Steal a Nation's research to gain
Science
Outcomes
When the mission completes, a 5-sided die picks one result, weighted as shown.
[character] has successfully stolen research from your rival.
- +30 Science
- +10 per Rival City Science
- Gain from the target: +30 Science
[character] has successfully stolen research from your rival but was exposed in the process.
- +30 Science
- +10 per Rival City Science
- Remembered: Stole Research (-40 opinion for 40 turns)
- Gain from the target: +30 Science
The Steal Research Mission of [character] has led to an event...
Base is the flat reward, and a per City value grows with your empire (see Reward scaling below). The character's rating shifts the dice, so Wisdom raises the Steal Research success chance, but it does not change the reward amounts.
Reward scaling
The base reward is 30 Science plus 10 Science per rival city, so it grows with the rival's empire (you steal more from larger rivals). The game then scales it up further as the match goes on. Competitive Mode does not change mission rewards.
| Rival cities | 1 | 3 | 6 | 10 | 15 |
|---|---|---|---|---|---|
| | +40 | +60 | +90 | +130 | +180 |
Rewards up to turn 60. After that, the reward grows in proportion to the turn number.
Reward calculator
Drag the sliders, or scrub across the graph to set the turn. Faint lines show other city counts.
Events
โ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward: one of the
5 events below is drawn, and you pick a response.
Bracketed names like [character] show the real names in game.
Defecting Scientists
- โธ We will provide whatever they need.Add Improvement: LibrarygrantsBONUS_EVENTOPTION_STEAL_DEFECTING_SCIENTISTS_OPTION_0AddImprovement IMPROVEMENT_LIBRARY_1
Seeking Help
- โธ I wish him a speedy recovery.Gain trait: IncubatedgrantsBONUS_GIVE_TRAIT_INCUBATEDaeAddTraits: TRAIT_INCUBATED
Selling Secrets
- โธ You never can trust a spy.Acquire random TechnologygrantsBONUS_EVENTOPTION_STEAL_SELLING_SECRETS_OPTION_0_PLAYER_1bRandomTech 1
Fingers
- โธ We will not give in to threats.Remembered: Denied ransom for captured spies (-20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubjectNotAny SUBJECT_COMPASSIONATEgrantsBONUS_EVENTOPTION_STEAL_FINGERS_OPTION_0_PLAYER_1Memory MEMORYPLAYER_DENIED_RANSOM
- โธ I refuse to have this blood on my hands.
+60Science+15/cityโ turn grantsBONUS_SCIENCE_GAIN_LARGEaiGlobalYieldsBase: YIELD_SCIENCE=60aiGlobalYieldsPer: YIELD_SCIENCE=15
[rival] Discovery
- โธ We can always use a fresh voice in court.Gain a Court MinistergrantsBONUS_EVENTOPTION_STEAL_PLAYER_DISCOVERY_OPTION_0_PLAYER_0AddCourtier: COURTIER_MINISTER=GENDER_FEMALE
- โธ She must focus on understanding this discovery.
+40Science+10/cityโ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10