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๐Ÿ”ฑ Shrines

53 shrines11 types40 Stone cost4 worker turns build

Every Pagan Religion has its own Shrines, one per deity, which found and spread that religion. A shrine's type sets its signature yield and its adjacency bonus. With Polytheism you can build as many as you like. Every shrine costs 40 StoneStone and takes a Worker 4 turns; terrain, hills and land outside the family's territory can add turns.

Shrine types War 6 Kingship 5 Wisdom 4 Sun 6 Water 5 Love 6 Underworld 4 Hearth 4 Fire 5 Healing 4 Hunting 4
Nation โ†’ Type โ†“ Effects
War
2 Training
+10 Infantry XP
Spawn point for Infantry units
Mahrem Ninurta โ€”โ€”โ€”โ€” Tarhun Apedemek โ€”โ€” Bellona โ€” Orlagno
Kingship
2 Civics
1 Orders per adjacent Wonder
โ€” Ashur Marduk โ€”โ€” Zeus โ€” Amani Yama โ€”โ€”โ€”โ€”
Wisdom
1 Science
1 Civics/adjacent Odeon
โ€”โ€” Nabu โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€” Mayon โ€”
Wisdom
1 Science
1 Civics/adjacent Courthouse
โ€”โ€”โ€”โ€”โ€” Athena โ€”โ€” Indra โ€”โ€”โ€”โ€”
Sun
0.5 Orders
+20% adjacent Farm
โ€” Shamash โ€”โ€” Ra โ€”โ€” Melul Surya Hvar Khshaita โ€”โ€”โ€”
Water
20 Money
+20% adjacent Nets
2 Money / Water
Beher โ€”โ€” Melqart โ€” Poseidon โ€”โ€”โ€” Anahita โ€” Varuna โ€”
Love
2 Growth
+20% adjacent Pasture
Astar โ€” Ishtar Baal Hammon โ€”โ€”โ€” Sabomakal โ€”โ€” Feronia Tirumal โ€”
Underworld
2 Culture
+50% Culture/adjacent Mountain
+100% Culture/adjacent Volcano
โ€”โ€” Ereshkigal โ€” Osiris Hades โ€”โ€”โ€”โ€”โ€”โ€” Oesho
Hearth
2 Culture
10 Money per adjacent Resource
โ€”โ€”โ€” Tanit โ€”โ€” Arinnitti โ€”โ€”โ€” Ceres โ€” Ardaksho
Fire
+20% adjacent Mine
1 Training/adjacent Lumbermill
Medr Nuska โ€”โ€”โ€”โ€”โ€”โ€”โ€” Atar Sol Murugan โ€”
Healing
2 Growth/adjacent Grove
Units gain Healer
โ€”โ€”โ€” Eshmun Isis โ€” Kamrusepa โ€” The_Maruts โ€”โ€”โ€”โ€”
Hunting
+20% adjacent Camp
+1 Level for new Ranged units
โ€”โ€”โ€”โ€” Neith โ€” Halki โ€”โ€” Mithra โ€”โ€” Nana
Sun dynasty only
1 Happiness
1 Civics/adjacent Odeon
โ€”โ€”โ€”โ€”โ€” Serapis Ptolemy dynasty โ€”โ€”โ€”โ€”โ€”โ€”โ€”

Shrine type reference

What each shrine type yields and the adjacencies it rewards. Every shrine takes an Acolyte specialist.

War shrine
War 6 shrines
2 Training
+10 Infantry XP
Spawn point for Infantry units
Kingship shrine
Kingship 5 shrines
2 Civics
1 Orders per adjacent Wonder
Wisdom shrine
WisdomOdeon 2 shrines
1 Science
1 Civics/adjacent Odeon
Wisdom shrine
WisdomCourthouse 2 shrines
1 Science
1 Civics/adjacent Courthouse
Sun shrine
Sun 5 shrines
0.5 Orders
+20% adjacent Farm
Water shrine
Water 5 shrines
20 Money
+20% adjacent Nets
2 Money / Water
Love shrine
Love 6 shrines
2 Growth
+20% adjacent Pasture
Underworld shrine
Underworld 4 shrines
2 Culture
+50% Culture/adjacent Mountain
+100% Culture/adjacent Volcano
Hearth shrine
Hearth 4 shrines
2 Culture
10 Money per adjacent Resource
Fire shrine
Fire 5 shrines
+20% adjacent Mine
1 Training/adjacent Lumbermill
Healing shrine
Healing 4 shrines
2 Growth/adjacent Grove
Units gain Healer
Hunting shrine
Hunting 4 shrines
+20% adjacent Camp
+1 Level for new Ranged units