The scripted “send a character off to explore distant lands” Expedition chains. Some entries are follow-ups that only fire after an earlier expedition via an event link. Each card shows what fires it, who's eligible, the guaranteed reward, and every response you can pick. See also Ruin Events and the mission events on Rally Troops / Hold Court / Steal Research.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Hybris
- ▸ We will take the risk, bring [character] to court.Gain a random traitGain a Court ScholargrantsBONUS_EVENTOPTION_HYBRIS_OPTION_0_CHARACTER_1aeRandomTraitDelay: TRAIT_INSANE, TRAIT_BLESSEDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_HYBRIS_INSANE, TEXT_BONUS_EVENTOPTION_HYBRIS_BLESSEDaeBonuses: BONUS_MAKE_GREAT_SCIENTIST
- ▸ Have the scholar serve as a for.Gain trait: Clergy Pagan Greecegated byPlayerSubject SUBJECT_PLAYER_GREECEgrantsBONUS_GREEK_PAGAN_PRIESTaeAddTraits: TRAIT_CLERGY_PAGAN_GREECE
- ▸ Leave [character] to his ramblings, but take the oracles.+20–200 Culture (by city tier)
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_HYBRIS_OPTION_2_PLAYERaeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_CIVICS_GAIN_SMALL
Mani in the East
- ▸ Bid him to continue exploring.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Have the prophet return home.Gain trait: ReturninggrantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNING
The First Disciple
- ▸ Have him return, to hear the words of this disciple.Gain trait: Returning
-80Civics-20/city↗ turn grantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNINGBONUS_EVENTOPTION_THE_FIRST_DISCIPLE_OPTION_0_CITYbFoundReligionCity 1BONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20 - ▸ Refuse a new religion to take root and ask [character] to continue on his travels.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Forest Druids
- ▸ These rumors are highly disturbing. Demand that [character] return home immediately!+1 DisciplineGain trait: ReturningGain trait: Intolerant
+80Training+20/city↗ turn grantsBONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_OPTION_0_CHARACTER_0aiRatings: RATING_DISCIPLINE=1aeAddTraits: TRAIT_RETURNINGBONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_INTOLERANTaeBonuses: BONUS_TRAINING_GAIN_AVERAGE - ▸ I respect all pantheons. Let [character] stay and learn what he can from these druids.Gain trait: SuperstitiousGain trait: HerbalistGain trait: PiousgrantsBONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_OPTION_1_CHARACTER_0aeAddTraits: TRAIT_SUPERSTITIOUS, TRAIT_HERBALISTBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS↳ may trigger: Druidic Divinations
- ▸ Send priests out to study these Druids and see what we might learn from their ways.+20 XP to the character+1 WisdomGain trait: Naturalist
+40Science+10/city↗ turn gated byPlayerSubject SUBJECT_PLAYER_EXPLORATIONgrantsBONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_OPTION_2_CHARACTER_1iXPCharacter 20aiRatings: RATING_WISDOM=1aeAddTraits: TRAIT_NATURALISTaeBonuses: BONUS_SCIENCE_GAIN_AVERAGE↳ may trigger: Druidic Divinations
Land of The Midnight Sun
- ▸ Bring [character] home immediately!Gain trait: ReturningGain trait: Superstitious
+80Training+20/city↗ turn grantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNINGBONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_SUPERSTITIOUSaeBonuses: BONUS_TRAINING_GAIN_AVERAGE - ▸ Allow [character] to continue exploring.+20 XP to the characterGain trait: Bold
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_OPTION_1_CHARACTER_0iXPCharacter 20aeAddTraits: TRAIT_BOLDBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30↳ may trigger: Trappers from the Arctic Wastes - ▸ Send an envoy to contact these giants!+1 Wisdom
+8Science+2/city↗ turn gated byPlayerSubject SUBJECT_PLAYER_EXPLORATIONgrantsBONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_OPTION_2_CHARACTER_1aiRatings: RATING_WISDOM=1aeBonuses: BONUS_SCIENCE_GAIN_TINY↳ may trigger: Trappers from the Arctic Wastes
Monsters of the Deep
- ▸ Bring [character] back from these perilous adventures at once!Gain trait: HumbleGain trait: ReturningGain trait: Timid
+80Training+20/city↗ turn grantsBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_0_CHARACTER_0aeAddTraits: TRAIT_HUMBLE, TRAIT_RETURNINGBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_TIMIDaeBonuses: BONUS_TRAINING_GAIN_AVERAGE - ▸ Stay out there [character]! You didn't think exploring would be easy, did you?+60 XP to the characterGain trait: Pathfinder+20 XP to the characterGain trait: StrictgrantsBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_1_CHARACTER_0iXPCharacter 60aeAddTraits: TRAIT_PATHFINDERBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_1_CHARACTER_1iXPCharacter 20aeAddTraits: TRAIT_STRICT↳ may trigger: Fishermen of the Western Sea
- ▸ Let our scholars analyze these reports, and send sailors out to hunt and study these monsters.Gain trait: TrackerGain trait: Naturalist
+8Science+2/city↗ turn gated byPlayerSubject SUBJECT_PLAYER_EXPLORATIONgrantsBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_TRACKER, TRAIT_NATURALISTaeBonuses: BONUS_SCIENCE_GAIN_TINY↳ may trigger: Fishermen of the Western Sea
The Ant's Gold
- ▸ Send for [character] to return home. These tall tales of
gold are a fool's pursuit. Gain trait: Returning
+80Training+20/city↗ turn grantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNINGBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ Stay out there [character], and find a way to bring that
gold home! +60 XP to the characterGain trait: GreedygrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDY↳ may trigger: Prince of Hindustan - ▸ Let our scholars analyze these reports, and find in them some knowledge of the world.+1 Wisdom
+8Science+2/city↗ turn gated byPlayerSubject SUBJECT_PLAYER_EXPLORATIONgrantsBONUS_EVENTOPTION_THE_LAND_OF_ANT_GOLD_OPTION_2_CHARACTER_1aiRatings: RATING_WISDOM=1aeBonuses: BONUS_SCIENCE_GAIN_TINY↳ may trigger: Prince of Hindustan
A Dream in the Forest
- ▸ Follow the feeling home.Gain trait: ReturninggrantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNING↳ may trigger: Taking Root
- ▸ Put the seed, and the dream, aside.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Converted on the Road
- ▸ Recall [character] and stop any thought of [religion].Remembered: Stopped me exploring (-80 opinion for 20 turns)(no event currently keys off this)Gain trait: ReturningGain trait: StrictgrantsBONUS_EVENTOPTION_CONVERTED_ON_THE_ROAD_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_STOPPED_MY_EXPLORINGaeBonuses: BONUS_GIVE_TRAIT_RETURNINGBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT◇ grants a memory no event currently keys off
- ▸ Invite [character] back to spread these intriguing ideas.Gain trait: ReturningLeader relationship: Vengeful AgainstConverts to the target religionRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNINGBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_CONVERTED_ON_THE_ROAD_OPTION_1_RELIGION_0Memory MEMORYRELIGION_SUPPORTED_FAITHiSpreadToSubject 2iConvertReligionSubject 0◇ grants a memory no event currently keys off
- ▸ Allow [character] to continue on his way.Converts to the target religiongrantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
Creatures of the Coast
- ▸ Save the
settlers and laborers. Gain trait: CompassionategrantsBONUS_EVENTOPTION_CHARACTER_CREATURES_OF_THE_COAST_OPTION_0_CHARACTER_1iCitizens 1aeAddTraits: TRAIT_COMPASSIONATE - ▸ Bring us the valuable metals.Gain trait: Engineer
+30Iron+10/city↗ turn
+30Stone+10/city↗ turn grantsBONUS_EVENTOPTION_CHARACTER_CREATURES_OF_THE_COAST_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_ENGINEERaeBonuses: BONUS_IRON_GAIN_SMALL, BONUS_STONE_GAIN_SMALL - ▸ Bring it all back, whatever the cost.Gain trait: Doomed
+30Stone+10/city↗ turn
+30Iron+10/city↗ turnRemembered: Sacrificed a relative at sea (-20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_GIVE_TRAIT_DOOMEDaeAddTraits: TRAIT_DOOMEDBONUS_EVENTOPTION_CHARACTER_CREATURES_OF_THE_COAST_OPTION_2_CHARACTER_1iCitizens 2aeBonuses: BONUS_STONE_GAIN_SMALL, BONUS_IRON_GAIN_SMALLBONUS_EVENTOPTION_CHARACTER_CREATURES_OF_THE_COAST_OPTION_2_FAMILYMemory MEMORYFAMILY_SACRIFICED_RELATIVE◇ grants a memory no event currently keys off
Exploration Ends?
- ▸ Resolve10%
+160Money+40/city↗ turnLoses trait: Exploring 10%
+40Science+10/city↗ turnLoses trait: Exploring 10%+2 LegitimacyLoses trait: Exploring10%
+6Orders↗ turnLoses trait: Exploring 10%Loses trait: ExploringGain a Court Soldier10%Gain trait: BraveLoses trait: Exploring10%Gain trait: BlessedLoses trait: Exploring10%Loses trait: Exploring10%Free law: ExplorationLoses trait: Exploring10%Loses trait: Exploringgrants10% BONUS_EVENTOPTION_EXPLORING_ENDS_MONEYaeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_SCIENCEaeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_LEGITIMACYiLegitimacy 2aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_ORDERSaeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_GREAT_SOLDIERaeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_ADD_GREAT_SOLDIER10% BONUS_EVENTOPTION_EXPLORING_ENDS_BRAVEaeBonuses: BONUS_GIVE_TRAIT_BRAVE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_BLESSEDaeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_ZEALOTaeBonuses: BONUS_SET_ZEALOT_ARCHETYPE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_EXPLORATIONFreeLaw LAW_EXPLORATIONaeBonuses: BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_FOUND_RELIGIONbFoundReligion 1aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING - ▸ Resolve10%
+160Money+40/city↗ turnLoses trait: Exploring 10%
+40Science+10/city↗ turnLoses trait: Exploring 10%+2 LegitimacyLoses trait: Exploring10%
+6Orders↗ turnLoses trait: Exploring 10%Loses trait: ExploringGain a Court Soldier10%Gain trait: BraveLoses trait: Exploring10%Gain trait: BlessedLoses trait: Exploring10%Loses trait: Exploring10%Free law: ExplorationLoses trait: Exploring10%Loses trait: Exploringgrants10% BONUS_EVENTOPTION_EXPLORING_ENDS_MONEYaeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_SCIENCEaeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_LEGITIMACYiLegitimacy 2aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_ORDERSaeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_GREAT_SOLDIERaeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_ADD_GREAT_SOLDIER10% BONUS_EVENTOPTION_EXPLORING_ENDS_BRAVEaeBonuses: BONUS_GIVE_TRAIT_BRAVE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_BLESSEDaeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_ZEALOTaeBonuses: BONUS_SET_ZEALOT_ARCHETYPE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_EXPLORATIONFreeLaw LAW_EXPLORATIONaeBonuses: BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_FOUND_RELIGIONbFoundReligion 1aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING - ▸ [character] should continue to explore.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Exploration Ends?
- ▸ Resolve10%
+160Money+40/city↗ turnLoses trait: Exploring 10%
+40Science+10/city↗ turnLoses trait: Exploring 10%+2 LegitimacyLoses trait: Exploring10%
+6Orders↗ turnLoses trait: Exploring 10%Loses trait: ExploringGain a Court Soldier10%Gain trait: BraveLoses trait: Exploring10%Gain trait: BlessedLoses trait: Exploring10%Loses trait: Exploring10%Free law: ExplorationLoses trait: Exploring10%Loses trait: Exploringgrants10% BONUS_EVENTOPTION_EXPLORING_ENDS_MONEYaeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_SCIENCEaeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_LEGITIMACYiLegitimacy 2aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_ORDERSaeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_GREAT_SOLDIERaeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_ADD_GREAT_SOLDIER10% BONUS_EVENTOPTION_EXPLORING_ENDS_BRAVEaeBonuses: BONUS_GIVE_TRAIT_BRAVE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_BLESSEDaeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_ZEALOTaeBonuses: BONUS_SET_ZEALOT_ARCHETYPE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_EXPLORATIONFreeLaw LAW_EXPLORATIONaeBonuses: BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_FOUND_RELIGIONbFoundReligion 1aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING - ▸ Resolve10%
+160Money+40/city↗ turnLoses trait: Exploring 10%
+40Science+10/city↗ turnLoses trait: Exploring 10%+2 LegitimacyLoses trait: Exploring10%
+6Orders↗ turnLoses trait: Exploring 10%Loses trait: ExploringGain a Court Soldier10%Gain trait: BraveLoses trait: Exploring10%Gain trait: BlessedLoses trait: Exploring10%Loses trait: Exploring10%Free law: ExplorationLoses trait: Exploring10%Loses trait: Exploringgrants10% BONUS_EVENTOPTION_EXPLORING_ENDS_MONEYaeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_SCIENCEaeBonuses: BONUS_SCIENCE_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_LEGITIMACYiLegitimacy 2aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_ORDERSaeBonuses: BONUS_ORDERS_GAIN_AVERAGE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_GREAT_SOLDIERaeBonuses: BONUS_REMOVE_TRAIT_EXPLORING, BONUS_ADD_GREAT_SOLDIER10% BONUS_EVENTOPTION_EXPLORING_ENDS_BRAVEaeBonuses: BONUS_GIVE_TRAIT_BRAVE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_BLESSEDaeBonuses: BONUS_GIVE_TRAIT_BLESSED, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_ZEALOTaeBonuses: BONUS_SET_ZEALOT_ARCHETYPE, BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_EXPLORATIONFreeLaw LAW_EXPLORATIONaeBonuses: BONUS_REMOVE_TRAIT_EXPLORING10% BONUS_EVENTOPTION_EXPLORING_ENDS_FOUND_RELIGIONbFoundReligion 1aeBonuses: BONUS_REMOVE_TRAIT_EXPLORING - ▸ [character] should continue to explore.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Eyes of Green
- ▸ Send your finest workers to bring [character] and the statue back to [rival]Gain trait: Returning
-5Orders↗ turn+30–300 Culture (by city tier) grantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNINGBONUS_EVENTOPTION_EYES_OF_GREEN_OPTION_0_PLAYERaeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE - ▸ Encourage [character] to stay and study the statue for longer.Gain a random traitgrantsBONUS_EVENTOPTION_EYES_OF_GREEN_OPTION_1_CHARACTERaeRandomTraitDelay: TRAIT_POET, TRAIT_ARTIST, TRAIT_SLOTHFULaeRandomTraitText: TEXT_BONUS_EVENTOPTION_EYES_OF_GREEN_POET, TEXT_BONUS_EVENTOPTION_EYES_OF_GREEN_ARTIST, TEXT_BONUS_EVENTOPTION_EYES_OF_GREEN_SLOTHFUL
- ▸ Bid him to break up the remains of the statue for resources.Gain trait: ImpiousBegin project: Give Jadegated byLeaderSubjectNotAny SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUSBONUS_EVENTOPTION_EYES_OF_GREEN_OPTION_2_PLAYERaeAddProjects: PROJECT_GIVE_JADE
From the Dead
- ▸ Well, he has no further use for it.Gain trait: Bulwark CuirassgrantsBONUS_GIVE_TRAIT_BULWARK_ARMORaeAddTraits: TRAIT_BULWARK_ARMORBONUS_DISTURBED_THE_DEADMemoryAllTribes MEMORYTRIBE_DISTURBED_THE_DEAD
- ▸ May it lie here a thousand years more.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Praying for a Safe Return
- ▸ “May bring [character] home safely.”Remembered: Offered a prayer (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PRAYING_FOR_SAFETY_OPTION_0_RELIGIONMemory MEMORYRELIGION_PRAYER◇ grants a memory no event currently keys off
- ▸ Put your faith in [character] and his ability to make his own way home.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
The Land of Hairy Men
- ▸
Order [character] home immediately. Gain trait: SuperstitiousGain trait: Returning
+80Training+20/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_THE_LAND_OF_HAIRY_MEN_OPTION_0_CHARACTER_0aeAddTraits: TRAIT_SUPERSTITIOUS, TRAIT_RETURNINGaeBonuses: BONUS_TRAINING_GAIN_AVERAGE - ▸ Allow [character] to continue exploring.+20 XP to the characterGain trait: Foolish
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_THE_LAND_OF_HAIRY_MEN_OPTION_1_CHARACTER_0iXPCharacter 20aeAddTraits: TRAIT_FOOLISHaeBonuses: BONUS_MONEY_LOSS_SMALL - ▸ Send men to study these fascinating creatures.+1 Wisdom
+8Science+2/city↗ turn gated byPlayerSubject SUBJECT_PLAYER_EXPLORATIONgrantsBONUS_EVENTOPTION_TRAIT_THE_LAND_OF_HAIRY_MEN_OPTION_2_CHARACTER_1aiRatings: RATING_WISDOM=1aeBonuses: BONUS_SCIENCE_GAIN_TINY
Towering Stones
- ▸ Pry forth a
stone, as a keepsake. Gain trait: The CornerstonegrantsBONUS_GIVE_TRAIT_THE_CORNERSTONEaeAddTraits: TRAIT_THE_CORNERSTONE - ▸ Resolve99%Gain trait: The CornerstoneGain trait: ReturningGain tech: Polis1%Gain trait: The CornerstoneGain trait: ReturningGain tech: Portcullis0%Gain trait: The CornerstoneGain trait: ReturningGain tech: Martial Codegrants99% BONUS_CORNERSTONE_AND_RETURNINGaeBonuses: BONUS_GIVE_TRAIT_THE_CORNERSTONE, BONUS_GIVE_TRAIT_RETURNING99% BONUS_GIVE_TECH_POLISaeTechs: TECH_POLIS1% BONUS_CORNERSTONE_AND_RETURNINGaeBonuses: BONUS_GIVE_TRAIT_THE_CORNERSTONE, BONUS_GIVE_TRAIT_RETURNING1% BONUS_GIVE_TECH_PORTCULLISaeTechs: TECH_PORTCULLIS0% BONUS_CORNERSTONE_AND_RETURNINGaeBonuses: BONUS_GIVE_TRAIT_THE_CORNERSTONE, BONUS_GIVE_TRAIT_RETURNING0% BONUS_GIVE_TECH_MARTIAL_CODEaeTechs: TECH_MARTIAL_CODE
- ▸ Leave the crumbling structures undisturbed.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Training with the Enemy
- ▸ This is too dangerous. [character] should return at once.Gain trait: ReturninggrantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNING
- ▸ May he fare well in the battles ahead.Gain trait: Soldier+2 CouragegrantsBONUS_GIVE_TRAIT_SOLDIERaeAddTraits: TRAIT_SOLDIERBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2BONUS_MAYBE_DOOMEDaiTraitProbDelay: TRAIT_DOOMED=5
- ▸ Pay the mercenaries extra to keep [character] away from the worst of the fighting.Gain trait: Soldier
-160Money-40/city↗ turn grantsBONUS_GIVE_TRAIT_SOLDIERaeAddTraits: TRAIT_SOLDIERBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40
Under Attack
- ▸ Help the soldiers make plans, and offer knowledge of the nearby terrain.Gain trait: RangergrantsBONUS_GIVE_TRAIT_RANGERaeAddTraits: TRAIT_RANGER
- ▸ Rally a counterattack to free the rest of the [rival].Gain trait: Unyielding BannergrantsBONUS_MAYBE_WOUNDED_BANNERaiTraitProb: TRAIT_WOUNDED=20aeAddTraits: TRAIT_UNYIELDING_BANNER
[character] Travels
- ▸ Enter [city].(no gates or payload in XML)
- ▸ Travel further, keeping to wilderness routes.Gain trait: PathfindergrantsBONUS_PATHFINDER_AND_MAYBE_ILLaeBonuses: BONUS_POSSIBLY_ILL, BONUS_GIVE_TRAIT_PATHFINDER
- ▸ Turn back, toward the safety of [rival].Gain trait: ReturninggrantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNING
First Voyage
- ▸ Instruct [character] to stay as an ambassador to [rival].Loses trait: ExploringRemembered: Player Offer (5 turns)grantsBONUS_JOIN_S0iJoinSubject 0BONUS_REMOVE_TRAIT_EXPLORINGaeRemoveTraits: TRAIT_EXPLORINGBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
- ▸ Use this opportunity to open new routes of trade.Gain trait: ReturningRemembered: New Trade Deal (+40 opinion for 20 turns)grantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNINGBONUS_EVENTOPTION_TRADE_MISSION_YES_MONEY_ORDERS_GOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-10
- ▸ So, we have even more enemies out there.Gain trait: Returning
+80Training+20/city↗ turn grantsBONUS_GIVE_TRAIT_RETURNINGaeAddTraits: TRAIT_RETURNINGBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Silence
- ▸ May he return soon.Gain trait: MissinggrantsBONUS_GIVE_TRAIT_MISSINGaeAddTraits: TRAIT_MISSING
Druidic Divinations
⛓ Follows from: Forest Druids
- ▸ When ready, return to us with what you have learned.+20 XP to the characterGain trait: ReturningGain a random trait+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_FOLLOWUP_OPTION_0_CHARACTER_0iXPCharacter 20aeRandomTraitDelay: TRAIT_DIVINE, TRAIT_CRUEL, TRAIT_EXOTIC, TRAIT_INSANEaeAddTraits: TRAIT_RETURNINGBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ Foreign creeds hold no interest for me. Go and find something of real value!+60 XP to the characterGain a random traitGain trait: Intolerant
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_FOLLOWUP_OPTION_1_CHARACTER_0iXPCharacter 60aeRandomTraitDelay: TRAIT_MISERABLE, TRAIT_RANGER, TRAIT_PATHFINDERBONUS_EVENTOPTION_DRUIDS_OF_THE_FOREST_FOLLOWUP_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_INTOLERANTaeBonuses: BONUS_MONEY_LOSS_SMALL
Fishermen of the Western Sea
⛓ Follows from: Monsters of the Deep
- ▸ Come home, and bring that Fisher with you.+20 XP to the characterGain trait: ReturningGain a FishergrantsBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_0_CHARACTER_0iXPCharacter 20aeAddTraits: TRAIT_RETURNINGBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_0_CHARACTER_2aeAddSpecialistClasses: SPECIALISTCLASS_FISHER
- ▸ Keep exploring until you find something of real value!+60 XP to the characterGain a random trait
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_1_CHARACTER_0iXPCharacter 60aeRandomTraitDelay: TRAIT_PATHFINDER, TRAIT_MISERABLE, TRAIT_ROBUSTBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Just come home without any locals in tow.+20 XP to the characterGain trait: Returning+20 XP to the character+2 LegitimacygrantsBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_2_CHARACTER_0iXPCharacter 20aeAddTraits: TRAIT_RETURNINGBONUS_EVENTOPTION_MONSTERS_OF_THE_DEEP_FOLLOWUP_OPTION_2_CHARACTER_1iXPCharacter 20iLegitimacy 2
Prince of Hindustan
⛓ Follows from: The Ant's Gold
- ▸ Yes, [character], stay in India awhile. When you feel ready, return to us with what you have learned.+20 XP to the characterGain trait: ReturningGain a random trait
+8Science+2/city↗ turn grantsBONUS_EVENTOPTION_THE_LAND_OF_ANT_GOLD_FOLLOWUP_OPTION_0_CHARACTER_0iXPCharacter 20aeRandomTraitDelay: TRAIT_EXOTIC, TRAIT_ASCETIC, TRAIT_EDUCATEDaeAddTraits: TRAIT_RETURNINGBONUS_SCIENCE_GAIN_TINYaiGlobalYieldsBase: YIELD_SCIENCE=8aiGlobalYieldsPer: YIELD_SCIENCE=2 - ▸ Foreign creeds hold no interest for me. Keep exploring until you find something of real value!+60 XP to the characterGain a random trait
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_THE_LAND_OF_ANT_GOLD_FOLLOWUP_OPTION_1_CHARACTER_0iXPCharacter 60aeRandomTraitDelay: TRAIT_PATHFINDER, TRAIT_MISERABLEBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30
Trappers from the Arctic Wastes
⛓ Follows from: Land of The Midnight Sun
- ▸ Come home.+20 XP to the characterGain trait: RobustGain trait: Returning+10–100 Culture (by city tier)grantsBONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_FOLLOWUP_OPTION_0_CHARACTER_0iXPCharacter 20aeAddTraits: TRAIT_ROBUST, TRAIT_RETURNINGBONUS_CULTURE_GAIN_TINYaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=10], CULTURE_DEVELOPING[YIELD_CULTURE=20], CULTURE_STRONG[YIELD_CULTURE=40], CULTURE_LEGENDARY[YIELD_CULTURE=100]
- ▸ Go on exploring elsewhere.+60 XP to the characterGain a random trait
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_THE_LAND_OF_THE_MIDNIGHT_SUN_FOLLOWUP_OPTION_1_CHARACTER_0iXPCharacter 60aeRandomTraitDelay: TRAIT_TRACKER, TRAIT_HIGHLANDER, TRAIT_TOUGHBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30