Old World Reference
Menu

๐Ÿ•๏ธ Camp Unit Spawning

8t base interval4 camp tiers3 tiles count radius

Every tribal camp counts down to its next unit, but only while it is not already full. This page explains when that countdown runs and when it freezes.

The pause rule

A camp is full, and its countdown is frozen, while the tribe's units within 3 tiles reach the cap. Units that are out raiding do not count.
cap = camp tier (+1 to +4) + Tribal Strength bonus (+0 to +4)
  • Camp tier is the settlement's level, from Hovel at +1 up to Bastion at +4, as listed in the table below.
  • Tribal Strength is the option in advanced setup, running from Passive to Raging. Each step adds a flat bonus to every camp's cap, from Passive +0 through Weak +1, Normal +2 and Strong +3 to Raging +4, and it also shortens the spawn interval.
  • The cap is halved, rounded up, when no city the tribe could raid is within its raid range.
  • The cap is never more than a third of the tiles on the landmass, so a small island caps low.
Keeping a camp at its cap is the only way to slow it down. Killing a unit near a full camp no longer shortens the timer (patch 1.0.84658 removed that); it drops the garrison below the cap, which restarts the countdown.

Reading the two timers on a camp

A camp shows two counters: the next unit timer and, below it, the develop timer, the time until the camp upgrades to its next tier. The next unit timer falls by 1 each turn while running (the tile tooltip shows "(PAUSED)" while the camp is at its cap), gains 2 turns when the camp develops, and resets to full when a unit spawns. Unit deaths don't move it.

The numbers

By Tribal Strength, the advanced setup option

Tribal StrengthNew unit everyCamp cap bonusRaid range
Passive 14 turns +0 โ€”
Weak 11 turns +1 14 tiles
Normal 9 turns +2 16 tiles
Strong 8 turns +3 18 tiles
Raging 8 turns +4 20 tiles

By camp tier, which settlements reach over time

CampCamp cap baseDevelops in
Hovel +1 20 turns
Outpost +2 30 turns
Encampment +3 40 turns
Bastion +4 top tier

For example, at Normal an Outpost caps at 2 + 2, which is 4 units within 3 tiles, or 2 when it has no city to raid in range.

What this means in play

See also Tribes.