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🧭 Expedition Events

26 events6 follow-ups

The scripted “send a character off to explore distant lands” Expedition chains. Some entries are follow-ups that only fire after an earlier expedition via an event link. Each card shows what fires it, who's eligible, the guaranteed reward, and every response you can pick. See also Ruin Events and the mission events on Rally Troops / Hold Court / Steal Research.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Hybris Expedition Religion event pack
Once per game Exploring
  • We will take the risk, bring [character] to court.
    Gain a random traitGain a Court Scholar
    grants
    BONUS_EVENTOPTION_HYBRIS_OPTION_0_CHARACTER_1
    aeRandomTraitDelay: TRAIT_INSANE, TRAIT_BLESSED
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_HYBRIS_INSANE, TEXT_BONUS_EVENTOPTION_HYBRIS_BLESSED
    aeBonuses: BONUS_MAKE_GREAT_SCIENTIST
  • Have the scholar serve as a for.
    Gain trait: Clergy Pagan Greece
    gated by
    PlayerSubject SUBJECT_PLAYER_GREECE
    grants
    BONUS_GREEK_PAGAN_PRIEST
    aeAddTraits: TRAIT_CLERGY_PAGAN_GREECE
  • Leave [character] to his ramblings, but take the oracles.
    +20–200 Culture (by city tier)+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_HYBRIS_OPTION_2_PLAYER
    aeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_CIVICS_GAIN_SMALL
Background reading ↗
Mani in the East Expedition Religion event pack
Once per game ManiExploring
Always +1 Wisdom+1 Discipline+80Civics+20/city↗ turn
  • Bid him to continue exploring.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Have the prophet return home.
    Gain trait: Returning
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
The First Disciple Expedition Religion event pack
Once per game ExploringReligiousReligion NoLate Teen Or Adult
  • Have him return, to hear the words of this disciple.
    Gain trait: Returning-80Civics-20/city↗ turn
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    BONUS_EVENTOPTION_THE_FIRST_DISCIPLE_OPTION_0_CITY
    bFoundReligionCity 1
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
  • Refuse a new religion to take root and ask [character] to continue on his travels.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
Forest Druids Expedition
Part of the Forest Druids chain — 2 events view map →
Once per game ExploringCapital UsTeenager Or Adult
  • These rumors are highly disturbing. Demand that [character] return home immediately!
    +1 DisciplineGain trait: ReturningGain trait: Intolerant+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_OPTION_0_CHARACTER_0
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_RETURNING
    BONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_INTOLERANT
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE
  • I respect all pantheons. Let [character] stay and learn what he can from these druids.
    Gain trait: SuperstitiousGain trait: HerbalistGain trait: Pious
    grants
    BONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_OPTION_1_CHARACTER_0
    aeAddTraits: TRAIT_SUPERSTITIOUS, TRAIT_HERBALIST
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    ↳ may trigger: Druidic Divinations
  • Send priests out to study these Druids and see what we might learn from their ways.
    +20 XP to the character+1 WisdomGain trait: Naturalist+40Science+10/city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_EXPLORATION
    grants
    BONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_OPTION_2_CHARACTER_1
    iXPCharacter 20
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_NATURALIST
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE
    ↳ may trigger: Druidic Divinations
Land of The Midnight Sun Expedition
Part of the Land of The Midnight Sun chain — 2 events view map →
Once per game ExploringCapital UsTeenager Or Adult
  • Bring [character] home immediately!
    Gain trait: ReturningGain trait: Superstitious+80Training+20/city↗ turn
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    BONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_SUPERSTITIOUS
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE
  • Allow [character] to continue exploring.
    +20 XP to the characterGain trait: Bold-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_OPTION_1_CHARACTER_0
    iXPCharacter 20
    aeAddTraits: TRAIT_BOLD
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Send an envoy to contact these giants!
    +1 Wisdom+8Science+2/city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_EXPLORATION
    grants
    BONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_OPTION_2_CHARACTER_1
    aiRatings: RATING_WISDOM=1
    aeBonuses: BONUS_SCIENCE_GAIN_TINY
Monsters of the Deep Expedition
Part of the Monsters of the Deep chain — 2 events view map →
Once per game ExploringCapital UsTeenager Or Adult
  • Bring [character] back from these perilous adventures at once!
    Gain trait: HumbleGain trait: ReturningGain trait: Timid+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_0_CHARACTER_0
    aeAddTraits: TRAIT_HUMBLE, TRAIT_RETURNING
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_TIMID
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE
  • Stay out there [character]! You didn't think exploring would be easy, did you?
    +60 XP to the characterGain trait: Pathfinder+20 XP to the characterGain trait: Strict
    grants
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_1_CHARACTER_0
    iXPCharacter 60
    aeAddTraits: TRAIT_PATHFINDER
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_1_CHARACTER_1
    iXPCharacter 20
    aeAddTraits: TRAIT_STRICT
    ↳ may trigger: Fishermen of the Western Sea
  • Let our scholars analyze these reports, and send sailors out to hunt and study these monsters.
    Gain trait: TrackerGain trait: Naturalist+8Science+2/city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_EXPLORATION
    grants
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_TRACKER, TRAIT_NATURALIST
    aeBonuses: BONUS_SCIENCE_GAIN_TINY
    ↳ may trigger: Fishermen of the Western Sea
The Ant's Gold Expedition
Part of the The Ant's Gold chain — 2 events view map →
Once per game ExploringCapital UsTeenager Or AdultNot Player MauryaNot Player Tamil
  • Send for [character] to return home. These tall tales of Goldgold are a fool's pursuit.
    Gain trait: Returning+80Training+20/city↗ turn
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Stay out there [character], and find a way to bring that Goldgold home!
    +60 XP to the characterGain trait: Greedy
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY
    ↳ may trigger: Prince of Hindustan
  • Let our scholars analyze these reports, and find in them some knowledge of the world.
    +1 Wisdom+8Science+2/city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_EXPLORATION
    grants
    BONUS_EVENTOPTION_THE_LAND_OF_ANT_GOLD_OPTION_2_CHARACTER_1
    aiRatings: RATING_WISDOM=1
    aeBonuses: BONUS_SCIENCE_GAIN_TINY
    ↳ may trigger: Prince of Hindustan
A Dream in the Forest Expedition
Part of the A Dream in the Forest chain — 3 events view map →
Once per game ExploringHeir UsGovernor Archetype HiddenNo Archetype
  • Follow the feeling home.
    Gain trait: Returning
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    ↳ may trigger: Taking Root
  • Put the seed, and the dream, aside.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Converted on the Road Expedition Religion event pack
Once per game ExploringOf State Religion
  • Recall [character] and stop any thought of [religion].
    Remembered: Stopped me exploring (-80 opinion for 20 turns)(no event currently keys off this)Gain trait: ReturningGain trait: Strict
    grants
    BONUS_EVENTOPTION_CONVERTED_ON_THE_ROAD_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_STOPPED_MY_EXPLORING
    aeBonuses: BONUS_GIVE_TRAIT_RETURNING
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    ◇ grants a memory no event currently keys off
  • Invite [character] back to spread these intriguing ideas.
    Gain trait: ReturningLeader relationship: Vengeful AgainstConverts to the target religionRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_CONVERTED_ON_THE_ROAD_OPTION_1_RELIGION_0
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    iSpreadToSubject 2
    iConvertReligionSubject 0
    ◇ grants a memory no event currently keys off
  • Allow [character] to continue on his way.
    Converts to the target religion
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
Creatures of the Coast Expedition
Once per game ExploringTeenager Or Adult
  • Save the Growthsettlers and laborers.
    Gain trait: Compassionate
    grants
    BONUS_EVENTOPTION_CHARACTER_CREATURES_OF_THE_COAST_OPTION_0_CHARACTER_1
    iCitizens 1
    aeAddTraits: TRAIT_COMPASSIONATE
  • Bring us the valuable metals.
    Gain trait: Engineer+30Iron+10/city↗ turn+30Stone+10/city↗ turn
    grants
    BONUS_EVENTOPTION_CHARACTER_CREATURES_OF_THE_COAST_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_ENGINEER
    aeBonuses: BONUS_IRON_GAIN_SMALL, BONUS_STONE_GAIN_SMALL
  • Bring it all back, whatever the cost.
    Gain trait: Doomed+30Stone+10/city↗ turn+30Iron+10/city↗ turnRemembered: Sacrificed a relative at sea (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_EVENTOPTION_CHARACTER_CREATURES_OF_THE_COAST_OPTION_2_CHARACTER_1
    iCitizens 2
    aeBonuses: BONUS_STONE_GAIN_SMALL, BONUS_IRON_GAIN_SMALL
    BONUS_EVENTOPTION_CHARACTER_CREATURES_OF_THE_COAST_OPTION_2_FAMILY
    Memory MEMORYFAMILY_SACRIFICED_RELATIVE
    ◇ grants a memory no event currently keys off
Background reading ↗
Exploration Ends? On a new turn (character)
25% to appear Every 1 turns AdultExploringNot Started Explore Recently
  • Resolve
    10%
    +160Money+40/city↗ turnLoses trait: Exploring
    10%
    +40Science+10/city↗ turnLoses trait: Exploring
    10%
    +2 LegitimacyLoses trait: Exploring
    10%
    +6Orders↗ turnLoses trait: Exploring
    10%
    Loses trait: ExploringGain a Court Soldier
    10%
    Gain trait: BraveLoses trait: Exploring
    10%
    Gain trait: BlessedLoses trait: Exploring
    10%
    Loses trait: Exploring
    10%
    Free law: ExplorationLoses trait: Exploring
    10%
    Loses trait: Exploring
    grants
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_MONEY
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_SCIENCE
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_LEGITIMACY
    iLegitimacy 2
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_ORDERS
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_GREAT_SOLDIER
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_ADD_GREAT_SOLDIER
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_BRAVE
    aeBonuses: BONUS_GIVE_TRAIT_BRAVE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_BLESSED
    aeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_ZEALOT
    aeBonuses: BONUS_SET_ZEALOT_ARCHETYPE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_EXPLORATION
    FreeLaw LAW_EXPLORATION
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_FOUND_RELIGION
    bFoundReligion 1
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
  • Resolve
    10%
    +160Money+40/city↗ turnLoses trait: Exploring
    10%
    +40Science+10/city↗ turnLoses trait: Exploring
    10%
    +2 LegitimacyLoses trait: Exploring
    10%
    +6Orders↗ turnLoses trait: Exploring
    10%
    Loses trait: ExploringGain a Court Soldier
    10%
    Gain trait: BraveLoses trait: Exploring
    10%
    Gain trait: BlessedLoses trait: Exploring
    10%
    Loses trait: Exploring
    10%
    Free law: ExplorationLoses trait: Exploring
    10%
    Loses trait: Exploring
    grants
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_MONEY
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_SCIENCE
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_LEGITIMACY
    iLegitimacy 2
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_ORDERS
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_GREAT_SOLDIER
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_ADD_GREAT_SOLDIER
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_BRAVE
    aeBonuses: BONUS_GIVE_TRAIT_BRAVE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_BLESSED
    aeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_ZEALOT
    aeBonuses: BONUS_SET_ZEALOT_ARCHETYPE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_EXPLORATION
    FreeLaw LAW_EXPLORATION
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_FOUND_RELIGION
    bFoundReligion 1
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
  • [character] should continue to explore.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Exploration Ends? On a new turn (character)
10% to appear Every 1 turns AdultExploringOldNot Started Explore Recently
  • Resolve
    10%
    +160Money+40/city↗ turnLoses trait: Exploring
    10%
    +40Science+10/city↗ turnLoses trait: Exploring
    10%
    +2 LegitimacyLoses trait: Exploring
    10%
    +6Orders↗ turnLoses trait: Exploring
    10%
    Loses trait: ExploringGain a Court Soldier
    10%
    Gain trait: BraveLoses trait: Exploring
    10%
    Gain trait: BlessedLoses trait: Exploring
    10%
    Loses trait: Exploring
    10%
    Free law: ExplorationLoses trait: Exploring
    10%
    Loses trait: Exploring
    grants
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_MONEY
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_SCIENCE
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_LEGITIMACY
    iLegitimacy 2
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_ORDERS
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_GREAT_SOLDIER
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_ADD_GREAT_SOLDIER
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_BRAVE
    aeBonuses: BONUS_GIVE_TRAIT_BRAVE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_BLESSED
    aeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_ZEALOT
    aeBonuses: BONUS_SET_ZEALOT_ARCHETYPE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_EXPLORATION
    FreeLaw LAW_EXPLORATION
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_FOUND_RELIGION
    bFoundReligion 1
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
  • Resolve
    10%
    +160Money+40/city↗ turnLoses trait: Exploring
    10%
    +40Science+10/city↗ turnLoses trait: Exploring
    10%
    +2 LegitimacyLoses trait: Exploring
    10%
    +6Orders↗ turnLoses trait: Exploring
    10%
    Loses trait: ExploringGain a Court Soldier
    10%
    Gain trait: BraveLoses trait: Exploring
    10%
    Gain trait: BlessedLoses trait: Exploring
    10%
    Loses trait: Exploring
    10%
    Free law: ExplorationLoses trait: Exploring
    10%
    Loses trait: Exploring
    grants
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_MONEY
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_SCIENCE
    aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_LEGITIMACY
    iLegitimacy 2
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_ORDERS
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_GREAT_SOLDIER
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_ADD_GREAT_SOLDIER
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_BRAVE
    aeBonuses: BONUS_GIVE_TRAIT_BRAVE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_BLESSED
    aeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_ZEALOT
    aeBonuses: BONUS_SET_ZEALOT_ARCHETYPE, BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_EXPLORATION
    FreeLaw LAW_EXPLORATION
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
    10% BONUS_EVENTOPTION_EXPLORING_ENDS_FOUND_RELIGION
    bFoundReligion 1
    aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING
  • [character] should continue to explore.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Eyes of Green Expedition Religion event pack
Once per game Exploring
  • Send your finest workers to bring [character] and the statue back to [rival]
    Gain trait: Returning-5Orders↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    BONUS_EVENTOPTION_EYES_OF_GREEN_OPTION_0_PLAYER
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE
  • Encourage [character] to stay and study the statue for longer.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_EYES_OF_GREEN_OPTION_1_CHARACTER
    aeRandomTraitDelay: TRAIT_POET, TRAIT_ARTIST, TRAIT_SLOTHFUL
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_EYES_OF_GREEN_POET, TEXT_BONUS_EVENTOPTION_EYES_OF_GREEN_ARTIST, TEXT_BONUS_EVENTOPTION_EYES_OF_GREEN_SLOTHFUL
  • Bid him to break up the remains of the statue for resources.
    Gain trait: ImpiousBegin project: Give Jade
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS
    BONUS_EVENTOPTION_EYES_OF_GREEN_OPTION_2_PLAYER
    aeAddProjects: PROJECT_GIVE_JADE
From the Dead Expedition
Once per game ExploringHeir UsGeneral Archetype HiddenNo Archetype
  • Well, he has no further use for it.
    Gain trait: Bulwark Cuirass
    grants
    BONUS_GIVE_TRAIT_BULWARK_ARMOR
    aeAddTraits: TRAIT_BULWARK_ARMOR
    BONUS_DISTURBED_THE_DEAD
    MemoryAllTribes MEMORYTRIBE_DISTURBED_THE_DEAD
  • May it lie here a thousand years more.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Praying for a Safe Return Expedition Religion event pack
Once per game ReligionCity TempleExploringNot Impious
  • “May bring [character] home safely.”
    Remembered: Offered a prayer (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PRAYING_FOR_SAFETY_OPTION_0_RELIGION
    Memory MEMORYRELIGION_PRAYER
    ◇ grants a memory no event currently keys off
  • Put your faith in [character] and his ability to make his own way home.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
The Land of Hairy Men Expedition
Once per game ExploringCapital UsTeenager Or Adult
  • OrdersOrder [character] home immediately.
    Gain trait: SuperstitiousGain trait: Returning+80Training+20/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_THE_LAND_OF_HAIRY_MEN_OPTION_0_CHARACTER_0
    aeAddTraits: TRAIT_SUPERSTITIOUS, TRAIT_RETURNING
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE
  • Allow [character] to continue exploring.
    +20 XP to the characterGain trait: Foolish-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_THE_LAND_OF_HAIRY_MEN_OPTION_1_CHARACTER_0
    iXPCharacter 20
    aeAddTraits: TRAIT_FOOLISH
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • Send men to study these fascinating creatures.
    +1 Wisdom+8Science+2/city↗ turn
    gated by
    PlayerSubject SUBJECT_PLAYER_EXPLORATION
    grants
    BONUS_EVENTOPTION_TRAIT_THE_LAND_OF_HAIRY_MEN_OPTION_2_CHARACTER_1
    aiRatings: RATING_WISDOM=1
    aeBonuses: BONUS_SCIENCE_GAIN_TINY
Background reading ↗
Towering Stones Expedition
Once per game ExploringHeir UsGovernor Archetype HiddenNo Archetype
  • Pry forth a Stonestone, as a keepsake.
    Gain trait: The Cornerstone
    grants
    BONUS_GIVE_TRAIT_THE_CORNERSTONE
    aeAddTraits: TRAIT_THE_CORNERSTONE
  • Resolve
    99%
    Gain trait: The CornerstoneGain trait: ReturningGain tech: Polis
    1%
    Gain trait: The CornerstoneGain trait: ReturningGain tech: Portcullis
    0%
    Gain trait: The CornerstoneGain trait: ReturningGain tech: Martial Code
    grants
    99% BONUS_CORNERSTONE_AND_RETURNING
    aeBonuses: BONUS_GIVE_TRAIT_THE_CORNERSTONE, BONUS_GIVE_TRAIT_RETURNING
    99% BONUS_GIVE_TECH_POLIS
    aeTechs: TECH_POLIS
    1% BONUS_CORNERSTONE_AND_RETURNING
    aeBonuses: BONUS_GIVE_TRAIT_THE_CORNERSTONE, BONUS_GIVE_TRAIT_RETURNING
    1% BONUS_GIVE_TECH_PORTCULLIS
    aeTechs: TECH_PORTCULLIS
    0% BONUS_CORNERSTONE_AND_RETURNING
    aeBonuses: BONUS_GIVE_TRAIT_THE_CORNERSTONE, BONUS_GIVE_TRAIT_RETURNING
    0% BONUS_GIVE_TECH_MARTIAL_CODE
    aeTechs: TECH_MARTIAL_CODE
  • Leave the crumbling structures undisturbed.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Training with the Enemy Expedition Empires of the Indus
100% to appear Once per game
  • This is too dangerous. [character] should return at once.
    Gain trait: Returning
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
  • May he fare well in the battles ahead.
    Gain trait: Soldier+2 Courage
    grants
    BONUS_GIVE_TRAIT_SOLDIER
    aeAddTraits: TRAIT_SOLDIER
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2
    BONUS_MAYBE_DOOMED
    aiTraitProbDelay: TRAIT_DOOMED=5
  • Pay the mercenaries extra to keep [character] away from the worst of the fighting.
    Gain trait: Soldier-160Money-40/city↗ turn
    grants
    BONUS_GIVE_TRAIT_SOLDIER
    aeAddTraits: TRAIT_SOLDIER
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
Under Attack Expedition
Once per game ExploringHeir UsGeneral Archetype HiddenNo Archetype
  • Help the soldiers make plans, and offer knowledge of the nearby terrain.
    Gain trait: Ranger
    grants
    BONUS_GIVE_TRAIT_RANGER
    aeAddTraits: TRAIT_RANGER
  • Rally a counterattack to free the rest of the [rival].
    Gain trait: Unyielding Banner
    grants
    BONUS_MAYBE_WOUNDED_BANNER
    aiTraitProb: TRAIT_WOUNDED=20
    aeAddTraits: TRAIT_UNYIELDING_BANNER
[character] Travels Expedition
Part of the [character] Travels chain — 7 events , 1 branch point view map →
Every 10 turns Exploring
  • Enter [city].
    (no gates or payload in XML)
  • Travel further, keeping to wilderness routes.
    Gain trait: Pathfinder
    grants
    BONUS_PATHFINDER_AND_MAYBE_ILL
    aeBonuses: BONUS_POSSIBLY_ILL, BONUS_GIVE_TRAIT_PATHFINDER
  • Turn back, toward the safety of [rival].
    Gain trait: Returning
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
First Voyage Expedition follow-up Empires of the Indus
Part of the The Shipwrecked Sailor chain — 3 events , 1 branch point view map →
100% to appear Once per game
  • Instruct [character] to stay as an ambassador to [rival].
    Loses trait: ExploringRemembered: Player Offer (5 turns)
    grants
    BONUS_JOIN_S0
    iJoinSubject 0
    BONUS_REMOVE_TRAIT_EXPLORING
    aeRemoveTraits: TRAIT_EXPLORING
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • Use this opportunity to open new routes of trade.
    Gain trait: ReturningRemembered: New Trade Deal (+40 opinion for 20 turns)
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    BONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_ORDERS_GOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-10
  • So, we have even more enemies out there.
    Gain trait: Returning+80Training+20/city↗ turn
    grants
    BONUS_GIVE_TRAIT_RETURNING
    aeAddTraits: TRAIT_RETURNING
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
Silence Expedition follow-up Empires of the Indus
Part of the The Shipwrecked Sailor chain — 3 events , 1 branch point view map →
100% to appear Once per game
Always Loses trait: Exploring
  • May he return soon.
    Gain trait: Missing
    grants
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
Druidic Divinations Expedition follow-up ⛓ follow-up
Part of the Forest Druids chain — 2 events view map →

⛓ Follows from: Forest Druids

Once per game Max 2 StrengthsExploringCapital UsTeenager Or Adult
  • When ready, return to us with what you have learned.
    +20 XP to the characterGain trait: ReturningGain a random trait+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_FOLLOWUP_OPTION_0_CHARACTER_0
    iXPCharacter 20
    aeRandomTraitDelay: TRAIT_DIVINE, TRAIT_CRUEL, TRAIT_EXOTIC, TRAIT_INSANE
    aeAddTraits: TRAIT_RETURNING
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Foreign creeds hold no interest for me. Go and find something of real value!
    +60 XP to the characterGain a random traitGain trait: Intolerant-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_FOLLOWUP_OPTION_1_CHARACTER_0
    iXPCharacter 60
    aeRandomTraitDelay: TRAIT_MISERABLE, TRAIT_RANGER, TRAIT_PATHFINDER
    BONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_FOLLOWUP_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_INTOLERANT
    aeBonuses: BONUS_MONEY_LOSS_SMALL
Fishermen of the Western Sea Expedition follow-up ⛓ follow-up
Part of the Monsters of the Deep chain — 2 events view map →

⛓ Follows from: Monsters of the Deep

Once per game ExploringMax 2 StrengthsCapital UsTeenager Or Adult
  • Come home, and bring that Fisher with you.
    +20 XP to the characterGain trait: ReturningGain a Fisher
    grants
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_0_CHARACTER_0
    iXPCharacter 20
    aeAddTraits: TRAIT_RETURNING
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_0_CHARACTER_2
    aeAddSpecialistClasses: SPECIALISTCLASS_FISHER
  • Keep exploring until you find something of real value!
    +60 XP to the characterGain a random trait-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_1_CHARACTER_0
    iXPCharacter 60
    aeRandomTraitDelay: TRAIT_PATHFINDER, TRAIT_MISERABLE, TRAIT_ROBUST
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Just come home without any locals in tow.
    +20 XP to the characterGain trait: Returning+20 XP to the character+2 Legitimacy
    grants
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_2_CHARACTER_0
    iXPCharacter 20
    aeAddTraits: TRAIT_RETURNING
    BONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_2_CHARACTER_1
    iXPCharacter 20
    iLegitimacy 2
Prince of Hindustan Expedition follow-up ⛓ follow-up
Part of the The Ant's Gold chain — 2 events view map →

⛓ Follows from: The Ant's Gold

Once per game ExploringCapital UsTeenager Or Adult
  • Yes, [character], stay in India awhile. When you feel ready, return to us with what you have learned.
    +20 XP to the characterGain trait: ReturningGain a random trait+8Science+2/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LAND_OF_ANT_GOLD_FOLLOWUP_OPTION_0_CHARACTER_0
    iXPCharacter 20
    aeRandomTraitDelay: TRAIT_EXOTIC, TRAIT_ASCETIC, TRAIT_EDUCATED
    aeAddTraits: TRAIT_RETURNING
    BONUS_SCIENCE_GAIN_TINY
    aiGlobalYieldsBase: YIELD_SCIENCE=8
    aiGlobalYieldsPer: YIELD_SCIENCE=2
  • Foreign creeds hold no interest for me. Keep exploring until you find something of real value!
    +60 XP to the characterGain a random trait-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LAND_OF_ANT_GOLD_FOLLOWUP_OPTION_1_CHARACTER_0
    iXPCharacter 60
    aeRandomTraitDelay: TRAIT_PATHFINDER, TRAIT_MISERABLE
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
Trappers from the Arctic Wastes Expedition follow-up ⛓ follow-up
Part of the Land of The Midnight Sun chain — 2 events view map →

⛓ Follows from: Land of The Midnight Sun

Once per game ExploringCapital UsTeenager Or Adult
  • Come home.
    +20 XP to the characterGain trait: RobustGain trait: Returning+10–100 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_FOLLOWUP_OPTION_0_CHARACTER_0
    iXPCharacter 20
    aeAddTraits: TRAIT_ROBUST, TRAIT_RETURNING
    BONUS_CULTURE_GAIN_TINY
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]
  • Go on exploring elsewhere.
    +60 XP to the characterGain a random trait-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_FOLLOWUP_OPTION_1_CHARACTER_0
    iXPCharacter 60
    aeRandomTraitDelay: TRAIT_TRACKER, TRAIT_HIGHLANDER, TRAIT_TOUGH
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30