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📜 General Duel Events

3 events

← All story events Trigger Events that fire on the General Duel trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Divine Grace General Duel CM ✓ The Sacred and the Profane
Once per game Non Leader UsThemReligion PlayerUnit ThemUnit Us GeneralReligionUnit Melee
  • ▸ [character] is clearly being protected by.
    +2 CourageGain trait: Superstitious
    gated by
    LeaderSubjectNotAny SUBJECT_IMPIOUS
    grants
    BONUS_EVENTOPTION_DIVINE_GRACE_OPTION_0_CHARACTER_0
    aiRatings: RATING_COURAGE=2
    aeAddTraits: TRAIT_SUPERSTITIOUS
  • ▸ Encourage [character] to focus on fighting rather than faith.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Duel of Monarchs General Duel CM ✓
⛓ Part of the A Matter of Honor chain, 9 events , 3 branch points view map →
75% to appear Once per game Leader UsLeader ThemHeir UsHeir ThemPlayer Them
  • ▸ Bring my sword and shield!
    (no gates or payload in XML)
  • ▸ Ha! No. I'll not die like a fool.
    Gain trait: TimidLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Zorbaz Background reading ↗

Through the Monsoon General Duel CM ✗ Empires of the Indus
100% to appear Once per game
As it opens, before you choose A unit is killed
  • ▸ Commend the [unit] for their role in the assault.
    The unit gains Amphibious
    grants
    BONUS_UNIT_PROMOTION_AMPHIBIOUS
    aeEffectUnits: EFFECTUNIT_AMPHIBIOUS
  • ▸ Such a strategic mind will be a boon when he leads [rival].
    Gain trait: Master Strategist
    gated by
    IndexSubject
    grants
    BONUS_GIVE_TRAIT_MASTER_STRATEGIST
    aeAddTraits: TRAIT_MASTER_STRATEGIST
  • ▸ Praise [character] for his strategic thinking.
    Gain trait: Feint Attacker
    grants
    BONUS_GIVE_TRAIT_FEINT_ATTACKER
    aeAddTraits: TRAIT_FEINT_ATTACKER

✎ Josh Unsworth Background reading ↗