← All story events Trigger Stories that fire on the General Duel trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Divine Grace
- ▸ [character] is clearly being protected by.+2 CourageGain trait: Superstitiousgated byLeaderSubjectNotAny SUBJECT_IMPIOUSgrantsBONUS_EVENTOPTION_DIVINE_GRACE_OPTION_0_CHARACTER_0aiRatings: RATING_COURAGE=2aeAddTraits: TRAIT_SUPERSTITIOUS
- ▸ Encourage [character] to focus on fighting rather than faith.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Duel of Monarchs
- ▸ Bring my sword and shield!(no gates or payload in XML)
- ▸ Ha! No. I'll not die like a fool.Gain trait: TimidLeader relationship: Disappointed WithgrantsBONUS_GIVE_TRAIT_TIMIDaeAddTraits: TRAIT_TIMIDBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Through the Monsoon
- ▸ Commend the [unit] for their role in the assault.grantsBONUS_UNIT_PROMOTION_AMPHIBIOUSaeEffectUnits: EFFECTUNIT_AMPHIBIOUS
- ▸ Such a strategic mind will be a boon when he leads [rival].Gain trait: Master Strategistgated byIndexSubjectgrantsBONUS_GIVE_TRAIT_MASTER_STRATEGISTaeAddTraits: TRAIT_MASTER_STRATEGIST
- ▸ Praise [character] for his strategic thinking.Gain trait: Feint AttackergrantsBONUS_GIVE_TRAIT_FEINT_ATTACKERaeAddTraits: TRAIT_FEINT_ATTACKER