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🔱 Shrines

53 shrines11 types

Every Pagan Religion has a unique pool of Shrines — one per deity — that found and spread that religion. Each shrine belongs to a type (War, Kingship, Wisdom, …) which determines its signature yield and adjacency. With Polytheism a nation can build unlimited shrines.

Shrine types War 6 Kingship 5 Wisdom 4 Sun 6 Water 5 Love 6 Underworld 4 Hearth 4 Fire 5 Healing 4 Hunting 4
Nation → Type ↓ Effects
War
2 Training
+10 Infantry XP
Spawn point for Infantry units
Mahrem Ninurta Tarhun Apedemek Bellona Orlagno
Kingship
2 Civics
1 Orders per adjacent Wonder
Ashur Marduk Zeus Amani Yama
Wisdom
1 Science
1 Civics/adjacent Odeon
Nabu Mayon
Wisdom
1 Science
1 Civics/adjacent Courthouse
Athena Indra
Sun
0.5 Orders
+20% adjacent Farm
Shamash Ra Melul Surya Hvar Khshaita
Water
20 Money
+20% adjacent Nets
2 Money / Water
Beher Melqart Poseidon Anahita Varuna
Love
2 Growth
+20% adjacent Pasture
Astar Ishtar Baal Hammon Sabomakal Feronia Tirumal
Underworld
2 Culture
+50% Culture/adjacent Mountain
+100% Culture/adjacent Volcano
Ereshkigal Osiris Hades Oesho
Hearth
2 Culture
10 Money per adjacent Resource
Tanit Arinnitti Ceres Ardaksho
Fire
+20% adjacent Mine
1 Training/adjacent Lumbermill
Medr Nuska Atar Sol Murugan
Healing
2 Growth/adjacent Grove
Units gain Healer
Eshmun Isis Kamrusepa The_Maruts
Hunting
+20% adjacent Camp
+1 Level for new Ranged units
Neith Halki Mithra Nana
Sun dynasty only
1 Happiness
1 Civics/adjacent Odeon
Serapis Ptolemy dynasty

Shrine type reference

What every shrine of each type yields and the adjacencies it rewards. All shrines cost 40 StoneStone, take an Acolyte specialist, and are unlimited under Polytheism.

War shrine
War 6 shrines
2 Training
+10 Infantry XP
Spawn point for Infantry units
Kingship shrine
Kingship 5 shrines
2 Civics
1 Orders per adjacent Wonder
Wisdom shrine
WisdomOdeon 2 shrines
1 Science
1 Civics/adjacent Odeon
Wisdom shrine
WisdomCourthouse 2 shrines
1 Science
1 Civics/adjacent Courthouse
Sun shrine
Sun 5 shrines
0.5 Orders
+20% adjacent Farm
Water shrine
Water 5 shrines
20 Money
+20% adjacent Nets
2 Money / Water
Love shrine
Love 6 shrines
2 Growth
+20% adjacent Pasture
Underworld shrine
Underworld 4 shrines
2 Culture
+50% Culture/adjacent Mountain
+100% Culture/adjacent Volcano
Hearth shrine
Hearth 4 shrines
2 Culture
10 Money per adjacent Resource
Fire shrine
Fire 5 shrines
+20% adjacent Mine
1 Training/adjacent Lumbermill
Healing shrine
Healing 4 shrines
2 Growth/adjacent Grove
Units gain Healer
Hunting shrine
Hunting 4 shrines
+20% adjacent Camp
+1 Level for new Ranged units