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🏗️ Project Events

30 events

The decision pop-ups that fire when a city finishes a production Project. Two kinds: one-time building projects — the Archive, Forum, Walls, Treasury, Sangam and Opulence each fire one specific decision, much like a wonder event; and repeatable projects — the Festival, Hunt and Olympiad are event generators, rolling one story from a weighted pool every time you run them (Festivals draw on the largest pool). Each card shows what triggers it and what every choice grants. As elsewhere, the weights are the XML knob, not real in-game odds — character and empire conditions filter which stories are actually eligible.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Translations Completing the Archive II CM ✓
Once per game Family Sages
  • Begin the translations now. Knowledge is worth it.
    -2 Legitimacy+20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_STUDY_TRANSLATIONS_YES_LEADER
    iLegitimacy -2
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
  • Ignorance is bliss. The people can be controlled better that way.
    Remembered: Refused to translate foreign texts (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STUDY_TRANSLATIONS_NO_FAMILY
    Memory MEMORYFAMILY_NO_TRANSLATIONS
    ◇ grants a memory no event currently keys off
  • I will translate them myself, and I will be sure that it bolsters my image.
    +2 Legitimacy+8Science+2/city↗ turn
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_EVENTOPTION_STUDY_TRANSLATIONS_EDUCATED
    iLegitimacy 2
    aeBonuses: BONUS_SCIENCE_GAIN_TINY
Be Prepared Completing the Forum II CM ✓
Once per game Player AngryArchetype MartialArchetype ThoughtfulMax 2 Strengths
  • Diplomacy must be explored before all else.
    Leader relationship: Estranged FromGain trait: Cunning+40Civics+10/city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_BE_PREPARED_OPTION_0_CHARACTER_2
    aeAddTraits: TRAIT_CUNNING
    aeBonuses: BONUS_CIVICS_GAIN_SMALL
  • Summon our best officers to explore a coming conflict.
    Leader relationship: Estranged FromBegin project: War Council
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_BE_PREPARED_OPTION_1_CHARACTER_2
    aeAddProjects: PROJECT_WAR_COUNCIL
  • We must restrain our emotions and use wise judgment.
    +1 Discipline+1 DisciplineGain trait: Intelligent
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT
  • I will send messengers across [rival] to recruit volunteers.
    +1 Heavy Infantry unit+1 Heavy Infantry unit
    gated by
    LeaderSubject SUBJECT_FAMOUS
    grants
    BONUS_EVENTOPTION_BE_PREPARED_OPTION_3_CITY_0
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_EVENTOPTION_BE_PREPARED_OPTION_3_CITY_1
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
Imports Boom Completing the Opulence CM ✓ Behind the Throne
50% to appear Once per game Family Traders Us
  • Invest in developing new trade routes to far off lands.
    grants
    BONUS_DISCARD_PILE_SUBJECT_0
    iAddTechToDiscardSubject 0
  • Focus on bulk imports.
    Begin project: Lumber Imports
    grants
    BONUS_PROJECT_LUMBER_IMPORTS
    aeAddProjects: PROJECT_LUMBER_IMPORTS
Akam and Puram Completing the Sangam Literature I CM ✓ Empires of the Indus
100% to appear Once per game
  • Find the best works of Akam, reflective explorations of human emotion.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Listen to the Puram, epic tales of heroes, kingdoms and dynasties.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
Background reading ↗
The Greatest of Poets Completing the Sangam Literature II CM ✓ Empires of the Indus
100% to appear Once per game
  • Insist that he joins your court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Commission a great work of your deeds and lineage.
    grants
    BONUS_POET_LEGITIMACY
    iLegitimacy 4
  • Ask to study under the great poet.
    Gain trait: Poet
    grants
    BONUS_GIVE_TRAIT_POET
    aeAddTraits: TRAIT_POET
Background reading ↗
The Legendary Sangams Completing the Sangam Literature III CM ✓ Empires of the Indus
100% to appear Once per game
  • Well, it was rather spectacular.
    grants
    BONUS_SANGAM_LEGENDS_LEGITIMACY
    iLegitimacy 8
  • Build a literary academy to continue this work.
    -50Stone-15/city↗ turn
    grants
    BONUS_ADD_ACADEMY
    AddImprovement IMPROVEMENT_LIBRARY_2
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
Background reading ↗
Pocketed Completing the Treasury I CM ✓ Behind the Throne
Once per game GovernorCorruptHealthyMin Cautious
Always -100Money↗ turn
  • Mere hearsay.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We must at least ensure a new governor takes the reins.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_MAKE_GOVERNOR
    iGovernorOfSubject 0
Toward a Glorious Future Completing the Walls CM ✓ Wonders & Dynasties
50% to appear Once per game Leader Kurigalzu IPlayer Babylonia
  • Excite the populace of [city] to even greater Civicscivic activism.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • Tell the history of our people in pictures carved onto our newly built walls so that all may know of our works and deeds.
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • Encourage learned men to [city], secure in the knowledge they may study here in peace and safety.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
Foresight Completing the Walls CM ✓ Behind the Throne
50% to appear Once per game Not Recent Revelry
  • Yes.
    grants
    BONUS_MAYBE_SLOTHFUL
    aiTraitProbDelay: TRAIT_SLOTHFUL=25
  • No.
    Begin project: MoatGain trait: Stressed-20Stone-5/city↗ turn
    grants
    BONUS_ADD_MOAT
    aeAddProjects: PROJECT_MOAT
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
Enablers Completing a Festival CM ✓
Once per game MiserableMax 2 Weakness
  • I desire men and women of pleasure!
    Gain trait: DebauchedLoses trait: Miserable
    grants
    BONUS_EVENTOPTION_TRAIT_ENABLERS_OPTION_0
    aeAddTraits: TRAIT_DEBAUCHED
    aeBonuses: BONUS_REMOVE_TRAIT_MISERABLE
  • WineWine, Winewine, and more Winewine!
    Gain trait: DrunkLoses trait: Miserable
    grants
    BONUS_EVENTOPTION_TRAIT_ENABLERS_OPTION_1
    aeAddTraits: TRAIT_DRUNK
    aeBonuses: BONUS_REMOVE_TRAIT_MISERABLE, BONUS_MAYBE_UNCOUTH
  • Nothing they can offer is of interest to me.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Procession of the Gods Completing a Festival CM ✓ Religion event pack
Once per game AdultNo JobHigh DisciplinePlayer AssyriaPlayer BabyloniaPlayer HittiteNot City With Governor
  • Perform a ritual sacrifice to appease the gods' anger.
    -30Food-10/city↗ turnRemembered: Sacrificed the deer (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    BONUS_EVENTOPTION_PROCESSION_OF_THE_GODS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_MADE_A_SACRIFICE
    ◇ grants a memory no event currently keys off
  • Instruct that the city be cleaned and the festival held again.
    -4Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_EVENTOPTION_PROCESSION_OF_THE_GODS_OPTION_1_CITY
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY
  • Appoint a governor to improve the city for next year's festival.
    grants
    BONUS_EVENTOPTION_PROCESSION_OF_THE_GODS_OPTION_2_CHARACTER
    iGovernorOfSubject 2
The Beautiful Festival Completing a Festival CM ✓ Religion event pack
Once per game Egypt
  • Relax and enjoy yourself to the full.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_OPTION_0_CHARACTER
    aeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_PROSPEROUS, TRAIT_DEBAUCHED
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_AFFABLE, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_PROSPEROUS, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_DEBAUCHED
  • Smash a votive as a sign of your dedication to the gods.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_OPTION_1_CHARACTER
    aeRandomTraitDelay: TRAIT_PIOUS, TRAIT_GRACIOUS, TRAIT_INTOLERANT
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_PIOUS, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_GRACIOUS, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_INTOLERANT
  • Make offerings for physical health and wellbeing.
    +1 Courage-30Food-10/city↗ turn
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • Make your excuses and avoid attending.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Man of Reeds Completing a Festival CM ✓ Religion event pack
Once per game
Always +40 XP to the character
  • End the festivities with a speech praising the city's hospitality.
    +120Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • End the festivities with a speech praising the revered hero.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
At the Festival Completing a Festival CM ✓
Once per game AdultImportant UsSeven SinsSeven Virtues
  • Convince [character] to take care immediately.
    Gain trait: Incubated
    gated by
    IndexSubject
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED
  • Enforce strict Quarantine measures to limit the spread of the disease.
    Begin project: QuarantineGain trait: Infected
    grants
    BONUS_PROJECT_QUARANTINE
    aeAddProjects: PROJECT_QUARANTINE
    BONUS_GIVE_TRAIT_INFECTED
    aeAddTraits: TRAIT_INFECTED
  • Punish the [family] for their role in this calamity.
    Gain trait: InfectedRemembered: Blamed us for a plague outbreak (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Blamed those responsible for a plague outbreak (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Blamed those responsible for a plague outbreak (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_SINS
    grants
    BONUS_GIVE_TRAIT_INFECTED
    aeAddTraits: TRAIT_INFECTED
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_SIN_FAMILY_NEG
    Memory MEMORYFAMILY_PLAGUE_FESTIVAL_SIN_NEG
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_SIN_FAMILY_POS
    Memory MEMORYFAMILY_PLAGUE_FESTIVAL_SIN_POS
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_SIN_FAMILY_POS
    Memory MEMORYFAMILY_PLAGUE_FESTIVAL_SIN_POS
    ◇ grants a memory no event currently keys off
  • [rival] must remain united while we deal with this tragedy.
    Remembered (all families): Focused on solutions in handling a plague (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Infected
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUES
    grants
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_VIRTUE_LEADER
    MemoryAllFamilies MEMORYFAMILY_PLAGUE_FESTIVAL_VIRTUE_POS
    BONUS_GIVE_TRAIT_INFECTED
    aeAddTraits: TRAIT_INFECTED
    ◇ grants a memory no event currently keys off
A Matter of Faith Completing a Festival CM ✓
Every 80 turns
  • We don't mind them visiting, but the longer they stay, the more likely they are to try and spread their faith.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Allow them to remain, but have local leaders highlight the cultural aspects of their so-called Religion and take steps to minimize the spread of the tenets of their faith.
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • Instruct local leaders to divert Civicscivic resources to make them feel welcome.
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_RELIGION_SPREAD
    iSpreadToSubject 1
Blood and Sand Completing a Festival CM ✓
Once per game Player Max Three CourtiersCity HuntersTribe Max Close
  • Formalize the Sand Pits by building a proper structure around the impromptu arena, turning it into a means to subtly control the population.
    Begin project: The Sand Pits-3Orders↗ turn-50Stone-15/city↗ turn
    grants
    BONUS_SAND_PITS
    aeAddProjects: PROJECT_THE_SAND_PITS
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
  • It's a simple curiosity that will die out in short Ordersorder. On the other hand, [character] is a good find, and would make an excellent addition to your Court.
    -160Money-40/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • Enjoy the Sand Pits while they exist, and hone your skills in battle there.
    +2 Courage
    grants
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2
Celebration of Our Many Blessings Completing a Festival CM ✓
Every 80 turns
  • Boot them out. We do not wish them spreading their faith here.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Allow them to remain but instruct the city leaders to treat them as cultural curiosities, and nothing more, preventing them from spreading their faith.
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • Welcome them with open arms and allow them to actively practice and spread their faith.
    -160Money-40/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_RELIGION_SPREAD
    iSpreadToSubject 1
Fresh Perspectives Completing a Festival CM ✓
Once per game Player Max Three CourtiersTribe Max CloseMin Cautious
  • Let us add [character] to our Court. Another Merchant is always useful.
    -160Money-40/city↗ turnGain a Court Merchant
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • We should bring [character] into the fold. He looks promising indeed.
    -160Money-40/city↗ turnGain a Court Minister
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Let's pay to add [character] to our ranks.
    -160Money-40/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • As tempting as these Courtiers are, we're just not in a position to do that.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
From Festival to Powder Keg Completing a Festival CM ✓
Every 80 turns Tribe nearby
  • Don't get involved. Allow the Captain of the Watch to carry out his sentence.
    +60Happinesseach city↗ turnRemembered: Executed our children for a petty crime (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_POWDER_KEG_TRIBAL_RAGE
    Memory MEMORYTRIBE_POWDER_KEG_TRIBAL_RAGE
    ◇ grants a memory no event currently keys off
  • Intervene and ransom the children back to their parents.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • Intervene and let the children go free to keep peace with the [tribe].
    +60Discontenteach city↗ turnRemembered: Released our children (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_POWDER_KEG_TRIBE_PLEASED
    Memory MEMORYTRIBE_POWDER_KEG_TRIBE_PLEASED
    ◇ grants a memory no event currently keys off
Snake Charmer Completing a Festival CM ✓
Once per game Max AngryCursed
Always The character is killed
  • Resolve
    100%
    Remembered: Tribe Offer (5 turns)-2 Legitimacy
    0%
    Remembered: Tribe Offer (5 turns)-2 Legitimacy
    grants
    100% BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    100% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1
    iLegitimacy -2
    0% BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    0% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1
    iLegitimacy -2
  • A life for a life. Bring me the head of [character].
    grants
    BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_1_CHARACTER_2
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
    aeBonuses: BONUS_SET_SCHEMER_ARCHETYPE
  • Revenge is not enough. All the [tribe] must pay.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
The Fair Completing a Festival CM ✓
Once per game Player Max Three CourtiersTribe Max CloseMin Cautious
  • Let us add [character] to our collection of Courtiers.
    -160Money-40/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER
  • We should bring [character] into the fold.
    -160Money-40/city↗ turnGain a Court Merchant
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • Forget the people, let's acquire those Spicesspices!
    Begin project: Spices-240Money-60/city↗ turn
    grants
    BONUS_ADD_SPICES
    aeAddProjects: PROJECT_GIVE_SPICES
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • This is a wondrous offer, but it's just not something we can afford to take advantage of right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Traveling Circus Completing a Festival CM ✓
Every 80 turns Tribe Min CautiousTribe nearby
  • Send a heartfelt note of thanks to [character], expressing our appreciation for making our Festival all the brighter.
    Leader relationship: Influenced By+20 XP to the character
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Ask them to remain for an extended engagement.
    +120Happinesseach city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Hire [character], leader of the Traveling Circus. We know talent when we see it!
    -240Money-60/city↗ turnGain a Court Merchant
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_MAKE_GREAT_MERCHANT
    MakeCourtier COURTIER_MERCHANT
  • While the Festival was lovely, we lack the resources at the moment to take advantage of the other opportunities the traveling circus represents.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Zoological Society Completing a Festival CM ✓
Once per game Law: Exploration
  • Let us create a lush park and zoo, allowing our citizens to view and learn about them.
    Begin project: Zoo-80Civics-20/city↗ turn-320Money-80/city↗ turn
    grants
    BONUS_ZOOLOGICAL_SOCIETY_PROJECT_ZOO
    aeAddProjects: PROJECT_ZOOLOGICAL_SOCIETY_PROJECT_ZOO
    aeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_HUGE
  • We should build enclosures that allow our wise men to study them. Surely there is much we could learn.
    Begin project: Research Cloister-80Civics-20/city↗ turn-320Money-80/city↗ turn
    grants
    BONUS_ZOOLOGICAL_SOCIETY_PROJECT_RESEARCH_CLOISTER
    aeAddProjects: PROJECT_ZOOLOGICAL_SOCIETY_PROJECT_RESEARCH_CLOISTER
    aeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_HUGE
  • It's a wonderful idea, but not an expense we can currently afford.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Time to Celebrate Completing a Festival CM ✓
Once per game
  • The oldest and most deserving.
    Law-based opinion shiftLaw-based opinion shift+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_0
    aiLawOpinion: LAW_SENIORITY=20
    BONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_0_FAMILY_1
    aiLawOpinion: LAW_SENIORITY=20
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • The head of every noble family.
    Law-based opinion shiftLaw-based opinion shift+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_1
    aiLawOpinion: LAW_DYNASTIC=20
    BONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_1_FAMILY_1
    aiLawOpinion: LAW_DYNASTIC=20
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • The poorest of the poor.
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
Adult Children Completing a Hunt CM ✓
Once per game Adult
  • [character] did all the hard work on the hunt.
    Remembered: Took my side in trophy dispute (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not take my side in trophy dispute (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_0_CHARACTER_0
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ADULT_CHILDREN_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_0_CHARACTER_2
    Memory MEMORYCHARACTER_ADULT_CHILDREN_NEG
    ◇ grants a memory no event currently keys off
  • [character] struck the final blow, and thus deserves the credit.
    Remembered: Did not take my side in trophy dispute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Took my side in trophy dispute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_1_CHARACTER_0
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_ADULT_CHILDREN_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_ADULT_CHILDREN_POS
    ◇ grants a memory no event currently keys off
  • We can settle this dispute equitably by hanging the trophy in the royal Palacepalace.
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_2_CHARACTER_0
    iLegitimacy 2
A Remarkable Discovery Completing a Hunt CM ✓
Once per game
  • I shall keep them for myself and study their wisdom.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • These scrolls should be turned over to my scholars to see if they can use the knowledge they contain to further our current research.
    +40Science+10/city↗ turn+40 XP to the character
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • We should create a traveling display so that they can be shared within our realm.
    Gain trait: BlessedBegin project: Literature
    grants
    BONUS_GIVE_TRAIT_BLESSED
    aeAddTraits: TRAIT_BLESSED
    BONUS_ADD_LITERATURE
    aeAddProjects: PROJECT_GIVE_LITERATURE
One For The Storybooks Completing a Hunt CM ✓
Every 80 turns Tribe nearby
  • ...asked [character] to join you.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • ...shared the spoils of your hunt with the [tribe].
    Remembered: Shared the spoils of the hunt with us (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_IMPROVED_RELATIONS
    Memory MEMORYTRIBE_BONUS_IMPROVED_RELATIONS
    ◇ grants a memory no event currently keys off
  • ...accepted the help of the [tribe] to kill more Gamegame.
    +75Food+25/city↗ turn
    grants
    BONUS_FOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=75
    aiGlobalYieldsPer: YIELD_FOOD=25
The Grand Hunt Completing a Hunt CM ✓
Every 80 turns
  • ...giving your generals the opportunity to hone their tactics.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • ...demonstrating that great things are possible.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • ...giving you a much needed break from the day to day rigors of ruling, which allowed you to view your Realm through fresh eyes.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
The Sword In The Stone Completing a Hunt CM ✓
Once per game Not Sword Of The Gods
  • Perhaps we'll come up with a way to remove it later. For now, I shall keep it in my private collection.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • Let us put it on display in the capital and allow its myth and mystery to grow.
    grants
    BONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_DISPLAY_CAPITAL
    AddImprovement IMPROVEMENT_SWORD_CULT
Sacred Games Completing an Olympiad CM ✓ Religion event pack
Part of the Sacred Games chain — 4 events , 1 branch point view map →
50% to appear Every 80 turns Religion Greece
  • Offer 500 Goldgold if he becomes the winner of the games.
    -500 MoneyLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_SACRED_GAMES_OPTION_0_CHARACTER_0
    aiGlobalYields: YIELD_MONEY=-500
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ↳ may trigger: Victory at the Games
  • Use pride for your nation to appeal to him.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ↳ may trigger: Victory at the Games
  • Suggest that he tries cheating.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Ignore the games and use your time for ruling instead.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Background reading ↗