Old World Reference
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🏛️ Council & Courtiers

4 council seats4 courtier types

Council Seats

Seat → Field ↓
Ambassador
Chancellor
Spymaster
Grand Vizier Behind the Throne
Unlocked by AristocracyAristocracy Spoked WheelSpoked Wheel PortcullisPortcullis Behind the Throne event chain
Eligible characters
Commander Diplomat Orator
Builder Judge Zealot
Schemer Scholar Tactician
A Rising Star Power Hungry
Rating yields ×△
Wisdom 0.2 Culture/City ×△
Charisma 1 Civics ×△
Courage 1.5 Training ×△
Discipline 3 Money ×△
Wisdom 0.2 Growth/City ×△
Wisdom 0.5 Science ×△
Discipline 0.2 Orders ×△
Courage 0.1 Happiness/City ×△
Rating opinions ×△
Charisma +3 Foreign Leader Opinion ×△
Courage +3 Tribe Opinion ×△
Discipline +3 Religion Opinion ×△
Charisma +3 Family Opinion ×△
Other effects
Unlocks Agents in foreign cities
Acts as default Governor in every city without one (auto-build, no hurrying)
Assignment opinion +40 +40 +40 +40
XP per turn +5 +5 +5 +10

Courtiers

Courtier → Field ↓
Court Soldier “the Soldier”
Court Minister “the Minister”
Court Merchant “the Merchant”
Court Scholar “the Scientist”
Specialty rating
Courage 2–4
Charisma 2–4
Discipline 2–4
Wisdom 2–4
Archetype roll
Tactician 20%
Commander 20%
Zealot 20%
Hero 40%
Judge 20%
Orator 20%
Builder 20%
Schemer 20%
Diplomat 20%
Orator 20%
Builder 20%
Schemer 20%
Zealot 20%
Diplomat 20%
Tactician 20%
Judge 20%
Orator 20%
Scholar 40%
Adjective roll
  • Tracker 7.1%
  • Swift 7.1%
  • Besieger 7.1%
  • Tough 7.1%
  • Bloodthirsty 7.1%
  • Steadfast 7.1%
  • Herbalist 7.1%
  • Highlander 7.1%
  • Ranger 7.1%
  • Brave 7.1%
  • Shieldbearer 7.1%
  • Fierce 7.1%
  • Horsebane 7.1%
  • Engineer 7.1%
  • Vigilant 9.1%
  • Strict 9.1%
  • Equestrian 9.1%
  • Affable 9.1%
  • Eloquent 9.1%
  • Warlike 9.1%
  • Inspiring 9.1%
  • Intelligent 9.1%
  • Prosperous 9.1%
  • Frugal 9.1%
  • Righteous 9.1%
  • Affable 10%
  • Eloquent 10%
  • Warlike 10%
  • Inspiring 10%
  • Intelligent 10%
  • Prosperous 10%
  • Pathfinder 10%
  • Cultivator 10%
  • Naturalist 10%
  • Delver 10%
  • Affable 10%
  • Eloquent 10%
  • Warlike 10%
  • Inspiring 10%
  • Intelligent 10%
  • Prosperous 10%
  • Pathfinder 10%
  • Cultivator 10%
  • Naturalist 10%
  • Delver 10%
How acquired
  • Discovering Military Prestige
  • Event rewards (21 event options)
  • Tech bonus card (after Battle Line)
  • Tech bonus card (after Stirrups)
  • Discovering Industrial Progress
  • Event rewards (7 event options)
  • Founding a Patrons family seat
  • Tech bonus card (added to the deck by events)
  • Tech bonus card (after Citizenship)
  • Tech bonus card (after Jurisprudence)
  • Discovering Economic Reform
  • Event rewards (9 event options)
  • Tech bonus card (after Cartography)
  • Tech bonus card (after Manor)
  • Event rewards (15 event options)
  • Tech bonus card (after Metaphysics)
  • Tech bonus card (after Scholarship)

Court Income per Rating Point ×△

Rating Yield Leader / Court Courtier (33%)
Wisdom ScienceScience +1 +0.3
Charisma CivicsCivics +2 +0.6
Courage TrainingTraining +4 +1.3
Discipline MoneyMoney +8 +2.6
×△ Triangular scaling Council yields and opinions multiply their base by tri(R) = R·(R+1)/2 of the seated character's rating — rating 1/2/3/4/5 → ×1/×3/×6/×10/×15. Flat "per point" readings understate high ratings.
Court income offsets Court income (table above) applies each yield's triangle offset (Science -2, Civics -1, Training +0, Money +1): multiplier is tri(R + offset) − offset, so Science ramps later and Money earlier.
NoteCourtiers join the court at age 25 and count as court characters: each rating point yields court income at 33% of the leader's rate.
NoteA new courtier rolls one archetype and one adjective trait from weighted dice, plus a rating in their specialty.
Random courtiers Hold Court mission result (random courtier type) · Court of the Divine King (random courtier type) — courtiers join at age 25.
See also Jobs for council seats alongside General/Governor/Agent/Explorer slots, and Archetypes for what each eligible archetype does.