← All story events Special Stories with no class or trigger of their own — they only fire as the next link of an event chain (EventLinkPrereq), set up by an earlier story's choice.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
⛓ Follows from: Sheep on the Run
- ▸ [nation] shall prevail.(no gates or payload in XML)
A Challenge Answered
⛓ Follows from: A Challenge
- ▸ Goodbye, [character].+5 LegitimacygrantsBONUS_DEFEATED_CHALLENGER_FOR_THE_THRONEiLegitimacy 5
A Duel
⛓ Follows from: A Toast
- ▸ It will take time to recover from this loss.Gain trait: MourninggrantsBONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
A Duel
⛓ Follows from: A Toast
- ▸ I feel a certain sense of pride.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
A Father's Touch
⛓ Follows from: A Toast
- ▸ [character] is clearly responsible. He must face exile.Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
- ▸ This looks suspicious, but we have no proof of foul play.Remembered: Allowed our General to be murdered (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_TOAST_MOTHERS_TOUCH_IGNOREMemory MEMORYFAMILY_A_TOAST_MOTHERS_TOUCH_IGNORE◇ grants a memory no event currently keys off
A Full Recovery
⛓ Follows from: Do it Yourself
- ▸ I never doubted my abilities.Loses trait: Severely Ill+20 XP to the character+1 WisdomgrantsBONUS_EVENTOPTION_TRAIT_FULL_RECOVERY_OPTION_0_CHARACTER_0aeRemoveTraits: TRAIT_SEVERELY_ILLaeBonuses: BONUS_XP_CHARACTER_SMALLBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
A Game at Dinner
⛓ Follows from: A Game at Dinner
- ▸ Quickly switch plates with [character].+6 LegitimacyThe character is killedgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_PERSIA_STATEIRA_DEFEATED_PARYSATIS_LEGITIMACYiLegitimacy 6BONUS_KILL_CHARACTERbKillCharacter 1
- ▸ This is the time for direct action. Plunge your knife into [character] instead of the dinner!+6 LegitimacyThe character is killedgated byLeaderSubject SUBJECT_CHARACTER_STRONGgrantsBONUS_PERSIA_STATEIRA_DEFEATED_PARYSATIS_LEGITIMACYiLegitimacy 6BONUS_KILL_CHARACTERbKillCharacter 1
- ▸ If you eat just half and leave under the pretense of not feeling well, you'll be able to prepare an antidote.+3 Legitimacy+40 XP to the charactergated byLeaderSubject SUBJECT_HERBALISTgrantsBONUS_PERSIA_STATEIRA_AVOIDED_PARYSATIS_POISON_LEGITIMACYiLegitimacy 3BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Look [character] in the eye as you reveal your knowledge of her plot.+3 Legitimacy+40 XP to the charactergated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_PERSIA_STATEIRA_AVOIDED_PARYSATIS_POISON_LEGITIMACYiLegitimacy 3BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ You realize you have made a remarkably bad decision as you cannot think of any way out of the situation.grantsBONUS_PERSIA_STATEIRA_POISONED_BY_PARYSATISaiTraitProbDelay: TRAIT_SEVERELY_ILL=25, TRAIT_ILL=50
A Gift
⛓ Follows from: [character] Travels
- ▸ Matters of state must come first.Gain trait: ReturninggrantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNING↳ may trigger: A Crown from [rival]
- ▸ [character] has no right to
order about [rival]. Remembered: Refused our gracious offer (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_REFUSED_GRACIOUS_OFFERMemory MEMORYPLAYER_REFUSED_FOOD◇ grants a memory no event currently keys off
A Gift
⛓ Follows from: [character] Travels
- ▸ Accept the gifts.Gain trait: Silvered Clasp
+120Money+30/city↗ turn grantsBONUS_GOLD_AND_CLASPaeBonuses: BONUS_GIVE_TRAIT_SILVERED_CLASP, BONUS_MONEY_GAIN_SMALLBONUS_FAVOR_TO_SUBJECT_0AddRelationshipSubjects: RELATIONSHIP_HOLDS_FAVOR_FROM=0 - ▸ Refuse the gifts.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_DISAPOINTED_SUBJECT_0AddRelationshipSubjects: RELATIONSHIP_DISAPPOINTED_WITH=0
A Hero Appears
⛓ Follows from: A Hero Appears
- ▸ My little rabbit foot is all grown up!Arranges a marriagegrantsBONUS_MARRY_S1iMarrySubject 1
A High Price
⛓ Follows from: Midnight Meeting
- ▸ Only the court shall hear of this plot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ The [rival] will pay for this treachery.
+60Training+15/city↗ turn
+6Orders↗ turn+6 LegitimacyRemembered: Player Offer (5 turns) grantsBONUS_EVENTOPTION_TRAIT_A_HIGH_PRICE_OPTION_1_CHARACTER_0aeBonuses: BONUS_TRAINING_GAIN_SMALL, BONUS_ORDERS_GAIN_AVERAGEBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER - ▸ Make an attempt to reconcile with [character].+20 XP to the characterGains a random leader relationshipgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_INFLUENCED_OR_ESTRANGEDaeRandomLeaderRelationshipDelay: RELATIONSHIP_ESTRANGED_FROM, RELATIONSHIP_INFLUENCED_BY
A Kingly Gift
⛓ Follows from: The Invite, The Invite
- ▸ Follow [character] lead.Remembered: Fling With Spouse Of Leader (10 turns)Leader relationship: Lover OfRemembered: Fling With Spouse Of Leader (10 turns)grantsBONUS_MEMORYCHARACTER_FLING_WITH_SPOUSE_OF_LEADERMemory MEMORYCHARACTER_FLING_WITH_SPOUSE_OF_LEADERBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_MEMORYPLAYER_FLING_WITH_SPOUSE_OF_LEADERMemory MEMORYPLAYER_FLING_WITH_SPOUSE_OF_LEADER◇ may enable: In the Name of Love
- ▸ Gently place his hand back on his lap.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
A Matter of Trust
⛓ Follows from: Our Demands, Abducting the Heir
- ▸ We await your decision.Remembered: Demanded Truce(no event currently keys off this)+20 XP to the charactergrantsBONUS_EVENTOPTION_A_MATTER_OF_TRUST_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_DEMANDED_TRUCEaeBonuses: BONUS_XP_CHARACTER_SMALL↳ may trigger: Demands Accepted, Demands Refused◇ grants a memory no event currently keys off
A New Hope
⛓ Follows from: Prophet and The Parched Land
- ▸ The crowd roars their approval!(no gates or payload in XML)↳ may trigger: The Prophet Strikes Back
A Ransom
⛓ Follows from: Our Demands, Abducting the Heir
- ▸ All we have to do is wait.Remembered: Demanded Money+20 XP to the charactergrantsBONUS_EVENTOPTION_A_RANSOM_01_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_DEMANDED_MONEYaeBonuses: BONUS_XP_CHARACTER_SMALL↳ may trigger: Demands Accepted, Demands Refused◇ may enable: Demands Accepted
A Shield of Flame
⛓ Follows from: Be Victorious in This
- ▸ Fully embrace [religion].The target converts to the subject's religiongrantsBONUS_STATE_RELIGIONbStateReligion 1BONUS_EVENTOPTION_A_SHIELD_OF_FLAME_OPTION_0_CHARACTER_2iConvertedBySubject 0
- ▸ Refuse to convert, but protect their beliefs.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubjectNotAny SUBJECT_INTOLERANTgrantsBONUS_EVENTOPTION_A_SHIELD_OF_FLAME_OPTION_1_RELIGIONMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_EVENTOPTION_A_SHIELD_OF_FLAME_OPTION_1_CHARACTER_2StartLaw LAW_TOLERANCE◇ grants a memory no event currently keys off
- ▸ Refuse to listen to their [religion] lies.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_SHIELD_OF_FLAME_OPTION_2_RELIGIONMemory MEMORYRELIGION_REFUSED_SUPPORT◇ grants a memory no event currently keys off
A Slip of the Tongue?
⛓ Follows from: The Invite, The Invite
- ▸ [character] attempt at a neutral expression was... unsuccessful.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
A Surprise
⛓ Follows from: The Queen's Claim
- ▸ Perhaps we should stay together.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
- ▸ Fine, but the divorce stands.The marriage is dissolvedgrantsBONUS_EVENTOPTION_DIVORCE_A_SURPRISE_OPTION_1_CHARACTER_1iDivorcedBySubject 0
A Tale of Misfortune
⛓ Follows from: Entrails, Entrails
- ▸ I await whatever may come.Gain trait: DoomedgrantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED
Achievement
⛓ Follows from: A Few Nights More
- ▸ Achievement.(no gates or payload in XML)
Across Culture
⛓ Follows from: Unreadable
- ▸ No, of course not, it's just, you see...Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Across Culture
⛓ Follows from: Unreadable
- ▸ You had me going!Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Ambush
⛓ Follows from: Midnight Meeting
- ▸ Rip a hole in the sack.+20 XP to the charactergated byLeaderSubject SUBJECT_FIERCEgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Roll the sack into the nearby water.+20 XP to the charactergated byLeaderSubject SUBJECT_ROBUSTgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ I cannot seem to free myself.The character is killedgrantsBONUS_EVENTOPTION_TRAIT_AMBUSH_OPTION_2_CHARACTER_0bKillCharacter 1
An Unexpected Guest
⛓ Follows from: Curiosity
- ▸ Go to confront [character].Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ This betrayal will be answered for.grantsBONUS_ASSASSINATE_VISITORMission MISSION_ASSASSINATE_ANYiMissionSubject 1
- ▸ Interesting.Leader relationship: Blackmailed ByLeader relationship: Blackmailed Bygated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_BLACKMAILED_BY_LEADERAddLeaderRelationship RELATIONSHIP_BLACKMAILED_BYBONUS_BLACKMAILED_BY_LEADERAddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
An Unorthodox Tithe
⛓ Follows from: Seeking Adumbration
- ▸ I think I shall not treat the gods so lightly in the future.grantsBONUS_MAYBE_PIOUS_MAYBE_SUPERSTITIOUSaiTraitProbDelay: TRAIT_PIOUS=50, TRAIT_SUPERSTITIOUS=50
- ▸ Enough, [character]. Just... enough.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Another Attack: You die!
⛓ Follows from: Another Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Another Attack: You die!
⛓ Follows from: Another Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Another Attack: You die!
⛓ Follows from: Another Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Another Attack: You die!
⛓ Follows from: Another Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Another Attack: You die!
⛓ Follows from: Another Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Another Attack: You die!
⛓ Follows from: Another Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Another Attack: You die!
⛓ Follows from: Another Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Another Attack: You survive!
⛓ Follows from: Another Attack!
- ▸ A close one!Remembered: My heir is trying to kill me!+60 XP to the charactergrantsBONUS_SCHEMING_HEIR_THREE_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_THREE_LIVEForget MEMORYCHARACTER_SCHEMING_HEIR_TWO_LIVEaeBonuses: BONUS_XP_CHARACTER_LARGE
Another Attack: You survive!
⛓ Follows from: Another Attack!
- ▸ A close one!Remembered: My heir is trying to kill me!+60 XP to the charactergrantsBONUS_SCHEMING_HEIR_THREE_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_THREE_LIVEForget MEMORYCHARACTER_SCHEMING_HEIR_TWO_LIVEaeBonuses: BONUS_XP_CHARACTER_LARGE
Another Attack: You survive!
⛓ Follows from: Another Attack!
- ▸ A close one!Remembered: Someone keeps trying to kill me!+60 XP to the charactergrantsBONUS_SCHEMING_HEIR_TWO_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_TWO_LIVEForget MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_LARGE
Another Attack: You survive!
⛓ Follows from: Another Attack!
- ▸ A close one!Remembered: Someone keeps trying to kill me!+60 XP to the charactergrantsBONUS_SCHEMING_HEIR_TWO_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_TWO_LIVEForget MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_LARGE
Another Attack: You survive!
⛓ Follows from: Another Attack!
- ▸ A close one!Remembered: Someone keeps trying to kill me!+60 XP to the charactergrantsBONUS_SCHEMING_HEIR_TWO_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_TWO_LIVEForget MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_LARGE
Another Attack: You survive!
⛓ Follows from: Another Attack!
- ▸ A close one!Remembered: Someone keeps trying to kill me!+60 XP to the charactergrantsBONUS_SCHEMING_HEIR_TWO_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_TWO_LIVEForget MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_LARGE
Another Attack: You survive!
⛓ Follows from: Another Attack!
- ▸ A close one!Remembered: Someone keeps trying to kill me!+60 XP to the charactergrantsBONUS_SCHEMING_HEIR_TWO_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_TWO_LIVEForget MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_LARGE
Appeal Process
⛓ Follows from: Courtly Love
- ▸ Woo him with flattery.Leader relationship: Lover Ofgated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ Woo him with tales of heroism Hero / Strong characterLeader relationship: Lover Ofgated byLeaderSubjectAny SUBJECT_HERO / SUBJECT_CHARACTER_STRONGgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ Make some suggestive and impossible to misinterpret proposals.Gains a random leader relationshipgrantsBONUS_LOVER_OR_ESTRANGEDaeRandomLeaderRelationship: RELATIONSHIP_LOVER_OF, RELATIONSHIP_ESTRANGED_FROM
- ▸ Discuss affairs of state.-1 Courage
+20Civics+5/city↗ turn grantsBONUS_APPEAL_PROCESS_OPTION_3aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_CIVICS_GAIN_TINY
Back in Command
⛓ Follows from: Over My Dead Body
- ▸ May he rot in a pit for eternity.Gain trait: Imprisoned
+80Training+20/city↗ turn grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Betrayal Answered
⛓ Follows from: A Deception Revealed
- ▸ Why yes, you may be excused from the meal. I am nothing if not magnanimous.Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST↳ may trigger: Omens Turn True
Betrothal
⛓ Follows from: Betrothal
- ▸ This will bind us in an alliance before.Remembered: Player Offer (5 turns)gated byIndexSubjectgrantsBONUS_PLAYER_ALLIANCEbTeamAlliance 1aeBonuses: BONUS_PLAYER_OFFERBONUS_MARRY_S0iMarrySubject 0
- ▸ This marriage will finally see an end to the war.Remembered: Player Offer (5 turns)gated byIndexSubjectgrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_MARRY_S0iMarrySubject 0
- ▸ No, the deal is off.Remembered: Broke off a betrothal (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_BETROTHAL_COMPLETE_OPTION_2_RELIGIONMemory MEMORYRELIGION_BROKE_BETROTHAL◇ grants a memory no event currently keys off
Bloodsport
⛓ Follows from: Bloodsport
- ▸ No! I was supposed to… win…(no gates or payload in XML)
Bloodsport
⛓ Follows from: Bloodsport
- ▸ I am the champion!+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Bodies on the Road
⛓ Follows from: Spy vs. Spy
- ▸ I gambled, and I lost.Leader relationship: Suspicious OfLeader relationship: Vengeful Against+20 XP to the charactergrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Bored Monkey
⛓ Follows from: Suspicious Monkey
- ▸ It was a terrible idea, anyway.Gain trait: Pet Monkey OwnerLoses trait: Monkey Assassin OwnergrantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_GRUDGE_UNINTERESTED_OKaeAddTraits: TRAIT_PET_MONKEYaeRemoveTraits: TRAIT_MONKEY_ASSASSIN
Bright Outlook
⛓ Follows from: Entrails, Entrails
- ▸ I await whatever may come.Gain trait: BlessedgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED
Champion!
⛓ Follows from: A Fiery Ride
- ▸ My ride was blessed.
+60Happinesseach city↗ turn
+160Money+40/city↗ turn grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40
Chariot Diplomacy
⛓ Follows from: Chariot of the Anointed
- ▸ Long live [character]!+1 CourageGain a Court MinistergrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
Cheating at the Games
⛓ Follows from: Sacred Games
- ▸ Alas!Gain trait: MissingGain trait: InfamousgrantsBONUS_EVENTOPTION_EVENTSTORY_SACRED_GAMES_CHEAT_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_MISSING, TRAIT_INFAMOUS
Cheating at the Games
⛓ Follows from: Sacred Games
- ▸ Alas!Gain trait: MissingGain trait: InfamousgrantsBONUS_EVENTOPTION_EVENTSTORY_SACRED_GAMES_CHEAT_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_MISSING, TRAIT_INFAMOUS
Complications
⛓ Follows from: Complications
- ▸ [character] is the best option.grantsBONUS_EVENTOPTION_COMPLICATIONS_MARRIAGEiMarrySubject 0
- ▸ [character] is the best option.grantsBONUS_EVENTOPTION_COMPLICATIONS_MARRIAGEiMarrySubject 0
- ▸ No, not this time.(no gates or payload in XML)
Courtesan in Consort's Clothes
⛓ Follows from: Borrowing a Tunic
- ▸ Shall we slip away, my love? You feel flushed.Leader relationship: Endeared Togated byLeaderSubject SUBJECT_SOME_CHARISMAgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ [character] came to me asking for help. I would never engage in such indecency.-1 Charisma+1 DisciplinegrantsBONUS_UNROMANTICaeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GAIN_DISCIPLINE_1
Courtesan in Consort's Clothes
⛓ Follows from: Borrowing a Tunic
- ▸ I can't wait to hear the juicy tales. Enjoy yourself my love. I will keep [character] busy.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_JEALOUS_OF_SPOUSEAddRelationshipSubjects: RELATIONSHIP_JEALOUS_ABOUT=1
- ▸ [character] came to me asking for help. I would never engage in such indecency.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
Courtesan in Consort's Clothes
⛓ Follows from: Borrowing a Tunic
- ▸ Resolve91%Leader relationship: Vengeful Against9%Leader relationship: Estranged From0%Leader relationship: Disappointed Withgrants91% BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST9% BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM0% BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ [character] came to me asking for help. I could not refuse a soul in need.gated byLeaderSubject SUBJECT_CHARACTER_HONORABLE
Crone Killer
⛓ Follows from: Payment in Full
- ▸ I will not make such a mistake again.+2 LegitimacyGain trait: FamousLoses trait: ClaimedLeader relationship: Endeared TograntsBONUS_EVENTOPTION_CRONE_KILLER_OPTION_0_CHARACTER_0iLegitimacy 2aeAddTraits: TRAIT_FAMOUSBONUS_EVENTOPTION_CRONE_KILLER_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeRemoveTraits: TRAIT_CLAIMED
Dash for Freedom
⛓ Follows from: Day in the Sun
- ▸ Punish the guards for this lack in judgment.Gain trait: StrictgrantsBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
Dash for Freedom
⛓ Follows from: Day in the Sun
- ▸ It was I who granted his request.Gain trait: Foolish+40 XP to the charactergrantsBONUS_EVENTSTORY_DASH_FOR_FREEDOM_CHARACTER_2aeBonuses: BONUS_GIVE_TRAIT_FOOLISH, BONUS_XP_CHARACTER_AVERAGE
Defeated Monkey
⛓ Follows from: Suspicious Monkey
- ▸ Leave my monkey alone, you monster!Loses trait: Monkey Assassin OwnergrantsBONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_GRUDGE_FAILURE_OKaeRemoveTraits: TRAIT_MONKEY_ASSASSIN
Diegylis' Defeat
⛓ Follows from: Diegylis
- ▸ I need some rest.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Diegylis' Equal
⛓ Follows from: Diegylis
- ▸ You have proven my equal in combat. Will you fight with us?Gain a Court SoldiergrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_THRACIANS_DIEGYLIS_DUEL_DRAW_RECRUIT_DIEGYLISaeBonuses: BONUS_MAKE_GREAT_SOLDIER
- ▸ You may leave these lands a free man, but do not return.+1 CharismaGain trait: ExiledgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
- ▸ You fight well, Diegylis, but there is only one end for you. Guards...+1 Discipline-1 CourageThe character is killedgrantsBONUS_EVENTOPTION_TRIBE_ELIMINATED_THRACIANS_DIEGYLIS_DUEL_DRAW_EXECUTE_LEADERaiRatings: RATING_DISCIPLINE=1, RATING_COURAGE=-1BONUS_KILL_CHARACTERbKillCharacter 1
Diegylis' Revenge
⛓ Follows from: Diegylis
- ▸ At least I die in battle.(no gates or payload in XML)
Disbanded
⛓ Follows from: An Empty Throne
- ▸ That could have gone much worse.Loses trait: ExploringBegin project: TriumphgrantsBONUS_EVENTOPTION_DISBANDED_OPTION_0_CHARACTER_1aeAddProjects: PROJECT_TRIUMPHaeRemoveTraits: TRAIT_EXPLORING
Dismal Evening
⛓ Follows from: Speech in Your Honor
- ▸ Throw him in the streets where he belongs!-2 Legitimacy
+60Discontenteach city↗ turn grantsBONUS_EVENTOPTION_DISMAL_EVENINGiLegitimacy -2BONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60
Eluded by the Beast
⛓ Follows from: The Trail of Heroes
- ▸ Stay diligent and search methodically until you find a trail.gated byLeaderSubject SUBJECT_HIGH_DISCIPLINE↳ may trigger: Felling a Myth
- ▸ You know the animals' paths and where they lead.gated byLeaderSubject SUBJECT_PATHFINDER↳ may trigger: Felling a Myth
- ▸ Use your tracking skills to pick out the right prints on the riverbank.gated byLeaderSubject SUBJECT_TRACKER↳ may trigger: Felling a Myth
- ▸ It escapes you this time. Legends are not easy prey!-1 Legitimacy+60 XP to the charactergrantsBONUS_EVENTOPTION_THE_TRAIL_OF_HEROES_OPTION_3_PLAYERiLegitimacy -1aeBonuses: BONUS_XP_CHARACTER_LARGE
Escaped the Grave
⛓ Follows from: As Still as Death
- ▸ I must reflect on my life.+1 WisdomLeader relationship: Endeared TograntsBONUS_EVENTOPTION_ESCAPED_THE_GRAVE_OPTION_0_CHARACTER_1aeBonuses: BONUS_GAIN_WISDOM_1BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ We will stamp the [tribe] from the earth.Remembered: Tribe Offer (5 turns)
+120Training+30/city↗ turn grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30 - ▸ Send the cook's head to [character] on a platter.gated byLeaderSubject SUBJECT_RUTHLESSgrantsBONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Fallen Spymaster: Safe House
⛓ Follows from: Fallen Spymaster
- ▸ Let me tend to this, I'm sure I can stitch you up.+3 LegitimacyLoses trait: Severely Woundedgated byLeaderSubject SUBJECT_HERBALISTgrantsBONUS_EVENTOPTION_FALLEN_SPYMASTER_OPTION_1_CHARACTER_0iLegitimacy 3BONUS_EVENTOPTION_FALLEN_SPYMASTER_SAFE_HOUSE_OPTION_0_CHARACTER_2aeRemoveTraits: TRAIT_SEVERELY_WOUNDED
- ▸ Thank you for telling me. Rest now, and heal.+3 LegitimacygrantsBONUS_EVENTOPTION_FALLEN_SPYMASTER_OPTION_1_CHARACTER_0iLegitimacy 3
Fallen Spymaster: Shadows and Blades
⛓ Follows from: Fallen Spymaster
- ▸ Right, let's just stay alive and away from them.Gain trait: Scarredgated byLeaderSubject SUBJECT_CHARACTER_SYLVANgrantsBONUS_GIVE_TRAIT_SCARREDaeAddTraits: TRAIT_SCARRED
- ▸ If I can just get close enough I can take them down.Gain trait: Woundedgated byLeaderSubject SUBJECT_CHARACTER_STRONGgrantsBONUS_CHARACTER_WOUNDEDaeAddTraits: TRAIT_WOUNDED
- ▸ Charge the bastard and tackle them off the balcony!Gain trait: Severely Woundedgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_CHARACTER_SEVERELY_WOUNDEDaeAddTraits: TRAIT_SEVERELY_WOUNDED
- ▸ Urk. Fate save me.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Fallen Spymaster: Sleepless Night
⛓ Follows from: Fallen Spymaster
- ▸ I must never let this happen again.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ I cannot allow fear to control me.+2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Fallen Spymaster: Street Ambush
⛓ Follows from: Fallen Spymaster
- ▸ I demand you lower your blades at once!The character is killedgated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Resolve100%Gain trait: Scarred0%+20 XP to the charactergrants100% BONUS_GIVE_TRAIT_SCARREDaeAddTraits: TRAIT_SCARRED0% BONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Ah! Time to leave.+1 Wisdomgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
False Loyalties
⛓ Follows from: Mutinous Military
- ▸ I will not judge without evidence.Leader relationship: Influenced ByLeader relationship: Disappointed WithgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ I believe Chancellor [character].Gain trait: ImprisonedLeader relationship: Conspiring WithgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Felling a Myth
⛓ Follows from: Eluded by the Beast
- ▸ Face it in close quarters, like heroes of old.+8 LegitimacyGain trait: FamousGain a random traitgated byLeaderSubjectNotAny SUBJECT_INJURED / SUBJECT_LOW_COURAGEgrantsBONUS_EVENTOPTION_FELLING_A_MYTH_OPTION_0_PLAYERiLegitimacy 8aeRandomTraitDelay: TRAIT_WOUNDED, TRAIT_SEVERELY_WOUNDED, TRAIT_BLINDEDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_FELLING_A_MYTH_WOUNDED, TEXT_BONUS_EVENTOPTION_FELLING_A_MYTH_SEVERELY_WOUNDED, TEXT_BONUS_EVENTOPTION_FELLING_A_MYTH_BLINDEDaeAddTraits: TRAIT_FAMOUS
- ▸ Let the trappers do their work.+4 LegitimacygrantsBONUS_EVENTOPTION_FELLING_A_MYTH_OPTION_1_PLAYERiLegitimacy 4
- ▸ Such power and grace should not be removed from this world.+2 LegitimacyGain trait: Compassionategated byLeaderSubjectNotAny SUBJECT_CRUELgrantsBONUS_EVENTOPTION_FELLING_A_MYTH_OPTION_2_PLAYERiLegitimacy 2aeAddTraits: TRAIT_COMPASSIONATE
Festival for the Freed
⛓ Follows from: Companions and Captives
- ▸ We should bring him to court.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ Resolve91%9%Leader relationship: Lover Ofgrants91% BONUS_EVENTOPTION_FESTIVAL_FOR_THE_FREED_OPTION_1_MARRYiPolyMarrySubject 49% BONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ This seems like trouble.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Festival for the Freed
⛓ Follows from: Companions and Captives
- ▸ We should bring him to court.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ Resolve91%9%Leader relationship: Lover Ofgrants91% BONUS_EVENTOPTION_FESTIVAL_FOR_THE_FREED_OPTION_1_MARRYiPolyMarrySubject 49% BONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ This seems like trouble.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Festival for the Freed
⛓ Follows from: Companions and Captives
- ▸ We should bring him to court.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ This seems like trouble.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Fit for a Tomb
⛓ Follows from: Mutinous Military
- ▸ There is no one here to comfort me.Gain trait: FugitiveThe character is killedThe character is killedgrantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_KILL_CHARACTERbKillCharacter 1BONUS_KILL_CHARACTERbKillCharacter 1
Fled in the Night
⛓ Follows from: On the Payroll
- ▸ Be glad that you are finally rid of the traitor.
+3Orders↗ turn grantsBONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3 - ▸ Send your agents to pursue [character] to the ends of the earth.grantsBONUS_EVENTOPTION_FLED_IN_THE_NIGHT_OPTION_1_CHARACTER_1Mission MISSION_ASSASSINATEiMissionSubject 1bMissionFree 1
For the King
⛓ Follows from: Mutinous Military
- ▸ [character] will remain by my side forever.The character is killedGain trait: Scarred+20 XP to the charactergrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_SCARREDaeAddTraits: TRAIT_SCARREDBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Foreign Influence
⛓ Follows from: Spy vs. Spy
- ▸ I must confess, I was worried for a moment.Leader relationship: Influenced ByLeader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Foreign Relations
⛓ Follows from: Curiosity
- ▸ Guards!Gain trait: Captured With SuccessionRemembered: Imprisoned our leader (-80 opinion for 40 turns)grantsBONUS_GIVE_CAPTURED_ALTaeAddTraits: TRAIT_CAPTURED_WITH_SUCCESSIONBONUS_MEMORYPLAYER_IMPRISONED_LEADERMemory MEMORYPLAYER_IMPRISONED_LEADER
- ▸ We shall not speak of this.Leader relationship: Owes Favor ToLeader relationship: Owes Favor Togated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ [character], you didn't tell me we had guests. I shall fetch the drinks. Schemer / DebauchedRemembered: Player Offer (5 turns)gated byLeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_DEBAUCHEDgrantsBONUS_PLAYER_ALLIANCEbTeamAlliance 1aeBonuses: BONUS_PLAYER_OFFER
Forsaken
⛓ Follows from: The Map and the Dagger
- ▸ How has it come to this?Gain trait: RuthlessThe character is killedgrantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_KILL_CHARACTERbKillCharacter 1
Found Innocent
⛓ Follows from: Under Arrest
- ▸ All that effort for nothing.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Fresh Eyes
⛓ Follows from: Exotic Getaway
- ▸ We must strive for strong diplomacy.+2 CharismagrantsBONUS_EVENTOPTION_TRAIT_FRESH_EYES_OPTION_0aeBonuses: BONUS_SET_DIPLOMAT_ARCHETYPE, BONUS_GAIN_CHARISMA_2
- ▸ Industry will put us on a productive path.
+75Stone+25/city↗ turn
+30Wood+10/city↗ turn
+20Iron+5/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_FRESH_EYES_OPTION_1aeBonuses: BONUS_SET_BUILDER_ARCHETYPE, BONUS_STONE_GAIN_LARGE, BONUS_WOOD_GAIN_SMALL, BONUS_IRON_GAIN_TINY - ▸ The world is vast, and we need a ready military.
+120Training+30/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_FRESH_EYES_OPTION_2aeBonuses: BONUS_SET_COMMANDER_ARCHETYPE, BONUS_TRAINING_GAIN_LARGE - ▸ [rival] is nothing without its people.+1 Settler+20 XP to the character
+20Happinesseach city↗ turn grantsBONUS_EVENTOPTION_TRAIT_FRESH_EYES_OPTION_3aeBonuses: BONUS_UNIT_SETTLER, BONUS_XP_CHARACTER_SMALLaeAllCityBonuses: BONUS_HAPPINESS_GAIN_MINIMAL
From the Rubble
⛓ Follows from: Trapped
- ▸ Tonight, we celebrate. The glory of [rival], and mercy of the fates.+2 LegitimacygrantsBONUS_PERSONAL_HEROISMiLegitimacy 2
- ▸ Tonight, we remember. Love and duty must come before all else.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Gone Forever
⛓ Follows from: Payment in Full
- ▸ I will take my sorrow with me to the grave.Gain trait: MourningGain trait: MissingLeader relationship: Vengeful AgainstgrantsBONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNINGBONUS_GIVE_TRAIT_MISSINGaeAddTraits: TRAIT_MISSINGBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Guilty as Charged
⛓ Follows from: Under Arrest
- ▸ Their deaths are on my head.Gain trait: BittergrantsBONUS_GIVE_TRAIT_BITTERaeAddTraits: TRAIT_BITTER
Hanging On Every Word
⛓ Follows from: The Invite, The Invite
- ▸ Speak of [rival] greatness over all others.+5 LegitimacyRemembered (all rivals): Slighted national pride (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_SPOKE_OF_GLORYiLegitimacy 5BONUS_MEMORYPLAYER_SLIGHTED_NATIONAL_PRIDEMemoryAllPlayers MEMORYPLAYER_SLIGHTED_NATIONAL_PRIDE◇ grants a memory no event currently keys off
- ▸ Resolve20%Progress ambition: FreedomRemembered: Recent Ambition (7 turns)2%Progress ambition: CentralizationRemembered: Recent Ambition (7 turns)20%Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)20%Progress ambition: ColoniesRemembered: Recent Ambition (7 turns)20%Progress ambition: EngineeringRemembered: Recent Ambition (7 turns)20%Progress ambition: Trade LeagueRemembered: Recent Ambition (7 turns)grants20% BONUS_AMBITION_LAW_FREEDOMAmbition GOAL_FREEDOMaeBonuses: BONUS_RECENT_AMBITION2% BONUS_AMBITION_LAW_CENTRALIZATIONAmbition GOAL_CENTRALIZATIONaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAW_LEGAL_CODEAmbition GOAL_LEGAL_CODEaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAW_COLONIESAmbition GOAL_COLONIESaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAW_ENGINEERINGAmbition GOAL_ENGINEERINGaeBonuses: BONUS_RECENT_AMBITION20% BONUS_AMBITION_LAW_TRADE_LEAGUEAmbition GOAL_TRADE_LEAGUEaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve1%Gain trait: Bloodthirsty99%grants1% BONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTY99% BONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE
Happy Raiders
⛓ Follows from: Ultimatum
- ▸ All are welcome in [rival].grantsBONUS_EVENTOPTION_TRAIT_HAPPY_HIGHWAYMEN_OPTION_0_CHARACTER_0iCitizens 2
Help Yourself
⛓ Follows from: The Invite, The Invite
- ▸ Wonderful, and is that five different varieties to try?+20 XP to the characterLeader relationship: Endeared Togated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ I... fear I must retire from the table.Remembered: Snubbed us at dinner (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_SNUBBED_FAMILYMemory MEMORYFAMILY_SNUBBED_AT_DINNER◇ grants a memory no event currently keys off
Hostage Death
⛓ Follows from: Hostage Situation
- ▸ So this is the end...The character is killedThe character is killedThe character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_KILL_CHARACTERbKillCharacter 1BONUS_KILL_CHARACTERbKillCharacter 1
Hostage Negotiation
⛓ Follows from: Hostage Situation
- ▸ At least it is over now.Gain trait: IllGain trait: ImprisonedGain trait: IncubatedgrantsBONUS_GIVE_TRAIT_ILLaeAddTraits: TRAIT_ILLBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_INCUBATEDaeAddTraits: TRAIT_INCUBATED
Hostage Rescue
⛓ Follows from: Hostage Situation
- ▸ Stay with me! I'm so sorry! I didn't mean for this to happen!Gain trait: WoundedThe character is killedGain trait: Severely WoundedgrantsBONUS_CHARACTER_WOUNDEDaeAddTraits: TRAIT_WOUNDEDBONUS_KILL_CHARACTERbKillCharacter 1BONUS_CHARACTER_SEVERELY_WOUNDEDaeAddTraits: TRAIT_SEVERELY_WOUNDED
Hostage Suicide
⛓ Follows from: Hostage Situation
- ▸ Stay with me! I'm so sorry! I didn't mean for this to happen!The character is killedGain trait: Severely WoundedgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_CHARACTER_SEVERELY_WOUNDEDaeAddTraits: TRAIT_SEVERELY_WOUNDED
I Love It When A Plan Comes Together!
⛓ Follows from: Deadly Inheritance
- ▸ Victory is sweet indeed…-2 LegitimacyThe character is killedSteam achievement: Assassinated Another LeaderRemembered: Player Offer (5 turns)grantsBONUS_EVENTOPTION_CHARACTER_DEADLY_INHERITANCE_OPTION_2_CHARACTER_0iLegitimacy -2BONUS_EVENTOPTION_CHARACTER_DEADLY_INHERITANCE_OPTION_2_CHARACTER_1Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERbKillCharacter 1BONUS_PLAYER_ALLIANCEbTeamAlliance 1aeBonuses: BONUS_PLAYER_OFFER
I Think Not
⛓ Follows from: I Did What Now?
- ▸ ...gated byLeaderSubjectNotAny SUBJECT_LOW_CHARISMA / SUBJECT_DRUNK
- ▸ No, you!Remembered (all rivals): Witlessness (-20 opinion for 5 turns)(no event currently keys off this)grantsBONUS_WITLESSNESSMemoryAllPlayers MEMORYPLAYER_WITLESSNESS◇ grants a memory no event currently keys off
I am Merciful
⛓ Follows from: I Did What Now?
- ▸ I am glad this all... worked out.Leader relationship: Owes Favor TograntsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ Perhaps we should see just how high a priority they place on this accord?Remembered: Demanded Tribute (-40 opinion for 10 turns)(no event currently keys off this)grantsBONUS_DEMAND_TRIBUTE_MERCIFULMemory MEMORYPLAYER_DEMANDED_TRIBUTEaeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE◇ grants a memory no event currently keys off
If You Say So
⛓ Follows from: I Did What Now?
- ▸ Gods know what he wants, but it has to be better than the alternative.Leader relationship: Holds Favor FromgrantsBONUS_SUDDEN_TRUCEDiplomacyPlayerTo DIPLOMACY_TRUCEBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ You know what, [character] can take his considerations and shove them.(no gates or payload in XML)
Intercessional Suspicion
⛓ Follows from: Intercessional Suspicion
- ▸ Gather a rush of strength to fight him off! Strong character / BlessedThe character is killedgated byLeaderSubjectAny SUBJECT_CHARACTER_STRONG / SUBJECT_BLESSEDgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Stay calm and call for help.The character is killedgated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ This is the end.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Intercessional Suspicion
⛓ Follows from: Intercessional Suspicion
- ▸ Gather a rush of strength to fight him off! Strong character / BlessedThe character is killedgated byLeaderSubjectAny SUBJECT_CHARACTER_STRONG / SUBJECT_BLESSEDgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Stay calm and call for help.The character is killedgated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ This is the end.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Intercessional Suspicion
⛓ Follows from: Intercessional Suspicion
- ▸ Resolve83%+400 MoneyGain trait: ImprisonedLeader relationship: Vengeful Against8%+400 MoneyGain trait: ImprisonedLeader relationship: Estranged From8%+400 MoneyGain trait: Imprisonedgrants83% BONUS_EVENTOPTION_INTERCESSION_SUSPICION_NO_CHANCESaeBonuses: BONUS_IMPRISON_JUST_NO_FAMIILY, BONUS_LEADER_VENGEFUL_AGAINST8% BONUS_EVENTOPTION_INTERCESSION_SUSPICION_NO_CHANCES_BACKUPaeBonuses: BONUS_IMPRISON_JUST_NO_FAMIILY, BONUS_LEADER_ESTRANGED_FROM8% BONUS_IMPRISON_JUST_NO_FAMIILYaiGlobalYields: YIELD_MONEY=400aeAddTraits: TRAIT_IMPRISONED
- ▸ We must keep our friends like [character] close.Leader relationship: Influenced By-1 DisciplinegrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
Intercessional Suspicion
⛓ Follows from: Intercessional Suspicion
- ▸ Resolve100%Leader relationship: Estranged From+1 Discipline0%Gain trait: Slighted+1 Disciplinegrants100% BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM100% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=10% BONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED0% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Resolve99%Leader relationship: Influenced By-1 Discipline1%Leader relationship: Endeared To-1 Disciplinegrants99% BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY99% BONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-11% BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO1% BONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
Investigation of a Tragedy
⛓ Follows from: A Classic Tragedy
- ▸ Thank you for the report. I never knew how disturbed he was.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Joke's On You
⛓ Follows from: Doctor Pieface
- ▸ I blame only myself.The character is killedGain trait: MourninggrantsBONUS_EVENTOPTION_TRAIT_JOKES_ON_YOU_OPTION_0_CHARACTER_0bKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
Late Night Theology
⛓ Follows from: Pray Tell
- ▸ If [religion] is this important to you, [character], we should share it together.grantsBONUS_CONVERT_LEADERMission MISSION_CONVERT_SELFiMissionSubject 2bMissionFree 1
- ▸ [character], you have clearly been duped by this charlatan.Leader relationship: Estranged FromLeader relationship: Estranged FromGain trait: ProudgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD
Late Night Theology
⛓ Follows from: Pray Tell
- ▸ I cannot approve of [religion], but I will not stand in its way, even here.Leader relationship: Influenced Bygated byLeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUS / SUBJECT_CHARACTER_TRADITIONAL / SUBJECT_PROUDgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ [character], you have been led astray. I shall see to your salvation.Leader relationship: Estranged FromLeader relationship: Estranged FromConverts to the target religiongrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_CONVERT_SUBJECT_0iConvertReligionSubject 0
Left for Dead
⛓ Follows from: Recognized!
- ▸ I will take this secret to my grave.Gain trait: ScarredLoses trait: Exploring-1 CouragegrantsBONUS_EVENTOPTION_LEFT_FOR_DEAD_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_SCARREDaeRemoveTraits: TRAIT_EXPLORINGaeBonuses: BONUS_LOSE_COURAGE_1
Let Sleeping Rulers Lie
⛓ Follows from: Let Sleeping Rulers Lie
- ▸ A good night’s rest is very important!
+8Orders↗ turn+60 XP to the character grantsBONUS_XP_AND_ORDERSaeBonuses: BONUS_ORDERS_GAIN_LARGE, BONUS_XP_CHARACTER_LARGE
Let Sleeping Rulers Lie
⛓ Follows from: Let Sleeping Rulers Lie
- ▸ You drift back into a well-deserved slumber.(no gates or payload in XML)↳ may trigger: Let Sleeping Rulers Lie
Let Sleeping Rulers Lie
⛓ Follows from: Let Sleeping Rulers Lie
- ▸ Return to sleep.(no gates or payload in XML)↳ may trigger: Let Sleeping Rulers Lie
Lively Banter
⛓ Follows from: The Invite, The Invite
- ▸ Fine, I'll take the wager. [city] is my ante. May the most glorious nation win!(no gates or payload in XML)↳ may trigger: Sobering Up, Sobering Up
- ▸ Ask me again when you aren't too drunk to tell the fountain from a chamber pot.Gain trait: WittygrantsBONUS_GIVE_TRAIT_WITTYaeAddTraits: TRAIT_WITTY
Lost in the Labyrinth
⛓ Follows from: The Labyrinth
- ▸ The harrowing experience leaves you changed.Gain a random traitgrantsBONUS_EVENTOPTION_THE_LABYRINTH_FAILUREaeRandomTrait: TRAIT_TIMID, TRAIT_SUPERSTITIOUS
Loyalty Rewarded
⛓ Follows from: The Map and the Dagger
- ▸ These men have earned a place of honor.The character is killed+1 WarriorGain trait: LoyalgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_LOYALTY_REWARDED_OPTION_0_CITYaiUnits: UNIT_WARRIOR=1BONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL
Master of the Labyrinth
⛓ Follows from: The Labyrinth
- ▸ Spread news of your accomplishment far and wide.+2 Legitimacy+1 CouragegrantsBONUS_EVENTOPTION_THE_LABYRINTH_SUCCESSiLegitimacy 2aiRatings: RATING_COURAGE=1
Memorable Performance
⛓ Follows from: Riding Contest
- ▸ I refuse. He was the better rider.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ I will accept the gift graciously.
+120Money+30/city↗ turn grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30
Midnight Meeting
⛓ Follows from: Midnight Meeting
- ▸ Only the court shall hear of this plot.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ The [rival] will pay for this treachery.
+60Training+15/city↗ turn
+6Orders↗ turn+6 LegitimacyRemembered: Player Offer (5 turns) grantsBONUS_EVENTOPTION_TRAIT_A_HIGH_PRICE_OPTION_1_CHARACTER_0aeBonuses: BONUS_TRAINING_GAIN_SMALL, BONUS_ORDERS_GAIN_AVERAGEBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER - ▸ Make an attempt to reconcile with [character].+20 XP to the characterGains a random leader relationshipgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_INFLUENCED_OR_ESTRANGEDaeRandomLeaderRelationshipDelay: RELATIONSHIP_ESTRANGED_FROM, RELATIONSHIP_INFLUENCED_BY
Monkey Medicine: An improvement
⛓ Follows from: Monkey Medicine
- ▸ n/a29%Loses trait: Timid29%Loses trait: Corrupt29%Loses trait: Foolish14%+1 Couragegrants29% BONUS_REMOVE_TRAIT_TIMIDaeRemoveTraits: TRAIT_TIMID29% BONUS_REMOVE_TRAIT_CORRUPTaeRemoveTraits: TRAIT_CORRUPT29% BONUS_REMOVE_TRAIT_FOOLISHaeRemoveTraits: TRAIT_FOOLISH14% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Monkey Medicine: Cured!
⛓ Follows from: Monkey Medicine
- ▸ There was no need to fuss.Loses trait: Severely IllgrantsBONUS_REMOVE_TRAIT_SEVERELY_ILLaeRemoveTraits: TRAIT_SEVERELY_ILL
Monsoon!
⛓ Follows from: Exploring the Wonders of the World
- ▸ Leave immediately and return to [city].grantsBONUS_MAYBE_TIMIDaiTraitProbDelay: TRAIT_TIMID=50
- ▸ Assist the [tribe] guides with their retreat.
-40Training-10/city↗ turnRemembered: Helped us in a monsoon (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MAYBE_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=5BONUS_TRAINING_LOSS_TINYaiGlobalYieldsBase: YIELD_TRAINING=-40aiGlobalYieldsPer: YIELD_TRAINING=-10BONUS_EVENTOPTION_TRAIT_MONSOON_OPTION_1_BARBARIANMemory MEMORYTRIBE_ASSISTED_IN_MONSOON◇ grants a memory no event currently keys off - ▸ We will remain in the wild, where we belong. Ranger / PathfinderGain trait: ExploringRemembered: Started Explore Recently (2 turns)gated byLeaderSubjectAny SUBJECT_RANGER / SUBJECT_PATHFINDERgrantsBONUS_ABDICATE_AND_EXPLOREaeBonuses: BONUS_NO_PENALTY_ABDICATE, BONUS_GIVE_TRAIT_EXPLORING
Monumental Evening
⛓ Follows from: Speech in Your Honor
- ▸ We had a memorable evening.+2 Legitimacy+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_MONUMENTAL_EVENINGiLegitimacy 2BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
Myth of the Sea Monster
⛓ Follows from: The Prophet From The Sea
- ▸ Pay the men. It is all lies anyway.Gain trait: RighteousgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
No Dice
⛓ Follows from: Unreadable
- ▸ This
game has gone far enough. +6 LegitimacyRemembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WAR_LEGITIMACYDiplomacyTribe DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_TRIBE_OFFER - ▸ I cannot argue with fate.Gain trait: Among A TribegrantsBONUS_TAKE_GENERALaeAddTraits: TRAIT_AMONG_A_TRIBE
No Escape
⛓ Follows from: The Map and the Dagger
- ▸ My last view was a beautiful one.Gain trait: CunningThe character is killedgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_KILL_CHARACTERbKillCharacter 1
No Sign
⛓ Follows from: A Little Advice
- ▸ Yes, yes, better to know, of course.gated byLeaderSubject SUBJECT_SOME_CHARISMA
- ▸ Now, if you will kindly get the hell out of my chambers.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Not So Fresh
⛓ Follows from: Fresh Game
- ▸ Devote all resources to our recovery.Leader relationship: Plotting Against+40 XP to the charactergrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ This demands a fierce response.Leader relationship: Plotting Against
+8Orders↗ turn grantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_EVENTOPTION_RELATIONSHIP_NOT_SO_FRESH_OPTION_1_BARBARIANDiplomacyTribe DIPLOMACY_WARBONUS_ORDERS_GAIN_LARGEaiGlobalYieldsBase: YIELD_ORDERS=8
Nothing Left But Rubble
⛓ Follows from: The Civil War Continues
- ▸ They should have expected nothing less for harboring rebels.grantsBONUS_NO_LONGER_CIVIL_WAROccurrenceEndPlayer OCCURRENCE_CIVIL_WAR
Odds and Ends
⛓ Follows from: Unreadable
- ▸ I cannot refuse such an honor.Gain a Court SoldiergrantsBONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER
- ▸ I have, ah, just the important task for such a warrior.Gain trait: ExploringRemembered: Started Explore Recently (2 turns)grantsBONUS_ADD_CHARACTER_AND_EXPLOREaeBonuses: BONUS_ADD_CHARACTER, BONUS_GIVE_TRAIT_EXPLORING
- ▸
Mine to command, you say? Gain a Court SoldierLeader relationship: Lover Ofgated byIndexSubjectgrantsBONUS_LOVER_AND_COURT_SOLDIERaeBonuses: BONUS_MAKE_GREAT_SOLDIER, BONUS_LEADER_LOVER_OF
One Wrong Move
⛓ Follows from: Do it Yourself
- ▸ May others learn from my mistake.The character is killedGain trait: MourninggrantsBONUS_EVENTOPTION_TRAIT_ONE_WRONG_MOVE_OPTION_0_CHARACTER_0bKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
Only Rubble Remains
⛓ Follows from: Trapped
- ▸ It... it all happened so fast.Gain trait: MourninggrantsBONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
Only the Best
⛓ Follows from: Only the Best
- ▸ I knew it was no good!+40 XP to the characterLeader relationship: Owes Favor TograntsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
Our Demands
⛓ Follows from: Abducting the Heir
- ▸ We demand
money. (no gates or payload in XML)↳ may trigger: A Ransom - ▸ We demand wartime resources.(no gates or payload in XML)↳ may trigger: Resource Drain
- ▸ We demand a truce.(no gates or payload in XML)↳ may trigger: A Matter of Trust
Outmaneuvered
⛓ Follows from: Curiosity
- ▸ I was, just, uh, admiring the stonework.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
- ▸ Resolve100%Leader relationship: Influenced By0%Remembered: Renewed bond with me (+20 opinion for 40 turns)(no event currently keys off this)grants100% BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY0% BONUS_MEMORY_BONDMemory MEMORYCHARACTER_RENEWED_BOND◇ grants a memory no event currently keys off
Over My Dead Body
⛓ Follows from: Invasion!
- ▸ We have no choice but victory!+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20↳ may trigger: Back in Command, Overtaken
Over in a Moment
⛓ Follows from: A Challenge
- ▸ Long may I reign.grantsBONUS_PLOT_AGAINST_SUBJECT_2AddRelationshipSubjects: RELATIONSHIP_PLOTTING_AGAINST=2BONUS_PLOT_AGAINST_SUBJECT_2AddRelationshipSubjects: RELATIONSHIP_PLOTTING_AGAINST=2
Overboard!
⛓ Follows from: Island Council
- ▸ I should have suspected him from the start.The character is killed+40 XP to the charactergrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Overboard!
⛓ Follows from: Island Council
- ▸ You are enveloped in darkness.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Overtaken
⛓ Follows from: Over My Dead Body
- ▸ And so begins the reign of [character].Gain trait: CunningThe character is killedgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_KILL_CHARACTERbKillCharacter 1
Picture of Health
⛓ Follows from: Doctor Pieface
- ▸ I am as surprised as anyone.Loses trait: Severely Ill+20 XP to the charactergrantsBONUS_REMOVE_TRAIT_SEVERELY_ILLaeRemoveTraits: TRAIT_SEVERELY_ILLBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Picture of Health
⛓ Follows from: Doctor Pieface
- ▸ I am as surprised as anyone.Loses trait: DoomedLoses trait: Severely Ill+20 XP to the charactergrantsBONUS_REMOVE_DOOMED_AND_SEVERELY_ILLaeBonuses: BONUS_REMOVE_TRAIT_DOOMED, BONUS_REMOVE_TRAIT_SEVERELY_ILLBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Poor Souls
⛓ Follows from: A Second Opinion
- ▸ Make them comfortable and pray for a full recovery.-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1↳ may trigger: Shadow of Death, [character]'s Revival
- ▸ Hire healers and doctors from across the Nation.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30↳ may trigger: Shadow of Death, [character]'s Revival - ▸ Put them out of their misery, may the gods forgive me.The character is killedThe character is killedGain trait: MourningGain trait: Compassionategated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_POOR_SOULS_OPTION_2_CHARACTER_2aeAddTraits: TRAIT_MOURNING, TRAIT_COMPASSIONATE
Pray Tell
⛓ Follows from: Curiosity
- ▸ I don't know what you think you are doing here, [character], but you will regret it.Gain trait: ImprisonedRemembered: Imprisoned our Head of Religion (-40 opinion for 40 turns)(no event currently keys off this)+4 LegitimacygrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_IMPRISONED_RELIGION_HEAD_MEMORYMemory MEMORYRELIGION_IMPRISONED_HEADBONUS_IMPRISONED_RELIGIOUS_LEADER_FOR_IMPROPRIETYiLegitimacy 4◇ grants a memory no event currently keys off
- ▸ I think we need to talk.
-2Orders↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINSgrantsBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2↳ may trigger: Late Night Theology, Late Night Theology
Prize Horse
⛓ Follows from: A Fiery Ride
- ▸ I have always been lucky.
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60
Ransom
⛓ Follows from: [character] Travels
- ▸ So be it.Gain trait: Returning
-120Money-30/city↗ turn grantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNINGBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ [character] must fend for himself.Loses trait: ExploringGain trait: MissinggrantsBONUS_MISSING_NOT_EXPLORINGaeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_GIVE_TRAIT_MISSING
Reaping the Whirlwind
⛓ Follows from: Deadly Inheritance
- ▸ Sometimes you get the bear, sometimes the bear gets you, and sometimes, the bear just eats everybody.The character is killedThe character is killedSteam achievement: Assassinated Another LeadergrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_CHARACTER_DEADLY_INHERITANCE_OPTION_2_CHARACTER_1Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERbKillCharacter 1
Reassurance
⛓ Follows from: Dangerous Friendship
- ▸ I will send a gift to show my gratitude.Leader relationship: Influenced ByRemembered: Meddled in our affairs (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_RELATIONSHIP_REASSURANCE_OPTION_0_PLAYERMemory MEMORYPLAYER_MEDDLED_IN_AFFAIRS◇ grants a memory no event currently keys off
- ▸ Let us keep our role in this quiet.gated byLeaderSubject SUBJECT_CHARACTER_COVERT
Recognized!
⛓ Follows from: An Empty Throne
- ▸ This does not look good.(no gates or payload in XML)↳ may trigger: Left for Dead
- ▸ Promise a favor in return for your life.gated byLeaderSubject SUBJECT_CHARACTER_CHARMING↳ may trigger: Unchallenged
- ▸ This will be a thrashing they will not soon forget.gated byLeaderSubject SUBJECT_ROBUST↳ may trigger: Unchallenged
- ▸ Bow before them, for a [title] is nothing without his subjects.gated byLeaderSubject SUBJECT_HUMBLE↳ may trigger: Unchallenged
- ▸ Convince one of them to betray the others.gated byLeaderSubject SUBJECT_CHARACTER_COVERT↳ may trigger: Unchallenged
Request Refused
⛓ Follows from: Dangerous Friendship
- ▸ Plead for [character] to reconsider.-1 LegitimacyGain trait: FoolishgrantsBONUS_EVENTOPTION_RELATIONSHIP_REQUEST_REFUSED_OPTION_0_CHARACTER_1iLegitimacy -1aeAddTraits: TRAIT_FOOLISH
- ▸ Warn [character] that he is making a mistake.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Perhaps some
gold will change his mind.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40
Resource Drain
⛓ Follows from: Our Demands, Abducting the Heir
- ▸ Then we will wait... but not forever.Remembered: Demanded Resources(no event currently keys off this)+20 XP to the charactergrantsBONUS_EVENTOPTION_RESOURCE_DRAIN_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_DEMANDED_RESOURCESaeBonuses: BONUS_XP_CHARACTER_SMALL↳ may trigger: Demands Accepted, Demands Refused◇ grants a memory no event currently keys off
Restored
⛓ Follows from: Day in the Sun
- ▸ Yes, release [character].Loses trait: ImprisonedLeader relationship: Influenced By-1 DisciplinegrantsBONUS_EVENTOPTION_RESTORED_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeRemoveTraits: TRAIT_IMPRISONEDBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
- ▸ Return him to prison, but shorten the sentence.(no gates or payload in XML)
- ▸ He will die in a cell, alone.Leader relationship: Vengeful AgainstGain a random traitgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_RESTORED_OPTION_2_CHARACTER_2aeRandomTraitDelay: TRAIT_PROUD, TRAIT_BITTER
Sacrilege
⛓ Follows from: Exotic Getaway
- ▸ Execute those involved, to give the [tribe] justice.-1 LegitimacyRemembered: Executed those who desecrated ruins (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_0_CHARACTERiLegitimacy -1BONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_0_BARBARIANMemory MEMORYTRIBE_GAVE_JUSTICE◇ grants a memory no event currently keys off
- ▸ The [tribe] are fortunate we do not dominate them utterly.Gain trait: BoldRemembered: Refused to give barbarians peace (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLDBONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_1_BARBARIANMemory MEMORYTRIBE_REFUSED_JUSTICE◇ grants a memory no event currently keys off
- ▸ The ruins were not marked, and it was a mistake.Remembered (all families): Made excuses to barbarians (-20 opinion for 20 turns)(no event currently keys off this)+1 WisdomRemembered: Explained accidental desecration (-20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_2_CHARACTERMemoryAllFamilies MEMORYFAMILY_MADE_EXCUSES_TO_BARBARIANSaeBonuses: BONUS_GAIN_WISDOM_1BONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_2_BARBARIANMemory MEMORYTRIBE_EXPLAINED_MISTAKE◇ grants a memory no event currently keys off
Shadow of Death
⛓ Follows from: Poor Souls
- ▸ This too shall pass.Gain trait: MourningGain trait: IllgrantsBONUS_EVENTOPTION_SHADOW_OF_DEATH_OPTION_0_CHARACTER_2aeAddTraits: TRAIT_MOURNING, TRAIT_ILL
Sign of Respect
⛓ Follows from: Riding Contest
- ▸ This was a worthy ride.
+120Money+30/city↗ turnLeader relationship: Influenced By grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Silent Screams
⛓ Follows from: As Still as Death
- ▸ This is a bad way to go.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
Silphium Taken
⛓ Follows from: The Barley Sprouts
- ▸ Why did I even expect otherwise from some [character] flight of fancy?grantsBONUS_SUPRISE_CHILDbHaveBastard 1
Silphium Taken
⛓ Follows from: The Barley Sprouts
- ▸ I don't care if [character] was part of some plot or in earnest. I will not suffer to see her face in court again.Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
Silphium Taken
⛓ Follows from: The Barley Sprouts
- ▸ I suppose there would have been gritting of teeth either way.(no gates or payload in XML)
- ▸ [character] really does seem to be on to something here. I should see if greater quantities can be imported.
-160Money-40/city↗ turnBegin project: Silphium grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_ADD_SILPHIUMaeAddProjects: PROJECT_GIVE_SILPHIUM
Silver Tongue
⛓ Follows from: Payment in Full
- ▸ I should be more careful next time.+20 XP to the characterLoses trait: ClaimedLeader relationship: Endeared TograntsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_EVENTOPTION_SILVER_TONGUE_OPTION_0_CHARACTER_1aeRemoveTraits: TRAIT_CLAIMEDBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Sobering Up
⛓ Follows from: Lively Banter
- ▸ My word is my word.grantsBONUS_THEY_WON_CITYiTradeCitySubject 3↳ may trigger: Achievement
- ▸ All is fair in love and war, so I suppose this is war.The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedRemembered: Player Offer (5 turns)gated byLeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLEgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_KILL_CHARACTERbKillCharacter 1BONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFER◇ grants a memory no event currently keys off
Sobering Up
⛓ Follows from: Lively Banter
- ▸ Your honor is unimpeachable.grantsBONUS_WE_WON_CITYiTradeCitySubject 0
Some Time Later
⛓ Follows from: An Unlikely Scenario
- ▸ What a nice man!Gain trait: BlessedgrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSED
Some Time Later
⛓ Follows from: An Unlikely Scenario
- ▸ What a good-looking man. Very charming!+2 CharismagrantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2
Some Time Later
⛓ Follows from: An Unlikely Scenario
- ▸ Worrisome.Gain trait: CursedgrantsBONUS_GIVE_TRAIT_CURSEDaeAddTraits: TRAIT_CURSED
Some Time Later
⛓ Follows from: An Unlikely Scenario
- ▸ How strange, I didn’t see him waiting.+2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Some Time Later
⛓ Follows from: An Unlikely Scenario
- ▸ A surprise, to be sure, but a welcome one!+2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Some Time Later
⛓ Follows from: An Unlikely Scenario
- ▸ What a nice man!+2 WisdomgrantsBONUS_GAIN_WISDOM_2aiRatings: RATING_WISDOM=2
Spolia Opima
⛓ Follows from: Duel of Monarchs, A Matter of Honor
- ▸ Charge [character], knocking him off the cliffside.Gain trait: Doomedgated byLeaderSubject SUBJECT_CHARACTER_SYLVANgrantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED↳ may trigger: Spolia Opima Victory
- ▸ Stick close to [character], so [character] doesn't have a clean shot.Gain trait: Doomedgated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMED↳ may trigger: Spolia Opima Victory
- ▸ Honestly, this is a bit much.(no gates or payload in XML)↳ may trigger: Spolia Opima Defeat
Spolia Opima
⛓ Follows from: Duel of Monarchs, A Matter of Honor
- ▸ Victory!Gain trait: BoldgrantsBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD↳ may trigger: Spolia Opima Victory
Spolia Opima
⛓ Follows from: Duel of Monarchs, A Matter of Honor
- ▸ Draw your sword and fight through the pain!gated byLeaderSubject SUBJECT_CHARACTER_STRONG↳ may trigger: Spolia Opima Victory
- ▸ Focus on the pain and charge [character] with dissolute fury. Seven Sins / Insanegated byLeaderSubjectAny SUBJECT_CHARACTER_SEVEN_SINS / SUBJECT_INSANE↳ may trigger: Spolia Opima Victory
- ▸ Mommy...(no gates or payload in XML)↳ may trigger: Spolia Opima Defeat
Spolia Opima
⛓ Follows from: Duel of Monarchs, A Matter of Honor
- ▸ Bandage and stuff the wound with yarrow.gated byLeaderSubject SUBJECT_CHARACTER_SYLVAN↳ may trigger: Spolia Opima Victory
- ▸ Stitch the wounds to stop the bleeding.gated byLeaderSubject SUBJECT_HIGH_WISDOM↳ may trigger: Spolia Opima Victory
- ▸ No! Please no! Don't die! Don't...Loses trait: Dog OwnergrantsBONUS_REMOVE_TRAIT_DOG_OWNERaeRemoveTraits: TRAIT_DOG_OWNER↳ may trigger: Spolia Opima Victory
Spolia Opima
⛓ Follows from: Duel of Monarchs, A Matter of Honor
- ▸ The water is my advantage.gated byLeaderSubject SUBJECT_CHARACTER_SYLVAN↳ may trigger: Spolia Opima Victory
- ▸ Steady stance! Forward one step at a time!gated byLeaderSubject SUBJECT_HIGH_DISCIPLINE↳ may trigger: Spolia Opima Victory
- ▸ Attack once more?(no gates or payload in XML)↳ may trigger: Spolia Opima Defeat
Spolia Opima Defeat
⛓ Follows from: Spolia Opima, Spolia Opima, Spolia Opima
- ▸ No! We will not!Gain trait: FiercegrantsBONUS_GIVE_TRAIT_FIERCEaeAddTraits: TRAIT_FIERCE
- ▸ We will accept the truce.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
Spolia Opima Victory
⛓ Follows from: Spolia Opima, Spolia Opima, Spolia Opima, Spolia Opima, Spolia Opima
- ▸ Take his helmet and armor back to the capital.Gain trait: Mysterious SwordRemembered: Player Offer (5 turns)grantsBONUS_GIVE_TRAIT_MYSTERIOUS_SWORDaeAddTraits: TRAIT_MYSTERIOUS_SWORDBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Send the body and armor back to his family.Leader relationship: Interceded ForRemembered: Player Offer (5 turns)grantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Impale the corpse upon a spike, and leave it to rot.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Stunning Blows
⛓ Follows from: The Map and the Dagger
- ▸ Enemies are everywhere.The character is killedGain trait: RobustgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_ROBUSTaeAddTraits: TRAIT_ROBUST
Surprise Attack: You die!
⛓ Follows from: Surprise Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Surprise Attack: You die!
⛓ Follows from: Surprise Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Surprise Attack: You die!
⛓ Follows from: Surprise Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Surprise Attack: You die!
⛓ Follows from: Surprise Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Surprise Attack: You die!
⛓ Follows from: Surprise Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Surprise Attack: You die!
⛓ Follows from: Surprise Attack!
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By HeirgrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1
Surprise Attack: You survive!
⛓ Follows from: Surprise Attack!
- ▸ A close one!Remembered: Someone tried to kill me!+40 XP to the charactergrantsBONUS_SCHEMING_HEIR_ONE_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_AVERAGE
Surprise Attack: You survive!
⛓ Follows from: Surprise Attack!
- ▸ That was a close one!Remembered: Someone tried to kill me!+40 XP to the charactergrantsBONUS_SCHEMING_HEIR_ONE_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_AVERAGE
Surprise Attack: You survive!
⛓ Follows from: Surprise Attack!
- ▸ That was a close one!Remembered: Someone tried to kill me!+40 XP to the charactergrantsBONUS_SCHEMING_HEIR_ONE_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_AVERAGE
Surprise Attack: You survive!
⛓ Follows from: Surprise Attack!
- ▸ A close one!Remembered: Someone tried to kill me!+40 XP to the charactergrantsBONUS_SCHEMING_HEIR_ONE_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_AVERAGE
Surprise Attack: You survive!
⛓ Follows from: Surprise Attack!
- ▸ A close one!Remembered: Someone tried to kill me!+40 XP to the charactergrantsBONUS_SCHEMING_HEIR_ONE_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_AVERAGE
Surprise Attack: You survive!
⛓ Follows from: Surprise Attack!
- ▸ A close one!Remembered: Someone tried to kill me!+40 XP to the charactergrantsBONUS_SCHEMING_HEIR_ONE_LIVEMemory MEMORYCHARACTER_SCHEMING_HEIR_ONE_LIVEaeBonuses: BONUS_XP_CHARACTER_AVERAGE
Taking Command
⛓ Follows from: Mutinous Military
- ▸ At least it was quick.Gain trait: FugitiveThe character is killedgrantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_KILL_CHARACTERbKillCharacter 1
Talking Him Down
⛓ Follows from: The Map and the Dagger
- ▸ I must watch my rivals more closely.Gain trait: ImprisonedGain trait: VigilantgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
Tense Meeting
⛓ Follows from: Unchecked
- ▸ Convince him that you can work together.+1 Charismagated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_TENSE_MEETING_OPTION_0_CHARACTER_0RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTaeBonuses: BONUS_GAIN_CHARISMA_1
- ▸ Flatter him with promises of royal
influence. Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_EVENTOPTION_TENSE_MEETING_OPTION_1_CHARACTER_0AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYRemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST - ▸ Describe the reckoning that will come if he continues.Leader relationship: Terrified Ofgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_TENSE_MEETING_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_TERRIFIED_OFRemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ I have nothing to say to [character].Gain a random traitgrantsBONUS_EVENTOPTION_TENSE_MEETING_OPTION_3_CHARACTER_2aeRandomTraitDelay: TRAIT_BITTER, TRAIT_DOOMED, TRAIT_MISERABLE
The Aftermath
⛓ Follows from: The Invite, The Invite
- ▸ [character] seemed to enjoy it at least.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
The Barley Sprouts
⛓ Follows from: A Little Advice
- ▸ You know, I think that might be for the best.(no gates or payload in XML)
- ▸ No, thank you. We will see what the heavens will.(no gates or payload in XML)↳ may trigger: A Child
The Bloody Court
⛓ Follows from: Archon Rising
- ▸ I wish to focus only on ruling justly.Gain trait: Humble
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_SPECIAL_RECOGNITION_03_OPTION_0aeAddTraits: TRAIT_HUMBLEaeBonuses: BONUS_CIVICS_GAIN_SMALL - ▸ Let them sing of me and compose epic verse.+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_SPECIAL_RECOGNITION_03_OPTION_1SetArchetype TRAIT_HERO_ARCHETYPEaeBonuses: BONUS_CULTURE_GAIN_SMALL
- ▸ Scrub all mentions of [character] from history.Gain trait: Ruthless
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_SPECIAL_RECOGNITION_03_OPTION_2aeAddTraits: TRAIT_RUTHLESSaeBonuses: BONUS_HAPPINESS_GAIN_SMALL
The Case of the Horse
⛓ Follows from: The End of a Siege
- ▸ It is too late now. Surrender the city.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_END_OF_A_SIEGE_BAD_OPTION_0iTradeCitySubject 0
- ▸ I feel Foolish, but we will fight to the death!-2 LegitimacyGain trait: FoolishgrantsBONUS_EVENTOPTION_END_OF_A_SIEGE_BAD_OPTION_1iLegitimacy -2aeBonuses: BONUS_GIVE_TRAIT_FOOLISH
The Case of the Horse
⛓ Follows from: The End of a Siege
- ▸ Glue the
wood together and let them weaken in starvation. Gain trait: CunninggrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING - ▸ Let us imprison them and work them for free.+1 WorkergrantsBONUS_UNIT_WORKERaiUnits: UNIT_WORKER=1
- ▸ I knew that already; we are heating the oil to pour on them as we speak!Remembered: Player Offer (5 turns)gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_PLAYER_TRUCEDiplomacyPlayerFrom DIPLOMACY_TRUCEaeBonuses: BONUS_PLAYER_OFFER
The Claimant Arrives
⛓ Follows from: The Claimant Arrives
- ▸ Placate him with control of [city].Begin project: Autonomous RulegrantsBONUS_MAKE_GOVERNOR_S0iGovernorOfSubject 0BONUS_PROJECT_AUTONOMOUS_RULEaeAddProjects: PROJECT_AUTONOMOUS_RULE
- ▸ [character] will not rule even a single field of [rival].Gain trait: The UncrownedgrantsBONUS_START_CIVIL_WAROccurrenceStartPlayer OCCURRENCE_CIVIL_WARBONUS_GIVE_TRAIT_THE_UNCROWNEDaeAddTraits: TRAIT_THE_UNCROWNED
The Claimant Arrives
⛓ Follows from: The Claimant Arrives
- ▸ Placate him with control of [city].Begin project: Autonomous RulegrantsBONUS_MAKE_GOVERNOR_S0iGovernorOfSubject 0BONUS_PROJECT_AUTONOMOUS_RULEaeAddProjects: PROJECT_AUTONOMOUS_RULE
- ▸ [character] will not rule even a single field of [rival].3 rebel units appearLeader relationship: Plotting AgainstgrantsBONUS_REBEL_UNITS_3iRebelUnits 3BONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
The Forgotten Prophet
⛓ Follows from: The Forgotten Prophet
- ▸ Send a messenger to ask [character] for information.(no gates or payload in XML)↳ may trigger: The Forgotten Prophet
- ▸ Search for someone within your nation who can translate the fragment.(no gates or payload in XML)↳ may trigger: The Forgotten Prophet
- ▸ Send the tablet back to [rival] as a gift.+30–300 Culture (by city tier)Remembered: Returned religious artifact (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_1_OPTION_2_PLAYERMemory MEMORYPLAYER_RETURNED_RELIGIOUS_ARTIFACT◇ grants a memory no event currently keys off
The Gods do not Play Dice
⛓ Follows from: Seeking Adumbration
- ▸ I think I shall have to see about those dice tables [character] is always talking about.grantsBONUS_START_GAMBLE_MISSIONMission MISSION_GAMBLE
- ▸ Having bested the Gods themselves, I think I'd best quit while I'm ahead.+1 DisciplinegrantsBONUS_MAYBE_MISERABLE_AND_DISCIPLINEaeBonuses: BONUS_MAYBE_MISERABLE, BONUS_GAIN_DISCIPLINE_1
The Heir's Journey
⛓ Follows from: An Empty Throne
- ▸ This ordeal made me stronger.Loses trait: Exploring+1 Courage+20 XP to the charactergrantsBONUS_EVENTOPTION_THE_HEIRS_JOURNEY_OPTION_0_CHARACTER_1aeRemoveTraits: TRAIT_EXPLORINGaeBonuses: BONUS_GAIN_COURAGE_1, BONUS_XP_CHARACTER_SMALL
The Last Laugh
⛓ Follows from: The Dancing Ass
- ▸ Trust no one.Gain trait: RuthlessThe character is killedgrantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_KILL_CHARACTERbKillCharacter 1
The Last One Standing
⛓ Follows from: A Challenge of Honor
- ▸ Admit everything and beg to be released.-12 LegitimacygrantsBONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTBONUS_EVENTOPTION_OUT_FOR_BLOOD_COMBAT_LOSE_BEG_CHARACTER_3iLegitimacy -12
- ▸ Refuse to plead.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
The Last One Standing
⛓ Follows from: A Challenge of Honor
- ▸ That is one less enemy to worry about.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
The Last One Standing
⛓ Follows from: A Challenge of Honor
- ▸ No, [character] is too dangerous to be left alive.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Allow [character] to walk free.grantsBONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
The Leviathan's Doom
⛓ Follows from: The Prophet From The Sea
- ▸ It is done.Begin project: Leviathan Skull-15 HP to the cityGain trait: ScarredgrantsBONUS_EVENTOPTION_THE_LEVIATHANS_DOOMiDestroyImprovements 2iHPCity -15aeAddProjects: PROJECT_LEVIATHANBONUS_GIVE_TRAIT_SCARREDaeAddTraits: TRAIT_SCARRED
The Long Night
⛓ Follows from: The Dancing Ass
- ▸ Banish the boy and his fool.Gain trait: FugitiveGain trait: GraciousgrantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
- ▸ Execute them!The character is killed+1 LegitimacygrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_THE_LONG_NIGHT_OPTION_1_CHARACTER_1iLegitimacy 1
- ▸ [character] may one day be useful.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Loser
⛓ Follows from: A Fiery Ride
- ▸ Maybe next time.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
- ▸ If only I had riden myself!Gain trait: EquestriangrantsBONUS_GIVE_TRAIT_EQUESTRIANaeAddTraits: TRAIT_EQUESTRIAN
The More the Merrier
⛓ Follows from: The Invite, The Invite
- ▸ This is just getting started.Leader relationship: Lover OfLeader relationship: Lover OfgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ Time to take my leave.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
The Next Morning
⛓ Follows from: Enchanting Conversation, Enchanting Conversation, Enchanting Conversation, Enchanting Conversation
- ▸ What a wonderful night!+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
The Next Morning
⛓ Follows from: Enchanting Conversation, Enchanting Conversation, Enchanting Conversation, Enchanting Conversation
- ▸ What a wonderful night!+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
The Next Morning
⛓ Follows from: Enchanting Conversation, Enchanting Conversation, Enchanting Conversation, Enchanting Conversation
- ▸ Curses upon them all!-1 CharismagrantsBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
The Path to Redemption
⛓ Follows from: Final Confession
- ▸ The path to redemption is long but valuable.Remembered: Redeemed ancestor (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_PATH_TO_REDEMPTION_1_OKAY_RELIGIONMemory MEMORYRELIGION_REDEEMED_ANCESTOR◇ grants a memory no event currently keys off
The Path to Redemption
⛓ Follows from: Final Confession
- ▸ The path to redemption is long but valuable.Remembered: Redeemed ancestor (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_PATH_TO_REDEMPTION_1_OKAY_RELIGIONMemory MEMORYRELIGION_REDEEMED_ANCESTOR◇ grants a memory no event currently keys off
The Path to Redemption
⛓ Follows from: Final Confession
- ▸ Invite [character] to dine with you as a friend.gated byLeaderSubject SUBJECT_PIOUSgrantsBONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
- ▸ Find evidence that [character] attacked the clergy.
+80Discontenteach city↗ turnGain trait: Imprisoned grantsBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED - ▸ Ignore the slander.Remembered: Redeemed ancestor (+20 opinion for 80 turns)(no event currently keys off this)
+80Discontenteach city↗ turn grantsBONUS_EVENTOPTION_THE_PATH_TO_REDEMPTION_1_OKAY_RELIGIONMemory MEMORYRELIGION_REDEEMED_ANCESTORBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80◇ grants a memory no event currently keys off - ▸ Condemn [character] attempts to slander one forgiven in the eyes of.
+80Happinesseach city↗ turn gated byLeaderSubject SUBJECT_ORATORgrantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
The Pipes are Calling
⛓ Follows from: Curiosity
- ▸ Lovely idea. Don't let me disturb you.+20 XP to the charactergated byLeaderSubject SUBJECT_SOME_CHARISMAgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Honestly, you can hear that from here to [city]. Just get rid of the damned thing.Remembered: Derided my music (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_DERIDED_MUSIC_MEMORYMemory MEMORYCHARACTER_DERIDED_MUSIC◇ grants a memory no event currently keys off
The Prophet Strikes Back
⛓ Follows from: A New Hope, Prophet and The Parched Land
- ▸ We must be careful of this firebrand.Loses trait: Drought StrickengrantsBONUS_REMOVE_TRAIT_DROUGHT_STRICKENaeRemoveTraits: TRAIT_DROUGHT_STRICKEN
- ▸ We cannot condone this. [character] must be exiled.Gain trait: ExiledLoses trait: Drought StrickengrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_REMOVE_TRAIT_DROUGHT_STRICKENaeRemoveTraits: TRAIT_DROUGHT_STRICKEN
- ▸ That is enough. Guards, kill [character].The character is killedLoses trait: Drought StrickenGain trait: RuthlessgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_REMOVE_TRAIT_DROUGHT_STRICKENaeRemoveTraits: TRAIT_DROUGHT_STRICKENBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS
The Prophet's Cave
⛓ Follows from: The Forgotten Prophet, The Forgotten Prophet
- ▸ Drink from the spring.Gain a random traitgrantsBONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_THE_CAVE_TRIAL_CHARACTERaeRandomTraitDelay: TRAIT_CURSED, TRAIT_BLESSEDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_CURSED, TEXT_BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_DIVINE
- ▸ Open the cave as a site of pilgrimage.+60–600 Culture (by city tier)Remembered: Player Offer (5 turns)Remembered: Found the lost prophet (+80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_THE_CAVE_PILGRIMAGE_CHARACTERaeBonuses: BONUS_CULTURE_GAIN_HUGEBONUS_PLAYER_WARDiplomacyPlayerTo DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_THE_CAVE_PILGRIMAGE_RELIGION_1Memory MEMORYRELIGION_FOUND_THE_LOST_PROPHET◇ grants a memory no event currently keys off
- ▸ Destroy the cave.Remembered: Covered up state secret (+40 opinion for 80 turns)(no event currently keys off this)Leader relationship: Owes Favor TograntsBONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_THE_CAVE_DESTROY_PLAYERMemory MEMORYPLAYER_HID_STATE_SECRETaeBonuses: BONUS_LEADER_OWES_FAVOR_TO◇ grants a memory no event currently keys off
The Streets of [city]
⛓ Follows from: [character] Travels
- ▸ Out of curiosity, how do the local [rival] say 'no biting'?Gain trait: Dog OwnergrantsBONUS_GIVE_TRAIT_DOG_OWNERaeAddTraits: TRAIT_DOG_OWNER
The Tournament at [city]
⛓ Follows from: The Tournament at [city]
- ▸ People will be talking about this fight for years to come.+30–300 Culture (by city tier)
+80Happinesseach city↗ turn grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
The Tournament at [city]
⛓ Follows from: The Tournament at [city]
- ▸ People will be talking about this fight for years to come.+30–300 Culture (by city tier)
+80Happinesseach city↗ turn+60 XP to the character grantsBONUS_EVENTOPTION_THE_TOURNAMENT_0_WIN_OPTION_0_CITYaeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_GAIN_AVERAGEBONUS_XP_CHARACTER_LARGEiXPCharacter 60
The Tournament at [city]
⛓ Follows from: The Tournament at [city]
- ▸ People will be talking about this fight for years to come.+30–300 Culture (by city tier)
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_THE_TOURNAMENT_0_WIN_OPTION_0_COPY_COPY_CITYaeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_GAIN_AVERAGE
The Tournament at [city]
⛓ Follows from: The Tournament at [city]
- ▸ People will be talking about this fight for years to come.
+80Happinesseach city↗ turn+30–300 Culture (by city tier)+60 XP to the character grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_XP_CHARACTER_LARGEiXPCharacter 60
The Trail of Heroes
⛓ Follows from: Hunting a Myth
- ▸ You push the
horses to ride faster than before. gated byLeaderSubject SUBJECT_EQUESTRIAN↳ may trigger: Eluded by the Beast - ▸ You jump to action before there is a chance to think.gated byLeaderSubject SUBJECT_SWIFT↳ may trigger: Eluded by the Beast
- ▸ Charge!gated byLeaderSubject SUBJECT_HIGH_COURAGE↳ may trigger: Eluded by the Beast
- ▸ It escapes you this time. Legends are not easy prey!-1 Legitimacy+60 XP to the charactergrantsBONUS_EVENTOPTION_THE_TRAIL_OF_HEROES_OPTION_3_PLAYERiLegitimacy -1aeBonuses: BONUS_XP_CHARACTER_LARGE
The Voyage Ruse
⛓ Follows from: Island Council
- ▸ I will deal with him eventually.Leader relationship: Suspicious Of+20 XP to the charactergrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Give him time to reflect on his treachery.Gain trait: Imprisoned+1 LegitimacygrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_THE_VOYAGE_RUSE_OPTION_1_CHARACTER_2iLegitimacy 1
- ▸ Make efforts to earn [character]'s trust.Remembered: Earned confidence of a critic (+40 opinion for 40 turns)(no event currently keys off this)
-4Orders↗ turn gated byLeaderSubject SUBJECT_AFFABLEgrantsBONUS_EVENTOPTION_THE_VOYAGE_RUSE_OPTION_2_CHARACTER_0Memory MEMORYCHARACTER_EARNED_CONFIDENCEBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4◇ grants a memory no event currently keys off
Through the Fire
⛓ Follows from: Folk Tales
- ▸ Resolve33%Loses trait: Severely Ill33%Loses trait: Severely Wounded33%Loses trait: Poisonedgrants33% BONUS_REMOVE_TRAIT_SEVERELY_ILLaeRemoveTraits: TRAIT_SEVERELY_ILL33% BONUS_REMOVE_TRAIT_SEVERELY_WOUNDEDaeRemoveTraits: TRAIT_SEVERELY_WOUNDED33% BONUS_REMOVE_TRAIT_POISONEDaeRemoveTraits: TRAIT_POISONED
Through the Fire
⛓ Follows from: Folk Tales
- ▸ Berate [character] for almost costing you your life.Gain trait: FoolishgrantsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISH
Traitorous Monkey
⛓ Follows from: Suspicious Monkey
- ▸ Never trust an adorable court monkey!The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Triple Cross!
⛓ Follows from: Deadly Inheritance
- ▸ Well that didn’t go according to plan…Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)The character is killedgrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_KILL_CHARACTERbKillCharacter 1◇ may enable: The Sword of Damocles
Ultimatum
⛓ Follows from: Exotic Getaway
- ▸ I cannot part with my treasures! Let them have [character]!Gain trait: MissingLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_TRAIT_ULTIMATUM_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeAddTraits: TRAIT_MISSING
- ▸ Such an offer is insulting. I value nothing more than [character].
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ How about a drinking contest? Winner take all!+1 Charismagated byLeaderSubject SUBJECT_DRUNKgrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1↳ may trigger: Happy Raiders, Unhappy Raiders
- ▸ I will help them improve their methods of coercion.+1 Couragegated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1↳ may trigger: Happy Raiders, Unhappy Raiders
Unchallenged
⛓ Follows from: Recognized!
- ▸ It is good to be home.+2 LegitimacyLoses trait: ExploringgrantsBONUS_EVENTOPTION_UNCHALLENGED_OPTION_0_CHARACTER_1iLegitimacy 2aeRemoveTraits: TRAIT_EXPLORING
Under Arrest
⛓ Follows from: Rogue Nation
- ▸ Threaten him with grievous harm.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_UNDER_ARREST_OPTION_0_CHARACTER_0aeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_VENGEFUL_AGAINST↳ may trigger: Found Innocent, Guilty as Charged
- ▸ Recognize his sham trial.-1 LegitimacygrantsBONUS_EVENTOPTION_UNDER_ARREST_OPTION_1_CHARACTER_3iLegitimacy -1↳ may trigger: Found Innocent, Guilty as Charged
- ▸ Say nothing. Do not dignify this with a response.-1 Courage+1 DisciplinegrantsBONUS_EVENTOPTION_UNDER_ARREST_OPTION_2_CHARACTER_3aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_GAIN_DISCIPLINE_1↳ may trigger: Found Innocent, Guilty as Charged
Unexpected Visit: You die!
⛓ Follows from: An Unexpected Visit
- ▸ Everything is going dark...The character is killedSteam achievement: Assassinated By Heir+60 XP to the charactergrantsBONUS_SCHEMING_HEIR_DEATHAchievement ACHIEVEMENT_ASSASSINATED_BY_HEIRbKillCharacter 1BONUS_XP_CHARACTER_LARGEiXPCharacter 60
Unexpected Visit: You survive!
⛓ Follows from: An Unexpected Visit
- ▸ A close one!+60 XP to the characterThe character is killedgrantsBONUS_SCHEMING_HEIR_FOUR_LIVEForget MEMORYCHARACTER_SCHEMING_HEIR_THREE_LIVEaeBonuses: BONUS_XP_CHARACTER_LARGEBONUS_KILL_CHARACTERbKillCharacter 1
Unhappy Raiders
⛓ Follows from: Ultimatum
- ▸ Next time, I will stay closer to home.Gain trait: Scarred-1 WisdomLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_TRAIT_UNHAPPY_HIGHWAYMEN_OPTION_0_CHARACTER_0aeAddTraits: TRAIT_SCARREDaeBonuses: BONUS_LOSE_WISDOM_1BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Unimpressed
⛓ Follows from: Mercenary Demands
- ▸ That went badly.(no gates or payload in XML)
Unviable
⛓ Follows from: The Queen's Claim
- ▸ Let [character] wallow in his self-pity.
+3Orders↗ turnGain trait: Miserable grantsBONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3BONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE - ▸ I wish to help support this sad, mad woman.Gain trait: CompassionategrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- ▸ Tell [character] to remove this thorn from my side.gated byLeaderSubject SUBJECT_BITTERgrantsBONUS_EVENTOPTION_DIVORCE_UNVIABLE_OPTION_2_CHARACTER_2Mission MISSION_ASSASSINATEiMissionSubject 0
Unviable
⛓ Follows from: The Queen's Claim
- ▸ Let [character] wallow in his self-pity.
+3Orders↗ turnGain trait: Miserable grantsBONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3BONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE - ▸ I wish to help support this sad, mad woman.Gain trait: CompassionategrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
Unwelcome
⛓ Follows from: Unchecked
- ▸ [character] is the next ruler's problem now.
+40Discontenteach city↗ turnThe character is killed grantsBONUS_DISCONTENT_GAIN_TINYaiCityYields: YIELD_DISCONTENT=40BONUS_KILL_CHARACTERbKillCharacter 1
Victorious Monkey
⛓ Follows from: Suspicious Monkey
- ▸ My plan is working perfectly.The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeadergrantsBONUS_MISSIONRESULT_ASSASSINATE_KILLAchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIRAchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1↳ may trigger: Monkey See, Monkey Kill
Victory at the Games
⛓ Follows from: Sacred Games
- ▸ Alas!The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Vision from Beyond
⛓ Follows from: Revenants
- ▸ To honor and raise up our ancestors.Progress ambition: VenerationRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_THEOLOGY_VENERATIONAmbition GOAL_VENERATIONaeBonuses: BONUS_RECENT_AMBITION
- ▸ To search for truth in every endeavor.Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_LAW_PHILOSOPHYAmbition GOAL_PHILOSOPHYaeBonuses: BONUS_RECENT_AMBITION
- ▸ To adhere to the strict laws of faith.Progress ambition: OrthodoxyRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_LAW_ORTHODOXYAmbition GOAL_ORTHODOXYaeBonuses: BONUS_RECENT_AMBITION
- ▸ I will choose my goals when the time is right.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Vision from Beyond
⛓ Follows from: Revenants
- ▸ The dead, I think, can care for themselves.Loses trait: MourninggrantsBONUS_REMOVE_TRAIT_MOURNINGaeRemoveTraits: TRAIT_MOURNING
Walk Away
⛓ Follows from: Mercenary Demands
- ▸ I reminded them of their place.+2 CouragegrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2
Wandering the Wilderness
⛓ Follows from: An Empty Throne
- ▸ I will strive to learn from my mistakes.Gain trait: IllLoses trait: Exploring+20 XP to the charactergrantsBONUS_EVENTOPTION_WANDERING_THE_WILDERNESS_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_ILLaeRemoveTraits: TRAIT_EXPLORINGaeBonuses: BONUS_XP_CHARACTER_SMALL
Wild Revels
⛓ Follows from: Wild Revels
- ▸ Kill any who saw me.gated byLeaderSubject SUBJECT_CRUEL
- ▸ How embarrassing...-5 LegitimacygrantsBONUS_LEGITIMACY_WILD_REVELS_DISCOVEREDiLegitimacy -5
Wild Revels
⛓ Follows from: Wild Revels
- ▸ A companion will make these revels even more enjoyable!Leader relationship: Lover OfgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ Do your worst.-5 LegitimacygrantsBONUS_LEGITIMACY_WILD_REVELS_DISCOVEREDiLegitimacy -5
Wonders Await
⛓ Follows from: Exploring the Wonders of the World
- ▸ It is time to return home.Free law: Engineering+40 XP to the charactergrantsBONUS_EVENTOPTION_TRAIT_WONDERS_AWAIT_OPTION_1_CHARACTERaeBonuses: BONUS_FREE_LAW_ENGINEERING, BONUS_XP_CHARACTER_AVERAGE
Wonders Await
⛓ Follows from: Exploring the Wonders of the World
- ▸ It is time to return home.Free law: Engineering+40 XP to the charactergrantsBONUS_EVENTOPTION_TRAIT_WONDERS_AWAIT_GARDENS_OPTION_1_CHARACTERaeBonuses: BONUS_FREE_LAW_ENGINEERING, BONUS_XP_CHARACTER_AVERAGE
Wonders Await
⛓ Follows from: Exploring the Wonders of the World
- ▸ It is time to return home.Free law: Engineering+40 XP to the charactergrantsBONUS_EVENTOPTION_TRAIT_WONDERS_AWAIT_ORACLE_OPTION_1_CHARACTERaeBonuses: BONUS_FREE_LAW_ENGINEERING, BONUS_XP_CHARACTER_AVERAGE
Wonders Await
⛓ Follows from: Exploring the Wonders of the World
- ▸ It is time to return home.Free law: Engineering+40 XP to the charactergrantsBONUS_EVENTOPTION_TRAIT_WONDERS_AWAIT_ZIGGURAT_OPTION_1_CHARACTERaeBonuses: BONUS_FREE_LAW_ENGINEERING, BONUS_XP_CHARACTER_AVERAGE
Wrong Turn
⛓ Follows from: Mutinous Military
- ▸ I have [character] to thank for my life.The character is killedThe character is killed+40 XP to the charactergrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_KILL_CHARACTERbKillCharacter 1BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
[character]
⛓ Follows from: The One Who Would be King, The Army of Slaves, Refusal to Die, The Raid on [city], Popular Support, The Slave General, The Path to Freedom, The Spy, Those They Spared, [character] at the Gates
- ▸ Execute him in [city], where it started.
+120Happinesseach city↗ turnThe character is killed grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120BONUS_KILL_CHARACTERbKillCharacter 1 - ▸ Refuse to punish the one that stood against you.Gain a Court SoldierLeader relationship: Suspicious Of-5 LegitimacyRemembered (all families): Gave into the demands of the slave revolt (-40 opinion for 40 turns)(no event currently keys off this)Free law: FreedomgrantsBONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_REBEL_SLAVEAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFMakeCourtier COURTIER_SOLDIERBONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_PLAYERMemoryAllFamilies MEMORYFAMILY_SLAVE_REVOLT_4_FORGIVENESSEndLaw LAW_SLAVERYFreeLaw LAW_FREEDOMiLegitimacy -5◇ grants a memory no event currently keys off
[character] Surrendered
⛓ Follows from: The Civil War Continues
- ▸ [character] shall die for his treason.The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ [character] shall die for his treason... slowly.The character is killed+5 LegitimacyGain trait: CruelgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_MADE_EXAMPLE_OF_REBEL_LEADERiLegitimacy 5BONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUEL↳ may trigger: Wits' End
- ▸ I refuse to make a martyr of [character].Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
[character]'s Revival
⛓ Follows from: Poor Souls
- ▸ I must be either lucky or chosen.Gain a random traitgrantsBONUS_EVENTOPTION_SPOUSE_REVIVAL_OPTION_0_CHARACTER_2aeRandomTraitDelay: TRAIT_BLESSED, TRAIT_HUMBLE
[city] Within Reach
⛓ Follows from: [character] Travels
- ▸ [character] ambition has a certain appeal.Progress ambition: Take CitygrantsBONUS_GOAL_TAKE_CITYAmbition GOAL_TAKE_CITY
- ▸ Pure flights of fancy.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH