Old World Reference
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Old World

Reference

A reference for Mohawk Games' Old World, and the successor to the old reference spreadsheet. Every page is built from the game's own data files and rebuilt each patch, so it matches what you see in game.

Nations & Tribes

Families

Characters

Court

Religion

Cities

Wonders

Laws

Techs

Ambitions

Units

Combat

Events

Story Events Every narrative event, browsable by class, trigger and chain Event Chains Multi-event chains as flow diagrams, with branches, merges and follow-ups Harvest Events Harvest events grouped by resource, with option rewards Wonder Events Decision events fired by completing a wonder, with each choiceโ€™s rewards Project Events Decision events fired by finishing a production project (Archive, Forum, Walls, Festivalโ€ฆ) Building Events Decision events fired by finishing a building other than a wonder, such as a Barracks, Library or Quarry Trait Events Look up a trait to see the events only it opens, plus what it reaches through its clusters Trait Clusters The named trait groups events gate on, such as Charming, Honorable and Terrifying Trait Acquisition How to get a trait onto a character, with the options that grant it and the rolls that might Trait Removal Every event that can take a trait off a character, grouped by trait Blessed Events Stories that require, grant or remove the Blessed trait Cursed Events Stories that require, grant or remove the Cursed trait, including the four that lift it Family Events Stories tied to a specific family class (Champions, Clerics, Huntersโ€ฆ) Ruin Events Events from ruins tiles, with triggers, odds, options and rewards Expedition Events Explore-distant-lands expedition chains, incl. follow-ups Occurrences Calamities, world transformations, and era/crisis occurrences Subjects The roles events cast characters into, and the filters on each

Concepts

Tools