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📜 Scripted & Special Events

372 events

← All story events Special Stories with no class, trigger, or chain link in the XML — invoked directly by Gamegame systems (tribe diplomacy, scenario scripts, traits, and other engine hooks).

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Captured Lion
Every 90 turns Player UsLeader UsTribe WarLeader TribeThe Lion Player Max Three CourtiersTribe Max Close
  • Talent is talent. Bring [character] into the fold.
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • I don't like it. Let's treat him as we would any other prisoner.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Velociryx

A Covert Faux Pas
Once per game Leader UsImportant Us VillainousCovert
  • If that is the cost of silence, then so be it.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • Do not threaten your [title].
    +1 DisciplineLeader relationship: Plotting Against
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Zorbaz

A Debt Repaid
Every 90 turns Player UsLeader UsFamily UsFamily Head UsFamily UsFamily Us Player Max Three CourtiersMin CautiousOwes Favor To LeaderAdult Under 30Non SuccessorNon Courtier
  • Indeed. The addition to a new, skilled merchant to our inner circle would certainly settle accounts.
    Gain a Court Merchant
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • I would consider the matter settled if you gifted us the service of a talented General.
    Gain a Court Soldier
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • Regardless of how skilled the offered Courtiers may be, holding onto the favor for the time being is more valuable still.
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ Velociryx

A Different School of Thought Empires of the Indus
100% to appear Once per game
  • The monks of [city] should be able to add to the traditions of [religion].
    Begin project: Reformed Monastic TraditionsRemembered: Encouraged Schism (-40 opinion for 80 turns)(no event currently keys off this)
    gated by
    PlayerSubjectNotAny SUBJECT_PLAYER_ORTHODOXY
    grants
    BONUS_PROJECT_MONASTIC_TRADITIONS
    aeAddProjects: PROJECT_MONASTIC_TRADITIONS
    BONUS_MEMORY_ENCOURAGED_SCHISM
    Memory MEMORY_ENCOURAGED_SCHISM
    ◇ grants a memory no event currently keys off
  • Send messengers to tell the monks of [city] to desist.
    Gain trait: IntolerantRemembered: Dissuaded Schism (+80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
    BONUS_MEMORY_DISUADED_SCHISM
    Memory MEMORY_DISUADED_SCHISM
    ◇ grants a memory no event currently keys off
  • I refuse to be drawn into these internal squabbles.
    -1 Discipline
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1

✎ Josh Unsworth Background reading ↗

A Family Warning
Part of the A Family Warning chain — 4 events , 1 branch point view map →
Once per game Leader UsFamily UsFamily Us CorruptDifferent Family To Leader
  • Rumors are not to be trusted.
    Remembered: Ignored our warnings (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_0_FAMILY
    Memory MEMORYFAMILY_IGNORED_WARNING
    ↳ may trigger: Family Council
    ◇ grants a memory no event currently keys off
  • No one questions our policies!
    +2 LegitimacyGain trait: ImprisonedRemembered: Imprisoned our elder (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_1
    iLegitimacy 2
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_1_FAMILY
    Memory MEMORYFAMILY_IMPRISONED_FAMILY_ELDER
    ↳ may trigger: An Exodus
    ◇ grants a memory no event currently keys off
  • We will consider reforms.
    Begin project: Corruption Reform-7Orders↗ turnRemembered: Initiated reforms (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_LEGAL_CODE
    grants
    BONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_2
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    aeBonuses: BONUS_ORDERS_LOSS_LARGE
    BONUS_EVENTOPTION_TRAIT_A_FAMILY_WARNING_OPTION_2_FAMILY
    Memory MEMORYFAMILY_INITIATED_REFORMS
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

A Feeble Force
Every 40 turns Law VolunteersFamily UsFamily UsLeader Family Us Courtier Soldier
  • Volunteers are the core of our military.
    Remembered: Adopted plan for Volunteers (+20 opinion for 20 turns)(no event currently keys off this)Free law: Volunteers
    grants
    BONUS_EVENTOPTION_LAW_A_FEEBLE_MILITARY_OPTION_0_FAMILY
    Memory MEMORYFAMILY_LAW_ADOPTED_VOLUNTEERS
    BONUS_EVENTOPTION_LAW_A_FEEBLE_MILITARY_OPTION_0_CHARACTER_1
    FreeLaw LAW_VOLUNTEERS
    ◇ grants a memory no event currently keys off
  • A trained, standing army will keep us safe.
    Remembered: Created plan for a Professional Army (+40 opinion for 20 turns)(no event currently keys off this)Free law: Professional Army
    grants
    BONUS_EVENTOPTION_LAW_A_FEEBLE_MILITARY_OPTION_1_CHARACTER_0
    Memory MEMORYCHARACTER_LAW_ADOPTED_PROFESSIONAL_ARMY
    BONUS_EVENTOPTION_LAW_A_FEEBLE_MILITARY_OPTION_1_CHARACTER_1
    FreeLaw LAW_PROFESSIONAL_ARMY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

A Flame in the Wind Empires of the Indus
100% to appear Once per game
  • Assure [character] that rituals of [religion] will be protected at all costs.
    Free law: Orthodoxy
    gated by
    IndexSubject
    grants
    BONUS_FREE_LAW_ORTHODOXY
    FreeLaw LAW_ORTHODOXY
  • All are free to pursue Nirvana, the blowing out of the burning mind.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_HAPPINESS_GAIN_SMALL_RELIGION
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
  • "Yes, [character]. It is at the very top of my list."
    Leader relationship: Influenced ByGain trait: Deceitful
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL

✎ Josh Unsworth

A Friend Indeed...
Every 80 turns Leader UsPlayer UsTribe Peace Or TruceLeader Tribe Peace Or Truce WeakTribe Max CloseMin Cautious
  • I am the leader. We can afford it if I say we can.
    -240Money-60/city↗ turn+1 Courage
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Probably best not to risk it.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

A Generous Offer?
70% to appear Every 60 turns Important UsPlayer Us Min Cautious
  • How generous!
    Leader relationship: Holds Favor From+50Stone+15/city↗ turn
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
  • This would only come back to bite me.
    Leader relationship: Estranged From+1 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_GENEROUS_OFFER_REFUSE
    iLegitimacy 1

✎ Josh Unsworth

A Gift to Remember Empires of the Indus
100% to appear Once per game Turn 20+
  • Graciously accept.
    Gain trait: Elephant Owner
    grants
    BONUS_ADD_TRAIT_ELEPHANT_OWNER
    aeAddTraits: TRAIT_ELEPHANT_OWNER
  • This will make a fine gift for the heir.
    Gain trait: Elephant Owner
    grants
    BONUS_ADD_TRAIT_ELEPHANT_OWNER
    aeAddTraits: TRAIT_ELEPHANT_OWNER
  • Saddle the beast for war. Warlike / Cruel
    +1 War Elephant
    gated by
    LeaderSubjectAny SUBJECT_WARLIKE / SUBJECT_CRUEL
    grants
    BONUS_WAR_ELEPHANT
    aiUnits: UNIT_WAR_ELEPHANT=1

✎ Josh Unsworth

A Holy State
Every 80 turns Family Head UsReligion WorldFamily Religion UsLeader UsPlayer Us Max UpsetAdultPlayer No State Religion
  • He is right. We must take this fateful step.
    Leader relationship: Conspiring With
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_STATE_RELIGION
    bStateReligion 1
  • [character] does not speak for the gods.
    Leader relationship: Estranged From+1 Wisdom
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • I keep my own beliefs, as should you.
    Gain trait: Humble+8Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_A_HOLY_STATE_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_HUMBLE
    aeBonuses: BONUS_ORDERS_GAIN_LARGE
  • We do not want [religion] dominating life in [rival].
    +1 Wisdom+20Science+5/city↗ turn
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5

✎ Andy Auseon

A Keen Eye
Once per game Leader UsPlayer ThemCity UsCapital ThemCity Them VigilantPlayer Upset
  • Review all existing [rival] maps carefully.
    Reveals the target player's territory
    grants
    BONUS_REVEAL_TERRITORY
    bRevealTerritory 1
  • Recruit local [rival] as guides.
    +2 Scout
    grants
    BONUS_EVENTOPTION_TRAIT_A_KEEN_EYE_OPTION_1_CHARACTER
    aiUnits: UNIT_SCOUT=2
  • Assemble a massive intelligence-seeking effort.
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1

✎ Andy Auseon

A Luxurious Demand
Once per game Family UsHas Luxury
  • If it keeps the [family] happy...
    grants
    BONUS_EVENTOPTION_DEMAND_LUXURY_YES
    iTradeResourceToSubject 0
  • They forget their place.
    Remembered: Refused to give us a Luxury (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DEMAND_LUXURY_NO
    Memory MEMORYFAMILY_REFUSED_US_LUXURY
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

A Martial Faux Pas
Once per game Leader UsImportant Us WeakArchetype Martial
  • Yes, Yes. I do.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • Do not make demands of your [title].
    +1 DisciplineLeader relationship: Plotting Against
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Zorbaz

A More Prosperous Future
Every 80 turns Tribe Min CautiousMerchant MentorPlayer UsHeir UsLeader Us Tribe nearbyPlayer Max Three CourtiersTeenager Or AdultHigh Charisma
  • We should absolutely pay to bring [character] to Court.
    Gain a Court Merchant-40Civics-10/city↗ turnLeader relationship: Endeared To-120Money-30/city↗ turn
    grants
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • I think no...instead of that, let us fund a caravan and send [character] with it.
    +1 CaravanGain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING
  • Encourage [character] to learn from [character], but do not formally bring him to Court.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Velociryx

A Night to Remember
Once per game Leader UsPlayer UsTribe Peace Or TruceLeader Tribe Peace Or Truce HonorableTribe Max CloseMutual Attraction Leader
  • I accept your gracious offer of tribute.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • I choose to avail myself of the wisdom of your ministers.
    +4Orders↗ turn+60Civics+15/city↗ turn
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • I would like to see my troops trained by your finest warriors, and benefit from their skills myself.
    +240Training+60/city↗ turn
    grants
    BONUS_TRAINING_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_TRAINING=240
    aiGlobalYieldsPer: YIELD_TRAINING=60
  • I need nothing but your friendship.
    -2 LegitimacyRemembered: Tribe Offer (5 turns)Leader relationship: In Love With
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH

✎ Velociryx

A Regal Faux Pas
Once per game Leader UsImportant Us CarnalArchetype Regal
  • Fine, fine. You have me.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • Who will believe your word against the [title]'s?
    +1 DisciplineLeader relationship: Plotting Against
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Zorbaz

A Show of Faith
Every 25 turns Religion StatePlayer Us
  • Give a very generous (and very public) donation.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off
  • Send him away, this is their own concern.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • Lead a public service in the capital.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-80Money-20/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    ◇ grants a memory no event currently keys off
  • Publicly credit the [religion] faith with the nation's successes and good fortune. Blessed / Humble
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-2Orders↗ turn
    gated by
    LeaderSubjectAny SUBJECT_BLESSED / SUBJECT_HUMBLE
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

A Simple Monk Empires of the Indus
100% to appear Once per game
  • Ask the monk to accompany you so you may learn more.
    Converts to the target religionGain trait: Clergy Buddhism
    grants
    BONUS_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_MAKE_CLERGY_BUDDHIST
    SetTitle TITLE_CLERGY_BUDDHISM
    aeAddTraits: TRAIT_CLERGY_BUDDHISM
  • Reflect on the monk’s strength of character.
    Gain trait: Humble
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
  • Ask for a blessing before continuing on.
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED

✎ Josh Unsworth

A Taste of Things to Come
Every 40 turns Tribe Peace Or TruceLeader UsLeader Tribe Tribe Max CautiousTribe nearbyWarlikeRuthlessFierceCruelBloodthirsty
  • Ominous.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ David Ballantyne

A Terrible Threat
Every 40 turns Tribe Peace Or TruceLeader UsLeader Tribe Tribe nearbyMax Cautious HiddenSchemerWarlikeBloodthirstyCruelNot Tribe Alliance
  • Grim news!
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ David Ballantyne

A Time to Reap
Once per game Leader UsUs RuthlessCourtierHonorable
Always +60Discontenteach city↗ turn
  • Imprison [character] before he leaves the Palacepalace.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • I can secure [character]'s allegiance with Goldgold.
    -120Money-30/city↗ turn
    gated by
    IndexSubject
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Convince [character] to calm the rabble rousers.
    +60Happinesseach city↗ turn
    gated by
    IndexSubject
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Let him go.
    -3 Legitimacy
    grants
    BONUS_EVENTOPTION_TRAIT_A_TIME_TO_REAP_OPTION_3_CHARACTER_0
    iLegitimacy -3
    aiTraitProbDelay: TRAIT_COMPASSIONATE=25
    BONUS_NO_COURTIER
    bNoCourtier 1

✎ Andy Auseon

A Toast
Part of the A Toast chain — 4 events , 1 branch point view map →
Once per game Heir UsFamily UsLeader Us HeroGeneral
  • [character] is right to be upset. Imprison [character]!
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • [character] is overreacting.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Let them duel!
    (no gates or payload in XML)
    ↳ may trigger: A Duel, A Duel, A Father's Touch

✎ Leyla Johnson Background reading ↗

A Touch of the Exotic
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity UsTile Claimed Exotic
  • We graciously accept this generous offer.
    Adds Olives
    grants
    BONUS_CITY_ADD_RESOURCE_OLIVE
    AddResource RESOURCE_OLIVE
  • While we appreciate the generosity, we feel we must reciprocate.
    -400Money-100/city↗ turn-80Civics-20/city↗ turnRemembered: Exchanged gifts with us (+40 opinion for 40 turns)(no event currently keys off this)Adds Olives
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_A_TOUCH_OF_THE_EXOTIC_RECIPROCATION
    Memory MEMORYTRIBE_BONUS_A_TOUCH_OF_THE_EXOTIC_RECIPROCATION
    BONUS_CITY_ADD_RESOURCE_OLIVE
    AddResource RESOURCE_OLIVE
    ◇ grants a memory no event currently keys off

✎ Velociryx

A [religion] Council
Part of the A [religion] Council chain — 2 events view map →
50% to appear Once per game Religion StateUsUsPlayer Us CouncilReligion WorldNot Of State Religion
  • Resolve
    17%
    17%
    17%
    17%
    17%
    17%
    grants
    17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_Z
    AmbitionReligion GOAL_RELIGIOUS_COUNCIL_Z
    17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_J
    AmbitionReligion GOAL_RELIGIOUS_COUNCIL_J
    17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_C
    AmbitionReligion GOAL_RELIGIOUS_COUNCIL_C
    17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_M
    AmbitionReligion GOAL_RELIGIOUS_COUNCIL_M
    17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_HINDUISM
    AmbitionReligion GOAL_RELIGIOUS_COUNCIL_HINDUISM
    17% BONUS_EVENTOPTION_RELIGIOUS_COUNCIL_BUDDHISM
    AmbitionReligion GOAL_RELIGIOUS_COUNCIL_BUDDHISM
    ↳ may trigger: A [religion] Council
  • My current council are the best people for [rival].
    (no gates or payload in XML)

✎ Josh Unsworth

Abducting the Heir
Part of the Abducting the Heir chain — 7 events , 5 branch points view map →
Once per game Family Head UsLeader ThemHeir ThemLeader Us Child Or TeenagerCovertDifferent Family To LeaderLeader WarNot RoyalNot Spouse Of Leader Us
  • I will not prey on a child for political gain.
    Remembered: Ruler would not abduct foreign heir (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Compassionate
    gated by
    LeaderSubjectNotAny SUBJECT_BLOODTHIRSTY / SUBJECT_CRUEL / SUBJECT_RUTHLESS
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_ABDUCTING_THE_HEIR_OPTION_0_FAMILY
    Memory MEMORYFAMILY_DID_NOT_ABDUCT_HEIR
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    ◇ grants a memory no event currently keys off
  • Kidnap the boy, but do not harm him.
    Gain trait: Captured Foreign
    gated by
    LeaderSubjectNotAny SUBJECT_BLOODTHIRSTY / SUBJECT_CRUEL
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_CAPTURED_FOREIGN
    aeAddTraits: TRAIT_CAPTURED_FOREIGN
  • Kill him, and pull the weed before it takes root.
    Leader relationship: Plotting AgainstThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Adrift
Once per game Leader UsCity UsCity ThemReligion State NoTech Lateen Sail Discovered Us
  • We must protect [religion] and its people.
    +20Discontenteach city↗ turnRemembered: Protected our pilgrims (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
    BONUS_EVENTOPTION_TECH_LATEEN_ADRIFT_OPTION_0_RELIGION
    Memory MEMORYRELIGION_PROTECTED_PILGRIMS
    ◇ grants a memory no event currently keys off
  • They are welcome to depart [rival].
    -30Wood-10/city↗ turn
    grants
    BONUS_WOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_WOOD=-30
    aiGlobalYieldsPer: YIELD_WOOD=-10
    BONUS_EVENTOPTION_TECH_LATEEN_ADRIFT_OPTION_1_RELIGION
    iSpreadToSubject 2
  • Aid them in their voyage to a new land.
    Gain trait: Compassionate
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_EVENTOPTION_TECH_LATEEN_ADRIFT_OPTION_2_RELIGION
    iSpreadToSubject 2

✎ Andy Auseon

After Dark
Every 80 turns UsUsLeader Us Jealous About LeaderPlotting Against Leader
  • [character] must have an armed escort... for protection.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • Use favors to gain [character]'s approval.
    Leader relationship: Conspiring With-5Orders↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_AFTER_DARK_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
  • Perhaps a few years in a cell will cool their passions.
    Gain trait: ImprisonedGain trait: Imprisoned
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_IMPRISON_AND_REMOVE_JEALOUS
    aeAddTraits: TRAIT_IMPRISONED
    aeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVE
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Leave them be for now.
    (no gates or payload in XML)

✎ Andy Auseon

Against [character]
Once per game Religion StateUsUs JudaismReligionReligion NoAdult
  • Allow the work to circulate.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Estranged From
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    ◇ grants a memory no event currently keys off
  • OrdersOrder the work be banned.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Age of Independence
Once per game Law: Autarky Leader UsPlayer UsCity UsCity UsCity Us TraditionalNo active warsCity Garrison
  • We must invest in researching new military techniques.
    +1 Wisdom-320Money-80/city↗ turn+160Training+40/city↗ turn+60Science+15/city↗ turn
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
    BONUS_SCIENCE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_SCIENCE=60
    aiGlobalYieldsPer: YIELD_SCIENCE=15
  • We shall call up additional forces and drill the military.
    -75Iron-25/city↗ turn+240Training+60/city↗ turn+1 Heavy Infantry unit+1 Heavy Infantry unit+1 Ranged Infantry unit
    grants
    BONUS_IRON_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_IRON=-75
    aiGlobalYieldsPer: YIELD_IRON=-25
    BONUS_TRAINING_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_TRAINING=240
    aiGlobalYieldsPer: YIELD_TRAINING=60
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
  • We can afford to rest. There is peace, and the people are safe.
    +1 Charisma+1 Happiness level+1 Happiness level+1 Happiness level
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Zorbaz Background reading ↗

Age of Learning
Once per game Law: Philosophy Leader UsPlayer UsCity UsCity Us InquisitiveCity Library
  • We shall focus on educating the people.
    +160Civics+40/city↗ turn+1 Happiness level+1 Happiness level
    grants
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • We must continue to explore new frontiers of knowledge.
    +1 Discipline+80Science+20/city↗ turn-320Money-80/city↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_SCIENCE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_SCIENCE=80
    aiGlobalYieldsPer: YIELD_SCIENCE=20
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • We are obliged to utilize our brightest minds on military matters.
    +120Training+30/city↗ turn-50Iron-15/city↗ turn+1 Siege unit+1 Siege unit
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
    BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1

✎ Zorbaz

Allies of Convenience
Every 80 turns UsUsLeader Us Jealous About LeaderAdultMax Angry
  • Accuse the two of plotting in court.
    Gains a random leader relationship+2 Legitimacy
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_ALLIES_OF_CONVENIENCE_OPTION_3
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_SUSPICIOUS_OF, RELATIONSHIP_PLOTTING_AGAINST
    aeBonuses: BONUS_LEADER_JEALOUS_ABOUT_REMOVE
    BONUS_EVENTOPTION_RELATIONSHIP_ALLIES_OF_CONVENIENCE_OPTION_3_CHARACTER_2
    iLegitimacy 2
  • Win back [character] with promises of affection.
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_JEALOUS_ABOUT_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
  • Threaten [character] to stay away from [character].
    Leader relationship: Terrified Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • Let the relationship develop as it will.
    Leader relationship: Plotting Against+1 Discipline
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon

Ambassador Candidates
Every 20 turns Family UsFamily Us No Job
  • Choose [character].
    grants
    BONUS_EVENTOPTION_AMBASSADOR_CANDIDATES_FIRST_CHARACTER_0
    Council COUNCIL_AMBASSADOR
  • Choose [character].
    grants
    BONUS_EVENTOPTION_AMBASSADOR_CANDIDATES_SECOND_CHARACTER_1
    Council COUNCIL_AMBASSADOR
  • I will make my own decisions!
    Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_0
    Memory MEMORYFAMILY_REFUSED_COUNCIL
    BONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_1
    Memory MEMORYFAMILY_REFUSED_COUNCIL
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

An Act of Bravery
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us BraveTribe Max Close
  • Let us immortalize the deed by erecting a statue in [city].
    -60Civics-15/city↗ turn-50Stone-15/city↗ turnRemembered: Immortalized our leader in stone (+80 opinion for 40 turns)(no event currently keys off this)+160Happinesseach city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_AN_ACT_OF_BRAVERY_STATUE
    Memory MEMORYTRIBE_BONUS_AN_ACT_OF_BRAVERY_STATUE
    BONUS_HAPPINESS_GAIN_HUGE
    aiCityYields: YIELD_HAPPINESS=160
    ◇ grants a memory no event currently keys off
  • Reward [character] with coin and a feast in his honor.
    -320Money-80/city↗ turn-100Food-35/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_FOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=-100
    aiGlobalYieldsPer: YIELD_FOOD=-35
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Although the deed is certainly worthy of more, all we can afford at present is a heartfelt thank you.
    Remembered: Acknowledged our leader's bravery (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_AN_ACT_OF_BRAVERY_HEARTFELT_THANKS
    Memory MEMORYTRIBE_BONUS_AN_ACT_OF_BRAVERY_HEARTFELT_THANKS
    ◇ grants a memory no event currently keys off

✎ Velociryx

An Iron Giant
Every 75 turns Leader UsPlayer UsTribe Peace Or TruceIron GiantChild Of Leader Us Player Max Three CourtiersTribe nearbyTribe Min CautiousChild Or Teenager
  • Very good that he has a doting protector. We should hire [character] and make it official.
    -240Money-60/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_SOLDIER_OF_FORTUNE_HIRE
    MakeCourtier COURTIER_SOLDIER
  • If [character] is going to continue to linger at Court, redirect his attention to Trainingtraining our troops, which is of more immediate value.
    +240Training+60/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_TRAINING_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_TRAINING=240
    aiGlobalYieldsPer: YIELD_TRAINING=60
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Send word to [character] and sing [character] praises.
    +20 XP to the characterRemembered: Acknowledged an act of kindness and generosity (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_IRON_GIANT_KUDOS
    Memory MEMORYTRIBE_BONUS_IRON_GIANT_KUDOS
    ◇ grants a memory no event currently keys off

✎ Velociryx

An Oath of Support
Part of the An Oath of Support chain — 4 events , 1 branch point view map →
Once per game Leader 2+ Family UsFamily Head UsLeader UsPlayer WarPlayer UsCity Us City Family Seat
  • “Very well, I will swear this oath.”
    Leader relationship: Holds Favor From+1 Spearman+1 Chariot
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_AN_OATH_OF_SUPPORT_WAR_YES_PLAYER_1
    aiUnits: UNIT_SPEARMAN=1, UNIT_CHARIOT=1
    ↳ may trigger: Ancestral Oath, Bound by an Oath
  • Refuse to bind yourself to the [family] family.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

An Offer We May Not Want To Refuse...
Every 40 turns Turn 40+ Tribe Peace Or TrucePlayer UsTech Steel Discovered Us Tribe Danes
  • A bargain at the offered price!
    +1 Elite Huscarl-240Money-60/city↗ turn
    grants
    BONUS_GIVE_HUSCARL
    bMercenaryUnit 1
    aiUnits: UNIT_HUSCARL_2=1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We have no need of your troops.
    Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0
    Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT
    ◇ grants a memory no event currently keys off

✎ Velociryx

An Offer We May Not Want To Refuse...
Every 40 turns Turn 40+ Tribe Peace Or TrucePlayer UsTech Steel Discovered Us Tribe Gauls
  • A bargain at the offered price!
    +1 Elite Gaesata-240Money-60/city↗ turn
    grants
    BONUS_GIVE_GAESATA
    bMercenaryUnit 1
    aiUnits: UNIT_GAESATA_2=1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We have no need of your troops.
    Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0
    Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT
    ◇ grants a memory no event currently keys off

✎ Velociryx

An Offer We May Not Want To Refuse...
Every 40 turns Turn 40+ Tribe Peace Or TrucePlayer UsTech Spoked Wheel Discovered Us Tribe Numidians
  • A bargain at the offered price!
    +1 Elite Libyan Cavalry-240Money-60/city↗ turn
    grants
    BONUS_GIVE_LIBYAN_CAVALRY
    bMercenaryUnit 1
    aiUnits: UNIT_LIBYAN_CAVALRY_2=1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We have no need of your troops.
    Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0
    Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT
    ◇ grants a memory no event currently keys off

✎ Velociryx

An Offer We May Not Want To Refuse...
Every 40 turns Turn 40+ Tribe Peace Or TrucePlayer UsTech Spoked Wheel Discovered Us Tribe Scythians
  • A bargain at the offered price!
    +1 Elite Amazon Cavalry-240Money-60/city↗ turn
    grants
    BONUS_GIVE_AMAZON_CAVALRY
    bMercenaryUnit 1
    aiUnits: UNIT_AMAZON_CAVALRY_2=1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We have no need of your troops.
    Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0
    Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT
    ◇ grants a memory no event currently keys off

✎ Velociryx

An Offer We May Not Want To Refuse...
Every 40 turns Turn 40+ Tribe Peace Or TrucePlayer UsTech Steel Discovered Us Tribe Thracians
  • A bargain at the offered price!
    +1 Elite Peltast-240Money-60/city↗ turn
    grants
    BONUS_GIVE_PELTAST
    bMercenaryUnit 1
    aiUnits: UNIT_PELTAST_2=1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We have no need of your troops.
    Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0
    Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT
    ◇ grants a memory no event currently keys off

✎ Velociryx

An Offer We May Not Want To Refuse...
Every 40 turns Turn 40+ Tribe Peace Or TrucePlayer UsTech Composite Bow Discovered Us Tribe Vandals
  • A bargain at the offered price!
    +1 Elite Clubthrower-240Money-60/city↗ turn
    grants
    BONUS_GIVE_CLUBTHROWER
    bMercenaryUnit 1
    aiUnits: UNIT_CLUBTHROWER_2=1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We have no need of your troops.
    Remembered: Refused to hire our military (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_UNIT_NO_PLAYER_0
    Memory MEMORYTRIBE_REFUSE_TRIBAL_UNIT
    ◇ grants a memory no event currently keys off

✎ Velociryx

An Unlikely Partnership
Once per game Turn 40+ Leader UsPlayer UsCity UsTribe Peace Or Truce Tribe Max Close
  • We will provide Foodfood to our neighbors for assistance organizing a Caravan.
    -100Food-35/city↗ turn+1 Caravan
    grants
    BONUS_FOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=-100
    aiGlobalYieldsPer: YIELD_FOOD=-35
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
  • We will pay the upkeep of [tribe] scouts and ministers for a year in exchange for their knowledge of the area and expertise.
    -240Money-60/city↗ turn+4Orders↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
  • We will trade CivicsCivics for Military Preparedness.
    -60Civics-15/city↗ turn+160Training+40/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
  • We do not want, or need help from the tribes.
    +20 XP to the characterRemembered: Refused our offer of partnership (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_TRIBAL_PARTNERSHIP_REFUSE
    Memory MEMORYTRIBE_TRIBAL_PARTNERSHIP_REFUSE
    ◇ grants a memory no event currently keys off

✎ Velociryx

An Unlikely Scenario
Part of the An Unlikely Scenario chain — 7 events view map →
20% to appear Once per game Player UsReligion PlayerCity Us
  • No, this is madness.
    Remembered: Refused to make offerings (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AN_UNLIKELY_SCENARIO_NO_RELIGION
    Memory MEMORYRELIGION_REFUSED_OFFERINGS
    ◇ grants a memory no event currently keys off
  • Obey the priests.
    -75Food-25/city↗ turnRemembered: Made holy offerings (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_FOOD_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=-75
    aiGlobalYieldsPer: YIELD_FOOD=-25
    BONUS_EVENTOPTION_AN_UNLIKELY_SCENARIO_YES_RELIGION
    Memory MEMORYRELIGION_MADE_OFFERINGS
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

As Still as Death
Part of the As Still as Death chain — 3 events , 1 branch point view map →
Once per game Leader TribeTribeLeader UsSpouse Of Leader Us Plotting Against Leader

✎ Andy Auseon

Ascetic Aesthetics Empires of the Indus
100% to appear Once per game
  • Maybe this life is not for him.
    Loses trait: Ascetic
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_REMOVE_TRAIT_ASCETIC
    aeRemoveTraits: TRAIT_ASCETIC
  • Maybe life is not for him.
    The character is killed
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Just get him out of my Palacepalace.
    -1 Charisma+1 Discipline
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Ascetic Dissent Empires of the Indus
100% to appear Once per game
  • Issue a royal Ordersorder for the ascetic's removal.
    Leader relationship: Endeared To
    grants
    BONUS_REMOVE_PROJECT_LOCAL_ASCETIC
    aeRemoveProjects: PROJECT_LOCAL_ASCETIC
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Let them keep their hermit.
    1 rebel unit appear+1 Happiness level
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Perhaps it is [character] who ought to leave.
    +1 Happiness level
    grants
    BONUS_RELEASE_GOVERNOR
    bReleaseGovernor 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Josh Unsworth

Autonomous Vassal
Once per game Law: Vassalage Family UsFamily Head UsCity Family Us Family Min PleasedCity Family Seat NoNot Capital Us
  • I trust [character] to guide the city well.
    Leader relationship: Influenced ByBegin project: Autonomous Rule
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITY
    aeAddProjects: PROJECT_AUTONOMOUS_RULE
  • Laws can be rewritten if needed.
    +60Discontenteach city↗ turnLeader relationship: Disappointed With
    gated by
    LeaderSubject SUBJECT_NOT_STRICT
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Autonomy in [city]
Part of the Autonomy in [city] chain — 2 events view map →
Once per game City UsZenobiaPlayer UsUs Not Capital UsNot City Family Seat
  • Let them rule over themselves as long as they pay their taxes.
    Begin project: Autonomous Rule
    grants
    BONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITY
    aeAddProjects: PROJECT_AUTONOMOUS_RULE
    BONUS_EVENTOPTION_CITY_AUTONOMY_YES_CHARACTER_0
    iGovernorOfSubject 0
    ↳ may trigger: The Empress of [city]
  • Never! Find a noble, [rival] husband for [character].
    -1 Happiness level
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1

✎ Leyla Johnson Background reading ↗

Ban Manichaeism?
Every 80 turns ManichaeismPlayer ThemLeader Us Religion State No
  • Ban Manichaean gatherings and public displays.
    Remembered: Banned our gatherings (-40 opinion for 20 turns)(no event currently keys off this)+120Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGION_BANNED_OPTION_0_RELIGION
    Memory MEMORYRELIGION_BANNED_GATHERINGS
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    ◇ grants a memory no event currently keys off
  • Continue to allow open worship of Manichaeism.
    Remembered: Allowed us to gather (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Foolish
    grants
    BONUS_EVENTOPTION_RELIGION_BANNED_OPTION_1_RELIGION
    Memory MEMORYRELIGION_ALLOWED_GATHERING
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
    ◇ grants a memory no event currently keys off
  • Reach out to [rival] about your shared beliefs.
    Remembered: Shared faith with ruler (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Banned our gatherings (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_RELIGION_BANNED_OPTION_2_RELIGION
    Memory MEMORYRELIGION_SHARED_FAITH
    BONUS_EVENTOPTION_RELIGION_BANNED_OPTION_2_PLAYER
    Memory MEMORYPLAYER_SHARED_FAITH
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Bargaining Chips
Every 80 turns Family UsHas LuxuryPlayer UsLeader UsFamily UsFamily Us Player Max Three CourtiersNon SuccessorAdult Under 30High CourageHigh DisciplineNot Spouse Of Leader Us
  • This seems like a good trade. We shall part with some of our luxuries in exchange for a Great Merchant.
    Gain a Court Merchant
    grants
    BONUS_BARGAINING_CHIPS_TRADE
    iTradeResourceToSubject 0
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • I like it. Let's leverage our luxuries to add a Great Soldier to the court.
    Gain a Court Soldier
    grants
    BONUS_BARGAINING_CHIPS_TRADE
    iTradeResourceToSubject 0
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • No. We'll keep our luxuries for the time being.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

Battle in the Skies
Once per game City UsPlayer War
  • This is a sign to redouble our efforts against [rival]. To arms!
    +1 Levy unit
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • There is nothing to fear as long as I am obeyed. I will protect [city] as I protect everyone.
    +4 Legitimacy+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_LEGITIMACY_CITY
    iLegitimacy 4
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
  • What a fascinating insight into rare natural phenomena! More study is needed...
    +40Science+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Solver Background reading ↗

Belonging to Shruti Empires of the Indus
100% to appear Once per game
  • It may not be the usual Foodfood, but I will offer my [trait] to the gods.
    Remembered: Made a Homa sacrifice (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: Blessed
    grants
    BONUS_REMOVE_TRAIT_FROM_S0
    iRemoveTraitSubject 0
    BONUS_MEMORYRELIGION_HOMA_SACRIFICE
    Memory MEMORYRELIGION_HOMA_SACRIFICE
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
    ◇ grants a memory no event currently keys off
  • I will make a sacrifice of animals from the royal lands.
    -50Food-15/city↗ turnRemembered: Made a Homa sacrifice (+40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Endeared To
    gated by
    LeaderSubjectNotAny SUBJECT_PACIFIST
    grants
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    BONUS_MEMORYRELIGION_HOMA_SACRIFICE
    Memory MEMORYRELIGION_HOMA_SACRIFICE
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    ◇ grants a memory no event currently keys off
  • I will give the traditional grains and Incenseincense.
    Remembered: Made a Homa sacrifice (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MEMORYRELIGION_HOMA_SACRIFICE
    Memory MEMORYRELIGION_HOMA_SACRIFICE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Birds of a Feather
Every 60 turns Leader UsLeader Tribe Peace Or TruceTribe AffableTeenager Or AdultNot Archetype Martial
  • No need to force it. Simply continuing to spend time with [character] will naturally improve relations with the [tribe]
    Remembered: Kindred spirits (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_BIRDS_OF_A_FEATHER
    Memory MEMORYTRIBE_BONUS_BIRDS_OF_A_FEATHER
    ◇ grants a memory no event currently keys off
  • Focus our cooperation on military matters, with an eye toward mutual defense.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • Cooperate primarily on projects that will help improve the lives of our two Peoples.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20

✎ Velociryx

Biting the Hand
Once per game Family UsLeader UsCity Us CourtierMax UpsetCity Discontent Moderate
Always Gain trait: Fugitive
  • Rally a loyal militia in [city].
    -80Money-20/city↗ turn+1 Levy unit1 rebel unit appear
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_MILITIA_AND_REBELS
    aeBonuses: BONUS_UNITCLASS_LEVY, BONUS_REBEL_UNITS_1
  • Appeal to the masses for peace.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Hope that it all blows over.
    -1 Happiness level
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1

✎ Andy Auseon

Blinded by the Light
Once per game Family Head UsFamily Religion UsReligionLeader UsPlayer Us Leader No ReligionPlayer No State Religion
Always Gain trait: Blinded
  • We will draft protections for religious practitioners.
    Remembered: Protected followers (+40 opinion for 40 turns)(no event currently keys off this)Begin project: Protection Edicts-40Civics-10/city↗ turn-4Orders↗ turn
    grants
    BONUS_EVENTOPTION_BLINDED_BY_THE_LIGHT_OPTION_0_RELIGION
    Memory MEMORYRELIGION_PROTECTED_PRACTITIONERS
    BONUS_EVENTOPTION_BLINDED_BY_THE_LIGHT_OPTION_0_CHARACTER_1
    aeAddProjects: PROJECT_PROTECTION_EDICTS
    aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_ORDERS_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Their faith must protect them. If not, then so be it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • It is time for us all to seek divine protection.
    Begin project: Protection Edicts
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_EVENTOPTION_BLINDED_BY_THE_LIGHT_OPTION_2_CHARACTER_1
    aeAddProjects: PROJECT_PROTECTION_EDICTS

✎ Andy Auseon

Blood in the Streets
Every 80 turns Religion PlayerReligion PlayerLeader UsCity Us
  • Send your patrols to protect [religion] homes and Templetemples.
    Remembered: Protected our streets (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Protected our streets (-40 opinion for 40 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_0_RELIGION_0
    Memory MEMORYRELIGION_PROTECTED_STREETS
    BONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_0_RELIGION_1
    Memory MEMORYRELIGION_PLACED_SECURITY
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ◇ grants a memory no event currently keys off
  • Secure [religion] landmarks and neighborhoods.
    Remembered: Protected our streets (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Protected our streets (+40 opinion for 40 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_0_RELIGION_1
    Memory MEMORYRELIGION_PLACED_SECURITY
    BONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_PROTECTED_STREETS
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ◇ grants a memory no event currently keys off
  • The court will not put itself in the middle of this conflict.
    +1 Discipline1 rebel unit appear
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_2_CITY
    iRebelUnits 1
  • Personally make an appeal to both groups of followers, in the name of respect and unity. Blessed / Charming character
    Remembered: Impressed angry priests (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Impressed angry priests (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectAny SUBJECT_BLESSED / SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_3_RELIGION_0
    Memory MEMORYRELIGION_IMPRESSED_PRIESTS
    BONUS_EVENTOPTION_RELIGION_BLOOD_IN_THE_STREETS_OPTION_3_RELIGION_1
    Memory MEMORYRELIGION_IMPRESSED_PRIESTS
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Bright Lights in a Dark World
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Inspiring
  • Ask [character] to share the burden of building this new monument.
    -50Stone-15/city↗ turnBegin project: Beacon of Hope-60Civics-15/city↗ turn-240Money-60/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_MONUMENT_OF_HOPE_SHARED_BURDEN
    aeAddProjects: PROJECT_MONUMENT_OF_HOPE
    aeBonuses: BONUS_CIVICS_LOSS_AVERAGE, BONUS_MONEY_LOSS_LARGE
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off
  • Shoulder the entire expense of the new monument and credit [character] as being one of the inspirations behind the idea.
    -100Stone-35/city↗ turnBegin project: Beacon of Hope-80Civics-20/city↗ turn-320Money-80/city↗ turnRemembered: Credited us for inspiring the Beacon (+80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_STONE_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_STONE=-100
    aiGlobalYieldsPer: YIELD_STONE=-35
    BONUS_MONUMENT_OF_HOPE_FULL_BURDEN
    aeAddProjects: PROJECT_MONUMENT_OF_HOPE
    aeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_HUGE
    BONUS_MONUMENT_OF_HOPE_TRIBE_CREDIT
    Memory MEMORYTRIBE_BONUS_MONUMENT_OF_HOPE_TRIBE_CREDIT
    ◇ grants a memory no event currently keys off
  • At present, we simply lack the resources to do this idea justice.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

Brothers in Arms
Once per game Leader TribeTribe PeaceLeader UsPlayer Us Player Min Two WarsEndeared To LeaderInfluenced By Leader
  • This alliance is crucial for our survival.
    -2 LegitimacyRemembered: Tribe Offer (5 turns)-60Training-15/city↗ turn
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • We cannot commit to the [tribe] right now.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I will convince our soldiers with a fiery speech. Famous / Orator
    -2 LegitimacyRemembered: Tribe Offer (5 turns)Gain trait: Inspiring
    gated by
    LeaderSubjectAny SUBJECT_FAMOUS / SUBJECT_ORATOR
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING

✎ Andy Auseon

Brought Near by Greed Empires of the Indus
100% to appear Once per game
  • More, I want more!
    Gain trait: Greedy
    grants
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY
    BONUS_TECH_ADD_PERFUME
    aeImportResources: RESOURCE_PERFUME=2
    BONUS_TECH_ADD_EXOTIC_FUR
    aeImportResources: RESOURCE_EXOTIC_FUR=1
  • It might be costly, but I do look good.
    Gain trait: Exotic-1 Discipline
    grants
    BONUS_GIVE_TRAIT_EXOTIC
    aeAddTraits: TRAIT_EXOTIC
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
  • Maybe our decadence has gone rather too far.
    Gain trait: FrugalGain trait: Uncouth
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_GIVE_TRAIT_UNCOUTH
    aeAddTraits: TRAIT_UNCOUTH

✎ Josh Unsworth

Budding Connections
Every 80 turns Tribe Min CautiousTribal MercPlayer UsHeir UsLeader Us Tribe nearbyPlayer Max Three CourtiersLate Teen Or AdultHonorableArchetype Martial
  • Investing in the future security of the Realm is always a good thing.
    Gain a Court Soldier-60Training-15/city↗ turnLeader relationship: Endeared To-120Money-30/city↗ turn
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Encourage them to continue Trainingtraining together, but do not formally invite [character] to Court.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Velociryx

Building Better Governors
Every 40 turns Leader UsCity UsUsCity UsUsCity UsUs FrugalGovernor
  • I shall select Governor [character] for Trainingtraining.
    -40Money-10/city↗ turnGain trait: Frugal
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
  • Let us train Governor [character].
    -40Money-10/city↗ turnGain trait: Frugal
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
  • We should train Governor [character].
    -40Money-10/city↗ turnGain trait: Frugal
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
  • Although this is an excellent idea, it is one we can ill afford at present.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

By Caste and Clan Empires of the Indus
100% to appear Once per game
  • Gift the Brahmins land around the capital.
    Begin project: Settled Brahmins-160Money-40/city↗ turn
    grants
    BONUS_PROJECT_SETTLED_BRAHMINS
    aeAddProjects: PROJECT_SETTLED_BRAHMINS
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Let the [family] use their own lands.
    Begin project: Settled BrahminsRemembered: Gave away our land (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_PROJECT_SETTLED_BRAHMINS
    aeAddProjects: PROJECT_SETTLED_BRAHMINS
    BONUS_MEMORY_GAVE_AWAY_OUR_LAND
    Memory MEMORY_GAVE_AWAY_OUR_LAND
    ◇ grants a memory no event currently keys off
  • Refuse to grant the land.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

By the Numbers
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Strict
  • Let us model the taxation system of [city] after that used by the [tribe]. It will be expensive to set up initially, but should yield excellent dividends in the long run.
    -60Civics-15/city↗ turnBegin project: Office of Efficient Taxation-30Stone-10/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_BY_THE_NUMBERS
    aeAddProjects: PROJECT_BY_THE_NUMBERS
    aeBonuses: BONUS_STONE_LOSS_SMALL
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off
  • It's a novel idea, to be sure, but not one we can afford in the here and now.
    +60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Caravan Attack
Once per game Leader TribeTribe Peace Or TruceCity UsLeader Us HonorableMax Upset
  • Punish those involved in this disgraceful act.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)+120Discontenteach city↗ turn
    grants
    BONUS_TRIBE_PEACE_LEGITIMACY
    DiplomacyTribe DIPLOMACY_PEACE
    iLegitimacy -1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
  • Both groups must share responsibility for this crime.
    Leader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_RELATIONSHIP_CARAVAN_ATTACK_OPTION_1_CHARACTER_1
    iLegitimacy 2
  • It was a terrible mistake and will not happen again.
    Leader relationship: Endeared To-1 LegitimacyRemembered: Tribe Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_TRIBE_PEACE_LEGITIMACY
    DiplomacyTribe DIPLOMACY_PEACE
    iLegitimacy -1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Andy Auseon

Caravan of Love
Part of the Caravan of Love chain — 6 events , 1 branch point view map →
Once per game Player Peace Or TruceHeir ThemHeir UsCity UsLeader Us Adult Under 30Player AlliancePlayer Peace Or Truce
  • Let the heirs have their harmless fun.
    Gain trait: Romantic
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
  • They must stay focused on their responsibilities.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_CARAVAN_OF_LOVE_OPTION_1_CHARACTER_2
    iLegitimacy 2
    ↳ may trigger: True Inheritance
  • Express our concerns to [character].
    Remembered: Intervened in heir love affair (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CARAVAN_OF_LOVE_OPTION_2_PLAYER
    Memory MEMORYPLAYER_INTERVENED_IN_LOVE
    ↳ may trigger: True Inheritance
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Cave of Patriarchs
Once per game JudaismLeader Us Religion Player
  • Let him purchase the land in perpetuity.
    Remembered: Allowed purchase of land for tomb (+40 opinion for 40 turns)(no event currently keys off this)-7Orders↗ turn
    grants
    BONUS_EVENTOPTION_RELIGION_CAVE_OF_PATRIARCHS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ALLOWED_PURCHASE_OF_LAND
    BONUS_EVENTOPTION_RELIGION_CAVE_OF_PATRIARCHS_OPTION_0_CHARACTER
    iBorderGrowth -1
    aeBonuses: BONUS_ORDERS_LOSS_LARGE
    ◇ grants a memory no event currently keys off
  • Rent him the space, but keep ownership.
    Remembered: Forced to rent tomb land (-20 opinion for 20 turns)(no event currently keys off this)+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGION_CAVE_OF_PATRIARCHS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_DENIED_PURCHASE
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Chance Discovery
Every 80 turns Leader UsPlayer UsTribe Peace Or TruceLeader Tribe Peace Or Truce InquisitiveTribe Max Close
  • We shall translate it at once, but keep the findings to ourselves, refusing to share the fruits of the discovery with the [tribe]
    Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_FOREIGN_SCHOLAR_RANDOM_TECH
    bRandomTech 1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Translate the scroll and share the wisdom it contains with [character]
    +40 XP to the character+120Science+30/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_SCIENCE_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_SCIENCE=120
    aiGlobalYieldsPer: YIELD_SCIENCE=30
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Velociryx

Chancellor Candidates
Every 20 turns Family UsFamily Us No Job
  • Choose [character].
    grants
    BONUS_EVENTOPTION_CHANCELLOR_CANDIDATES_FIRST_CHARACTER_0
    Council COUNCIL_CHANCELLOR
  • Choose [character].
    grants
    BONUS_EVENTOPTION_CHANCELLOR_CANDIDATES_SECOND_CHARACTER_1
    Council COUNCIL_CHANCELLOR
  • I will make my own decisions!
    Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our choice for the Council (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_0
    Memory MEMORYFAMILY_REFUSED_COUNCIL
    BONUS_EVENTOPTION_COUNCIL_CANDIDATES_NEITHER_CHARACTER_1
    Memory MEMORYFAMILY_REFUSED_COUNCIL
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

City on the Brink
Once per game City UsFamily UsLeader Us Disappointed With LeaderDifferent Family To LeaderNo Job
  • Host a massive military parade in [city]!
    -60Training-15/city↗ turn
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Reduce taxes to ease the city's burden.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Let [character] deal with these problems.
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_CITY_ON_THE_BRINK_OPTION_2_CHARACTER_0
    iGovernorOfSubject 0

✎ Andy Auseon

Clearing His Debt
Once per game Family Head UsCity UsLeader Us Owes Favor To LeaderCity Family Seat
  • Resolve
    6%
    +50Food+15/city↗ turn
    6%
    +50Wood+15/city↗ turn
    6%
    +50Iron+15/city↗ turn
    6%
    +50Stone+15/city↗ turn
    6%
    +160Money+40/city↗ turn
    6%
    +6Orders↗ turn
    6%
    +60Civics+15/city↗ turn
    6%
    +80Training+20/city↗ turn
    6%
    +40Science+10/city↗ turn
    6%
    6%
    +1 Heavy Infantry unit
    6%
    +1 Polearm Infantry unit
    6%
    +1 Ranged Infantry unit
    6%
    +1 Melee Cavalry unit
    6%
    +1 Siege unit
    6%
    +1 Ship unit
    grants
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_ADD_CITIZEN_2
    iCitizens 2
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_POLEARM_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_SHIP
    aiBonusUnits: BONUSUNITCLASS_SHIP=1
  • Resolve
    6%
    +50Food+15/city↗ turn
    6%
    +50Wood+15/city↗ turn
    6%
    +50Iron+15/city↗ turn
    6%
    +50Stone+15/city↗ turn
    6%
    +160Money+40/city↗ turn
    6%
    +6Orders↗ turn
    6%
    +60Civics+15/city↗ turn
    6%
    +80Training+20/city↗ turn
    6%
    +40Science+10/city↗ turn
    6%
    6%
    +1 Heavy Infantry unit
    6%
    +1 Polearm Infantry unit
    6%
    +1 Ranged Infantry unit
    6%
    +1 Melee Cavalry unit
    6%
    +1 Siege unit
    6%
    +1 Ship unit
    grants
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_ADD_CITIZEN_2
    iCitizens 2
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_POLEARM_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_SIEGE
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    6% BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    6% BONUS_UNITCLASS_SHIP
    aiBonusUnits: BONUSUNITCLASS_SHIP=1
  • There is no need for repayment, it was for a friend!
    Leader relationship: Conspiring With
    grants
    BONUS_EVENTOPTION_CLEARING_THEIR_DEBT_OPTION_3_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Zorbaz

Clemency
Once per game Leader UsFamily UsCity UsFamily Us GovernorHealthyCity Discontent ModerateNot Compassionate characterNot Spouse Of Leader UsNot Any Descendant Of Leader Us
  • Political rivals should not be silenced.
    Remembered: Refused to support execution (-40 opinion for 20 turns)(no event currently keys off this)+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_TECH_BARDING_CLEMENCY_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_CITY_EXECUTION
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    ◇ grants a memory no event currently keys off
  • This is an issue for the [city] courts.
    Law-based opinion shift
    grants
    BONUS_EVENTOPTION_TECH_BARDING_CLEMENCY_OPTION_1_FAMILY
    aiLawOpinion: LAW_LEGAL_CODE=-40
  • Negotiate a political exile to save face.
    +20 XP to the character+2 Legitimacy
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_EVENTOPTION_TECH_BARDING_CLEMENCY_OPTION_2_CHARACTER_0
    iXPCharacter 20
    iLegitimacy 2

✎ Andy Auseon

Contest of Politics
Once per game Before turn 60 Law: Centralization Family UsPlayer UsLeader Us
  • I will go and defend it myself.
    Law-based opinion shift
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_EVENTOPTION_CONTEST_OF_RHETORIC_MYSELF
    aiLawOpinion: LAW_CENTRALIZATION=40
  • Hire a master orator to speak on our behalf.
    Law-based opinion shift-240Money-60/city↗ turn-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CONTEST_OF_RHETORIC_ORATOR_FAMILY
    aiLawOpinion: LAW_CENTRALIZATION=20
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • Refuse to subject our policies to debate.
    Remembered: Refused to debate your policy (-20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
    grants
    BONUS_EVENTOPTION_CONTEST_OF_RHETORIC_REFUSE
    Memory MEMORYFAMILY_CONTEST_OF_RHETORIC_REFUSE
    aiLawOpinion: LAW_CENTRALIZATION=-40
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Courtly Commissions Empires of the Indus
100% to appear Once per game
  • Of course, the court artists are available to all.
    -5Orders↗ turn+20–200 Culture (by city tier) (every city)
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_CULTURE_ALL_SMALL
    aeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL
  • No, they will remain in the capital.
    +40–400 Culture (by city tier)Leader relationship: Disappointed With
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth Background reading ↗

Crime and Punishment Empires of the Indus
100% to appear Once per game
  • [character] has led the city astray and will be held responsible.
    Gain trait: Exiled+2 Discipline
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
  • The merchants will pay fines to repay the people of [city].
    Begin project: Merchant Reparations
    grants
    BONUS_ADD_PROJECT_MERCHANT_REPARATIONS
    aeAddProjects: PROJECT_MERCHANT_REPARATIONS
  • Extend [character] an offer of clemency, for a price.
    Gain trait: Corrupt+320Money+80/city↗ turn
    grants
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80

✎ Josh Unsworth Background reading ↗

Crisis on the Border
Every 80 turns Tribe Min CautiousTribal CourtierPlayer UsHeir UsLeader Us Tribe Max CloseAdult Under 30Player Max Three CourtiersIllLate Teen Or Adult
  • Send them whatever Foodfood they need in Ordersorder to get them through the current crisis.
    Remembered: Helped us improve the lives of our People (+20 opinion for 20 turns)(no event currently keys off this)-75Food-25/city↗ turn
    grants
    BONUS_FORTUNE_FAVORS_HELPED_TRIBE
    Memory MEMORYTRIBE_BONUS_FORTUNE_FAVORS_HELPED_TRIBE
    BONUS_FOOD_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=-75
    aiGlobalYieldsPer: YIELD_FOOD=-25
    ◇ grants a memory no event currently keys off
  • Send Foodfood yes, but engineer a trade. They have warriors of renown and we could use them to bolster our own ranks.
    Gain a Court Soldier-75Food-25/city↗ turn
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
    BONUS_FOOD_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=-75
    aiGlobalYieldsPer: YIELD_FOOD=-25
  • Sadly, we are in no position to help them. Leave them to their own devices.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Velociryx

Cruel Summer
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceFamily Head UsFamily Head UsFamily Head Us CruelTribe Max Close
  • Not only should we build them for public display, I shall give [character] his favorite as a gift!
    -100Wood-35/city↗ turn-80Civics-20/city↗ turnLeader relationship: Endeared ToLeader relationship: Terrified OfLeader relationship: Terrified OfLeader relationship: Terrified Of
    grants
    BONUS_WOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=-100
    aiGlobalYieldsPer: YIELD_WOOD=-35
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • Although it's a tempting idea, [character] and I will content ourselves with late night conversations about such devices.
    Remembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Culinary Escapades
75% to appear Once per game Family UsPlayer UsLeader Us Family Different From LeaderArchetype Regal
  • Have the cook captured and secreted into our kitchens.
    Remembered (all families): Impressed by 'your' chef (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_CULINARY_ESCAPADES_0
    MemoryAllFamilies MEMORYFAMILY_IMPRESSED_BY_CHEF
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ◇ grants a memory no event currently keys off
  • Lavish praise on the Foodfood then have the cook ‘disappear’.
    Remembered: Praised our chef (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_CULINARY_ESCAPADES_1
    Memory MEMORYFAMILY_PRAISED_CHEF
    ◇ grants a memory no event currently keys off
  • Have our cooks attempt to recreate the dishes.
    +40 XP to the character
    grants
    BONUS_EVENTOPTION_CULINARY_ESCAPADES_2
    aiTraitProbDelay: TRAIT_ILL=10
    aeBonuses: BONUS_XP_CHARACTER_AVERAGE
  • Our household’s talents lie elsewhere.
    -2 Legitimacy+1 Wisdom
    grants
    BONUS_EVENTOPTION_CULINARY_ESCAPADES_3
    iLegitimacy -2
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Josh Unsworth

Darkened Moon
Every 40 turns Leader 2+ Player Us
  • This is a sign we will have fortune in battle.
    +12Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
  • Our wise men say it is a natural occurrence.
    +60Science+15/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_SCIENCE=60
    aiGlobalYieldsPer: YIELD_SCIENCE=15
  • Give offerings to the gods, and pray for daylight.
    -50Food-15/city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_DARKENED_MOON_GODS
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALL

✎ Leyla Johnson

Death in the Family
Once per game Leader UsSibling Of Leader UsUs Adult
Always Gain trait: MourningThe character is killed
  • No, he knew the risks.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Yes, I will admit my failings and honor him.
    -2 LegitimacyGain trait: Mourning-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_DEATH_IN_THE_FAMILY_OPTION_1
    iLegitimacy -2
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE

✎ Andy Auseon

Debt Repaid
Every 70 turns Player UsLeader UsFamily UsFamily Head UsFamily Us Player Max Three CourtiersOwes Favor To LeaderNon SuccessorNon Courtier
  • That works for me, we could always use more talent at Court.
    Gain a Court Merchant
    grants
    BONUS_LEADER_OWES_FAVOR_TO_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • I would not feel right about essentially making a hostage of one of your kin, and no matter how we dress it up, that's what it would feel like to me.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Velociryx

Decadence
Part of the Decadence chain — 2 events view map →
Once per game Law: Elites Player UsFamily UsFamily UsFamily Us Family Clerics
  • Each citizen must make a sacrifice at the Templetemple!
    Gain trait: VigilantRemembered: You obeyed the Gods (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_EVENTOPTION_DECADENCE_SACRIFICE_FAMILY_0
    Memory MEMORYFAMILY_HIGH_PRIESTS
    ↳ may trigger: Stricter Rules
    ◇ grants a memory no event currently keys off
  • Our high priests do not need encouragement.
    Remembered: Protected us from the high priests (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Protected us from the high priests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DECADENCE_CRAZY_PRIESTS_FAMILY_OTHER
    Memory MEMORYFAMILY_RELIGIOUS_FREEDOM
    BONUS_EVENTOPTION_DECADENCE_CRAZY_PRIESTS_FAMILY_OTHER
    Memory MEMORYFAMILY_RELIGIOUS_FREEDOM
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Deliverance
Once per game Family UsFamily Religion UsPlayer UsReligion WorldFamily Religion Us
  • I wish to be among the saved.
    grants
    BONUS_EVENTOPTION_DELIVERANCE_OPTION_0_RELIGION
    FreeTheology THEOLOGY_REDEMPTION
  • [rival] is not beholden to the gods.
    Remembered: Ruler denied a rival family (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DELIVERANCE_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_DENIED_RIVAL_FAMILY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Demand for Autonomy
Once per game Family UsCity Family UsLeader Us Family Max FuriousNot Capital Us
  • The crown relinquishes our control of the city.
    Remembered: Allowed Autonomous Rule of our City (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Autonomous Rule
    grants
    BONUS_EVENTOPTION_DEMAND_FOR_AUTONOMY
    Memory MEMORYFAMILY_GAVE_AUTONOMY
    BONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITY
    aeAddProjects: PROJECT_AUTONOMOUS_RULE
    ◇ grants a memory no event currently keys off
  • We cannot risk the [family] gaining more power.
    +80Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Designs on the Throne
Part of the Designs on the Throne chain — 3 events , 1 branch point view map →
Once per game Family UsFamily UsFamily UsLeader Us SpymasterVengeful Against Leader
  • No, we do not want to sow further distrust.
    Leader relationship: Disappointed WithGain trait: Bold
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
  • Yes, we must uncover any harmful plots.
    Leader relationship: Suspicious Of-4Orders↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    ↳ may trigger: No Evidence, Whispers of Betrayal
  • No need, an enemy of [character] has provided ample evidence of his guilt.
    Gain trait: Imprisoned
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Andy Auseon

Dishonor Our Ancestors
Once per game Heir UsWas Leader Dead UsLeader Us Max UpsetAdult
  • Ignore the petulant whelp.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • [character] is right, I have brought dishonor to [rival].
    +80Civics+20/city↗ turn
    grants
    BONUS_EVENTOPTION_DISHONOR_OUR_ANCESTORS_OPTION_2_CHARACTER_2
    bAbdicate 1
    aeBonuses: BONUS_CIVICS_GAIN_LARGE
  • Who dares Ordersorder [character]!
    Gain trait: Imprisoned-4 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_DISHONOR_OUR_ANCESTORS_OPTION_1_CHARACTER_2
    iLegitimacy -4
  • Enough questioning my authority.
    Leader relationship: Terrified Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • Slander [character] as illegitimate. Schemer / Corrupt
    Gain trait: Bastard+1 Wisdom
    gated by
    LeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_CORRUPT
    grants
    BONUS_GIVE_TRAIT_BASTARD
    aeAddTraits: TRAIT_BASTARD
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon

Dreams of Home
Every 40 turns Leader UsCity Us ExploringCapital Us
  • Yes, there is still so much to learn...
    +20 XP to the character+20–200 Culture (by city tier)
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • No, I will return to [rival] at long last.
    Loses trait: ExploringBegin project: Triumph+20Happinesseach city↗ turn
    grants
    BONUS_REMOVE_TRAIT_EXPLORING
    aeRemoveTraits: TRAIT_EXPLORING
    BONUS_EVENTOPTION_TRAIT_DREAMS_OF_HOME_OPTION_1_CITY
    aeAddProjects: PROJECT_TRIUMPH
    aeBonuses: BONUS_HAPPINESS_GAIN_MINIMAL

✎ Andy Auseon

Earl Grey, Hot
Every 90 turns Player UsLeader UsFamily UsFamily Head UsTea ConnoisseurCapital Us Player Max Three CourtiersMin Cautious
  • Yes, let's take control of the tea, but let's be smart about it, and pay the [family] a fair price.
    -320Money-80/city↗ turnBegin project: Tea
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_ADD_TEA
    aeAddProjects: PROJECT_GIVE_TEA
  • Let us not only take control of the supply of tea, but of the talented merchant who introduced it to our realm.
    -60Civics-15/city↗ turn-240Money-60/city↗ turnGain a Court MerchantBegin project: Tea
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    BONUS_ADD_TEA
    aeAddProjects: PROJECT_GIVE_TEA
  • Alas, no. We are in no position to take advantage of this opportunity.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Earthquake
Once per game City UsLeader Us
  • We must work harder to please the gods.
    Gain a Priest
    grants
    BONUS_EVENTOPTION_CULTURE_EARTHQUAKE_OPTION_0
    aeAddSpecialistClasses: SPECIALISTCLASS_PRIEST
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
  • Our engineering needs improvement.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
  • It is coincidence, and there is nothing we can do.
    +8Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8

✎ Andy Auseon

Economic Focus
Every 70 turns Turn 50+ Player UsLeader Us Player Max Three CourtiersBuilder
  • Now is the perfect time to direct Civicscivic resources toward building a brighter future.
    -60Civics-15/city↗ turnGain a Court Merchant
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_ADD_GREAT_MERCHANT
    AddCourtier: COURTIER_MERCHANT
  • Let us divert military resources to bolstering our economy.
    -80Training-20/city↗ turnGain a Court Merchant
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_ADD_GREAT_MERCHANT
    AddCourtier: COURTIER_MERCHANT
  • We shall stay our current course. Ignore these whimperings from Court. Our current leadership is fine.
    +20 XP to the character+1 Discipline
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Velociryx

Educating Our Women
Once per game Leader 2+ Law: Freedom Leader UsFamily Ordered UsFamily Ordered UsFamily Ordered Us
  • Education is provided to all people, equally.
    Law-based opinion shiftLaw-based opinion shiftLaw-based opinion shift
    grants
    BONUS_EVENTOPTION_FEMALE_EDUCATION_YES
    aeAllCityBonuses: BONUS_ADD_CITIZEN_1
    BONUS_EVENTOPTION_FEMALE_EDUCATION_YES_FAMILY
    aiLawOpinion: LAW_FREEDOM=-40
    BONUS_EVENTOPTION_FEMALE_EDUCATION_YES_FAMILY
    aiLawOpinion: LAW_FREEDOM=-40
    BONUS_EVENTOPTION_FEMALE_EDUCATION_YES_FAMILY
    aiLawOpinion: LAW_FREEDOM=-40
  • We should keep our conservative ways to please the elderly and the elites.
    Remembered: Maintained educational traditions (+40 opinion for 80 turns)(no event currently keys off this)Remembered: Maintained educational traditions (+40 opinion for 80 turns)(no event currently keys off this)Remembered: Maintained educational traditions (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FEMALE_EDUCATION_NO_FAMILY
    Memory MEMORYFAMILY_FEMALE_EDUCATION_NO
    BONUS_EVENTOPTION_FEMALE_EDUCATION_NO_FAMILY
    Memory MEMORYFAMILY_FEMALE_EDUCATION_NO
    BONUS_EVENTOPTION_FEMALE_EDUCATION_NO_FAMILY
    Memory MEMORYFAMILY_FEMALE_EDUCATION_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Embracing Change
Every 80 turns Leader UsPlayer UsTribe Peace Or TruceLeader Tribe Peace Or Truce InquisitiveTribe Max Close
  • I don't see how we can ignore the opportunity.
    Progress ambition: Eight Resource ImprovementsRemembered: Recent Ambition (7 turns)Begin project: Tribal Forum-160Money-40/city↗ turn-120Civics-30/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_AMBITION_EIGHT_RESOURCE_IMPROVEMENTS
    Ambition GOAL_EIGHT_RESOURCE_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_TRIBAL_FORUM
    aeAddProjects: PROJECT_TRIBAL_FORUM
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_CIVICS_LOSS_HUGE
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • As attractive as it sounds, we simply don't have the resources to spare.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Encore Empires of the Indus
100% to appear Once per game
Always Loses trait: The Quiet Life
  • Welcome [character] return.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • There is no longer a place for him in the court of [rival].
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • I think not.
    The character is killed
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Epic Poetry
Once per game Law: Epics Leader UsCapital Us Not Uncouth
  • To recite her poems for the public.
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • To teach me what she knows.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • To enter the court's service.
    Gain a Poet-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_EPIC_POETRY_SERVICE_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
    aeBonuses: BONUS_MONEY_LOSS_SMALL

✎ Leyla Johnson

Era of Exploration
Once per game Law: Exploration Leader UsUsUsCapital UsCity Us Archetype ThoughtfulCourtier Scientist
  • Let us press forward, for the best is yet to come!
    +80Science+20/city↗ turn+2 Wisdom+2 Wisdom
    grants
    BONUS_SCIENCE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_SCIENCE=80
    aiGlobalYieldsPer: YIELD_SCIENCE=20
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
  • This would offend the gods, and bring destruction upon our heads.
    Free law: Divine Rule+1 Happiness level (every city)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_ERA_OF_EXPLORATION_OPTION_1_CHARACTER_0
    FreeLaw LAW_DIVINE_RULE
    aeAllCityBonuses: BONUS_HAPPINESS_UP, BONUS_CITY_BORDER_GROWTH_LARGE

✎ Zorbaz Background reading ↗

Era of Nobility
Once per game Law: Serfdom Leader UsFamily Head UsFamily Head UsFamily Head UsCity UsCity UsCity UsPlayer Us TraditionalSame Family To LeaderCity Family Seat
  • Does the cow argue with the lion?
    Gain trait: WarlikeLeader relationship: Conspiring WithLeader relationship: Conspiring WithLeader relationship: Conspiring With1 rebel unit appear1 rebel unit appear1 rebel unit appear
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_SINS
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
  • We need more soldiers, not farmers. Conscript both nobles and serfs!
    Leader relationship: Holds Favor FromLeader relationship: Holds Favor FromLeader relationship: Holds Favor From+1 Levy unit+1 Ranged Infantry unit+1 Melee Cavalry unit
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
  • Maintain Ordersorder and justice through the law.
    Gain trait: VigilantLeader relationship: Suspicious OfLeader relationship: Suspicious OfLeader relationship: Suspicious Of+1 Happiness level+1 Happiness level+1 Happiness level
    gated by
    PlayerSubject SUBJECT_PLAYER_LEGAL_CODE
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Zorbaz

Exploring the Wonders of the World
Part of the Exploring the Wonders of the World chain — 6 events , 1 branch point view map →
100% to appear Once per game Leader UsPlayer Peace Or TruceCity ThemPlayer Us City PyramidsCity Great ZigguratCity OracleCity Hanging GardensNot Player EngineeringNot Player Philosophy
  • Let us visit the wondrous City of [city]!
    -120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_EXPLORING_WONDER_OPTION_0_CHARACTER_0
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • The wise man stays at home.
    +1 Wisdom
    grants
    BONUS_EVENTOPTION_TRAIT_EXPLORING_WONDER_OPTION_1_CHARACTER_0
    aiTraitProbDelay: TRAIT_MISERABLE=25
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Gabe Campbell

Extremist Laws
Every 80 turns Law: Orthodoxy Leader UsReligion World Religion State NoReligion Player
  • Religion and government should not mix.
    Free law: Legal Code
    grants
    BONUS_EVENTOPTION_EXTREMIST_LAWS_OPTION_0_CHARACTER
    FreeLaw LAW_LEGAL_CODE
  • I will release the priests.
    Remembered (all families): Release fanatical priests (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Released zealous priests (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_EXTREMIST_LAWS_OPTION_1_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_RELEASED_FANATICAL_PRIESTS
    BONUS_EVENTOPTION_EXTREMIST_LAWS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_RELEASED_PRIESTS
    ◇ grants a memory no event currently keys off
  • The gods have chosen me to rule.
    Free law: Divine Rule
    gated by
    LeaderSubject SUBJECT_DIVINE
    grants
    BONUS_EVENTOPTION_EXTREMIST_LAWS_OPTION_2_CHARACTER
    FreeLaw LAW_DIVINE_RULE

✎ Andy Auseon

False Gossip
Once per game Turn 20+ Us Or ThemLeader UsPlayer Us Suspicious Of LeaderMax 2 WeaknessNot Parent Of Leader Us
  • Pay to put his suspicions to rest.
    -120Money-30/city↗ turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_MAYBE_CORRUPT
    aiTraitProbDelay: TRAIT_CORRUPT=25
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Lead him astray with false information.
    Gain trait: Deceitful
    grants
    BONUS_LEADER_SUSPICIOUS_OF_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
  • I will not play along with [character].
    +20 XP to the character+20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Family Discontent
Once per game Family Head UsLeader Us Max AngryDifferent Family To Leader
  • Exile [character] for treason.
    Gain trait: Exiled1 rebel unit appear
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_CHARACTER_FAMILY_FEUD_OPTION_3_CHARACTER_1
    iRebelUnits 1
  • Bring [character] into your confidence.
    Remembered: Made personal adviser (+40 opinion for 20 turns)(no event currently keys off this)-6 Legitimacy
    grants
    BONUS_EVENTOPTION_CHARACTER_FAMILY_FEUD_OPTION_0_CHARACTER_0
    Memory MEMORY_BECAME_PERSONAL_ADVISER
    BONUS_EVENTOPTION_CHARACTER_FAMILY_FEUD_OPTION_0_CHARACTER_1
    iLegitimacy -6
    ◇ grants a memory no event currently keys off
  • Hold a feast for noble families.
    Leader relationship: Plotting AgainstRemembered (all families): Hosted feast for noble families (+20 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_EVENTOPTION_CHARACTER_FAMILY_FEUD_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORY_HOSTED_FEAST
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Convince nobles that our rule benefits everyone.
    +1 Charisma
    gated by
    PlayerSubject SUBJECT_PLAYER_VASSALAGE
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Andy Auseon

Family Games
Once per game Family Us Family Max Upset
  • We will host the [family]'s games.
    Remembered: Hosted games in our honor (+40 opinion for 40 turns)(no event currently keys off this)-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_GAMES
    Memory MEMORYFAMILY_FAMILY_GAMES
    aeBonuses: BONUS_MONEY_LOSS_HUGE
    ◇ grants a memory no event currently keys off
  • They ask for far too much.
    (no gates or payload in XML)

✎ Leyla Johnson

Family Governor
Every 80 turns City UsFamily Head UsFamily UsLeader Us City Family SeatNo JobNot City With GovernorNot Spouse Of Leader UsNot Succession Us
  • Appoint [character] as governor.
    grants
    BONUS_EVENTOPTION_FAMILY_GOVERNOR_YES_CHARACTER_1
    iGovernorOfSubject 0
  • Refuse the proposal.
    Remembered: Refused to appoint a Governor of our Family (-20 opinion for 80 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_FAMILY_GOVERNOR_NO_CHARACTER_0
    Memory MEMORYFAMILY_REFUSED_FAMILY_GOVERNOR
    BONUS_EVENTOPTION_FAMILY_GOVERNOR_LEGIT
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Family Partisans
Every 80 turns City Family Us City Max AngryCity Discontent Moderate
  • Crush these rebels without mercy.
    4 rebel units appear
    grants
    BONUS_EVENTOPTION_FAMILY_PARTISANS_OK
    iRebelUnits 4
  • Make key charitable donations and promise a better future.
    -4 LegitimacyRemembered: Helped some of our Furious citizens (+40 opinion for 20 turns)(no event currently keys off this)-240Money-60/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_FAMILY_PARTISANS_HELP
    Memory MEMORYFAMILY_FAMILY_PARTISANS_HELP
    iLegitimacy -4
    aeBonuses: BONUS_MONEY_LOSS_LARGE
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Family Quarrel
Part of the Family Quarrel chain — 6 events , 2 branch points view map →
Once per game Family UsUsUsLeader Us GovernorAdultSingle
  • Leave the lovers to their affair, and let them return.
    Remembered: Allowed lovers to escape (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: Gracious
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_ALLOW_FAMILY
    Memory MEMORYFAMILY_FAMILY_QUARREL_ALLOW
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    ◇ grants a memory no event currently keys off
  • Give [character] permission to pursue them.
    Gain trait: FugitiveGain trait: Fugitive
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    ↳ may trigger: Family Quarrel
  • Send troops to bring them back.
    Remembered: Helped pursue fleeing spouse (+40 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turnGain trait: FugitiveGain trait: Fugitive
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_HELP_FAMILY
    Memory MEMORYFAMILY_FAMILY_QUARREL_HELP
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    ↳ may trigger: Family Quarrel
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Family Retreat
Once per game Leader UsFamily UsFamily UsFamily Head Us New
  • Imprison [character] as a warning.
    +4 LegitimacyGain trait: ImprisonedRemembered: Imprisoned by paranoid ruler (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_FAMILY_RETREAT_OPTION_0
    iLegitimacy 4
    BONUS_EVENTOPTION_TRAIT_FAMILY_RETREAT_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    ◇ grants a memory no event currently keys off
  • Their relationship means nothing.
    grants
    BONUS_MAYBE_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=5
  • I will earn their trust and then strike.
    grants
    BONUS_EVENTOPTION_TRAIT_FAMILY_RETREAT_OPTION_2
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Andy Auseon

Famine Relief
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or Truce
  • They need help, and we are in a position to provide it. It's as simple as that.
    Gain trait: Gracious-100Food-35/city↗ turn
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    BONUS_FOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=-100
    aiGlobalYieldsPer: YIELD_FOOD=-35
  • We should provide aid, absolutely, but it needs to be reciprocal.
    -100Food-35/city↗ turn+400Money+100/city↗ turn
    grants
    BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
    BONUS_FAMINE_RELIEF_RECIPROCITY
    aeBonuses: BONUS_FOOD_LOSS_HUGE, BONUS_MONEY_GAIN_GIGANTIC
  • Sorry, no. This is not our problem.
    Remembered: Refused to help us in a time of need (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_FAMINE_RELIEF_TRIBAL_DISAPPOINTMENT
    Memory MEMORYTRIBE_FAMINE_RELIEF_NO_HELP
    ◇ grants a memory no event currently keys off

✎ Velociryx

Fates and Fortunes
Every 100 turns Leader UsPlayer UsTribe Peace Or TruceTribal Defector Player Max Three CourtiersTribe Max CloseTribe Min Cautious
  • This could definitely work to our advantage.
    -240Money-60/city↗ turnGain a Court Merchant
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • Intriguing idea or not, it's just not something we can afford to do at present.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Favorite Vassal
Part of the Favorite Vassal chain — 3 events view map →
Once per game Player UsFamily Us Family Min FriendlyFamily Non Leader
  • Yes, but only if it does not cost much.
    -80Money-20/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    ↳ may trigger: Vassal Feast
  • No, this is not our responsibility.
    Remembered: Refused to cover our costs (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAVORED_VASSAL_NO
    Memory MEMORYFAMILY_FAVORED_VASSAL_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Fear of the Other
Once per game Child Of Leader UsSpouse Of Leader UsFamily Head UsCity UsLeader UsTribe Teenager Or AdultTribe UsMax Cautious Hidden
  • I must not shrink from what must be done.
    Leader relationship: Disappointed WithBegin project: Forced Deportations
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_FEAR_OF_THE_OTHER_OPTION_0_CITY
    aeAddProjects: PROJECT_FORCED_DEPORTATIONS
  • The people of [city] must control themselves... or face the lash.
    Leader relationship: Endeared To+60Discontenteach city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
  • We must find another way to fix this unrest.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_FEAR_OF_THE_OTHER_OPTION_1_CHARACTER_3
    iLegitimacy -2
  • Pay local scholars to help the [tribe] assimilate.
    +60Happinesseach city↗ turn-40Money-10/city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_EVENTOPTION_FEAR_OF_THE_OTHER_OPTION_3_CHARACTER_3
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL

✎ Andy Auseon

Ferocity
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Fierce
  • We should build a Trainingtraining pit and throw our new recruits in with wild dogs to teach them to let their most ferocious selves come to the fore.
    Begin project: Training Pits-320Money-80/city↗ turn
    grants
    BONUS_TRAINING_PITS
    aeAddProjects: PROJECT_TRAINING_PITS
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • While I would dearly love to watch my soldiers learn to live and fight as [character] do, we simply cannot afford the expense right now.
    +40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Fieldcraft - Herbal Medicine
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Herbalist
  • We can't afford not to. This skill is far too important, and [character] deserves credit for inspiring the idea.
    Remembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Patronage of the Healing Gods-320Money-80/city↗ turn
    grants
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    BONUS_FIELDCRAFT_HERBALISM
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    aeBonuses: BONUS_MONEY_LOSS_HUGE
    ◇ grants a memory no event currently keys off
  • It's a spectacular idea, but we just aren't in a position to implement it. Of course that doesn't mean that [character] and I can't continue to hone our skills together!
    +40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Folk Tales The Sacred and the Profane Religion event pack
Part of the Folk Tales chain — 3 events view map →
Once per game Spouse Of Leader UsReligion PlayerNon Leader UsLeader Us DeathbedReligion PaganAdultSuperstitious
  • Offer yourself as a sacrifice.
    (no gates or payload in XML)
    ↳ may trigger: Through the Fire
  • Send one of your servants to take your place.
    (no gates or payload in XML)
    ↳ may trigger: Through the Fire
  • Refuse to partake in this ritual.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Forbidden Knowledge
Once per game Leader UsTribe Truce Tribe GaulsIntelligent
  • Host the sages and hear their teachings.
    +1 Wisdom+60Science+15/city↗ turn-1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TRAIT_FORBIDDEN_KNOWLEDGE_OPTION_0
    aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_SCIENCE_GAIN_LARGE
    BONUS_TRIBE_PEACE_LEGITIMACY
    DiplomacyTribe DIPLOMACY_PEACE
    iLegitimacy -1
    aeBonuses: BONUS_TRIBE_OFFER
  • We will start as allies to build trust.
    +120Discontenteach city↗ turn-2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • Barbarians have nothing to teach us.
    +2 Legitimacy+1 CourageRemembered: Disregarded our knowledge (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_FORBIDDEN_KNOWLEDGE_OPTION_2
    iLegitimacy 2
    aeBonuses: BONUS_GAIN_COURAGE_1
    BONUS_EVENTOPTION_TRAIT_FORBIDDEN_KNOWLEDGE_OPTION_2_BARBARIAN
    Memory MEMORYTRIBE_DISREGARDED_KNOWLEDGE
    ◇ grants a memory no event currently keys off
  • Publically condemn the tribe, but meet with them in secret.
    +2 LegitimacyGain trait: Deceitful+40Science+10/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_FORBIDDEN_KNOWLEDGE_OPTION_3_CHARACTER
    iLegitimacy 2
    aeBonuses: BONUS_GIVE_TRAIT_DECEITFUL
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Andy Auseon Background reading ↗

Forced Deportations
Once per game UsLeader UsFamily Us IntolerantFamily Max UpsetCourtier SoldierGeneralNot Succession Us
Always Gain trait: Ruthless
  • Prepare the forced deportation plan.
    Begin project: Forced DeportationsRemembered: Approved deportation of our people (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_FORCED_DEPORTATIONS_OPTION_0
    Memory MEMORYFAMILY_APPROVED_FORCED_DEPORTATION
    aeAddProjects: PROJECT_FORCED_DEPORTATIONS
    ◇ grants a memory no event currently keys off
  • That is no way to treat our loyal subjects.
    Gain trait: Compassionate
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Andy Auseon

Foreign Advocate on the Court
Once per game Family UsPlayer TrucePlayer UsUsLeader UsUs AmbassadorAdult
  • I want to improve diplomatic relations with the [rival] through a Peace mission.
    Remembered: Acceded to my request to establish relations with my home country (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AMBASSADOR_PEACE_MISSION
    Mission MISSION_PLAYER_PEACE
    iMissionSubject 1
    BONUS_EVENTOPTION_FOREIGN_COURTIER_FOLLOWED_SUGGESTION
    Memory MEMORYCHARACTER_FOREIGN_COURTIER_FOLLOWED_SUGGESTION
    ◇ grants a memory no event currently keys off
  • This is not the way I wish to conduct diplomacy.
    +40 XP to the characterRemembered: Ignored to my request to establish relations with my home country (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_FOREIGN_COURTIER_IGNORED_SUGGESTION
    Memory MEMORYCHARACTER_FOREIGN_COURTIER_IGNORED_SUGGESTION
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Foreign Advocate on the Court
Once per game Family UsPlayer Peace Or TrucePlayer UsUsLeader UsUs AmbassadorAdult
  • I would like to help establish diplomatic relations through a Trade Mission.
    Remembered: Acceded to my request to establish relations with my home country (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AMBASSADOR_TRADE_MISSION
    Mission MISSION_TRADE_MISSION
    iMissionSubject 1
    bMissionFree 1
    BONUS_EVENTOPTION_FOREIGN_COURTIER_FOLLOWED_SUGGESTION
    Memory MEMORYCHARACTER_FOREIGN_COURTIER_FOLLOWED_SUGGESTION
    ◇ grants a memory no event currently keys off
  • This is not the way I wish to conduct diplomacy.
    +40 XP to the characterRemembered: Ignored to my request to establish relations with my home country (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_FOREIGN_COURTIER_IGNORED_SUGGESTION
    Memory MEMORYCHARACTER_FOREIGN_COURTIER_IGNORED_SUGGESTION
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Foreign Fighters
Once per game UsLeader UsFamily Us Courtier Soldier
  • A larger army is the highest priority.
    Remembered: We recruited foreign fighters (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Foreign FightersRemembered (all families): Recruited foreign fighters (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_0
    Memory MEMORYCHARACTER_FOREIGN_FIGHTERS_RECRUITED
    BONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_0_CHARACTER_1
    aeAddProjects: PROJECT_FOREIGN_FIGHTERS
    BONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_0_FAMILY
    MemoryAllFamilies MEMORYFAMILY_RECRUITED_FOREIGNERS
    ◇ grants a memory no event currently keys off
  • This would set a dangerous precedent.
    Remembered: Refused foreign fighters (-20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacyRemembered (all families): Refused foreign fighters (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_1
    Memory MEMORYCHARACTER_REFUSED_FOREIGN_FIGHTERS
    BONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_1_CHARACTER_1
    iLegitimacy 2
    BONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_1_FAMILY
    MemoryAllFamilies MEMORYFAMILY_NO_FOREIGN_FIGHTERS
    ◇ grants a memory no event currently keys off
  • We have nothing to fear from the outside.
    Remembered: We recruited foreign fighters (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Foreign Fighters-1 Charisma
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_2
    Memory MEMORYCHARACTER_FOREIGN_FIGHTERS_RECRUITED
    BONUS_EVENTOPTION_GP_FOREIGN_FIGHTERS_OPTION_2_CHARACTER_1
    aeAddProjects: PROJECT_FOREIGN_FIGHTERS
    aeBonuses: BONUS_LOSE_CHARISMA_1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Forest Fire
Part of the Forest Fire chain — 6 events , 1 branch point view map →
Once per game Leader 2+ Tile FlatCity UsPlayer UsTech Forestry Discovered Us Tile ClaimedTile TreesTile No Improvement
  • Nothing. Nature can be cruel.
    (no gates or payload in XML)
  • Scour the area for potential fires.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30

✎ Bob Thomas

Fortune Favors
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCapital Us BoldTribe Max Close
  • Lend [character] your ministers and get his assistance improving the day to day conditions of the people of [city].
    -160Civics-40/city↗ turnRemembered: Helped us improve the lives of our People (+20 opinion for 20 turns)(no event currently keys off this)+1 Happiness level
    grants
    BONUS_CIVICS_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=-160
    aiGlobalYieldsPer: YIELD_CIVICS=-40
    BONUS_FORTUNE_FAVORS_HELPED_TRIBE
    Memory MEMORYTRIBE_BONUS_FORTUNE_FAVORS_HELPED_TRIBE
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    ◇ grants a memory no event currently keys off
  • Help [character] feed his people in exchange for the wisdom of the elders of the [tribe].
    +3Orders↗ turn-150Food-50/city↗ turnRemembered: Helped us improve the lives of our People (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
    BONUS_FOOD_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_FOOD=-150
    aiGlobalYieldsPer: YIELD_FOOD=-50
    BONUS_FORTUNE_FAVORS_HELPED_TRIBE
    Memory MEMORYTRIBE_BONUS_FORTUNE_FAVORS_HELPED_TRIBE
    ◇ grants a memory no event currently keys off
  • Pour resources into helping [character], asking nothing in return.
    -5Orders↗ turn-400Money-100/city↗ turnLeader relationship: Endeared To-2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • Do nothing.
    Loses trait: Bold
    grants
    BONUS_REMOVE_TRAIT_BOLD
    aeRemoveTraits: TRAIT_BOLD

✎ Velociryx

Forty Year Celebrations
Once per game Leader UsCapital Us Leader Us Reigned 40
  • I am the greatest ruler ever! OrdersOrder parades, feasts, gladiatorial combats, and lots of feasting!
    Gain trait: Debauched+80Growtheach city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
    BONUS_PROJECT_FESTIVAL_4
    aiCityYields: YIELD_GROWTH=80, YIELD_HAPPINESS=80
  • My many triumphs and accomplishments shall be inscribed upon a mighty obelisk for all to admire.
    Gain trait: Proud+80 Civics
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_PROJECT_FORUM_4
    aiGlobalYields: YIELD_CIVICS=80
  • A humble celebration may be in Ordersorder, however the improvement of the Nation is reward enough.
    Gain trait: Humble-3Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3

✎ Zorbaz

Freed Slave
Once per game Law: Slavery Player UsEpictetus Not Player Character
  • His words have convinced me, [rival] will no longer permit slavery.
    Free law: FreedomGain a Court Scholar
    grants
    BONUS_EVENTOPTION_FREED_SLAVE_ABOLISH_PLAYER
    EndLaw LAW_SLAVERY
    FreeLaw LAW_FREEDOM
    BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST
  • [character] needs to understand the way of things.
    +6 Legitimacy
    grants
    BONUS_EVENTOPTION_FREED_SLAVE_KEEP
    iLegitimacy 6

✎ Leyla Johnson Background reading ↗

Friends in Low Places
Once per game Succession UsTribe Peace Or TruceLeader Us SylvanTeenager Or Adult
  • Hire the warrior to provide Trainingtraining to [character].
    Gain trait: Tracker-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_FRIENDS_IN_LOW_PLACES_TRAINING
    aeBonuses: BONUS_GIVE_TRAIT_TRACKER, BONUS_MONEY_LOSS_AVERAGE
  • Reward the tribe as a whole.
    -160Money-40/city↗ turnRemembered: Paid us a reward for a rescue (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_FRIENDS_IN_LOW_PLACES_TRIBE_REWARD
    Memory MEMORYTRIBE_REWARD_FOR_RESCUE
    ◇ grants a memory no event currently keys off
  • Send a polite thank you note, acknowledging the action, but nothing more.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

From One Commander To Another
Every 80 turns Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Commander
Always Remembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
  • This is an opportunity too good to ignore.
    -50Food-15/city↗ turn-160Money-40/city↗ turn+120Training+30/city↗ turnBegin project: Triumph
    grants
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    BONUS_FROM_ONE_COMMANDER_TO_ANOTHER
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_TRAINING_GAIN_LARGE
    BONUS_HEROES_OF_TWO_REALMS_TRIUMPH
    aeAddProjects: PROJECT_TRIUMPH
  • As tempting as the offer is, we lack the resources to take advantage of it at present.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

From One Ranger to Another
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity UsTech Forestry Discovered Us Ranger
  • Work with [character] to teach our woodsmen how to get more out of the Woodforest.
    -80Civics-20/city↗ turnBegin project: Forester's Guild-75Stone-25/city↗ turn-160Money-40/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_FORESTRY_MANAGEMENT
    aeAddProjects: PROJECT_FORESTRY_GUILD
    aeBonuses: BONUS_STONE_LOSS_LARGE, BONUS_MONEY_LOSS_AVERAGE
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off
  • It's one of those ideas that sounds good to the ear, but in practice, would be frustratingly difficult. Let's go for another ride instead!
    +60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

From on High
Every 80 turns Law: Divine Rule Leader UsHeir Us AdultArchetype Thoughtful
  • [character] is right. I have been blinded by power.
    Free law: Legal Code
    grants
    BONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_0_CHARACTER_0
    FreeLaw LAW_LEGAL_CODE
  • You have angered me, and so, the gods.
    Gain trait: CursedLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_1_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_CURSED
  • I will teach him how to rule from on high.
    Leader relationship: Endeared ToLaw-based opinion shift
    gated by
    LeaderSubject SUBJECT_GRACIOUS
    grants
    BONUS_EVENTOPTION_FROM_ON_HIGH_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aiLawOpinion: LAW_DIVINE_RULE=40

✎ Andy Auseon

Fuming Priests
Every 80 turns Law: Calligraphy Player UsReligion WorldCity Us
  • Save souls first, and then educate them.
    Free law: Iconography
    grants
    BONUS_EVENTOPTION_FUMING_CHURCH_OPTION_0_PLAYER
    FreeLaw LAW_ICONOGRAPHY
  • We must serve all people, not only the faithful.
    Remembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FUMING_CHURCH_OPTION_1_RELIGION
    Memory MEMORYRELIGION_REFUSED_LAW
    ◇ grants a memory no event currently keys off
  • I will remind them that truth is knowledge.
    Gain trait: PiousRemembered: Impressed angry priests (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_EVENTOPTION_FUMING_CHURCH_OPTION_2_RELIGION
    Memory MEMORYRELIGION_IMPRESSED_PRIESTS
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Gem Seekers
Every 40 turns Family UsHas Gem Family Non LeaderFamily Patrons
  • It is a reasonable trade.
    +120Money+30/city↗ turn
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    BONUS_EVENTOPTION_GEM_SEEKERS_TRADE
    iTradeResourceToSubject 0
  • They may have what they desire.
    Remembered: Gave us a luxury (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GEM_SEEKERS_GIFT
    Memory MEMORYFAMILY_GEM_SEEKERS_GIFT
    BONUS_EVENTOPTION_GEM_SEEKERS_TRADE
    iTradeResourceToSubject 0
    ◇ grants a memory no event currently keys off
  • No, we are saving these Gemsgems.
    Remembered: Refused to sell us gems (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GEM_SEEKERS_NO
    Memory MEMORYFAMILY_GEM_SEEKERS_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Gods and Monsters
Once per game Law: Epics Family Religion UsReligion WorldPlayer Us
  • We can learn from these [religion] stories.
    grants
    BONUS_EVENTOPTION_GODS_AND_MONSTERS_OPTION_0_RELIGION
    FreeTheology THEOLOGY_MYTHOLOGY
  • It is better to put our faith in Sciencescience.
    Remembered: Refused to spread our faith (-20 opinion for 20 turns)(no event currently keys off this)+20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_GODS_AND_MONSTERS_MEMORY
    Memory MEMORYFAMILY_DENIED_MYTHS
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Got Your Nose!
Every 20 turns Leader UsNon Leader Us ChildCourtier
  • Laugh.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Cry.
    Remembered (all families): Remembered when you lost your nose and cried (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GOT_YOUR_NOSE_1_FAMILY
    MemoryAllFamilies MEMORYFAMILY_WATCHED_BABY_LEADER_CRY
    ◇ grants a memory no event currently keys off
  • My revenge shall be swift and silent.
    Gain trait: CruelThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GOT_YOUR_NOSE_2_CHARACTER
    aeAddTraits: TRAIT_CRUEL
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Zorbaz

Governor School
Once per game Leader UsCity UsUsCity UsUsCity UsUs EducatedGovernor
  • I shall select Governor [character] for Trainingtraining.
    -20Civics-5/city↗ turnGain trait: Educated
    grants
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • Let us train Governor [character].
    -20Civics-5/city↗ turnGain trait: Educated
    grants
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • We should train Governor [character].
    -20Civics-5/city↗ turnGain trait: Educated
    grants
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • Although this is an excellent idea, it is one we can ill afford at present.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Governor Training
Every 40 turns Leader UsCity UsUsCity UsUsCity UsUs StrictGovernor
  • I shall select Governor [character] for Trainingtraining.
    -40Training-10/city↗ turn+60 XP to the character
    grants
    BONUS_TRAINING_LOSS_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=-40
    aiGlobalYieldsPer: YIELD_TRAINING=-10
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • Let us train Governor [character].
    -40Training-10/city↗ turn+60 XP to the character
    grants
    BONUS_TRAINING_LOSS_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=-40
    aiGlobalYieldsPer: YIELD_TRAINING=-10
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • We should train Governor [character].
    -40Training-10/city↗ turn+60 XP to the character
    grants
    BONUS_TRAINING_LOSS_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=-40
    aiGlobalYieldsPer: YIELD_TRAINING=-10
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • Although this is an excellent idea, it is one we can ill afford at present.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Hands Tied
Every 80 turns Law: Professional Army Leader UsHeir Us AdultNot Archetype Martial
  • In this instance, [character] is correct to question me.
    Free law: Volunteers
    grants
    BONUS_EVENTOPTION_HANDS_TIED_OPTION_0_CHARACTER_0
    FreeLaw LAW_VOLUNTEERS
  • [rival] will not be defended by farmers and poets.
    Remembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HANDS_TIED_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW
    ◇ grants a memory no event currently keys off
  • Issue a public reprimand of [character].
    +2 LegitimacyLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_EVENTOPTION_HANDS_TIED_OPTION_2_CHARACTER_0
    iLegitimacy 2
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Andy Auseon

Harsh Rule
Once per game Law: Tyranny Player Us
  • Arrest any dissenters that you can catch.
    +60Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
  • Bribe influential citizens to keep the calm.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Convince them it is for their own good.
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING

✎ Leyla Johnson

Heated Rivalry
Once per game Family UsHeir Us Family Non HeirAdultFamily Min Friendly
  • Refuse to abandon support for [character].
    Remembered: Refused to abandon support for heir (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HEATED_RIVALRY_REFUSE
    Memory MEMORYFAMILY_HEATED_RIVALRY_REFUSE
    aeFamilyBonuses: BONUS_DISCONTENT_GAIN_SMALL
    ◇ grants a memory no event currently keys off
  • Acquiesce, and throw [character] in a cell.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

Heavenly Mechanism
Once per game Player UsTech Spoked Wheel Discovered Us Player Greece
Always +20Science+5/city↗ turn
  • Give him what is needed to build the device.
    +40Science+10/city↗ turn-30Iron-10/city↗ turn
    grants
    BONUS_EVENTOPTION_HEAVENLY_MECHANISM_OPTION_0
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_IRON_LOSS_SMALL
  • We could use such a brilliant mind on the court.
    Gain a Court Scholar
    grants
    BONUS_EVENTOPTION_HEAVENLY_MECHANISM_OPTION_1
    AddCourtier: COURTIER_SCIENTIST=GENDER_MALE

✎ Solver Background reading ↗

Heir Intent
Once per game Law: Vassalage Leader UsHeir Us Adult
  • We must consolidate power.
    Free law: Centralization
    grants
    BONUS_EVENTOPTION_HEIR_INTENT_OPTION_0_CHARACTER_0
    FreeLaw LAW_CENTRALIZATION
  • [character] is not the king yet.
    Remembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HEIR_INTENT_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW
    ◇ grants a memory no event currently keys off
  • I will ply him with fine Winewine.
    Gain trait: DrunkLaw-based opinion shift
    gated by
    LeaderSubject SUBJECT_AFFABLE
    grants
    BONUS_EVENTOPTION_HEIR_INTENT_OPTION_2_CHARACTER_1
    aiLawOpinion: LAW_VASSALAGE=40
    aeAddTraits: TRAIT_DRUNK

✎ Andy Auseon

Heroes of Two Realms
Every 80 turns Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Hero
  • Arrange a great hunt, followed by a triumphant parade through the streets of [city].
    -160Money-40/city↗ turn-75Stone-25/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)Begin project: Triumph
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_STONE_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_STONE=-75
    aiGlobalYieldsPer: YIELD_STONE=-25
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    BONUS_HEROES_OF_TWO_REALMS_TRIUMPH
    aeAddProjects: PROJECT_TRIUMPH
    ◇ grants a memory no event currently keys off
  • Leverage our collective fame to improve the readiness of our military.
    -120Money-30/city↗ turn+120Training+30/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off
  • Take advantage of our fame to improve the lives of our People.
    -320Money-80/city↗ turn+80Civics+20/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off
  • As thrilling as it might be to do something together, now is simply not the time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Heroes of the Blood Pit
Every 80 turns Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us City PitsTribe Max Close
  • Honor and glory for myself, of course.
    +60 XP to the character+3Orders↗ turn
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
  • Let [character] win, and bet on him.
    +320Money+80/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Convince [character] to drink with you, rather than fighting, and add the winner to your court.
    -400Money-100/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER

✎ Velociryx

Hidden Scrolls
Once per game Law: Tyranny Leader UsChild Of Leader Us AdultArchetype Thoughtful
  • I do not wish to disappoint [character].
    Free law: ConstitutionLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_HIDDEN_SCROLLS_OPTION_0_CHARACTER_0
    FreeLaw LAW_CONSTITUTION
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Politics must be free of emotion.
    +20Discontenteach city↗ turnLeader relationship: Estranged From
    grants
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Andy Auseon

Holy Figures
Once per game Family Religion UsReligion WorldPlayer Us Family Non Leader
  • It is right to honor our ancestors.
    grants
    BONUS_EVENTOPTION_BLESSINGS_OF_OUR_ANCESTORS_OPTION_0_RELIGION
    FreeTheology THEOLOGY_VENERATION
  • They should worship me instead.
    +4 LegitimacyProgress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_BLESSINGS_OF_OUR_ANCESTORS_OPTION_1_PLAYER
    iLegitimacy 4
    aeBonuses: BONUS_AMBITION_LAW_DIVINE_RULE

✎ Andy Auseon

Honor Guard
Part of the Land Dispute chain — 4 events , 2 branch points view map →
Every 80 turns Player UsFamily UsFamily UsLeader Us
  • Choose the [family] champion.
    Remembered: Let us join honor guard (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Let our rival join honor guard (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_US
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_US
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_THEM
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_THEM
    ◇ grants a memory no event currently keys off
  • Choose the [family] champion.
    Remembered: Let our rival join honor guard (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Let us join honor guard (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_THEM
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_THEM
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_US
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_US
    ◇ grants a memory no event currently keys off
  • We should continue our search.
    Remembered: Refused our candidate for honor guard (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our candidate for honor guard (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_NO
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_NO
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_HONOR_GUARD_NO
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_HONOR_GUARD_NO
    ↳ may trigger: Dual Invitations, Vicious Rumors
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Horse Traders Empires of the Indus
100% to appear Once per game
  • Accept the offered deal.
    Adds Horses
    grants
    BONUS_NATION_YUEZHI
    AddResource RESOURCE_HORSE
    BONUS_SEND_RESOURCE_S0
    iTradeResourceToSubject 0
  • Request their coin instead.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_SEND_RESOURCE_S0
    iTradeResourceToSubject 0
  • Turn them away.
    Remembered: Refused to trade (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MEMORY_YUEZHI_NO_TRADE
    Memory MEMORY_YUEZHI_NO_TRADE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Hostages
Once per game Leader UsPlayer UsTribe Peace Or TruceLeader Tribe Peace Or TrucePlayer ThemMerchant Hostage Player Max Three CourtiersTribe Max CloseTribe Min Cautious
  • Yes! Let us buy his freedom and return him to his people to gain political advantage.
    -320Money-80/city↗ turnRemembered: Returned a hostage to us (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_RETURN_HOSTAGE
    Memory MEMORYPLAYER_RETURN_HOSTAGE
    ◇ grants a memory no event currently keys off
  • Intriguing. And we could always use a new, capable person at Court.
    -320Money-80/city↗ turnGain a Court Merchant
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_CHARACTER_MERCHANT_HOSTAGE
    MakeCourtier COURTIER_MERCHANT
  • As tempting as the offer is, it is something we cannot presently afford.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Velociryx

Household Troubles
Part of the Household Troubles chain — 2 events view map →
Once per game Spouse Of Leader UsLeader UsSuitor Temp
Always Gain trait: Ill
  • As a minister he will have access to all of the city records.
    -40Civics-10/city↗ turnRemembered: Investigated Water Recently (3 turns)(no event currently keys off this)Gain a Court Minister
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_EVENTOPTION_HOUSEHOLD_TROUBLES_INVESTIGATE_WATER
    Memory MEMORYCHARACTER_INVESTIGATED_WATER_RECENTLY
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    ↳ may trigger: Death Stalks the Palace
    ◇ grants a memory no event currently keys off
  • Refuse [character] and have him focus on resting.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

I Have a Little List Wonders and Dynasties Wonders & Dynasties
Once per game Turn 10+ Leader UsAdult UsAdult Us Min PleasedImportant UsSulla CourtierSulla LeaderNot Royal Us
  • Add the name.
    Leader relationship: Owes Favor ToThe character is killed
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • No, I draw the line at my own enemies.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Josh Unsworth Background reading ↗

Idle Hands
Every 40 turns Tribe Peace Or TruceLeader UsLeader Tribe Tribe Max CautiousTribe nearbyWarlikeRuthlessFierceCruelBloodthirsty
  • We shall strive to provide some amusement.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ David Ballantyne

Impatience
Once per game Leader UsImportant UsFamily Us SlothfulFamily Us
  • I must escape this stupor and do my duty.
    Loses trait: Slothful-4Orders↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_LISTLESS_GOVERNING_OPTION_0_CHARACTER_0
    aeRemoveTraits: TRAIT_SLOTHFUL
    aeBonuses: BONUS_ORDERS_LOSS_SMALL
  • Do not question my methods, or my mandate.
    +40Civics+10/city↗ turnRemembered: Ignored the court's intervention (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_EVENTOPTION_TRAIT_LISTLESS_GOVERNING_OPTION_1_FAMILY
    Memory MEMORYFAMILY_IGNORED_INTERVENTION
    ◇ grants a memory no event currently keys off
  • [character] has gone too far in his criticism.
    Gain trait: RuthlessThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_EVENTOPTION_TRAIT_LISTLESS_GOVERNING_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_KILL_CHARACTER_MURDERED
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Improper Vassal
70% to appear Every 80 turns Family UsFamily Ordered UsFamily Ordered UsLeader Us Family Min Pleased
  • Gently remind the [family] of decorum.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_GRACIOUS
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Reprimand the [family] for their impropriety.
    Remembered: Reprimanded us for impropriety (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_IMPROPER_VASSAL_REPRIMAND
    Memory MEMORYFAMILY_IMPROPER_VASSAL_REPRIMAND
    ◇ grants a memory no event currently keys off
  • Let this slight go unpunished.
    Remembered: Failed to reprimand other vassals (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Failed to reprimand other vassals (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_IMPROPER_VASSAL_LET_GO
    Memory MEMORYFAMILY_IMPROPER_VASSAL_LET_GO
    BONUS_EVENTOPTION_IMPROPER_VASSAL_LET_GO
    Memory MEMORYFAMILY_IMPROPER_VASSAL_LET_GO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

In a Bind
Every 80 turns Player UsLeader UsPlayer ThemThemLeader Them Player Max Three CourtiersPlayer Peace Or TrucePlayer Min CautiousNon LeaderAdult Under 30Courtier
  • We would be happy to assist, and will even pay to have [character] relocated.
    -240Money-60/city↗ turnGain a Court SoldierLeader relationship: Owes Favor To
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • We're glad to help, but you will have to bear the cost of getting him here.
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • I'm sorry, but no. Whatever he has done is your problem to deal with.
    +1 WisdomLeader relationship: Disappointed With
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Velociryx

In the Water
Once per game UsCity UsLeader Us IllGovernor
  • Send royal engineers to [city] to design a solution.
    Leader relationship: Estranged FromBegin project: Sewer System-120Money-30/city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_IN_THE_WATER_OPTION_0_CITY
    aeAddProjects: PROJECT_SEWER_SYSTEM
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • I refuse to push Governor [character] aside.
    Leader relationship: Endeared ToGain a Doctor+20Discontenteach city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_IN_THE_WATER_OPTION_1_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
    aeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
  • We must focus our efforts on healing [character].
    Loses trait: IllLeader relationship: Influenced By-5Orders↗ turn
    grants
    BONUS_EVENTOPTION_IN_THE_WATER_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_ILL
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5

✎ Andy Auseon

Independent City
Once per game City Us City Discontent ModerateNot Capital UsNot City Family Seat
  • Refuse to indulge the rabble.
    3 rebel units appear
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • Very well, let them rule themselves.
    Begin project: Autonomous Rule+1 Happiness level
    grants
    BONUS_EVENTOPTION_INDEPENDENT_CITY
    aeAddProjects: PROJECT_AUTONOMOUS_RULE
    aeBonuses: BONUS_HAPPINESS_UP
  • The people know my reign is ordained by the heavens, no usurpers will sway them.
    +1 Happiness level
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Josh Unsworth

Inside Man
Every 80 turns Leader Peace Or TruceLeader UsFamily UsFamily Us Vengeful Against LeaderCourtier
  • We must eject [character] from the court at once.
    Leader relationship: Suspicious OfRemembered: Removed from court (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_EVENTOPTION_THE_INSIDER_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_FIRED_FROM_COURT
    bNoCourtier 1
    ◇ grants a memory no event currently keys off
  • Take [character] into custody and deliver him to [rival].
    Gain trait: DoomedRemembered: Delivered relative to foreign power (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_VENGEFUL_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_EVENTOPTION_THE_INSIDER_OPTION_1_FAMILY
    Memory MEMORYFAMILY_DELIVERED_RELATIVE_TO_FOREIGNER
    ◇ grants a memory no event currently keys off
  • Meddling in [rival] affairs will not be tolerated.
    Remembered: Refused to fire insider on court (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy+6Orders↗ turn
    grants
    BONUS_EVENTOPTION_THE_INSIDER_OPTION_2_CHARACTER_0
    Memory MEMORYPLAYER_REFUSED_TO_FIRE_COURTIER
    BONUS_EVENTOPTION_THE_INSIDER_OPTION_2_CHARACTER_1
    iLegitimacy 2
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Irreparable Damage
Every 80 turns Law: Trade League Leader UsNon Leader UsCity Us Courtier Merchant
  • Yes, we must invest more in [rival].
    Free law: Autarky
    grants
    BONUS_EVENTOPTION_IRREPARABLE_DAMAGE_OPTION_0_CHARACTER_0
    FreeLaw LAW_AUTARKY
  • We cannot turn away from the world now.
    Remembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_IRREPARABLE_DAMAGE_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_TO_CHANGE_LAW
    ◇ grants a memory no event currently keys off
  • Break up the sect and remove [character].
    +2 LegitimacyLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_IRREPARABLE_DAMAGE_OPTION_2_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_IRREPARABLE_DAMAGE_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    bNoCourtier 1

✎ Andy Auseon

Island Council
Part of the Island Council chain — 4 events , 1 branch point view map →
Once per game Player UsImportant UsPlayer Peace Or TruceUsTech Navigation Discovered UsHeir UsLeader Them AdultMax CautiousLeader Us
  • We should take every opportunity to improve relations.
    (no gates or payload in XML)
    ↳ may trigger: Overboard!, Overboard!
  • [character] is not worth my time.
    grants
    BONUS_MAYBE_UNCOUTH
    aiTraitProbDelay: TRAIT_UNCOUTH=50
  • Something about this seems suspicious...
    Gain trait: Slighted
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    ↳ may trigger: The Voyage Ruse

✎ Andy Auseon

Job Opening
Once per game Leader UsUs CorruptCourtier Merchant
  • We can handle affairs without him.
    +2 Legitimacy+6Orders↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_JOB_OPENING_OPTION_0
    iLegitimacy 2
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE
  • A new advisor should be appointed.
    Gain a Court Merchant
    grants
    BONUS_EVENTOPTION_TRAIT_JOB_OPENING_OPTION_1
    AddCourtier: COURTIER_MERCHANT=GENDER_MALE

✎ Andy Auseon

Jugurtha Wonders and Dynasties Wonders & Dynasties
Once per game Leader UsTribeJugurtha Tribe NumidiansTribe TruceGaius Marius Leader
  • We must intervene to stop this upstart.
    +4 Elite Nomad Marauder+10 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_JUGURTHA_OPTION_0_CHARACTER_0
    bMercenaryUnit 1
    aiUnits: UNIT_NOMAD_MARAUDER_2=4
    BONUS_TRIBAL_INVASION_LEGITIMACY
    iLegitimacy 10
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • Numidia stands alone.
    Remembered: Refused Help (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_JUGURTHA_OPTION_1_TRIBE
    Memory MEMORYTRIBE_REFUSED_HELP
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Killed In Cold Water
Part of the Killed In Cold Water chain — 8 events , 1 branch point view map →
Once per game City UsFamily UsFamily UsNon Leader Governor Us City Baths
  • Sounds like the [family] had too much Winewine and a bad temper.
    Remembered: Accused us in the bathhouse murder (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Sided with us after the bathhouse killing (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_FIRST_FAMILY_FAMILY_0
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_NEG
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_FIRST_FAMILY_FAMILY_1
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_POS
    ◇ grants a memory no event currently keys off
  • The plotting [family] must have tried to kill the man and get away with it.
    Remembered: Sided with us after the bathhouse killing (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Accused us in the bathhouse murder (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SECOND_FAMILY_FAMILY_0
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_POS
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SECOND_FAMILY_FAMILY_1
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_NEG
    ◇ grants a memory no event currently keys off
  • Demons possessed them! Prayers and feasts in [city] will drive out the evil!
    +60Happinesseach city↗ turn+20–200 Culture (by city tier)-160Money-40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUPERSTITION_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_CULTURE_GAIN_SMALL, BONUS_MONEY_LOSS_AVERAGE
  • Both are clearly victims, and the killer is at large. That's a task for the city guard.
    -5Orders↗ turnRemembered: Sided with us after the bathhouse killing (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Sided with us after the bathhouse killing (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_FAMILY_0
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_POS
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_FAMILY_1
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_POS
    ◇ grants a memory no event currently keys off

✎ Solver

King of the Field Empires of the Indus
100% to appear Once per game
  • [character] is a born ruler.
    The target is adopted
    grants
    BONUS_ADOPT_SUBJECT_0
    iAdoptedBySubject 0
  • Continue on your way.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Land Dispute
Part of the Land Dispute chain — 4 events , 2 branch points view map →
Every 80 turns Player UsFamily UsFamily UsLeader Us
  • We must respect the ancestral claim of the [family].
    Remembered: Sided with us in land dispute (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Sided against us in land dispute (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_SUPPORTED
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_SUPPORTED
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_OPPOSED
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_OPPOSED
    ◇ grants a memory no event currently keys off
  • The [family] have made the land their own.
    Remembered: Sided against us in land dispute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Sided with us in land dispute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_OPPOSED
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_OPPOSED
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_SUPPORTED
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_SUPPORTED
    ◇ grants a memory no event currently keys off
  • Do nothing... but watch for developments.
    (no gates or payload in XML)
    ↳ may trigger: Dual Invitations, Vicious Rumors
  • That land should belong to me.
    +50Food+15/city↗ turnRemembered: Seized an estate that we claim (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Seized an estate that we claim (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_SEIZED_FAMILY
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_SEIZED
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_LAND_SEIZED_FAMILY
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_LAND_SEIZED
    ↳ may trigger: Dual Invitations, Vicious Rumors
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Lands of Plenty
Every 80 turns Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Prosperous
  • Let us collaborate on initiatives designed to make our two Peoples happier.
    -400Money-100/city↗ turn-80Civics-20/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)+1 Happiness level
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    ◇ grants a memory no event currently keys off
  • We should collaborate on initiatives that look to the future, exploring scientific mysteries.
    -400Money-100/city↗ turn-80Civics-20/city↗ turn+80Science+20/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LANDS_OF_PLENTY_1
    aeBonuses: BONUS_MONEY_LOSS_GIGANTIC, BONUS_CIVICS_LOSS_LARGE
    BONUS_SCIENCE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_SCIENCE=80
    aiGlobalYieldsPer: YIELD_SCIENCE=20
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off
  • As wonderful as these conversations are, we don't currently have the resources to bring them to light and life.
    +40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Law Change
Every 20 turns Turn 40+ Family UsLaw
  • Make the change.
    grants
    BONUS_FREE_LAW
    bFreeLaw 1
  • Our answer is no.
    Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_LAW_NO
    Memory MEMORYFAMILY_REFUSED_LAW
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Leading the Flock
Once per game City UsReligion StateNon Leader UsPlayer Us ReligionNo JobNot City With Governor
  • He will lead you well.
    Remembered: Accepted proposed Governor (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Installed me as Governor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGIOUS_GOVERNOR_YES
    Memory MEMORYRELIGION_ACCEPTED_GOVERNOR
    BONUS_EVENTOPTION_GRADUATE_TAKING_THE_MANTLE_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_GOVERNOR
    iGovernorOfSubject 0
    ◇ grants a memory no event currently keys off
  • Remember your place, I decide who governs this land.
    Remembered: Refused proposed Governor (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: Bitter+2 Legitimacy
    grants
    BONUS_EVENTOPTION_RELIGIOUS_GOVERNOR_NO
    Memory MEMORYRELIGION_REFUSED_GOVERNOR
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER
    BONUS_EVENTOPTION_RELIGIOUS_GOVERNOR_LEGIT
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Legal Reforms
Once per game Turn 10+ Leader UsCapital Us Strict
  • An eye for an eye, a tooth for a tooth.
    grants
    BONUS_EVENTOPTION_TRAIT_CODES_OF_JUSTICE_OPTION_0_LAW
    StartLaw LAW_LEGAL_CODE
    BONUS_LOSE_CITIZEN_1
    iCitizens -1
  • When struck, turn the other cheek.
    Loses trait: Strict
    grants
    BONUS_REMOVE_TRAIT_STRICT
    aeRemoveTraits: TRAIT_STRICT

✎ Andy Auseon Background reading ↗

Live and Let Dye
Part of the Live and Let Dye chain — 3 events view map →
Once per game Important UsLeader UsUs High WisdomMaleFemaleAdultNon SuccessorNot Courtier Us
  • That sounds like nonsense, send him on his way.
    Leader relationship: Disappointed With+2 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
  • We are persuaded and will provide a royal charter to sell his hair dye.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    ↳ may trigger: A Time to Dye

✎ Zorbaz Background reading ↗

Local Beliefs
Once per game Player UsCity UsReligion World
  • Local festivals do no harm.
    -80Money-20/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_EVENTOPTION_RELIGION_SPREAD_YES
    iSpreadToSubject 1
  • No. [city] is only the beginning.
    Remembered: Refused to spread our faith (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_SPREAD_NO
    Memory MEMORYRELIGION_SPREAD_NO
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Local Brigands
Part of the Local Brigands chain — 4 events view map →
Once per game Leader 4+ Unit UsPlayer Us Unit Melee
  • Track and kill these outlaws.
    -4Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • We need our [unit] on military duty.
    grants
    BONUS_XP_UNIT_SMALL
    iXPUnit 20

✎ Bob Thomas

Locust Swarms
Every 40 turns Leader 2+ City UsFamily Us City FarmCity Granary
  • Send the people to the fields with Netsnets and blankets!
    grants
    BONUS_EVENTOPTION_LOCUST_SWARMS_OPTION_0
    iCitizens -1
  • We have offended the gods and must offer sacrifices!
    -75Food-25/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_FOOD_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=-75
    aiGlobalYieldsPer: YIELD_FOOD=-25
  • Protect the GranaryGranaries!
    Remembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CULTIVATOR
    grants
    BONUS_EVENTOPTION_LOCUST_SWARMS_OPTION_2
    Memory MEMORYFAMILY_PLEASED
    ◇ grants a memory no event currently keys off

✎ Zorbaz

Looking Outward
Once per game Law: Exploration Leader Family UsFamily UsHeir Us Not Cruel
  • I will explore the world myself.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Law-based opinion shift
    grants
    BONUS_ABDICATE_AND_EXPLORE
    aeBonuses: BONUS_NO_PENALTY_ABDICATE, BONUS_GIVE_TRAIT_EXPLORING
    BONUS_FAMILY_EXPLOTATION_OPINION
    aiLawOpinion: LAW_EXPLORATION=40
  • Dispatch our swiftest scouts.
    +2 Scout
    grants
    BONUS_EVENTOPTION_LOOKING_OUTWARD_SCOUTS
    aiUnits: UNIT_SCOUT=2

✎ Leyla Johnson

Looking for Answers
Every 80 turns Law: Iconography Leader UsNon Leader Us Courtier Minister
  • [rival] must be an enlightened people.
    Free law: Calligraphy
    grants
    BONUS_EVENTOPTION_LOOKING_FOR_ANSWERS_OPTION_0_CHARACTER_0
    FreeLaw LAW_CALLIGRAPHY
  • Your comments border on heresy.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Knowledge and faith can coexist.
    +1 WisdomLaw-based opinion shift
    gated by
    LeaderSubject SUBJECT_VIGILANT
    grants
    BONUS_EVENTOPTION_LOOKING_FOR_ANSWERS_OPTION_2_CHARACTER_0
    aeBonuses: BONUS_GAIN_WISDOM_1
    BONUS_EVENTOPTION_LOOKING_FOR_ANSWERS_OPTION_2_CHARACTER_1
    aiLawOpinion: LAW_ICONOGRAPHY=40

✎ Andy Auseon

Lost Integrity
Every 80 turns Law: Volunteers Leader UsNon Leader Us General
  • Let them go. They are easily replaced.
    Gain trait: FoolishGain trait: Fugitive
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
  • We must restore our military's honor.
    Free law: Professional Army
    grants
    BONUS_EVENTOPTION_LOST_INTEGRITY_OPTION_1_CHARACTER_0
    FreeLaw LAW_PROFESSIONAL_ARMY
  • Tell them whatever it takes for them to stay.
    +20 XP to the characterLeader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_SCHEMER
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF

✎ Andy Auseon

Lost Relative
Part of the Lost Relative chain — 5 events , 1 branch point view map →
Once per game Leader UsCapital UsBardiyaUs Spymaster
  • Invite [character] to a private audience.
    -2 Legitimacy+2 Happiness levelsRemembered: Given audience with ruler (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_0_CHARACTER_0
    iHappinessLevels 2
    iLegitimacy -2
    BONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_GIVEN_AUDIENCE
    ↳ may trigger: A Private Audience
    ◇ grants a memory no event currently keys off
  • OrdersOrder the Spymaster to investigate [character].
    Remembered: Refused audience with ruler (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_AUDIENCE
    ↳ may trigger: Investigation Complete
    ◇ grants a memory no event currently keys off
  • Ignore [character] and he will go away.
    +3 LegitimacyRemembered: Refused audience with ruler (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_2_CHARACTER_0
    iLegitimacy 3
    BONUS_EVENTOPTION_TRAIT_LOST_RELATIVE_OPTION_2_CHARACTER_1
    Memory MEMORYCHARACTER_REFUSED_AUDIENCE
    ↳ may trigger: Demand for Justice
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Lotus-Eaters
Every 80 turns Law: Tolerance Leader UsNon Leader UsCity UsReligion State Governor
Always Remembered: Disapproved of City's decadence (-20 opinion for 20 turns)(no event currently keys off this)
  • [rival] will not tolerate cultural decadence.
    Free law: Orthodoxy
    grants
    BONUS_EVENTOPTION_LOTUS_EATERS_OPTION_0_CHARACTER_0
    FreeLaw LAW_ORTHODOXY
  • [character] must do a better job as governor.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • I will visit [city] and lift the people's spirits.
    Law-based opinion shiftBegin project: Festival IV
    gated by
    LeaderSubject SUBJECT_FAMOUS
    grants
    BONUS_EVENTOPTION_LOTUS_EATERS_OPTION_2_CHARACTER_1
    aiLawOpinion: LAW_TOLERANCE=40
    BONUS_EVENTOPTION_LOTUS_EATERS_OPTION_2_CITY
    aeAddProjects: PROJECT_FESTIVAL_4

✎ Andy Auseon Background reading ↗

Love is in the air
Every 25 turns Turn 8+ Leader UsUs Late Teen Or AdultMutual Attraction LeaderSingle HiddenNot LoyalNot In Love With LeaderNot Archetype Dislike Leader
Always Leader relationship: In Love With
  • That's a lot to take in!
    (no gates or payload in XML)

✎ David Ballantyne

Luxury Seekers
Every 40 turns Family UsPlayer UsTile UnclaimedUsResource ChancellorTile DyeTile FurTile GemTile HoneyTile IncenseTile LavenderTile OliveTile PearlTile SaltTile WineNot Has Luxury
  • Very well. We will see what can be found.
    -1 LegitimacyRemembered: Agreed to seek out Luxury Resources (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LUXURY_SEEKERS_OPTION_YES_FAMILY
    Memory MEMORYFAMILY_LUXURY_SEEKERS_YES
    iLegitimacy -1
    ◇ grants a memory no event currently keys off
  • [rival] has other priorities that must take precedence.
    Remembered: Refused to seek out Luxury Resources (-20 opinion for 20 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_LUXURY_SEEKERS_OPTION_NO_FAMILY
    Memory MEMORYFAMILY_LUXURY_SEEKERS_NO
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off
  • Why didn’t they just say so? The [family] are welcome to my personal supply!
    Remembered: Shared personal supply of Luxury Resources (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_LUXURY_SEEKERS_OPTION_PERSONAL_SUPPLY_FAMILY
    Memory MEMORYFAMILY_LUXURY_SEEKERS_PERSONAL_SUPPLY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Making Friends
Part of the Making Friends chain — 3 events , 1 branch point view map →
Once per game Important UsFamily UsLeader Us Non Leader UsMax AngryFamily Max UpsetAdult
  • Encourage this strong new alliance.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_CHARACTER_NEW_FRIENDS_01_OPTION_0_CHARACTER_1
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_INFLUENCED_BY
  • Accuse these conspirators of a plot.
    (no gates or payload in XML)
  • Ingratiate ourselves to our rivals.
    Leader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Andy Auseon

Malevolence
Once per game Family UsFamily Religion UsReligion WorldPlayer Us Non Leader Us
  • We will face these evils together.
    grants
    BONUS_EVENTOPTION_MALEVOLENCE_OPTION_0_RELIGION
    FreeTheology THEOLOGY_GNOSTICISM
  • The true battle is with enemies of [rival].
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_MAYBE_WARLIKE
    aiTraitProbDelay: TRAIT_WARLIKE=50

✎ Andy Auseon

Master of Whispers
Once per game Spouse Of Leader UsUsLeader Us Spymaster
  • They are just friends...
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_MASTER_OF_WHISPERS_FRIENDS
    iLegitimacy -4
  • It is time we got rid of our lying Spymaster.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • End my husband's affair one way or another.
    grants
    BONUS_EVENTOPTION_MASTER_OF_WHISPERS_ASSASSINATE
    Mission MISSION_ASSASSINATE
    iMissionSubject 0

✎ Leyla Johnson

Material Needs
Once per game Turn 50+ Leader UsCapital UsPlayer Us Not Player MauryaNot Player Tamil
  • Cease talking and accept my coin!
    -320Money-80/city↗ turnBegin project: Silk
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_ADD_SILK
    aeAddProjects: PROJECT_GIVE_SILK
  • I cannot afford that!
    (no gates or payload in XML)
  • Perhaps we can discuss the price…
    -160Money-40/city↗ turnBegin project: Silk
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_ADD_SILK
    aeAddProjects: PROJECT_GIVE_SILK
  • Rough wool and leather is all I need.
    +60 XP to the character
    gated by
    LeaderSubject SUBJECT_STRICT
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ David Ballantyne

Military Leadership
Every 80 turns Player UsLeader UsPlayer Much Stronger Player Max Three Courtiers
  • Let us divert some of our current military resources to the task of hiring a new military leader.
    -80Training-20/city↗ turnGain a Court Soldier
    grants
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • We will divert civilian resources to bulk up our military leadership.
    -60Civics-15/city↗ turnGain a Court Soldier
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • Ignore these whimperings from Court. Our current leadership is fine.
    +20 XP to the character+1 Courage
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Velociryx

Military Mind
Once per game Leader UsPlayer UsTech Hydraulics Discovered UsTech Windlass Tactician
  • This development is worth the effort.
    -30Wood-10/city↗ turn-4Orders↗ turn-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_MILITARY_MIND_OPTION_0
    aeBonuses: BONUS_WOOD_LOSS_SMALL, BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_AVERAGE
    BONUS_ACQUIRE_TECH_S1
    iAcquireTechSubject 1
  • We do not have the time nor resources.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon

Military Research
Once per game Leader 3+ Player UsLeader Us
  • Okay, I'll bite...there may be something to this.
    -400Money-100/city↗ turnRemembered: Funded research
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_MILITARY_RESEARCH_FUNDED
    Memory MEMORYPLAYER_FUNDED_RESEARCH
    ◇ may enable: Battle Chickens
  • We can't afford this, intriguing or no.
    Gain trait: Frugal
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL

✎ Velociryx

Must I Do Everything?
Once per game City Family UsLeader UsLaw Vassalage City Family SeatCity Discontent ModerateNot City Of Leader Family
  • The [family] cannot be trusted with authority.
    Remembered: Leader took control of estates (-40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift+1 Wisdom
    grants
    BONUS_EVENTOPTION_LAW_MUST_I_DO_EVERYTHING_OPTION_0
    Memory MEMORYFAMILY_TOOK_CONTROL
    aiLawOpinion: LAW_CENTRALIZATION=-20
    BONUS_EVENTOPTION_LAW_MUST_I_DO_EVERYTHING_OPTION_0_CHARACTER
    aeBonuses: BONUS_GAIN_WISDOM_1
    ◇ grants a memory no event currently keys off
  • It is not my place to criticize [family] management of their affairs.
    Law-based opinion shift
    grants
    BONUS_EVENTOPTION_LAW_MUST_I_DO_EVERYTHING_OPTION_1
    aiLawOpinion: LAW_VASSALAGE=20

✎ Andy Auseon

Mutinous Military
Part of the Mutinous Military chain — 6 events , 1 branch point view map →
Once per game Family UsUsLeader UsCity Family UsCity Us Archetype MartialImportant UsMax Cautious HiddenChancellorCity Max AngryCapital Us
Always 1 rebel unit appear1 rebel unit appear

✎ Andy Auseon

Mutiny in the Ranks
Once per game Non Leader UsPlayer Us GeneralLittle Discipline
  • Warn him to get things into shape.
    Leader relationship: Owes Favor To-80Training-20/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
  • [character] is not fit to lead.
    Remembered: Removed from court (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MUTINY_IN_THE_RANKS
    Memory MEMORYCHARACTER_FIRED_FROM_COURT
    bReleaseGeneral 1
    ◇ grants a memory no event currently keys off
  • He must face the consequences of his actions.
    The character is killed+80Training+20/city↗ turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

My Little Ponies
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity UsTile Claimed Equestrian
  • A tremendous opportunity. Let us fund the entire effort, so we can simultaneously gain access to a new resource and bolster relations with the [tribe].
    -400Money-100/city↗ turn-160Civics-40/city↗ turnRemembered: Funded our initiative (+40 opinion for 40 turns)(no event currently keys off this)Adds Horses
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_CIVICS_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=-160
    aiGlobalYieldsPer: YIELD_CIVICS=-40
    BONUS_WILD_HORSES_TRIBE
    Memory MEMORYTRIBE_BONUS_WILD_HORSES_TRIBE
    BONUS_CITY_ADD_RESOURCE_HORSE
    AddResource RESOURCE_HORSE
    ◇ grants a memory no event currently keys off
  • Let us split the cost of the effort with the [tribe].
    -240Money-60/city↗ turn-80Civics-20/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)Adds Horses
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    BONUS_CITY_ADD_RESOURCE_HORSE
    AddResource RESOURCE_HORSE
    ◇ grants a memory no event currently keys off
  • Sadly, we lack the resources to take advantage of this opportunity.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Velociryx

Mysterious Sickness
Part of the Mysterious Sickness chain — 3 events view map →
Once per game Turn 75+ City UsCapital UsPlayer Us
Always Begin project: Outbreak
  • Send doctors to [city] right away!
    +60Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    ↳ may trigger: The Pox Spreads
  • Invest in research for a cure.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    ↳ may trigger: The Pox Spreads
  • This disease will run its course.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ↳ may trigger: The Pox Spreads

✎ Andy Auseon

Mysterious Sword
Once per game Leader UsCapital Us Middle Age
  • Accept the sword, and give gifts to the farmer.
    Gain trait: Mysterious Sword-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_MYSTERIOUS_SWORD_GIFTS_LEADER
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • The sword is Minemine by right! Give it to me!
    Gain trait: Mysterious Sword+60Discontenteach city↗ turn
    grants
    BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
  • It is likely cursed. Send him away at once.
    (no gates or payload in XML)

✎ Leyla Johnson

Mystical Trance
Once per game Family Religion UsReligion WorldPlayer UsLeader Us
  • Answers lie on a higher plane.
    grants
    BONUS_EVENTOPTION_MYSTICAL_TRANCE_OPTION_0_RELIGION
    FreeTheology THEOLOGY_ENLIGHTENMENT
    BONUS_MAYBE_PIOUS_OR_FOOLISH
    aiTraitProbDelay: TRAIT_PIOUS=50, TRAIT_FOOLISH=50
  • Sounds like superstition to me.
    (no gates or payload in XML)

✎ Andy Auseon

Naive Ambassador
Once per game UsPlayer Peace Or Truce Player Max UpsetAmbassadorLow Wisdom
  • Get some statesmen to teach [character] about diplomacy.
    -60Civics-15/city↗ turn+1 Wisdom
    grants
    BONUS_EVENTOPTION_NAIVE_AMBASSADOR_TEACH_CHARACTER
    aeBonuses: BONUS_CIVICS_LOSS_AVERAGE, BONUS_GAIN_WISDOM_1
  • "I cannot have an idiot on the council."
    +1 LegitimacyLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_NAIVE_AMBASSADOR_CHASTIZE_CHARACTER
    iLegitimacy 1
    aeBonuses: BONUS_LEADER_ESTRANGED_FROM
  • Give [character] some "gifts" and send him off to [rival].
    -20Food-5/city↗ turn-20Wood-5/city↗ turn
    grants
    BONUS_EVENTOPTION_NAIVE_AMBASSADOR_EXILE_CHARACTER
    aeBonuses: BONUS_FOOD_LOSS_TINY, BONUS_WOOD_LOSS_TINY
    BONUS_SEND_AWAY_AMBASSADOR
    iJoinReverse 0

✎ Solver

New Ambassador
Once per game Family UsFamily UsFamily Us AmbassadorFamily Max Upset
  • It will be done.
    Remembered: Made our family member the Ambassador (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Slighted
    grants
    BONUS_EVENTOPTION_NEW_AMBASSADOR_OPTION_0
    Memory MEMORYFAMILY_NEW_AMBASSADOR_YES
    Council COUNCIL_AMBASSADOR
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    ◇ grants a memory no event currently keys off
  • No, [character] is too valuable.
    Remembered: Refused us the Ambassadorship (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEW_AMBASSADOR_OPTION_1
    Memory MEMORYFAMILY_NEW_AMBASSADOR_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

New Blood
Every 40 turns Leader UsHeir UsSuccession Us FamilyDifferent Family To Leader
  • Elevating [character] is best for the nation.
    Leader relationship: Estranged FromBecomes the chosen heir
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    EVENTOPTION_FAMILY_CHOSEN_HEIR_YES_CHARACTER_2
    bChosenHeir 1
  • We will not be coerced into ending a legacy.
    Remembered: Refused to make one of us the Heir (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    EVENTOPTION_FAMILY_CHOSEN_HEIR_NO_CHARACTER_2
    Memory MEMORYFAMILY_CHOSEN_HEIR_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

New Perspectives Empires of the Indus
100% to appear Once per game
  • Divert all attention towards accurately reading the stars.
    Gain tech: Navigation-7Orders↗ turn
    grants
    BONUS_TECH_NAVIGATION
    aeTechs: TECH_NAVIGATION
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
  • Let us see what else [character] can discover with funds behind him.
    +20Science+5/city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • We will build [character] a place to work with other bright minds.
    -75Stone-25/city↗ turn
    grants
    BONUS_ADD_NAMED_ACADEMY
    AddImprovement IMPROVEMENT_LIBRARY_2
    iImprovementNameSubject 0
    BONUS_STONE_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_STONE=-75
    aiGlobalYieldsPer: YIELD_STONE=-25

✎ Josh Unsworth Background reading ↗

New Strings
Once per game Leader UsCity UsUsSpouse Of Leader Us GovernorMiserable
  • I shall spend my afternoons composing new tunes for them!
    Loses trait: Miserable+30–300 Culture (by city tier)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_REMOVE_TRAIT_MISERABLE
    aeRemoveTraits: TRAIT_MISERABLE
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • I shall be rid of them... Invite them to perform a concert on the roof of the Palacepalace and let my Royal Guard use them as target practice, then hire replacements.
    +60Training+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • Ask my dear friend Governor [character] to find new musicians for me as a personal favor.
    Loses trait: Miserable+30–300 Culture (by city tier)+40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_REMOVE_TRAIT_MISERABLE
    aeRemoveTraits: TRAIT_MISERABLE
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

New Type of Animal Discovered
Once per game Tile Coastal WaterCity UsPlayer UsTech Land Consolidation Discovered Us Tile ClaimedTile No Improvement
  • Scare the birds away, so the Fishfish may thrive.
    Adds FishGain trait: Pathfinder-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_BIRDS_OPTION_0
    AddResource RESOURCE_FISH
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_BIRDS_OPTION_0_PLAYER
    aeAddTraits: TRAIT_PATHFINDER
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • Send an expedition to learn more about them.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Try to attract tourists to see the beautiful flocks.
    +30–300 Culture (by city tier)+80Growtheach city↗ turn
    grants
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_BIRDS_OPTION_2_CITY
    aeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_GROWTH_GAIN_LARGE

✎ Bob Thomas

New Type of Animal Discovered
Once per game Tile Coastal WaterCity UsPlayer UsTech Land Consolidation Discovered Us Tile ClaimedTile No Improvement
  • If we reduce the numbers of Fishfish, more Crabscrabs will survive.
    Adds CrabsGain trait: Pathfinder-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_CRABS_OPTION_0
    AddResource RESOURCE_CRAB
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_FISH_CRABS_OPTION_0_PLAYER
    aeAddTraits: TRAIT_PATHFINDER
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • Send an expedition to learn more about them.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Leave this matter to the locals in [city].
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Bob Thomas

New Type of Animal Discovered
Once per game Tile ClaimedCity UsPlayer UsTech Land Consolidation Discovered Us Tile River
  • Sell them to the wealthy as exotic pets.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Send an expedition to learn more about them.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Leave this matter to the locals in [city].
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Bob Thomas

New Type of Animal Discovered
Once per game Tile DesertCity UsPlayer UsTech Land Consolidation Discovered Us Tile Claimed
  • Declare this species a protected resource.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_SYMBOL_PLAYER
    iLegitimacy 2
  • Send an expedition to learn more about them.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Leave this matter to the locals in [city].
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Bob Thomas

New Type of Animal Discovered
Once per game Tile HillCity UsPlayer UsTech Land Consolidation Discovered Us Tile ClaimedTile Tundra
  • Sell them to the wealthy as exotic pets.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Send an expedition to learn more about them.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Declare this species a protected resource.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_SYMBOL_PLAYER
    iLegitimacy 2

✎ Bob Thomas

New Type of Animal Discovered
Once per game Tile FlatCity UsPlayer UsTech Land Consolidation Discovered Us Tile ClaimedTile Lush
  • Allow interested locals to investigate.
    +1 Scout-20Training↗ turnGain trait: Vigilant
    grants
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_SNAKE_OPTION_0
    aiUnits: UNIT_SCOUT=1
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_DISCOVERED_SNAKE_OPTION_0_PLAYER
    aiGlobalYieldsBase: YIELD_TRAINING=-20
    aeAddTraits: TRAIT_VIGILANT
  • Send an expedition to learn more about them.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Declare this species a protected resource.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_NEW_TYPE_OF_ANIMAL_SYMBOL_PLAYER
    iLegitimacy 2

✎ Bob Thomas

New Type of Animal Discovered
Part of the New Type of Animal Discovered chain — 2 events view map →
Once per game Tile RiverCity UsPlayer UsTech Land Consolidation Discovered Us Tile ClaimedTile No ResourceTile No Improvement
  • Pass them off as rare collector's items.
    +120Money+30/city↗ turn
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • Send an expedition to learn more about them.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Encourage citizens to report anything else of interest.
    -80Money-20/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20

✎ Bob Thomas

Noble Excess
Once per game Leader UsFamily UsFamily UsTech Barding Discovered Us Family Different From LeaderNon Leader UsMax Upset
  • Require him to give us his armor, as a gift.
    +4 LegitimacyLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_TECH_BARDING_NOBLE_EXCESS_OPTION_0_CHARACTER_0
    iLegitimacy 4
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Melt the [family] armor down for use by the military.
    +75Iron+25/city↗ turnRemembered: Seized family horse armor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_IRON_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_IRON=75
    aiGlobalYieldsPer: YIELD_IRON=25
    BONUS_EVENTOPTION_TECH_BARDING_NOBLE_EXCESS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_SEIZED_ARMOR
    ◇ grants a memory no event currently keys off
  • Commission spectacular horse armor of my own.
    Gain trait: Equestrian+1 Charisma
    gated by
    LeaderSubject SUBJECT_EXTRAVAGANT
    grants
    BONUS_EVENTOPTION_TECH_BARDING_NOBLE_EXCESS_OPTION_2_CHARACTER_0
    aeAddTraits: TRAIT_EQUESTRIAN
    aeBonuses: BONUS_GAIN_CHARISMA_1

✎ Andy Auseon

Old Enemies
Once per game Leader Tribe Peace Or TruceTribeTribe War No War AllianceLeader Us Influenced By Leader
  • Additional labor to support the military effort.
    +1 Worker+10Growtheach city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_OLD_ENEMIES_OPTION_0_CHARACTER_1
    aiUnits: UNIT_WORKER=1
    aeBonuses: BONUS_GROWTH_GAIN_MINIMAL
  • A military alliance with [rival].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)-240Money-60/city↗ turn
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Diplomatic resolutions with the [tribe].
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER

✎ Andy Auseon

One Who Strives Empires of the Indus
100% to appear Once per game
  • [character] dedication is inspiring.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
  • We could all strive to be better.
    Gain trait: Compassionate
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • Even piety could not entice me to give up a kingdom.
    Gain trait: SteadfastLeader relationship: Disappointed With
    gated by
    LeaderSubjectNotAny SUBJECT_HUMBLE
    grants
    BONUS_GIVE_TRAIT_STEADFAST
    aeAddTraits: TRAIT_STEADFAST
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth Background reading ↗

Orphans
Every 80 turns Leader UsPlayer UsLeader Tribe TruceTribeCity Us Compassionate characterTribe Max Close
  • Host a lavish festival, sparing no expense, and inviting the orphaned children of the [tribe] to attend as well.
    -400Money-100/city↗ turn-160Civics-40/city↗ turnLeader relationship: Endeared ToRemembered: Tribe Offer (5 turns)+1 Happiness level
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_CIVICS_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=-160
    aiGlobalYieldsPer: YIELD_CIVICS=-40
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • It's a good idea, but we lack the resources to make it expansive enough to invite the [tribe].
    -320Money-80/city↗ turn-80Civics-20/city↗ turn+1 Happiness level
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • A splendid idea, but sadly, one we simply cannot afford.
    (no gates or payload in XML)

✎ Velociryx

Our Conservative Elders
Every 5 turns Leader Family UsFamily UsHeir UsPlayer Us FemaleFamily HeirMale
  • I pay no heed to ignorant fools!
    Gain trait: BoldRemembered: Called us fools (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    BONUS_EVENTOPTION_OUR_CONSERVATIVE_ELDERS_OFFENDED_TRAIL_FAMILY
    Memory MEMORYFAMILY_FAMILY_DIFF_NEGATIVE
    ◇ grants a memory no event currently keys off
  • I understand their concerns, and I will concede.
    Remembered: Adhered to our council (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_OUR_CONSERVATIVE_ELDERS_SUBMISSION_CHARACTER
    bAbdicate 1
    BONUS_EVENTOPTION_OUR_CONSERVATIVE_ELDERS_SUBMISSION_FAMILY
    Memory MEMORYFAMILY_FAMILY_DIFFERENT
    ◇ grants a memory no event currently keys off
  • I will wear a beard to resemble a man.
    Gain trait: Intelligent
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_OUR_CONSERVATIVE_ELDERS_HATSHEPSUT_CHARACTER
    aeAddTraits: TRAIT_INTELLIGENT

✎ Leyla Johnson

Our Purpose
Every 80 turns Law: Engineering Leader UsNon Leader UsNon Leader Us ScholarHigh Wisdom
  • It is true, we must pursue a higher truth.
    Free law: Philosophy
    grants
    BONUS_EVENTOPTION_OUR_PURPOSE_OPTION_0_CHARACTER_0
    FreeLaw LAW_PHILOSOPHY
  • [rival] is on the right path.
    Leader relationship: Estranged FromLeader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • I will personally guide our scientific development.
    +20Civics+5/city↗ turn+8Science+2/city↗ turn
    gated by
    LeaderSubject SUBJECT_ENGINEER
    grants
    BONUS_EVENTOPTION_OUR_PURPOSE_OPTION_2_CHARACTER_0
    aeBonuses: BONUS_CIVICS_GAIN_TINY, BONUS_SCIENCE_GAIN_TINY

✎ Andy Auseon

Outrage in [city]
Once per game Leader UsCity UsReligion IntolerantCity Discontent ModerateReligion State No
Always 1 rebel unit appear
  • Rein in this disorder at once!
    +1 Levy unit+40Discontenteach city↗ turn
    grants
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40
  • The government will meet to review its stances.
    Loses trait: Intolerant-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_OUTRAGE_IN_CITY_OPTION_1_CHARACTER
    aeRemoveTraits: TRAIT_INTOLERANT
    aeBonuses: BONUS_CIVICS_LOSS_SMALL
  • We must let [city] burn.
    (no gates or payload in XML)
  • I will admit my mistakes and promise change.
    Loses trait: Intolerant
    gated by
    LeaderSubject SUBJECT_HUMBLE
    grants
    BONUS_REMOVE_TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_INTOLERANT

✎ Andy Auseon

Over the Hump Empires of the Indus
100% to appear Once per game
Always +120Money+30/city↗ turn
  • Use this opening to improve relations with [character].
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Send out merchants of your own.
    +2 Caravan
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_CARAVAN_2
    aiUnits: UNIT_CARAVAN=2
  • So, does this mean we can get a discount?
    +160Money+40/city↗ turnGain trait: Greedy
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY

✎ Josh Unsworth Background reading ↗

Overabundance
Once per game UsCity UsLeader UsTech Navigation Discovered Us City CoastalGovernorHealthy
  • The court will invest in the construction of warehouses.
    Begin project: Horreum Storehouse-30Wood-10/city↗ turn-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_OVERABUNDANCE_OPTION_1_CHARACTER_1
    aeAddProjects: PROJECT_HORREUM
    aeBonuses: BONUS_WOOD_LOSS_SMALL, BONUS_STONE_LOSS_SMALL
  • This is [character]'s problem to solve.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • We will create a network to distribute Foodfood elsewhere.
    +20Happinesseach city↗ turn-50Stone-15/city↗ turn+30Food+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_HAPPINESS_GAIN_MINIMAL
    aiCityYields: YIELD_HAPPINESS=20
    BONUS_EVENTOPTION_OVERABUNDANCE_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
    aeAllCityBonuses: BONUS_FOOD_GAIN_SMALL
  • Raise import taxes to cut shipments but retain income.
    Leader relationship: Influenced ByGain trait: Prosperous+20Food+5/city↗ turn
    gated by
    LeaderSubject SUBJECT_FRUGAL
    grants
    BONUS_EVENTOPTION_OVERABUNDANCE_OPTION_3_CHARCTER
    aeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_GIVE_TRAIT_PROSPEROUS
    BONUS_FOOD_GAIN_TINY
    aiGlobalYieldsBase: YIELD_FOOD=20
    aiGlobalYieldsPer: YIELD_FOOD=5

✎ Andy Auseon

Pax Kushana Empires of the Indus
100% to appear Once per game Turn 30+
  • Let the people enjoy this peace while it lasts.
    grants
    BONUS_START_OCCURRENCE_PAX_KUSHANA
    OccurrenceStartPlayer OCCURRENCE_PAX_KUSHANA
  • No, we must stay prepared for war.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

Personal Faith
Every 80 turns Family Religion UsReligion WorldPlayer Us
  • May each of us follow our own insight.
    grants
    BONUS_EVENTOPTION_PERSONAL_FAITH_OPTION_0_RELIGION
    FreeTheology THEOLOGY_DUALISM
  • I will not allow nobles to Influenceinfluence religion.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Andy Auseon

Personal Influence
Once per game Leader UsUsFamily Us LoyalSibling Of Leader UsMarriedFamily Different From Leader
  • Punish the [family] for this blatant attempt at coercion.
    Leader relationship: Endeared ToRemembered: Reprimanded by ruler (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_TRAIT_PERSONAL_INFLUENCE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_REPRIMANDED
    ◇ grants a memory no event currently keys off
  • [character] must manage these requests himself.
    +40 XP to the characterLoses trait: Loyal
    grants
    BONUS_EVENTOPTION_TRAIT_PERSONAL_INFLUENCE_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_XP_CHARACTER_AVERAGE
    BONUS_REMOVE_TRAIT_LOYAL
    aeRemoveTraits: TRAIT_LOYAL
  • I will provide him with false information to give to the [family].
    Leader relationship: Influenced ByRemembered: Pleased with ruler (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_TRAIT_PERSONAL_INFLUENCE_OPTION_2_FAMILY
    Memory MEMORYFAMILY_PLEASED
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Places of Worship
Once per game ChristianityPlayer UsFamily Us
  • Let them have their Cathedralcathedrals.
    Progress ambition: Three Cathedrals ChristianityRemembered: Recent Ambition (7 turns)Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_THREE_CATHEDRALS_CHRISTIANITY
    Ambition GOAL_THREE_CATHEDRALS_CHRISTIANITY
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    ◇ grants a memory no event currently keys off
  • [religion] must find some place else to worship.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Places of Worship
Once per game JudaismPlayer UsFamily Us
  • Let them have their Templetemples.
    Progress ambition: Six Temples JudaismRemembered: Recent Ambition (7 turns)Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_SIX_TEMPLES_JUDAISM
    Ambition GOAL_SIX_TEMPLES_JUDAISM
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    ◇ grants a memory no event currently keys off
  • [religion] must find some place else to worship.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Places of Worship
Once per game ManichaeismPlayer UsFamily Us
  • Let them have their Cathedralcathedrals.
    Progress ambition: Three Cathedrals ManichaeismRemembered: Recent Ambition (7 turns)Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_THREE_CATHEDRALS_MANICHAEISM
    Ambition GOAL_THREE_CATHEDRALS_MANICHAEISM
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    ◇ grants a memory no event currently keys off
  • [religion] must find some place else to worship.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Places of Worship
Once per game ZoroastrianismPlayer UsFamily Us
  • Let them have their Templetemples.
    Progress ambition: Six Temples ZoroastrianismRemembered: Recent Ambition (7 turns)Remembered: Pursued our Ambition (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_AMBITION_SIX_TEMPLES_ZOROASTRIANISM
    Ambition GOAL_SIX_TEMPLES_ZOROASTRIANISM
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_FAMILY_PURSUED_AMBITION
    Memory MEMORYFAMILY_PURSUED_AMBITION
    ◇ grants a memory no event currently keys off
  • [religion] must find some place else to worship.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Plots and Schemes
Every 5 turns Succession UsSuccession UsLeader Us Schemer
Always The character is killed
  • We will find a way to end these plots.
    (no gates or payload in XML)
  • This threat calls for drastic action. [character] seeks the throne, but will only find a grave.
    grants
    BONUS_EVENTOPTION_SCHEMER_SUCCESSION_OPTION_1_ASSASSINATE
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
    bMissionFree 1

✎ Soren Johnson

Point of No Return
Part of the Point of No Return chain — 2 events view map →
Once per game Leader UsSpouse Of Leader UsLeader ThemCapital ThemPlayer Them Jealous About LeaderLeader Peace Or Truce
Always The marriage is dissolvedGain trait: Unavailable
  • I never found him particularly comely.
    -2 Charisma
    grants
    BONUS_LOSE_CHARISMA_2
    aiRatings: RATING_CHARISMA=-2
    ↳ may trigger: Your Husband's Wedding
  • My heart is a cold well of grief.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_POINT_OF_NO_RETURN_OPTION_1_CHARACTER_0
    aeRandomTraitDelay: TRAIT_MISERABLE, TRAIT_RUTHLESS
    ↳ may trigger: Your Husband's Wedding

✎ Andy Auseon

Poison on the Tree
Once per game Important UsLeader Us Max AngryNot Royal
  • His fall must be a public example.
    The character is killed+4 Legitimacy1 rebel unit appear+60Discontenteach city↗ turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_GP_POISON_ON_THE_TREE_OPTION_0_CHARACTER_1
    iRebelUnits 1
    iLegitimacy 4
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
  • Let him rot in chains for the rest of his days.
    Gain trait: Imprisoned+40Discontenteach city↗ turn+8Civics+2/city↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_GP_POISON_ON_THE_TREE_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_DISCONTENT_GAIN_TINY, BONUS_CIVICS_GAIN_MINIMAL
  • Exile will teach him respect for the throne.
    Gain trait: Exiled+20Discontenteach city↗ turn+1 Wisdom
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_GP_POISON_ON_THE_TREE_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL, BONUS_GAIN_WISDOM_1

✎ Andy Auseon

Political Arena
Once per game Leader TribeTribeImportant UsLeader Us Influenced By LeaderTribe Peace Or TruceMax Angry
  • Return [character] to [rival] at once, unharmed!
    Leader relationship: Disappointed WithLeader relationship: Endeared To
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Oh, I am going to enjoy this...
    The character is killedGain trait: Ruthless
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
  • They must spare him, but it is by my hand.
    Leader relationship: Influenced ByGain trait: Compassionate
    gated by
    LeaderSubject SUBJECT_GRACIOUS
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Andy Auseon

Prophet and The Parched Land
Part of the Prophet and The Parched Land chain — 3 events , 1 branch point view map →
Once per game JudaismThe ProphetLeader UsPlayer UsCity Us ReligionNot Player CharacterNot Religion Of Leader
Always Gain trait: Drought Stricken
  • Very well, come with us.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    ↳ may trigger: A New Hope
  • No. We shall not bow to your demands.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
  • Bah, this isn't a drought. We've survived worse.
    +2 Legitimacy+6Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Zorbaz Background reading ↗

Protect the Flanks
Once per game Leader UsTech Infantry Square Discovered Us
  • Create companion cavalry for protection.
    +2 Melee Cavalry unit-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_TECH_INFANTRY_SQUARE_COMPANION_CAVALRY_OPTION_0
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • Drill your soldiers until they can reform at a moment's notice.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • Provide specialized sarissa Trainingtraining.
    Gain a Officer
    grants
    BONUS_EVENTOPTION_TECH_INFANTRY_SQUARE_COMPANION_CAVALRY_OPTION_2
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER

✎ Andy Auseon

Protection of a Prophet
Every 40 turns Leader UsUsUs ProphetPlotting Against Leader
  • Kill [character].
    Gain trait: VigilantThe character is killed
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Throw [character] in jail.
    Gain trait: RighteousGain trait: Imprisoned
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Kill [character] - and the Prophet too for good measure. Schemer / Ruthless / Bloodthirsty
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killed
    gated by
    LeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_RUTHLESS / SUBJECT_BLOODTHIRSTY
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    ◇ grants a memory no event currently keys off

✎ Zorbaz Background reading ↗

Question Authority
Once per game Player UsFamily UsFamily UsLeader Us GeneralCompassionate characterLeader Us 5 Units Lost
  • Soldiers are no longer his concern.
    Remembered: Released a beloved General (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_RELEASE_GENERAL
    bReleaseGeneral 1
    BONUS_EVENTOPTION_TRAIT_QUESTION_AUTHORITY_OPTION_0_FAMILY
    Memory MEMORYFAMILY_FIRED_GENERAL
    ◇ grants a memory no event currently keys off
  • Who dares call his ruler reckless?
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_EVENTOPTION_TRAIT_QUESTION_AUTHORITY_OPTION_2
    iLegitimacy 2
    aeBonuses: BONUS_MAYBE_CRUEL
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Questionable Carving
Every 80 turns City UsLeader UsFamily Us Low Discipline
  • Display it in the government forum.
    Remembered: Displayed questionable carving (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_QUESTIONABLE_CARVING_DISPLAY
    Memory MEMORYFAMILY_QUESTIONABLE_CARVING_DISPLAY
    ◇ grants a memory no event currently keys off
  • Erect it in the public Marketmarket.
    +60Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
  • I will purchase it for myself.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40

✎ Leyla Johnson

Quid Pro Quo
Once per game Leader UsUs Holds Favor From Leader
  • Resolve
    25%
    -160Money-40/city↗ turn
    25%
    -75Stone-25/city↗ turn
    25%
    -80Training-20/city↗ turn
    25%
    -80Civics-20/city↗ turn
    grants
    25% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    25% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    25% BONUS_STONE_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_STONE=-75
    aiGlobalYieldsPer: YIELD_STONE=-25
    25% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    25% BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    25% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    25% BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    25% BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • No. Sadly, I am unable to extend my support at this time.
    +1 DisciplineLeader relationship: Vengeful Against
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Zorbaz

Radical Philosopher
Once per game Law: Slavery Family UsPlayer Us
  • We will continue to use slaves.
    Law-based opinion shift
    grants
    BONUS_EVENTOPTION_RADICAL_PHILOSOPHER_ACCEPT
    aiLawOpinion: LAW_SLAVERY=-40
  • Rid the [family] of this troublesome philosopher.
    Remembered: Got rid of our philosopher friend (-40 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_RADICAL_PHILOSOPHER_RID_FAMILY
    Memory MEMORYFAMILY_RADICAL_PHILOSOPHER_RID_FAMILY
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Regarding Your Payment Wonders and Dynasties Wonders & Dynasties
Once per game
  • Certainly, we will pay you an additional amount and hope for continued cooperation.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • While we are unable to currently pay, please accept our most humble apologies and promises to be a better neighbor.
    -4 Legitimacy
    grants
    BONUS_HANNO_II_TRIBAL_PAYMENT_ACKNOWLEDGE_LEGITIMACY
    iLegitimacy -4
  • The [tribe] had better invest what Moneymoney they have left into digging graves!
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER

✎ Solver

Reign of Terror
Once per game Law: Tyranny Leader UsFamily Head UsFamily Head UsFamily Head UsNot Descendant Of Leader UsNot Descendant Of Leader UsNot Descendant Of Leader Us TerrifyingAdultNot Spouse Of Leader Us
  • Let it be so. All shall fear me!
    Leader relationship: Terrified OfLeader relationship: Terrified OfLeader relationship: Terrified OfGain trait: ImprisonedGain trait: ImprisonedGain trait: Imprisoned
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • No. Morally, I cannot accept this.
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM

✎ Zorbaz Background reading ↗

Reign of a God
Once per game Law: Divine Rule Leader UsUsReligion Head UsCapital UsCity UsCity Us ChancellorSeven Sins
  • I am no mere god! I am the divine emperor!
    Gain trait: DivineLeader relationship: Terrified OfLeader relationship: Terrified Of-1 Happiness level+1 Melee Cavalry unit+1 Melee Cavalry unit
    gated by
    PlayerSubject SUBJECT_LAW_SLAVERY
    grants
    BONUS_GIVE_TRAIT_DIVINE
    aeAddTraits: TRAIT_DIVINE
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
  • I am indeed a god among men.
    Gain trait: DivineLeader relationship: Conspiring WithLeader relationship: Influenced By+1 Happiness level+1 Happiness level
    grants
    BONUS_GIVE_TRAIT_DIVINE
    aeAddTraits: TRAIT_DIVINE
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • No, I am merely a humble servant.
    Gain trait: InspiringLeader relationship: Endeared ToLeader relationship: Suspicious Of+1 Happiness level
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUES
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
    BONUS_CULTURE_LEVEL
    iCultureLevels 1

✎ Zorbaz

Religious Conversion of the Danes
Once per game Player UsReligionTribe Peace Or Truce Religion StateTribe Danes
  • Help us defend our Holy Sites.
    +1 Huscarl
    grants
    BONUS_TRIBAL_FINDING_RELIGION_DANES_DEFENSE
    aiUnits: UNIT_HUSCARL_1=1
  • Assist the Priesthood in improving our Public Works.
    +160Civics+40/city↗ turn
    grants
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
  • You need do nothing more than leave a tithe with the High Priest.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • There is nothing to be done. Welcome to our Brothers and Sisters of Faith!
    Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_TRIBAL_FINDING_RELIGION_WELCOME
    Memory MEMORYTRIBE_FINDING_RELIGION_WELCOME
    ◇ grants a memory no event currently keys off

✎ Velociryx

Religious Conversion of the Gauls
Once per game Player UsReligionTribe Peace Or Truce Religion StateTribe Gauls
  • Help us defend our Holy Sites.
    +1 Gaesata
    grants
    BONUS_TRIBAL_FINDING_RELIGION_GAULS_DEFENSE
    aiUnits: UNIT_GAESATA_1=1
  • We would appreciate the learned council of your wise men and women.
    +4Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
  • You need do nothing more than leave a tithe with the High Priest.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • There is nothing to be done. Welcome to our Brothers and Sisters of Faith!
    Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_TRIBAL_FINDING_RELIGION_WELCOME
    Memory MEMORYTRIBE_FINDING_RELIGION_WELCOME
    ◇ grants a memory no event currently keys off

✎ Velociryx

Religious Conversion of the Numidians
Once per game Player UsReligionTribe Peace Or Truce Religion StateTribe Numidians
  • Help us defend our Holy Sites.
    +1 Libyan Cavalry
    grants
    BONUS_TRIBAL_FINDING_RELIGION_NUMIDIANS_DEFENSE
    aiUnits: UNIT_LIBYAN_CAVALRY_1=1
  • Assist the Priesthood in improving our Public Works.
    +160Civics+40/city↗ turn
    grants
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
  • You need do nothing more than leave a tithe with the High Priest.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • There is nothing to be done. Welcome to our Brothers and Sisters of Faith!
    Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_TRIBAL_FINDING_RELIGION_WELCOME
    Memory MEMORYTRIBE_FINDING_RELIGION_WELCOME
    ◇ grants a memory no event currently keys off

✎ Velociryx

Religious Conversion of the Scythians
Once per game Player UsReligionTribe Peace Or Truce Religion StateTribe Scythians
  • Help us defend our Holy Sites.
    +1 Amazon Cavalry
    grants
    BONUS_TRIBAL_FINDING_RELIGION_SCYTHIANS_DEFENSE
    aiUnits: UNIT_AMAZON_CAVALRY_1=1
  • Bolster our efforts to train our armies in defense of Holy Lands.
    +240Training+60/city↗ turn
    grants
    BONUS_TRAINING_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_TRAINING=240
    aiGlobalYieldsPer: YIELD_TRAINING=60
  • You need do nothing more than leave a tithe with the High Priest.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • There is nothing to be done. Welcome to our Brothers and Sisters of Faith!
    Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_TRIBAL_FINDING_RELIGION_WELCOME
    Memory MEMORYTRIBE_FINDING_RELIGION_WELCOME
    ◇ grants a memory no event currently keys off

✎ Velociryx

Religious Conversion of the Thracians
Once per game Player UsReligionTribe Peace Or Truce Religion StateTribe Thracians
  • Help us defend our Holy Sites.
    +1 Peltast
    grants
    BONUS_TRIBAL_FINDING_RELIGION_THRACIANS_DEFENSE
    aiUnits: UNIT_PELTAST_1=1
  • We would appreciate the learned council of your wise men and women.
    +4Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
  • You need do nothing more than leave a tithe with the High Priest.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • There is nothing to be done. Welcome to our Brothers and Sisters of Faith!
    Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_TRIBAL_FINDING_RELIGION_WELCOME
    Memory MEMORYTRIBE_FINDING_RELIGION_WELCOME
    ◇ grants a memory no event currently keys off

✎ Velociryx

Religious Conversion of the Vandals
Once per game Player UsReligionTribe Peace Or Truce Religion StateTribe Vandals
  • Help us defend our Holy Sites.
    +1 Clubthrower
    grants
    BONUS_TRIBAL_FINDING_RELIGION_VANDALS_DEFENSE
    aiUnits: UNIT_CLUBTHROWER_1=1
  • Bolster our efforts to train our armies in defense of Holy Lands.
    +240Training+60/city↗ turn
    grants
    BONUS_TRAINING_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_TRAINING=240
    aiGlobalYieldsPer: YIELD_TRAINING=60
  • You need do nothing more than leave a tithe with the High Priest.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
  • There is nothing to be done. Welcome to our Brothers and Sisters of Faith!
    Remembered: Embraced as Brothers and Sisters of the Faith (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_TRIBAL_FINDING_RELIGION_WELCOME
    Memory MEMORYTRIBE_FINDING_RELIGION_WELCOME
    ◇ grants a memory no event currently keys off

✎ Velociryx

Religious Debate
Every 20 turns Religion PlayerReligion PlayerCity UsCity Us Religion World
  • Agree with [religion].
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_EVENTOPTION_RELIGION_OPINION_BAD
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
    ◇ grants a memory no event currently keys off
  • [religion] has a better argument.
    Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_BAD
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    ◇ grants a memory no event currently keys off
  • Your piety impresses them both.
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Renouncing the Crown Empires of the Indus
100% to appear Once per game
  • It is time for the next generation to steward [rival].
    Gain trait: The Quiet Life
    grants
    BONUS_GIVE_TRAIT_QUIET_LIFE
    aeAddTraits: TRAIT_THE_QUIET_LIFE
    BONUS_ABDICATE_FREE
    bAbdicate 1
  • I may not want the trappings of royal life, but I will stay to give [character] guidance.
    Gain trait: Ascetic
    grants
    BONUS_ABDICATE_FREE
    bAbdicate 1
    BONUS_GIVE_TRAIT_ASCETIC
    aeAddTraits: TRAIT_ASCETIC
  • Like it or not, the crown is Minemine to bear.
    +1 Discipline
    grants
    BONUS_MAYBE_MISERABLE_AND_DISCIPLINE
    aeBonuses: BONUS_MAYBE_MISERABLE, BONUS_GAIN_DISCIPLINE_1

✎ Josh Unsworth

Restless Leader
Once per game Leader UsHeir Us AdultMiserable
  • Assemble the royal caravan. We ride at dawn!
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Loses trait: Miserable
    grants
    BONUS_ABDICATE_AND_EXPLORE_UNMISERABLE
    aeBonuses: BONUS_NO_PENALTY_ABDICATE, BONUS_GIVE_TRAIT_EXPLORING, BONUS_REMOVE_TRAIT_MISERABLE
  • The wise man stays at home.
    grants
    BONUS_EVENTOPTION_TRAIT_EXPLORING_ARCHETYPE_OPTION_1_CHARACTER_0
    aiTraitProbDelay: TRAIT_TIMID=25

✎ Gabe Campbell

Rift in the Court
Once per game Family UsLeader UsFamily UsFamily UsFamily Us Courtier UsFamily Max UpsetFamily Min Pleased
  • We shall imprison [character], to be safe.
    Remembered: Imprisoned court rival (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: ImprisonedRemembered: Imprisoned family member (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_GP_IMPRISONED_RIVAL
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_0_FAMILY_1
    Memory MEMORYFAMILY_GP_IMPRISONED_FAMILY
    ◇ grants a memory no event currently keys off
  • Punish [character] for disrupting the court.
    Gain trait: CorruptRemembered: Punished family member (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Punished family rival (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_1
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    aeAddTraits: TRAIT_CORRUPT
    BONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_1_FAMILY_0
    Memory MEMORYFAMILY_GP_PUNISHED_FAMILY
    BONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_GP_PUNISHED_RIVAL
    ◇ grants a memory no event currently keys off
  • Let them overcome their own grievances.
    Remembered: Ignored our plea for justice (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Ignored our plea for justice (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_2_FAMILY_0
    Memory MEMORYFAMILY_GP_RECUSED_LEADER
    BONUS_EVENTOPTION_GP_RIFT_IN_THE_COURT_OPTION_2_FAMILY_1
    Memory MEMORYFAMILY_GP_RECUSED_LEADER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Riots at the Races
Once per game City Us City Theater 2
  • Execute the ringleaders as an example!
    2 rebel units appear
    grants
    BONUS_EVENTOPTION_RIOTS_AT_THE_RACES_OPTION_0
    iRebelUnits 2
  • Spare the men so as not to anger the masses.
    -3 Legitimacy
    grants
    BONUS_EVENTOPTION_RIOTS_AT_THE_RACES_OPTION_1
    iLegitimacy -3
  • Send in the army! Crush the rioters!
    +2 Heavy Infantry unit4 rebel units appear
    gated by
    PlayerSubject SUBJECT_PLAYER_TYRANNY
    grants
    BONUS_EVENTOPTION_RIOTS_AT_THE_RACES_OPTION_2
    iRebelUnits 4
    iDestroyImprovements 3
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2
  • Despite the scale of the violence, this is a matter for the local courts.
    -60Civics-15/city↗ turn+60Discontenteach city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_LEGAL_CODE
    grants
    BONUS_EVENTOPTION_RIOTS_AT_THE_RACES_OPTION_3
    aeBonuses: BONUS_CIVICS_LOSS_AVERAGE, BONUS_DISCONTENT_GAIN_SMALL

✎ Zorbaz Background reading ↗

Ritual Steps Empires of the Indus
100% to appear Once per game
  • Give them the funds that they ask for.
    Remembered: Funded our rituals (+40 opinion for 80 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_MEMORY_FUNDED_RITUALS
    Memory MEMORY_FUNDED_RITUALS
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • [religion] should be systematically supported by the crown.
    -240Money-60/city↗ turn
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • The Brahmins are out of touch, the times are changing.
    grants
    BONUS_OCCURRENCE_RELIGIOUS_UPHEAVAL
    OccurrenceStartPlayer OCCURRENCE_RELIGIOUS_UPHEAVAL

✎ Josh Unsworth

Ritual and Life
Once per game Religion StatePlayer Us Zoroastrianism
  • Start writing them up.
    -4 LegitimacyFree law: Legal Code
    grants
    BONUS_EVENTOPTIONS_RITUAL_AND_LIFE_0
    FreeLaw LAW_LEGAL_CODE
    iLegitimacy -4
  • Refuse to follow such laws.
    +2 LegitimacyRemembered: Refused to change law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTIONS_RITUAL_AND_LIFE_1
    Memory MEMORYRELIGION_REFUSED_LAW
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Ritual of the Pit
Once per game Leader UsTribe Peace Or TruceLeader Tribe Teenager Or AdultTribe nearbyStrong character
  • A worthy challenge indeed! When do we start?
    Gain a random traitRemembered: Participated in a sacred ritual (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RITUAL_OF_THE_PIT_WHY_NOT_CHARACTER
    aeRandomTraitDelay: TRAIT_WOUNDED, TRAIT_POISONED, TRAIT_TOUGH, TRAIT_FIERCE, TRAIT_SWIFT
    BONUS_EVENTOPTION_RITUAL_OF_THE_PIT_WHY_NOT_TRIBE
    Memory MEMORYTRIBE_RITUAL_PARTICIPATION_REWARD
    ◇ grants a memory no event currently keys off
  • I will not risk life and limb, but wish to support these kinds of traditions.
    -160Money-40/city↗ turnRemembered: Supported a sacred ritual (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_RITUAL_OF_THE_PIT_SUPPORT_TRIBE
    Memory MEMORYTRIBE_RITUAL_SUPPORT_REWARD
    ◇ grants a memory no event currently keys off
  • Uhh...yeah no. That's nuts.
    -1 CourageRemembered: Refused to support or participate in one of our rituals (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RITUAL_OF_THE_PIT_NO
    aeBonuses: BONUS_LOSE_COURAGE_1
    BONUS_EVENTOPTION_RITUAL_OF_THE_PIT_NO_TRIBE
    Memory MEMORYTRIBE_RITUAL_DENIED
    ◇ grants a memory no event currently keys off

✎ Velociryx

Room For One More?
Every 80 turns Leader UsPlayer UsTribe Peace Or TruceSuitor TempSpouse Of Leader Us Tribe Offer Not FoundTribe Max CloseMin Cautious
  • As long as [character] supports the idea, then yes!
    -1 LegitimacyRemembered: Married into the Tribe (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_ROOM_FOR_ONE_MORE_TRIBAL_SPOUSE
    Memory MEMORYTRIBE_BONUS_ROOM_FOR_ONE_MORE_TRIBAL_SPOUSE
    BONUS_EVENTOPTION_MARRIAGE_POLY_YES
    iPolyMarrySubject 0
    ◇ grants a memory no event currently keys off
  • No. I do not feel comfortable with this. It seems most... unwise.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Rule by God's Will
Once per game Law: Monotheism Player UsLeader UsReligion StateReligion Head UsCity Us Religious
  • It has a certain ring to it.
    +10 Legitimacy
    grants
    BONUS_EVENTOPTION_RULE_BY_GODS_WILL_OPTION_0_PLAYER
    iLegitimacy 10
    BONUS_CULTURE_LEVEL
    iCultureLevels 1
  • No, I cannot accept these titles. I am a servant, nothing more.
    Gain trait: HumbleLeader relationship: Conspiring With+1 Happiness level
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Rally the faithful! We must defend our lands!
    Leader relationship: Suspicious Of+1 Worker+1 Heavy Infantry unit+1 Ranged Infantry unit
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_EVENTOPTION_RULE_BY_GODS_WILL_OPTION_2_CITY
    aiUnits: UNIT_WORKER=1
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1

✎ Zorbaz

Rule with an Iron Fist
Once per game Law: Vassalage Leader Family UsCity UsCity UsFamily Head UsFamily Head UsPlayer Us Strong characterCity Family Seat
  • We must re-enforce the support of the army.
    Gain trait: Warlike+1 Melee Cavalry unit+1 Heavy Infantry unitLeader relationship: Suspicious OfLeader relationship: Suspicious Of-100Iron-35/city↗ turn
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_IRON_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_IRON=-100
    aiGlobalYieldsPer: YIELD_IRON=-35
  • Prepare to subdue the families.
    Gain trait: Cruel-1 Happiness level-1 Happiness levelLeader relationship: Terrified OfLeader relationship: Terrified Of
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • Rally our CultureCulture! We must not falter!
    -400Money-100/city↗ turn+40–400 Culture (by city tier)+40–400 Culture (by city tier)Leader relationship: Influenced ByLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Zorbaz Background reading ↗

Runaway Slave
Once per game Law: Slavery Leader UsCity UsFamily Us FoolishRuthless
  • Reprimand the ruling family in [city].
    Remembered: Reprimanded for cruelty (-40 opinion for 20 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_RUNAWAY_SLAVE_REPRIMAND
    Memory MEMORYFAMILY_RUNAWAY_SLAVE_REPRIMAND
    aeBonuses: BONUS_CIVICS_GAIN_SMALL
    ◇ grants a memory no event currently keys off
  • We should not meddle in such affairs.
    +20Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
  • Have him beaten and returned to [city].
    Gain trait: CruelRemembered: Returned runaway slave (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RUNAWAY_SLAVE_BEAT_LEADER
    aeAddTraits: TRAIT_CRUEL
    BONUS_EVENTOPTION_RUNAWAY_SLAVE_BEAT_CITY
    Memory MEMORYFAMILY_RUNAWAY_SLAVE_BEAT
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Sabotage
Every 80 turns Family UsCapital UsLeader Us Family Max Angry
  • I will make them pay for their insolence.
    +2 LegitimacyRemembered: Punished us for sabotage (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SABOTAGE_OK
    Memory MEMORYFAMILY_SABOTAGE_OK
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • It is time to mend ties with the [family].
    +40 XP to the character
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUS
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson

Scholars In Arms
Every 60 turns Leader UsLeader Tribe Peace Or TruceTribe Peace Or Truce Educated
  • A splendid idea! Tell me what you need.
    -240Money-60/city↗ turn-60Civics-15/city↗ turnRemembered: Funded research
    grants
    BONUS_SCHOLARS_IN_ARMS_FUND_RESEARCH_YES
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_CIVICS_LOSS_AVERAGE
    BONUS_SCHOLARS_IN_ARMS_FUND_RESEARCH_YES_TRIBE
    Memory MEMORYTRIBE_FUNDED_RESEARCH
  • Sadly, this is not something we can afford to do.
    Remembered: Refused to fund our research initiative (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_SCHOLARS_IN_ARMS_NO_FUNDING_TRIBAL_DISAPPOINTMENT
    Memory MEMORYTRIBE_RESEARCH_FUNDING_DISAPPOINTMENT
    ◇ grants a memory no event currently keys off

✎ Velociryx

Second Class Citizens
Once per game Player UsCity UsPlayer ThemLeader UsFamily Us
  • The original [rival] citizens are to be treated with respect.
    +1 Happiness levelRemembered: Helped Citizens (+40 opinion for 20 turns)(no event currently keys off this)Gain trait: CompassionateRemembered: Did not permit family to rule as superiors to locals (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_SECOND_CLASS_PLAYER_POS
    Memory MEMORYPLAYER_SECOND_CLASS_CITIZENS_POS
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_EVENTOPTION_SECOND_CLASS_FAMILY_NEG
    Memory MEMORYFAMILY_SECOND_CLASS_CITIZENS_NEG
    ◇ grants a memory no event currently keys off
  • The [rival] citizens of [city] will learn to accept their place.
    Remembered: Refused to Help Citizens (-40 opinion for 20 turns)(no event currently keys off this)Gain trait: CruelRemembered: Did permit family to rule as superiors to locals (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SECOND_CLASS_PLAYER_NEG
    Memory MEMORYPLAYER_SECOND_CLASS_CITIZENS_NEG
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_EVENTOPTION_SECOND_CLASS_FAMILY_POS
    Memory MEMORYFAMILY_SECOND_CLASS_CITIZENS_POS
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Secret Fund
Once per game Leader UsFamily Us RighteousFamily Max CautiousFamily Different From Leader
  • We will correct this error in judgement and move on.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_TRAIT_SECRET_FUND_OPTION_0_CHARACTER
    iLegitimacy -2
  • Everyone seems happy with the current arrangement.
    Loses trait: Righteous
    grants
    BONUS_EVENTOPTION_TRAIT_SECRET_FUND_OPTION_1_CHARACTER
    aeRemoveTraits: TRAIT_RIGHTEOUS
  • Not only do I want justice, but I am owed back payments.
    +160Money+40/city↗ turnRemembered: Demanded payment of stolen taxes (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_EVENTOPTION_TRAIT_SECRET_FUND_OPTION_2_FAMILY
    Memory MEMORYFAMILY_DEMANDED_REPAYMENT
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Secret Rituals
Once per game UsCity UsUsUsLeader Us SpymasterZealotGovernorHealthy
Always Gain trait: Wanton
  • A governor rules his city as he chooses.
    Leader relationship: Endeared To-2 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_SECRET_RITUALS_OPTION_0_CHARACTER_3
    iLegitimacy -2
  • All locals and city leaders must be reminded of my authority.
    Leader relationship: Vengeful AgainstBegin project: Royal Inscriptions
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_SECRET_RITUALS_OPTION_1_CITY
    aeAddProjects: PROJECT_ROYAL_INSCRIPTIONS
  • Remove [character] from power at once.
    Leader relationship: Plotting Against
    grants
    BONUS_RELEASE_GOVERNOR
    bReleaseGovernor 1
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • We must prune this family line before it grows.
    Gain trait: Doomed
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_SECRET_RITUALS_OPTION_3_CHARACTER_1
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
  • I am fascinated by these secret festivals. Tell me more.
    Leader relationship: Conspiring WithLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Andy Auseon

Sewer System
Every 80 turns Leader UsCity UsTech Ballistics Discovered Us
  • Provide [city] with the requested experts.
    Gain a Stonecutter
    grants
    BONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_0_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_STONECUTTER
  • Fund the development of a sewage system.
    -160Money-40/city↗ turn-50Stone-15/city↗ turnBegin project: Sewer System
    grants
    BONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_1_CHARACTER
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_STONE_LOSS_AVERAGE
    BONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_1_CITY
    aeAddProjects: PROJECT_SEWER_SYSTEM
  • Lend the court's full support to this effort.
    Begin project: Sewer System+60Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_2_CITY
    aeAddProjects: PROJECT_SEWER_SYSTEM
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL

✎ Andy Auseon

Shakha Schools Empires of the Indus Religion event pack
100% to appear Once per game
  • Some may object, but I will enforce a single [religion] Orthodoxy.
    Gain trait: UnpopularFree law: Orthodoxy
    gated by
    IndexSubject
    grants
    BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    BONUS_FREE_LAW_ORTHODOXY
    FreeLaw LAW_ORTHODOXY
  • We will reach out to the religious leaders to try to find unity.
    -40Civics-10/city↗ turnRemembered: Allowed Shakha Schools to flourish (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_MEMORY_SHAKHA_SCHOOLS
    Memory MEMORY_SHAKHA_SCHOOLS
    ◇ grants a memory no event currently keys off
  • It is not my place to govern their beliefs.
    +80Discontenteach city↗ turnRemembered: Allowed Shakha Schools to flourish (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_MEMORY_SHAKHA_SCHOOLS
    Memory MEMORY_SHAKHA_SCHOOLS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Shaping The Future
Once per game Tribe Min CautiousTribal CourtierPlayer UsHeir UsLeader UsCapital Us Tribe nearbyTribe Peace Or TruceAdult Under 30Player Max Three CourtiersLate Teenager
  • Provide [character] with the funds necessary to acquire this new drink.
    -60Civics-15/city↗ turnBegin project: Tea
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_ADD_TEA
    aeAddProjects: PROJECT_GIVE_TEA
  • Rather than providing luxuries, we should focus on bringing mercantile expertise to Court.
    Gain a Court Merchant-240Money-60/city↗ turn
    grants
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Why not do both?
    Gain a Court Merchant-240Money-60/city↗ turn-60Civics-15/city↗ turnBegin project: Tea
    grants
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_ADD_TEA
    aeAddProjects: PROJECT_GIVE_TEA
  • At present, we cannot afford any of these options.
    +20 XP to the character+20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Sign from Aten
Part of the Sign from Aten chain — 8 events , 2 branch points view map →
25% to appear Once per game Law: Divine Rule Player UsLeader UsReligion Egypt Player EgyptReligionReligion Of Leader
  • Aten is the god of EgyptEgypt, whether everyone likes it or not.
    +50Food+15/city↗ turn+120Money+30/city↗ turn+20Wood+5/city↗ turnGain trait: Amarna ReformerRemembered: Amarna Reformer (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SIGN_FROM_ATEN_OPTION_0_PLAYER
    aeBonuses: BONUS_FOOD_GAIN_AVERAGE, BONUS_MONEY_GAIN_SMALL, BONUS_WOOD_GAIN_TINY
    BONUS_EVENTOPTION_SIGN_FROM_ATEN_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_AMARNA_REFORMER
    BONUS_EVENTOPTION_SIGN_FROM_ATEN_OPTION_0_RELIGION
    Memory MEMORYRELIGION_AMARNA_REFORMER
    ◇ grants a memory no event currently keys off
  • This is not a sign unless we accept it. Send the gifts back.
    Gain trait: TimidGain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS

✎ Solver Background reading ↗

Sinister Devotion
Every 10 turns Succession UsSuccession UsUsLeader Us SchemerMarried
Always The character is killed
  • We will find a way to end these plots.
    (no gates or payload in XML)
  • This threat calls for drastic action. [character] cannot scheme from beyond the grave.
    grants
    BONUS_EVENTOPTION_SCHEMER_SUCCESSION_SPOUSE_OPTION_1_ASSASSINATE
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 2
    bMissionFree 1

✎ Soren Johnson

Sink of the World's Gold Empires of the Indus
100% to appear Once per game
Always -120Money-30/city↗ turn
  • Let them have the Goldgold. The benefits are well worth the cost.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_TECH_ADD_PERFUME
    aeImportResources: RESOURCE_PERFUME=2
  • We must not allow this unfettered trade to continue.
    Gain trait: FrugalRemembered (all families): Refused to seek out Luxury Resources (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_MEMORYFAMILY_LUXURY_SEEKERS_NO_ALL
    MemoryAllFamilies MEMORYFAMILY_LUXURY_SEEKERS_NO
    ◇ grants a memory no event currently keys off
  • Charge [character] with keeping a keen eye on the nation's exports.
    Gain a Court Merchant
    gated by
    PlayerSubject SUBJECT_PLAYER_NO_RISING_STAR
    grants
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    BONUS_MAYBE_RISING_STAR
    aiTraitProbDelay: TRAIT_RISING_STAR=50

✎ Josh Unsworth

Small-Mindedness
Every 80 turns Law: Orthodoxy Leader UsFamily UsFamily Head UsCity Us Family Different From LeaderNon Leader UsCity Family SeatAdult
  • Our policies are too severe.
    Free law: ToleranceLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_SMALL_MINDEDNESS_OPTION_0_CHARACTER_0
    FreeLaw LAW_TOLERANCE
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • A few isolated incidents mean nothing.
    -2 LegitimacyLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_SMALL_MINDEDNESS_OPTION_1_CHARACTER_0
    iLegitimacy -2
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We must root out corruption.
    +60Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Andy Auseon

Soldier of Fortune
Every 75 turns Leader UsPlayer UsTribe Peace Or TruceTribal Merc Player Max Three CourtiersTribe Max CloseTribe Min Cautious
  • We could always use another talented soldier.
    -240Money-60/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_SOLDIER_OF_FORTUNE_HIRE
    MakeCourtier COURTIER_SOLDIER
  • No. Not at this time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Sometimes the Gods Smile
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Superstitious
  • We should take no chances where the gods are concerned. Let's build the shrine in hopes of appeasing any we may not be aware of.
    -20Civics-5/city↗ turnBegin project: Shrine of the Unknown God-30Stone-10/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    BONUS_SOMETIMES_THE_GODS_SMILE_SHRINE
    aeAddProjects: PROJECT_SHRINE_OF_THE_UNKNOWN_GOD
    aeBonuses: BONUS_STONE_LOSS_SMALL
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off
  • While we may be a bit superstitious, there's no need to get carried away...
    +60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Sorry State of Furnishings
Once per game Leader UsCity UsUsSpouse Of Leader Us Governor
  • An easy problem to solve. I shall send my spouse over to advise and provide funds to update the furnishings of the governor’s Palacepalace and the city’s décor.
    -120Money-30/city↗ turnLeader relationship: Endeared To+40 XP to the character
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Ridicule [character] mercilessly for his poor standards. Cruel
    Gain trait: Slighted
    gated by
    LeaderSubjectAny SUBJECT_CRUEL
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • [character] is a dear friend. I shall go personally and help him improve things.
    -60Civics-15/city↗ turn+30–300 Culture (by city tier)+40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Say nothing. It's not worth causing a fuss over.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Source of Power
Once per game Family UsFamily UsLeader UsFamily UsFamily UsCapital Us Important Us
  • I agree with [character]'s support of centralization.
    Law-based opinion shiftLeader relationship: Influenced ByRemembered: Ignored my cause (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DISMISSAL_VASSALAGE_CHARACTER_1
    aiLawOpinion: LAW_CENTRALIZATION=20
    aeBonuses: BONUS_LEADER_INFLUENCED_BY
    BONUS_EVENTOPTION_DISMISSAL_NONE_CHARACTER_0
    Memory MEMORYCHARACTER_IGNORED_MY_CAUSE
    ◇ grants a memory no event currently keys off
  • [character] is right about dividing power.
    Remembered: Ignored my cause (-20 opinion for 20 turns)(no event currently keys off this)Law-based opinion shiftLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_DISMISSAL_NONE_CHARACTER_1
    Memory MEMORYCHARACTER_IGNORED_MY_CAUSE
    BONUS_EVENTOPTION_DISMISSAL_CENTRALIZATION_CHARACTER_0
    aiLawOpinion: LAW_VASSALAGE=20
    aeBonuses: BONUS_LEADER_INFLUENCED_BY
    ◇ grants a memory no event currently keys off
  • Let them work it out themselves.
    Remembered: Ignored my cause (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Ignored my cause (-20 opinion for 20 turns)(no event currently keys off this)+6Orders↗ turn
    grants
    BONUS_EVENTOPTION_DISMISSAL_NONE_CHARACTER_0
    Memory MEMORYCHARACTER_IGNORED_MY_CAUSE
    BONUS_EVENTOPTION_DISMISSAL_NONE_CHARACTER_1
    Memory MEMORYCHARACTER_IGNORED_MY_CAUSE
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Southern Expedition
Once per game Family UsFamily UsPlayer Us Family ChampionsFamily Landowners
  • Expansion is a worthy Ambition.
    Remembered: Supported plans for southern expedition (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Invested in silly expedition (-20 opinion for 20 turns)(no event currently keys off this)+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_SUPPORTED_EXPEDITION
    BONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_0_FAMILY_1
    Memory MEMORYFAMILY_IGNORED_DOMESTIC_ISSUES
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    ◇ grants a memory no event currently keys off
  • We must strengthen our nation.
    Remembered: Refused to support our southern expedition (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Supported the domestic agenda (+20 opinion for 20 turns)(no event currently keys off this)+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_1_FAMILY_0
    Memory MEMORYFAMILY_IGNORED_EXPEDITION
    BONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_SUPPORTED_DOMESTIC_ISSUES
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    ◇ grants a memory no event currently keys off
  • Let us discuss a resolution over revels.
    Remembered: Compromised with other family on key issue (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Compromised with other family on key issue (+20 opinion for 20 turns)(no event currently keys off this)+40Training+10/city↗ turn+20Civics+5/city↗ turn
    gated by
    LeaderSubject SUBJECT_AFFABLE
    grants
    BONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_2_FAMILY_0
    Memory MEMORYFAMILY_COMPROMISED
    BONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_2_FAMILY_1
    Memory MEMORYFAMILY_COMPROMISED
    BONUS_EVENTOPTION_FAMILY_SOUTHERN_EXPEDITION_OPTION_2_PLAYER
    aeBonuses: BONUS_TRAINING_GAIN_TINY, BONUS_CIVICS_GAIN_TINY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Spare Time
Every 80 turns Leader UsCity Us High Discipline
  • Establish a school of scholarly study.
    Gain a Scribe
    grants
    BONUS_EVENTOPTION_SPARE_TIME_SCHOOL
    aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
  • Invest in Trainingtraining for skilled laborers.
    +1 Worker
    grants
    BONUS_EVENTOPTION_SPARE_TIME_LABOR
    aiUnits: UNIT_WORKER=1
  • Drill our most elite military units.
    +240Training+60/city↗ turn
    grants
    BONUS_TRAINING_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_TRAINING=240
    aiGlobalYieldsPer: YIELD_TRAINING=60

✎ Leyla Johnson

Special Recognition
Part of the Special Recognition chain — 3 events view map →
Once per game Turn 25+ Important UsPlayer UsLeader Us Non Leader UsNon Heir UsSuccession EligibleAdult Under 40Max Angry
  • We have no choice but to yield to him.
    Gain trait: ArchonRemembered: Granted special title (+20 opinion for 20 turns)(no event currently keys off this)-4 Legitimacy
    grants
    BONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_01_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_GRANTED_SPECIAL_RECOGNITION
    SetTitle TITLE_ARCHON
    aeAddTraits: TRAIT_ARCHON
    BONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_01_OPTION_0_CHARACTER_0
    iLegitimacy -4
    ↳ may trigger: Archon Rising
    ◇ grants a memory no event currently keys off
  • Let him make demands until he is blue in the face.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • Only one title is good enough for him: horse's ass.
    Gain trait: Slighted
    gated by
    LeaderSubject SUBJECT_WITTY
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Andy Auseon

Speech in Your Honor
Part of the Speech in Your Honor chain — 3 events , 1 branch point view map →
Once per game Leader UsCapital UsUsThemThem Leader Us Reigned 20

✎ Zorbaz

Sticky Fingers
Once per game Family UsLeader UsFamily UsPlayer Us Courtier MerchantMax 2 WeaknessPlayer Legal Code
  • Execute [character] for cheating the throne.
    The character is killedRemembered: Executed relative on court (-40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_NOT_CORRUPT
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_GP_EXECUTED_MERCHANT
    ◇ grants a memory no event currently keys off
  • Keep his skills on the court.
    Remembered: Kept me on as court merchant (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Corrupt+40Discontenteach city↗ turnRemembered: Kept relative as court merchant (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_NOT_CORRUPT
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_1
    Memory MEMORYCHARACTER_GP_KEPT_IN_COURT
    BONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_CORRUPT
    aeBonuses: BONUS_DISCONTENT_GAIN_TINY
    BONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_GP_KEPT_RELATIVE_ON_COURT
    ◇ grants a memory no event currently keys off
  • Turn a blind eye as he flees the empire.
    Gain trait: Fugitive+40Discontenteach city↗ turn+160Money+40/city↗ turnRemembered: Allowed corrupt relative to escape (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_DISCONTENT_GAIN_TINY, BONUS_MONEY_GAIN_AVERAGE
    BONUS_EVENTOPTION_GP_STICKY_FINGERS_OPTION_2_FAMILY
    Memory MEMORYFAMILY_GP_LET_RELATIVE_ESCAPE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Strange Denouncement
Once per game Tribe Peace Or TruceLeader UsLeader Tribe Tribe Max CautiousTribe nearbyInsane
  • Despite the odd reason, this is a serious threat!
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ David Ballantyne

Subversive
Once per game Courtier UsUsLeader Us CovertMax CautiousSpymaster
  • Expose the plot before [character] can act.
    Gain trait: Exiled-1 Happiness level
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_CHARACTER_SYCOPHANT_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_HAPPINESS_DOWN
  • Have our Spymaster plan an "accident" for [character].
    grants
    BONUS_EVENTOPTION_CHARACTER_SYCOPHANT_OPTION_1_CHARACTER_2
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
    bMissionFree 1
    BONUS_MAYBE_DECEITFUL
    aiTraitProbDelay: TRAIT_DECEITFUL=50
  • OrdersOrder a review of records to prove our innocence.
    +20 XP to the character
    gated by
    PlayerSubject SUBJECT_PLAYER_LEGAL_CODE
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon Background reading ↗

Succession Change
Every 20 turns Family UsFamily Us Family Non Heir
  • Very well. Make the change.
    grants
    BONUS_EVENTOPTION_FAMILY_SUCCESSION_YES
    bChangeSuccession 1
  • Succession is not up for debate.
    Remembered: Refused our succession changes (-40 opinion for 20 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_FAMILY_SUCCESSION_NO
    Memory MEMORYFAMILY_SUCCESSION_NO
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Sudden Insight
50% to appear Every 80 turns Leader Us AdultHigh Wisdom
  • Write it down and unveil it in the morning.
    grants
    BONUS_EVENTOPTION_SUDDEN_INSIGHT_UNVEIL
    bRandomTech 1
  • Sell the idea to a wise merchant.
    +240Money+60/city↗ turnGain trait: Prosperous
    grants
    BONUS_EVENTOPTION_SUDDEN_INSIGHT_SELL
    aeBonuses: BONUS_MONEY_GAIN_LARGE, BONUS_GIVE_TRAIT_PROSPEROUS

✎ Leyla Johnson

Supply Chain Woes
Once per game Law: Colonies Leader Family UsFamily Head UsFamily UsCity Us Non Leader UsCity Coastal
  • We must cease overextending ourselves.
    -2 LegitimacyFree law: Serfdom
    grants
    BONUS_EVENTOPTION_SUPPLY_CHAIN_WOES_OPTION_0_CHARACTER_0
    FreeLaw LAW_SERFDOM
    iLegitimacy -2
  • The [family] must work harder to control [city].
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • I will make an appeal to the workers.
    Leader relationship: Influenced By+40Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_HUMBLE
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40

✎ Andy Auseon

Surrender Authority
Every 80 turns Law: Centralization Leader Family UsFamily UsFamily Us
  • We should trust them to rule their own lands.
    Free law: Vassalage
    grants
    BONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_0_CHARACTER
    FreeLaw LAW_VASSALAGE
  • Refuse this blatant attempt to seize power.
    Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_1_FAMILY_0
    Memory MEMORYFAMILY_REFUSED_LAW
    BONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_REFUSED_LAW
    ◇ grants a memory no event currently keys off
  • More bureaucrats will stamp out corruption.
    Gain a Scribe-80Civics-20/city↗ turnLaw-based opinion shiftLaw-based opinion shift
    grants
    BONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_2_CHARACTER
    aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
    aeBonuses: BONUS_CIVICS_LOSS_LARGE
    BONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_2_FAMILY_0
    aiLawOpinion: LAW_CENTRALIZATION=20
    BONUS_EVENTOPTION_SURRENDER_AUTHORITY_OPTION_2_FAMILY_1
    aiLawOpinion: LAW_CENTRALIZATION=20

✎ Andy Auseon

Survivors
Every 80 turns Unit UsLeader UsCity UsTech Barding Discovered Us Unit Mounted
  • Promote military leadership in [city].
    Gain a Officer
    grants
    BONUS_EVENTOPTION_TECH_BARDING_SURVIVORS_OPTION_0_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
  • Recognize the heroic [unit].
    grants
    BONUS_UNIT_PROMOTION_TOUGH
    aeEffectUnits: EFFECTUNIT_TOUGH
  • Declare this a national holiday.
    Begin project: National Holiday
    grants
    BONUS_EVENTOPTION_TECH_BARDING_SURVIVORS_OPTION_2_CITY
    aeAddProjects: PROJECT_NATIONAL_HOLIDAY

✎ Andy Auseon

Swords or Plowshares
Every 80 turns Player UsLeader Us No active warsPlayer Max Three Courtiers
  • Ready our forces. I choose the path of war.
    Gain a Court SoldierProgress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
    BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Let us remain vigilant, but focus our attention on peace and prosperity.
    Gain a random trait
    grants
    BONUS_PLOWSHARES
    aeRandomTraitDelay: TRAIT_PROSPEROUS, TRAIT_CULTIVATOR, TRAIT_TIMID

✎ Velociryx

Symbolic Gesture
Once per game Leader UsFamily Religion UsReligion State NoReligion State NoCity Us Religious
  • I will not participate in this ritual.
    +60Civics+15/city↗ turnRemembered: Refused religious ritual (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_REFUSED_RITUAL
    ◇ grants a memory no event currently keys off
  • It is a symbolic gesture and means nothing.
    Remembered: Participated in ritual (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Ruler participated in other Religion's ritual (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_1_FAMILY
    Memory MEMORYFAMILY_PARTICIPATED_IN_RITUAL
    BONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_PARTICIPATED_IN_OPPOSING_RITUAL
    ◇ grants a memory no event currently keys off
  • I must cease my doubting and commit.
    Remembered: Chose a different State Religion (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_2_RELIGION_1
    Memory MEMORYRELIGION_MADE_OTHER_RELIGION_STATE
    ◇ grants a memory no event currently keys off
  • The fate of [rival] is in my hands alone.
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)Law-based opinion shift
    grants
    BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_EVENTOPTION_TRAIT_SYMBOLIC_GESTURE_OPTION_3_FAMILY
    aiLawOpinion: LAW_DIVINE_RULE=80

✎ Andy Auseon

Talent Scout
Every 70 turns Player UsLeader Us Player Max Three CourtiersFamous
  • Let us add a merchant to the Court.
    Gain a Court Merchant-240Money-60/city↗ turn
    grants
    BONUS_ADD_GREAT_MERCHANT
    AddCourtier: COURTIER_MERCHANT
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We could always use more military leaders.
    Gain a Court Soldier-240Money-60/city↗ turn
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Sadly, at present we lack the resources to add anyone.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Tempting Rumors
Once per game Non Leader Us Famous
  • Yes, tell us everything.
    Remembered: Accused of plotting (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TEMPTING_RUMORS_OPTION_0
    Memory MEMORYCHARACTER_ACCUSED_OF_PLOTTING
    aeBonuses: BONUS_MAYBE_INFAMOUS
    ◇ grants a memory no event currently keys off
  • No, we trust him.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_TEMPTING_RUMORS_ROLL
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_OWES_FAVOR_TO

✎ Leyla Johnson

Tentacles of Corruption
Once per game Family Head UsLeader Us CorruptAdultHigh Charisma
  • We will initiate new policies of corruption reform.
    Leader relationship: Vengeful AgainstBegin project: Corruption Reform
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_TENTACLES_OF_CORRUPTION_OPTION_0_CHARACTER_1
    aeAddProjects: PROJECT_CORRUPTION_REFORM
  • I have no problems with [character] exerting his Influenceinfluence.
    Leader relationship: Endeared ToGain trait: Corrupt
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT
  • Interesting... How can I join his scheme for power?
    Leader relationship: Conspiring With+6Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CORRUPT
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Andy Auseon

The Bad Seed
Once per game Unit UsChild Of Leader UsLeader Us Unit Needs GeneralCruelAdult Under 40
  • Murderers belong behind prison walls.
    Gain trait: Imprisoned
    gated by
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Military service is the best place for killers.
    Gain trait: Cruel
    grants
    BONUS_EVENTOPTION_TUTORIAL_GENERAL_YES_CHARACTER
    iGeneralOfSubject 0
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
  • He must die... but make it look like an accident.
    -80Money-20/city↗ turnThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Gain trait: Ruthless
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    ◇ grants a memory no event currently keys off
  • This can be solved with the proper treatment.
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_POSSIBLY_COMPASSIONATE
    aiTraitProbDelay: TRAIT_COMPASSIONATE=50
  • It IS amusing. Well done, son! Cruel / Bloodthirsty
    Leader relationship: Endeared To
    gated by
    LeaderSubjectAny SUBJECT_CRUEL / SUBJECT_BLOODTHIRSTY
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

The Big Picture
Every 80 turns Law: Epics Leader UsFamily UsFamily Us Non Leader UsFamily Non Leader
  • [rival] cannot remain insular forever.
    Free law: Exploration
    grants
    BONUS_EVENTOPTION_THE_BIG_PICTURE_OPTION_0_CHARACTER_0
    FreeLaw LAW_EXPLORATION
  • We are the only nation that matters.
    +1 LegitimacyRemembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_BIG_PICTURE_OPTION_1_CHARACTER_0
    iLegitimacy 1
    BONUS_EVENTOPTION_THE_BIG_PICTURE_OPTION_1_FAMILY
    Memory MEMORYFAMILY_REFUSED_LAW
    ◇ grants a memory no event currently keys off
  • I will convince [character] to see my worldview.
    +20 XP to the characterLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Andy Auseon

The Dance of Vengeance
Every 40 turns Leader UsHeir UsSpouse Of Leader UsUs ReligiousVengeful Against LeaderAdult Under 30
  • By all means! Guards, see to the heir's desire.
    Gain trait: CorruptLeader relationship: Endeared ToGain trait: CunningThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off
  • We shall not kill for sport, but [character] shall be exiled.
    Gain trait: StrictLeader relationship: Disappointed WithLeader relationship: Disappointed WithGain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Enough! I will not be manipulated into killing a courtmember.
    Gain trait: LoyalLeader relationship: Plotting AgainstLeader relationship: Plotting Against
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Zorbaz Background reading ↗

The Dancing Ass
Part of the The Dancing Ass chain — 3 events , 1 branch point view map →
Once per game Turn 40+ Heir UsLeader Us TeenagerLeader Us Min Reign 10Vengeful Against LeaderEstranged From Leader
  • I never liked his dancing.
    Gain trait: Cruel+20 XP to the character
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ↳ may trigger: The Last Laugh, The Long Night

✎ Andy Auseon

The Enemy of My Enemy
Every 80 turns Leader UsPlayer UsTribe Peace Or TrucePlayer Them Tribe Min CautiousTribe Danes
  • Let's hit [rival] with everything we have. Declare war on [rival] and fund the Trainingtraining of new units for the [tribe].
    -160Training-40/city↗ turn+2 Elite HuscarlRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_ENEMY_OF_MY_ENEMY_AID_DANES_PLAYER_UNITS
    aiUnits: UNIT_HUSCARL_2=2
    BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_DANES
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_IN
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the Trainingtraining of new units for the [tribe], but do it quietly.
    -400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_ENEMY_OF_MY_ENEMY_AID_DANES
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID
    ◇ grants a memory no event currently keys off
  • Although all the warring is distasteful, this is none of our concern.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

The Enemy of My Enemy
Every 80 turns Leader UsPlayer UsTribe Peace Or TrucePlayer Them Tribe Min CautiousTribe Gauls
  • Let's hit [rival] with everything we have. Declare war on [rival] and fund the Trainingtraining of new units for the [tribe].
    -160Training-40/city↗ turn+2 Elite GaesataRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_ENEMY_OF_MY_ENEMY_AID_GAULS_PLAYER_UNITS
    aiUnits: UNIT_GAESATA_2=2
    BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_GAULS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_IN
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the Trainingtraining of new units for the [tribe], but do it quietly.
    -400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_ENEMY_OF_MY_ENEMY_AID_GAULS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID
    ◇ grants a memory no event currently keys off
  • Although all the warring is distasteful, this is none of our concern.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

The Enemy of My Enemy
Every 80 turns Leader UsPlayer UsTribe Peace Or TrucePlayer Them Tribe Min CautiousTribe Numidians
  • Let's hit [rival] with everything we have. Declare war on [rival] and fund the Trainingtraining of new units for the [tribe].
    -160Training-40/city↗ turn+2 Elite Libyan CavalryRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_ENEMY_OF_MY_ENEMY_AID_NUMIDIANS_PLAYER_UNITS
    aiUnits: UNIT_LIBYAN_CAVALRY_2=2
    BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_NUMIDIANS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_IN
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the Trainingtraining of new units for the [tribe], but do it quietly.
    -400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_ENEMY_OF_MY_ENEMY_AID_NUMIDIANS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID
    ◇ grants a memory no event currently keys off
  • Although all the warring is distasteful, this is none of our concern.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

The Enemy of My Enemy
Every 80 turns Leader UsPlayer UsTribe Peace Or TrucePlayer Them Tribe Min CautiousTribe Scythians
  • Let's hit [rival] with everything we have. Declare war on [rival] and fund the Trainingtraining of new units for the [tribe].
    -160Training-40/city↗ turn+2 Elite Amazon CavalryRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_ENEMY_OF_MY_ENEMY_AID_SCYTHIANS_PLAYER_UNITS
    aiUnits: UNIT_AMAZON_CAVALRY_2=2
    BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_SCYTHIANS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_IN
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the Trainingtraining of new units for the [tribe], but do it quietly.
    -400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_ENEMY_OF_MY_ENEMY_AID_SCYTHIANS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID
    ◇ grants a memory no event currently keys off
  • Although all the warring is distasteful, this is none of our concern.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

The Enemy of My Enemy
Every 80 turns Leader UsPlayer UsTribe Peace Or TrucePlayer Them Tribe Min CautiousTribe Thracians
  • Let's hit [rival] with everything we have. Declare war on [rival] and fund the Trainingtraining of new units for the [tribe].
    -160Training-40/city↗ turn+2 Elite PeltastRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_ENEMY_OF_MY_ENEMY_AID_THRACIANS_PLAYER_UNITS
    aiUnits: UNIT_PELTAST_2=2
    BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_THRACIANS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_IN
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the Trainingtraining of new units for the [tribe], but do it quietly.
    -400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_ENEMY_OF_MY_ENEMY_AID_THRACIANS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID
    ◇ grants a memory no event currently keys off
  • Although all the warring is distasteful, this is none of our concern.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

The Enemy of My Enemy
Every 80 turns Leader UsPlayer UsTribe Peace Or TrucePlayer Them Tribe Min CautiousTribe Vandals
  • Let's hit [rival] with everything we have. Declare war on [rival] and fund the Trainingtraining of new units for the [tribe].
    -160Training-40/city↗ turn+2 Elite ClubthrowerRemembered: Joined our war against a common enemy (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_ENEMY_OF_MY_ENEMY_AID_VANDALS_PLAYER_UNITS
    aiUnits: UNIT_CLUBTHROWER_2=2
    BONUS_ENEMY_OF_MY_ENEMY_ALL_IN_VANDALS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_ALL_IN
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • We should aid [character] quietly, so as not to be drawn into the war ourselves. Fund the Trainingtraining of new units for the [tribe], but do it quietly.
    -400Money-100/city↗ turnRemembered: Joined our war against a common enemy (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_ENEMY_OF_MY_ENEMY_AID_VANDALS
    Memory MEMORYTRIBE_BONUS_ENEMY_OF_MY_ENEMY_AID
    ◇ grants a memory no event currently keys off
  • Although all the warring is distasteful, this is none of our concern.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Velociryx

The Eruption
Once per game Turn 30+ Tile VolcanoCity UsPlayer Us Tile Claimed
Always Begin project: Mineral-Rich Soil
  • Donate to aid victims of the volcano.
    +80Happinesseach city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Organize a relief effort.
    +50Growtheach city↗ turn-50Food-15/city↗ turn
    grants
    BONUS_GROWTH_GAIN_AVERAGE
    aiCityYields: YIELD_GROWTH=50
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
  • Focus on studying the mountain.
    +80Discontenteach city↗ turn+40Science+10/city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Josh Unsworth

The Finer Things
Once per game Leader UsTech Forestry Discovered Us ExoticExtravagant
  • ElephantsElephants from the savannah.
    +1 War Elephant
    grants
    BONUS_EVENTOPTION_TRAIT_THE_FINER_THINGS_OPTION_0
    aiUnits: UNIT_WAR_ELEPHANT=1
  • Knowledge of a strange new Sciencescience.
    grants
    BONUS_EVENTOPTION_TRAIT_THE_FINER_THINGS_OPTION_1
    bRandomTech 1
  • Treasures from a legendary hoard.
    Begin project: Jade+240Money+60/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_THE_FINER_THINGS_OPTION_2
    aeAddProjects: PROJECT_GIVE_JADE
    aeBonuses: BONUS_MONEY_GAIN_LARGE

✎ Andy Auseon

The Flood
Once per game Turn 30+ Tile River ImprovementCity UsPlayer UsTile River Improvement Tile Claimed
  • Send teams to salvage from the destruction.
    -5Orders↗ turn+8Food+2/city↗ turn+8Stone+2/city↗ turn+8Wood+2/city↗ turn+8Iron+2/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_FLOOD_SALVAGE
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_FOOD_GAIN_MINIMAL, BONUS_STONE_GAIN_MINIMAL, BONUS_WOOD_GAIN_MINIMAL, BONUS_IRON_GAIN_MINIMAL
  • We will pray that it doesn’t happen again.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Harvest Festival
Once per game Player UsTribe Peace Or TruceLeader Us Tribe nearby
  • Attend and stick close to [character], focusing on improving relations.
    -3Orders↗ turnRemembered: Attended our Harvest Festival (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_ATTEND_HARVEST_FESTIVAL_TRIBE
    Memory MEMORYTRIBE_ATTEND_HARVEST_FESTIVAL_TRIBE
    ◇ grants a memory no event currently keys off
  • Attend to show off my prowess in battle.
    -3Orders↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • Attend and focus on securing a supply of essentials for the Realm.
    25%
    -120Money-30/city↗ turn-3Orders↗ turn
    25%
    -120Money-30/city↗ turn-3Orders↗ turn
    25%
    -120Money-30/city↗ turn-3Orders↗ turn
    25%
    -120Money-30/city↗ turn-3Orders↗ turn
    grants
    25% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    25% BONUS_TRIBUTE_RECEIVE_IRON_SMALL
    aiYieldsTributeBase: YIELD_IRON=50
    aiYieldsTributePerThem: YIELD_IRON=10
    25% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    25% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    25% BONUS_TRIBUTE_RECEIVE_FOOD_AVERAGE
    aiYieldsTributeBase: YIELD_FOOD=100
    aiYieldsTributePerThem: YIELD_FOOD=20
    25% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    25% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    25% BONUS_TRIBUTE_RECEIVE_STONE_SMALL
    aiYieldsTributeBase: YIELD_STONE=50
    aiYieldsTributePerThem: YIELD_STONE=10
    25% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    25% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    25% BONUS_TRIBUTE_RECEIVE_WOOD_SMALL
    aiYieldsTributeBase: YIELD_WOOD=50
    aiYieldsTributePerThem: YIELD_WOOD=10
    25% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • Sadly, we will be unable to attend this year.
    Remembered: Refused to attend our Harvest Festival (-20 opinion for 20 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_DO_NOT_ATTEND_HARVEST_FESTIVAL
    Memory MEMORYTRIBE_DO_NOT_ATTEND_HARVEST_FESTIVAL
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ◇ grants a memory no event currently keys off

✎ Velociryx

The Illusion of Life Empires of the Indus
100% to appear Once per game
  • This crown is a hindrance.
    -10 Legitimacy+3 Wisdom
    grants
    BONUS_ABDICATE
    iLegitimacy -10
    bAbdicate 1
    BONUS_GAIN_WISDOM_3
    aiRatings: RATING_WISDOM=3
  • I can still give to those in need.
    -320Money-80/city↗ turnGain trait: Gracious
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • Maybe in another life.
    -1 Discipline
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1

✎ Josh Unsworth

The Labyrinth
Part of the The Labyrinth chain — 3 events , 1 branch point view map →
Once per game Turn 10+ Family UsCity UsFamily Head UsLeader UsPlayer Us Family Sages
  • Yes, build the Labyrinth.
    Begin project: Labyrinth-30Stone-10/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    grants
    BONUS_EVENTOPTION_THE_LABYRINTH_YES
    aeAddProjects: PROJECT_LABYRINTH
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • Not only should we build it, but I will be the first to enter!
    Begin project: Labyrinth-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LABYRINTH_YES
    aeAddProjects: PROJECT_LABYRINTH
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • It would be a waste of energy.
    Leader relationship: Disappointed With+6Orders↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Leyla Johnson Background reading ↗

The Last Command Wonders and Dynasties Wonders & Dynasties
5% to appear Once per game Turn 20+ Leader UsPlayer UsUsCapital Us Gaius Marius LeaderSulla CourtierPlotting Against Leader
  • Defend your right to RomeRome until the last breath.
    The character is killedGain trait: Dictator
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_LAST_COMMAND_OPTION_0_CHARACTER_1
    iSeizeThroneSubject 1
    aiTraitProb: TRAIT_SEVERELY_WOUNDED=60
    aeAddTraits: TRAIT_DICTATOR
  • Escape for a life in exile.
    Gain trait: Exiled LeaderGain trait: Dictator
    grants
    BONUS_GIVE_TRAIT_EXILED_LEADER
    aeAddTraits: TRAIT_EXILED_LEADER
    BONUS_EVENTOPTION_THE_LAST_COMMAND_OPTION_1_CHARACTER_1
    iSeizeThroneSubject 1
    aeAddTraits: TRAIT_DICTATOR

✎ Josh Unsworth Background reading ↗

The Literate
Once per game Before turn 15 Leader UsTech Stonecutting Discovered UsPlayer UsTech Scholarship
  • Hard labor will ease his troubled mind.
    +50Stone+15/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LITERATE_CITIZEN
    aeBonuses: BONUS_ADD_CITIZEN_1, BONUS_STONE_GAIN_AVERAGE
  • Adopt his "alphabet," and employ him in court.
    Gain a Court Scholar
    grants
    BONUS_EVENTOPTION_THE_LITERATE_THE_LITERATE
    AddCourtier: COURTIER_SCIENTIST=GENDER_MALE
  • Use this system to spread news of our civilization!
    Begin project: Propaganda
    grants
    BONUS_EVENTOPTION_THE_LITERATE_PROPAGANDA
    aeAddProjects: PROJECT_PROPAGANDA

✎ Leyla Johnson

The Mechanism
Once per game UsLeader UsTech Composite Bow Discovered Us Courtier Scientist
  • Destroy this cursed mechanism.
    +8Iron+2/city↗ turn+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_THE_MECHANISM_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_IRON_GAIN_MINIMAL, BONUS_MONEY_GAIN_SMALL
  • How can we take advantage of this discovery?
    +40Science+10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Teach us how it works.
    Gain tech: Machinery
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    grants
    BONUS_EVENTOPTION_GP_THE_MECHANISM_OPTION_2_CHARACTER_1
    aeTechs: TECH_MACHINERY

✎ Andy Auseon Background reading ↗

The Middle Path Empires of the Indus
100% to appear Once per game
Always Loses trait: AsceticConverts to the target religion
  • Maybe I too can change.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_REMOVE_TRAIT_FROM_S0
    iRemoveTraitSubject 0
  • I can only aspire to such control.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • About time. Let's celebrate!
    Leader relationship: Influenced ByGain trait: Impulsive
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_GIVE_TRAIT_IMPULSIVE
    aeAddTraits: TRAIT_IMPULSIVE

✎ Josh Unsworth Background reading ↗

The Monkey's Paw
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →
Once per game Leader 2+ Non Leader UsLeader Us Courtier
  • Throw the disgusting thing into the fire!
    Leader relationship: Endeared ToGain trait: Superstitious
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_SUPERSTITIOUS
    aeAddTraits: TRAIT_SUPERSTITIOUS
  • [character] should ignore childish stories.
    Leader relationship: Disappointed With+1 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_THE_MONKEYS_PAW_OPTION_1_CHARACTER_1
    iLegitimacy 1
  • Perhaps I should take it... just in case.
    Gain trait: Monkey Paw
    grants
    BONUS_EVENTOPTION_THE_MONKEYS_PAW_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_MONKEY_PAW

✎ Andy Auseon Background reading ↗

The Other Religion
Every 20 turns Religion StateReligion Head UsReligion WorldPlayer Us
  • Make [religion] the new State Religion.
    Remembered: Abandoned our State Religion (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_THE_DEDICATION_1
    Memory MEMORYRELIGION_SWITCHED_STATE_RELIGION
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_STATE_RELIGION
    bStateReligion 1
    ◇ grants a memory no event currently keys off
  • Refuse and stay true to the ways of [religion].
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Perfume Merchant
Once per game Tribe Min CautiousTribal CourtierPlayer UsHeir UsLeader UsCapital Us Tribe nearbyTribe Peace Or TruceAdult Under 30Player Max Three Courtiers
  • PerfumePerfume, you say? Let's definitely get some and try it!
    -240Money-60/city↗ turnBegin project: Perfume
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
  • We should not only acquire this 'PerfumePerfume,' but also add [character] to our Court.
    Gain a Court Merchant-60Civics-15/city↗ turn-240Money-60/city↗ turnBegin project: Perfume
    grants
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
  • Alas, we must focus on fundamentals just now. Fineries will have to wait.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Velociryx

The Pitfalls of Restraint
Once per game Leader Us High DisciplineMax 2 Strengths
  • A sufficiently disciplined and wealthy court is a necessity, not bigger muscles.
    -1 CourageGain trait: Strict
    grants
    BONUS_EVENTOPTION_THE_PITFALLS_OF_RESTRAINT_OPTION_0
    aiRatings: RATING_COURAGE=-1
    aeAddTraits: TRAIT_STRICT
  • You make a well reasoned argument. We shall allow unarmed duels.
    -1 Discipline+2 Courage
    grants
    BONUS_EVENTOPTION_THE_PITFALLS_OF_RESTRAINT_OPTION_1
    aiRatings: RATING_DISCIPLINE=-1, RATING_COURAGE=2
  • We cannot build an empire while fighting amongst ourselves.
    +1 DisciplineGain trait: Cunning
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_EVENTOPTION_THE_PITFALLS_OF_RESTRAINT_OPTION_2
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_CUNNING

✎ Zorbaz

The Pointy End
Once per game Leader UsCity UsTech Bodkin Arrow Discovered Us
  • Research improvements to armor.
    Begin project: Case-Hardening
    grants
    BONUS_EVENTOPTION_TECH_BODKIN_THE_POINTY_END_OPTION_0
    aeAddProjects: PROJECT_CASE_HARDENING
  • Develop better battlefield healing.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • We will ensure that our archers are superior.
    grants
    BONUS_EVENTOPTION_TECH_BODKIN_THE_POINTY_END_OPTION_2
    AddImprovement IMPROVEMENT_RANGE

✎ Andy Auseon

The Polemicist
Once per game Leader 2+ Family UsFamily Head UsCity UsLeader Us Family Max UpsetAdult
  • [character] must be punished for his lies!
    Remembered: Exiled our family member (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Exiled
    grants
    BONUS_EVENTOPTION_THE_POLEMICIST_EXILE
    Memory MEMORYFAMILY_MEMBER_EXILED
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    ◇ grants a memory no event currently keys off
  • We are above such petty Rhetoricrhetoric.
    +80Discontenteach city↗ turn-4 LegitimacyGain trait: Gracious
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_EVENTOPTION_THE_POLEMICIST_GRACIOUS
    iLegitimacy -4
    aeAddTraits: TRAIT_GRACIOUS
  • Rebut [character] publicly so all may see his foolishness.
    Leader relationship: Estranged From+4 Legitimacy
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_THE_POLEMICIST_ELOQUENT
    iLegitimacy 4

✎ Leyla Johnson

The Prodigal Father
Once per game Leader UsFamily Us ExtravagantFamily Different From Leader
  • Pay it. There is always more Moneymoney.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Borrow the Moneymoney from our family allies.
    Remembered: Borrowed money from us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_THE_MORNING_AFTER_OPTION_1_FAMILY
    Memory MEMORYFAMILY_BORROWED_MONEY
    ◇ grants a memory no event currently keys off
  • Divert funds from another source.
    -20Civics-5/city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_CENTRALIZATION
    grants
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5

✎ Andy Auseon

The Prophet From The Sea
Part of the The Prophet From The Sea chain — 3 events , 1 branch point view map →
Once per game The ProphetCity UsLeader UsJudaism Not Player CharacterCity Coastal
  • Join us. Together we shall cry mightily to God, and turn from our sins.
    Gain a Court Minister-7Orders↗ turn
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
  • Throw this madman out.
    -1 Happiness level
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
  • Place a bounty on the head of this sea monster!
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE

✎ Zorbaz Background reading ↗

The Prophet's Rebuke
Every 1 turns Leader UsUs Seven SinsThe Prophet
  • I am the [title], I may do as I please.
    +2 CourageLeader relationship: Estranged From
    grants
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • We have sinned. May god forgive us as we repent.
    Gain trait: MourningLeader relationship: Interceded For
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • Resolve
    7%
    Leader relationship: Conspiring With
    7%
    Loses trait: ProudLeader relationship: Conspiring With
    7%
    Loses trait: WantonLeader relationship: Conspiring With
    7%
    Loses trait: DebauchedLeader relationship: Conspiring With
    7%
    Loses trait: DrunkLeader relationship: Conspiring With
    7%
    Loses trait: TimidLeader relationship: Conspiring With
    7%
    Loses trait: SpoiledLeader relationship: Conspiring With
    7%
    Loses trait: InsaneLeader relationship: Conspiring With
    7%
    Loses trait: FoolishLeader relationship: Conspiring With
    7%
    Loses trait: CorruptLeader relationship: Conspiring With
    7%
    Loses trait: GreedyLeader relationship: Conspiring With
    7%
    Loses trait: BloodthirstyLeader relationship: Conspiring With
    7%
    Loses trait: RuthlessLeader relationship: Conspiring With
    7%
    Loses trait: CruelLeader relationship: Conspiring With
    7%
    Loses trait: SlothfulLeader relationship: Conspiring With
    grants
    7% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_PROUD
    aeRemoveTraits: TRAIT_PROUD
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_WANTON
    aeRemoveTraits: TRAIT_WANTON
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_DEBAUCHED
    aeRemoveTraits: TRAIT_DEBAUCHED
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_DRUNK
    aeRemoveTraits: TRAIT_DRUNK
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_TIMID
    aeRemoveTraits: TRAIT_TIMID
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_SPOILED
    aeRemoveTraits: TRAIT_SPOILED
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_INSANE
    aeRemoveTraits: TRAIT_INSANE
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_FOOLISH
    aeRemoveTraits: TRAIT_FOOLISH
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_CORRUPT
    aeRemoveTraits: TRAIT_CORRUPT
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_GREEDY
    aeRemoveTraits: TRAIT_GREEDY
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_BLOODTHIRSTY
    aeRemoveTraits: TRAIT_BLOODTHIRSTY
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_RUTHLESS
    aeRemoveTraits: TRAIT_RUTHLESS
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_CRUEL
    aeRemoveTraits: TRAIT_CRUEL
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    7% BONUS_REMOVE_TRAIT_SLOTHFUL
    aeRemoveTraits: TRAIT_SLOTHFUL
    7% BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Zorbaz

The Public Relations Guild
Every 80 turns Leader UsPlayer UsTribe Peace Or Truce CarnalTribe Max Close
  • Of course! One must endeavor to use every tool available, after all.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • I don't mind sharing, but, in this case, I think not.
    +40 XP to the character+1 Discipline
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Velociryx

The Right Way
Once per game Religion StateUsUs Or ThemPlayer Us JudaismOf State Religion
  • Following the teachings is enough.
    Leader relationship: Influenced ByLeader relationship: Estranged From+40Civics+10/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Sacrifice is an essential part of [religion].
    Leader relationship: Estranged FromLeader relationship: Influenced By+120Money+30/city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30

✎ Josh Unsworth

The Righteous Path
Once per game Leader UsCity Family UsReligion WorldFamily Religion Us RighteousCity Max UpsetReligion State No
  • [religion] cannot gather in large numbers.
    Loses trait: Righteous+1 Happiness levelRemembered: Banned our gatherings (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_0_CHARACTER
    aeRemoveTraits: TRAIT_RIGHTEOUS
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_0_RELIGION
    Memory MEMORYRELIGION_BANNED_GATHERINGS
    ◇ grants a memory no event currently keys off
  • The faithful may move and congregate as they please.
    -1 Happiness levelRemembered: Allowed us to gather (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_1_RELIGION
    Memory MEMORYRELIGION_ALLOWED_GATHERING
    ◇ grants a memory no event currently keys off
  • I will not get involved.
    -1 LegitimacyLoses trait: Righteous
    grants
    BONUS_EVENTOPTION_THE_RIGHTEOUS_PATH_OPTION_2_CHARACTER
    iLegitimacy -1
    aeRemoveTraits: TRAIT_RIGHTEOUS

✎ Andy Auseon

The School of Hard Knocks
Once per game Tribe Min CautiousTribal CourtierPlayer UsHeir UsLeader Us Tribe nearbyTribe Peace Or TruceAdult Under 30Player Max Three Courtiers
  • No need to intervene. Let [character] take his lumps as they come.
    Gain trait: Tough
    grants
    BONUS_GIVE_TRAIT_TOUGH
    aeAddTraits: TRAIT_TOUGH
  • Hire [character] and quietly add him to Court. Direct him to focus [character]'s education on discipline.
    Gain a Court Soldier-160Money-40/city↗ turnGain trait: Strict
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
  • Reach out to the high chief of the [tribe] and ensure that [character] is too busy to spend time with your heir.
    +20 XP to the character+20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

The Shipwrecked Sailor Empires of the Indus
Part of the The Shipwrecked Sailor chain — 3 events , 1 branch point view map →
100% to appear Once per game
  • Agree to support [character] endeavor.
    -160Money-40/city↗ turnGain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING
    ↳ may trigger: First Voyage, Silence
  • Encourage [character] to satisfy his curiosity of the world elsewhere.
    Gain trait: Naturalist
    grants
    BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST
  • Focus [character] towards salvaging the wreckage of the ship.
    +20Wood+5/city↗ turn+20Iron+5/city↗ turn
    grants
    BONUS_WOOD_GAIN_TINY
    aiGlobalYieldsBase: YIELD_WOOD=20
    aiGlobalYieldsPer: YIELD_WOOD=5
    BONUS_IRON_GAIN_TINY
    aiGlobalYieldsBase: YIELD_IRON=20
    aiGlobalYieldsPer: YIELD_IRON=5
    BONUS_MAYBE_TIMID
    aiTraitProbDelay: TRAIT_TIMID=50

✎ Josh Unsworth

The Spice of Life Empires of the Indus
100% to appear Once per game
  • Subsidize the cost of imported pepper.
    Gain trait: Extravagant+60Happinesseach city↗ turn
    grants
    BONUS_GIVE_TRAIT_EXTRAVAGANT
    aeAddTraits: TRAIT_EXTRAVAGANT
    BONUS_HAPPINESS_GAIN_SMALL_ALL
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALL
  • It is not my problem that [character] cannot manage his finances.
    Gain trait: FrugalLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Why pay for imports when we could grow our own?
    -160Money-40/city↗ turnAdds Spices
    gated by
    LeaderSubject SUBJECT_CULTIVATOR
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_ADD_RESOURCE_SPICE
    AddResource RESOURCE_SPICES

✎ Josh Unsworth Background reading ↗

The Sword Saint
Once per game Tribe Min CautiousExperienced WarriorPlayer UsHeir UsLeader UsCapital Us Tribe nearbyTribe Peace Or TrucePlayer Max Three CourtiersAdult Under 30
  • Yes! Let us add this talented man to our Court!
    Gain a Court Soldier-240Money-60/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • I think [character] would be of more use as a crowd pleaser. Let us build an arena and let him perform.
    -50Stone-15/city↗ turnBegin project: Gladiators-320Money-80/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_TOUGH_AS_NAILS
    aeAddProjects: PROJECT_GLADIATORS
    aeBonuses: BONUS_MONEY_LOSS_HUGE
  • Sadly, we cannot afford to take advantage of this opportunity at present.
    Leader relationship: Disappointed With+2 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ Velociryx

The Thunder and the Silence
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity UsTech Spoked Wheel Discovered Us Horsebane
Always Remembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
  • This is something we simply must do, costs be damned.
    -100Wood-35/city↗ turnBegin project: Anti-Mounted Tactics-80Civics-20/city↗ turn-400Money-100/city↗ turn
    grants
    BONUS_WOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=-100
    aiGlobalYieldsPer: YIELD_WOOD=-35
    BONUS_ANTICAVALRY_TACTICS
    aeAddProjects: PROJECT_ANTICAVALRY_TACTICS
    aeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_GIGANTIC
  • Much as it pains me to admit it, we cannot afford the expense right now.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Velociryx

The Truth Hurts
Once per game Leader 2+ Leader UsFamily Head Us
  • Brilliant! Amazing! The best ever!
    Gain trait: DeceitfulLeader relationship: Endeared To
    grants
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Honestly, I dislike it.
    +20 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

The Twenty Saints
Once per game ChristianityLeader UsCity UsNon Leader Governor Us Governor
  • We will raise a monument to their sacrifice.
    Remembered: Built a shrine to martyrs (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_BUILT_SHRINE_TO_MARTYRS
    BONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_0_CITY
    AddImprovement IMPROVEMENT_TEMPLE_CHRISTIANITY
    ◇ grants a memory no event currently keys off
  • Lock the murderous general in chains.
    Remembered: Imprisoned murderous General (+20 opinion for 40 turns)(no event currently keys off this)+60Happinesseach city↗ turnLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_IMPRISONED_MURDEROUS_GENERAL
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ◇ grants a memory no event currently keys off
  • God is not the ruler of mighty [rival].
    Remembered: Dishonored our martyrs (-40 opinion for 40 turns)(no event currently keys off this)+20 XP to the character+12Orders↗ turnLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_2_RELIGION
    Memory MEMORYRELIGION_DISHONORED_MARTYRS
    BONUS_EVENTOPTION_RELIGION_THE_TWENTY_SAINTS_OPTION_2_CHARACTER_0
    iXPCharacter 20
    aeBonuses: BONUS_ORDERS_GAIN_HUGE
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ grants a memory no event currently keys off
  • Better leadership is needed in [city].
    +1 Discipline+50Growtheach city↗ turnThe character is killed
    gated by
    LeaderSubject SUBJECT_STRICT
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_GROWTH_GAIN_AVERAGE
    aiCityYields: YIELD_GROWTH=50
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Andy Auseon Background reading ↗

The Wanderers Empires of the Indus
100% to appear Once per game
  • Have [character] draw out a map of their movements.
    Gain trait: Item Star Chart
    grants
    BONUS_GIVE_TRAIT_STAR_CHART
    aeAddTraits: TRAIT_ITEM_STAR_CHART
  • Devote yourself to reading his work.
    -5Orders↗ turnGain trait: Intelligent
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT
  • Maybe this work will lead us to new discoveries.
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1

✎ Josh Unsworth

The Wild Hunt
Once per game Leader Us Robust
  • I cannot ignore destiny. I will hunt.
    +2 LegitimacyGain a random trait
    grants
    BONUS_EVENTOPTION_TRAIT_THE_WILD_HUNT_OPTION_0
    iLegitimacy 2
    aeRandomTraitDelay: TRAIT_INSANE, TRAIT_DIVINE
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_TRAIT_THE_WILD_HUNT_OPTION_0_INSANE, TEXT_BONUS_EVENTOPTION_TRAIT_THE_WILD_HUNT_OPTION_0_DIVINE
  • Such foolhardy rituals are beneath me.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_TRAIT_THE_WILD_HUNT_OPTION_1
    iLegitimacy -2

✎ Andy Auseon

They Do Not Belong
Every 80 turns Religion PlayerLeader UsReligion PlayerCity Us Religion StateNot Religion Pagan
  • This is not how followers of [religion] should act.
    Remembered: Blocked favorable laws (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: Brave
    grants
    BONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_0_RELIGION_0
    Memory MEMORYRELIGION_BLOCKED_LAWS
    BONUS_GIVE_TRAIT_BRAVE
    aeAddTraits: TRAIT_BRAVE
    ◇ grants a memory no event currently keys off
  • Proceed with laws that would restrict [religion].
    +40 XP to the characterRemembered: Supported punitive laws (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_SUPPORTED_LAWS
    ◇ grants a memory no event currently keys off
  • Make [religion] our new state religion.
    Remembered: Abandoned our State Religion (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_2_RELIGION_0
    Memory MEMORYRELIGION_SWITCHED_STATE_RELIGION
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    BONUS_STATE_RELIGION
    bStateReligion 1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

They Do Not Belong
Every 80 turns Religion PlayerLeader UsReligion PlayerCity UsLaw Divine Rule Religion StateNot Religion Pagan
  • This is not how followers of [religion] should act.
    Remembered: Blocked favorable laws (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: Brave
    grants
    BONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_0_RELIGION_0
    Memory MEMORYRELIGION_BLOCKED_LAWS
    BONUS_GIVE_TRAIT_BRAVE
    aeAddTraits: TRAIT_BRAVE
    ◇ grants a memory no event currently keys off
  • Proceed with laws that would restrict [religion].
    +40 XP to the characterRemembered: Supported punitive laws (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_1_RELIGION_1
    Memory MEMORYRELIGION_SUPPORTED_LAWS
    ◇ grants a memory no event currently keys off
  • Make [religion] our new state religion.
    Remembered: Abandoned our State Religion (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_THEY_DO_NOT_BELONG_OPTION_2_RELIGION_0
    Memory MEMORYRELIGION_SWITCHED_STATE_RELIGION
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_FREE_LAW
    bFreeLaw 1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

They'll Never See It Coming...
Every 80 turns Leader UsPlayer UsTribe Peace Or Truce Charming characterTribe Max CloseTribe Min Similar
  • Oh, I think a donation to our national Treasurytreasury would be appropriate.
    grants
    BONUS_TRIBUTE_RECEIVE_MONEY_SMALL
    aiYieldsTributeBase: YIELD_MONEY=150
    aiYieldsTributePerThem: YIELD_MONEY=30
  • The gift of friendship is sufficient for now.
    Remembered: Won us over with your natural charm (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_THEYLL_NEVER_SEE_IT_COMING_TRIBE
    Memory MEMORYTRIBE_BONUS_THEYLL_NEVER_SEE_IT_COMING_TRIBE
    ◇ grants a memory no event currently keys off

✎ Velociryx

Thinkers and Tinkerers
Every 80 turns Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or Truce Engineer
  • We will happily lend the wisdom of our ministers in exchange for access to the best minds [character] can make available.
    +80Science+20/city↗ turn-2Orders↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_SCIENCE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_SCIENCE=80
    aiGlobalYieldsPer: YIELD_SCIENCE=20
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off
  • It's not what [character] wants, but let us trade resources for materials to better the lives of our people on a more practical level.
    +160Civics+40/city↗ turn-240Money-60/city↗ turn
    grants
    BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Alas, we are not in a position to take advantage of this offer.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Velociryx

Those Meddling [family]
Part of the Those Meddling [family] chain — 5 events , 1 branch point view map →
Once per game Family UsPlayer Peace Or TrucePlayer UsFamily UsLeader Us Family Max UpsetFamily Non LeaderCouncil
  • Remove [character] from the Council as a warning.
    Gain trait: Slighted+40 XP to the character
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    grants
    BONUS_LEAVE_COUNCIL
    bLeaveCouncil 1
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Do nothing but keep an eye on them.
    (no gates or payload in XML)

✎ Leyla Johnson

Threat of Mutiny
Every 80 turns Law: Slavery Leader UsFamily UsLaw Slavery Family Max CautiousFamily Different From Leader
  • [rival] will adopt freedom.
    grants
    BONUS_EVENTOPTION_THREAT_OF_MUTINY_OPTION_0_PLAYER
    StartLaw LAW_FREEDOM
  • The court obeys the will of its [title].
    Remembered: Refused to change Law (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THREAT_OF_MUTINY_OPTION_1_FAMILY
    Memory MEMORYFAMILY_REFUSED_LAW
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Through Thick and Thin
Every 80 turns Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or Truce Steadfast
  • Let us throw an lavish party in honor of [character] and to show our appreciation for his friendship.
    -150Food-50/city↗ turn-240Money-60/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_FOOD_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_FOOD=-150
    aiGlobalYieldsPer: YIELD_FOOD=-50
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • We should honor the [tribe] as a whole, but still emphasize our friendhsip with [character].
    -80Civics-20/city↗ turn-320Money-80/city↗ turnRemembered: Friends through thick and thin (+80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_THROUGH_THICK_AND_THIN_TRIBE
    Memory MEMORYTRIBE_BONUS_THROUGH_THICK_AND_THIN_TRIBE
    ◇ grants a memory no event currently keys off
  • Sadly, while we do admire the [tribe] and we like [character] very much, we lack the resources to demonstrate it in any meaningful way.
    +60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Through the Smoke
Every 90 turns Player UsLeader UsTribe Peace Or TruceLeader Tribe Peace Or TruceFire SaviorCapital Us Player Max Three CourtiersTribe nearby
  • A heroic deed deserves a statue and other accolades!
    -50Stone-15/city↗ turn+1 Happiness level
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Bring [character]. Let us not lose sight of such talent.
    -160Money-40/city↗ turnGain a Court Soldier
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • Thank him for his service but don't make a fuss.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Time for a Break
Every 80 turns Leader Us AdultLow Discipline
  • Relaxing and avoiding my duties.
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
  • Gambling with my closest friends.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Drinking and making merry.
    -1 Discipline
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_VIRTUES
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1

✎ Leyla Johnson

Tiny Hands
Once per game Important UsLeader Us Archetype RegalCruelCorruptRuthless
  • Brilliant! Put them to work at once!
    Leader relationship: Endeared ToBegin project: Child Labor
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_TINY_HANDS_OPTION_0_CHARACTER_1
    aeAddProjects: PROJECT_CHILD_LABOR
  • How dare [character] suggest such a thing!
    Leader relationship: Estranged FromGain trait: Compassionate
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • I will fund an effort to feed and house these children.
    Gain trait: Inspiring-80Money-20/city↗ turn+20Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_EVENTOPTION_TINY_HANDS_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_HAPPINESS_GAIN_MINIMAL

✎ Andy Auseon

Tough As Nails
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Tough
  • We should build an arena and start showing professional matches.
    -100Stone-35/city↗ turnBegin project: Gladiators-320Money-80/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_STONE_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_STONE=-100
    aiGlobalYieldsPer: YIELD_STONE=-35
    BONUS_TOUGH_AS_NAILS
    aeAddProjects: PROJECT_GLADIATORS
    aeBonuses: BONUS_MONEY_LOSS_HUGE
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off
  • As amazing as it would be to host regular, professional matches, we can't afford something so extravagant. We can still beat the hell out of each other in Court though.
    +40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Trading Favors
Every 80 turns Player UsLeader UsFamily UsFamily Head UsOligarchs Chump Player Max Three CourtiersFamily Traders
  • Consider it done!
    -320Money-80/city↗ turnLeader relationship: Owes Favor ToGain a Court Merchant
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • We cannot afford to pay this miscreant's debts, and we do not want him at Court.
    +40 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Velociryx

Tribal Advocate on the Court
Once per game Family UsTribe TrucePlayer UsUsLeader UsUs AmbassadorAdult
  • I want to improve diplomatic relations with the [tribe] through a Peace mission.
    Remembered: Acceded to my request to establish relations with my home country (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AMBASSADOR_TRIBE_PEACE_MISSION
    Mission MISSION_TRIBE_PEACE
    iMissionSubject 1
    BONUS_EVENTOPTION_FOREIGN_COURTIER_FOLLOWED_SUGGESTION
    Memory MEMORYCHARACTER_FOREIGN_COURTIER_FOLLOWED_SUGGESTION
    ◇ grants a memory no event currently keys off
  • This is not the way I wish to conduct diplomacy.
    +40 XP to the characterRemembered: Ignored to my request to establish relations with my home country (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_FOREIGN_COURTIER_IGNORED_SUGGESTION
    Memory MEMORYCHARACTER_FOREIGN_COURTIER_IGNORED_SUGGESTION
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Tribal Alliance
Every 80 turns Tribe PeaceLeader Us Tribe Min Friendly
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • This is not the time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Tribe PeaceLeader UsSpouse Of Leader Us Tribe Min Pleased
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • This is not the time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Tribe PeaceLeader Us Tribe Min Pleased
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • This is not the time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Tribe PeaceLeader Us Tribe Min Friendly
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • This is not the time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us Tribe Min FriendlyBuilderProsperous
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us CommanderTribe Min Friendly
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us Tribe Min FriendlyDiplomatHecklerCompassionate character
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us HeroTribe Min Friendly
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us Tribe Min FriendlyJudgeStrictSteadfast
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us Tribe Min FriendlyOratorInsaneExtravagantExotic
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us SchemerTribe Min Friendly
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us Tribe Min FriendlyScholarEngineerHerbalist
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne Background reading ↗

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us TacticianTribe Min Friendly
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Alliance
Every 80 turns Leader TribeTribe Peace Or TruceLeader Us ZealotTribe Min Friendly
  • We welcome an alliance with the [tribe].
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • I'm afraid that we cannot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ David Ballantyne

Tribal Mercenaries
Every 50 turns Non Leader UsTribe Peace Ambassador
  • See if you can find those famed Balearic Slingers.
    -2 Legitimacy+1 Ranged Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBAL_MERCENARIES_0
    iLegitimacy -2
    bMercenaryUnit 1
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • Get some of those Numidians Cavalry.
    -2 Legitimacy+1 Ranged Cavalry unit-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBAL_MERCENARIES_1
    iLegitimacy -2
    bMercenaryUnit 1
    aiBonusUnits: BONUSUNITCLASS_RANGED_CAVALRY=1
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • No, our armies are strong. Now help me find that chicken!
    +4 LegitimacyLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_TRIBAL_MERCENARIES_2
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    iLegitimacy 4

✎ Zorbaz

Tribal Tribute
Every 40 turns Tribe Peace
  • Choose FoodFood.
    +50Food+15/city↗ turn
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
  • Choose WoodWood.
    +50Wood+15/city↗ turn
    grants
    BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
  • Choose IronIron.
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15

✎ Leyla Johnson

Trouble at Court
Once per game Important UsUsLeader Us Max UpsetArchetype MartialCourtier Soldier
  • We must not appease [character].
    Leader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_CHARACTER_THE_OLD_GUARD_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • [character] must step down to avoid unrest.
    Remembered: Forced rival off court (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_THE_OLD_GUARD_OPTION_1_CHARACTER_0
    Memory MEMORYCHARACTER_FORCED_RIVAL_OFF_COURT
    BONUS_EVENTOPTION_CHARACTER_THE_OLD_GUARD_OPTION_1_CHARACTER_1
    bNoCourtier 1
    ◇ grants a memory no event currently keys off
  • Find a mutually beneficial solution.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_CHARACTER_THE_OLD_GUARD_OPTION_2_CHARACTER_1
    AddRelationshipSubjects: RELATIONSHIP_CONSPIRING_WITH=0
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Turncoats
Every 90 turns Player UsLeader UsTribe WarExperienced Warrior Player Max Three CourtiersTribe Max Close
  • Let us bring [character] into our service.
    -160Money-40/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • Let us bring the trademen into our fold.
    +1 Caravan-160Money-40/city↗ turn
    grants
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Let's invite both [character] and the tradesmen into our Realm.
    +1 Caravan-320Money-80/city↗ turnGain a Court Soldier
    grants
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • At present, we're in no position to take advantage of this opportunity.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Tutelage
Every 80 turns Player UsLeader UsFamily UsFamily Head UsYoung Chump Player ElitesPlayer Max Three Courtiers
  • By all means! Let us take [character] under our wing.
    -60Training-15/city↗ turn-7Orders↗ turnLeader relationship: Owes Favor ToGain a Court Soldier
    grants
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • We are in no position to grant this favor right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Unhappy Peasants
Every 40 turns City UsLeader Us City Discontent Moderate
  • Make the necessary sacrifices.
    -100Food-35/city↗ turn-75Wood-25/city↗ turn
    grants
    BONUS_EVENTOPTION_UNHAPPY_PEASANTS_SACRIFICE
    aeBonuses: BONUS_FOOD_LOSS_HUGE, BONUS_WOOD_LOSS_LARGE
  • Our goods are too precious to waste.
    2 rebel units appear
    grants
    BONUS_EVENTOPTION_UNHAPPY_PEASANTS_DECLINE
    iRebelUnits 2
  • The gods have only tested our mettle. Behold, already the skies darken with rain!
    +1 Happiness level
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Leyla Johnson

Uninvited Guest
Once per game Heir UsLeader Peace Or TruceLeader Us Max Upset
  • Ignore the slight, and continue with the meeting.
    (no gates or payload in XML)
  • Scold [character] and send him away.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_UNEXPECTED_GUEST_OPTION_1_CHARACTER_2
    iLegitimacy 2
  • Introduce them and make lighthearted conversation.
    Leader relationship: Endeared To+1 Charisma
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_UNEXPECTED_GUEST_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • Mock the Heir's attempts at diplomacy. Heckler / Cruel
    Leader relationship: Vengeful AgainstLeader relationship: Endeared ToGain trait: Witty
    gated by
    LeaderSubjectAny SUBJECT_HECKLER / SUBJECT_CRUEL
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_WITTY
    aeAddTraits: TRAIT_WITTY

✎ Andy Auseon

Unprophetable Actions
Every 40 turns Tribe Peace Or TruceLeader UsLeader Tribe Tribe Max CautiousTribe nearbyZealotSuperstitious
  • We shall have to end their world at least!
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ David Ballantyne

Vast Proportions
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity UsTile Claimed Extravagant
  • Let us spare no expense in the endeavor, so if these creatures really do exist, we secure enough for both ourselves and for [character].
    -400Money-100/city↗ turn-160Civics-40/city↗ turnRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)Adds Elephants
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_CIVICS_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=-160
    aiGlobalYieldsPer: YIELD_CIVICS=-40
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    BONUS_CITY_ADD_RESOURCE_ELEPHANT
    AddResource RESOURCE_ELEPHANT
    ◇ grants a memory no event currently keys off
  • Even if these stories prove true, we simply do not have the resources at present to fund a proper expedition, but keep the drinks and the tales coming!
    Remembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Violent Altercation
Once per game Heir UsImportant UsLeader Us Max UpsetMin PleasedLow DisciplineLow Wisdom
Always Gain trait: Scarred
  • The Heir must be punished for his actions.
    Leader relationship: Estranged From-1 DisciplineRemembered (all families): Punished the heir for street brawl (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_VIOLENT_ALTERCATION_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    aeBonuses: BONUS_LOSE_DISCIPLINE_1
    BONUS_EVENTOPTION_VIOLENT_ALTERCATION_OPTION_0_CHARACTER_2
    MemoryAllFamilies MEMORYFAMILY_PUNISHED_HEIR
    ◇ grants a memory no event currently keys off
  • It is not my place to discipline the next ruler.
    Gain trait: SpoiledLeader relationship: Vengeful Against+2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_SPOILED
    aeAddTraits: TRAIT_SPOILED
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_VIOLENT_ALTERCATION_OPTION_1_CHARACTER_2
    iLegitimacy 2
  • Host a feast where the two will resolve their differences. Charming character / Diplomat
    +1 CharismaLeader relationship: Influenced By
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_CHARMING / SUBJECT_DIPLOMAT
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

War Machines
Every 70 turns City UsLeader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or Truce Besieger
  • A worthy gift indeed! Thank [character] and lavish him with praise and hold a feast in his honor!
    +1 Onager
    grants
    BONUS_WAR_MACHINES_ONAGER
    aiUnits: UNIT_ONAGER=1
  • Offer to help train [character]'s warriors in exchange for the amazing gift.
    +1 Onager-160Training-40/city↗ turnRemembered: Accepted our gift and gave us one in return (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_WAR_MACHINES_ONAGER
    aiUnits: UNIT_ONAGER=1
    BONUS_TRAINING_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=-160
    aiGlobalYieldsPer: YIELD_TRAINING=-40
    BONUS_WAR_MACHINES_RECIPROCAL_GIFT
    Memory MEMORYTRIBE_BONUS_WAR_MACHINES_RECIPROCAL_GIFT
    ◇ grants a memory no event currently keys off

✎ Velociryx

Wardens of the Wilds
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Tracker
  • Let us turn this idea into a reality by establishing The Wardens of the Wilds.
    Begin project: Wardens of the Wilds-320Money-80/city↗ turn
    grants
    BONUS_WARDENS_OF_THE_WILDS
    aeAddProjects: PROJECT_WARDENS_OF_THE_WILDS
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • Tempting as the idea is, it's something we can't afford right now, but by all means, we should continue our rides with [character].
    +40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Warrior Tradition
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Proud
  • How can we not embrace this idea? Let us do so at once!
    Begin project: Warrior Tradition-75Stone-25/city↗ turn-320Money-80/city↗ turn
    grants
    BONUS_WARRIOR_TRADITION
    aeAddProjects: PROJECT_WARRIOR_TRADITION
    aeBonuses: BONUS_STONE_LOSS_LARGE
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • It is very tempting, but no. Our current resources simply don't allow for it.
    +40 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Weak Will
Once per game Law: Freedom Leader Family UsFamily UsFamily Us Non Leader UsTraditional
  • Yes, slavery is the natural Ordersorder.
    Free law: Slavery
    grants
    BONUS_EVENTOPTION_WEAK_WILL_OPTION_0_CHARACTER_0
    FreeLaw LAW_SLAVERY
  • I will not respond to empty threats.
    Leader relationship: Estranged FromLaw-based opinion shift
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_WEAK_WILL_OPTION_1_FAMILY
    aiLawOpinion: LAW_FREEDOM=-40
  • He should remember his place.
    Gain trait: ImprisonedRemembered: Imprisoned family member (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_WEAK_WILL_OPTION_2_FAMILY
    Memory MEMORYFAMILY_IMPRISONED_MEMBER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Winters to Come
Once per game Leader UsReligion Head UsReligion Pagan
  • Let us pray together for the gods' mercy.
    Gain trait: PiousLeader relationship: Influenced By
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We must then be prepared.
    Gain trait: IntelligentProgress ambition: Wood 500
    grants
    BONUS_EVENTOPTION_WINTERS_TO_COME_SAVE
    Ambition GOAL_WOOD_500
    aeAddTraits: TRAIT_INTELLIGENT

✎ Jeri Roys

Wisdom of the Highland Clans
Once per game Leader UsPlayer UsLeader Tribe Peace Or TruceTribe Peace Or TruceCity Us Highlander
  • We should not only hire scribes to pen a Codex of Highland wisdom to keep in [city], but also give [character] credit for being the inspiration behind it.
    -320Money-80/city↗ turnBegin project: Codex of Highland Wisdom-80Civics-20/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    BONUS_CODEX_OF_HIGHLAND_WISDOM
    aeAddProjects: PROJECT_CODEX_OF_HIGHLAND_WISDOM
    aeBonuses: BONUS_CIVICS_LOSS_LARGE
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • No. Unfortunately, we lack the resources to do anything like that at this time. But we should continue to celebrate our shared heritage!
    +60 XP to the characterRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    ◇ grants a memory no event currently keys off

✎ Velociryx

Wondrous Nation
Once per game Turn 25+ City UsPlayer Them Not ContactedPlayer Us Player Highest VpPlayer Builder
  • Send your diplomats to seek out this foreign land.
    +30–300 Culture (by city tier)-4Orders↗ turn
    grants
    BONUS_EVENTOPTION_WONDROUS_NATION_OPTION_0_PLAYER_1
    iContactSubject 1
    aeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_ORDERS_LOSS_SMALL
  • [rival] will shine brighter than all others!
    25%
    +1 CharismaProgress ambition: Great Ziggurat
    25%
    +1 CharismaProgress ambition: Pyramids
    25%
    +1 CharismaProgress ambition: Oracle
    25%
    +1 CharismaProgress ambition: Hanging Gardens
    grants
    25% BONUS_EVENTOPTION_WONDROUS_NATION_OPTION_1_PLAYER_1_ZIGGURAT
    Ambition GOAL_GREAT_ZIGGURAT
    aiRatings: RATING_CHARISMA=1
    25% BONUS_EVENTOPTION_WONDROUS_NATION_OPTION_1_PLAYER_1_PYRAMIDS
    Ambition GOAL_PYRAMIDS
    aiRatings: RATING_CHARISMA=1
    25% BONUS_EVENTOPTION_WONDROUS_NATION_OPTION_1_PLAYER_1_ORACLE
    Ambition GOAL_ORACLE
    aiRatings: RATING_CHARISMA=1
    25% BONUS_EVENTOPTION_WONDROUS_NATION_OPTION_1_PLAYER_1_GARDENS
    Ambition GOAL_HANGING_GARDENS
    aiRatings: RATING_CHARISMA=1
  • They could just as easily be enemies. We will tend to our own lands.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT

✎ Josh Unsworth

Word of a Coup
Part of the Word of a Coup chain — 5 events , 1 branch point view map →
Once per game Player UsLeader UsUsUs Max AngrySibling Of Leader UsMax UpsetHas JobCourtierFamily Head UsReligion Head Us
  • Tell our spies to intensify their search.
    -320Money-80/city↗ turn
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • We cannot afford a lengthy investigation.
    (no gates or payload in XML)

✎ Leyla Johnson

Writing on the Wall
Part of the Writing on the Wall chain — 2 events view map →
Once per game Was Leader Dead UsLeader Us
  • Prophets advise us to avoid the mistakes of our predecessor, [character].
    +1 Legitimacy
    grants
    BONUS_EVENTOPTION_WRITING_ON_THE_WALL_OPTION_0_CHARACTER_1
    iLegitimacy 1
  • Scholars believe I am chosen by the divine to rule forever.
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
  • These scribbles mean nothing.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ↳ may trigger: The Final Message

✎ Andy Auseon Background reading ↗

Yoga Practice Empires of the Indus
100% to appear Once per game
  • Join him, for a time.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Commit yourself to joining his meditation.
    +2 Discipline-7Orders↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
  • Even the breathing seems to help.
    Loses trait: Stressed
    grants
    BONUS_REMOVE_TRAIT_STRESSED
    aeRemoveTraits: TRAIT_STRESSED

✎ Josh Unsworth Background reading ↗

[character] Rebels Wonders and Dynasties Wonders & Dynasties
Once per game Turn 20+
  • Mobilize as many as we can muster to defend.
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    BONUS_PERSIA_STATEIRA_CYRUS_REBELS
    iRebelUnits 3
  • I will go to [city] myself - and it will be my pleasure to mock [character] personally when he is defeated.
    grants
    BONUS_PERSIA_STATEIRA_CYRUS_REBELS_LEGITIMACY
    iLegitimacy 4
    BONUS_PERSIA_STATEIRA_CYRUS_REBELS
    iRebelUnits 3

✎ Solver

[religion] Praise
Every 30 turns Religion StateFamily Religion UsFamily UsPlayer Us Non Leader UsImportant Us
  • You have my blessing.
    Remembered: Allowed other family to sponsor worship (+40 opinion for 40 turns)(no event currently keys off this)-4 Legitimacy
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PRAISE_YES_RELIGION
    Memory MEMORYRELIGION_ALLOWED_SPONSORS
    BONUS_EVENTOPTION_RELIGIOUS_PRAISE_YES
    iLegitimacy -4
    ◇ grants a memory no event currently keys off
  • I shall be the one to sponsor the festival.
    Remembered: Stopped us from sponsoring worship (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PRAISE_NO_CHARACTER
    Memory MEMORYFAMILY_REFUSED_FAITH_SPONSORING
    BONUS_EVENTOPTION_RELIGIOUS_PRAISE_NO
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[tribe] Celebration
Once per game TribeFamily UsFamily UsLeader Family Us Tribe Peace Or Truce
  • Bring members of the [family] family.
    Remembered: Invited to tribal feast (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Not invited to tribal feast (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_FEAST_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_INVITED_TO_FEAST
    BONUS_EVENTOPTION_TRIBE_FEAST_OPTION_0_FAMILY_1
    Memory MEMORYFAMILY_NOT_INVITED_TO_FEAST
    ◇ grants a memory no event currently keys off
  • The [family] should be included.
    Remembered: Not invited to tribal feast (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Invited to tribal feast (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_FEAST_OPTION_1_FAMILY_0
    Memory MEMORYFAMILY_NOT_INVITED_TO_FEAST
    BONUS_EVENTOPTION_TRIBE_FEAST_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_INVITED_TO_FEAST
    ◇ grants a memory no event currently keys off
  • Forestall any rivalries by inviting both Family.
    Remembered: Invited to tribal feast (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Invited to tribal feast (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TRIBE_FEAST_OPTION_2_FAMILY_0
    Memory MEMORYFAMILY_INVITED_TO_FEAST
    BONUS_EVENTOPTION_TRIBE_FEAST_OPTION_2_FAMILY_1
    Memory MEMORYFAMILY_INVITED_TO_FEAST
    ◇ grants a memory no event currently keys off
  • I will attend alone, reserving all honor for myself.
    Remembered: Attended tribal feast alone (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Attended tribal feast alone (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_EVENTOPTION_TRIBE_FEAST_OPTION_3_FAMILY_0
    Memory MEMORYFAMILY_ATTENDED_FEAST_ALONE
    BONUS_EVENTOPTION_TRIBE_FEAST_OPTION_3_FAMILY_1
    Memory MEMORYFAMILY_ATTENDED_FEAST_ALONE
    BONUS_EVENTOPTION_TRIBE_FEAST_OPTION_3_CHARACTER
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Andy Auseon