Every EVENTCLASS_STUDY event, grouped by the course of
study a child's tutor sets. Each event is gated to one course —
or fires under Any — via its SUBJECT_STUDY_* subject
requirement. Rows show the prerequisites (age, nation, relationship), the
bonuses each option grants, and the weight × chance the event rolls. Pulled
from eventStory.xml and the BTT / SAP / WD / WoG packs.
📜 Philosophy 24
Wisdom-leaning lessons — reason, faith, and the life of the mind.
| Event → Field ↓ | Event | Prerequisites | Options & Outcomes | Weight × Prob | Repeat |
|---|---|---|---|---|---|
| [family] Connections | [family] Connections CM ✓ | Family LandownersStudy PhilosophyLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| [family] Connections | [family] Connections CM ✓ | Family ChampionsStudy PhilosophyLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| [family] Connections | [family] Connections CM ✓ | Family RidersStudy PhilosophyLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| A Delicate Matter | A Delicate Matter CM ✓ | Late TeenagerStudy PhilosophyMax 1 Weakness | 1. Reprimand {CHARACTER-1} for {G1:his:her} behavior. 2. Reimburse the academy for their troubles. Gain Extravagant | w1 50% | 40t |
| A Request for Tools | A Request for Tools CM ✓ | Study PhilosophyTeenager | 1. We shall send the money as requested. 2. We cannot spare the money. Gain Frugal Add Relationship: Disappointed With | w1 25% | 40t |
| Beloved Mentor | Beloved Mentor CM ✓ | Study PhilosophyTeenagerPlayer Max Three Courtiers | 1. This mentorship will be good for {CHARACTER-SHORT-1}. 2. Bring this philosopher to me by any means! | w1 25% | 40t |
| Change of Studies | Change of Studies CM ✓ | Study PhilosophyTeenager | 1. Discipline the heir by removing {G0:his:her} allowance. 2. Switch the heir's studies to commerce. Gain Commerce Student Lose Philosophy Student 3. The tutor is the problem, not the heir. | w1 10% | 20t |
| Cinnabar Tragedies | Cinnabar Tragedies CM ✓ Turn 40+ | Study PhilosophyTeenager | 1. A shame to lose such talent. Gain Bitter Add Relationship: Endeared To 2. Only the weak succumb to such maladies. Gain Strict Add Relationship: Disappointed With | w1 10% | Once |
| Dear Father | Dear Father CM ✓ | Study PhilosophyTeenager | 1. There is no need for further study Gain Foolish Lose Philosophy Student 2. You will become a great scholar. | w1 25% | 80t |
| Esoteric Arts | Esoteric Arts CM ✓ | Study PhilosophyTeenager | 1. Healing through magic and herbs. 2. Interpreting signs and omens. Gain Pious 3. {CHARACTER-SHORT-1} needs to focus on {G1:his:her} studies. +1 Wisdom | w1 30% | 60t |
| In Search of Truth | In Search of Truth CM ✓ | Study PhilosophyGovernorHealthyLate Teenager | 1. This is no time for games. Bring {G1:him:her} back to court immediately. Lose Philosophy Student 2. We wish {G1:him:her} well in the pursuit of knowledge and understanding. Gain Ascetic Lose Philosophy Student | w1 0% | Once |
| Kindred Spirits | Kindred Spirits CM ✓ | Study PhilosophyTeenagerSingle | 1. {CHARACTER-SHORT-0} must continue {G0:his:her} training. Gain Miserable 2. Leave {CHARACTER-SHORT-0} to {G0:his:her} own life. Lose Philosophy Student 3. Arrange to have this "kindred spirit" removed. | w1 0% | Once |
| Monkey Philosophy | Monkey Philosophy CM ✓ | Study PhilosophyTeenagerHeir Us | 1. Encourage {CHARACTER-SHORT-1} to learn more about nature. Gain Pet Monkey Owner 2. Ask to keep the monkey while {CHARACTER-SHORT-1} focuses on {G1:his:her} studies. Gain Pet Monkey Owner 3. Order your guards to kill the monkey. Gain Strict Gain Bitter | w1 0% | Once |
| On Wealth | On Wealth CM ✓ | Study PhilosophyTeenagerNon Leader | 1. A simple and pure life is best. Gain Ascetic 2. A disciplined purse is the way to live. 3. Indulge in the pleasures of life. | w1 10% | Once |
| School of Reason | School of Reason CM ✓ | Study PhilosophyChristianityReligion Pagan | 1. Invite this teacher to your court. 2. Fund a new school of philosophy. 3. Encourage {CHARACTER-0} to follow this teacher's example. | w8 0% | Once |
| The Shoemaker | The Shoemaker CM ✓ | Study PhilosophyChild Or Teenager | 1. Not all education is found in the classroom. 2. Scold {CHARACTER-SHORT-0} for abandoning {G0:his:her} formal studies. +1 Discipline Gain Strict | w1 10% | Once |
| Uncanny | Uncanny CM ✓ | Study PhilosophyTeenagerNo Archetype | 1. Summon {CHARACTER-SHORT-0} for an audience with the court. 2. Leave {G0:him:her} to {G0:his:her} important work. 3. I will speak with {G0:him:her} about {G0:his:her} discoveries. | w1 10% | Once |
| Work of Art | Work of Art CM ✓ | Study PhilosophyTeenager | 1. {G0:He:She} must remain focused on a formal education. Add Relationship: Estranged From 2. A piece of public art will prove a worthy lesson. Gain Artist | w1 10% | Once |
| Young Love | Young Love CM ✓ | SpymasterStudy PhilosophyLate Teenager | 1. Let us see where this leads. 2. Alas! To be young and in love. | w1 0% | Once |
| A Thousand Gods | A Thousand Gods CM ✓ Hittites only | Player HittiteTeenagerStudy Philosophy | 1. We should strive to never offend any of the gods, for they hold our fate in their hands. Gain Pious 2. We must respect the faith of each of our people, for their strength is our strength. Gain Gracious | w1 0% | 50t |
| Nomos | Nomos CM ✓ Greece only | Player GreeceStudy PhilosophyTeenager | 1. From the divine. Gain Pious 2. From the wisdom of the people. +1 Wisdom 3. From the natural order of things. | w1 50% | Once |
| The Curse of Agade | The Curse of Agade CM ✓ Babylonia only | Player BabyloniaStudy PhilosophyTeenager | 1. If you are strong enough, then pride is not a weakness. Gain Proud 2. Heed the warnings of the text. The proud become blind and will always fall. Gain Humble | w1 30% | 60t |
| The Immortality of Writers | The Immortality of Writers CM ✓ Egypt only | Player EgyptStudy PhilosophyTeenager | 1. Only our glory lasts forever. +1 Courage 2. Wisdom will serve you well. +1 Wisdom 3. Not even writing is immortal. All is in motion. | w1 30% | Once |
| True Nature | True Nature CM ✓ Babylonia only | Player Max Three CourtiersPlayer BabyloniaStudy PhilosophyTeenager | 1. Bring this scientist philosopher to court. 2. Encourage {CHARACTER-SHORT-1} in {G1:his:her} studies. +1 Wisdom | w1 20% | 70t |
🏛️ Politics 22
Rhetoric and statecraft — oration, law, and swaying the court.
| Event → Field ↓ | Event | Prerequisites | Options & Outcomes | Weight × Prob | Repeat |
|---|---|---|---|---|---|
| [family] Connections | [family] Connections CM ✓ | Family ClericsStudy PoliticsLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| [rival] Literature | [rival] Literature CM ✓ | Study PoliticsPlayer Max UpsetTeenager | 1. We should trade culture freely. 2. Encourage {CHARACTER-0} to read as widely as possible. +1 Wisdom 3. Cut off this bad influence. | w1 30% | 30t |
| Against the Sophists | Against the Sophists CM ✓ | Study PoliticsTeenager | 1. The gods give out virtue, and we must use it wisely. Gain Pious 2. The path of virtue is a long and hard road. Gain Righteous 3. Virtue is the full sum of a {G0:man:woman}. Gain Humble 4. Wait, they have you studying what?? | w1 30% | 20t |
| Airy and Mendacious | Airy and Mendacious CM ✓ | Study PoliticsLate TeenagerAdult | 1. It is the purpose of politics to teach persuasion. Add Relationship: Disappointed With 2. We must not let impressionable minds falter. Add Relationship: Disappointed With Add Relationship: Conspiring With 3. Prepare a challenge. I shall prove this sophist a liar myself! Gain Educated Add Relationship: Conspiring With +1 Charisma | w1 50% | 20t |
| Dear Father | Dear Father CM ✓ | Study PoliticsTeenager | 1. You should come home right now. Gain Uncouth Lose Politics Student 2. Of course we will invest in your education. | w1 25% | 80t |
| Disciplinary Action | Disciplinary Action CM ✓ | Child Of Leader UsStudy PoliticsTeenager | 1. {CHARACTER-0} must behave {G0:himself:herself} or be punished! Gain Bitter 2. Scholars are meant to challenge the status quo. Gain Cunning 3. I have the resources to make this problem vanish. Gain Spoiled | w1 30% | Once |
| Golden Voice | Golden Voice CM ✓ | Study PoliticsTeenagerNo Archetype | 1. {G0:He:She} would excel as an ambassador. Becomes Diplomat 2. {G0:He:She} is a natural educator. Becomes Scholar | w1 20% | Once |
| Lovesick | Lovesick CM ✓ | Study PoliticsTeenagerNo Archetype | 1. Advise {G0:him:her} to focus on studies, not the opposite sex. Gain Educated 2. Congratulate {G0:him:her} on {G0:his:her} skills. Gain Romantic 3. I do not feel comfortable commenting on such matters. +1 Discipline | w1 10% | Once |
| Master Oration | Master Oration CM ✓ | Study PoliticsTeenagerNo Archetype | 1. Politics is a noble profession. Becomes Orator 2. Justice requires a keen mind. Becomes Judge 3. Visionaries will lead us into the future. Becomes Zealot | w1 20% | Once |
| Mediator | Mediator CM ✓ | Study PoliticsTeenager | 1. {G0:He:She} should be focused on {G0:his:her} studies. +1 Discipline 2. Arrange for {G0:him:her} to teach a class of {G0:his:her} own. | w1 0% | Once |
| Opposing Views | Opposing Views CM ✓ | Study PoliticsTeenager | 1. The gods are to be feared in all respects. 2. Money and knowledge are the root of all power. | w1 30% | 20t |
| Political Questions | Political Questions CM ✓ | Child Or Early TeenagerStudy Politics | 1. Encourage {CHARACTER-SHORT-0} to question everything. Gain Intelligent Add Relationship: Disappointed With 2. Scold {CHARACTER-SHORT-0} for being so childish. Add Relationship: Estranged From +1 Discipline Add Relationship: Endeared To 3. Get the children to study together. +1 Wisdom +1 Wisdom Add Relationship: Endeared To | w1 0% | 10t |
| Study of Prophecy | Study of Prophecy CM ✓ | Study PoliticsLate TeenagerNot Player Character | 1. Mayhaps fate will be kind today. Allow {G0:him:her} to learn of their plans. 2. No, I will not allow {CHARACTER-0} to learn from a doddering old fool. Add Relationship: Disappointed With +1 Wisdom 3. Bring {CHARACTER-1} to court. Let us divine his value. | w1 20% | Once |
| The Young Master | The Young Master CM ✓ | Study PoliticsFamily Max Angry Hidden | 1. Encourage {G0:him:her} to spread these teachings to the people. 2. Request that the court incorporate {G0:his:her} lessons. | w1 0% | Once |
| Watching the Masters | Watching the Masters CM ✓ | Study PoliticsOratorTeenager | 1. Ask {CHARACTER-SHORT-2} to train {CHARACTER-SHORT-1}. +1 Charisma Add Relationship: Holds Favor From 2. Commission {CHARACTER-SHORT-2} to write a new work. 3. Encourage {CHARACTER-SHORT-1} to pay close attention. | w1 40% | 50t |
| Wisdom Texts | Wisdom Texts CM ✓ | Study PoliticsTeenager | 1. {p.is_sub.S0=SUBJECT_PLAYER_EGYPT:The Debate Between a Man and his Soul:Dialogue between a Man and His God}. +1 Wisdom 2. {p.is_sub.S0=SUBJECT_PLAYER_EGYPT:The Maxims of Ptahhotep:The Poem of the Righteous Sufferer}. +1 Discipline 3. {p.is_sub.S0=SUBJECT_PLAYER_EGYPT:A Prayer to Re-Har-akhti:Debate Between Winter and Summer}. +1 Charisma | w1 30% | 70t |
| Youthful Zeal | Youthful Zeal CM ✓ | Study PoliticsTeenagerNo Archetype | 1. Encourage rebellion. It will serve {G0:him:her} well. Gain Spoiled Add Relationship: Endeared To 2. Remind {G0:him:her} of {G0:his:her} place, as a warning. Add Relationship: Estranged From 3. Toss {G0:him:her} in the dungeon anyway. Gain Imprisoned Lose Politics Student | w1 20% | Once |
| Double Arguments | Double Arguments CM ✓ Greece only | Player GreeceStudy PoliticsCharacter TraditionalTeenager | 1. Morality is relative. Gain Eloquent 2. Observe and decide for yourself. Gain Vigilant 3. The most important thing is staying true and just. Gain Righteous | w1 0% | Once |
| Immoral Music | Immoral Music CM ✓ Rome only | Player RomeStudy PoliticsTeenager | 1. Encourage this musical expression. Add Relationship: Endeared To 2. Push {G1:him:her} into practicing more Roman arts. Gain Artist 3. Refuse to allow this to continue. Add Relationship: Disappointed With | w1 30% | Once |
| Mousike | Mousike CM ✓ Greece only | Player GreeceStudy PoliticsTeenager | 1. {CHARACTER-SHORT-1} just needs more training. Gain Artist 2. No more of this, please! | w1 70% | 70t |
| Royal Hymns | Royal Hymns CM ✓ Babylonia only | Player BabyloniaStudy PoliticsTeenager | 1. This body of work will form the foundation of our epics. Add Relationship: Endeared To 2. Pay for a tutor to refine the work. 3. Praise {CHARACTER-SHORT-1}’s diligence. | w1 0% | Once |
| The Fairest of Laws | The Fairest of Laws CM ✓ Hittites only | Player HittiteStudy PoliticsTeenager | 1. Because our laws protect even the humblest of the king's subjects. Gain Righteous 2. Because our laws avoid punishment by death whenever possible. Gain Affable | w1 0% | 50t |
⚔️ Tactics 28
The martial education — combat training, command, and the field.
| Event → Field ↓ | Event | Prerequisites | Options & Outcomes | Weight × Prob | Repeat |
|---|---|---|---|---|---|
| [family] Connections | [family] Connections CM ✓ | Family StatesmenStudy TacticsLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| [family] Connections | [family] Connections CM ✓ | Family PatronsStudy TacticsLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| [family] Connections | [family] Connections CM ✓ | Family SagesStudy TacticsLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| [family] Connections | [family] Connections CM ✓ | Family TradersStudy TacticsLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| [family] Connections | [family] Connections CM ✓ | Family ArtisansStudy TacticsLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| Change of Studies | Change of Studies CM ✓ | Study TacticsTeenager | 1. Leave {G0:him:her}, but hire a better tutor. 2. Switch disciplines to philosophy. Gain Philosophy Student Lose Tactics Student | w1 10% | 20t |
| Childhood Friends | Childhood Friends CM ✓ | Study TacticsFamily Max UpsetTeenager | 1. {CHARACTER-SHORT-0} may visit the {FAMILY-2,1} at their estate. 2. Invite {CHARACTER-SHORT-1} to accompany us on royal holiday. Add Relationship: Endeared To Add Relationship: Endeared To | w1 0% | 80t |
| Dear Father | Dear Father CM ✓ | Study TacticsTeenager | 1. Come home - your family misses you! Gain Timid Lose Tactics Student 2. We are proud and will send a tutor promptly. | w1 25% | 80t |
| Dire Warning | Dire Warning CM ✓ | Study TacticsTeenager | 1. Study Dire Warning Yes Rolls one of 3 outcomes (equal odds): Gain Commerce Student; Lose Tactics Student; Gain Philosophy Student; Lose Tactics Student; Gain Politics Student; Lose Tactics Student 2. {CHARACTER-SHORT-1} is safe enough. | w1 0% | Once |
| Eager for Combat | Eager for Combat CM ✓ | Study TacticsTeenagerNo Archetype | 1. Finish your studies, and then we will talk. Gain Educated 2. Put that energy into your training. Gain Strict 3. I cannot stand in the way of such zeal. Gain Soldier Lose Tactics Student Add Relationship: Owes Favor To | w1 25% | Once |
| Excellent Student | Excellent Student CM ✓ | Study TacticsTeenagerNo Archetype | 1. {G0:He:She} should focus on battlefield leadership. Becomes Commander 2. {G0:He:She} should focus on unit tactics. Becomes Tactician | w1 20% | Once |
| Military Diplomacy | Military Diplomacy CM ✓ | Study TacticsTeenager | 1. Divert the river to starve resources. Gain Cunning 2. Storm the walls with an elite force. Gain Besieger 3. Send a diplomatic envoy to convince them to surrender. +1 Charisma | w1 20% | 80t |
| Not Without Risk | Not Without Risk CM ✓ Turn 20+ | Study TacticsTeenager | 1. Spare no expense! We must do all we can to save {CHARACTER-SHORT-0}! Gain Crippled 2. A dark day indeed but {G0:his:her} fate is in the hands of the Gods. Gain Mourning | w1 25% | Once |
| Physical Confrontation | Physical Confrontation CM ✓ | Study TacticsTeenagerNo Archetype | 1. This is the best place for {G0:him:her}. 2. It is time for {G0:him:her} to come home. Lose Tactics Student Add Relationship: Disappointed With | w1 15% | Once |
| Pincer Attack | Pincer Attack CM ✓ | Study TacticsGeneralTeenager | 1. Focus on the left flank. Add Relationship: Influenced By Add Relationship: Disappointed With 2. Go for the right first. Add Relationship: Disappointed With Add Relationship: Influenced By 3. Step back so that the two forces collide, then intercede once they are already tired. +1 Courage | w1 40% | 60t |
| Skirmish | Skirmish CM ✓ | Study TacticsTeenagerTribe Max Near | 1. They should be honored for their bravery and unity. 2. They should be honored for their loyalty and skill. | w1 50% | Once |
| Sparring Partners | Sparring Partners CM ✓ | TeenagerStudy Tactics | 1. Surround yourself with those who are better than you. Gain Loyal 2. Encourage the rivalry. {CHARACTER-SHORT-0} should never back down! +1 Courage 3. Fighting {G1:him:her} with real blades will test your mettle. | w1 0% | 20t |
| The Mongrel | The Mongrel CM ✓ | Study TacticsTeenager | 1. {G0:He:She} should treat the dog with affection and gentleness. Gain Compassionate 2. {G0:He:She} should use a strict system of rewards and punishments. Gain Strict 3. {G0:He:She} should beat and torment the creature for loyalty. Gain Ruthless | w1 0% | 40t |
| Training Accident | Training Accident CM ✓ Turn 20+ | Study TacticsTeenager | 1. All of {PLAYER-1} shall mourn {G0:his:her} passing. Gain Mourning 2. Let us grieve... and then move on. | w1 25% | Once |
| Undefeated | Undefeated CM ✓ | Study TacticsTeenagerPlayer Max Three Courtiers | 1. {CHARACTER-SHORT-0} will continue to benefit from their wisdom. 2. Extend an invitation to the teachers to join us in court. | w1 50% | Once |
| Wilderness Survival | Wilderness Survival CM ✓ | Study TacticsTeenagerNo Archetype | 1. Survival skills will serve {G0:him:her} well on the front lines. Becomes Commander 2. It is good for {G0:him:her} to learn how to exploit weakness. Becomes Schemer | w1 20% | Once |
| Chariot Combat! | Chariot Combat! CM ✓ Hittites only | Player HittiteStudy TacticsTeenager | 1. {G1:He:She} should prepare {G1:himself:herself} to lead our cavalry to glorious victories! Gain Equestrian 2. {G1:He:She} should master effective tactics to defeat our enemy's cavalry. Gain Horsebane | w1 0% | 50t |
| Gymnasium Training | Gymnasium Training CM ✓ Turn 30+ Greece only | Player GreeceStudy TacticsTeenager | 1. Call the best archers in Greece. Gain Ranger 2. Wrestling and boxing will test {CHARACTER-SHORT-1}. Gain Tough 3. Horse and running races to find the swiftest among us. Gain Swift 4. {CHARACTER-SHORT-1}'s time would be better spent in training. | w1 0% | Once |
| Land of the Bow | Land of the Bow CM ✓ Turn 20+ Kush only | Player KushStudy Tactics | 1. Send {CHARACTER-1} to get experience with the scouting parties. Gain Tracker 2. Have the young student train a new regiment of {G1:his:her} fellow marksmen. 3. Encourage this passion for archery with a finely carved recurve bow. Gain Recurve Bow | w3 0% | 30t |
| Moral Training | Moral Training CM ✓ Rome only | Player RomeStudy TacticsTeenager | 1. Host the games. +1 Courage 2. Force {CHARACTER-SHORT-1} to focus on {G1:his:her} training. Add Relationship: Disappointed With | w1 80% | Once |
| Oath to Melqart | Oath to Melqart CM ✓ Turn 20+ Carthage only | Child Or TeenagerStudy TacticsPlayer Carthage | 1. Loudly celebrate {CHARACTER-SHORT-POSS-2} oath. Becomes Hero 2. Send {CHARACTER-SHORT-2} to get real experience of fighting. Gain Soldier 3. Swear to take on {G2:his:her} oath as your own. Add Relationship: Influenced By | w6 0% | Once |
| Technical Lore | Technical Lore CM ✓ Assyria only | Player AssyriaStudy TacticsTeenager | 1. It is vital to understand every part. 2. {CHARACTER-SHORT-1} can rely on others for that knowledge. | w1 0% | Once |
| The Agoge | The Agoge CM ✓ Greece only | Player GreeceStudy TacticsFamily ChampionsTeenager | 1. Go ahead with the training. 2. {G1:He:She} will have the regular training. | w1 0% | Once |
⚖️ Commerce 18
Money management — trade, numbers, and the marketplace.
| Event → Field ↓ | Event | Prerequisites | Options & Outcomes | Weight × Prob | Repeat |
|---|---|---|---|---|---|
| [family] Connections | [family] Connections CM ✓ | Family HuntersStudy CommerceLate Teenager | 1. Allow {CHARACTER-1} to steer {CHARACTER-POSS-2} education. 2. Ensure that nothing derails {CHARACTER-POSS-2} studies. Add Relationship: Disappointed With | w3 0% | Once |
| A Memory for the Gods | A Memory for the Gods CM ✓ | Study CommerceReligion PaganPlayer No State Religion | 1. Agree to the teaching, good memory will take {CHARACTER-0} far. 2. This is something any writer knows, teach the child your own memory techniques. Gain Educated 3. Refuse the aid of this teacher. | w2 0% | 60t |
| Bookish Demeanor | Bookish Demeanor CM ✓ | Study CommerceTeenager | 1. Send {G0:him:her} to the army! That'll toughen {G0:him:her} up. Add Relationship: Estranged From 2. Be sure to acquire all of {G0:his:her} desired texts! 3. Economies must be taken. We don't have the money for these expenditures. Add Relationship: Disappointed With | w1 50% | 20t |
| Dear Father | Dear Father CM ✓ | Study CommerceTeenager | 1. Your training is becoming too costly. Gain Extravagant Lose Commerce Student 2. Funds will be sent immediately. | w1 25% | 80t |
| Disaster at Sea | Disaster at Sea CM ✓ | Study CommerceTeenagerCity Coastal | 1. Empty the harbors, and place a bounty upon {G0:his:her} return! Gain Missing Lose Commerce Student 2. Who are we to contest the fates? Gain Doomed 3. I shall find {G0:him:her} myself. Gain Famous Gain Inspiring | w1 15% | 40t |
| Drunken Misconduct | Drunken Misconduct CM ✓ | Study CommerceTeenager | 1. No, {CHARACTER-0} will complete {G0:his:her} studies. 2. As you say, {G0:he:she} is a lost cause. Gain Slothful Lose Commerce Student | w1 10% | 20t |
| Grain and Wine | Grain and Wine CM ✓ | Study CommerceGovernorTeenager | 1. Now keep it consistent. +1 Discipline 2. Always keep an eye out. Gain Vigilant 3. Praise {CHARACTER-1} warmly. Add Relationship: Endeared To | w1 0% | Once |
| Hemp Addiction | Hemp Addiction CM ✓ | Study CommerceTeenager | 1. If {CHARACTER-0} recovers, then the doctor shall teach {G0:him:her} of the craft. Gain Herbalist 2. Bring {G0:him:her} home, and I hope this pleases the families. Gain Debauched Lose Commerce Student 3. I shall teach {CHARACTER-0} myself. Begone. | w1 5% | 40t |
| Miseducation of [character] | Miseducation of [character] CM ✓ | Study CommerceTeenager | 1. Let {G0:him:her} finish, and then we will decide. Gain Extravagant 2. {G0:He:She} must come home now. | w1 50% | Once |
| Money or Friends | Money or Friends CM ✓ | Study CommerceTeenager | 1. My dear, it does not matter if these friends grow distant. Money is power. +2 Discipline -1 Charisma 2. Why, it's only a matter of spending money on your friends! +2 Charisma -1 Discipline 3. Do not flaunt your wealth or abandon your friends. Gain Inspiring | w1 10% | 20t |
| Number Lists | Number Lists CM ✓ | Study CommerceTeenager | 1. Very impressive! +1 Wisdom 2. Aren’t there any more practical skills? +1 Discipline | w1 50% | 60t |
| Pay to Play | Pay to Play CM ✓ | Study CommerceGreedyTeenager | 1. Skills like these will serve you well. 2. You can’t rely on money to grant you power. | w2 0% | 80t |
| Spendthrift | Spendthrift CM ✓ | Study CommerceTeenager | 1. {G0:He:She} must work harder at {G0:his:her} training. 2. {G0:He:She} has the full support of the throne. Add Relationship: Influenced By | w1 0% | Once |
| Student Emporium | Student Emporium CM ✓ | Study CommerceTeenager | 1. A market for the exchange of local goods. 2. A trading post for visiting merchants. 3. A treasury for {CITY-1} and the region. | w1 75% | Once |
| The Abacus | The Abacus CM ✓ | Player Max Three CourtiersStudy Commerce | 1. Let us bring {CHARACTER-1} to Court and teach the fine art of finance to {CHARACTER-3}. 2. Bring {CHARACTER-1} to Court, but {G1:his:her} first duty should be to organize an expedition which {CHARACTER-3} will lead in a bid to further {G3:his:her} education. 3. By all means, let us bring {CHARACTER-1} to Court, but regarding {CHARACTER-3}'s education, we should ensure it is as well-rounded as possible. Gain Educated | w1 0% | Once |
| Clientela | Clientela CM ✓ Rome only | Player RomeStudy CommerceAdultTeenager | 1. Yes, {CHARACTER-SHORT-2} shall remain indebted to me. Add Relationship: Influenced By 2. One favor is all that I need. Add Relationship: Owes Favor To 3. I am {TITLE-0}. All shall respect me no matter what. | w1 40% | Once |
| Sexagesimal Numbers | Sexagesimal Numbers CM ✓ Babylonia only | Player BabyloniaStudy CommerceTeenager | 1. Let {G1:him:her} explore the theoretical boundaries of mathematics. 2. Encourage practical application in engineering and mechanics. Gain Educated | w1 80% | Once |
| The Riches of the Hills | The Riches of the Hills CM ✓ Hittites only | Player HittiteStudy CommerceTeenagerCity Walls | 2. No enemy will ever dare set foot in our country! Gain Highlander | w5 0% | Once |
🎓 Any Course 66
Fires whatever the tutor teaches — not tied to one course.
| Event → Field ↓ | Event | Prerequisites | Options & Outcomes | Weight × Prob | Repeat |
|---|---|---|---|---|---|
| A Talent for Geometry | A Talent for Geometry CM ✓ Turn 40+ | Study AnyTeenagerNon LeaderMax 2 Strengths | 1. Engineers are in short supply at the court. Gain Engineer 2. Carpenters make many things possible. Gain Carpenter 3. Astronomers path our way forward. Gain Astronomer 4. It is important to have a well rounded education. +1 Wisdom | w1 25% | 40t |
| An Address to Young Minds | An Address to Young Minds CM ✓ | Clergy AnyStudy AnyTeenagerCharacter ReligionReligion Pagan | 1. These teachings could serve {CHARACTER-1} and the other students well. Gain Educated 2. Send {CHARACTER-0} to reform the curriculum. Add Relationship: Influenced By 3. Demand that {CHARACTER-0} stops {G0:his:her} talks. Add Relationship: Vengeful Against | w2 0% | Once |
| An Assignment | An Assignment CM ✓ | Study AnyChild Of Leader UsCharacter Friendly | 1. How precious! | w1 30% | Once |
| An Assignment | An Assignment CM ✓ | Study AnyChild Of Leader UsCharacter Pleased | 1. {G0:He:She} is a fine young {G0:man:woman}. | w1 30% | Once |
| An Assignment | An Assignment CM ✓ | Study AnyChild Of Leader UsCharacter Cautious | 1. Thank you, please return to your duties courier. | w1 5% | Once |
| An Assignment | An Assignment CM ✓ | Study AnyChild Of Leader UsCharacter Upset | 1. Such disrespect. | w1 30% | Once |
| An Assignment | An Assignment CM ✓ | Study AnyChild Of Leader UsCharacter Angry | 1. The nerve of that {G0:boy:girl}! | w1 30% | Once |
| An Assignment | An Assignment CM ✓ | Study AnyChild Of Leader UsCharacter Furious | 1. Perhaps I deserved that. | w1 30% | Once |
| Disputing Teachers | Disputing Teachers CM ✓ | Study AnyCourtier ScientistTeenager | 1. Go as experimental as needed! Add Relationship: Endeared To 2. Pay for {CHARACTER-SHORT-1} to give additional tutoring. +1 Wisdom 3. Back away slowly. | w1 20% | 50t |
| Draw of the Forbidden Ways | Draw of the Forbidden Ways CM ✓ Turn 25+ | Child Or TeenagerStudy AnyReligion World | 1. Indulge {CHARACTER-SHORT-POSS-1} interest and allow the teaching to continue. Gain Magic Practitioner 2. Have the {S0.PRIEST} killed to guide {CHARACTER-SHORT-1} away from this dangerous path. +1 Discipline | w2 50% | 60t |
| Friendly Visit | Friendly Visit CM ✓ | Study AnyNon LeaderTeenager | 1. Send {G0:him:her} a gift of academic texts. 2. Send {G0:him:her} wine for revels with friends. +1 Charisma | w1 5% | Once |
| Good News | Good News CM ✓ | Study AnyTeenager | 1. Encourage {G0:him:her} to focus on scholarship. +1 Wisdom 2. It is healthy for {G0:him:her} to seek friends and fellowship. Gain Affable | w1 20% | Once |
| His Father's Disposition | His Father's Disposition CM ✓ | Study AnyHigh CharismaTeenager | 1. Ah, quite right. +1 Charisma | w1 10% | Once |
| His Father's Disposition | His Father's Disposition CM ✓ | Study AnyHigh CourageTeenager | 1. My thanks for the report. +1 Courage | w1 10% | Once |
| His Father's Disposition | His Father's Disposition CM ✓ | Study AnyHigh DisciplineTeenager | 1. Thank you for informing me. +1 Discipline | w1 10% | Once |
| His Father's Disposition | His Father's Disposition CM ✓ | Study AnyHigh WisdomTeenager | 1. Carry on the good work. +1 Wisdom | w1 10% | Once |
| His Father's Disposition | His Father's Disposition CM ✓ | Study AnyLow CharismaTeenager | 1. Most unfortunate indeed. -1 Charisma | w1 10% | Once |
| His Father's Disposition | His Father's Disposition CM ✓ | Study AnyLow CourageTeenager | 1. Unfortunate indeed. -1 Courage | w1 10% | Once |
| His Father's Disposition | His Father's Disposition CM ✓ | Study AnyLow DisciplineTeenager | 1. Rather regrettable indeed. -1 Discipline | w1 10% | Once |
| His Father's Disposition | His Father's Disposition CM ✓ | Study AnyLow WisdomTeenager | 1. I had hoped for a better outcome. -1 Wisdom | w1 10% | Once |
| Inspired by Acropolis of [city] | Inspired by Acropolis of [city] CM ✓ | City AcropolisStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Apadana of [city] | Inspired by Apadana of [city] CM ✓ | City ApadanaStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Circus Maximus of [city] | Inspired by Circus Maximus of [city] CM ✓ | City Circus MaximusStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Colossus of [city] | Inspired by Colossus of [city] CM ✓ | City ColossusStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Great Ziggurat of [city] | Inspired by Great Ziggurat of [city] CM ✓ | City Great ZigguratStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Hagia Sophia of [city] | Inspired by Hagia Sophia of [city] CM ✓ | City Hagia SophiaStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Hanging Gardens of [city] | Inspired by Hanging Gardens of [city] CM ✓ | City Hanging GardensStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Holy Site Christianity of [city] | Inspired by Holy Site Christianity of [city] CM ✓ | Study AnyCity Christian Holy SiteTeenager | 1. Religion Wonder Inspiration 2. Religion Wonder Inspiration | w10 0% | Once |
| Inspired by Holy Site Judaism of [city] | Inspired by Holy Site Judaism of [city] CM ✓ | Study AnyCity Jewish Holy SiteTeenager | 1. Religion Wonder Inspiration 2. Religion Wonder Inspiration | w10 0% | Once |
| Inspired by Holy Site Manichaeism of [city] | Inspired by Holy Site Manichaeism of [city] CM ✓ | Study AnyCity Manichaean Holy SiteTeenager | 1. Religion Wonder Inspiration 2. Religion Wonder Inspiration | w10 0% | Once |
| Inspired by Holy Site Zoroastrianism of [city] | Inspired by Holy Site Zoroastrianism of [city] CM ✓ | Study AnyCity Zoroastrian Holy SiteTeenager | 1. Religion Wonder Inspiration 2. Religion Wonder Inspiration | w10 0% | Once |
| Inspired by Ishtar Gate of [city] | Inspired by Ishtar Gate of [city] CM ✓ | City Ishtar GateStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Lighthouse of [city] | Inspired by Lighthouse of [city] CM ✓ | City LighthouseStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Mausoleum of [city] | Inspired by Mausoleum of [city] CM ✓ | City MausoleumStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Musaeum of [city] | Inspired by Musaeum of [city] CM ✓ | City MusaeumStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired By Nature | Inspired By Nature CM ✓ | Study AnyTeenager | 1. Nature Inspiration Rolls one of 22 outcomes (weighted): Gain Robust; Gain Righteous; Gain Vigilant; Gain Equestrian; Gain Pathfinder; Gain Cultivator; Gain Naturalist; Gain Delver; Gain Cunning; Gain Tracker; Gain Tough; Gain Fierce; Gain Highlander; Gain Ranger; Gain Bold; Gain Romantic; Gain Ruthless; Gain Brave; Gain Humble; Gain Exploring; Gain Loyal; Gain Herbalist 2. Nature Inspiration Rolls one of 22 outcomes (weighted): Gain Robust; Gain Righteous; Gain Vigilant; Gain Equestrian; Gain Pathfinder; Gain Cultivator; Gain Naturalist; Gain Delver; Gain Cunning; Gain Tracker; Gain Tough; Gain Fierce; Gain Highlander; Gain Ranger; Gain Bold; Gain Romantic; Gain Ruthless; Gain Brave; Gain Humble; Gain Exploring; Gain Loyal; Gain Herbalist 3. Nature Inspiration Rolls one of 22 outcomes (weighted): Gain Robust; Gain Righteous; Gain Vigilant; Gain Equestrian; Gain Pathfinder; Gain Cultivator; Gain Naturalist; Gain Delver; Gain Cunning; Gain Tracker; Gain Tough; Gain Fierce; Gain Highlander; Gain Ranger; Gain Bold; Gain Romantic; Gain Ruthless; Gain Brave; Gain Humble; Gain Exploring; Gain Loyal; Gain Herbalist | w1 25% | 40t |
| Inspired by Necropolis of [city] | Inspired by Necropolis of [city] CM ✓ | City NecropolisStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Oracle of [city] | Inspired by Oracle of [city] CM ✓ | City OracleStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Pantheon of [city] | Inspired by Pantheon of [city] CM ✓ | City PantheonStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Pyramids of [city] | Inspired by Pyramids of [city] CM ✓ | City PyramidsStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Inspired by Via Recta Souk of [city] | Inspired by Via Recta Souk of [city] CM ✓ | City Via Recta SoukStudy AnyTeenager | 1. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 2. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat 3. Wonder Inspiration Rolls one of 27 outcomes (equal odds): Gain Inspiring; Gain Prosperous; Gain Eloquent; Gain Extravagant; Gain Affable; Gain Cruel; Gain Debauched; Gain Vigilant; Gain Strict; Gain Naturalist; Gain Delver; Gain Cunning; Gain Fierce; Gain Engineer; Gain Carpenter; Gain Bold; Gain Romantic; Gain Superstitious; Gain Ruthless; Gain Spoiled; Gain Humble; Gain Proud; Gain Exploring; Becomes Commander; Becomes Orator; Becomes Builder; Becomes Diplomat | w1 25% | 40t |
| Newfound Faith | Newfound Faith CM ✓ | Study AnyTeenagerCharacter ReligionReligion Leader | 1. Bring {G0:his:her} attention back to {G0:his:her} studies. 2. Write back, enquiring after {G0:his:her} religious studies. | w1 0% | 12t |
| Newfound Faith | Newfound Faith CM ✓ | Study AnyTeenagerHeir UsCharacter ReligionReligion Leader | 1. Leave {CHARACTER-0} to {G0:his:her} new {p.is_sub.S3=SUBJECT_RELIGION_WORLD:God:gods}. 2. Refuse to rest until {CHARACTER-0} is a {RELIGION-2,4} like yourself. Gain Intolerant | w1 0% | 12t |
| Peaceable Kingdom | Peaceable Kingdom CM ✓ | Study AnyTeenagerNo Archetype | 1. Study group care and behavior. Gain Cultivator 2. Wade among the lakes and rivers. Gain Pathfinder 3. To ride is to know true freedom. Gain Equestrian | w1 5% | Once |
| Raised in Religion | Raised in Religion CM ✓ | Character Religion NoCharacter ReligionStudy AnyReligion Leader | 1. Raise {CHARACTER-SHORT-0} in {RELIGION-3}. 2. {G0:He:She} should follow the state religion. 3. Let {CHARACTER-0} decide for {G0:himself:herself}. | w2 0% | 30t |
| Rebel Phase | Rebel Phase CM ✓ | Late TeenagerStudy AnyCharacter Max CautiousTrait Archetype Dislike Leader | 1. Take the student to task. Gain Bitter 2. If this is what {G0:he:she} wants, so be it. | w2 0% | Once |
| Restless Hands | Restless Hands CM ✓ | TeenagerStudy AnyMax 2 StrengthsCharacter Productive | 1. Digging for ancient artifacts. Gain Delver 2. Gathering herbs in the forest. Gain Naturalist | w1 0% | Once |
| Study Rivals | Study Rivals CM ✓ | TeenagerStudy Any | 1. Take time to personally train {G0:him:her}. 2. {CHARACTER-SHORT-0} needs more disciplined study, pay for extra tutoring. 3. There is no shame in having weaknesses. Gain Humble 4. Sabotage {CHARACTER-SHORT-1}. Add Relationship: Conspiring With -1 Courage | w1 10% | 60t |
| The Art of Governance | The Art of Governance CM ✓ | Study AnyNo JobTeenager | 1. {CHARACTER-SHORT-2} would make a good governor. Add Relationship: Influenced By 2. {CHARACTER-SHORT-3} is right for the role. Add Relationship: Influenced By 3. Explain why you feel neither is suitable for the role. | w1 0% | 50t |
| The Calling of God | The Calling of God CM ✓ | JudaismStudy Any | 1. Encourage {G1:him:her} to follow the calling. 2. Insist that {G1:he:she} didn’t hear God. Add Relationship: Estranged From +1 Discipline | w1 0% | 30t |
| The Study of Faith | The Study of Faith CM ✓ | Study AnyReligion WorldLate Teenager | 2. Warn {CHARACTER-0} away from a life of religion. | w1 0% | 40t |
| The Tutor Kartir | The Tutor Kartir CM ✗ | ZoroastrianismStudy AnyReligion World | 1. Make {CHARACTER-3} one of your advisers. 2. {CHARACTER-SHORT-POSS-2} training is more important. +1 Wisdom | w6 0% | Once |
| Whispers from the Gods | Whispers from the Gods CM ✓ | Study AnyHeir UsLate Teenager | 1. The link(TRAIT_BOW_OF_PLENTY) belongs to {CHARACTER-0}. May {G0:he:she} wield it well. Gain Bow of Plenty Gain Famous 2. The link(TRAIT_BOW_OF_PLENTY) belongs to {CITY-2}. Gain Humble | w1 0% | Once |
| Bulla | Bulla CM ✓ Rome only | Player RomeMaleStudy AnyTeenager | 1. Never fear, I will pay for a new one. Add Relationship: Endeared To 2. Make sure he keeps looking until he finds it! 3. {CHARACTER-SHORT-1} will get by without one. | w1 60% | Once |
| Education at the Pankus | Education at the Pankus CM ✓ Hittites only | Player HittiteStudy AnyChild Or Teenager | 1. There is no better school of eloquence. Gain Eloquent 2. Respect of the law is crucial to the education of all! +2 Discipline +1 Discipline +1 Discipline | w1 0% | 40t |
| Heart and Tongue | Heart and Tongue CM ✓ Egypt only | Character EgyptTeenagerStudy Any | 1. Have {CHARACTER-0} focus on learning to heal. Gain Herbalist 2. An education under the priests will serve {G0:him:her} well. Gain Magic Practitioner 3. Tell {CHARACTER-SHORT-0} to focus on {G0:his:her} regular studies. | w1 0% | Once |
| Lion Hunt Training | Lion Hunt Training CM ✓ Assyria only | Player AssyriaStudy AnyGeneralTeenager | 1. {CHARACTER-SHORT-1} shall face the lions. 2. {G1:He:She} needs more training first. | w1 0% | Once |
| Ludus | Ludus CM ✓ Rome only | Player RomeStudy AnyTeenager | 1. It is a large, but important, investment. 2. It is good that {CHARACTER-SHORT-1} has a close group of friends. 3. {G1:His:Her} time would be better spent focussing on {G1:his:her} own studies. | w1 60% | Once |
| Paideia | Paideia CM ✓ Greece only | Player GreeceStudy AnyTeenager | 1. "Know thyself." +1 Wisdom 2. "Nothing in excess." +1 Discipline 3. "The good is hard to do." +1 Courage | w1 30% | Once |
| Persian Education | Persian Education CM ✓ Persia only | Player PersiaStudy AnyTeenager | 1. The art of archery. Gain Ranger 2. Mastering horse riding. Gain Equestrian 3. Being honest and strong of character. Gain Righteous | w1 60% | Once |
| Roman Education | Roman Education CM ✓ Rome only | Player RomeStudy AnyTeenager | 1. Give {CHARACTER-SHORT-1} access to the historical texts of our people. +1 Wisdom 2. Encourage {G1:him:her} to spend more time training. +1 Courage 3. The tutors are doing well enough. | w1 70% | Once |
| Study of the Stars | Study of the Stars CM ✓ Turn 30+ Babylonia only | Player BabyloniaStudy AnyTeenager | 1. Allow the reforms, stepping in if things go too slowly. Add Relationship: Influenced By 2. Praise {G1:his:her} work, but let the scholars take over. Add Relationship: Disappointed With 3. Have {CHARACTER-SHORT-1} oversee the calendar reforms. Add Relationship: Influenced By | w1 0% | Once |
| The City Gates | The City Gates CM ✓ Hittites only | Player HittiteStudy AnyChild Or TeenagerChild Of Leader Us | 1. The Lions Gate, stressing the courage of our warriors. Gain Bold Gain Brave 2. The Sphinx Gate, emphasizing vigilance and the long sight of our people. Gain Vigilant Gain Tracker 3. The King's Gate, drawing attention to the resilience of our leaders. Gain Divine Gain Steadfast | w1 0% | Once |
| The Eduba | The Eduba CM ✓ Babylonia only | Player BabyloniaStudy AnyCourtier MinisterTeenager | 1. It is good practice for {G1:him:her}. 2. Then {G1:he:she} should not have to do it. | w1 40% | Once |
| The Ideal King | The Ideal King CM ✓ Assyria only | Player AssyriaStudy AnyTeenager | 1. The scribal disciplines. +1 Discipline 2. The art of war. +1 Courage 3. The art of government. +1 Charisma | w1 50% | 80t |
| The Kandake of [rival] | The Kandake of [rival] CM ✓ Turn 20+ Kush only | Player KushStudy AnyFemale | 1. Show her the temple reliefs of queens smiting their enemies as an example to emulate. Gain Fierce 2. Take her to see the hallowed tombs of the previous queens. Gain Delver 3. Induct her in the rites of Amani and remind her of a queen's sacred duty. Gain Pious | w3 0% | 30t |
✶ No Course Set 8
Education events with no course-of-study requirement at all.
| Event → Field ↓ | Event | Prerequisites | Options & Outcomes | Weight × Prob | Repeat |
|---|---|---|---|---|---|
| A Time of War | A Time of War CM ✓ | Teenager | 1. We will need strong generals in the days ahead. Rolls one of 3 outcomes (equal odds): Gain Tactics Student; Lose Politics Student; Gain Tactics Student; Lose Commerce Student; Gain Tactics Student; Lose Philosophy Student 2. {CHARACTER-SHORT-0} will stay where {G0:he:she} is told. Add Relationship: Disappointed With | w1 50% | 40t |
| Guardians of the Bridge | Guardians of the Bridge CM ✓ | ZoroastrianismChild Or Teenager | 1. Teach {CHARACTER-SHORT-1} about the twin dogs. Gain Dog Owner 2. Describe Suroosh, who fiercely guards the dead. Gain Shieldbearer 3. Daena the Holy Maiden gives a shoulder to those who need it most. Gain Compassionate | w1 0% | Once |
| Maxim of the Fish | Maxim of the Fish CM ✓ | — | — | w1 100% | Once |
| Peace of Meat | Peace of Meat CM ✗ | — | — | w5 100% | Once |
| Taught of God | Taught of God CM ✓ Turn 50+ | Religion PaganReligion World | 1. Encourage {CHARACTER-SHORT-0} to keep the sanctity of this secrecy. Gain Loyal 2. {CHARACTER-SHORT-0} shouldn't be scared to share these new ideas. Gain Neoplatonist | w2 0% | Once |
| The Jains | The Jains CM ✓ | — | — | w10 100% | Once |
| The White Elephant | The White Elephant CM ✓ | — | — | w1 100% | Once |
| Traitorous Tutor | Traitorous Tutor CM ✓ | Character VillainousPlayer Max Upset | 1. Assemble an expedition to find {CHARACTER-SHORT-1}! 2. There is nothing we can do. 3. Reach out to our friends for information. | w6 0% | Once |