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📜 Chain Follow-ups Events

253 events253 follow-ups

← All story events Special Events that fire only as the next step of a chain, set up by a choice in an earlier event.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

CM ✓ Wrath of Gods ⛓ follow-up
⛓ Part of the Sheep on the Run chain, 2 events view map →

⛓ Follows from: Sheep on the Run

Once per game FloodTile Claimed UsCity UsTile Claimed Us
As it opens, before you choose Build Pasture on the tile
  • ▸ [nation] shall prevail.
    (no gates or payload in XML)

✎ Brodie Frehlich

A Challenge Answered CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Challenge chain, 3 events , 1 branch point view map →

⛓ Follows from: A Challenge

Once per game UsUs
As it opens, before you choose The character is killed
  • ▸ Goodbye, [character].
    grants
    BONUS_DEFEATED_CHALLENGER_FOR_THE_THRONE
    iLegitimacy 5

✎ Jeri Roys

A Duel CM ✓ ⛓ follow-up
⛓ Part of the A Toast chain, 4 events , 1 branch point view map →

⛓ Follows from: A Toast

Every 0 turns Heir UsFamily UsLeader Us
As it opens, before you choose The character is killed
  • ▸ It will take time to recover from this loss.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Leyla Johnson

A Duel CM ✓ ⛓ follow-up
⛓ Part of the A Toast chain, 4 events , 1 branch point view map →

⛓ Follows from: A Toast

Every 0 turns Heir UsFamily UsLeader Us
As it opens, before you choose The character is killed
  • ▸ I feel a certain sense of pride.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson

A Father's Touch CM ✓ ⛓ follow-up
⛓ Part of the A Toast chain, 4 events , 1 branch point view map →

⛓ Follows from: A Toast

Every 0 turns Heir UsFamily UsLeader UsSpouse Of Leader Us Schemer
As it opens, before you choose The character is killed
  • ▸ [character] is clearly responsible. He must face exile.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • ▸ This looks suspicious, but we have no proof of foul play.
    Remembered: Allowed our General to be murdered (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_TOAST_MOTHERS_TOUCH_IGNORE
    Memory MEMORYFAMILY_A_TOAST_MOTHERS_TOUCH_IGNORE
    ◇ grants a memory no event uses

✎ Leyla Johnson

A Full Recovery CM ✓ ⛓ follow-up
⛓ Part of the Do it Yourself chain, 3 events , 1 branch point view map →

⛓ Follows from: Do it Yourself

Every 0 turns Leader UsUs Severely IllCourtier Scientist
  • ▸ I never doubted my abilities.
    Loses trait: Severely Ill+20 XP to the character+1 Wisdom
    grants
    BONUS_EVENTOPTION_TRAIT_FULL_RECOVERY_OPTION_0_CHARACTER_0
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    aeBonuses: BONUS_XP_CHARACTER_SMALL
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon

A Game at Dinner CM ✓ Wonders and Dynasties ⛓ follow-up
⛓ Part of the A Game at Dinner chain, 2 events view map →

⛓ Follows from: A Game at Dinner

Once per game Player UsLeader UsUsUs
  • ▸ Quickly switch plates with [character].
    +6 LegitimacyThe character is killed
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_PERSIA_STATEIRA_DEFEATED_PARYSATIS_LEGITIMACY
    iLegitimacy 6
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ This is the time for direct action. Plunge your knife into [character] instead of the dinner!
    +6 LegitimacyThe character is killed
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_PERSIA_STATEIRA_DEFEATED_PARYSATIS_LEGITIMACY
    iLegitimacy 6
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ If you eat just half and leave under the pretense of not feeling well, you'll be able to prepare an antidote.
    +3 Legitimacy+40 XP to the character
    gated by
    LeaderSubject SUBJECT_HERBALIST
    grants
    BONUS_PERSIA_STATEIRA_AVOIDED_PARYSATIS_POISON_LEGITIMACY
    iLegitimacy 3
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • ▸ Look [character] in the eye as you reveal your knowledge of her plot.
    +3 Legitimacy+40 XP to the character
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_PERSIA_STATEIRA_AVOIDED_PARYSATIS_POISON_LEGITIMACY
    iLegitimacy 3
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • ▸ You realize you have made a remarkably bad decision as you cannot think of any way out of the situation.
    25% chance next turn: becomes Severely Ill50% chance next turn: becomes Ill
    grants
    BONUS_PERSIA_STATEIRA_POISONED_BY_PARYSATIS
    aiTraitProbDelay: TRAIT_SEVERELY_ILL=25, TRAIT_ILL=50

✎ Solver

A Gift CM ✓ ⛓ follow-up
⛓ Part of the [character] Travels chain, 7 events , 1 branch point view map →

⛓ Follows from: [character] Travels

Every 0 turns UsCity ThemPlayer ThemLeader ThemLeader UsCapital Us ExploringMin Cautious Hidden
  • ▸ Matters of state must come first.
    Gain trait: Returning
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    ↳ may trigger: A Crown from [rival]
  • ▸ [character] has no right to Ordersorder about [rival].
    Remembered: Refused our gracious offer (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REFUSED_GRACIOUS_OFFER
    Memory MEMORYPLAYER_REFUSED_FOOD
    ◇ grants a memory no event uses

✎ Jeri Roys

A Gift CM ✓ ⛓ follow-up
⛓ Part of the [character] Travels chain, 7 events , 1 branch point view map →

⛓ Follows from: [character] Travels

Every 0 turns Heir UsCity ThemLeader Peace Or TrucePlayer Them Exploring
  • ▸ Accept the gifts.
    Gain trait: Silvered Clasp+120Money+30/city↗ turnThe rival nation: Holds Favor From your heir
    grants
    BONUS_GOLD_AND_CLASP
    aeBonuses: BONUS_GIVE_TRAIT_SILVERED_CLASP, BONUS_MONEY_GAIN_SMALL
    BONUS_FAVOR_TO_SUBJECT_0
    AddRelationshipSubjects: RELATIONSHIP_HOLDS_FAVOR_FROM=0
  • ▸ Refuse the gifts.
    +1 DisciplineThe rival nation: Disappointed With your heir
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_DISAPOINTED_SUBJECT_0
    AddRelationshipSubjects: RELATIONSHIP_DISAPPOINTED_WITH=0

✎ Jeri Roys

A Hero Appears CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Improbable Tasks chain, 4 events , 1 branch point view map →

⛓ Follows from: A Hero Appears

Every 0 turns Leader UsChild Of Leader UsReligion PlayerUs Or Them Insane
  • ▸ My little rabbit foot is all grown up!
    Arranges a marriage
    grants
    BONUS_MARRY_S1
    iMarrySubject 1

✎ Josh Unsworth

A High Price one choice: The rival nation declares war on you CM ✓ ⛓ follow-up
⛓ Part of the Midnight Meeting chain, 4 events , 1 branch point view map →

⛓ Follows from: Midnight Meeting

Once per game Leader UsLeader ThemPlayer Them
  • ▸ Only the court shall hear of this plot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ The [rival] will pay for this treachery.
    +60Training+15/city↗ turn+6Orders↗ turn+6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_EVENTOPTION_TRAIT_A_HIGH_PRICE_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_TRAINING_GAIN_SMALL, BONUS_ORDERS_GAIN_AVERAGE
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ Make an attempt to reconcile with [character].
    +20 XP to the characterGains a random leader relationship
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_INFLUENCED_OR_ESTRANGED
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_ESTRANGED_FROM, RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

A Kingly Gift CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: The Invite, The Invite

Every 0 turns Leader UsCity ThemThemThemUsPlayer Them High CharismaMutual Attraction Leader
  • ▸ Follow [character] lead.
    Remembered: Fling With Spouse Of Leader (10 turns)Leader relationship: Lover OfRemembered: Fling With Spouse Of Leader (10 turns)
    grants
    BONUS_MEMORYCHARACTER_FLING_WITH_SPOUSE_OF_LEADER
    Memory MEMORYCHARACTER_FLING_WITH_SPOUSE_OF_LEADER
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_MEMORYPLAYER_FLING_WITH_SPOUSE_OF_LEADER
    Memory MEMORYPLAYER_FLING_WITH_SPOUSE_OF_LEADER
    ◇ may enable: In the Name of Love
  • ▸ Gently place his hand back on his lap.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Jeri Roys

A Matter of Trust CM ✓ ⛓ follow-up
⛓ Part of the Abducting the Heir chain, 7 events , 5 branch points view map →

⛓ Follows from: Our Demands, Abducting the Heir

Every 0 turns Family Head UsLeader ThemThemLeader Us Captured Foreign
  • ▸ We await your decision.
    Remembered: Demanded Truce(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_A_MATTER_OF_TRUST_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_DEMANDED_TRUCE
    aeBonuses: BONUS_XP_CHARACTER_SMALL
    ↳ may trigger: Demands Accepted, Demands Refused
    ◇ grants a memory no event uses

✎ Andy Auseon

A New Hope CM ✓ ⛓ follow-up
⛓ Part of the Prophet and The Parched Land chain, 3 events , 1 branch point view map →

⛓ Follows from: Prophet and The Parched Land

Every 0 turns Religion WorldUsLeader UsPlayer Us

✎ Zorbaz

A Ransom CM ✓ ⛓ follow-up
⛓ Part of the Abducting the Heir chain, 7 events , 5 branch points view map →

⛓ Follows from: Our Demands, Abducting the Heir

Once per game Family Head UsLeader ThemThemLeader Us Captured Foreign
  • ▸ All we have to do is wait.
    Remembered: Demanded Money+20 XP to the character
    grants
    BONUS_EVENTOPTION_A_RANSOM_01_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_DEMANDED_MONEY
    aeBonuses: BONUS_XP_CHARACTER_SMALL
    ↳ may trigger: Demands Accepted, Demands Refused
    ◇ may enable: Demands Accepted

✎ Andy Auseon

A Shield of Flame one choice: Adopts the event's religion as state religion (+1) CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Be Victorious in This chain, 2 events view map →

⛓ Follows from: Be Victorious in This

Once per game UsPlayer ThemUnit UsReligion PlayerUsLeader Us General
  • ▸ Fully embrace [religion].
    Adopts the event's religion as state religionThe target converts to the subject's religion
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_EVENTOPTION_A_SHIELD_OF_FLAME_OPTION_0_CHARACTER_2
    iConvertedBySubject 0
  • ▸ Refuse to convert, but protect their beliefs.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Start law: Tolerance
    gated by
    LeaderSubjectNotAny SUBJECT_INTOLERANT
    grants
    BONUS_EVENTOPTION_A_SHIELD_OF_FLAME_OPTION_1_RELIGION
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_EVENTOPTION_A_SHIELD_OF_FLAME_OPTION_1_CHARACTER_2
    StartLaw LAW_TOLERANCE
    ◇ grants a memory no event uses
  • ▸ Refuse to listen to their [religion] lies.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_SHIELD_OF_FLAME_OPTION_2_RELIGION
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event uses

✎ Josh Unsworth Background reading ↗

A Slip of the Tongue? CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: The Invite, The Invite

Every 0 turns Leader UsUs Or Them
  • ▸ [character] attempt at a neutral expression was... unsuccessful.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

A Surprise CM ✓ ⛓ follow-up
⛓ Part of the The Queen's Claim chain, 4 events , 1 branch point view map →

⛓ Follows from: The Queen's Claim

Once per game Leader UsUsFamily Us
As it opens, before you choose Your character has a child with your leader
  • ▸ Perhaps we should stay together.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • ▸ Fine, but the divorce stands.
    The marriage is dissolved
    grants
    BONUS_EVENTOPTION_DIVORCE_A_SURPRISE_OPTION_1_CHARACTER_1
    iDivorcedBySubject 0

✎ Andy Auseon

A Tale of Misfortune CM ✓ ⛓ follow-up
⛓ Part of the Entrails chain, 4 events , 1 branch point view map →

⛓ Follows from: Entrails, Entrails

Once per game Leader Us
  • ▸ I await whatever may come.
    Gain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED

✎ Andy Auseon

Achievement CM ✓ ⛓ follow-up
⛓ Part of the Caravan of Love chain, 6 events , 1 branch point view map →

⛓ Follows from: A Few Nights More

Every 0 turns Us Or ThemUs Or ThemUs Or ThemPlayer Us Baby
As it opens, before you choose Gain trait: LegitimizedThe character joins the nation of you
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Josh Unsworth

Across Culture CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Unreadable chain, 5 events , 1 branch point view map →

⛓ Follows from: Unreadable

Every 0 turns Leader UsLeader Tribe Peace Or Truce
  • ▸ No, of course not, it's just, you see...
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Jeri Roys

Across Culture CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Unreadable chain, 5 events , 1 branch point view map →

⛓ Follows from: Unreadable

Every 0 turns Leader UsLeader Tribe Peace Or Truce
  • ▸ You had me going!
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Jeri Roys

Ambush CM ✓ ⛓ follow-up
⛓ Part of the Midnight Meeting chain, 4 events , 1 branch point view map →

⛓ Follows from: Midnight Meeting

Once per game Leader UsLeader ThemPlayer Them
  • ▸ Rip a hole in the sack.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_FIERCE
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Roll the sack into the nearby water.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_ROBUST
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ I cannot seem to free myself.
    The character is killed
    grants
    BONUS_EVENTOPTION_TRAIT_AMBUSH_OPTION_2_CHARACTER_0
    bKillCharacter 1

✎ Andy Auseon

An Unexpected Guest CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Curiosity chain, 8 events , 1 branch point view map →

⛓ Follows from: Curiosity

Every 0 turns Spouse Of Leader UsImportant UsLeader Us Not LoyalNot In Love With Leader
  • ▸ Go to confront [character].
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • ▸ This betrayal will be answered for.
    Carries out Assassinate on your character
    grants
    BONUS_ASSASSINATE_VISITOR
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 1
  • ▸ Interesting.
    Leader relationship: Blackmailed ByLeader relationship: Blackmailed By
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY

✎ Jeri Roys

An Unorthodox Tithe CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Seeking Adumbration chain, 3 events , 1 branch point view map →

⛓ Follows from: Seeking Adumbration

Once per game Leader UsUs
As it opens, before you choose -120Money-30/city↗ turn
  • ▸ I think I shall not treat the gods so lightly in the future.
    50% chance next turn: becomes Pious50% chance next turn: becomes Superstitious
    grants
    BONUS_MAYBE_PIOUS_MAYBE_SUPERSTITIOUS
    aiTraitProbDelay: TRAIT_PIOUS=50, TRAIT_SUPERSTITIOUS=50
  • ▸ Enough, [character]. Just... enough.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

Another Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir Two
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Another Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir Two
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Another Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Another Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Another Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Another Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Another Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Another Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir Two
  • ▸ A close one!
    Remembered: My heir is trying to kill me!+60 XP to the characterYour leader forgets: Someone keeps trying to kill me!
    grants
    BONUS_SCHEMING_HEIR_THREE_LIVE
    Memory MEMORYCHARACTER_SCHEMING_HEIR_THREE_LIVE
    Forget MEMORYCHARACTER_SCHEMING_HEIR_TWO_LIVE
    aeBonuses: BONUS_XP_CHARACTER_LARGE

✎ David Ballantyne

Another Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir Two
  • ▸ A close one!
    Remembered: My heir is trying to kill me!+60 XP to the characterYour leader forgets: Someone keeps trying to kill me!
    grants
    BONUS_SCHEMING_HEIR_THREE_LIVE
    Memory MEMORYCHARACTER_SCHEMING_HEIR_THREE_LIVE
    Forget MEMORYCHARACTER_SCHEMING_HEIR_TWO_LIVE
    aeBonuses: BONUS_XP_CHARACTER_LARGE

✎ David Ballantyne

Another Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One

✎ David Ballantyne

Another Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One

✎ David Ballantyne

Another Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One

✎ David Ballantyne

Another Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One

✎ David Ballantyne

Another Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Another Attack!

Every 40 turns Leader UsHeir Us SchemerSurvived Heir One

✎ David Ballantyne

Appeal Process CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Courtly Love chain, 2 events view map →

⛓ Follows from: Courtly Love

Every 0 turns Leader UsUs
  • ▸ Woo him with flattery.
    Leader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • ▸ Woo him with tales of heroism Hero / Strong character
    Leader relationship: Lover Of
    gated by
    LeaderSubjectAny SUBJECT_HERO / SUBJECT_CHARACTER_STRONG
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • ▸ Make some suggestive and impossible to misinterpret proposals.
    Gains a random leader relationship
    grants
    BONUS_LOVER_OR_ESTRANGED
    aeRandomLeaderRelationship: RELATIONSHIP_LOVER_OF, RELATIONSHIP_ESTRANGED_FROM
  • ▸ Discuss affairs of state.
    -1 Courage+20Civics+5/city↗ turn
    grants
    BONUS_APPEAL_PROCESS_OPTION_3
    aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_CIVICS_GAIN_TINY

✎ Jeri Roys

Back in Command CM ✓ ⛓ follow-up
⛓ Part of the Invasion! chain, 4 events , 1 branch point view map →

⛓ Follows from: Over My Dead Body

Once per game Heir UsTribeLeader Us
  • ▸ May he rot in a pit for eternity.
    Gain trait: Imprisoned+80Training+20/city↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Andy Auseon

Betrayal Answered CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Omens of Your End chain, 4 events , 2 branch points view map →

⛓ Follows from: A Deception Revealed

Once per game UsLeader UsUsPlayer Us
  • ▸ Why yes, you may be excused from the meal. I am nothing if not magnanimous.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ↳ may trigger: Omens Turn True

✎ Jeri Roys Background reading ↗

Betrothal one choice: Alliance with the rival nation (+1) CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Betrothal chain, 5 events , 1 branch point view map →

⛓ Follows from: Betrothal

Every 0 turns UsPlayer ThemReligionThem Can Marry
  • ▸ This will bind us in an alliance before.
    Remembered: Player Offer (5 turns)Alliance with the rival nation
    gated by
    IndexSubject
    grants
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MARRY_S0
    iMarrySubject 0
  • ▸ This marriage will finally see an end to the war.
    Remembered: Player Offer (5 turns)Truce with the rival nation
    gated by
    IndexSubject
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MARRY_S0
    iMarrySubject 0
  • ▸ No, the deal is off.
    Remembered: Broke off a betrothal (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BETROTHAL_COMPLETE_OPTION_2_RELIGION
    Memory MEMORYRELIGION_BROKE_BETROTHAL
    ◇ grants a memory no event uses

✎ Josh Unsworth

Bloodsport CM ✓ ⛓ follow-up
⛓ Part of the Bloodsport chain, 3 events view map →

⛓ Follows from: Bloodsport

Once per game UsLeader UsUnit UsUnit UsCapital Us
As it opens, before you choose The character is killed
  • ▸ No! I was supposed to… win…
    (no gates or payload in XML)

✎ David Ballantyne

Bloodsport CM ✓ ⛓ follow-up
⛓ Part of the Bloodsport chain, 3 events view map →

⛓ Follows from: Bloodsport

Once per game UsLeader UsUnit UsUnit UsCapital Us
  • ▸ I am the champion!
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ David Ballantyne

Bodies on the Road CM ✓ ⛓ follow-up
⛓ Part of the Spy vs. Spy chain, 3 events , 1 branch point view map →

⛓ Follows from: Spy vs. Spy

Once per game Leader ThemUsPlayer ThemHeir ThemLeader Us
  • ▸ I gambled, and I lost.
    Leader relationship: Suspicious OfLeader relationship: Vengeful Against+20 XP to the character
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Bored Monkey CM ✓ ⛓ follow-up
⛓ Part of the Suspicious Monkey chain, 12 events , 5 branch points view map →

⛓ Follows from: Suspicious Monkey

Every 0 turns Leader UsLeader Them Monkey Assassin
  • ▸ It was a terrible idea, anyway.
    Gain trait: Pet Monkey OwnerLoses trait: Monkey Assassin Owner
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_GRUDGE_UNINTERESTED_OK
    aeAddTraits: TRAIT_PET_MONKEY
    aeRemoveTraits: TRAIT_MONKEY_ASSASSIN

✎ Leyla Johnson

Bright Outlook CM ✓ ⛓ follow-up
⛓ Part of the Entrails chain, 4 events , 1 branch point view map →

⛓ Follows from: Entrails, Entrails

Once per game Leader Us
  • ▸ I await whatever may come.
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED

✎ Andy Auseon

Champion! CM ✓ ⛓ follow-up
⛓ Part of the A Fiery Ride chain, 4 events , 1 branch point view map →

⛓ Follows from: A Fiery Ride

Every 0 turns City UsLeader Us
  • ▸ My ride was blessed.
    +60Happinesseach city↗ turn+160Money+40/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40

✎ Andy Auseon

Chariot Diplomacy Your character seizes your throne CM ✓ ⛓ follow-up
⛓ Part of the Chariot of the Anointed chain, 2 events view map →

⛓ Follows from: Chariot of the Anointed

40% to appear Once per game Player UsUsUsUsUsThe ProphetCapital Us Not Player Character
As it opens, before you choose The character is killedThe character is killedYour character: Assassinated By your characterYour character: Assassinated By your characterYour character seizes your throneThe character is killedYour character: Assassinated By your character
  • ▸ Long live [character]!
    +1 CourageGain a Court Minister
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER

✎ Zorbaz Background reading ↗

Cheating at the Games CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Sacred Games chain, 4 events , 1 branch point view map →

⛓ Follows from: Sacred Games

Once per game Religion GreeceLeader UsCity UsUsPlayer Us
  • ▸ Alas!
    Gain trait: MissingGain trait: Infamous
    grants
    BONUS_EVENTOPTION_EVENTSTORY_SACRED_GAMES_CHEAT_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_MISSING, TRAIT_INFAMOUS

✎ Josh Unsworth

Cheating at the Games CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Sacred Games chain, 4 events , 1 branch point view map →

⛓ Follows from: Sacred Games

Once per game Religion GreeceLeader UsCity UsUsPlayer UsFamily Us Not Family Different From Leader
As it opens, before you choose Remembered: Encouraged our scion to cheat in the games (-20 opinion for 80 turns)(no event currently keys off this)
  • ▸ Alas!
    Gain trait: MissingGain trait: Infamous
    grants
    BONUS_EVENTOPTION_EVENTSTORY_SACRED_GAMES_CHEAT_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_MISSING, TRAIT_INFAMOUS

✎ Josh Unsworth

Complications CM ✓ ⛓ follow-up
⛓ Part of the Complications chain, 2 events view map →

⛓ Follows from: Complications

Every 0 turns UsUsSuitor TempSuitor Temp
  • ▸ [character] is the best option.
    grants
    BONUS_EVENTOPTION_COMPLICATIONS_MARRIAGE
    iMarrySubject 0
  • ▸ [character] is the best option.
    grants
    BONUS_EVENTOPTION_COMPLICATIONS_MARRIAGE
    iMarrySubject 0
  • ▸ No, not this time.
    (no gates or payload in XML)

✎ Solver

Courtesan in Consort's Clothes CM ✓ ⛓ follow-up
⛓ Part of the Borrowing a Tunic chain, 4 events view map →

⛓ Follows from: Borrowing a Tunic

Every 0 turns Leader UsSpouse Of Leader UsUs Carnal
  • ▸ Shall we slip away, my love? You feel flushed.
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_SOME_CHARISMA
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • ▸ [character] came to me asking for help. I would never engage in such indecency.
    -1 Charisma+1 Discipline
    grants
    BONUS_UNROMANTIC
    aeBonuses: BONUS_LOSE_CHARISMA_1, BONUS_GAIN_DISCIPLINE_1

✎ Zorbaz Background reading ↗

Courtesan in Consort's Clothes CM ✓ ⛓ follow-up
⛓ Part of the Borrowing a Tunic chain, 4 events view map →

⛓ Follows from: Borrowing a Tunic

Every 0 turns Leader UsSpouse Of Leader UsUs Gay
  • ▸ I can't wait to hear the juicy tales. Enjoy yourself my love. I will keep [character] busy.
    Leader relationship: Endeared ToYour character: Jealous About your leader's spouse
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_JEALOUS_OF_SPOUSE
    AddRelationshipSubjects: RELATIONSHIP_JEALOUS_ABOUT=1
  • ▸ [character] came to me asking for help. I would never engage in such indecency.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ Zorbaz Background reading ↗

Courtesan in Consort's Clothes CM ✓ ⛓ follow-up
⛓ Part of the Borrowing a Tunic chain, 4 events view map →

⛓ Follows from: Borrowing a Tunic

50% to appear Every 0 turns Leader UsSpouse Of Leader UsUs
As it opens, before you choose Leader relationship: Owes Favor To
  • ▸ Resolve
    91%
    Leader relationship: Vengeful Against
    9%
    Leader relationship: Estranged From
    0%
    Leader relationship: Disappointed With
    grants
    91% BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    9% BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    0% BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • ▸ [character] came to me asking for help. I could not refuse a soul in need.
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE

✎ Zorbaz Background reading ↗

Crone Killer CM ✓ ⛓ follow-up
⛓ Part of the The Crone chain, 5 events , 1 branch point view map →

⛓ Follows from: Payment in Full

Once per game Leader UsChild Of Leader UsSpouse Of Leader Us
  • ▸ I will not make such a mistake again.
    +2 LegitimacyGain trait: FamousLoses trait: ClaimedLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CRONE_KILLER_OPTION_0_CHARACTER_0
    iLegitimacy 2
    aeAddTraits: TRAIT_FAMOUS
    BONUS_EVENTOPTION_CRONE_KILLER_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeRemoveTraits: TRAIT_CLAIMED

✎ Andy Auseon

Dash for Freedom CM ✓ ⛓ follow-up
⛓ Part of the Day in the Sun chain, 4 events , 1 branch point view map →

⛓ Follows from: Day in the Sun

Once per game UsCapital UsLeader Us Imprisoned
As it opens, before you choose Gain trait: ExiledLoses trait: Imprisoned
  • ▸ Punish the guards for this lack in judgment.
    Gain trait: Strict
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT

✎ Andy Auseon

Dash for Freedom CM ✓ ⛓ follow-up
⛓ Part of the Day in the Sun chain, 4 events , 1 branch point view map →

⛓ Follows from: Day in the Sun

Once per game UsCapital UsLeader Us ImprisonedCompassionate character
As it opens, before you choose Gain trait: ExiledLoses trait: Imprisoned
  • ▸ It was I who granted his request.
    Gain trait: Foolish+40 XP to the character
    grants
    BONUS_EVENTSTORY_DASH_FOR_FREEDOM_CHARACTER_2
    aeBonuses: BONUS_GIVE_TRAIT_FOOLISH, BONUS_XP_CHARACTER_AVERAGE

✎ Andy Auseon

Defeated Monkey CM ✓ ⛓ follow-up
⛓ Part of the Suspicious Monkey chain, 12 events , 5 branch points view map →

⛓ Follows from: Suspicious Monkey

Every 0 turns Leader UsLeader Them Monkey Assassin
  • ▸ Leave my monkey alone, you monster!
    Loses trait: Monkey Assassin Owner
    grants
    BONUS_EVENTOPTION_EXOTIC_PETS_MONKEY_GRUDGE_FAILURE_OK
    aeRemoveTraits: TRAIT_MONKEY_ASSASSIN

✎ Leyla Johnson

Diegylis' Defeat CM ✓ ⛓ follow-up
⛓ Part of the Diegylis chain, 4 events , 1 branch point view map →

⛓ Follows from: Diegylis

Every 0 turns Tribe DeadLeader UsUs Diegylis
As it opens, before you choose Gain trait: Scarred
  • ▸ I need some rest.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Brodie Frehlich

Diegylis' Equal CM ✓ ⛓ follow-up
⛓ Part of the Diegylis chain, 4 events , 1 branch point view map →

⛓ Follows from: Diegylis

Every 0 turns Tribe DeadLeader UsUs Diegylis
As it opens, before you choose Gain trait: Scarred+40 XP to the character
  • ▸ You have proven my equal in combat. Will you fight with us?
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_THRACIANS_DIEGYLIS_DUEL_DRAW_RECRUIT_DIEGYLIS
    aeBonuses: BONUS_MAKE_GREAT_SOLDIER
  • ▸ You may leave these lands a free man, but do not return.
    +1 CharismaGain trait: Exiled
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • ▸ You fight well, Diegylis, but there is only one end for you. Guards...
    +1 Discipline-1 CourageThe character is killed
    grants
    BONUS_EVENTOPTION_TRIBE_ELIMINATED_THRACIANS_DIEGYLIS_DUEL_DRAW_EXECUTE_LEADER
    aiRatings: RATING_DISCIPLINE=1, RATING_COURAGE=-1
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Brodie Frehlich

Diegylis' Revenge CM ✓ ⛓ follow-up
⛓ Part of the Diegylis chain, 4 events , 1 branch point view map →

⛓ Follows from: Diegylis

Every 0 turns Tribe DeadLeader UsUs Diegylis
As it opens, before you choose The character is killedThe character is killed
  • ▸ At least I die in battle.
    (no gates or payload in XML)

✎ Brodie Frehlich

Disbanded CM ✓ ⛓ follow-up
⛓ Part of the An Empty Throne chain, 7 events , 2 branch points view map →

⛓ Follows from: An Empty Throne

Once per game Was Leader Dead UsLeader Us Exploring
  • ▸ That could have gone much worse.
    Loses trait: ExploringBegin project: Triumph
    grants
    BONUS_EVENTOPTION_DISBANDED_OPTION_0_CHARACTER_1
    aeAddProjects: PROJECT_TRIUMPH
    aeRemoveTraits: TRAIT_EXPLORING

✎ Andy Auseon

Dismal Evening CM ✓ ⛓ follow-up
⛓ Part of the Speech in Your Honor chain, 3 events , 1 branch point view map →

⛓ Follows from: Speech in Your Honor

Every 0 turns Leader UsCapital UsUs Or Them Male
  • ▸ Throw him in the streets where he belongs!
    -2 Legitimacy+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_DISMAL_EVENING
    iLegitimacy -2
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60

✎ Zorbaz

Eluded by the Beast CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Hunting a Myth chain, 4 events view map →

⛓ Follows from: The Trail of Heroes

Every 0 turns Unit UsTileResourceReligion PlayerPlayer Us Religion Pagan
  • ▸ Stay diligent and search methodically until you find a trail.
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    ↳ may trigger: Felling a Myth
  • ▸ You know the animals' paths and where they lead.
    gated by
    LeaderSubject SUBJECT_PATHFINDER
    ↳ may trigger: Felling a Myth
  • ▸ Use your tracking skills to pick out the right prints on the riverbank.
    gated by
    LeaderSubject SUBJECT_TRACKER
    ↳ may trigger: Felling a Myth
  • ▸ It escapes you this time. Legends are not easy prey!
    -1 Legitimacy+60 XP to the character
    grants
    BONUS_EVENTOPTION_THE_TRAIL_OF_HEROES_OPTION_3_PLAYER
    iLegitimacy -1
    aeBonuses: BONUS_XP_CHARACTER_LARGE

✎ Josh Unsworth

Escaped the Grave one choice: The tribe declare war on you CM ✓ ⛓ follow-up
⛓ Part of the As Still as Death chain, 3 events , 1 branch point view map →

⛓ Follows from: As Still as Death

Once per game Leader TribeTribeLeader UsSpouse Of Leader Us Strong characterHigh CourageBlessed
  • ▸ I must reflect on my life.
    +1 WisdomLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_ESCAPED_THE_GRAVE_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_GAIN_WISDOM_1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • ▸ We will stamp the [tribe] from the earth.
    Remembered: Tribe Offer (5 turns)The tribe declare war on you+120Training+30/city↗ turn
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • ▸ Send the cook's head to [character] on a platter.
    Your leader: no longer Plotting Against the tribe's leader
    gated by
    LeaderSubject SUBJECT_RUTHLESS
    grants
    BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Andy Auseon

Fallen Spymaster: Safe House CM ✓ ⛓ follow-up
⛓ Part of the Fallen Spymaster chain, 5 events , 1 branch point view map →

⛓ Follows from: Fallen Spymaster

Every 0 turns Leader UsUsUs
  • ▸ Let me tend to this, I'm sure I can stitch you up.
    +3 LegitimacyLoses trait: Severely Wounded
    gated by
    LeaderSubject SUBJECT_HERBALIST
    grants
    BONUS_EVENTOPTION_FALLEN_SPYMASTER_OPTION_1_CHARACTER_0
    iLegitimacy 3
    BONUS_EVENTOPTION_FALLEN_SPYMASTER_SAFE_HOUSE_OPTION_0_CHARACTER_2
    aeRemoveTraits: TRAIT_SEVERELY_WOUNDED
  • ▸ Thank you for telling me. Rest now, and heal.
    grants
    BONUS_EVENTOPTION_FALLEN_SPYMASTER_OPTION_1_CHARACTER_0
    iLegitimacy 3

✎ Zorbaz

Fallen Spymaster: Shadows and Blades CM ✓ ⛓ follow-up
⛓ Part of the Fallen Spymaster chain, 5 events , 1 branch point view map →

⛓ Follows from: Fallen Spymaster

Every 0 turns Leader UsUsUs
  • ▸ Right, let's just stay alive and away from them.
    Gain trait: Scarred
    gated by
    LeaderSubject SUBJECT_CHARACTER_SYLVAN
    grants
    BONUS_GIVE_TRAIT_SCARRED
    aeAddTraits: TRAIT_SCARRED
  • ▸ If I can just get close enough I can take them down.
    Gain trait: Wounded
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
  • ▸ Charge the bastard and tackle them off the balcony!
    Gain trait: Severely Wounded
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_CHARACTER_SEVERELY_WOUNDED
    aeAddTraits: TRAIT_SEVERELY_WOUNDED
  • ▸ Urk. Fate save me.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Zorbaz

Fallen Spymaster: Sleepless Night CM ✓ ⛓ follow-up
⛓ Part of the Fallen Spymaster chain, 5 events , 1 branch point view map →

⛓ Follows from: Fallen Spymaster

Every 0 turns Leader UsUsUs
  • ▸ I must never let this happen again.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • ▸ I cannot allow fear to control me.
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ Zorbaz

Fallen Spymaster: Street Ambush CM ✓ ⛓ follow-up
⛓ Part of the Fallen Spymaster chain, 5 events , 1 branch point view map →

⛓ Follows from: Fallen Spymaster

Every 0 turns Leader UsUsUs
  • ▸ I demand you lower your blades at once!
    The character is killed
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Resolve
    100%
    Gain trait: Scarred
    0%
    +20 XP to the character
    grants
    100% BONUS_GIVE_TRAIT_SCARRED
    aeAddTraits: TRAIT_SCARRED
    0% BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Ah! Time to leave.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Zorbaz

False Loyalties CM ✓ ⛓ follow-up
⛓ Part of the Mutinous Military chain, 6 events , 1 branch point view map →

⛓ Follows from: Mutinous Military

Once per game UsUsLeader UsCity Us
  • ▸ I will not judge without evidence.
    Leader relationship: Influenced ByLeader relationship: Disappointed With
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • ▸ I believe Chancellor [character].
    Gain trait: ImprisonedLeader relationship: Conspiring With
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Andy Auseon

Felling a Myth CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Hunting a Myth chain, 4 events view map →

⛓ Follows from: Eluded by the Beast

Every 0 turns Unit UsTileResourceReligion PlayerPlayer Us
As it opens, before you choose Steam achievement: Sacred Profane Mythical Beast
  • ▸ Face it in close quarters, like heroes of old.
    +8 LegitimacyGain trait: FamousGain a random trait
    gated by
    LeaderSubjectNotAny SUBJECT_INJURED / SUBJECT_LOW_COURAGE
    grants
    BONUS_EVENTOPTION_FELLING_A_MYTH_OPTION_0_PLAYER
    iLegitimacy 8
    aeRandomTraitDelay: TRAIT_WOUNDED, TRAIT_SEVERELY_WOUNDED, TRAIT_BLINDED
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_FELLING_A_MYTH_WOUNDED, TEXT_BONUS_EVENTOPTION_FELLING_A_MYTH_SEVERELY_WOUNDED, TEXT_BONUS_EVENTOPTION_FELLING_A_MYTH_BLINDED
    aeAddTraits: TRAIT_FAMOUS
  • ▸ Let the trappers do their work.
    grants
    BONUS_EVENTOPTION_FELLING_A_MYTH_OPTION_1_PLAYER
    iLegitimacy 4
  • ▸ Such power and grace should not be removed from this world.
    +2 LegitimacyGain trait: Compassionate
    gated by
    LeaderSubjectNotAny SUBJECT_CRUEL
    grants
    BONUS_EVENTOPTION_FELLING_A_MYTH_OPTION_2_PLAYER
    iLegitimacy 2
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Josh Unsworth

Festival for the Freed CM ✓ ⛓ follow-up
⛓ Part of the Companions and Captives chain, 5 events , 1 branch point view map →

⛓ Follows from: Companions and Captives

Once per game City TribeUnit UsFamily UsUsLeader UsVery Charming Mutual Attraction Leader
  • ▸ We should bring him to court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • ▸ Resolve
    91%
    The character marries your leader
    9%
    Leader relationship: Lover Of
    grants
    91% BONUS_EVENTOPTION_FESTIVAL_FOR_THE_FREED_OPTION_1_MARRY
    iPolyMarrySubject 4
    9% BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • ▸ This seems like trouble.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Festival for the Freed CM ✓ ⛓ follow-up
⛓ Part of the Companions and Captives chain, 5 events , 1 branch point view map →

⛓ Follows from: Companions and Captives

Once per game City TribeUnit UsFamily UsUsLeader UsVery Charming Not Straight Woman
  • ▸ We should bring him to court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • ▸ Resolve
    91%
    The character marries your leader
    9%
    Leader relationship: Lover Of
    grants
    91% BONUS_EVENTOPTION_FESTIVAL_FOR_THE_FREED_OPTION_1_MARRY
    iPolyMarrySubject 4
    9% BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • ▸ This seems like trouble.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Festival for the Freed CM ✓ ⛓ follow-up
⛓ Part of the Companions and Captives chain, 5 events , 1 branch point view map →

⛓ Follows from: Companions and Captives

Once per game City TribeUnit UsFamily UsUsLeader UsVery Charming MaleGay
  • ▸ We should bring him to court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • ▸ This seems like trouble.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Zorbaz

Fit for a Tomb CM ✓ ⛓ follow-up
⛓ Part of the Mutinous Military chain, 6 events , 1 branch point view map →

⛓ Follows from: Mutinous Military

Once per game UsUsLeader UsCity Us
  • ▸ There is no one here to comfort me.
    Gain trait: FugitiveThe character is killedThe character is killed
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Andy Auseon

Fled in the Night CM ✓ Turn 20+ ⛓ follow-up
⛓ Part of the On the Payroll chain, 2 events view map →

⛓ Follows from: On the Payroll

Once per game Player ThemNon Leader UsNon Leader Us Spymaster
As it opens, before you choose Your leader joins the nation of the rival nation
  • ▸ Be glad that you are finally rid of the traitor.
    +3Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
  • ▸ Send your agents to pursue [character] to the ends of the earth.
    Carries out Assassinate on your leader (free)
    grants
    BONUS_EVENTOPTION_FLED_IN_THE_NIGHT_OPTION_1_CHARACTER_1
    Mission MISSION_ASSASSINATE
    iMissionSubject 1
    bMissionFree 1

✎ Josh Unsworth

For the King CM ✓ ⛓ follow-up
⛓ Part of the Mutinous Military chain, 6 events , 1 branch point view map →

⛓ Follows from: Mutinous Military

Once per game UsUsLeader UsCity Us
  • ▸ [character] will remain by my side forever.
    The character is killedGain trait: Scarred+20 XP to the character
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_SCARRED
    aeAddTraits: TRAIT_SCARRED
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Foreign Influence CM ✓ ⛓ follow-up
⛓ Part of the Spy vs. Spy chain, 3 events , 1 branch point view map →

⛓ Follows from: Spy vs. Spy

Once per game Leader ThemUsPlayer ThemHeir ThemLeader Us
  • ▸ I must confess, I was worried for a moment.
    Leader relationship: Influenced ByLeader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

Foreign Relations one choice: Alliance with the rival nation CM ✗ Behind the Throne ⛓ follow-up
⛓ Part of the Curiosity chain, 8 events , 1 branch point view map →

⛓ Follows from: Curiosity

Every 0 turns Spouse Of Leader UsLeader Peace Or TrucePlayer ThemLeader Us Not LoyalNot In Love With LeaderAdult
As it opens, before you choose Remembered (leader of you): Found In Spouses Chambers(no event currently keys off this)
  • ▸ Guards!
    Gain trait: Captured With SuccessionRemembered: Imprisoned our leader (-80 opinion for 40 turns)
    grants
    BONUS_GIVE_CAPTURED_ALT
    aeAddTraits: TRAIT_CAPTURED_WITH_SUCCESSION
    BONUS_MEMORYPLAYER_IMPRISONED_LEADER
    Memory MEMORYPLAYER_IMPRISONED_LEADER
  • ▸ We shall not speak of this.
    Leader relationship: Owes Favor ToLeader relationship: Owes Favor To
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ [character], you didn't tell me we had guests. I shall fetch the drinks. Schemer / Debauched
    Remembered: Player Offer (5 turns)Alliance with the rival nation
    gated by
    LeaderSubjectAny SUBJECT_SCHEMER / SUBJECT_DEBAUCHED
    grants
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER

✎ Jeri Roys

Forsaken CM ✓ ⛓ follow-up
⛓ Part of the The Map and the Dagger chain, 6 events , 1 branch point view map →

⛓ Follows from: The Map and the Dagger

Once per game UsCity UsLeader Us
  • ▸ How has it come to this?
    Gain trait: RuthlessThe character is killed
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Andy Auseon

Found Innocent CM ✓ ⛓ follow-up
⛓ Part of the Rogue Nation chain, 7 events , 3 branch points view map →

⛓ Follows from: Under Arrest

Once per game UsCity UsFamily UsLeader UsCapital UsUs JudgeEloquentWitty
  • ▸ All that effort for nothing.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Fresh Eyes CM ✓ ⛓ follow-up
⛓ Part of the Exotic Getaway chain, 6 events , 2 branch points view map →

⛓ Follows from: Exotic Getaway

Once per game Leader UsSpouse Of Leader Us
  • ▸ We must strive for strong diplomacy.
    Archetype becomes Diplomat+2 Charisma
    grants
    BONUS_EVENTOPTION_TRAIT_FRESH_EYES_OPTION_0
    aeBonuses: BONUS_SET_DIPLOMAT_ARCHETYPE, BONUS_GAIN_CHARISMA_2
  • ▸ Industry will put us on a productive path.
    Archetype becomes Builder+75Stone+25/city↗ turn+30Wood+10/city↗ turn+20Iron+5/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_FRESH_EYES_OPTION_1
    aeBonuses: BONUS_SET_BUILDER_ARCHETYPE, BONUS_STONE_GAIN_LARGE, BONUS_WOOD_GAIN_SMALL, BONUS_IRON_GAIN_TINY
  • ▸ The world is vast, and we need a ready military.
    Archetype becomes Commander+120Training+30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_FRESH_EYES_OPTION_2
    aeBonuses: BONUS_SET_COMMANDER_ARCHETYPE, BONUS_TRAINING_GAIN_LARGE
  • ▸ [rival] is nothing without its people.
    +1 Settler+20 XP to the character+20Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_FRESH_EYES_OPTION_3
    aeBonuses: BONUS_UNIT_SETTLER, BONUS_XP_CHARACTER_SMALL
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_MINIMAL

✎ Andy Auseon

From the Rubble CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Trapped chain, 3 events , 1 branch point view map →

⛓ Follows from: Trapped

Once per game City UsSpouse Of Leader UsLeader UsTile Claimed Tile Mine
As it opens, before you choose Leader relationship: In Love WithPillage Improvement on Tile
  • ▸ Tonight, we celebrate. The glory of [rival], and mercy of the fates.
    grants
    BONUS_PERSONAL_HEROISM
    iLegitimacy 2
  • ▸ Tonight, we remember. Love and duty must come before all else.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Jeri Roys

Gone Forever CM ✓ ⛓ follow-up
⛓ Part of the The Crone chain, 5 events , 1 branch point view map →

⛓ Follows from: Payment in Full

Every 0 turns Leader UsChild Of Leader UsSpouse Of Leader Us
  • ▸ I will take my sorrow with me to the grave.
    Gain trait: MourningGain trait: MissingLeader relationship: Vengeful Against
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Andy Auseon

Guilty as Charged CM ✓ ⛓ follow-up
⛓ Part of the Rogue Nation chain, 7 events , 3 branch points view map →

⛓ Follows from: Under Arrest

Once per game UsCity UsFamily UsLeader UsCapital UsUs
  • ▸ Their deaths are on my head.
    Gain trait: Bitter
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER

✎ Andy Auseon

Hanging On Every Word CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: The Invite, The Invite

Every 0 turns Leader UsPlayer UsUsUs
As it opens, before you choose Leader relationship: Endeared To
  • ▸ Speak of [rival] greatness over all others.
    +5 LegitimacyRemembered (all rivals): Slighted national pride (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_SPOKE_OF_GLORY
    iLegitimacy 5
    BONUS_MEMORYPLAYER_SLIGHTED_NATIONAL_PRIDE
    MemoryAllPlayers MEMORYPLAYER_SLIGHTED_NATIONAL_PRIDE
    ◇ grants a memory no event uses
  • ▸ Resolve
    20%
    Progress ambition: FreedomRemembered: Recent Ambition (7 turns)
    2%
    Progress ambition: CentralizationRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: ColoniesRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: EngineeringRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: Trade LeagueRemembered: Recent Ambition (7 turns)
    grants
    20% BONUS_AMBITION_LAW_FREEDOM
    Ambition GOAL_FREEDOM
    aeBonuses: BONUS_RECENT_AMBITION
    2% BONUS_AMBITION_LAW_CENTRALIZATION
    Ambition GOAL_CENTRALIZATION
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_LEGAL_CODE
    Ambition GOAL_LEGAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_COLONIES
    Ambition GOAL_COLONIES
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_ENGINEERING
    Ambition GOAL_ENGINEERING
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_TRADE_LEAGUE
    Ambition GOAL_TRADE_LEAGUE
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    1%
    Gain trait: Bloodthirsty
    99%
    Archetype becomes Zealot
    grants
    1% BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
    99% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE

✎ Jeri Roys

Happy Raiders CM ✓ ⛓ follow-up
⛓ Part of the Exotic Getaway chain, 6 events , 2 branch points view map →

⛓ Follows from: Ultimatum

Once per game Leader UsSpouse Of Leader Us
  • ▸ All are welcome in [rival].
    +2 Citizens
    grants
    BONUS_EVENTOPTION_TRAIT_HAPPY_HIGHWAYMEN_OPTION_0_CHARACTER_0
    iCitizens 2

✎ Andy Auseon

Help Yourself CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: The Invite, The Invite

Every 0 turns Leader UsUsUsFamily Us
  • ▸ Wonderful, and is that five different varieties to try?
    +20 XP to the characterLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • ▸ I... fear I must retire from the table.
    Remembered: Snubbed us at dinner (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_SNUBBED_FAMILY
    Memory MEMORYFAMILY_SNUBBED_AT_DINNER
    ◇ grants a memory no event uses

✎ Jeri Roys

Hostage Death CM ✓ ⛓ follow-up
⛓ Part of the Hostage Situation chain, 5 events , 1 branch point view map →

⛓ Follows from: Hostage Situation

Every 0 turns Leader UsUsUs
  • ▸ So this is the end...
    The character is killedThe character is killedThe character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Zorbaz

Hostage Negotiation CM ✓ ⛓ follow-up
⛓ Part of the Hostage Situation chain, 5 events , 1 branch point view map →

⛓ Follows from: Hostage Situation

Every 0 turns Leader UsUsUs
  • ▸ At least it is over now.
    Gain trait: IllGain trait: ImprisonedGain trait: Incubated
    grants
    BONUS_GIVE_TRAIT_ILL
    aeAddTraits: TRAIT_ILL
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED

✎ Zorbaz

Hostage Rescue CM ✓ ⛓ follow-up
⛓ Part of the Hostage Situation chain, 5 events , 1 branch point view map →

⛓ Follows from: Hostage Situation

Every 0 turns Leader UsUsUs
  • ▸ Stay with me! I'm so sorry! I didn't mean for this to happen!
    Gain trait: WoundedThe character is killedGain trait: Severely Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_CHARACTER_SEVERELY_WOUNDED
    aeAddTraits: TRAIT_SEVERELY_WOUNDED

✎ Zorbaz

Hostage Suicide CM ✓ ⛓ follow-up
⛓ Part of the Hostage Situation chain, 5 events , 1 branch point view map →

⛓ Follows from: Hostage Situation

Every 0 turns Leader UsUsUs
  • ▸ Stay with me! I'm so sorry! I didn't mean for this to happen!
    The character is killedGain trait: Severely Wounded
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_CHARACTER_SEVERELY_WOUNDED
    aeAddTraits: TRAIT_SEVERELY_WOUNDED

✎ Zorbaz

I Love It When A Plan Comes Together! one choice: Alliance with the rival nation CM ✗ ⛓ follow-up
⛓ Part of the Deadly Inheritance chain, 4 events , 1 branch point view map →

⛓ Follows from: Deadly Inheritance

Once per game Player Peace Or TruceLeader UsLeader ThemHeir Them AdultTeenager Or Adult
  • ▸ Victory is sweet indeed…
    -2 LegitimacyThe character is killedSteam achievement: Assassinated Another LeaderRemembered: Player Offer (5 turns)Alliance with the rival nation
    grants
    BONUS_EVENTOPTION_CHARACTER_DEADLY_INHERITANCE_OPTION_2_CHARACTER_0
    iLegitimacy -2
    BONUS_EVENTOPTION_CHARACTER_DEADLY_INHERITANCE_OPTION_2_CHARACTER_1
    Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    bKillCharacter 1
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER

✎ Velociryx

I Think Not CM ✗ Behind the Throne ⛓ follow-up
⛓ Part of the I Did What Now? chain, 4 events , 1 branch point view map →

⛓ Follows from: I Did What Now?

Every 0 turns Player ThemLeader Us Player Min SimilarNot Witty
  • ▸ ...
    gated by
    LeaderSubjectNotAny SUBJECT_LOW_CHARISMA / SUBJECT_DRUNK
  • ▸ No, you!
    Remembered (all rivals): Witlessness (-20 opinion for 5 turns)(no event currently keys off this)
    grants
    BONUS_WITLESSNESS
    MemoryAllPlayers MEMORYPLAYER_WITLESSNESS
    ◇ grants a memory no event uses

✎ Jeri Roys

I am Merciful Truce with the rival nation CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the I Did What Now? chain, 4 events , 1 branch point view map →

⛓ Follows from: I Did What Now?

Every 0 turns Player ThemLeader UsLeader Them Player Max Weaker
As it opens, before you choose Truce with the rival nation
  • ▸ I am glad this all... worked out.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ Perhaps we should see just how high a priority they place on this accord?
    Remembered: Demanded Tribute (-40 opinion for 10 turns)(no event currently keys off this)Tribute from the rival nation: +200 Money, +40 Money per their city
    grants
    BONUS_DEMAND_TRIBUTE_MERCIFUL
    Memory MEMORYPLAYER_DEMANDED_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_RECEIVE_MONEY_AVERAGE
    ◇ grants a memory no event uses

✎ Jeri Roys

If You Say So one choice: Truce with the rival nation CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the I Did What Now? chain, 4 events , 1 branch point view map →

⛓ Follows from: I Did What Now?

Every 0 turns Player ThemLeader UsLeader Them Player War
  • ▸ Gods know what he wants, but it has to be better than the alternative.
    Truce with the rival nationLeader relationship: Holds Favor From
    grants
    BONUS_SUDDEN_TRUCE
    DiplomacyPlayerTo DIPLOMACY_TRUCE
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • ▸ You know what, [character] can take his considerations and shove them.
    (no gates or payload in XML)

✎ Jeri Roys

Intercessional Suspicion CM ✓ ⛓ follow-up
⛓ Part of the Intercessional Suspicion chain, 5 events view map →

⛓ Follows from: Intercessional Suspicion

Every 0 turns Us Or ThemReligionUs Or ThemUsPlayer Us
As it opens, before you choose Leader relationship: Plotting Against
  • ▸ Gather a rush of strength to fight him off! Strong character / Blessed
    The character is killed
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_STRONG / SUBJECT_BLESSED
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Stay calm and call for help.
    The character is killed
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ This is the end.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Intercessional Suspicion CM ✓ ⛓ follow-up
⛓ Part of the Intercessional Suspicion chain, 5 events view map →

⛓ Follows from: Intercessional Suspicion

Every 0 turns Us Or ThemReligionUs Or ThemUsPlayer Us
  • ▸ Gather a rush of strength to fight him off! Strong character / Blessed
    The character is killed
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_STRONG / SUBJECT_BLESSED
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Stay calm and call for help.
    The character is killed
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ This is the end.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Intercessional Suspicion CM ✓ ⛓ follow-up
⛓ Part of the Intercessional Suspicion chain, 5 events view map →

⛓ Follows from: Intercessional Suspicion

Every 0 turns Us Or ThemReligionUs Or ThemUsLeader Us Spymaster
As it opens, before you choose The character is killed
  • ▸ Resolve
    83%
    +400 MoneyGain trait: ImprisonedLeader relationship: Vengeful Against
    8%
    +400 MoneyGain trait: ImprisonedLeader relationship: Estranged From
    8%
    +400 MoneyGain trait: Imprisoned
    grants
    83% BONUS_EVENTOPTION_INTERCESSION_SUSPICION_NO_CHANCES
    aeBonuses: BONUS_IMPRISON_JUST_NO_FAMIILY, BONUS_LEADER_VENGEFUL_AGAINST
    8% BONUS_EVENTOPTION_INTERCESSION_SUSPICION_NO_CHANCES_BACKUP
    aeBonuses: BONUS_IMPRISON_JUST_NO_FAMIILY, BONUS_LEADER_ESTRANGED_FROM
    8% BONUS_IMPRISON_JUST_NO_FAMIILY
    aiGlobalYields: YIELD_MONEY=400
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ We must keep our friends like [character] close.
    Leader relationship: Influenced By-1 Discipline
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1

✎ Josh Unsworth

Intercessional Suspicion CM ✓ ⛓ follow-up
⛓ Part of the Intercessional Suspicion chain, 5 events view map →

⛓ Follows from: Intercessional Suspicion

Every 0 turns Us Or ThemReligionUs Or ThemUsPlayer Us Spymaster
As it opens, before you choose Leader relationship: Interceded For+120Money+30/city↗ turn
  • ▸ Resolve
    100%
    Leader relationship: Estranged From+1 Discipline
    0%
    Gain trait: Slighted+1 Discipline
    grants
    100% BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    100% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    0% BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    0% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • ▸ Resolve
    99%
    Leader relationship: Influenced By-1 Discipline
    1%
    Leader relationship: Endeared To-1 Discipline
    grants
    99% BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    99% BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    1% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    1% BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1

✎ Josh Unsworth

Investigation of a Tragedy CM ✓ ⛓ follow-up
⛓ Part of the A Classic Tragedy chain, 2 events view map →

⛓ Follows from: A Classic Tragedy

Once per game Dead UsUs
  • ▸ Thank you for the report. I never knew how disturbed he was.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Zorbaz

Joke's On You CM ✓ ⛓ follow-up
⛓ Part of the Doctor Pieface chain, 4 events , 1 branch point view map →

⛓ Follows from: Doctor Pieface

Once per game Leader UsUs Severely Ill
  • ▸ I blame only myself.
    The character is killedGain trait: Mourning
    grants
    BONUS_EVENTOPTION_TRAIT_JOKES_ON_YOU_OPTION_0_CHARACTER_0
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Andy Auseon

Late Night Theology CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Curiosity chain, 8 events , 1 branch point view map →

⛓ Follows from: Pray Tell

Every 0 turns Spouse Of Leader UsUs Or ThemReligionLeader Us Religion No
  • ▸ If [religion] is this important to you, [character], we should share it together.
    Carries out Convert Religion on the religion (free)
    grants
    BONUS_CONVERT_LEADER
    Mission MISSION_CONVERT_SELF
    iMissionSubject 2
    bMissionFree 1
  • ▸ [character], you have clearly been duped by this charlatan.
    Leader relationship: Estranged FromLeader relationship: Estranged FromGain trait: Proud
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD

✎ Jeri Roys

Late Night Theology CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Curiosity chain, 8 events , 1 branch point view map →

⛓ Follows from: Pray Tell

Every 0 turns Spouse Of Leader UsUs Or ThemReligionLeader UsReligion ReligionReligion Of Leader
  • ▸ I cannot approve of [religion], but I will not stand in its way, even here.
    Leader relationship: Influenced By
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUS / SUBJECT_CHARACTER_TRADITIONAL / SUBJECT_PROUD
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ [character], you have been led astray. I shall see to your salvation.
    Leader relationship: Estranged FromLeader relationship: Estranged FromConverts to the target religion
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_CONVERT_SUBJECT_0
    iConvertReligionSubject 0

✎ Jeri Roys

Left for Dead CM ✓ ⛓ follow-up
⛓ Part of the An Empty Throne chain, 7 events , 2 branch points view map →

⛓ Follows from: Recognized!

Once per game Was Leader Dead UsLeader Us Exploring
  • ▸ I will take this secret to my grave.
    Gain trait: ScarredLoses trait: Exploring-1 Courage
    grants
    BONUS_EVENTOPTION_LEFT_FOR_DEAD_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_SCARRED
    aeRemoveTraits: TRAIT_EXPLORING
    aeBonuses: BONUS_LOSE_COURAGE_1

✎ Andy Auseon

Let Sleeping Rulers Lie CM ✓ ⛓ follow-up
⛓ Part of the Let Sleeping Rulers Lie chain, 4 events view map →

⛓ Follows from: Let Sleeping Rulers Lie

Once per game Leader Us AdultSlothful
  • ▸ A good night’s rest is very important!
    +8Orders↗ turn+60 XP to the character
    grants
    BONUS_XP_AND_ORDERS
    aeBonuses: BONUS_ORDERS_GAIN_LARGE, BONUS_XP_CHARACTER_LARGE

✎ David Ballantyne

Let Sleeping Rulers Lie CM ✓ ⛓ follow-up
⛓ Part of the Let Sleeping Rulers Lie chain, 4 events view map →

⛓ Follows from: Let Sleeping Rulers Lie

Once per game Leader Us AdultSlothful
  • ▸ You drift back into a well-deserved slumber.
    (no gates or payload in XML)
    ↳ may trigger: Let Sleeping Rulers Lie

✎ David Ballantyne

Let Sleeping Rulers Lie CM ✓ ⛓ follow-up
⛓ Part of the Let Sleeping Rulers Lie chain, 4 events view map →

⛓ Follows from: Let Sleeping Rulers Lie

Once per game Leader Us AdultSlothful

✎ David Ballantyne

Lively Banter CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: The Invite, The Invite

Every 0 turns Leader UsCity ThemThemThemPlayer ThemCity Us
  • ▸ Fine, I'll take the wager. [city] is my ante. May the most glorious nation win!
    (no gates or payload in XML)
    ↳ may trigger: Sobering Up, Sobering Up
  • ▸ Ask me again when you aren't too drunk to tell the fountain from a chamber pot.
    Gain trait: Witty
    grants
    BONUS_GIVE_TRAIT_WITTY
    aeAddTraits: TRAIT_WITTY

✎ Jeri Roys

Lost in the Labyrinth CM ✓ ⛓ follow-up
⛓ Part of the The Labyrinth chain, 3 events , 1 branch point view map →

⛓ Follows from: The Labyrinth

Every 0 turns Family UsCity UsFamily Head UsLeader UsPlayer Us
  • ▸ The harrowing experience leaves you changed.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_THE_LABYRINTH_FAILURE
    aeRandomTrait: TRAIT_TIMID, TRAIT_SUPERSTITIOUS

✎ Leyla Johnson

Loyalty Rewarded CM ✓ ⛓ follow-up
⛓ Part of the The Map and the Dagger chain, 6 events , 1 branch point view map →

⛓ Follows from: The Map and the Dagger

Once per game UsCity UsLeader Us
  • ▸ These men have earned a place of honor.
    The character is killed+1 WarriorGain trait: Loyal
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_LOYALTY_REWARDED_OPTION_0_CITY
    aiUnits: UNIT_WARRIOR=1
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL

✎ Andy Auseon

Master of the Labyrinth CM ✓ ⛓ follow-up
⛓ Part of the The Labyrinth chain, 3 events , 1 branch point view map →

⛓ Follows from: The Labyrinth

Every 0 turns Family UsCity UsFamily Head UsLeader UsPlayer Us
  • ▸ Spread news of your accomplishment far and wide.
    +2 Legitimacy+1 Courage
    grants
    BONUS_EVENTOPTION_THE_LABYRINTH_SUCCESS
    iLegitimacy 2
    aiRatings: RATING_COURAGE=1

✎ Leyla Johnson

Memorable Performance CM ✓ ⛓ follow-up
⛓ Part of the Riding Contest chain, 3 events , 1 branch point view map →

⛓ Follows from: Riding Contest

Once per game Leader UsTribe ThemTribe
  • ▸ I refuse. He was the better rider.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ I will accept the gift graciously.
    +120Money+30/city↗ turn
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30

✎ Andy Auseon

Midnight Meeting one choice: The rival nation declares war on you CM ✓ ⛓ follow-up
⛓ Part of the Midnight Meeting chain, 4 events , 1 branch point view map →

⛓ Follows from: Midnight Meeting

Every 0 turns Leader UsLeader ThemPlayer Them
  • ▸ Only the court shall hear of this plot.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ The [rival] will pay for this treachery.
    +60Training+15/city↗ turn+6Orders↗ turn+6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_EVENTOPTION_TRAIT_A_HIGH_PRICE_OPTION_1_CHARACTER_0
    aeBonuses: BONUS_TRAINING_GAIN_SMALL, BONUS_ORDERS_GAIN_AVERAGE
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ Make an attempt to reconcile with [character].
    +20 XP to the characterGains a random leader relationship
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_INFLUENCED_OR_ESTRANGED
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_ESTRANGED_FROM, RELATIONSHIP_INFLUENCED_BY

✎ Josh Unsworth

Monkey Medicine: An improvement CM ✓ ⛓ follow-up
⛓ Part of the The Monkey's Paw chain, 12 events , 4 branch points view map →

⛓ Follows from: Monkey Medicine

Every 0 turns Leader Us
As it opens, before you choose Remembered: Paws Revenge (5 turns)
  • ▸ n/a
    29%
    Loses trait: Timid
    29%
    Loses trait: Corrupt
    29%
    Loses trait: Foolish
    14%
    +1 Courage
    grants
    29% BONUS_REMOVE_TRAIT_TIMID
    aeRemoveTraits: TRAIT_TIMID
    29% BONUS_REMOVE_TRAIT_CORRUPT
    aeRemoveTraits: TRAIT_CORRUPT
    29% BONUS_REMOVE_TRAIT_FOOLISH
    aeRemoveTraits: TRAIT_FOOLISH
    14% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ David Ballantyne

Monkey Medicine: Cured! CM ✓ ⛓ follow-up
⛓ Part of the The Monkey's Paw chain, 12 events , 4 branch points view map →

⛓ Follows from: Monkey Medicine

Every 0 turns Leader Us
As it opens, before you choose Remembered: Paws Revenge (5 turns)
  • ▸ There was no need to fuss.
    Loses trait: Severely Ill
    grants
    BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL

✎ David Ballantyne

Monsoon! one choice: Your leader abdicates the throne CM ✓ ⛓ follow-up
⛓ Part of the Exploring the Wonders of the World chain, 6 events , 1 branch point view map →

⛓ Follows from: Exploring the Wonders of the World

Once per game Leader UsCity UsTribe Peace Or TruceHeir Us
  • ▸ Leave immediately and return to [city].
    50% chance next turn: becomes Timid
    grants
    BONUS_MAYBE_TIMID
    aiTraitProbDelay: TRAIT_TIMID=50
  • ▸ Assist the [tribe] guides with their retreat.
    5% chance next turn: becomes Doomed-40Training-10/city↗ turnRemembered: Helped us in a monsoon (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MAYBE_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=5
    BONUS_TRAINING_LOSS_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=-40
    aiGlobalYieldsPer: YIELD_TRAINING=-10
    BONUS_EVENTOPTION_TRAIT_MONSOON_OPTION_1_BARBARIAN
    Memory MEMORYTRIBE_ASSISTED_IN_MONSOON
    ◇ grants a memory no event uses
  • ▸ We will remain in the wild, where we belong. Ranger / Pathfinder
    Your leader abdicates the throneGain trait: ExploringRemembered: Started Explore Recently (2 turns)
    gated by
    LeaderSubjectAny SUBJECT_RANGER / SUBJECT_PATHFINDER
    grants
    BONUS_ABDICATE_AND_EXPLORE
    aeBonuses: BONUS_NO_PENALTY_ABDICATE, BONUS_GIVE_TRAIT_EXPLORING

✎ Andy Auseon

Monumental Evening CM ✓ ⛓ follow-up
⛓ Part of the Speech in Your Honor chain, 3 events , 1 branch point view map →

⛓ Follows from: Speech in Your Honor

Every 0 turns Leader UsCapital UsUs Or Them
  • ▸ We had a memorable evening.
    +2 Legitimacy+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_MONUMENTAL_EVENING
    iLegitimacy 2
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Zorbaz

Myth of the Sea Monster CM ✓ ⛓ follow-up
⛓ Part of the The Prophet From The Sea chain, 3 events , 1 branch point view map →

⛓ Follows from: The Prophet From The Sea

Once per game Leader UsCity Us
  • ▸ Pay the men. It is all lies anyway.
    Gain trait: Righteous
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS

✎ Zorbaz

No Dice one choice: The tribe declare war on you CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Unreadable chain, 5 events , 1 branch point view map →

⛓ Follows from: Unreadable

Every 0 turns Leader UsLeader Tribe Peace Or TruceUsTribe
  • ▸ This game has gone far enough.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)The tribe declare war on you
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER
  • ▸ I cannot argue with fate.
    Gain trait: Among A Tribe
    grants
    BONUS_TAKE_GENERAL
    aeAddTraits: TRAIT_AMONG_A_TRIBE

✎ Jeri Roys

No Escape CM ✓ ⛓ follow-up
⛓ Part of the The Map and the Dagger chain, 6 events , 1 branch point view map →

⛓ Follows from: The Map and the Dagger

Once per game UsCity UsLeader Us
  • ▸ My last view was a beautiful one.
    Gain trait: CunningThe character is killed
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Andy Auseon

No Sign CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Little Advice chain, 8 events , 2 branch points view map →

⛓ Follows from: A Little Advice

Every 0 turns Leader UsUs Female
  • ▸ Yes, yes, better to know, of course.
    gated by
    LeaderSubject SUBJECT_SOME_CHARISMA
  • ▸ Now, if you will kindly get the hell out of my chambers.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Not So Fresh one choice: The tribe declare war on you CM ✓ ⛓ follow-up
⛓ Part of the Fresh Game chain, 2 events view map →

⛓ Follows from: Fresh Game

Once per game Leader TribeTribeLeader UsSpouse Of Leader UsChild Of Leader Us
As it opens, before you choose Gain trait: PoisonedGain trait: PoisonedGain trait: Poisoned
  • ▸ Devote all resources to our recovery.
    Leader relationship: Plotting Against+40 XP to the character
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • ▸ This demands a fierce response.
    Leader relationship: Plotting AgainstThe tribe declare war on you+8Orders↗ turn
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_EVENTOPTION_RELATIONSHIP_NOT_SO_FRESH_OPTION_1_BARBARIAN
    DiplomacyTribe DIPLOMACY_WAR
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8

✎ Andy Auseon

Nothing Left But Rubble The city is razed CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Civil War Continues chain, 8 events , 1 branch point view map →

⛓ Follows from: The Civil War Continues

Once per game UsCity UsPlayer Us The Uncrowned
As it opens, before you choose The character is killedThe city is razed+120Discontenteach city↗ turn
  • ▸ They should have expected nothing less for harboring rebels.
    grants
    BONUS_NO_LONGER_CIVIL_WAR
    OccurrenceEndPlayer OCCURRENCE_CIVIL_WAR

✎ Jeri Roys

Odds and Ends CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Unreadable chain, 5 events , 1 branch point view map →

⛓ Follows from: Unreadable

Every 0 turns Leader UsLeader Tribe Peace Or TruceUsThe Orphan Eater Not Player Character
As it opens, before you choose Steam achievement: Behind The Throne Jackpot
  • ▸ I cannot refuse such an honor.
    Gain a Court Soldier
    grants
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • ▸ I have, ah, just the important task for such a warrior.
    A new character joins your nationGain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_ADD_CHARACTER_AND_EXPLORE
    aeBonuses: BONUS_ADD_CHARACTER, BONUS_GIVE_TRAIT_EXPLORING
  • ▸ MineMine to command, you say?
    Gain a Court SoldierLeader relationship: Lover Of
    gated by
    IndexSubject
    grants
    BONUS_LOVER_AND_COURT_SOLDIER
    aeBonuses: BONUS_MAKE_GREAT_SOLDIER, BONUS_LEADER_LOVER_OF

✎ Jeri Roys

One Wrong Move CM ✓ ⛓ follow-up
⛓ Part of the Do it Yourself chain, 3 events , 1 branch point view map →

⛓ Follows from: Do it Yourself

Every 0 turns Leader UsUs Severely IllCourtier Scientist
  • ▸ May others learn from my mistake.
    The character is killedGain trait: Mourning
    grants
    BONUS_EVENTOPTION_TRAIT_ONE_WRONG_MOVE_OPTION_0_CHARACTER_0
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Andy Auseon

Only Rubble Remains CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Trapped chain, 3 events , 1 branch point view map →

⛓ Follows from: Trapped

Once per game City UsSpouse Of Leader UsLeader UsTile Claimed Tile Mine
As it opens, before you choose The character is killedPillage Improvement on Tile
  • ▸ It... it all happened so fast.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Jeri Roys

Only the Best CM ✓ ⛓ follow-up
⛓ Part of the Only the Best chain, 2 events view map →

⛓ Follows from: Only the Best

Once per game Leader UsFamily Head Us AdultSpoiled
  • ▸ I knew it was no good!
    +40 XP to the characterLeader relationship: Owes Favor To
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO

✎ David Ballantyne

Our Demands CM ✓ ⛓ follow-up
⛓ Part of the Abducting the Heir chain, 7 events , 5 branch points view map →

⛓ Follows from: Abducting the Heir

Every 0 turns Family Head UsThemLeader ThemLeader Us Captured Foreign
As it opens, before you choose Leader relationship: Vengeful Against
  • ▸ We demand Moneymoney.
    (no gates or payload in XML)
    ↳ may trigger: A Ransom
  • ▸ We demand wartime resources.
    (no gates or payload in XML)
    ↳ may trigger: Resource Drain
  • ▸ We demand a truce.
    (no gates or payload in XML)
    ↳ may trigger: A Matter of Trust

✎ Andy Auseon

Outmaneuvered CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Curiosity chain, 8 events , 1 branch point view map →

⛓ Follows from: Curiosity

Every 0 turns Spouse Of Leader UsLeader UsFamily Non Leader Us
  • ▸ I was, just, uh, admiring the stonework.
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
  • ▸ Resolve
    100%
    Leader relationship: Influenced By
    0%
    Remembered: Renewed bond with me (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    0% BONUS_MEMORY_BOND
    Memory MEMORYCHARACTER_RENEWED_BOND
    ◇ grants a memory no event uses

✎ Jeri Roys

Over My Dead Body CM ✓ ⛓ follow-up
⛓ Part of the Invasion! chain, 4 events , 1 branch point view map →

⛓ Follows from: Invasion!

Once per game Heir UsTribeLeader Us
  • ▸ We have no choice but victory!
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    ↳ may trigger: Back in Command, Overtaken

✎ Andy Auseon

Over in a Moment Your character seizes your throne CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Challenge chain, 3 events , 1 branch point view map →

⛓ Follows from: A Challenge

Once per game Player UsUsUsHeir UsSuccession Us
As it opens, before you choose The character is killedRemembered: Seized Throne (100 turns)(no event currently keys off this)Your character seizes your throne
  • ▸ Long may I reign.
    Your heir: Plotting Against your characterYour successor: Plotting Against your character
    grants
    BONUS_PLOT_AGAINST_SUBJECT_2
    AddRelationshipSubjects: RELATIONSHIP_PLOTTING_AGAINST=2
    BONUS_PLOT_AGAINST_SUBJECT_2
    AddRelationshipSubjects: RELATIONSHIP_PLOTTING_AGAINST=2

✎ Jeri Roys

Overboard! CM ✓ ⛓ follow-up
⛓ Part of the Island Council chain, 4 events , 1 branch point view map →

⛓ Follows from: Island Council

Once per game UsLeader ThemLeader Us
  • ▸ I should have suspected him from the start.
    The character is killed+40 XP to the character
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

Overboard! CM ✓ ⛓ follow-up
⛓ Part of the Island Council chain, 4 events , 1 branch point view map →

⛓ Follows from: Island Council

Once per game UsLeader ThemLeader Us
  • ▸ You are enveloped in darkness.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Andy Auseon

Overtaken CM ✓ ⛓ follow-up
⛓ Part of the Invasion! chain, 4 events , 1 branch point view map →

⛓ Follows from: Over My Dead Body

Once per game Heir UsTribeLeader Us Not Archetype Martial
  • ▸ And so begins the reign of [character].
    Gain trait: CunningThe character is killed
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Andy Auseon

Picture of Health CM ✓ ⛓ follow-up
⛓ Part of the Doctor Pieface chain, 4 events , 1 branch point view map →

⛓ Follows from: Doctor Pieface

Once per game Leader UsUs Severely IllNot Doomed
  • ▸ I am as surprised as anyone.
    Loses trait: Severely Ill+20 XP to the character
    grants
    BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Picture of Health CM ✓ ⛓ follow-up
⛓ Part of the Doctor Pieface chain, 4 events , 1 branch point view map →

⛓ Follows from: Doctor Pieface

Once per game Leader UsUs Severely IllDoomed
  • ▸ I am as surprised as anyone.
    Loses trait: DoomedLoses trait: Severely Ill+20 XP to the character
    grants
    BONUS_REMOVE_DOOMED_AND_SEVERELY_ILL
    aeBonuses: BONUS_REMOVE_TRAIT_DOOMED, BONUS_REMOVE_TRAIT_SEVERELY_ILL
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Poor Souls CM ✓ ⛓ follow-up
⛓ Part of the A Second Opinion chain, 4 events , 1 branch point view map →

⛓ Follows from: A Second Opinion

Once per game Spouse Of Leader UsUsLeader Us
As it opens, before you choose Gain trait: Severely IllGain trait: Ill
  • ▸ Make them comfortable and pray for a full recovery.
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
  • ▸ Hire healers and doctors from across the Nation.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ Put them out of their misery, may the gods forgive me.
    The character is killedThe character is killedGain trait: MourningGain trait: Compassionate
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_POOR_SOULS_OPTION_2_CHARACTER_2
    aeAddTraits: TRAIT_MOURNING, TRAIT_COMPASSIONATE

✎ Andy Auseon

Pray Tell CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Curiosity chain, 8 events , 1 branch point view map →

⛓ Follows from: Curiosity

Every 0 turns Spouse Of Leader UsUs Or ThemReligionLeader Us Different Religion To LeaderReligionReligion Head
  • ▸ I don't know what you think you are doing here, [character], but you will regret it.
    Gain trait: ImprisonedRemembered: Imprisoned our Head of Religion (-40 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_IMPRISONED_RELIGION_HEAD_MEMORY
    Memory MEMORYRELIGION_IMPRISONED_HEAD
    BONUS_IMPRISONED_RELIGIOUS_LEADER_FOR_IMPROPRIETY
    iLegitimacy 4
    ◇ grants a memory no event uses
  • ▸ I think we need to talk.
    -2Orders↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINS
    grants
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2

✎ Jeri Roys

Prize Horse CM ✓ ⛓ follow-up
⛓ Part of the A Fiery Ride chain, 4 events , 1 branch point view map →

⛓ Follows from: A Fiery Ride

Every 0 turns City UsLeader Us
  • ▸ I have always been lucky.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60

✎ Andy Auseon

Ransom CM ✓ ⛓ follow-up
⛓ Part of the [character] Travels chain, 7 events , 1 branch point view map →

⛓ Follows from: [character] Travels

Every 0 turns UsCity ThemPlayer Us Exploring
  • ▸ So be it.
    Gain trait: Returning-120Money-30/city↗ turn
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ [character] must fend for himself.
    Loses trait: ExploringGain trait: Missing
    grants
    BONUS_MISSING_NOT_EXPLORING
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_GIVE_TRAIT_MISSING

✎ Jeri Roys

Reaping the Whirlwind CM ✓ ⛓ follow-up
⛓ Part of the Deadly Inheritance chain, 4 events , 1 branch point view map →

⛓ Follows from: Deadly Inheritance

Once per game Player Peace Or TruceLeader UsLeader ThemHeir Them AdultTeenager Or Adult
  • ▸ Sometimes you get the bear, sometimes the bear gets you, and sometimes, the bear just eats everybody.
    The character is killedThe character is killedSteam achievement: Assassinated Another Leader
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_CHARACTER_DEADLY_INHERITANCE_OPTION_2_CHARACTER_1
    Achievement ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    bKillCharacter 1

✎ Velociryx

Reassurance CM ✓ ⛓ follow-up
⛓ Part of the Dangerous Friendship chain, 4 events , 1 branch point view map →

⛓ Follows from: Dangerous Friendship

Once per game Leader TribeTribePlayer ThemLeader Us
  • ▸ I will send a gift to show my gratitude.
    Leader relationship: Influenced ByRemembered: Meddled in our affairs (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_RELATIONSHIP_REASSURANCE_OPTION_0_PLAYER
    Memory MEMORYPLAYER_MEDDLED_IN_AFFAIRS
    ◇ grants a memory no event uses
  • ▸ Let us keep our role in this quiet.
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT

✎ Andy Auseon

Recognized! CM ✓ ⛓ follow-up
⛓ Part of the An Empty Throne chain, 7 events , 2 branch points view map →

⛓ Follows from: An Empty Throne

Once per game Was Leader Dead UsLeader Us Exploring
  • ▸ This does not look good.
    (no gates or payload in XML)
    ↳ may trigger: Left for Dead
  • ▸ Promise a favor in return for your life.
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    ↳ may trigger: Unchallenged
  • ▸ This will be a thrashing they will not soon forget.
    gated by
    LeaderSubject SUBJECT_ROBUST
    ↳ may trigger: Unchallenged
  • ▸ Bow before them, for a [title] is nothing without his subjects.
    gated by
    LeaderSubject SUBJECT_HUMBLE
    ↳ may trigger: Unchallenged
  • ▸ Convince one of them to betray the others.
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    ↳ may trigger: Unchallenged

✎ Andy Auseon

Request Refused CM ✓ ⛓ follow-up
⛓ Part of the Dangerous Friendship chain, 4 events , 1 branch point view map →

⛓ Follows from: Dangerous Friendship

Once per game Leader TribeTribePlayer ThemLeader Us
  • ▸ Plead for [character] to reconsider.
    -1 LegitimacyGain trait: Foolish
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_REQUEST_REFUSED_OPTION_0_CHARACTER_1
    iLegitimacy -1
    aeAddTraits: TRAIT_FOOLISH
  • ▸ Warn [character] that he is making a mistake.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • ▸ Perhaps some gold will change his mind.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40

✎ Andy Auseon

Resource Drain CM ✓ ⛓ follow-up
⛓ Part of the Abducting the Heir chain, 7 events , 5 branch points view map →

⛓ Follows from: Our Demands, Abducting the Heir

Every 0 turns Family Head UsLeader ThemThemLeader Us Captured Foreign
  • ▸ Then we will wait... but not forever.
    Remembered: Demanded Resources(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_RESOURCE_DRAIN_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_DEMANDED_RESOURCES
    aeBonuses: BONUS_XP_CHARACTER_SMALL
    ↳ may trigger: Demands Accepted, Demands Refused
    ◇ grants a memory no event uses

✎ Andy Auseon

Restored CM ✓ ⛓ follow-up
⛓ Part of the Day in the Sun chain, 4 events , 1 branch point view map →

⛓ Follows from: Day in the Sun

Once per game UsCapital UsLeader Us Imprisoned
  • ▸ Yes, release [character].
    Loses trait: ImprisonedLeader relationship: Influenced By-1 Discipline
    grants
    BONUS_EVENTOPTION_RESTORED_OPTION_0_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_IMPRISONED
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
  • ▸ Return him to prison, but shorten the sentence.
    (no gates or payload in XML)
  • ▸ He will die in a cell, alone.
    Leader relationship: Vengeful AgainstGain a random trait
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_RESTORED_OPTION_2_CHARACTER_2
    aeRandomTraitDelay: TRAIT_PROUD, TRAIT_BITTER

✎ Andy Auseon

Sacrilege CM ✓ ⛓ follow-up
⛓ Part of the Exotic Getaway chain, 6 events , 2 branch points view map →

⛓ Follows from: Exotic Getaway

Once per game Leader UsTribe Tribe Peace Or Truce
  • ▸ Execute those involved, to give the [tribe] justice.
    -1 LegitimacyRemembered: Executed those who desecrated ruins (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_0_CHARACTER
    iLegitimacy -1
    BONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_0_BARBARIAN
    Memory MEMORYTRIBE_GAVE_JUSTICE
    ◇ grants a memory no event uses
  • ▸ The [tribe] are fortunate we do not dominate them utterly.
    Gain trait: BoldRemembered: Refused to give barbarians peace (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    BONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_1_BARBARIAN
    Memory MEMORYTRIBE_REFUSED_JUSTICE
    ◇ grants a memory no event uses
  • ▸ The ruins were not marked, and it was a mistake.
    Remembered (all families): Made excuses to barbarians (-20 opinion for 20 turns)(no event currently keys off this)+1 WisdomRemembered: Explained accidental desecration (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_2_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_MADE_EXCUSES_TO_BARBARIANS
    aeBonuses: BONUS_GAIN_WISDOM_1
    BONUS_EVENTOPTION_TRAIT_SACRILEGE_OPTION_2_BARBARIAN
    Memory MEMORYTRIBE_EXPLAINED_MISTAKE
    ◇ grants a memory no event uses

✎ Andy Auseon

Shadow of Death CM ✓ ⛓ follow-up
⛓ Part of the A Second Opinion chain, 4 events , 1 branch point view map →

⛓ Follows from: Poor Souls

Once per game Spouse Of Leader UsUsLeader Us
As it opens, before you choose The character is killedThe character is killed
  • ▸ This too shall pass.
    Gain trait: MourningGain trait: Ill
    grants
    BONUS_EVENTOPTION_SHADOW_OF_DEATH_OPTION_0_CHARACTER_2
    aeAddTraits: TRAIT_MOURNING, TRAIT_ILL

✎ Andy Auseon

Sign of Respect CM ✓ ⛓ follow-up
⛓ Part of the Riding Contest chain, 3 events , 1 branch point view map →

⛓ Follows from: Riding Contest

Once per game Leader UsTribe ThemTribe
  • ▸ This was a worthy ride.
    +120Money+30/city↗ turnLeader relationship: Influenced By
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

Silent Screams CM ✓ ⛓ follow-up
⛓ Part of the As Still as Death chain, 3 events , 1 branch point view map →

⛓ Follows from: As Still as Death

Once per game Leader TribeTribeLeader UsSpouse Of Leader Us
  • ▸ This is a bad way to go.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Andy Auseon

Silphium Taken CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Little Advice chain, 8 events , 2 branch points view map →

⛓ Follows from: The Barley Sprouts

Every 0 turns An Unknown LoverLeader UsUs Female
  • ▸ Why did I even expect otherwise from some [character] flight of fancy?
    Has an Illegitimate Child
    grants
    BONUS_SUPRISE_CHILD
    bHaveBastard 1

✎ Jeri Roys Background reading ↗

Silphium Taken CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Little Advice chain, 8 events , 2 branch points view map →

⛓ Follows from: The Barley Sprouts

Every 0 turns Leader UsUs Female
As it opens, before you choose Gain trait: Ill
  • ▸ I don't care if [character] was part of some plot or in earnest. I will not suffer to see her face in court again.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED

✎ Jeri Roys Background reading ↗

Silphium Taken CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Little Advice chain, 8 events , 2 branch points view map →

⛓ Follows from: The Barley Sprouts

Every 0 turns Leader UsUsCapital Us Female
As it opens, before you choose Leader relationship: Holds Favor From
  • ▸ I suppose there would have been gritting of teeth either way.
    (no gates or payload in XML)
  • ▸ [character] really does seem to be on to something here. I should see if greater quantities can be imported.
    -160Money-40/city↗ turnBegin project: Silphium
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_ADD_SILPHIUM
    aeAddProjects: PROJECT_GIVE_SILPHIUM

✎ Jeri Roys Background reading ↗

Silver Tongue CM ✓ ⛓ follow-up
⛓ Part of the The Crone chain, 5 events , 1 branch point view map →

⛓ Follows from: Payment in Full

Once per game Leader UsChild Of Leader UsSpouse Of Leader Us
  • ▸ I should be more careful next time.
    +20 XP to the characterLoses trait: ClaimedLeader relationship: Endeared To
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_EVENTOPTION_SILVER_TONGUE_OPTION_0_CHARACTER_1
    aeRemoveTraits: TRAIT_CLAIMED
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

Sobering Up one choice: The rival nation declares war on you CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: Lively Banter

Every 0 turns Player UsThemThemPlayer ThemCity UsCity Them
  • ▸ My word is my word.
    The rival nation gains your city
    grants
    BONUS_THEY_WON_CITY
    iTradeCitySubject 3
    ↳ may trigger: Achievement
  • ▸ All is fair in love and war, so I suppose this is war.
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)The character is killedRemembered: Player Offer (5 turns)The rival nation declares war on you
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ grants a memory no event uses

✎ Jeri Roys

Sobering Up CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: Lively Banter

Every 0 turns Player UsThemThemPlayer ThemCity UsCity Them
  • ▸ Your honor is unimpeachable.
    You gain their city
    grants
    BONUS_WE_WON_CITY
    iTradeCitySubject 0

✎ Jeri Roys

Some Time Later CM ✓ ⛓ follow-up
⛓ Part of the An Unlikely Scenario chain, 7 events view map →

⛓ Follows from: An Unlikely Scenario

Once per game Player UsReligion PlayerCity Us
  • ▸ What a nice man!
    Gain trait: Blessed
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED

✎ David Ballantyne

Some Time Later CM ✓ ⛓ follow-up
⛓ Part of the An Unlikely Scenario chain, 7 events view map →

⛓ Follows from: An Unlikely Scenario

Once per game Player UsReligion PlayerCity Us
  • ▸ What a good-looking man. Very charming!
    +2 Charisma
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2

✎ David Ballantyne

Some Time Later CM ✓ ⛓ follow-up
⛓ Part of the An Unlikely Scenario chain, 7 events view map →

⛓ Follows from: An Unlikely Scenario

Once per game Player UsReligion PlayerCity Us
  • ▸ Worrisome.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED

✎ David Ballantyne

Some Time Later CM ✓ ⛓ follow-up
⛓ Part of the An Unlikely Scenario chain, 7 events view map →

⛓ Follows from: An Unlikely Scenario

Once per game Player UsReligion PlayerCity Us
  • ▸ How strange, I didn’t see him waiting.
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ David Ballantyne

Some Time Later CM ✓ ⛓ follow-up
⛓ Part of the An Unlikely Scenario chain, 7 events view map →

⛓ Follows from: An Unlikely Scenario

Once per game Player UsReligion PlayerCity Us
  • ▸ A surprise, to be sure, but a welcome one!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2

✎ David Ballantyne

Some Time Later CM ✓ ⛓ follow-up
⛓ Part of the An Unlikely Scenario chain, 7 events view map →

⛓ Follows from: An Unlikely Scenario

Once per game Player UsReligion PlayerCity Us
  • ▸ What a nice man!
    +2 Wisdom
    grants
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2

✎ David Ballantyne

Spolia Opima CM ✓ ⛓ follow-up
⛓ Part of the A Matter of Honor chain, 9 events , 3 branch points view map →

⛓ Follows from: Duel of Monarchs, A Matter of Honor

Every 30 turns Leader UsLeader ThemUsThemPlayer Them Heir UsPlotting Against LeaderHeir ThemPlayer War
  • ▸ Charge [character], knocking him off the cliffside.
    Gain trait: Doomed
    gated by
    LeaderSubject SUBJECT_CHARACTER_SYLVAN
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    ↳ may trigger: Spolia Opima Victory
  • ▸ Stick close to [character], so [character] doesn't have a clean shot.
    Gain trait: Doomed
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    ↳ may trigger: Spolia Opima Victory
  • ▸ Honestly, this is a bit much.
    (no gates or payload in XML)
    ↳ may trigger: Spolia Opima Defeat

✎ Zorbaz

Spolia Opima CM ✓ ⛓ follow-up
⛓ Part of the A Matter of Honor chain, 9 events , 3 branch points view map →

⛓ Follows from: Duel of Monarchs, A Matter of Honor

Every 30 turns Leader UsLeader ThemUsThemPlayer Them
  • ▸ Victory!
    Gain trait: Bold
    grants
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    ↳ may trigger: Spolia Opima Victory

✎ Zorbaz

Spolia Opima CM ✓ ⛓ follow-up
⛓ Part of the A Matter of Honor chain, 9 events , 3 branch points view map →

⛓ Follows from: Duel of Monarchs, A Matter of Honor

Every 30 turns Leader UsLeader ThemUsThemPlayer Them
As it opens, before you choose Gain trait: Crippled
  • ▸ Draw your sword and fight through the pain!
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    ↳ may trigger: Spolia Opima Victory
  • ▸ Focus on the pain and charge [character] with dissolute fury. Seven Sins / Insane
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_SEVEN_SINS / SUBJECT_INSANE
    ↳ may trigger: Spolia Opima Victory
  • ▸ Mommy...
    (no gates or payload in XML)
    ↳ may trigger: Spolia Opima Defeat

✎ Zorbaz

Spolia Opima CM ✓ ⛓ follow-up
⛓ Part of the A Matter of Honor chain, 9 events , 3 branch points view map →

⛓ Follows from: Duel of Monarchs, A Matter of Honor

Every 30 turns Leader UsLeader ThemUsThemPlayer Them Dog Owner
  • ▸ Bandage and stuff the wound with yarrow.
    gated by
    LeaderSubject SUBJECT_CHARACTER_SYLVAN
    ↳ may trigger: Spolia Opima Victory
  • ▸ Stitch the wounds to stop the bleeding.
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    ↳ may trigger: Spolia Opima Victory
  • ▸ No! Please no! Don't die! Don't...
    Loses trait: Dog Owner
    grants
    BONUS_REMOVE_TRAIT_DOG_OWNER
    aeRemoveTraits: TRAIT_DOG_OWNER
    ↳ may trigger: Spolia Opima Victory

✎ Zorbaz

Spolia Opima CM ✓ ⛓ follow-up
⛓ Part of the A Matter of Honor chain, 9 events , 3 branch points view map →

⛓ Follows from: Duel of Monarchs, A Matter of Honor

Every 30 turns Leader UsLeader ThemUsThemPlayer Them
  • ▸ The water is my advantage.
    gated by
    LeaderSubject SUBJECT_CHARACTER_SYLVAN
    ↳ may trigger: Spolia Opima Victory
  • ▸ Steady stance! Forward one step at a time!
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    ↳ may trigger: Spolia Opima Victory
  • ▸ Attack once more?
    (no gates or payload in XML)
    ↳ may trigger: Spolia Opima Defeat

✎ Zorbaz

Spolia Opima Defeat one choice: Truce with the rival nation CM ✓ ⛓ follow-up
⛓ Part of the A Matter of Honor chain, 9 events , 3 branch points view map →

⛓ Follows from: Spolia Opima, Spolia Opima, Spolia Opima

Every 30 turns Leader UsLeader ThemUsThemPlayer Them
As it opens, before you choose The character is killed
  • ▸ No! We will not!
    Gain trait: Fierce
    grants
    BONUS_GIVE_TRAIT_FIERCE
    aeAddTraits: TRAIT_FIERCE
  • ▸ We will accept the truce.
    Remembered: Player Offer (5 turns)Truce with the rival nation
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER

✎ Zorbaz Background reading ↗

Spolia Opima Victory one choice: Truce with the rival nation CM ✓ ⛓ follow-up
⛓ Part of the A Matter of Honor chain, 9 events , 3 branch points view map →

⛓ Follows from: Spolia Opima, Spolia Opima, Spolia Opima, Spolia Opima, Spolia Opima

Every 30 turns Leader UsLeader ThemUsThemPlayer Them
As it opens, before you choose The character is killed
  • ▸ Take his helmet and armor back to the capital.
    Gain trait: Mysterious SwordRemembered: Player Offer (5 turns)Truce with the rival nation
    grants
    BONUS_GIVE_TRAIT_MYSTERIOUS_SWORD
    aeAddTraits: TRAIT_MYSTERIOUS_SWORD
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ Send the body and armor back to his family.
    Leader relationship: Interceded ForRemembered: Player Offer (5 turns)Truce with the rival nation
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ Impale the corpse upon a spike, and leave it to rot.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Zorbaz Background reading ↗

Stunning Blows CM ✓ ⛓ follow-up
⛓ Part of the The Map and the Dagger chain, 6 events , 1 branch point view map →

⛓ Follows from: The Map and the Dagger

Once per game UsCity UsLeader Us
  • ▸ Enemies are everywhere.
    The character is killedGain trait: Robust
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_ROBUST
    aeAddTraits: TRAIT_ROBUST

✎ Andy Auseon

Surprise Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Surprise Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Surprise Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Surprise Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Surprise Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Surprise Attack: You die! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1

✎ David Ballantyne

Surprise Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer

✎ David Ballantyne

Surprise Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer

✎ David Ballantyne

Surprise Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer

✎ David Ballantyne

Surprise Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer

✎ David Ballantyne

Surprise Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer

✎ David Ballantyne

Surprise Attack: You survive! CM ✓ ⛓ follow-up
⛓ Part of the Surprise Attack! chain, 3 events , 1 branch point view map →

⛓ Follows from: Surprise Attack!

Every 40 turns Heir UsLeader Us Schemer

✎ David Ballantyne

Taking Command CM ✓ ⛓ follow-up
⛓ Part of the Mutinous Military chain, 6 events , 1 branch point view map →

⛓ Follows from: Mutinous Military

Once per game UsUsLeader UsCity Us
  • ▸ At least it was quick.
    Gain trait: FugitiveThe character is killed
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Andy Auseon

Talking Him Down CM ✓ ⛓ follow-up
⛓ Part of the The Map and the Dagger chain, 6 events , 1 branch point view map →

⛓ Follows from: The Map and the Dagger

Once per game UsCity UsLeader Us
  • ▸ I must watch my rivals more closely.
    Gain trait: ImprisonedGain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT

✎ Andy Auseon

Tense Meeting CM ✓ ⛓ follow-up
⛓ Part of the Rogue Nation chain, 7 events , 3 branch points view map →

⛓ Follows from: Unchecked

Once per game UsCity UsFamily UsLeader UsCapital UsUs
  • ▸ Convince him that you can work together.
    +1 CharismaYour leader: no longer Plotting Against your character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TENSE_MEETING_OPTION_0_CHARACTER_0
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • ▸ Flatter him with promises of royal Influenceinfluence.
    Leader relationship: Influenced ByYour leader: no longer Plotting Against your character
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_EVENTOPTION_TENSE_MEETING_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • ▸ Describe the reckoning that will come if he continues.
    Leader relationship: Terrified OfYour leader: no longer Plotting Against your character
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_TENSE_MEETING_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • ▸ I have nothing to say to [character].
    Gain a random trait
    grants
    BONUS_EVENTOPTION_TENSE_MEETING_OPTION_3_CHARACTER_2
    aeRandomTraitDelay: TRAIT_BITTER, TRAIT_DOOMED, TRAIT_MISERABLE

✎ Andy Auseon

The Aftermath CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: The Invite, The Invite

Every 0 turns Leader UsThe Life Of The Party Non Successor
As it opens, before you choose -30Stone-10/city↗ turn-160Money-40/city↗ turn
  • ▸ [character] seemed to enjoy it at least.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER

✎ Jeri Roys

The Barley Sprouts CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Little Advice chain, 8 events , 2 branch points view map →

⛓ Follows from: A Little Advice

Every 0 turns An Unknown LoverLeader UsUs Female
  • ▸ You know, I think that might be for the best.
    (no gates or payload in XML)
  • ▸ No, thank you. We will see what the heavens will.
    (no gates or payload in XML)
    ↳ may trigger: A Child

✎ Jeri Roys Background reading ↗

The Bloody Court CM ✓ ⛓ follow-up
⛓ Part of the Special Recognition chain, 3 events view map →

⛓ Follows from: Archon Rising

Every 0 turns UsPlayer UsLeader Us Archon
As it opens, before you choose The character is killed
  • ▸ I wish to focus only on ruling justly.
    Gain trait: Humble+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_RECOGNITION_03_OPTION_0
    aeAddTraits: TRAIT_HUMBLE
    aeBonuses: BONUS_CIVICS_GAIN_SMALL
  • ▸ Let them sing of me and compose epic verse.
    +20–200 Culture (by city tier)Archetype becomes Hero
    grants
    BONUS_EVENTOPTION_SPECIAL_RECOGNITION_03_OPTION_1
    SetArchetype TRAIT_HERO_ARCHETYPE
    aeBonuses: BONUS_CULTURE_GAIN_SMALL
  • ▸ Scrub all mentions of [character] from history.
    Gain trait: Ruthless+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_SPECIAL_RECOGNITION_03_OPTION_2
    aeAddTraits: TRAIT_RUTHLESS
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL

✎ Andy Auseon

The Case of the Horse one choice: Truce with the rival nation CM ✓ ⛓ follow-up
⛓ Part of the The End of a Siege chain, 3 events view map →

⛓ Follows from: The End of a Siege

Every 0 turns Player ThemCity UsLeader Us
  • ▸ It is too late now. Surrender the city.
    Remembered: Player Offer (5 turns)Truce with the rival nationThe rival nation gains your city
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_END_OF_A_SIEGE_BAD_OPTION_0
    iTradeCitySubject 0
  • ▸ I feel Foolish, but we will fight to the death!
    -2 LegitimacyGain trait: Foolish
    grants
    BONUS_EVENTOPTION_END_OF_A_SIEGE_BAD_OPTION_1
    iLegitimacy -2
    aeBonuses: BONUS_GIVE_TRAIT_FOOLISH

✎ Leyla Johnson Background reading ↗

The Case of the Horse one choice: Truce with the rival nation CM ✓ ⛓ follow-up
⛓ Part of the The End of a Siege chain, 3 events view map →

⛓ Follows from: The End of a Siege

Every 0 turns Player ThemCity UsLeader Us
  • ▸ Glue the Woodwood together and let them weaken in starvation.
    Gain trait: Cunning
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
  • ▸ Let us imprison them and work them for free.
    +1 Worker
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • ▸ I knew that already; we are heating the oil to pour on them as we speak!
    Remembered: Player Offer (5 turns)Truce with the rival nation
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER

✎ Leyla Johnson Background reading ↗

The Claimant Arrives one choice: Starts Civil War for you CM ✓ Empires of the Indus ⛓ follow-up
⛓ Part of the The Claimant Arrives chain, 3 events view map →

⛓ Follows from: The Claimant Arrives

100% to appear Once per game
  • ▸ Placate him with control of [city].
    Your character becomes governor of your cityBegin project: Autonomous Rule
    grants
    BONUS_MAKE_GOVERNOR_S0
    iGovernorOfSubject 0
    BONUS_PROJECT_AUTONOMOUS_RULE
    aeAddProjects: PROJECT_AUTONOMOUS_RULE
  • ▸ [character] will not rule even a single field of [rival].
    Starts Civil War for youGain trait: The Uncrowned
    grants
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED

✎ Josh Unsworth

The Claimant Arrives CM ✓ Empires of the Indus ⛓ follow-up
⛓ Part of the The Claimant Arrives chain, 3 events view map →

⛓ Follows from: The Claimant Arrives

100% to appear Once per game
  • ▸ Placate him with control of [city].
    Your character becomes governor of your cityBegin project: Autonomous Rule
    grants
    BONUS_MAKE_GOVERNOR_S0
    iGovernorOfSubject 0
    BONUS_PROJECT_AUTONOMOUS_RULE
    aeAddProjects: PROJECT_AUTONOMOUS_RULE
  • ▸ [character] will not rule even a single field of [rival].
    3 rebel units appearLeader relationship: Plotting Against
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

The Forgotten Prophet CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the The Forgotten Prophet chain, 5 events view map →

⛓ Follows from: The Forgotten Prophet

Every 0 turns Leader UsPlayer ThemReligion WorldReligion World
  • ▸ Send a messenger to ask [character] for information.
    (no gates or payload in XML)
    ↳ may trigger: The Forgotten Prophet
  • ▸ Search for someone within your nation who can translate the fragment.
    (no gates or payload in XML)
    ↳ may trigger: The Forgotten Prophet
  • ▸ Send the tablet back to [rival] as a gift.
    +30–300 Culture (by city tier)Remembered: Returned religious artifact (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_1_OPTION_2_PLAYER
    Memory MEMORYPLAYER_RETURNED_RELIGIOUS_ARTIFACT
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Gods do not Play Dice CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Seeking Adumbration chain, 3 events , 1 branch point view map →

⛓ Follows from: Seeking Adumbration

Once per game Leader UsUs
As it opens, before you choose +120Money+30/city↗ turn
  • ▸ I think I shall have to see about those dice tables [character] is always talking about.
    Carries out Gamble
    grants
    BONUS_START_GAMBLE_MISSION
    Mission MISSION_GAMBLE
  • ▸ Having bested the Gods themselves, I think I'd best quit while I'm ahead.
    25% chance next turn: becomes Miserable+1 Discipline
    grants
    BONUS_MAYBE_MISERABLE_AND_DISCIPLINE
    aeBonuses: BONUS_MAYBE_MISERABLE, BONUS_GAIN_DISCIPLINE_1

✎ Jeri Roys

The Heir's Journey CM ✓ ⛓ follow-up
⛓ Part of the An Empty Throne chain, 7 events , 2 branch points view map →

⛓ Follows from: An Empty Throne

Once per game Was Leader Dead UsLeader Us ExploringPathfinderSylvanCunning
  • ▸ This ordeal made me stronger.
    Loses trait: Exploring+1 Courage+20 XP to the character
    grants
    BONUS_EVENTOPTION_THE_HEIRS_JOURNEY_OPTION_0_CHARACTER_1
    aeRemoveTraits: TRAIT_EXPLORING
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_XP_CHARACTER_SMALL

✎ Andy Auseon

The Last Laugh CM ✓ ⛓ follow-up
⛓ Part of the The Dancing Ass chain, 3 events , 1 branch point view map →

⛓ Follows from: The Dancing Ass

Once per game Heir UsLeader Us
  • ▸ Trust no one.
    Gain trait: RuthlessThe character is killed
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Andy Auseon

The Last One Standing CM ✓ ⛓ follow-up
⛓ Part of the Out For Blood chain, 6 events , 1 branch point view map →

⛓ Follows from: A Challenge of Honor

Once per game Dead UsUsUsLeader Us
  • ▸ Admit everything and beg to be released.
    Your leader: no longer Plotting Against your character-12 Legitimacy
    grants
    BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    BONUS_EVENTOPTION_OUT_FOR_BLOOD_COMBAT_LOSE_BEG_CHARACTER_3
    iLegitimacy -12
  • ▸ Refuse to plead.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

The Last One Standing CM ✓ ⛓ follow-up
⛓ Part of the Out For Blood chain, 6 events , 1 branch point view map →

⛓ Follows from: A Challenge of Honor

Once per game Dead UsUsUsLeader Us
  • ▸ That is one less enemy to worry about.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

The Last One Standing CM ✓ ⛓ follow-up
⛓ Part of the Out For Blood chain, 6 events , 1 branch point view map →

⛓ Follows from: A Challenge of Honor

Once per game Dead UsUsUsLeader Us
  • ▸ No, [character] is too dangerous to be left alive.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Allow [character] to walk free.
    Your leader: no longer Plotting Against your character
    grants
    BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

The Leviathan's Doom CM ✓ ⛓ follow-up
⛓ Part of the The Prophet From The Sea chain, 3 events , 1 branch point view map →

⛓ Follows from: The Prophet From The Sea

Once per game City UsLeader Us
  • ▸ It is done.
    Begin project: Leviathan Skull-15 HP to the city2 improvements destroyedGain trait: Scarred
    grants
    BONUS_EVENTOPTION_THE_LEVIATHANS_DOOM
    iDestroyImprovements 2
    iHPCity -15
    aeAddProjects: PROJECT_LEVIATHAN
    BONUS_GIVE_TRAIT_SCARRED
    aeAddTraits: TRAIT_SCARRED

✎ Zorbaz Background reading ↗

The Long Night CM ✓ ⛓ follow-up
⛓ Part of the The Dancing Ass chain, 3 events , 1 branch point view map →

⛓ Follows from: The Dancing Ass

Once per game Heir UsLeader Us RobustBlessedTough
As it opens, before you choose Gain trait: Ill
  • ▸ Banish the boy and his fool.
    Gain trait: FugitiveGain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • ▸ Execute them!
    The character is killed+1 Legitimacy
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_THE_LONG_NIGHT_OPTION_1_CHARACTER_1
    iLegitimacy 1
  • ▸ [character] may one day be useful.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

The Loser CM ✓ ⛓ follow-up
⛓ Part of the A Fiery Ride chain, 4 events , 1 branch point view map →

⛓ Follows from: A Fiery Ride

Every 0 turns City UsLeader Us
  • ▸ Maybe next time.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
  • ▸ If only I had riden myself!
    Gain trait: Equestrian
    grants
    BONUS_GIVE_TRAIT_EQUESTRIAN
    aeAddTraits: TRAIT_EQUESTRIAN

✎ Andy Auseon

The More the Merrier CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: The Invite, The Invite

Every 0 turns UsThe Life Of The PartyImportant Us Non RoyalNot Straight ManFemale
  • ▸ This is just getting started.
    Leader relationship: Lover OfLeader relationship: Lover Of
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • ▸ Time to take my leave.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Jeri Roys

The Next Morning CM ✓ ⛓ follow-up
⛓ Part of the Enchanting Conversation chain, 7 events view map →

⛓ Follows from: Enchanting Conversation, Enchanting Conversation, Enchanting Conversation, Enchanting Conversation

Every 0 turns Leader Us
  • ▸ What a wonderful night!
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Josh Unsworth

The Next Morning CM ✓ ⛓ follow-up
⛓ Part of the Enchanting Conversation chain, 7 events view map →

⛓ Follows from: Enchanting Conversation, Enchanting Conversation, Enchanting Conversation, Enchanting Conversation

Every 0 turns Leader Us
  • ▸ What a wonderful night!
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

The Next Morning CM ✓ ⛓ follow-up
⛓ Part of the Enchanting Conversation chain, 7 events view map →

⛓ Follows from: Enchanting Conversation, Enchanting Conversation, Enchanting Conversation, Enchanting Conversation

Every 0 turns Leader Us
  • ▸ Curses upon them all!
    -1 Charisma
    grants
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1

✎ Josh Unsworth

The Path to Redemption CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Final Confession chain, 4 events view map →

⛓ Follows from: Final Confession

Every 0 turns Was Leader Dead UsReligionLeader Us Dead Parent Of Leader Us
  • ▸ The path to redemption is long but valuable.
    Remembered: Redeemed ancestor (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_PATH_TO_REDEMPTION_1_OKAY_RELIGION
    Memory MEMORYRELIGION_REDEEMED_ANCESTOR
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Path to Redemption CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Final Confession chain, 4 events view map →

⛓ Follows from: Final Confession

Every 0 turns Was Leader Dead UsReligionLeader Us
  • ▸ The path to redemption is long but valuable.
    Remembered: Redeemed ancestor (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_PATH_TO_REDEMPTION_1_OKAY_RELIGION
    Memory MEMORYRELIGION_REDEEMED_ANCESTOR
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Path to Redemption CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Final Confession chain, 4 events view map →

⛓ Follows from: Final Confession

Every 0 turns Was Leader Dead UsReligionCapital UsUs Or Them Plotting Against Leader
  • ▸ Invite [character] to dine with you as a friend.
    Your leader: no longer Plotting Against the character
    gated by
    LeaderSubject SUBJECT_PIOUS
    grants
    BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • ▸ Find evidence that [character] attacked the clergy.
    +80Discontenteach city↗ turnGain trait: Imprisoned
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ Ignore the slander.
    Remembered: Redeemed ancestor (+20 opinion for 80 turns)(no event currently keys off this)+80Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_THE_PATH_TO_REDEMPTION_1_OKAY_RELIGION
    Memory MEMORYRELIGION_REDEEMED_ANCESTOR
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    ◇ grants a memory no event uses
  • ▸ Condemn [character] attempts to slander one forgiven in the eyes of.
    +80Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Josh Unsworth

The Pipes are Calling CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Curiosity chain, 8 events , 1 branch point view map →

⛓ Follows from: Curiosity

Every 0 turns Spouse Of Leader UsLeader UsCapital Them
  • ▸ Lovely idea. Don't let me disturb you.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_SOME_CHARISMA
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Honestly, you can hear that from here to [city]. Just get rid of the damned thing.
    Remembered: Derided my music (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_DERIDED_MUSIC_MEMORY
    Memory MEMORYCHARACTER_DERIDED_MUSIC
    ◇ grants a memory no event uses

✎ Jeri Roys Background reading ↗

The Prophet Strikes Back CM ✓ ⛓ follow-up
⛓ Part of the Prophet and The Parched Land chain, 3 events , 1 branch point view map →

⛓ Follows from: A New Hope, Prophet and The Parched Land

Every 0 turns Religion WorldUsLeader UsPlayer Us Drought Stricken
  • ▸ We must be careful of this firebrand.
    Loses trait: Drought Stricken
    grants
    BONUS_REMOVE_TRAIT_DROUGHT_STRICKEN
    aeRemoveTraits: TRAIT_DROUGHT_STRICKEN
  • ▸ We cannot condone this. [character] must be exiled.
    Gain trait: ExiledLoses trait: Drought Stricken
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_REMOVE_TRAIT_DROUGHT_STRICKEN
    aeRemoveTraits: TRAIT_DROUGHT_STRICKEN
  • ▸ That is enough. Guards, kill [character].
    The character is killedLoses trait: Drought StrickenGain trait: Ruthless
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_REMOVE_TRAIT_DROUGHT_STRICKEN
    aeRemoveTraits: TRAIT_DROUGHT_STRICKEN
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS

✎ Zorbaz Background reading ↗

The Prophet's Cave one choice: The rival nation declares war on you CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the The Forgotten Prophet chain, 5 events view map →

⛓ Follows from: The Forgotten Prophet, The Forgotten Prophet

Every 0 turns Leader UsPlayer ThemReligion WorldReligion World
  • ▸ Drink from the spring.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_THE_CAVE_TRIAL_CHARACTER
    aeRandomTraitDelay: TRAIT_CURSED, TRAIT_BLESSED
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_CURSED, TEXT_BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_DIVINE
  • ▸ Open the cave as a site of pilgrimage.
    +60–600 Culture (by city tier)Remembered: Player Offer (5 turns)The rival nation declares war on youRemembered: Found the lost prophet (+80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_THE_CAVE_PILGRIMAGE_CHARACTER
    aeBonuses: BONUS_CULTURE_GAIN_HUGE
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_THE_CAVE_PILGRIMAGE_RELIGION_1
    Memory MEMORYRELIGION_FOUND_THE_LOST_PROPHET
    ◇ grants a memory no event uses
  • ▸ Destroy the cave.
    Remembered: Covered up state secret (+40 opinion for 80 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_EVENTOPTION_THE_FORGOTTEN_PROPHET_3_THE_CAVE_DESTROY_PLAYER
    Memory MEMORYPLAYER_HID_STATE_SECRET
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO
    ◇ grants a memory no event uses

✎ Josh Unsworth

The Streets of [city] CM ✓ ⛓ follow-up
⛓ Part of the [character] Travels chain, 7 events , 1 branch point view map →

⛓ Follows from: [character] Travels

Every 0 turns UsCity Them ExploringNot Villainous
As it opens, before you choose Gain trait: Compassionate
  • ▸ Out of curiosity, how do the local [rival] say 'no biting'?
    Gain trait: Dog Owner
    grants
    BONUS_GIVE_TRAIT_DOG_OWNER
    aeAddTraits: TRAIT_DOG_OWNER

✎ Jeri Roys

The Tournament at [city] CM ✓ Turn 20+ ⛓ follow-up
⛓ Part of the The Tournament at [city] chain, 5 events view map →

⛓ Follows from: The Tournament at [city]

Every 0 turns Family UsFamily UsCity UsLeader Us
  • ▸ People will be talking about this fight for years to come.
    +30–300 Culture (by city tier)+80Happinesseach city↗ turn
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Josh Unsworth

The Tournament at [city] CM ✓ Turn 20+ ⛓ follow-up
⛓ Part of the The Tournament at [city] chain, 5 events view map →

⛓ Follows from: The Tournament at [city]

Every 0 turns Family UsFamily UsCity UsLeader Us
  • ▸ People will be talking about this fight for years to come.
    +30–300 Culture (by city tier)+80Happinesseach city↗ turn+60 XP to the character
    grants
    BONUS_EVENTOPTION_THE_TOURNAMENT_0_WIN_OPTION_0_CITY
    aeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_GAIN_AVERAGE
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth

The Tournament at [city] CM ✓ Turn 20+ ⛓ follow-up
⛓ Part of the The Tournament at [city] chain, 5 events view map →

⛓ Follows from: The Tournament at [city]

Every 0 turns Family UsFamily UsCity UsLeader Us
  • ▸ People will be talking about this fight for years to come.
    +30–300 Culture (by city tier)+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_THE_TOURNAMENT_0_WIN_OPTION_0_COPY_COPY_CITY
    aeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_GAIN_AVERAGE

✎ Josh Unsworth

The Tournament at [city] CM ✓ Turn 20+ ⛓ follow-up
⛓ Part of the The Tournament at [city] chain, 5 events view map →

⛓ Follows from: The Tournament at [city]

Every 0 turns Family UsFamily UsCity UsLeader Us
  • ▸ People will be talking about this fight for years to come.
    +80Happinesseach city↗ turn+30–300 Culture (by city tier)+60 XP to the character
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth

The Trail of Heroes CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Hunting a Myth chain, 4 events view map →

⛓ Follows from: Hunting a Myth

Every 0 turns Unit UsTileResourceReligion PlayerPlayer Us
  • ▸ You push the horses to ride faster than before.
    gated by
    LeaderSubject SUBJECT_EQUESTRIAN
    ↳ may trigger: Eluded by the Beast
  • ▸ You jump to action before there is a chance to think.
    gated by
    LeaderSubject SUBJECT_SWIFT
    ↳ may trigger: Eluded by the Beast
  • ▸ Charge!
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    ↳ may trigger: Eluded by the Beast
  • ▸ It escapes you this time. Legends are not easy prey!
    -1 Legitimacy+60 XP to the character
    grants
    BONUS_EVENTOPTION_THE_TRAIL_OF_HEROES_OPTION_3_PLAYER
    iLegitimacy -1
    aeBonuses: BONUS_XP_CHARACTER_LARGE

✎ Josh Unsworth

The Voyage Ruse CM ✓ ⛓ follow-up
⛓ Part of the Island Council chain, 4 events , 1 branch point view map →

⛓ Follows from: Island Council

Once per game UsLeader ThemLeader Us
  • ▸ I will deal with him eventually.
    Leader relationship: Suspicious Of+20 XP to the character
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Give him time to reflect on his treachery.
    Gain trait: Imprisoned+1 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_THE_VOYAGE_RUSE_OPTION_1_CHARACTER_2
    iLegitimacy 1
  • ▸ Make efforts to earn [character]'s trust.
    Remembered: Earned confidence of a critic (+40 opinion for 40 turns)(no event currently keys off this)-4Orders↗ turn
    gated by
    LeaderSubject SUBJECT_AFFABLE
    grants
    BONUS_EVENTOPTION_THE_VOYAGE_RUSE_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_EARNED_CONFIDENCE
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    ◇ grants a memory no event uses

✎ Andy Auseon

Through the Fire CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Folk Tales chain, 3 events view map →

⛓ Follows from: Folk Tales

Every 0 turns UsReligion PlayerUsLeader Us Deathbed
  • ▸ Resolve
    33%
    Loses trait: Severely Ill
    33%
    Loses trait: Severely Wounded
    33%
    Loses trait: Poisoned
    grants
    33% BONUS_REMOVE_TRAIT_SEVERELY_ILL
    aeRemoveTraits: TRAIT_SEVERELY_ILL
    33% BONUS_REMOVE_TRAIT_SEVERELY_WOUNDED
    aeRemoveTraits: TRAIT_SEVERELY_WOUNDED
    33% BONUS_REMOVE_TRAIT_POISONED
    aeRemoveTraits: TRAIT_POISONED

✎ Josh Unsworth Background reading ↗

Through the Fire CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Folk Tales chain, 3 events view map →

⛓ Follows from: Folk Tales

Every 0 turns UsReligion PlayerUsLeader Us Deathbed
  • ▸ Berate [character] for almost costing you your life.
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH

✎ Josh Unsworth

Traitorous Monkey CM ✓ ⛓ follow-up
⛓ Part of the Suspicious Monkey chain, 12 events , 5 branch points view map →

⛓ Follows from: Suspicious Monkey

Every 0 turns Leader UsLeader Them Monkey Assassin
As it opens, before you choose Steam achievement: Blade Of The Monkey
  • ▸ Never trust an adorable court monkey!
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Triple Cross! one choice: You declare war on the rival nation CM ✓ ⛓ follow-up
⛓ Part of the Deadly Inheritance chain, 4 events , 1 branch point view map →

⛓ Follows from: Deadly Inheritance

Once per game Player Peace Or TruceLeader UsLeader ThemHeir Them AdultTeenager Or Adult
  • ▸ Well that didn’t go according to plan…
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationThe character is killed
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    ◇ may enable: The Sword of Damocles

✎ Velociryx

Ultimatum CM ✓ ⛓ follow-up
⛓ Part of the Exotic Getaway chain, 6 events , 2 branch points view map →

⛓ Follows from: Exotic Getaway

Once per game Leader UsSpouse Of Leader Us
  • ▸ I cannot part with my treasures! Let them have [character]!
    Gain trait: MissingLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_TRAIT_ULTIMATUM_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_MISSING
  • ▸ Such an offer is insulting. I value nothing more than [character].
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • ▸ How about a drinking contest? Winner take all!
    +1 Charisma
    gated by
    LeaderSubject SUBJECT_DRUNK
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    ↳ may trigger: Happy Raiders, Unhappy Raiders
  • ▸ I will help them improve their methods of coercion.
    +1 Courage
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: Happy Raiders, Unhappy Raiders

✎ Andy Auseon

Unchallenged CM ✓ ⛓ follow-up
⛓ Part of the An Empty Throne chain, 7 events , 2 branch points view map →

⛓ Follows from: Recognized!

Once per game Was Leader Dead UsLeader Us Exploring
  • ▸ It is good to be home.
    +2 LegitimacyLoses trait: Exploring
    grants
    BONUS_EVENTOPTION_UNCHALLENGED_OPTION_0_CHARACTER_1
    iLegitimacy 2
    aeRemoveTraits: TRAIT_EXPLORING

✎ Andy Auseon

Under Arrest CM ✓ ⛓ follow-up
⛓ Part of the Rogue Nation chain, 7 events , 3 branch points view map →

⛓ Follows from: Rogue Nation

Once per game UsCity UsFamily UsLeader UsCapital UsUs
  • ▸ Threaten him with grievous harm.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_UNDER_ARREST_OPTION_0_CHARACTER_0
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_TERRIFIED_OF, RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_VENGEFUL_AGAINST
    ↳ may trigger: Found Innocent, Guilty as Charged
  • ▸ Recognize his sham trial.
    grants
    BONUS_EVENTOPTION_UNDER_ARREST_OPTION_1_CHARACTER_3
    iLegitimacy -1
    ↳ may trigger: Found Innocent, Guilty as Charged
  • ▸ Say nothing. Do not dignify this with a response.
    -1 Courage+1 Discipline
    grants
    BONUS_EVENTOPTION_UNDER_ARREST_OPTION_2_CHARACTER_3
    aeBonuses: BONUS_LOSE_COURAGE_1, BONUS_GAIN_DISCIPLINE_1
    ↳ may trigger: Found Innocent, Guilty as Charged

✎ Andy Auseon

Unexpected Visit: You die! CM ✓ ⛓ follow-up
⛓ Part of the An Unexpected Visit chain, 3 events , 1 branch point view map →

⛓ Follows from: An Unexpected Visit

Every 40 turns Leader UsHeir Us SchemerSurvived Heir ThreeNot Descendant Of Leader UsFurious
  • ▸ Everything is going dark...
    The character is killedSteam achievement: Assassinated By Heir+60 XP to the character
    grants
    BONUS_SCHEMING_HEIR_DEATH
    Achievement ACHIEVEMENT_ASSASSINATED_BY_HEIR
    bKillCharacter 1
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ David Ballantyne

Unexpected Visit: You survive! CM ✓ ⛓ follow-up
⛓ Part of the An Unexpected Visit chain, 3 events , 1 branch point view map →

⛓ Follows from: An Unexpected Visit

Every 40 turns Leader UsHeir Us SchemerSurvived Heir ThreeNot Descendant Of Leader UsFurious
  • ▸ A close one!
    +60 XP to the characterYour leader forgets: My heir is trying to kill me!The character is killed
    grants
    BONUS_SCHEMING_HEIR_FOUR_LIVE
    Forget MEMORYCHARACTER_SCHEMING_HEIR_THREE_LIVE
    aeBonuses: BONUS_XP_CHARACTER_LARGE
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ David Ballantyne

Unhappy Raiders CM ✓ ⛓ follow-up
⛓ Part of the Exotic Getaway chain, 6 events , 2 branch points view map →

⛓ Follows from: Ultimatum

Once per game Leader UsSpouse Of Leader Us
  • ▸ Next time, I will stay closer to home.
    Gain trait: Scarred-1 WisdomLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_TRAIT_UNHAPPY_HIGHWAYMEN_OPTION_0_CHARACTER_0
    aeAddTraits: TRAIT_SCARRED
    aeBonuses: BONUS_LOSE_WISDOM_1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Andy Auseon

Unimpressed CM ✓ ⛓ follow-up
⛓ Part of the Mercenary Demands chain, 3 events , 1 branch point view map →

⛓ Follows from: Mercenary Demands

Every 0 turns Unit UsLeader Us
As it opens, before you choose The character is killed
  • ▸ That went badly.
    (no gates or payload in XML)

✎ Leyla Johnson

Unviable CM ✓ ⛓ follow-up
⛓ Part of the The Queen's Claim chain, 4 events , 1 branch point view map →

⛓ Follows from: The Queen's Claim

Once per game Leader UsUsFamily UsUs Spymaster
As it opens, before you choose The marriage is dissolvedHas an Illegitimate Child
  • ▸ Let [character] wallow in his self-pity.
    +3Orders↗ turnGain trait: Miserable
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
  • ▸ I wish to help support this sad, mad woman.
    Gain trait: Compassionate
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • ▸ Tell [character] to remove this thorn from my side.
    Carries out Assassinate on your leader
    gated by
    LeaderSubject SUBJECT_BITTER
    grants
    BONUS_EVENTOPTION_DIVORCE_UNVIABLE_OPTION_2_CHARACTER_2
    Mission MISSION_ASSASSINATE
    iMissionSubject 0

✎ Andy Auseon

Unviable CM ✓ ⛓ follow-up
⛓ Part of the The Queen's Claim chain, 4 events , 1 branch point view map →

⛓ Follows from: The Queen's Claim

Once per game Leader UsFamily UsFamily UsUs
As it opens, before you choose The marriage is dissolvedHas an Illegitimate Child
  • ▸ Let [character] wallow in his self-pity.
    +3Orders↗ turnGain trait: Miserable
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
  • ▸ I wish to help support this sad, mad woman.
    Gain trait: Compassionate
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Andy Auseon

Unwelcome CM ✓ ⛓ follow-up
⛓ Part of the Rogue Nation chain, 7 events , 3 branch points view map →

⛓ Follows from: Unchecked

Once per game UsCity UsFamily UsLeader UsCapital UsUs
  • ▸ [character] is the next ruler's problem now.
    +40Discontenteach city↗ turnThe character is killed
    grants
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Andy Auseon

Victorious Monkey CM ✓ ⛓ follow-up
⛓ Part of the Suspicious Monkey chain, 12 events , 5 branch points view map →

⛓ Follows from: Suspicious Monkey

Every 0 turns Leader UsLeader Them Monkey Assassin
  • ▸ My plan is working perfectly.
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another Leader
    grants
    BONUS_MISSIONRESULT_ASSASSINATE_KILL
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    ↳ may trigger: Monkey See, Monkey Kill

✎ Leyla Johnson

Victory at the Games CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Sacred Games chain, 4 events , 1 branch point view map →

⛓ Follows from: Sacred Games

Once per game Religion GreeceLeader UsCity UsUsPlayer Us
As it opens, before you choose +3 Legitimacy
  • ▸ Alas!
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Vision from Beyond CM ✓ ⛓ follow-up
⛓ Part of the Revenants chain, 3 events view map →

⛓ Follows from: Revenants

Once per game Leader UsWas Leader Dead Us
As it opens, before you choose +1 Courage
  • ▸ To honor and raise up our ancestors.
    Progress ambition: VenerationRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_THEOLOGY_VENERATION
    Ambition GOAL_VENERATION
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ To search for truth in every endeavor.
    Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_LAW_PHILOSOPHY
    Ambition GOAL_PHILOSOPHY
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ To adhere to the strict laws of faith.
    Progress ambition: OrthodoxyRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_LAW_ORTHODOXY
    Ambition GOAL_ORTHODOXY
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I will choose my goals when the time is right.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon

Vision from Beyond CM ✓ ⛓ follow-up
⛓ Part of the Revenants chain, 3 events view map →

⛓ Follows from: Revenants

Once per game Leader UsWas Leader Dead Us
  • ▸ The dead, I think, can care for themselves.
    Loses trait: Mourning
    grants
    BONUS_REMOVE_TRAIT_MOURNING
    aeRemoveTraits: TRAIT_MOURNING

✎ Jeri Roys

Walk Away CM ✓ ⛓ follow-up
⛓ Part of the Mercenary Demands chain, 3 events , 1 branch point view map →

⛓ Follows from: Mercenary Demands

Every 0 turns Unit UsLeader Us
  • ▸ I reminded them of their place.
    +2 Courage
    grants
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2

✎ Leyla Johnson

Wandering the Wilderness CM ✓ ⛓ follow-up
⛓ Part of the An Empty Throne chain, 7 events , 2 branch points view map →

⛓ Follows from: An Empty Throne

Once per game Was Leader Dead UsLeader Us Exploring
  • ▸ I will strive to learn from my mistakes.
    Gain trait: IllLoses trait: Exploring+20 XP to the character
    grants
    BONUS_EVENTOPTION_WANDERING_THE_WILDERNESS_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_ILL
    aeRemoveTraits: TRAIT_EXPLORING
    aeBonuses: BONUS_XP_CHARACTER_SMALL

✎ Andy Auseon

Wild Revels CM ✓ ⛓ follow-up
⛓ Part of the Wild Revels chain, 3 events view map →

⛓ Follows from: Wild Revels

Every 0 turns Leader UsUsCapital Us
  • ▸ Kill any who saw me.
    gated by
    LeaderSubject SUBJECT_CRUEL
  • ▸ How embarrassing...
    grants
    BONUS_LEGITIMACY_WILD_REVELS_DISCOVERED
    iLegitimacy -5

✎ Josh Unsworth

Wild Revels CM ✓ ⛓ follow-up
⛓ Part of the Wild Revels chain, 3 events view map →

⛓ Follows from: Wild Revels

Every 0 turns Leader UsUsCapital Us
  • ▸ A companion will make these revels even more enjoyable!
    Leader relationship: Lover Of
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • ▸ Do your worst.
    grants
    BONUS_LEGITIMACY_WILD_REVELS_DISCOVERED
    iLegitimacy -5

✎ Josh Unsworth

Wonders Await CM ✓ ⛓ follow-up
⛓ Part of the Exploring the Wonders of the World chain, 6 events , 1 branch point view map →

⛓ Follows from: Exploring the Wonders of the World

Once per game Leader UsCity ThemPlayer Them City Pyramids
  • ▸ It is time to return home.
    Free law: Engineering+40 XP to the character
    grants
    BONUS_EVENTOPTION_TRAIT_WONDERS_AWAIT_OPTION_1_CHARACTER
    aeBonuses: BONUS_FREE_LAW_ENGINEERING, BONUS_XP_CHARACTER_AVERAGE

✎ Andy Auseon

Wonders Await CM ✓ ⛓ follow-up
⛓ Part of the Exploring the Wonders of the World chain, 6 events , 1 branch point view map →

⛓ Follows from: Exploring the Wonders of the World

Once per game Leader UsCity ThemPlayer Them City Hanging Gardens
  • ▸ It is time to return home.
    Free law: Engineering+40 XP to the character
    grants
    BONUS_EVENTOPTION_TRAIT_WONDERS_AWAIT_GARDENS_OPTION_1_CHARACTER
    aeBonuses: BONUS_FREE_LAW_ENGINEERING, BONUS_XP_CHARACTER_AVERAGE

✎ Andy Auseon

Wonders Await CM ✓ ⛓ follow-up
⛓ Part of the Exploring the Wonders of the World chain, 6 events , 1 branch point view map →

⛓ Follows from: Exploring the Wonders of the World

Once per game Leader UsCity ThemPlayer Them City Oracle
  • ▸ It is time to return home.
    Free law: Engineering+40 XP to the character
    grants
    BONUS_EVENTOPTION_TRAIT_WONDERS_AWAIT_ORACLE_OPTION_1_CHARACTER
    aeBonuses: BONUS_FREE_LAW_ENGINEERING, BONUS_XP_CHARACTER_AVERAGE

✎ Andy Auseon

Wonders Await CM ✓ ⛓ follow-up
⛓ Part of the Exploring the Wonders of the World chain, 6 events , 1 branch point view map →

⛓ Follows from: Exploring the Wonders of the World

Once per game Leader UsCity ThemPlayer Them City Great Ziggurat
  • ▸ It is time to return home.
    Free law: Engineering+40 XP to the character
    grants
    BONUS_EVENTOPTION_TRAIT_WONDERS_AWAIT_ZIGGURAT_OPTION_1_CHARACTER
    aeBonuses: BONUS_FREE_LAW_ENGINEERING, BONUS_XP_CHARACTER_AVERAGE

✎ Andy Auseon

Wrong Turn CM ✓ ⛓ follow-up
⛓ Part of the Mutinous Military chain, 6 events , 1 branch point view map →

⛓ Follows from: Mutinous Military

Once per game UsUsLeader UsCity Us
  • ▸ I have [character] to thank for my life.
    The character is killedThe character is killed+40 XP to the character
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

[character] one choice: End law: Slavery CM ✓ ⛓ follow-up
⛓ Part of the Refusal to Die chain, 13 events , 10 branch points view map →

⛓ Follows from: The One Who Would be King, The Army of Slaves, Refusal to Die, The Raid on [city], Popular Support, The Slave General, The Path to Freedom, The Spy, Those They Spared, [character] at the Gates

Every 0 turns Law: Slavery City UsFamily UsUsPlayer Us Trait Rebel SlaveNon Successor
As it opens, before you choose Loses trait: Rebel Slave
  • ▸ Execute him in [city], where it started.
    +120Happinesseach city↗ turnThe character is killed
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Refuse to punish the one that stood against you.
    Gain a Court SoldierLeader relationship: Suspicious Of-5 LegitimacyRemembered (all families): Gave into the demands of the slave revolt (-40 opinion for 40 turns)(no event currently keys off this)Free law: FreedomEnd law: Slavery
    grants
    BONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_REBEL_SLAVE
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    MakeCourtier COURTIER_SOLDIER
    BONUS_EVENTOPTION_SLAVE_REVOLT_4_FORGIVENESS_PLAYER
    MemoryAllFamilies MEMORYFAMILY_SLAVE_REVOLT_4_FORGIVENESS
    EndLaw LAW_SLAVERY
    FreeLaw LAW_FREEDOM
    iLegitimacy -5
    ◇ grants a memory no event uses

✎ Josh Unsworth

[character] Surrendered Ends Civil War for you CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Civil War Continues chain, 8 events , 1 branch point view map →

⛓ Follows from: The Civil War Continues

Once per game UsCity UsPlayer UsLeader Us The Uncrowned
As it opens, before you choose Loses trait: The UncrownedEnds Civil War for you
  • ▸ [character] shall die for his treason.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ [character] shall die for his treason... slowly.
    The character is killed+5 LegitimacyGain trait: Cruel
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_MADE_EXAMPLE_OF_REBEL_LEADER
    iLegitimacy 5
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    ↳ may trigger: Wits' End
  • ▸ I refuse to make a martyr of [character].
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED

✎ Jeri Roys

[character]'s Revival CM ✓ ⛓ follow-up
⛓ Part of the A Second Opinion chain, 4 events , 1 branch point view map →

⛓ Follows from: Poor Souls

Once per game Spouse Of Leader UsUsLeader Us
As it opens, before you choose +1 CourageLoses trait: Severely IllThe character is killed
  • ▸ I must be either lucky or chosen.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_SPOUSE_REVIVAL_OPTION_0_CHARACTER_2
    aeRandomTraitDelay: TRAIT_BLESSED, TRAIT_HUMBLE

✎ Andy Auseon

[city] Within Reach CM ✓ ⛓ follow-up
⛓ Part of the [character] Travels chain, 7 events , 1 branch point view map →

⛓ Follows from: [character] Travels

Every 0 turns UsCity ThemPlayer UsPlayer Them ExploringPlayer Max SimilarNot City WallsNot Capital Them
  • ▸ [character] ambition has a certain appeal.
    Progress ambition: Take City
    grants
    BONUS_GOAL_TAKE_CITY
    Ambition GOAL_TAKE_CITY
  • ▸ Pure flights of fancy.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys