Referenced 108 times across this site.
Referenced by
nations 24
- Aksum ยท Shrine 2 {'effect': '+2 Training, +10 Infantry XP', 'shrine': {'effectStr': '+2 Training, +10 Infantry XP', 'effectsXml': ['+2 Tr
- Aksum ยท Shrine 4 {'effect': '+20% adjacent Mine, +1 Training/adjacent Lumbermill', 'shrine': {'effectStr': '+20% adjacent Mine, +1 Traini
- Aksum ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
- Assyria ยท Shrine 2 {'effect': '+2 Training, +10 Infantry XP', 'shrine': {'effectStr': '+2 Training, +10 Infantry XP', 'effectsXml': ['+2 Tr
- Assyria ยท Shrine 3 {'effect': '+20% adjacent Mine, +1 Training/adjacent Lumbermill', 'shrine': {'effectStr': '+20% adjacent Mine, +1 Traini
- Assyria ยท UU upkeep -2/-4 Wood, -1/-2 Training
- Babylonia ยท UU upkeep -1 Food, -2/-4 Wood, -1/-2 Training
- Carthage ยท UU upkeep -4/-6 Food, -1/-2 Training
- Egypt ยท UU upkeep -4/-6 Food, -1/-2 Training
- Greece ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
- Hittite ยท Shrine 2 {'effect': '+2 Training, +10 Infantry XP', 'shrine': {'effectStr': '+2 Training, +10 Infantry XP', 'effectsXml': ['+2 Tr
- Hittite ยท UU upkeep -4/-6 Food, -1/-2 Training
- Kush ยท Shrine 3 {'effect': '+2 Training, +10 Infantry XP', 'shrine': {'effectStr': '+2 Training, +10 Infantry XP', 'effectsXml': ['+2 Tr
- Kush ยท UU upkeep -1 Food, -2/-4 Wood, -1/-2 Training
- Maurya ยท UU upkeep -2 Food, -2/-4 Iron, -1/-2 Training
- Persia ยท Shrine 3 {'effect': '+20% adjacent Mine, +1 Training/adjacent Lumbermill', 'shrine': {'effectStr': '+20% adjacent Mine, +1 Traini
- Persia ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
- Rome ยท Shrine 3 {'effect': '+2 Training, +10 Infantry XP', 'shrine': {'effectStr': '+2 Training, +10 Infantry XP', 'effectsXml': ['+2 Tr
- Rome ยท Shrine 4 {'effect': '+20% adjacent Mine, +1 Training/adjacent Lumbermill', 'shrine': {'effectStr': '+20% adjacent Mine, +1 Traini
- Rome ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
- Tamil ยท Shrine 3 {'effect': '+20% adjacent Mine, +1 Training/adjacent Lumbermill', 'shrine': {'effectStr': '+20% adjacent Mine, +1 Traini
- Tamil ยท UU upkeep -2 Food, -2/-4 Wood, -1/-2 Training
- Yuezhi ยท Shrine 2 {'effect': '+2 Training, +10 Infantry XP', 'shrine': {'effectStr': '+2 Training, +10 Infantry XP', 'effectsXml': ['+2 Tr
- Yuezhi ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
laws 8
shrines 11
traits 8
projects 35
- Chera Coalition Nation Project
- Council I Project
- Council II Project
- Council III Project
- Council IV Project
- Olympics Project
- Olympiad II Project
- Olympiad III Project
- Olympiad IV Project
- Anti-Mounted Tactics Project
- Austerity Project
- Child Labor Project
- Confucianism Project
- Corruption Reform Project
- Diseased Citizens Project
- Drought Acclimation Project
- Forced Deportations Project
- Foreign Fighters Project
- Gladiators Project
- Governor Project
- Improvised Defenses Project
- Labyrinth Project
- Leviathan Skull Project
- Monumental Gate Project
- Olympiad Project
- Patronage of the Sun Gods Project
- Patronage of the War Gods Project
- Sandstorm Drills Project
- The Sand Pits Project
- Training Pits Project
- Triumph Project
- Urban Cohorts Project
- War Council Project
- Warrior Tradition Project
- Ziggurat War Shrine Project
hints 7
- Hint 6 Training stockpiles are capped at 2000. Above this value, they will be converted to Orders.
- Hint 8 Unused Civics and Training in your Cities are added to your Nation's stockpile.
- Hint 29 The rate at which military Units are produced by a City is tied directly to its Training output.
- Hint 35 Militia and Conscript Units cannot be Promoted, but they are produced with Growth instead of Training. Cities with high Growth output may be able to train them rapidly.
- Hint 37 Consider spending Training to give Promotions to some of your Units. Units who have engaged in combat and earned Experience cost less Training to promote.
- Hint 66 A Forced March permits a Unit to continue moving on the current turn when Fatigued, at the cost of 100 Training and twice as many Orders per additional Move.
- Mine hint Boosts Iron production, which is needed for many military units. Higher output on Hills. Provides Money instead if built on Silver, Gold, Salt or Gems. Can be developed with a Miner, which increases Training.