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๐Ÿ•๏ธ Barbarian Site Conversion

4 of 6 levels that convert12 tiles to nearest settlement7 adopting tribes

Late in a game, a barbarian camp can be adopted by a nearby tribe, which hands the site and the barbarians on it to that tribe. This page shows when that can happen, how likely it is, and how to stop it.

The roll, step by step

  1. Only barbarian sites are eligible: Rebels, Anarchy, Raiders, Barbarians. A site already held by a real tribe never rolls again.
  2. The clock has to have started. Nothing happens until the game passes the tribe level's start turn (below).
  3. Roll the percent, once per site per turn.
  4. Find an adopter. A tribe qualifies if it owns a settlement within 12 tiles of the site in a straight line, across mountains and water. Among those, the site goes to the tribe whose settlement is closest by an actual path over land or water. With no qualifying tribe there is no conversion.
  5. The site must be quiet. The conversion fails that turn if any player unit is within 3 tiles of the site, or any of the site's barbarians is damaged.
  6. The handover. The site and each barbarian in range become the new tribe's. A barbarian that can strike a city from where it stands becomes a raider against that city instead.

When it can happen, and how likely

Both the start turn and the chance per turn depend on the Tribe Level setting. The later columns give the odds that one undisturbed site has converted after that many eligible turns.

Tribe level Starts after turn Chance / turn after 10 turnsafter 25 turnsafter 50 turnsafter 100 turns
None never converts
Passive never converts
Weak 60 3% 26.3%by turn 7053.3%by turn 8578.2%by turn 11095.2%by turn 160
Normal 50 4% 33.5%by turn 6064%by turn 7587%by turn 10098.3%by turn 150
Strong 40 5% 40.1%by turn 5072.3%by turn 6592.3%by turn 9099.4%by turn 140
Raging 30 6% 46.1%by turn 4078.7%by turn 5595.5%by turn 8099.8%by turn 130

Higher tribe levels convert earlier and faster: Raging starts 30 turns before Weak and rolls twice as often. On Passive, and with tribes off, sites never convert.

Who can adopt a site

Only the 7 tribes you can negotiate with can adopt a site, and only from a settlement of their own within range.

GaulsVandalsDanesThraciansScythiansNumidiansHuns

Why the adopter can look far away

The 12 tiles are measured to the tribe's nearest settlement, not to wherever you think that tribe lives. That explains conversions that look impossible.

A barbarian camp near an established tribe will probably convert sooner or later, and then you have a neighbour you can trade, truce and ally with instead of a permanent enemy. To block it, park a unit next to the camp or leave one of its defenders wounded.

See also Tribes and Camp Unit Spawning.