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๐Ÿ‘‘ Family Head Selection

d1000 random roll5 trait modifiers18 disqualifying traits

When a family needs a new head, the game does not simply crown the eldest. This page shows the order it follows and the random roll at the end.

The selection order

  1. The sitting head keeps the job while eligible. There is no re-election. A head is replaced only on death, becoming leader, taking charge of a religion, imprisonment or exile.
  2. Your line of succession comes next. The first person in it (by your succession law) who belongs to the family and is eligible becomes head, ahead of every other member.
  3. Otherwise, a weighted roll among all eligible members. Each rolls 1 to 1000, then adds:
    • +400 if older than 30
    • +200 if seated on the Council
    • +200 if holding a job (governor, general, agent, โ€ฆ)
    Trait modifiers then scale the total. Highest total wins.

Trait modifiers

These scale a character's total in the roll above.

TraitSelection weight
Power Hungry +30%
Affable +10%
Corrupt +10%
Cunning +10%
Schemer (archetype) +10%

Who is eligible

A candidate must be all of these:

Disqualifying traits (18)
Abandoned To The ElementsAmong A TribeClergy BuddhismClergy ChristianClergy HinduismClergy JewishClergy ManichaeanClergy ZoroastrianDeserterExiledExiled LeaderFugitiveImprisonedImprisoned LeaderManichaean FounderMissingThe Quiet LifeUnder Asylum

See also Families.