The decision pop-ups that fire when a city finishes a production Project. Two kinds: one-time building projects — the Archive, Forum, Walls, Treasury, Sangam and Opulence each fire one specific decision, much like a wonder event; and repeatable projects — the Festival, Hunt and Olympiad are event generators, rolling one story from a weighted pool every time you run them (Festivals draw on the largest pool). Each card shows what triggers it and what every choice grants. As elsewhere, the weights are the XML knob, not real in-game odds — character and empire conditions filter which stories are actually eligible.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Translations
- ▸ Begin the translations now. Knowledge is worth it.-2 Legitimacy
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_STUDY_TRANSLATIONS_YES_LEADERiLegitimacy -2aeBonuses: BONUS_SCIENCE_GAIN_SMALL - ▸ Ignorance is bliss. The people can be controlled better that way.Remembered: Refused to translate foreign texts (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STUDY_TRANSLATIONS_NO_FAMILYMemory MEMORYFAMILY_NO_TRANSLATIONS◇ grants a memory no event currently keys off
- ▸ I will translate them myself, and I will be sure that it bolsters my image.+2 Legitimacy
+8Science+2/city↗ turn gated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_EVENTOPTION_STUDY_TRANSLATIONS_EDUCATEDiLegitimacy 2aeBonuses: BONUS_SCIENCE_GAIN_TINY
Be Prepared
- ▸ Diplomacy must be explored before all else.Leader relationship: Estranged FromGain trait: Cunning
+40Civics+10/city↗ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_BE_PREPARED_OPTION_0_CHARACTER_2aeAddTraits: TRAIT_CUNNINGaeBonuses: BONUS_CIVICS_GAIN_SMALL - ▸ Summon our best officers to explore a coming conflict.Leader relationship: Estranged FromBegin project: War CouncilgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_BE_PREPARED_OPTION_1_CHARACTER_2aeAddProjects: PROJECT_WAR_COUNCIL
- ▸ We must restrain our emotions and use wise judgment.+1 Discipline+1 DisciplineGain trait: Intelligentgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_GIVE_TRAIT_INTELLIGENTaeAddTraits: TRAIT_INTELLIGENT
- ▸ I will send messengers across [rival] to recruit volunteers.+1 Heavy Infantry unit+1 Heavy Infantry unitgated byLeaderSubject SUBJECT_FAMOUSgrantsBONUS_EVENTOPTION_BE_PREPARED_OPTION_3_CITY_0aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_EVENTOPTION_BE_PREPARED_OPTION_3_CITY_1aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
Imports Boom
- ▸ Invest in developing new trade routes to far off lands.grantsBONUS_DISCARD_PILE_SUBJECT_0iAddTechToDiscardSubject 0
- ▸ Focus on bulk imports.Begin project: Lumber ImportsgrantsBONUS_PROJECT_LUMBER_IMPORTSaeAddProjects: PROJECT_LUMBER_IMPORTS
Akam and Puram
- ▸ Find the best works of Akam, reflective explorations of human emotion.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Listen to the Puram, epic tales of heroes, kingdoms and dynasties.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
The Greatest of Poets
- ▸ Insist that he joins your court.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ Commission a great work of your deeds and lineage.+4 LegitimacygrantsBONUS_POET_LEGITIMACYiLegitimacy 4
- ▸ Ask to study under the great poet.Gain trait: PoetgrantsBONUS_GIVE_TRAIT_POETaeAddTraits: TRAIT_POET
The Legendary Sangams
- ▸ Well, it was rather spectacular.+8 LegitimacygrantsBONUS_SANGAM_LEGENDS_LEGITIMACYiLegitimacy 8
- ▸ Build a literary academy to continue this work.
-50Stone-15/city↗ turn grantsBONUS_ADD_ACADEMYAddImprovement IMPROVEMENT_LIBRARY_2BONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15
Pocketed
- ▸ Mere hearsay.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We must at least ensure a new governor takes the reins.Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTEDBONUS_MAKE_GOVERNORiGovernorOfSubject 0
Toward a Glorious Future
- ▸ Excite the populace of [city] to even greater
civic activism.
+80Civics+20/city↗ turn grantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20 - ▸ Tell the history of our people in pictures carved onto our newly built walls so that all may know of our works and deeds.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
- ▸ Encourage learned men to [city], secure in the knowledge they may study here in peace and safety.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10
Foresight
- ▸ Yes.grantsBONUS_MAYBE_SLOTHFULaiTraitProbDelay: TRAIT_SLOTHFUL=25
- ▸ No.Begin project: MoatGain trait: Stressed
-20Stone-5/city↗ turn grantsBONUS_ADD_MOATaeAddProjects: PROJECT_MOATBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSEDBONUS_STONE_LOSS_TINYaiGlobalYieldsBase: YIELD_STONE=-20aiGlobalYieldsPer: YIELD_STONE=-5
Enablers
- ▸ I desire men and women of pleasure!Gain trait: DebauchedLoses trait: MiserablegrantsBONUS_EVENTOPTION_TRAIT_ENABLERS_OPTION_0aeAddTraits: TRAIT_DEBAUCHEDaeBonuses: BONUS_REMOVE_TRAIT_MISERABLE
- Gain trait: DrunkLoses trait: MiserablegrantsBONUS_EVENTOPTION_TRAIT_ENABLERS_OPTION_1aeAddTraits: TRAIT_DRUNKaeBonuses: BONUS_REMOVE_TRAIT_MISERABLE, BONUS_MAYBE_UNCOUTH
- ▸ Nothing they can offer is of interest to me.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Procession of the Gods
- ▸ Perform a ritual sacrifice to appease the gods' anger.
-30Food-10/city↗ turnRemembered: Sacrificed the deer (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10BONUS_EVENTOPTION_PROCESSION_OF_THE_GODS_OPTION_0_RELIGIONMemory MEMORYRELIGION_MADE_A_SACRIFICE◇ grants a memory no event currently keys off - ▸ Instruct that the city be cleaned and the festival held again.
-4Orders↗ turn grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_EVENTOPTION_PROCESSION_OF_THE_GODS_OPTION_1_CITYaeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY - ▸ Appoint a governor to improve the city for next year's festival.grantsBONUS_EVENTOPTION_PROCESSION_OF_THE_GODS_OPTION_2_CHARACTERiGovernorOfSubject 2
The Beautiful Festival
- ▸ Relax and enjoy yourself to the full.Gain a random traitgrantsBONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_OPTION_0_CHARACTERaeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_PROSPEROUS, TRAIT_DEBAUCHEDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_AFFABLE, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_PROSPEROUS, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_DEBAUCHED
- ▸ Smash a votive as a sign of your dedication to the gods.Gain a random traitgrantsBONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_OPTION_1_CHARACTERaeRandomTraitDelay: TRAIT_PIOUS, TRAIT_GRACIOUS, TRAIT_INTOLERANTaeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_PIOUS, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_GRACIOUS, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_INTOLERANT
- ▸ Make offerings for physical health and wellbeing.+1 Courage
-30Food-10/city↗ turn grantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10 - ▸ Make your excuses and avoid attending.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Man of Reeds
- ▸ End the festivities with a speech praising the city's hospitality.
+120Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120 - ▸ End the festivities with a speech praising the revered hero.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
At the Festival
- ▸ Convince [character] to take care immediately.Gain trait: Incubatedgated byIndexSubjectgrantsBONUS_GIVE_TRAIT_INCUBATEDaeAddTraits: TRAIT_INCUBATED
- ▸ Enforce strict Quarantine measures to limit the spread of the disease.Begin project: QuarantineGain trait: InfectedgrantsBONUS_PROJECT_QUARANTINEaeAddProjects: PROJECT_QUARANTINEBONUS_GIVE_TRAIT_INFECTEDaeAddTraits: TRAIT_INFECTED
- ▸ Punish the [family] for their role in this calamity.Gain trait: InfectedRemembered: Blamed us for a plague outbreak (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Blamed those responsible for a plague outbreak (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Blamed those responsible for a plague outbreak (+40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_SEVEN_SINSgrantsBONUS_GIVE_TRAIT_INFECTEDaeAddTraits: TRAIT_INFECTEDBONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_SIN_FAMILY_NEGMemory MEMORYFAMILY_PLAGUE_FESTIVAL_SIN_NEGBONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_SIN_FAMILY_POSMemory MEMORYFAMILY_PLAGUE_FESTIVAL_SIN_POSBONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_SIN_FAMILY_POSMemory MEMORYFAMILY_PLAGUE_FESTIVAL_SIN_POS◇ grants a memory no event currently keys off
- ▸ [rival] must remain united while we deal with this tragedy.Remembered (all families): Focused on solutions in handling a plague (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Infectedgated byLeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUESgrantsBONUS_EVENTOPTION_CALAMITIES_PLAGUE_FESTIVAL_VIRTUE_LEADERMemoryAllFamilies MEMORYFAMILY_PLAGUE_FESTIVAL_VIRTUE_POSBONUS_GIVE_TRAIT_INFECTEDaeAddTraits: TRAIT_INFECTED◇ grants a memory no event currently keys off
A Matter of Faith
- ▸ We don't mind them visiting, but the longer they stay, the more likely they are to try and spread their faith.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Allow them to remain, but have local leaders highlight the cultural aspects of their so-called Religion and take steps to minimize the spread of the tenets of their faith.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
- ▸ Instruct local leaders to divert
civic resources to make them feel welcome.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_RELIGION_SPREADiSpreadToSubject 1
Blood and Sand
- ▸ Formalize the Sand Pits by building a proper structure around the impromptu arena, turning it into a means to subtly control the population.Begin project: The Sand Pits
-3Orders↗ turn
-50Stone-15/city↗ turn grantsBONUS_SAND_PITSaeAddProjects: PROJECT_THE_SAND_PITSBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15 - ▸ It's a simple curiosity that will die out in short
order. On the other hand, [character] is a good find, and would make an excellent addition to your Court.
-160Money-40/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ Enjoy the Sand Pits while they exist, and hone your skills in battle there.+2 CouragegrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2
Celebration of Our Many Blessings
- ▸ Boot them out. We do not wish them spreading their faith here.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Allow them to remain but instruct the city leaders to treat them as cultural curiosities, and nothing more, preventing them from spreading their faith.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
- ▸ Welcome them with open arms and allow them to actively practice and spread their faith.
-160Money-40/city↗ turn
+80Happinesseach city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_RELIGION_SPREADiSpreadToSubject 1
Fresh Perspectives
- ▸ Let us add [character] to our Court. Another Merchant is always useful.
-160Money-40/city↗ turnGain a Court Merchant grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT - ▸ We should bring [character] into the fold. He looks promising indeed.
-160Money-40/city↗ turnGain a Court Minister grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER - ▸ Let's pay to add [character] to our ranks.
-160Money-40/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ As tempting as these Courtiers are, we're just not in a position to do that.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
From Festival to Powder Keg
- ▸ Don't get involved. Allow the Captain of the Watch to carry out his sentence.
+60Happinesseach city↗ turnRemembered: Executed our children for a petty crime (-80 opinion for 40 turns)(no event currently keys off this) grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_POWDER_KEG_TRIBAL_RAGEMemory MEMORYTRIBE_POWDER_KEG_TRIBAL_RAGE◇ grants a memory no event currently keys off - ▸ Intervene and ransom the children back to their parents.
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60 - ▸ Intervene and let the children go free to keep peace with the [tribe].
+60Discontenteach city↗ turnRemembered: Released our children (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_POWDER_KEG_TRIBE_PLEASEDMemory MEMORYTRIBE_POWDER_KEG_TRIBE_PLEASED◇ grants a memory no event currently keys off
Snake Charmer
- ▸ Resolve100%Remembered: Tribe Offer (5 turns)-2 Legitimacy0%Remembered: Tribe Offer (5 turns)-2 Legitimacygrants100% BONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER100% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1iLegitimacy -20% BONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFER0% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1iLegitimacy -2
- ▸ A life for a life. Bring me the head of [character].grantsBONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_1_CHARACTER_2Mission MISSION_ASSASSINATE_ANYiMissionSubject 0aeBonuses: BONUS_SET_SCHEMER_ARCHETYPE
- ▸ Revenge is not enough. All the [tribe] must pay.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
The Fair
- ▸ Let us add [character] to our collection of Courtiers.
-160Money-40/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ We should bring [character] into the fold.
-160Money-40/city↗ turnGain a Court Merchant grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT - ▸ Forget the people, let's acquire those
spices! Begin project: Spices
-240Money-60/city↗ turn grantsBONUS_ADD_SPICESaeAddProjects: PROJECT_GIVE_SPICESBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ This is a wondrous offer, but it's just not something we can afford to take advantage of right now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Traveling Circus
- ▸ Send a heartfelt note of thanks to [character], expressing our appreciation for making our Festival all the brighter.Leader relationship: Influenced By+20 XP to the charactergrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Ask them to remain for an extended engagement.
+120Happinesseach city↗ turn
-160Money-40/city↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Hire [character], leader of the Traveling Circus. We know talent when we see it!
-240Money-60/city↗ turnGain a Court Merchant grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT - ▸ While the Festival was lovely, we lack the resources at the moment to take advantage of the other opportunities the traveling circus represents.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Zoological Society
- ▸ Let us create a lush park and zoo, allowing our citizens to view and learn about them.Begin project: Zoo
-80Civics-20/city↗ turn
-320Money-80/city↗ turn grantsBONUS_ZOOLOGICAL_SOCIETY_PROJECT_ZOOaeAddProjects: PROJECT_ZOOLOGICAL_SOCIETY_PROJECT_ZOOaeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_HUGE - ▸ We should build enclosures that allow our wise men to study them. Surely there is much we could learn.Begin project: Research Cloister
-80Civics-20/city↗ turn
-320Money-80/city↗ turn grantsBONUS_ZOOLOGICAL_SOCIETY_PROJECT_RESEARCH_CLOISTERaeAddProjects: PROJECT_ZOOLOGICAL_SOCIETY_PROJECT_RESEARCH_CLOISTERaeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_HUGE - ▸ It's a wonderful idea, but not an expense we can currently afford.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Time to Celebrate
- ▸ The oldest and most deserving.grantsBONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_0aiLawOpinion: LAW_SENIORITY=20BONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_0_FAMILY_1aiLawOpinion: LAW_SENIORITY=20BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ The head of every noble family.grantsBONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_1aiLawOpinion: LAW_DYNASTIC=20BONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_1_FAMILY_1aiLawOpinion: LAW_DYNASTIC=20BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ The poorest of the poor.Gain trait: GraciousgrantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
Adult Children
- ▸ [character] did all the hard work on the hunt.Remembered: Took my side in trophy dispute (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not take my side in trophy dispute (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_0_CHARACTER_0BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_ADULT_CHILDREN_POSBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_ADULT_CHILDREN_NEG◇ grants a memory no event currently keys off
- ▸ [character] struck the final blow, and thus deserves the credit.Remembered: Did not take my side in trophy dispute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Took my side in trophy dispute (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_1_CHARACTER_0BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_ADULT_CHILDREN_NEGBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_ADULT_CHILDREN_POS◇ grants a memory no event currently keys off
- ▸ We can settle this dispute equitably by hanging the trophy in the royal
palace. +2 Legitimacygated byLeaderSubject SUBJECT_ORATORgrantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_2_CHARACTER_0iLegitimacy 2
A Remarkable Discovery
- ▸ I shall keep them for myself and study their wisdom.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ These scrolls should be turned over to my scholars to see if they can use the knowledge they contain to further our current research.
+40Science+10/city↗ turn+40 XP to the character grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40 - ▸ We should create a traveling display so that they can be shared within our realm.Gain trait: BlessedBegin project: LiteraturegrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSEDBONUS_ADD_LITERATUREaeAddProjects: PROJECT_GIVE_LITERATURE
One For The Storybooks
- ▸ ...asked [character] to join you.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ ...shared the spoils of your hunt with the [tribe].Remembered: Shared the spoils of the hunt with us (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_IMPROVED_RELATIONSMemory MEMORYTRIBE_BONUS_IMPROVED_RELATIONS◇ grants a memory no event currently keys off
- ▸ ...accepted the help of the [tribe] to kill more
game.
+75Food+25/city↗ turn grantsBONUS_FOOD_GAIN_LARGEaiGlobalYieldsBase: YIELD_FOOD=75aiGlobalYieldsPer: YIELD_FOOD=25
The Grand Hunt
- ▸ ...giving your generals the opportunity to hone their tactics.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ ...demonstrating that great things are possible.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ ...giving you a much needed break from the day to day rigors of ruling, which allowed you to view your Realm through fresh eyes.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Sword In The Stone
- ▸ Perhaps we'll come up with a way to remove it later. For now, I shall keep it in my private collection.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Let us put it on display in the capital and allow its myth and mystery to grow.grantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_DISPLAY_CAPITALAddImprovement IMPROVEMENT_SWORD_CULT
Sacred Games
- ▸ Offer 500
gold if he becomes the winner of the games. -500 MoneyLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_SACRED_GAMES_OPTION_0_CHARACTER_0aiGlobalYields: YIELD_MONEY=-500BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY↳ may trigger: Victory at the Games - ▸ Use pride for your nation to appeal to him.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY↳ may trigger: Victory at the Games
- ▸ Suggest that he tries cheating.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY↳ may trigger: Cheating at the Games, Cheating at the Games
- ▸ Ignore the games and use your time for ruling instead.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40