When a family needs a new head, the game does not simply crown the eldest. This page shows the order it follows and the random roll at the end.
The selection order
- The sitting head keeps the job while eligible. There is no re-election. A head is replaced only on death, becoming leader, taking charge of a religion, imprisonment or exile.
- Your line of succession comes next. The first person in it (by your succession law) who belongs to the family and is eligible becomes head, ahead of every other member.
- Otherwise, a weighted roll among all eligible members. Each rolls
1 to 1000, then adds:
- +400 if older than 30
- +200 if seated on the Council
- +200 if holding a job (governor, general, agent, โฆ)
Trait modifiers
These scale a character's total in the roll above.
| Trait | Selection weight |
|---|---|
| Power Hungry | +30% |
| Affable | +10% |
| Corrupt | +10% |
| Cunning | +10% |
| Schemer (archetype) | +10% |
Who is eligible
A candidate must be all of these:
- An adult member of that family, alive and in your court
- Not your current leader
- Not the head of a religion
- Without any of the disqualifying traits below
- Not mortally ill (a trait with a death chance). This only blocks a new head; a sitting head who falls ill stays
Disqualifying traits (18)
Abandoned To The ElementsAmong A TribeClergy BuddhismClergy ChristianClergy HinduismClergy JewishClergy ManichaeanClergy ZoroastrianDeserterExiledExiled LeaderFugitiveImprisonedImprisoned LeaderManichaean FounderMissingThe Quiet LifeUnder Asylum
See also Families.