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📜 General Duel Events

3 events

← All story events Trigger Stories that fire on the General Duel trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Divine Grace General Duel The Sacred and the Profane Religion event pack
Once per game Non Leader UsThemReligion PlayerUnit ThemUnit Us GeneralReligionUnit Melee
  • [character] is clearly being protected by.
    +2 CourageGain trait: Superstitious
    gated by
    LeaderSubjectNotAny SUBJECT_IMPIOUS
    grants
    BONUS_EVENTOPTION_DIVINE_GRACE_OPTION_0_CHARACTER_0
    aiRatings: RATING_COURAGE=2
    aeAddTraits: TRAIT_SUPERSTITIOUS
  • Encourage [character] to focus on fighting rather than faith.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Duel of Monarchs General Duel
Part of the A Matter of Honor chain — 9 events , 3 branch points view map →
75% to appear Once per game Leader UsLeader ThemHeir UsHeir ThemPlayer Them
  • Bring my sword and shield!
    (no gates or payload in XML)
  • Ha! No. I'll not die like a fool.
    Gain trait: TimidLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Zorbaz Background reading ↗

Through the Monsoon General Duel Empires of the Indus
100% to appear Once per game
Always A unit is killed
  • Commend the [unit] for their role in the assault.
    grants
    BONUS_UNIT_PROMOTION_AMPHIBIOUS
    aeEffectUnits: EFFECTUNIT_AMPHIBIOUS
  • Such a strategic mind will be a boon when he leads [rival].
    Gain trait: Master Strategist
    gated by
    IndexSubject
    grants
    BONUS_GIVE_TRAIT_MASTER_STRATEGIST
    aeAddTraits: TRAIT_MASTER_STRATEGIST
  • Praise [character] for his strategic thinking.
    Gain trait: Feint Attacker
    grants
    BONUS_GIVE_TRAIT_FEINT_ATTACKER
    aeAddTraits: TRAIT_FEINT_ATTACKER

✎ Josh Unsworth Background reading ↗