Old World
Reference
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Nations & Tribes
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Nations
๐๏ธ
Leaders & Dynasties
๐๏ธ
Tribes
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Barbarian Site Conversion
โณ
Camp Unit Spawning
Families
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๐ฅ
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/
โ๏ธ
Laws
โ
35
laws
15
pair classes
6
tiers
Tier 0
Succession (Order
Available from the start, pick one
Primogeniture
Primogeniture
Heir is the eldest son
Ultimogeniture
Ultimogeniture
Heir is the youngest son
Lateral
Lateral
Heir is the eldest sibling, then the eldest son
Dynastic
Dynastic
Heir is the highest Rated dynastic child
Seniority
Seniority
Heir is the eldest dynastic family member
Tier 1
early civic techs
requires
Rhetoric
Epics
10
/Kill
+20 Hero
Exploration
Movement bonus along Rivers
Scouts can move on Water
+20 Hunters
requires
Labor Force
Slavery
4
/City
4
/City
+20 Builder
Freedom
+20%
-5% Rebel Chance
requires
Aristocracy
Centralization
Can build
on Marsh
[Capital] 2
/
Level
Vassalage
-50% Unit Consumption
Units consume no Resources
+20 Riders
Tier 2
Tier 2
requires
Sovereignty
Tyranny
+20%
10
/Military Unit
+20 Orator
Constitution
1
/Urban Specialist
+20 Statesmen
requires
Navigation
Colonies
Can buy Tiles with
Tile buying rules and costs:
Border Expansion
+20 Diplomat
Serfdom
5
/Turn
1
/City
+20 Landowners
requires
Monasticism
Monotheism
[State Religion] 1
/City
Polytheism
No max count for Shrine
Tier 3
Tier 3
requires
Citizenship
Divine Rule
Can adopt Pagan State Religions
1
/Pagan Religion
+20 Clerics
Legal Code
10
/Active Law
+20 Judge
requires
Doctrine
Tolerance
Can build Non-State Religion Disciples
2
/Non-State Religion
Orthodoxy
Disciples can purge World Religions
[State Religion] Can hurry production with
requires
Architecture
Philosophy
-20% Urban Specialist Production Time
1
/Forum
+20 Sages
Engineering
-25% Wonder Cost
Can cross Rivers without penalty
+20 Scholar
Tier 4
Tier 4
requires
Manor
Professional Army
+50% XP for All Units
2
/
+20 Tactician
Volunteers
20
per War
Can hurry production with Population
+20 Champions
requires
Vaulting
Iconography
2
/Monastery
20
/
2
/
No random Non-State Religion spread
Calligraphy
10
/City
1
/Elder Specialist
+20 Patrons
requires
Martial Code
Pilgrimage
+25% State Religion Spread Chance
10
/Holy City
Holy War
+1 Random Promotions for new Units
[State Religion] Can hurry Units with
+20 Zealot
Tier 5
late civic techs
requires
Jurisprudence
Guilds
Can build Elder Specialist without prereq
10
/Specialist Class
+20 Artisans
Elites
+100 Max Actions
2
/Legendary City
+20 Schemer
requires
Lateen Sail
Autarky
+20%
+20%
+20%
Provides: Horse, Camel, Elephant
+20 Commander
Trade League
Sell at the same price as buying
Unlocks Convoy
+20 Traders
requires
Fiscal Policy
Coin Debasement
Can buy/sell
for
+20 Schemer
Monetary Reform
2
/City
-100% Hurry
+20 Traders
Tiers
Tier 0
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5