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๐Ÿ•ต Steal Research

3 turns3 outcomes5 events

Steal a Nation's research to gain ScienceScience

Run by Spymaster Requires tech Cartography Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 100 Civics Events 5 events โ†“

Outcomes

When the mission completes, a 5-sided die picks one result, weighted as shown.

Research Stolen 3 / 5 60%

[character] has successfully stolen research from your rival.

Rating influence +24 ร— Wisdom
  • +30 Science
  • +10 per Rival City Science
  • Gain from the target: +30 Science
Research Stolen, Effort Exposed 1 / 5 20%

[character] has successfully stolen research from your rival but was exposed in the process.

  • +30 Science
  • +10 per Rival City Science
  • Remembered: Stole Research (-40 opinion for 40 turns)
  • Gain from the target: +30 Science
Steal Research Event 1 / 5 20%

The Steal Research Mission of [character] has led to an event...

Base is the flat reward, and a per City value grows with your empire (see Reward scaling below). The character's rating shifts the dice, so Wisdom raises the Steal Research success chance, but it does not change the reward amounts.

Reward scaling

The base reward is 30 Science plus 10 Science per rival city, so it grows with the rival's empire (you steal more from larger rivals). The game then scales it up further as the match goes on. Competitive Mode does not change mission rewards.

Rival cities 1361015
Science reward +40 +60 +90 +130 +180

Rewards up to turn 60. After that, the reward grows in proportion to the turn number.

Reward calculator

+15 Science

Drag the sliders, or scrub across the graph to set the turn. Faint lines show other city counts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward: one of the 5 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

Defecting Scientists CM โœ“ Freedom-leaning empire
As it opens, before you choose +40Science+10/cityโ†— turn
  • โ–ธ We will provide whatever they need.
    Add Improvement: Library
    grants
    BONUS_EVENTOPTION_STEAL_DEFECTING_SCIENTISTS_OPTION_0
    AddImprovement IMPROVEMENT_LIBRARY_1
Seeking Help CM โœ“
As it opens, before you choose +40Science+10/cityโ†— turn
  • โ–ธ I wish him a speedy recovery.
    Gain trait: Incubated
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED
Selling Secrets CM โœ“
As it opens, before you choose Gain trait: Fugitive
  • โ–ธ You never can trust a spy.
    Acquire random Technology
    grants
    BONUS_EVENTOPTION_STEAL_SELLING_SECRETS_OPTION_0_PLAYER_1
    bRandomTech 1
Fingers CM โœ“
As it opens, before you choose Leader relationship: Vengeful Against
  • โ–ธ We will not give in to threats.
    Remembered: Denied ransom for captured spies (-20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubjectNotAny SUBJECT_COMPASSIONATE
    grants
    BONUS_EVENTOPTION_STEAL_FINGERS_OPTION_0_PLAYER_1
    Memory MEMORYPLAYER_DENIED_RANSOM
  • โ–ธ I refuse to have this blood on my hands.
    +60Science+15/cityโ†— turn
    grants
    BONUS_SCIENCE_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_SCIENCE=60
    aiGlobalYieldsPer: YIELD_SCIENCE=15
[rival] Discovery CM โœ“ High Wisdom
As it opens, before you choose Acquire random Technology
  • โ–ธ We can always use a fresh voice in court.
    Gain a Court Minister
    grants
    BONUS_EVENTOPTION_STEAL_PLAYER_DISCOVERY_OPTION_0_PLAYER_0
    AddCourtier: COURTIER_MINISTER=GENDER_FEMALE
  • โ–ธ She must focus on understanding this discovery.
    +40Science+10/cityโ†— turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10