemembered: Did permit family to rule as superiors to locals (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_SECOND_CLASS_PLAYER_NEGMemory MEMORYPLAYER_SECOND_CLASS_CITIZENS_NEGBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUELBONUS_EVENTOPTION_SECOND_CLASS_FAMILY_POSMemory MEMORYFAMILY_SECOND_CLASS_CITIZENS_POS◇ grants a memory no event currently keys off
Secret Fund
- ▸ We will correct this error in judgement and move on.-2 LegitimacygrantsBONUS_EVENTOPTION_TRAIT_SECRET_FUND_OPTION_0_CHARACTERiLegitimacy -2
- ▸ Everyone seems happy with the current arrangement.Loses trait: RighteousgrantsBONUS_EVENTOPTION_TRAIT_SECRET_FUND_OPTION_1_CHARACTERaeRemoveTraits: TRAIT_RIGHTEOUS
- ▸ Not only do I want justice, but I am owed back payments.
+160Money+40/city↗ turnRemembered: Demanded payment of stolen taxes (-40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_EVENTOPTION_TRAIT_SECRET_FUND_OPTION_2_FAMILYMemory MEMORYFAMILY_DEMANDED_REPAYMENT◇ grants a memory no event currently keys off
Secret Rituals
- ▸ A governor rules his city as he chooses.Leader relationship: Endeared To-2 LegitimacygrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_SECRET_RITUALS_OPTION_0_CHARACTER_3iLegitimacy -2
- ▸ All locals and city leaders must be reminded of my authority.Leader relationship: Vengeful AgainstBegin project: Royal InscriptionsgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_SECRET_RITUALS_OPTION_1_CITYaeAddProjects: PROJECT_ROYAL_INSCRIPTIONS
- ▸ Remove [character] from power at once.Leader relationship: Plotting AgainstgrantsBONUS_RELEASE_GOVERNORbReleaseGovernor 1BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ We must prune this family line before it grows.Gain trait: Doomedgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_SECRET_RITUALS_OPTION_3_CHARACTER_1Mission MISSION_ASSASSINATEiMissionSubject 0BONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED
- ▸ I am fascinated by these secret festivals. Tell me more.Leader relationship: Conspiring WithLeader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Sewer System
- ▸ Provide [city] with the requested experts.Gain a StonecuttergrantsBONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_0_CITYaeAddSpecialistClasses: SPECIALISTCLASS_STONECUTTER
- ▸ Fund the development of a sewage system.
-160Money-40/city↗ turn
-50Stone-15/city↗ turnBegin project: Sewer System grantsBONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_1_CHARACTERaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_STONE_LOSS_AVERAGEBONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_1_CITYaeAddProjects: PROJECT_SEWER_SYSTEM - ▸ Lend the court's full support to this effort.Begin project: Sewer System
+60Happinesseach city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_URBANgrantsBONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_2_CITYaeAddProjects: PROJECT_SEWER_SYSTEMaeBonuses: BONUS_HAPPINESS_GAIN_SMALL
Shakha Schools
- ▸ Some may object, but I will enforce a single [religion] Orthodoxy.Gain trait: UnpopularFree law: Orthodoxygated byIndexSubjectgrantsBONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULARBONUS_FREE_LAW_ORTHODOXYFreeLaw LAW_ORTHODOXY
- ▸ We will reach out to the religious leaders to try to find unity.
-40Civics-10/city↗ turnRemembered: Allowed Shakha Schools to flourish (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_MEMORY_SHAKHA_SCHOOLSMemory MEMORY_SHAKHA_SCHOOLS◇ grants a memory no event currently keys off - ▸ It is not my place to govern their beliefs.
+80Discontenteach city↗ turnRemembered: Allowed Shakha Schools to flourish (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_MEMORY_SHAKHA_SCHOOLSMemory MEMORY_SHAKHA_SCHOOLS◇ grants a memory no event currently keys off
Shaping The Future
- ▸ Provide [character] with the funds necessary to acquire this new drink.
-60Civics-15/city↗ turnBegin project: Tea grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_ADD_TEAaeAddProjects: PROJECT_GIVE_TEA - ▸ Rather than providing luxuries, we should focus on bringing mercantile expertise to Court.Gain a Court Merchant
-240Money-60/city↗ turn grantsBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANTBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Why not do both?Gain a Court Merchant
-240Money-60/city↗ turn
-60Civics-15/city↗ turnBegin project: Tea grantsBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANTBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_ADD_TEAaeAddProjects: PROJECT_GIVE_TEA - ▸ At present, we cannot afford any of these options.+20 XP to the character+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_XP_CHARACTER_SMALLiXPCharacter 20
Sign from Aten
- ▸ Aten is the god of
Egypt, whether everyone likes it or not.
+50Food+15/city↗ turn
+120Money+30/city↗ turn
+20Wood+5/city↗ turnGain trait: Amarna ReformerRemembered: Amarna Reformer (-20 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_SIGN_FROM_ATEN_OPTION_0_PLAYERaeBonuses: BONUS_FOOD_GAIN_AVERAGE, BONUS_MONEY_GAIN_SMALL, BONUS_WOOD_GAIN_TINYBONUS_EVENTOPTION_SIGN_FROM_ATEN_OPTION_0_CHARACTERaeAddTraits: TRAIT_AMARNA_REFORMERBONUS_EVENTOPTION_SIGN_FROM_ATEN_OPTION_0_RELIGIONMemory MEMORYRELIGION_AMARNA_REFORMER↳ may trigger: Akhenaten, A Convert for Aten, Plot by Heretics, Resistance to Atenism, The True God Aten◇ grants a memory no event currently keys off - ▸ This is not a sign unless we accept it. Send the gifts back.Gain trait: TimidGain trait: GraciousgrantsBONUS_GIVE_TRAIT_TIMIDaeAddTraits: TRAIT_TIMIDBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
Sinister Devotion
- ▸ We will find a way to end these plots.(no gates or payload in XML)
- ▸ This threat calls for drastic action. [character] cannot scheme from beyond the grave.grantsBONUS_EVENTOPTION_SCHEMER_SUCCESSION_SPOUSE_OPTION_1_ASSASSINATEMission MISSION_ASSASSINATE_ANYiMissionSubject 2bMissionFree 1
Sink of the World's Gold
- ▸ Let them have the
gold. The benefits are well worth the cost.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_TECH_ADD_PERFUMEaeImportResources: RESOURCE_PERFUME=2 - ▸ We must not allow this unfettered trade to continue.Gain trait: FrugalRemembered (all families): Refused to seek out Luxury Resources (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGALBONUS_MEMORYFAMILY_LUXURY_SEEKERS_NO_ALLMemoryAllFamilies MEMORYFAMILY_LUXURY_SEEKERS_NO◇ grants a memory no event currently keys off
- ▸ Charge [character] with keeping a keen eye on the nation's exports.Gain a Court Merchantgated byPlayerSubject SUBJECT_PLAYER_NO_RISING_STARgrantsBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANTBONUS_MAYBE_RISING_STARaiTraitProbDelay: TRAIT_RISING_STAR=50
Small-Mindedness
- ▸ Our policies are too severe.Free law: ToleranceLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_SMALL_MINDEDNESS_OPTION_0_CHARACTER_0FreeLaw LAW_TOLERANCEBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ A few isolated incidents mean nothing.-2 LegitimacyLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_SMALL_MINDEDNESS_OPTION_1_CHARACTER_0iLegitimacy -2BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We must root out corruption.
+60Happinesseach city↗ turn gated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60
Soldier of Fortune
- ▸ We could always use another talented soldier.
-240Money-60/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_SOLDIER_OF_FORTUNE_HIREMakeCourtier COURTIER_SOLDIER - ▸ No. Not at this time.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Sometimes the Gods Smile
- ▸ We should take no chances where the gods are concerned. Let's build the shrine in hopes of appeasing any we may not be aware of.
-20Civics-5/city↗ turnBegin project: Shrine of the Unknown God
-30Stone-10/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5BONUS_SOMETIMES_THE_GODS_SMILE_SHRINEaeAddProjects: PROJECT_SHRINE_OF_THE_UNKNOWN_GODaeBonuses: BONUS_STONE_LOSS_SMALLBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off - ▸ While we may be a bit superstitious, there's no need to get carried away...+60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Sorry State of Furnishings
- ▸ An easy problem to solve. I shall send my spouse over to advise and provide funds to update the furnishings of the governor’s
palace and the city’s décor.
-120Money-30/city↗ turnLeader relationship: Endeared To+40 XP to the character grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40 - ▸ Ridicule [character] mercilessly for his poor standards. CruelGain trait: Slightedgated byLeaderSubjectAny SUBJECT_CRUELgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
- ▸ [character] is a dear friend. I shall go personally and help him improve things.
-60Civics-15/city↗ turn+30–300 Culture (by city tier)+40 XP to the character gated byIndexSubjectgrantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40 - ▸ Say nothing. It's not worth causing a fuss over.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Source of Power
- ▸ I agree with [character]'s support of centralization.Law-based opinion shiftLeader relationship: Influenced ByRemembered: Ignored my cause (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DISMISSAL_VASSALAGE_CHARACTER_1aiLawOpinion: LAW_CENTRALIZATION=20aeBonuses: BONUS_LEADER_INFLUENCED_BYBONUS_EVENTOPTION_DISMISSAL_NONE_CHARACTER_0Memory MEMORYCHARACTER_IGNORED_MY_CAUSE◇ grants a memory no event currently keys off
- ▸ [character] is right about dividing power.Remembered: Ignored my cause (-20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shiftLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_DISMISSAL_NONE_CHARACTER_1Memory MEMORYCHARACTER_IGNORED_MY_CAUSEBONUS_EVENTOPTION_DISMISSAL_CENTRALIZATION_CHARACTER_0aiLawOpinion: LAW_VASSALAGE=20aeBonuses: BONUS_LEADER_INFLUENCED_BY◇ grants a memory no event currently keys off
- ▸ Let them work it out themselves.Remembered: Ignored my cause (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Ignored my cause (-20 opinion for 20 turns)(no event currently keys off this)
+6Orders↗ turn grantsBONUS_EVENTOPTION_DISMISSAL_NONE_CHARACTER_0Memory MEMORYCHARACTER_IGNORED_MY_CAUSEBONUS_EVENTOPTION_DISMISSAL_NONE_CHARACTER_1Memory MEMORYCHARACTER_IGNORED_MY_CAUSEBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6◇ grants a memory no event currently keys off
Southern Expedition
- ▸ Expansion is a worthy Ambition.Remembered: Supported plans for southern expedition (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Invested in silly expedition (-20 opinion for 20 turns)(no event currently keys off this)
+80Training+20/city↗ turn grantsBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_0_FAMILY_0Memory MEMORYFAMILY_SUPPORTED_EXPEDITIONBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_0_FAMILY_1Memory MEMORYFAMILY_IGNORED_DOMESTIC_ISSUESBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20◇ grants a memory no event currently keys off - ▸ We must strengthen our nation.Remembered: Refused to support our southern expedition (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Supported the domestic agenda (+20 opinion for 20 turns)(no event currently keys off this)
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_1_FAMILY_0Memory MEMORYFAMILY_IGNORED_EXPEDITIONBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_1_FAMILY_1Memory MEMORYFAMILY_SUPPORTED_DOMESTIC_ISSUESBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15◇ grants a memory no event currently keys off - ▸ Let us discuss a resolution over revels.Remembered: Compromised with other family on key issue (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Compromised with other family on key issue (+20 opinion for 20 turns)(no event currently keys off this)
+40Training+10/city↗ turn
+20Civics+5/city↗ turn gated byLeaderSubject SUBJECT_AFFABLEgrantsBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_2_FAMILY_0Memory MEMORYFAMILY_COMPROMISEDBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_2_FAMILY_1Memory MEMORYFAMILY_COMPROMISEDBONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_2_PLAYERaeBonuses: BONUS_TRAINING_GAIN_TINY, BONUS_CIVICS_GAIN_TINY◇ grants a memory no event currently keys off
Spare Time
- ▸ Establish a school of scholarly study.Gain a ScribegrantsBONUS_EVENTOPTION_SPARE_TIME_SCHOOLaeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
- ▸ Invest in
training for skilled laborers. +1 WorkergrantsBONUS_EVENTOPTION_SPARE_TIME_LABORaiUnits: UNIT_WORKER=1 - ▸ Drill our most elite military units.
+240Training+60/city↗ turn grantsBONUS_TRAINING_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_TRAINING=240aiGlobalYieldsPer: YIELD_TRAINING=60
Special Recognition
- ▸ We have no choice but to yield to him.Gain trait: ArchonRemembered: Granted special title (+20 opinion for 20 turns)(no event currently keys off this)-4 LegitimacygrantsBONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_01_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_GRANTED_SPECIAL_RECOGNITIONSetTitle TITLE_ARCHONaeAddTraits: TRAIT_ARCHONBONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_01_OPTION_0_CHARACTER_0iLegitimacy -4↳ may trigger: Archon Rising◇ grants a memory no event currently keys off
- ▸ Let him make demands until he is blue in the face.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ Only one title is good enough for him: horse's ass.Gain trait: Slightedgated byLeaderSubject SUBJECT_WITTYgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
Speech in Your Honor
- ▸ [character](no gates or payload in XML)↳ may trigger: Dismal Evening, Monumental Evening
- ▸ [character](no gates or payload in XML)↳ may trigger: Dismal Evening, Monumental Evening
- ▸ [character](no gates or payload in XML)↳ may trigger: Dismal Evening, Monumental Evening
Sticky Fingers
- ▸ Execute [character] for cheating the throne.The character is killedRemembered: Executed relative on court (-40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_NOT_CORRUPTbHidePrereqs prereqs hidden in-gamegrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_0_FAMILYMemory MEMORYFAMILY_GP_EXECUTED_MERCHANT◇ grants a memory no event currently keys off
- ▸ Keep his skills on the court.Remembered: Kept me on as court merchant (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Corrupt
+40Discontenteach city↗ turnRemembered: Kept relative as court merchant (+20 opinion for 20 turns)(no event currently keys off this) gated byLeaderSubject SUBJECT_NOT_CORRUPTbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_1Memory MEMORYCHARACTER_GP_KEPT_IN_COURTBONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_CORRUPTaeBonuses: BONUS_DISCONTENT_GAIN_TINYBONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_1_FAMILYMemory MEMORYFAMILY_GP_KEPT_RELATIVE_ON_COURT◇ grants a memory no event currently keys off - ▸ Turn a blind eye as he flees the empire.Gain trait: Fugitive
+40Discontenteach city↗ turn
+160Money+40/city↗ turnRemembered: Allowed corrupt relative to escape (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_2_CHARACTER_1aeBonuses: BONUS_DISCONTENT_GAIN_TINY, BONUS_MONEY_GAIN_AVERAGEBONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_2_FAMILYMemory MEMORYFAMILY_GP_LET_RELATIVE_ESCAPE◇ grants a memory no event currently keys off
Strange Denouncement
- ▸ Despite the odd reason, this is a serious threat!Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Subversive
- ▸ Expose the plot before [character] can act.Gain trait: Exiled-1 Happiness levelgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EVENTOPTION_CHARACTER_SYCOPHANT_OPTION_0_CHARACTER_1aeBonuses: BONUS_HAPPINESS_DOWN
- ▸ Have our Spymaster plan an "accident" for [character].grantsBONUS_EVENTOPTION_CHARACTER_SYCOPHANT_OPTION_1_CHARACTER_2Mission MISSION_ASSASSINATEiMissionSubject 0bMissionFree 1BONUS_MAYBE_DECEITFULaiTraitProbDelay: TRAIT_DECEITFUL=50
- ▸
Order a review of records to prove our innocence. +20 XP to the charactergated byPlayerSubject SUBJECT_PLAYER_LEGAL_CODEgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Succession Change
- ▸ Very well. Make the change.grantsBONUS_EVENTOPTION_FAMILY_SUCCESSION_YESbChangeSuccession 1
- ▸ Succession is not up for debate.Remembered: Refused our succession changes (-40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_FAMILY_SUCCESSION_NOMemory MEMORYFAMILY_SUCCESSION_NOBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
Sudden Insight
- ▸ Write it down and unveil it in the morning.grantsBONUS_EVENTOPTION_SUDDEN_INSIGHT_UNVEILbRandomTech 1
- ▸ Sell the idea to a wise merchant.
+240Money+60/city↗ turnGain trait: Prosperous grantsBONUS_EVENTOPTION_SUDDEN_INSIGHT_SELLaeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_GIVE_TRAIT_PROSPEROUS
Supply Chain Woes
- ▸ We must cease overextending ourselves.-2 LegitimacyFree law: SerfdomgrantsBONUS_EVENTOPTION_SUPPLY_CHAIN_WOES_OPTION_0_CHARACTER_0FreeLaw LAW_SERFDOMiLegitimacy -2
- ▸ The [family] must work harder to control [city].Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ I will make an appeal to the workers.Leader relationship: Influenced By
+40Happinesseach city↗ turn gated byLeaderSubject SUBJECT_HUMBLEgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_HAPPINESS_GAIN_TINYaiCityYields: YIELD_HAPPINESS=40
Surrender Authority
- ▸ We should trust them to rule their own lands.Free law: VassalagegrantsBONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_0_CHARACTERFreeLaw LAW_VASSALAGE
- ▸ Refuse this blatant attempt to seize power.Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_1_FAMILY_0Memory MEMORYFAMILY_REFUSED_LAWBONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_1_FAMILY_1Memory MEMORYFAMILY_REFUSED_LAW◇ grants a memory no event currently keys off
- ▸ More bureaucrats will stamp out corruption.Gain a Scribe
-80Civics-20/city↗ turnLaw-based opinion shiftLaw-based opinion shift grantsBONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_2_CHARACTERaeAddSpecialistClasses: SPECIALISTCLASS_SCRIBEaeBonuses: BONUS_CIVICS_LOSS_LARGEBONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_2_FAMILY_0aiLawOpinion: LAW_CENTRALIZATION=20BONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_2_FAMILY_1aiLawOpinion: LAW_CENTRALIZATION=20
Survivors
- ▸ Promote military leadership in [city].Gain a OfficergrantsBONUS_EVENTOPTION_TECH_BARDING_SURVIVORS_OPTION_0_CITYaeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
- ▸ Recognize the heroic [unit].grantsBONUS_UNIT_PROMOTION_TOUGHaeEffectUnits: EFFECTUNIT_TOUGH
- ▸ Declare this a national holiday.Begin project: National HolidaygrantsBONUS_EVENTOPTION_TECH_BARDING_SURVIVORS_OPTION_2_CITYaeAddProjects: PROJECT_NATIONAL_HOLIDAY
Swords or Plowshares
- ▸ Ready our forces. I choose the path of war.Gain a Court SoldierProgress ambition: 10 KillsRemembered: Recent Ambition (7 turns)grantsBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIERBONUS_AMBITION_10_KILLSAmbition GOAL_10_KILLSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Let us remain vigilant, but focus our attention on peace and prosperity.Gain a random traitgrantsBONUS_PLOWSHARESaeRandomTraitDelay: TRAIT_PROSPEROUS, TRAIT_CULTIVATOR, TRAIT_TIMID
Symbolic Gesture
- ▸ I will not participate in this ritual.
+60Civics+15/city↗ turnRemembered: Refused religious ritual (-20 opinion for 80 turns)(no event currently keys off this) grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_0_FAMILYMemory MEMORYFAMILY_REFUSED_RITUAL◇ grants a memory no event currently keys off - ▸ It is a symbolic gesture and means nothing.Remembered: Participated in ritual (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Ruler participated in other Religion's ritual (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_1_FAMILYMemory MEMORYFAMILY_PARTICIPATED_IN_RITUALBONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_1_RELIGION_1Memory MEMORYRELIGION_PARTICIPATED_IN_OPPOSING_RITUAL◇ grants a memory no event currently keys off
- ▸ I must cease my doubting and commit.Remembered: Chose a different State Religion (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_STATE_RELIGIONbStateReligion 1BONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_2_RELIGION_1Memory MEMORYRELIGION_MADE_OTHER_RELIGION_STATE◇ grants a memory no event currently keys off
- ▸ The fate of [rival] is in my hands alone.Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)Law-based opinion shiftgrantsBONUS_AMBITION_LAW_DIVINE_RULEAmbition GOAL_DIVINE_RULEaeBonuses: BONUS_RECENT_AMBITIONBONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_3_FAMILYaiLawOpinion: LAW_DIVINE_RULE=80
Talent Scout
- ▸ Let us add a merchant to the Court.Gain a Court Merchant
-240Money-60/city↗ turn grantsBONUS_ADD_GREAT_MERCHANTAddCourtier: COURTIER_MERCHANTBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We could always use more military leaders.Gain a Court Soldier
-240Money-60/city↗ turn grantsBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIERBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Sadly, at present we lack the resources to add anyone.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tempting Rumors
- ▸ Yes, tell us everything.Remembered: Accused of plotting (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TEMPTING_RUMORS_OPTION_0Memory MEMORYCHARACTER_ACCUSED_OF_PLOTTINGaeBonuses: BONUS_MAYBE_INFAMOUS◇ grants a memory no event currently keys off
- ▸ No, we trust him.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_TEMPTING_RUMORS_ROLLaeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_OWES_FAVOR_TO
Tentacles of Corruption
- ▸ We will initiate new policies of corruption reform.Leader relationship: Vengeful AgainstBegin project: Corruption ReformgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_TENTACLES_OF_CORRUPTION_OPTION_0_CHARACTER_1aeAddProjects: PROJECT_CORRUPTION_REFORM
- ▸ I have no problems with [character] exerting his
influence. Leader relationship: Endeared ToGain trait: CorruptgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_CORRUPTaeAddTraits: TRAIT_CORRUPT - ▸ Interesting... How can I join his scheme for power?Leader relationship: Conspiring With
+6Orders↗ turn gated byLeaderSubject SUBJECT_CORRUPTgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
The Bad Seed
- ▸ Murderers belong behind prison walls.Gain trait: Imprisonedgated bybHidePrereqs prereqs hidden in-gamegrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Military service is the best place for killers.Gain trait: CruelgrantsBONUS_EVENTOPTION_TUTORIAL_GENERAL_YES_CHARACTERiGeneralOfSubject 0BONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUEL
- ▸ He must die... but make it look like an accident.
-80Money-20/city↗ turnThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Gain trait: Ruthless grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS◇ grants a memory no event currently keys off - ▸ This can be solved with the proper treatment.gated byLeaderSubject SUBJECT_COMPASSIONATEgrantsBONUS_POSSIBLY_COMPASSIONATEaiTraitProbDelay: TRAIT_COMPASSIONATE=50
- ▸ It IS amusing. Well done, son! Cruel / BloodthirstyLeader relationship: Endeared Togated byLeaderSubjectAny SUBJECT_CRUEL / SUBJECT_BLOODTHIRSTYgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
The Big Picture
- ▸ [rival] cannot remain insular forever.Free law: ExplorationgrantsBONUS_EVENTOPTION_THE_BIG_PICTURE_OPTION_0_CHARACTER_0FreeLaw LAW_EXPLORATION
- ▸ We are the only nation that matters.+1 LegitimacyRemembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_BIG_PICTURE_OPTION_1_CHARACTER_0iLegitimacy 1BONUS_EVENTOPTION_THE_BIG_PICTURE_OPTION_1_FAMILYMemory MEMORYFAMILY_REFUSED_LAW◇ grants a memory no event currently keys off
- ▸ I will convince [character] to see my worldview.+20 XP to the characterLeader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
The Dance of Vengeance
- ▸ By all means! Guards, see to the heir's desire.Gain trait: CorruptLeader relationship: Endeared ToGain trait: CunningThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_CORRUPTaeAddTraits: TRAIT_CORRUPTBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event currently keys off
- ▸ We shall not kill for sport, but [character] shall be exiled.Gain trait: StrictLeader relationship: Disappointed WithLeader relationship: Disappointed WithGain trait: ExiledgrantsBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICTBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
- ▸ Enough! I will not be manipulated into killing a courtmember.Gain trait: LoyalLeader relationship: Plotting AgainstLeader relationship: Plotting AgainstgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYALBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
The Dancing Ass
- ▸ I never liked his dancing.Gain trait: Cruel+20 XP to the charactergrantsBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUELBONUS_XP_CHARACTER_SMALLiXPCharacter 20↳ may trigger: The Last Laugh, The Long Night
The Enemy of My Enemy
- ▸ Let's hit [rival] with everything we have. Declare war on [rival] and fund the
training of new units for the [tribe].
-160Training-40/city↗ turn+2 Elite HuscarlRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns) grantsBONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_ENEMY_OF_MY_ENEMY_AID_DANES_PLAYER_UNITSaiUnits: UNIT_HUSCARL_2=2BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_DANESMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_INBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles - ▸ We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the
training of new units for the [tribe], but do it quietly.
-400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_ENEMY_OF_MY_ENEMY_AID_DANESMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID◇ grants a memory no event currently keys off - ▸ Although all the warring is distasteful, this is none of our concern.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Enemy of My Enemy
- ▸ Let's hit [rival] with everything we have. Declare war on [rival] and fund the
training of new units for the [tribe].
-160Training-40/city↗ turn+2 Elite GaesataRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns) grantsBONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_ENEMY_OF_MY_ENEMY_AID_GAULS_PLAYER_UNITSaiUnits: UNIT_GAESATA_2=2BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_GAULSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_INBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles - ▸ We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the
training of new units for the [tribe], but do it quietly.
-400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_ENEMY_OF_MY_ENEMY_AID_GAULSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID◇ grants a memory no event currently keys off - ▸ Although all the warring is distasteful, this is none of our concern.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Enemy of My Enemy
- ▸ Let's hit [rival] with everything we have. Declare war on [rival] and fund the
training of new units for the [tribe].
-160Training-40/city↗ turn+2 Elite Libyan CavalryRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns) grantsBONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_ENEMY_OF_MY_ENEMY_AID_NUMIDIANS_PLAYER_UNITSaiUnits: UNIT_LIBYAN_CAVALRY_2=2BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_NUMIDIANSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_INBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles - ▸ We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the
training of new units for the [tribe], but do it quietly.
-400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_ENEMY_OF_MY_ENEMY_AID_NUMIDIANSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID◇ grants a memory no event currently keys off - ▸ Although all the warring is distasteful, this is none of our concern.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Enemy of My Enemy
- ▸ Let's hit [rival] with everything we have. Declare war on [rival] and fund the
training of new units for the [tribe].
-160Training-40/city↗ turn+2 Elite Amazon CavalryRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns) grantsBONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_ENEMY_OF_MY_ENEMY_AID_SCYTHIANS_PLAYER_UNITSaiUnits: UNIT_AMAZON_CAVALRY_2=2BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_SCYTHIANSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_INBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles - ▸ We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the
training of new units for the [tribe], but do it quietly.
-400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_ENEMY_OF_MY_ENEMY_AID_SCYTHIANSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID◇ grants a memory no event currently keys off - ▸ Although all the warring is distasteful, this is none of our concern.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Enemy of My Enemy
- ▸ Let's hit [rival] with everything we have. Declare war on [rival] and fund the
training of new units for the [tribe].
-160Training-40/city↗ turn+2 Elite PeltastRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns) grantsBONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_ENEMY_OF_MY_ENEMY_AID_THRACIANS_PLAYER_UNITSaiUnits: UNIT_PELTAST_2=2BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_THRACIANSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_INBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles - ▸ We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the
training of new units for the [tribe], but do it quietly.
-400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_ENEMY_OF_MY_ENEMY_AID_THRACIANSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID◇ grants a memory no event currently keys off - ▸ Although all the warring is distasteful, this is none of our concern.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Enemy of My Enemy
- ▸ Let's hit [rival] with everything we have. Declare war on [rival] and fund the
training of new units for the [tribe].
-160Training-40/city↗ turn+2 Elite ClubthrowerRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns) grantsBONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_ENEMY_OF_MY_ENEMY_AID_VANDALS_PLAYER_UNITSaiUnits: UNIT_CLUBTHROWER_2=2BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_VANDALSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_INBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles - ▸ We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the
training of new units for the [tribe], but do it quietly.
-400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_ENEMY_OF_MY_ENEMY_AID_VANDALSMemory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID◇ grants a memory no event currently keys off - ▸ Although all the warring is distasteful, this is none of our concern.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Eruption
- ▸ Donate to aid victims of the volcano.
+80Happinesseach city↗ turn
-160Money-40/city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Organize a relief effort.
+50Growtheach city↗ turn
-50Food-15/city↗ turn grantsBONUS_GROWTH_GAIN_AVERAGEaiCityYields: YIELD_GROWTH=50BONUS_FOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=-50aiGlobalYieldsPer: YIELD_FOOD=-15 - ▸ Focus on studying the mountain.
+80Discontenteach city↗ turn
+40Science+10/city↗ turn grantsBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10
The Finer Things
- ▸
Elephants from the savannah. +1 War ElephantgrantsBONUS_EVENTOPTION_TRAIT_THE_FINER_THINGS_OPTION_0aiUnits: UNIT_WAR_ELEPHANT=1 - ▸ Knowledge of a strange new
science. grantsBONUS_EVENTOPTION_TRAIT_THE_FINER_THINGS_OPTION_1bRandomTech 1 - ▸ Treasures from a legendary hoard.Begin project: Jade
+240Money+60/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_THE_FINER_THINGS_OPTION_2aeAddProjects: PROJECT_GIVE_JADEaeBonuses: BONUS_MONEY_GAIN_LARGE
The Flood
- ▸ Send teams to salvage from the destruction.
-5Orders↗ turn
+8Food+2/city↗ turn
+8Stone+2/city↗ turn
+8Wood+2/city↗ turn
+8Iron+2/city↗ turn grantsBONUS_EVENTOPTION_THE_FLOOD_SALVAGEaeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_FOOD_GAIN_MINIMAL, BONUS_STONE_GAIN_MINIMAL, BONUS_WOOD_GAIN_MINIMAL, BONUS_IRON_GAIN_MINIMAL - ▸ We will pray that it doesn’t happen again.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Harvest Festival
- ▸ Attend and stick close to [character], focusing on improving relations.
-3Orders↗ turnRemembered: Attended our Harvest Festival (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_ATTEND_HARVEST_FESTIVAL_TRIBEMemory MEMORYTRIBE_ATTEND_HARVEST_FESTIVAL_TRIBE◇ grants a memory no event currently keys off - ▸ Attend to show off my prowess in battle.
-3Orders↗ turn gated byLeaderSubject SUBJECT_CHARACTER_STRONGgrantsBONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPEBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3 - ▸ Attend and focus on securing a supply of essentials for the Realm.25%
-120Money-30/city↗ turn
-3Orders↗ turn 25%
-120Money-30/city↗ turn
-3Orders↗ turn 25%
-120Money-30/city↗ turn
-3Orders↗ turn 25%
-120Money-30/city↗ turn
-3Orders↗ turn grants25% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3025% BONUS_TRIBUTE_RECEIVE_IRON_SMALLaiYieldsTributeBase: YIELD_IRON=50aiYieldsTributePerThem: YIELD_IRON=1025% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-325% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3025% BONUS_TRIBUTE_RECEIVE_FOOD_AVERAGEaiYieldsTributeBase: YIELD_FOOD=100aiYieldsTributePerThem: YIELD_FOOD=2025% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-325% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3025% BONUS_TRIBUTE_RECEIVE_STONE_SMALLaiYieldsTributeBase: YIELD_STONE=50aiYieldsTributePerThem: YIELD_STONE=1025% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-325% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3025% BONUS_TRIBUTE_RECEIVE_WOOD_SMALLaiYieldsTributeBase: YIELD_WOOD=50aiYieldsTributePerThem: YIELD_WOOD=1025% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3 - ▸ Sadly, we will be unable to attend this year.Remembered: Refused to attend our Harvest Festival (-20 opinion for 20 turns)(no event currently keys off this)+20 XP to the charactergrantsBONUS_DO_NOT_ATTEND_HARVEST_FESTIVALMemory MEMORYTRIBE_DO_NOT_ATTEND_HARVEST_FESTIVALBONUS_XP_CHARACTER_SMALLiXPCharacter 20◇ grants a memory no event currently keys off
The Illusion of Life
- ▸ This crown is a hindrance.-10 Legitimacy+3 WisdomgrantsBONUS_ABDICATEiLegitimacy -10bAbdicate 1BONUS_GAIN_WISDOM_3aiRatings: RATING_WISDOM=3
- ▸ I can still give to those in need.
-320Money-80/city↗ turnGain trait: Gracious grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS - ▸ Maybe in another life.-1 DisciplinegrantsBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
The Labyrinth
- ▸ Yes, build the Labyrinth.Begin project: Labyrinth
-30Stone-10/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKgrantsBONUS_EVENTOPTION_THE_LABYRINTH_YESaeAddProjects: PROJECT_LABYRINTHBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10 - ▸ Not only should we build it, but I will be the first to enter!Begin project: Labyrinth
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_THE_LABYRINTH_YESaeAddProjects: PROJECT_LABYRINTHBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10↳ may trigger: Lost in the Labyrinth, Master of the Labyrinth - ▸ It would be a waste of energy.Leader relationship: Disappointed With
+6Orders↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
The Last Command
- ▸ Defend your right to
Rome until the last breath. The character is killedGain trait: DictatorgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_THE_LAST_COMMAND_OPTION_0_CHARACTER_1iSeizeThroneSubject 1aiTraitProb: TRAIT_SEVERELY_WOUNDED=60aeAddTraits: TRAIT_DICTATOR - ▸ Escape for a life in exile.Gain trait: Exiled LeaderGain trait: DictatorgrantsBONUS_GIVE_TRAIT_EXILED_LEADERaeAddTraits: TRAIT_EXILED_LEADERBONUS_EVENTOPTION_THE_LAST_COMMAND_OPTION_1_CHARACTER_1iSeizeThroneSubject 1aeAddTraits: TRAIT_DICTATOR
The Literate
- ▸ Hard labor will ease his troubled mind.
+50Stone+15/city↗ turn grantsBONUS_EVENTOPTION_THE_LITERATE_CITIZENaeBonuses: BONUS_ADD_CITIZEN_1, BONUS_STONE_GAIN_AVERAGE - ▸ Adopt his "alphabet," and employ him in court.Gain a Court ScholargrantsBONUS_EVENTOPTION_THE_LITERATE_THE_LITERATEAddCourtier: COURTIER_SCIENTIST=GENDER_MALE
- ▸ Use this system to spread news of our civilization!Begin project: PropagandagrantsBONUS_EVENTOPTION_THE_LITERATE_PROPAGANDAaeAddProjects: PROJECT_PROPAGANDA
The Mechanism
- ▸ Destroy this cursed mechanism.
+8Iron+2/city↗ turn
+120Money+30/city↗ turn grantsBONUS_EVENTOPTION_GP_THE_MECHANISM_OPTION_0_CHARACTER_1aeBonuses: BONUS_IRON_GAIN_MINIMAL, BONUS_MONEY_GAIN_SMALL - ▸ How can we take advantage of this discovery?
+40Science+10/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_PRODUCTIVEgrantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Teach us how it works.Gain tech: Machinerygated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_EVENTOPTION_GP_THE_MECHANISM_OPTION_2_CHARACTER_1aeTechs: TECH_MACHINERY
The Middle Path
- ▸ Maybe I too can change.gated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_REMOVE_TRAIT_FROM_S0iRemoveTraitSubject 0
- ▸ I can only aspire to such control.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ About time. Let's celebrate!Leader relationship: Influenced ByGain trait: ImpulsivegrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GIVE_TRAIT_IMPULSIVEaeAddTraits: TRAIT_IMPULSIVE
The Monkey's Paw
- ▸ Throw the disgusting thing into the fire!Leader relationship: Endeared ToGain trait: SuperstitiousgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_SUPERSTITIOUSaeAddTraits: TRAIT_SUPERSTITIOUS
- ▸ [character] should ignore childish stories.Leader relationship: Disappointed With+1 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_THE_MONKEYS_PAW_OPTION_1_CHARACTER_1iLegitimacy 1
- ▸ Perhaps I should take it... just in case.Gain trait: Monkey PawgrantsBONUS_EVENTOPTION_THE_MONKEYS_PAW_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_MONKEY_PAW
The Other Religion
- ▸ Make [religion] the new State Religion.Remembered: Abandoned our State Religion (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced BygrantsBONUS_EVENTOPTION_THE_DEDICATION_1Memory MEMORYRELIGION_SWITCHED_STATE_RELIGIONBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_STATE_RELIGIONbStateReligion 1◇ grants a memory no event currently keys off
- ▸ Refuse and stay true to the ways of [religion].Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful AgainstgrantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST◇ grants a memory no event currently keys off
The Perfume Merchant
- ▸
Perfume, you say? Let's definitely get some and try it!
-240Money-60/city↗ turnBegin project: Perfume grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_ADD_PERFUMEaeAddProjects: PROJECT_GIVE_PERFUME - ▸ We should not only acquire this '
Perfume,' but also add [character] to our Court. Gain a Court Merchant
-60Civics-15/city↗ turn
-240Money-60/city↗ turnBegin project: Perfume grantsBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANTBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_ADD_PERFUMEaeAddProjects: PROJECT_GIVE_PERFUME - ▸ Alas, we must focus on fundamentals just now. Fineries will have to wait.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
The Pitfalls of Restraint
- ▸ A sufficiently disciplined and wealthy court is a necessity, not bigger muscles.-1 CourageGain trait: StrictgrantsBONUS_EVENTOPTION_THE_PITFALLS_OF_RESTRAINT_OPTION_0aiRatings: RATING_COURAGE=-1aeAddTraits: TRAIT_STRICT
- ▸ You make a well reasoned argument. We shall allow unarmed duels.-1 Discipline+2 CouragegrantsBONUS_EVENTOPTION_THE_PITFALLS_OF_RESTRAINT_OPTION_1aiRatings: RATING_DISCIPLINE=-1, RATING_COURAGE=2
- ▸ We cannot build an empire while fighting amongst ourselves.+1 DisciplineGain trait: Cunninggated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_EVENTOPTION_THE_PITFALLS_OF_RESTRAINT_OPTION_2aiRatings: RATING_DISCIPLINE=1aeAddTraits: TRAIT_CUNNING
The Pointy End
- ▸ Research improvements to armor.Begin project: Case-HardeninggrantsBONUS_EVENTOPTION_TECH_BODKIN_THE_POINTY_END_OPTION_0aeAddProjects: PROJECT_CASE_HARDENING
- ▸ Develop better battlefield healing.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ We will ensure that our archers are superior.grantsBONUS_EVENTOPTION_TECH_BODKIN_THE_POINTY_END_OPTION_2AddImprovement IMPROVEMENT_RANGE
The Polemicist
- ▸ [character] must be punished for his lies!Remembered: Exiled our family member (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: ExiledgrantsBONUS_EVENTOPTION_THE_POLEMICIST_EXILEMemory MEMORYFAMILY_MEMBER_EXILEDBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED◇ grants a memory no event currently keys off
- ▸ We are above such petty
rhetoric.
+80Discontenteach city↗ turn-4 LegitimacyGain trait: Gracious grantsBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_EVENTOPTION_THE_POLEMICIST_GRACIOUSiLegitimacy -4aeAddTraits: TRAIT_GRACIOUS - ▸ Rebut [character] publicly so all may see his foolishness.Leader relationship: Estranged From+4 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_THE_POLEMICIST_ELOQUENTiLegitimacy 4
The Prodigal Father
- ▸ Pay it. There is always more
money.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Borrow the
money from our family allies. Remembered: Borrowed money from us (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_THE_MORNING_AFTER_OPTION_1_FAMILYMemory MEMORYFAMILY_BORROWED_MONEY◇ grants a memory no event currently keys off - ▸ Divert funds from another source.
-20Civics-5/city↗ turn gated byPlayerSubject SUBJECT_PLAYER_CENTRALIZATIONgrantsBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5
The Prophet From The Sea
- ▸ Join us. Together we shall cry mightily to God, and turn from our sins.Gain a Court Minister
-7Orders↗ turn grantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTERBONUS_ORDERS_LOSS_LARGEaiGlobalYieldsBase: YIELD_ORDERS=-7 - ▸ Throw this madman out.-1 Happiness levelgrantsBONUS_HAPPINESS_DOWNiHappinessLevels -1
- ▸ Place a bounty on the head of this sea monster!gated byLeaderSubject SUBJECT_HIGH_COURAGE↳ may trigger: Myth of the Sea Monster, The Leviathan's Doom
The Prophet's Rebuke
- ▸ I am the [title], I may do as I please.+2 CourageLeader relationship: Estranged FromgrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ We have sinned. May god forgive us as we repent.Gain trait: MourningLeader relationship: Interceded ForgrantsBONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNINGBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
- ▸ Resolve7%Leader relationship: Conspiring With7%Loses trait: ProudLeader relationship: Conspiring With7%Loses trait: WantonLeader relationship: Conspiring With7%Loses trait: DebauchedLeader relationship: Conspiring With7%Loses trait: DrunkLeader relationship: Conspiring With7%Loses trait: TimidLeader relationship: Conspiring With7%Loses trait: SpoiledLeader relationship: Conspiring With7%Loses trait: InsaneLeader relationship: Conspiring With7%Loses trait: FoolishLeader relationship: Conspiring With7%Loses trait: CorruptLeader relationship: Conspiring With7%Loses trait: GreedyLeader relationship: Conspiring With7%Loses trait: BloodthirstyLeader relationship: Conspiring With7%Loses trait: RuthlessLeader relationship: Conspiring With7%Loses trait: CruelLeader relationship: Conspiring With7%Loses trait: SlothfulLeader relationship: Conspiring Withgrants7% BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_PROUDaeRemoveTraits: TRAIT_PROUD7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_WANTONaeRemoveTraits: TRAIT_WANTON7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_DEBAUCHEDaeRemoveTraits: TRAIT_DEBAUCHED7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_DRUNKaeRemoveTraits: TRAIT_DRUNK7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_TIMIDaeRemoveTraits: TRAIT_TIMID7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_SPOILEDaeRemoveTraits: TRAIT_SPOILED7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_INSANEaeRemoveTraits: TRAIT_INSANE7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_FOOLISHaeRemoveTraits: TRAIT_FOOLISH7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_CORRUPTaeRemoveTraits: TRAIT_CORRUPT7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_GREEDYaeRemoveTraits: TRAIT_GREEDY7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_BLOODTHIRSTYaeRemoveTraits: TRAIT_BLOODTHIRSTY7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_RUTHLESSaeRemoveTraits: TRAIT_RUTHLESS7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_CRUELaeRemoveTraits: TRAIT_CRUEL7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH7% BONUS_REMOVE_TRAIT_SLOTHFULaeRemoveTraits: TRAIT_SLOTHFUL7% BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
The Public Relations Guild
- ▸ Of course! One must endeavor to use every tool available, after all.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ I don't mind sharing, but, in this case, I think not.+40 XP to the character+1 DisciplinegrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
The Right Way
- ▸ Following the teachings is enough.Leader relationship: Influenced ByLeader relationship: Estranged From
+40Civics+10/city↗ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ Sacrifice is an essential part of [religion].Leader relationship: Estranged FromLeader relationship: Influenced By
+120Money+30/city↗ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30
The Righteous Path
- ▸ [religion] cannot gather in large numbers.Loses trait: Righteous+1 Happiness levelRemembered: Banned our gatherings (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_0_CHARACTERaeRemoveTraits: TRAIT_RIGHTEOUSBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_0_RELIGIONMemory MEMORYRELIGION_BANNED_GATHERINGS◇ grants a memory no event currently keys off
- ▸ The faithful may move and congregate as they please.-1 Happiness levelRemembered: Allowed us to gather (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_1_RELIGIONMemory MEMORYRELIGION_ALLOWED_GATHERING◇ grants a memory no event currently keys off
- ▸ I will not get involved.-1 LegitimacyLoses trait: RighteousgrantsBONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_2_CHARACTERiLegitimacy -1aeRemoveTraits: TRAIT_RIGHTEOUS
The School of Hard Knocks
- ▸ No need to intervene. Let [character] take his lumps as they come.Gain trait: ToughgrantsBONUS_GIVE_TRAIT_TOUGHaeAddTraits: TRAIT_TOUGH
- ▸ Hire [character] and quietly add him to Court. Direct him to focus [character]'s education on discipline.Gain a Court Soldier
-160Money-40/city↗ turnGain trait: Strict grantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIERBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT - ▸ Reach out to the high chief of the [tribe] and ensure that [character] is too busy to spend time with your heir.+20 XP to the character+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Shipwrecked Sailor
- ▸ Agree to support [character] endeavor.
-160Money-40/city↗ turnGain trait: ExploringRemembered: Started Explore Recently (2 turns) grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_GIVE_TRAIT_EXPLORINGMemory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLYaeAddTraits: TRAIT_EXPLORING↳ may trigger: First Voyage, Silence - ▸ Encourage [character] to satisfy his curiosity of the world elsewhere.Gain trait: NaturalistgrantsBONUS_GIVE_TRAIT_NATURALISTaeAddTraits: TRAIT_NATURALIST
- ▸ Focus [character] towards salvaging the wreckage of the ship.
+20Wood+5/city↗ turn
+20Iron+5/city↗ turn grantsBONUS_WOOD_GAIN_TINYaiGlobalYieldsBase: YIELD_WOOD=20aiGlobalYieldsPer: YIELD_WOOD=5BONUS_IRON_GAIN_TINYaiGlobalYieldsBase: YIELD_IRON=20aiGlobalYieldsPer: YIELD_IRON=5BONUS_MAYBE_TIMIDaiTraitProbDelay: TRAIT_TIMID=50
The Spice of Life
- ▸ Subsidize the cost of imported pepper.Gain trait: Extravagant
+60Happinesseach city↗ turn grantsBONUS_GIVE_TRAIT_EXTRAVAGANTaeAddTraits: TRAIT_EXTRAVAGANTBONUS_HAPPINESS_GAIN_SMALL_ALLaeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALL - ▸ It is not my problem that [character] cannot manage his finances.Gain trait: FrugalLeader relationship: Disappointed WithgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGALBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Why pay for imports when we could grow our own?
-160Money-40/city↗ turnAdds Spices gated byLeaderSubject SUBJECT_CULTIVATORgrantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_ADD_RESOURCE_SPICEAddResource RESOURCE_SPICES
The Sword Saint
- ▸ Yes! Let us add this talented man to our Court!Gain a Court Soldier
-240Money-60/city↗ turnLeader relationship: Influenced By grantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIERBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ I think [character] would be of more use as a crowd pleaser. Let us build an arena and let him perform.
-50Stone-15/city↗ turnBegin project: Gladiators
-320Money-80/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_TOUGH_AS_NAILSaeAddProjects: PROJECT_GLADIATORSaeBonuses: BONUS_MONEY_LOSS_HUGE - ▸ Sadly, we cannot afford to take advantage of this opportunity at present.Leader relationship: Disappointed With+2 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
The Thunder and the Silence
- ▸ This is something we simply must do, costs be damned.
-100Wood-35/city↗ turnBegin project: Anti-Mounted Tactics
-80Civics-20/city↗ turn
-400Money-100/city↗ turn grantsBONUS_WOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_WOOD=-100aiGlobalYieldsPer: YIELD_WOOD=-35BONUS_ANTICAVALRY_TACTICSaeAddProjects: PROJECT_ANTICAVALRY_TACTICSaeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_GIGANTIC - ▸ Much as it pains me to admit it, we cannot afford the expense right now.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
The Truth Hurts
- ▸ Brilliant! Amazing! The best ever!Gain trait: DeceitfulLeader relationship: Endeared TograntsBONUS_GIVE_TRAIT_DECEITFULaeAddTraits: TRAIT_DECEITFULBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Honestly, I dislike it.+20 XP to the characterLeader relationship: Disappointed WithgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Twenty Saints
- ▸ We will raise a monument to their sacrifice.Remembered: Built a shrine to martyrs (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_0_RELIGIONMemory MEMORYRELIGION_BUILT_SHRINE_TO_MARTYRSBONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_0_CITYAddImprovement IMPROVEMENT_TEMPLE_CHRISTIANITY◇ grants a memory no event currently keys off
- ▸ Lock the murderous general in chains.Remembered: Imprisoned murderous General (+20 opinion for 40 turns)(no event currently keys off this)
+60Happinesseach city↗ turnLeader relationship: Vengeful Against grantsBONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_1_RELIGIONMemory MEMORYRELIGION_IMPRISONED_MURDEROUS_GENERALBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST◇ grants a memory no event currently keys off - ▸ God is not the ruler of mighty [rival].Remembered: Dishonored our martyrs (-40 opinion for 40 turns)(no event currently keys off this)+20 XP to the character
+12Orders↗ turnLeader relationship: Influenced By grantsBONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_2_RELIGIONMemory MEMORYRELIGION_DISHONORED_MARTYRSBONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_2_CHARACTER_0iXPCharacter 20aeBonuses: BONUS_ORDERS_GAIN_HUGEBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY◇ grants a memory no event currently keys off - ▸ Better leadership is needed in [city].+1 Discipline
+50Growtheach city↗ turnThe character is killed gated byLeaderSubject SUBJECT_STRICTgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_GROWTH_GAIN_AVERAGEaiCityYields: YIELD_GROWTH=50BONUS_KILL_CHARACTERbKillCharacter 1
The Wanderers
- ▸ Have [character] draw out a map of their movements.Gain trait: Item Star ChartgrantsBONUS_GIVE_TRAIT_STAR_CHARTaeAddTraits: TRAIT_ITEM_STAR_CHART
- ▸ Devote yourself to reading his work.
-5Orders↗ turnGain trait: Intelligent grantsBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_GIVE_TRAIT_INTELLIGENTaeAddTraits: TRAIT_INTELLIGENT - ▸ Maybe this work will lead us to new discoveries.grantsBONUS_ADD_AMBITIONbAddAmbition 1
The Wild Hunt
- ▸ I cannot ignore destiny. I will hunt.+2 LegitimacyGain a random traitgrantsBONUS_EVENTOPTION_TRAIT_THE_WILD_HUNT_OPTION_0iLegitimacy 2aeRandomTraitDelay: TRAIT_INSANE, TRAIT_DIVINEaeRandomTraitText: TEXT_BONUS_EVENTOPTION_TRAIT_THE_WILD_HUNT_OPTION_0_INSANE, TEXT_BONUS_EVENTOPTION_TRAIT_THE_WILD_HUNT_OPTION_0_DIVINE
- ▸ Such foolhardy rituals are beneath me.-2 LegitimacygrantsBONUS_EVENTOPTION_TRAIT_THE_WILD_HUNT_OPTION_1iLegitimacy -2
They Do Not Belong
- ▸ This is not how followers of [religion] should act.Remembered: Blocked favorable laws (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: BravegrantsBONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_0_RELIGION_0Memory MEMORYRELIGION_BLOCKED_LAWSBONUS_GIVE_TRAIT_BRAVEaeAddTraits: TRAIT_BRAVE◇ grants a memory no event currently keys off
- ▸ Proceed with laws that would restrict [religion].+40 XP to the characterRemembered: Supported punitive laws (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_1_RELIGION_1Memory MEMORYRELIGION_SUPPORTED_LAWS◇ grants a memory no event currently keys off
- ▸ Make [religion] our new state religion.Remembered: Abandoned our State Religion (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_2_RELIGION_0Memory MEMORYRELIGION_SWITCHED_STATE_RELIGIONBONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPEBONUS_STATE_RELIGIONbStateReligion 1◇ grants a memory no event currently keys off
They Do Not Belong
- ▸ This is not how followers of [religion] should act.Remembered: Blocked favorable laws (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: BravegrantsBONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_0_RELIGION_0Memory MEMORYRELIGION_BLOCKED_LAWSBONUS_GIVE_TRAIT_BRAVEaeAddTraits: TRAIT_BRAVE◇ grants a memory no event currently keys off
- ▸ Proceed with laws that would restrict [religion].+40 XP to the characterRemembered: Supported punitive laws (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_1_RELIGION_1Memory MEMORYRELIGION_SUPPORTED_LAWS◇ grants a memory no event currently keys off
- ▸ Make [religion] our new state religion.Remembered: Abandoned our State Religion (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_2_RELIGION_0Memory MEMORYRELIGION_SWITCHED_STATE_RELIGIONBONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPEBONUS_STATE_RELIGIONbStateReligion 1BONUS_FREE_LAWbFreeLaw 1◇ grants a memory no event currently keys off
They'll Never See It Coming...
- ▸ Oh, I think a donation to our national
treasury would be appropriate. grantsBONUS_TRIBUTE_RECEIVE_MONEY_SMALLaiYieldsTributeBase: YIELD_MONEY=150aiYieldsTributePerThem: YIELD_MONEY=30 - ▸ The gift of friendship is sufficient for now.Remembered: Won us over with your natural charm (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_THEYLL_NEVER_SEE_IT_COMING_TRIBEMemory MEMORYTRIBE_BONUS_THEYLL_NEVER_SEE_IT_COMING_TRIBE◇ grants a memory no event currently keys off
Thinkers and Tinkerers
- ▸ We will happily lend the wisdom of our ministers in exchange for access to the best minds [character] can make available.
+80Science+20/city↗ turn
-2Orders↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_SCIENCE_GAIN_HUGEaiGlobalYieldsBase: YIELD_SCIENCE=80aiGlobalYieldsPer: YIELD_SCIENCE=20BONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off - ▸ It's not what [character] wants, but let us trade resources for materials to better the lives of our people on a more practical level.
+160Civics+40/city↗ turn
-240Money-60/city↗ turn grantsBONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Alas, we are not in a position to take advantage of this offer.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Those Meddling [family]
- ▸ Remove [character] from the Council as a warning.Gain trait: Slighted+40 XP to the charactergated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKgrantsBONUS_LEAVE_COUNCILbLeaveCouncil 1aeAddTraits: TRAIT_SLIGHTEDBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Do nothing but keep an eye on them.(no gates or payload in XML)
Threat of Mutiny
- ▸ [rival] will adopt freedom.grantsBONUS_EVENTOPTION_THREAT_OF_MUTINY_OPTION_0_PLAYERStartLaw LAW_FREEDOM
- ▸ The court obeys the will of its [title].Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THREAT_OF_MUTINY_OPTION_1_FAMILYMemory MEMORYFAMILY_REFUSED_LAW◇ grants a memory no event currently keys off
Through Thick and Thin
- ▸ Let us throw an lavish party in honor of [character] and to show our appreciation for his friendship.
-150Food-50/city↗ turn
-240Money-60/city↗ turnLeader relationship: Endeared To grantsBONUS_FOOD_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_FOOD=-150aiGlobalYieldsPer: YIELD_FOOD=-50BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ We should honor the [tribe] as a whole, but still emphasize our friendhsip with [character].
-80Civics-20/city↗ turn
-320Money-80/city↗ turnRemembered: Friends through thick and thin (+80 opinion for 80 turns)(no event currently keys off this) grantsBONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_THROUGH_THICK_AND_THIN_TRIBEMemory MEMORYTRIBE_BONUS_THROUGH_THICK_AND_THIN_TRIBE◇ grants a memory no event currently keys off - ▸ Sadly, while we do admire the [tribe] and we like [character] very much, we lack the resources to demonstrate it in any meaningful way.+60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Through the Smoke
- ▸ A heroic deed deserves a statue and other accolades!
-50Stone-15/city↗ turn+1 Happiness level grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ Bring [character]. Let us not lose sight of such talent.
-160Money-40/city↗ turnGain a Court Soldier gated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ Thank him for his service but don't make a fuss.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Time for a Break
- ▸ Relaxing and avoiding my duties.Gain trait: FoolishgrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH
- ▸ Gambling with my closest friends.
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Drinking and making merry.-1 Disciplinegated byLeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_VIRTUESbHidePrereqs prereqs hidden in-gamegrantsBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
Tiny Hands
- ▸ Brilliant! Put them to work at once!Leader relationship: Endeared ToBegin project: Child LaborgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_TINY_HANDS_OPTION_0_CHARACTER_1aeAddProjects: PROJECT_CHILD_LABOR
- ▸ How dare [character] suggest such a thing!Leader relationship: Estranged FromGain trait: CompassionategrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- ▸ I will fund an effort to feed and house these children.Gain trait: Inspiring
-80Money-20/city↗ turn
+20Happinesseach city↗ turn gated byLeaderSubject SUBJECT_COMPASSIONATEgrantsBONUS_EVENTOPTION_TINY_HANDS_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_INSPIRINGaeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_HAPPINESS_GAIN_MINIMAL
Tough As Nails
- ▸ We should build an arena and start showing professional matches.
-100Stone-35/city↗ turnBegin project: Gladiators
-320Money-80/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_STONE_LOSS_HUGEaiGlobalYieldsBase: YIELD_STONE=-100aiGlobalYieldsPer: YIELD_STONE=-35BONUS_TOUGH_AS_NAILSaeAddProjects: PROJECT_GLADIATORSaeBonuses: BONUS_MONEY_LOSS_HUGEBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off - ▸ As amazing as it would be to host regular, professional matches, we can't afford something so extravagant. We can still beat the hell out of each other in Court though.+40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Trading Favors
- ▸ Consider it done!
-320Money-80/city↗ turnLeader relationship: Owes Favor ToGain a Court Merchant grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT - ▸ We cannot afford to pay this miscreant's debts, and we do not want him at Court.+40 XP to the characterLeader relationship: Disappointed WithgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Tribal Advocate on the Court
- ▸ I want to improve diplomatic relations with the [tribe] through a Peace mission.Remembered: Acceded to my request to establish relations with my home country (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_AMBASSADOR_TRIBE_PEACE_MISSIONMission MISSION_TRIBE_PEACEiMissionSubject 1BONUS_EVENTOPTION_FOREIGN_COURTIER_FOLLOWED_SUGGESTIONMemory MEMORYCHARACTER_FOREIGN_COURTIER_FOLLOWED_SUGGESTION◇ grants a memory no event currently keys off
- ▸ This is not the way I wish to conduct diplomacy.+40 XP to the characterRemembered: Ignored to my request to establish relations with my home country (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_EVENTOPTION_FOREIGN_COURTIER_IGNORED_SUGGESTIONMemory MEMORYCHARACTER_FOREIGN_COURTIER_IGNORED_SUGGESTION◇ grants a memory no event currently keys off
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ This is not the time.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ This is not the time.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ This is not the time.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ This is not the time.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Alliance
- ▸ We welcome an alliance with the [tribe].-2 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ I'm afraid that we cannot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tribal Mercenaries
- ▸ See if you can find those famed Balearic Slingers.-2 Legitimacy+1 Ranged Infantry unit
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_TRIBAL_MERCENARIES_0iLegitimacy -2bMercenaryUnit 1aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1aeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ Get some of those Numidians Cavalry.-2 Legitimacy+1 Ranged Cavalry unit
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_TRIBAL_MERCENARIES_1iLegitimacy -2bMercenaryUnit 1aiBonusUnits: BONUSUNITCLASS_RANGED_CAVALRY=1aeBonuses: BONUS_MONEY_LOSS_AVERAGE - ▸ No, our armies are strong. Now help me find that chicken!+4 LegitimacyLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_TRIBAL_MERCENARIES_2AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTiLegitimacy 4
Tribal Tribute
- ▸ Choose
Food.
+50Food+15/city↗ turn grantsBONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=15 - ▸ Choose
Wood.
+50Wood+15/city↗ turn grantsBONUS_WOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=50aiGlobalYieldsPer: YIELD_WOOD=15 - ▸ Choose
Iron.
+50Iron+15/city↗ turn grantsBONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=15
Trouble at Court
- ▸ We must not appease [character].Leader relationship: Plotting AgainstgrantsBONUS_EVENTOPTION_CHARACTER_THE_OLD_GUARD_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ [character] must step down to avoid unrest.Remembered: Forced rival off court (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_THE_OLD_GUARD_OPTION_1_CHARACTER_0Memory MEMORYCHARACTER_FORCED_RIVAL_OFF_COURTBONUS_EVENTOPTION_CHARACTER_THE_OLD_GUARD_OPTION_1_CHARACTER_1bNoCourtier 1◇ grants a memory no event currently keys off
- ▸ Find a mutually beneficial solution.+20 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_CHARACTER_THE_OLD_GUARD_OPTION_2_CHARACTER_1AddRelationshipSubjects: RELATIONSHIP_CONSPIRING_WITH=0BONUS_XP_CHARACTER_SMALLiXPCharacter 20
Turncoats
- ▸ Let us bring [character] into our service.
-160Money-40/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ Let us bring the trademen into our fold.+1 Caravan
-160Money-40/city↗ turn grantsBONUS_UNIT_CARAVANaiUnits: UNIT_CARAVAN=1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Let's invite both [character] and the tradesmen into our Realm.+1 Caravan
-320Money-80/city↗ turnGain a Court Soldier grantsBONUS_UNIT_CARAVANaiUnits: UNIT_CARAVAN=1BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ At present, we're in no position to take advantage of this opportunity.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Tutelage
- ▸ By all means! Let us take [character] under our wing.
-60Training-15/city↗ turn
-7Orders↗ turnLeader relationship: Owes Favor ToGain a Court Soldier grantsBONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15BONUS_ORDERS_LOSS_LARGEaiGlobalYieldsBase: YIELD_ORDERS=-7BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ We are in no position to grant this favor right now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Unhappy Peasants
- ▸ Make the necessary sacrifices.
-100Food-35/city↗ turn
-75Wood-25/city↗ turn grantsBONUS_EVENTOPTION_UNHAPPY_PEASANTS_SACRIFICEaeBonuses: BONUS_FOOD_LOSS_HUGE, BONUS_WOOD_LOSS_LARGE - ▸ Our goods are too precious to waste.2 rebel units appeargrantsBONUS_EVENTOPTION_UNHAPPY_PEASANTS_DECLINEiRebelUnits 2
- ▸ The gods have only tested our mettle. Behold, already the skies darken with rain!+1 Happiness levelgated byLeaderSubject SUBJECT_BLESSEDgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
Uninvited Guest
- ▸ Ignore the slight, and continue with the meeting.(no gates or payload in XML)
- ▸ Scold [character] and send him away.Leader relationship: Estranged From+2 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_UNEXPECTED_GUEST_OPTION_1_CHARACTER_2iLegitimacy 2
- ▸ Introduce them and make lighthearted conversation.Leader relationship: Endeared To+1 Charismagated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_EVENTOPTION_UNEXPECTED_GUEST_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeBonuses: BONUS_GAIN_CHARISMA_1
- ▸ Mock the Heir's attempts at diplomacy. Heckler / CruelLeader relationship: Vengeful AgainstLeader relationship: Endeared ToGain trait: Wittygated byLeaderSubjectAny SUBJECT_HECKLER / SUBJECT_CRUELgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_WITTYaeAddTraits: TRAIT_WITTY
Unprophetable Actions
- ▸ We shall have to end their world at least!Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Vast Proportions
- ▸ Let us spare no expense in the endeavor, so if these creatures really do exist, we secure enough for both ourselves and for [character].
-400Money-100/city↗ turn
-160Civics-40/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)Adds Elephants grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_CIVICS_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=-160aiGlobalYieldsPer: YIELD_CIVICS=-40BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTSBONUS_CITY_ADD_RESOURCE_ELEPHANTAddResource RESOURCE_ELEPHANT◇ grants a memory no event currently keys off - ▸ Even if these stories prove true, we simply do not have the resources at present to fund a proper expedition, but keep the drinks and the tales coming!Remembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Violent Altercation
- ▸ The Heir must be punished for his actions.Leader relationship: Estranged From-1 DisciplineRemembered (all families): Punished the heir for street brawl (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_VIOLENT_ALTERCATION_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMaeBonuses: BONUS_LOSE_DISCIPLINE_1BONUS_EVENTOPTION_VIOLENT_ALTERCATION_OPTION_0_CHARACTER_2MemoryAllFamilies MEMORYFAMILY_PUNISHED_HEIR◇ grants a memory no event currently keys off
- ▸ It is not my place to discipline the next ruler.Gain trait: SpoiledLeader relationship: Vengeful Against+2 LegitimacygrantsBONUS_GIVE_TRAIT_SPOILEDaeAddTraits: TRAIT_SPOILEDBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_VIOLENT_ALTERCATION_OPTION_1_CHARACTER_2iLegitimacy 2
- ▸ Host a feast where the two will resolve their differences. Charming character / Diplomat+1 CharismaLeader relationship: Influenced Bygated byLeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_DIPLOMATgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
War Machines
- ▸ A worthy gift indeed! Thank [character] and lavish him with praise and hold a feast in his honor!+1 OnagergrantsBONUS_WAR_MACHINES_ONAGERaiUnits: UNIT_ONAGER=1
- ▸ Offer to help train [character]'s warriors in exchange for the amazing gift.+1 Onager
-160Training-40/city↗ turnRemembered: Accepted our gift and gave us one in return (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_WAR_MACHINES_ONAGERaiUnits: UNIT_ONAGER=1BONUS_TRAINING_LOSS_HUGEaiGlobalYieldsBase: YIELD_TRAINING=-160aiGlobalYieldsPer: YIELD_TRAINING=-40BONUS_WAR_MACHINES_RECIPROCAL_GIFTMemory MEMORYTRIBE_BONUS_WAR_MACHINES_RECIPROCAL_GIFT◇ grants a memory no event currently keys off
Wardens of the Wilds
- ▸ Let us turn this idea into a reality by establishing The Wardens of the Wilds.Begin project: Wardens of the Wilds
-320Money-80/city↗ turn grantsBONUS_WARDENS_OF_THE_WILDSaeAddProjects: PROJECT_WARDENS_OF_THE_WILDSBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80 - ▸ Tempting as the idea is, it's something we can't afford right now, but by all means, we should continue our rides with [character].+40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Warrior Tradition
- ▸ How can we not embrace this idea? Let us do so at once!Begin project: Warrior Tradition
-75Stone-25/city↗ turn
-320Money-80/city↗ turn grantsBONUS_WARRIOR_TRADITIONaeAddProjects: PROJECT_WARRIOR_TRADITIONaeBonuses: BONUS_STONE_LOSS_LARGEBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80 - ▸ It is very tempting, but no. Our current resources simply don't allow for it.+40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Weak Will
- ▸ Yes, slavery is the natural
order. Free law: SlaverygrantsBONUS_EVENTOPTION_WEAK_WILL_OPTION_0_CHARACTER_0FreeLaw LAW_SLAVERY - ▸ I will not respond to empty threats.Leader relationship: Estranged FromLaw-based opinion shiftgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_WEAK_WILL_OPTION_1_FAMILYaiLawOpinion: LAW_FREEDOM=-40
- ▸ He should remember his place.Gain trait: ImprisonedRemembered: Imprisoned family member (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_WEAK_WILL_OPTION_2_FAMILYMemory MEMORYFAMILY_IMPRISONED_MEMBER◇ grants a memory no event currently keys off
Winters to Come
- ▸ Let us pray together for the gods' mercy.Gain trait: PiousLeader relationship: Influenced BygrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUSBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We must then be prepared.Gain trait: IntelligentProgress ambition: Wood 500grantsBONUS_EVENTOPTION_WINTERS_TO_COME_SAVEAmbition GOAL_WOOD_500aeAddTraits: TRAIT_INTELLIGENT
Wisdom of the Highland Clans
- ▸ We should not only hire scribes to pen a Codex of Highland wisdom to keep in [city], but also give [character] credit for being the inspiration behind it.
-320Money-80/city↗ turnBegin project: Codex of Highland Wisdom
-80Civics-20/city↗ turnLeader relationship: Endeared To grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_CODEX_OF_HIGHLAND_WISDOMaeAddProjects: PROJECT_CODEX_OF_HIGHLAND_WISDOMaeBonuses: BONUS_CIVICS_LOSS_LARGEBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ No. Unfortunately, we lack the resources to do anything like that at this time. But we should continue to celebrate our shared heritage!+60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS◇ grants a memory no event currently keys off
Wondrous Nation
- ▸ Send your diplomats to seek out this foreign land.+30–300 Culture (by city tier)
-4Orders↗ turn grantsBONUS_EVENTOPTION_WONDROUS_NATION_OPTION_0_PLAYER_1iContactSubject 1aeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_ORDERS_LOSS_SMALL - ▸ [rival] will shine brighter than all others!25%+1 CharismaProgress ambition: Great Ziggurat25%+1 CharismaProgress ambition: Pyramids25%+1 CharismaProgress ambition: Oracle25%+1 CharismaProgress ambition: Hanging Gardensgrants25% BONUS_EVENTOPTION_WONDROUS_NATION_OPTION_1_PLAYER_1_ZIGGURATAmbition GOAL_GREAT_ZIGGURATaiRatings: RATING_CHARISMA=125% BONUS_EVENTOPTION_WONDROUS_NATION_OPTION_1_PLAYER_1_PYRAMIDSAmbition GOAL_PYRAMIDSaiRatings: RATING_CHARISMA=125% BONUS_EVENTOPTION_WONDROUS_NATION_OPTION_1_PLAYER_1_ORACLEAmbition GOAL_ORACLEaiRatings: RATING_CHARISMA=125% BONUS_EVENTOPTION_WONDROUS_NATION_OPTION_1_PLAYER_1_GARDENSAmbition GOAL_HANGING_GARDENSaiRatings: RATING_CHARISMA=1
- ▸ They could just as easily be enemies. We will tend to our own lands.Gain trait: VigilantgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
Word of a Coup
- ▸ Tell our spies to intensify their search.
-320Money-80/city↗ turn grantsBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80↳ may trigger: Plots and Betrayals, The Coup Succeeds - ▸ We cannot afford a lengthy investigation.(no gates or payload in XML)↳ may trigger: Unhappy Sibling, The Coup Succeeds
Writing on the Wall
- ▸ Prophets advise us to avoid the mistakes of our predecessor, [character].+1 LegitimacygrantsBONUS_EVENTOPTION_WRITING_ON_THE_WALL_OPTION_0_CHARACTER_1iLegitimacy 1
- ▸ Scholars believe I am chosen by the divine to rule forever.Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_LAW_DIVINE_RULEAmbition GOAL_DIVINE_RULEaeBonuses: BONUS_RECENT_AMBITION
- ▸ These scribbles mean nothing.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40↳ may trigger: The Final Message
Yoga Practice
- ▸ Join him, for a time.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Commit yourself to joining his meditation.+2 Discipline
-7Orders↗ turn grantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2BONUS_ORDERS_LOSS_LARGEaiGlobalYieldsBase: YIELD_ORDERS=-7 - ▸ Even the breathing seems to help.Loses trait: StressedgrantsBONUS_REMOVE_TRAIT_STRESSEDaeRemoveTraits: TRAIT_STRESSED
[character] Rebels
- ▸ Mobilize as many as we can muster to defend.grantsBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15BONUS_PERSIA_STATEIRA_CYRUS_REBELSiRebelUnits 3
- ▸ I will go to [city] myself - and it will be my pleasure to mock [character] personally when he is defeated.grantsBONUS_PERSIA_STATEIRA_CYRUS_REBELS_LEGITIMACYiLegitimacy 4BONUS_PERSIA_STATEIRA_CYRUS_REBELSiRebelUnits 3
[religion] Praise
- ▸ You have my blessing.Remembered: Allowed other family to sponsor worship (+40 opinion for 40 turns)(no event currently keys off this)-4 LegitimacygrantsBONUS_EVENTOPTION_RELIGIOUS_PRAISE_YES_RELIGIONMemory MEMORYRELIGION_ALLOWED_SPONSORSBONUS_EVENTOPTION_RELIGIOUS_PRAISE_YESiLegitimacy -4◇ grants a memory no event currently keys off
- ▸ I shall be the one to sponsor the festival.Remembered: Stopped us from sponsoring worship (-40 opinion for 20 turns)(no event currently keys off this)+4 LegitimacygrantsBONUS_EVENTOPTION_RELIGIOUS_PRAISE_NO_CHARACTERMemory MEMORYFAMILY_REFUSED_FAITH_SPONSORINGBONUS_EVENTOPTION_RELIGIOUS_PRAISE_NOiLegitimacy 4◇ grants a memory no event currently keys off
[tribe] Celebration
- ▸ Bring members of the [family] family.Remembered: Invited to tribal feast (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Not invited to tribal feast (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_FEAST_OPTION_0_FAMILY_0Memory MEMORYFAMILY_INVITED_TO_FEASTBONUS_EVENTOPTION_TRIBE_FEAST_OPTION_0_FAMILY_1Memory MEMORYFAMILY_NOT_INVITED_TO_FEAST◇ grants a memory no event currently keys off
- ▸ The [family] should be included.Remembered: Not invited to tribal feast (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Invited to tribal feast (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRIBE_FEAST_OPTION_1_FAMILY_0Memory MEMORYFAMILY_NOT_INVITED_TO_FEASTBONUS_EVENTOPTION_TRIBE_FEAST_OPTION_1_FAMILY_1Memory MEMORYFAMILY_INVITED_TO_FEAST◇ grants a memory no event currently keys off
- ▸ Forestall any rivalries by inviting both Family.Remembered: Invited to tribal feast (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Invited to tribal feast (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_TRIBE_FEAST_OPTION_2_FAMILY_0Memory MEMORYFAMILY_INVITED_TO_FEASTBONUS_EVENTOPTION_TRIBE_FEAST_OPTION_2_FAMILY_1Memory MEMORYFAMILY_INVITED_TO_FEAST◇ grants a memory no event currently keys off
- ▸ I will attend alone, reserving all honor for myself.Remembered: Attended tribal feast alone (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Attended tribal feast alone (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_EVENTOPTION_TRIBE_FEAST_OPTION_3_FAMILY_0Memory MEMORYFAMILY_ATTENDED_FEAST_ALONEBONUS_EVENTOPTION_TRIBE_FEAST_OPTION_3_FAMILY_1Memory MEMORYFAMILY_ATTENDED_FEAST_ALONEBONUS_EVENTOPTION_TRIBE_FEAST_OPTION_3_CHARACTERiLegitimacy 2◇ grants a memory no event currently keys off