Old World
Reference
An XML-canonical companion to Mohawk Games' Old World, successor to the legacy reference spreadsheet. Every page is a deterministic projection of the game's own data files, resynced each patch — so it never drifts from what you see in-game.
Nations & Families
Characters
Archetypes Character archetypes, ratings, and traits Cognomens Title/cognomen unlock conditions Cognomens Tracker Interactive calculator: which title your leader earns Opinion How character opinion is calculated Traits Full trait catalog — ratings, effects, opinions, restrictions Trait Inheritance How traits pass to children Study Events Tutor study event outcomes Tutor Events Study events grouped by course of study
Court & Missions
Jobs Court/governor/general assignments and effects Council & Courtiers Council seats (triangular rating yields) and the four courtier types Missions Character missions — costs, requirements, outcomes Rally Troops Leader mission: Training yields, dice outcomes Hold Court Judge mission: Civics, courtier chance, event chance Steal Research Spymaster mission: Science from rival, with exposure risk
Ratings
Cities
Rural Improvements Tile improvements, yields, and adjacency Urban Improvements City buildings — art, specialist slots, and effects Wonders Cost, prerequisites, and yields Projects City projects — cost, prerequisites, and effects Urban Specialists Tiered urban specialists (I/II/III), art, yields, slots Rural Specialists Rural specialists, art, yields, and slots Culture & Development City culture levels — thresholds, VP, consumption, and unlocks Hurrying Production Hurry costs and yield equivalents
Empire
Ambitions All 400+ ambition goals by tier and class, plus victory types Turn Order Exact order of operations at turn start — rollover and per-player, from the game code Laws Law pairs and their effects Technologies Tech tree with prerequisites and unlocks Diplomacy States, war score, truces, alliances, tribute Difficulty & Advantages What each difficulty preset changes — prosperity, AI bonuses, tribes
Military
Units Standard buildable units: stats, cost, upkeep, counters Unique Units Nation-unique units by civilization and Culture tier Promotions Promotion tree, prerequisites, effects Combat Damage Formula How combat math works Unit Counters at-a-glance Quick rock-paper-scissors chart Unit Damage & Counters Full unit × unit damage table City Capture Mechanics How long a city takes to flip after you occupy it
Religion
Events
Harvest Events Harvest events grouped by resource, with option rewards Story Events Every narrative event — browsable by class, trigger, and chain Event Chains Multi-event chains as flow diagrams — branches, merges, follow-ups Occurrences Calamities, world transformations, and era/crisis occurrences Subjects Event-system casting roles — 2,062 subject templates and their filters Ruin Events Ruins-tile events — triggers, odds, options, rewards Expedition Events Explore-distant-lands expedition chains, incl. follow-ups