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👑 Cognomens

63 cognomens20 tracks

A regnal title has one gate: a cumulative score — Σ stat × weight (aiStatValue) — that must clear the title's threshold (iMinValue, scaled up by ruler number and game speed). iLegitimacy is not a second bar: it's the rank. Among every title whose score you've cleared, you hold the one with the highest legitimacy. The Main Line rewards all-round rule; the side tracks reward specialists. Pulled from cognomen.xml; award logic verified against Character.cs · updateCognomen(). Want to see which you'd earn? Use the tracker.

👑 Main Line

15
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Bloody the Bloody ≤ -100 10,000
  • Cities Captured -2000
  • Cities Recaptured -2000
  • City Lost +2000
  • Military Units Killed -200
  • Killed as General -200
  • Units Lost +200
the Bad the Bad ≤ -80 8,000
  • Cities Captured -2000
  • Cities Recaptured -2000
  • City Lost +2000
  • Military Units Killed -200
  • Killed as General -200
  • Units Lost +200
the Weak the Weak ≤ -60 6,000
  • Cities Captured -2000
  • Cities Recaptured -2000
  • City Lost +2000
  • Military Units Killed -200
  • Killed as General -200
  • Units Lost +200
the Unready the Unready ≤ -40 4,000
  • Cities Captured -2000
  • Cities Recaptured -2000
  • City Lost +2000
  • Military Units Killed -200
  • Killed as General -200
  • Units Lost +200
the Unfortunate the Unfortunate ≤ -20 2,000
  • Cities Captured -2000
  • Cities Recaptured -2000
  • City Lost +2000
  • Military Units Killed -200
  • Killed as General -200
  • Units Lost +200
the New the New
the Founder the Founder ≥ +10
the Able the Able ≥ +30 30,000
  • Ambitions Achieved +12000
  • Legacies Achieved +6000
  • Tribes Contacted +100
  • Tribal Sites Cleared +200
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • Nations Contacted +100
  • National Peaces +1000
  • National Alliances +2000
  • Caravans Arrived +200
  • Capitals Captured +2000
  • Cities Founded +1000
  • Cities Captured +2000
  • Cities Recaptured +2000
  • City Lost -2000
  • Courtiers Added +1000
  • Improvements Finished +50
  • Improvements Repaired +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • World Religions Founded +1500
  • Religion Spread +200
  • Ruins Explored +100
  • Specialists Produced +100
  • Techs Discovered +500
  • Theologies Established +1000
  • Tiles Revealed +1
  • Units Trained +100
  • Units Promoted +100
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
  • Wonders Finished +2000
  • Years Reigned +100
the Just the Just ≥ +40 40,000
  • Ambitions Achieved +12000
  • Legacies Achieved +6000
  • Tribes Contacted +100
  • Tribal Sites Cleared +200
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • Nations Contacted +100
  • National Peaces +1000
  • National Alliances +2000
  • Caravans Arrived +200
  • Capitals Captured +2000
  • Cities Founded +1000
  • Cities Captured +2000
  • Cities Recaptured +2000
  • City Lost -2000
  • Courtiers Added +1000
  • Improvements Finished +50
  • Improvements Repaired +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • World Religions Founded +1500
  • Religion Spread +200
  • Ruins Explored +100
  • Specialists Produced +100
  • Techs Discovered +500
  • Theologies Established +1000
  • Tiles Revealed +1
  • Units Trained +100
  • Units Promoted +100
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
  • Wonders Finished +2000
  • Years Reigned +100
the Good the Good ≥ +50 50,000
  • Ambitions Achieved +12000
  • Legacies Achieved +6000
  • Tribes Contacted +100
  • Tribal Sites Cleared +200
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • Nations Contacted +100
  • National Peaces +1000
  • National Alliances +2000
  • Caravans Arrived +200
  • Capitals Captured +2000
  • Cities Founded +1000
  • Cities Captured +2000
  • Cities Recaptured +2000
  • City Lost -2000
  • Courtiers Added +1000
  • Improvements Finished +50
  • Improvements Repaired +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • World Religions Founded +1500
  • Religion Spread +200
  • Ruins Explored +100
  • Specialists Produced +100
  • Techs Discovered +500
  • Theologies Established +1000
  • Tiles Revealed +1
  • Units Trained +100
  • Units Promoted +100
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
  • Wonders Finished +2000
  • Years Reigned +100
the Strong the Strong ≥ +60 60,000
  • Ambitions Achieved +12000
  • Legacies Achieved +6000
  • Tribes Contacted +100
  • Tribal Sites Cleared +200
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • Nations Contacted +100
  • National Peaces +1000
  • National Alliances +2000
  • Caravans Arrived +200
  • Capitals Captured +2000
  • Cities Founded +1000
  • Cities Captured +2000
  • Cities Recaptured +2000
  • City Lost -2000
  • Courtiers Added +1000
  • Improvements Finished +50
  • Improvements Repaired +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • World Religions Founded +1500
  • Religion Spread +200
  • Ruins Explored +100
  • Specialists Produced +100
  • Techs Discovered +500
  • Theologies Established +1000
  • Tiles Revealed +1
  • Units Trained +100
  • Units Promoted +100
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
  • Wonders Finished +2000
  • Years Reigned +100
the Noble the Noble ≥ +70 70,000
  • Ambitions Achieved +12000
  • Legacies Achieved +6000
  • Tribes Contacted +100
  • Tribal Sites Cleared +200
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • Nations Contacted +100
  • National Peaces +1000
  • National Alliances +2000
  • Caravans Arrived +200
  • Capitals Captured +2000
  • Cities Founded +1000
  • Cities Captured +2000
  • Cities Recaptured +2000
  • City Lost -2000
  • Courtiers Added +1000
  • Improvements Finished +50
  • Improvements Repaired +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • World Religions Founded +1500
  • Religion Spread +200
  • Ruins Explored +100
  • Specialists Produced +100
  • Techs Discovered +500
  • Theologies Established +1000
  • Tiles Revealed +1
  • Units Trained +100
  • Units Promoted +100
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
  • Wonders Finished +2000
  • Years Reigned +100
the Glorious the Glorious ≥ +80 80,000
  • Ambitions Achieved +12000
  • Legacies Achieved +6000
  • Tribes Contacted +100
  • Tribal Sites Cleared +200
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • Nations Contacted +100
  • National Peaces +1000
  • National Alliances +2000
  • Caravans Arrived +200
  • Capitals Captured +2000
  • Cities Founded +1000
  • Cities Captured +2000
  • Cities Recaptured +2000
  • City Lost -2000
  • Courtiers Added +1000
  • Improvements Finished +50
  • Improvements Repaired +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • World Religions Founded +1500
  • Religion Spread +200
  • Ruins Explored +100
  • Specialists Produced +100
  • Techs Discovered +500
  • Theologies Established +1000
  • Tiles Revealed +1
  • Units Trained +100
  • Units Promoted +100
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
  • Wonders Finished +2000
  • Years Reigned +100
the Magnificent the Magnificent ≥ +90 90,000
  • Ambitions Achieved +12000
  • Legacies Achieved +6000
  • Tribes Contacted +100
  • Tribal Sites Cleared +200
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • Nations Contacted +100
  • National Peaces +1000
  • National Alliances +2000
  • Caravans Arrived +200
  • Capitals Captured +2000
  • Cities Founded +1000
  • Cities Captured +2000
  • Cities Recaptured +2000
  • City Lost -2000
  • Courtiers Added +1000
  • Improvements Finished +50
  • Improvements Repaired +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • World Religions Founded +1500
  • Religion Spread +200
  • Ruins Explored +100
  • Specialists Produced +100
  • Techs Discovered +500
  • Theologies Established +1000
  • Tiles Revealed +1
  • Units Trained +100
  • Units Promoted +100
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
  • Wonders Finished +2000
  • Years Reigned +100
the Great the Great ≥ +100 100,000
  • Ambitions Achieved +12000
  • Legacies Achieved +6000
  • Tribes Contacted +100
  • Tribal Sites Cleared +200
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • Nations Contacted +100
  • National Peaces +1000
  • National Alliances +2000
  • Caravans Arrived +200
  • Capitals Captured +2000
  • Cities Founded +1000
  • Cities Captured +2000
  • Cities Recaptured +2000
  • City Lost -2000
  • Courtiers Added +1000
  • Improvements Finished +50
  • Improvements Repaired +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • World Religions Founded +1500
  • Religion Spread +200
  • Ruins Explored +100
  • Specialists Produced +100
  • Techs Discovered +500
  • Theologies Established +1000
  • Tiles Revealed +1
  • Units Trained +100
  • Units Promoted +100
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
  • Wonders Finished +2000
  • Years Reigned +100

Killing

7
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Warrior the Warrior ≥ +10 1,000
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
the Drillmaster the Drillmaster ≥ +20 2,000
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
the Valiant the Valiant ≥ +30 3,000
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
the Mighty the Mighty ≥ +40 4,000
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
the Victorious the Victorious ≥ +50 5,000
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
the Lion the Lion ≥ +60 6,000
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200
the Invincible the Invincible ≥ +70 7,000
  • Military Units Killed +200
  • Killed as General +200
  • Units Lost -200

🎖 Training / Promoting

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Capable the Capable ≥ +20 2,000
  • Units Trained +100
  • Units Promoted +100
the Ready the Ready ≥ +30 3,000
  • Units Trained +100
  • Units Promoted +100

Tribal Sites

3
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Destroyer the Destroyer ≥ +20 2,000
  • Tribal Sites Cleared +500
the Avenger the Avenger ≥ +40 4,000
  • Tribal Sites Cleared +500
the White Death the White Death ≥ +60 6,000
  • Tribal Sites Cleared +500

Alliances & Peace

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Intercessor the Intercessor ≥ +30 3,000
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • National Peaces +1000
  • National Alliances +2000
the Peacemaker the Peacemaker ≥ +50 5,000
  • Tribal Peaces +1000
  • Tribal Alliances +2000
  • National Peaces +1000
  • National Alliances +2000

Conquest

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Conqueror the Conqueror ≥ +40 4,000
  • Capitals Captured +2000
  • Cities Captured +2000
the Subjugator the Subjugator ≥ +60 6,000
  • Capitals Captured +2000
  • Cities Captured +2000

Reconquest

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Restorer the Restorer ≥ +40 4,000
  • Cities Recaptured +2000
the Liberator the Liberator ≥ +60 6,000
  • Cities Recaptured +2000

🏛 Founding Cities

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Settler the Settler ≥ +20 2,000
  • Cities Founded +1000
the Pioneer the Pioneer ≥ +40 4,000
  • Cities Founded +1000

👥 Court & Specialists

3
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Ambitious the Ambitious ≥ +20 2,000
  • Courtiers Added +1000
  • Specialists Produced +100
the Brilliant the Brilliant ≥ +40 4,000
  • Courtiers Added +1000
  • Specialists Produced +100
the Beloved the Beloved ≥ +60 6,000
  • Courtiers Added +1000
  • Specialists Produced +100

🔮 Tech & Wonders

3
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Learned the Learned ≥ +20 2,000
  • Techs Discovered +500
the Enlightened the Enlightened ≥ +40 4,000
  • Techs Discovered +500
the Wise the Wise ≥ +60 6,000
  • Techs Discovered +500

Building

5
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Mason the Mason ≥ +10 1,000
  • Improvements Finished +50
  • Wonders Finished +2000
the Architect the Architect ≥ +20 2,000
  • Improvements Finished +50
  • Wonders Finished +2000
the Rebuilder the Rebuilder ≥ +20 2,000
  • Improvements Repaired +200
the Keystone the Keystone ≥ +40 4,000
  • Improvements Finished +50
  • Wonders Finished +2000
the Fountainhead the Fountainhead ≥ +60 6,000
  • Improvements Finished +50
  • Wonders Finished +2000

· Exploration

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Explorer the Explorer ≥ +30 3,000
  • Tribes Contacted +100
  • Nations Contacted +100
  • Caravans Arrived +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • Ruins Explored +100
  • Tiles Revealed +1
the Intrepid the Intrepid ≥ +50 5,000
  • Tribes Contacted +100
  • Nations Contacted +100
  • Caravans Arrived +200
  • Landmarks Named +300
  • Landmarks Discovered +200
  • Ruins Explored +100
  • Tiles Revealed +1

🙏 Religion

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Devout the Devout ≥ +20 2,000
  • World Religions Founded +1500
  • Religion Spread +200
  • Theologies Established +1000
the Holy the Holy ≥ +40 4,000
  • World Religions Founded +1500
  • Religion Spread +200
  • Theologies Established +1000

Reign

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
the Old the Old ≥ +40 4,000
  • Years Reigned +100
the Ancient the Ancient ≥ +50 5,000
  • Years Reigned +100

🕊 Benevolence

3
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
The Humane The Humane ≥ +20 2,000
  • Culture Levels Gained +500
  • Happiness Levels Gained +300
  • Units Healed +50
  • Military Units Killed -50
empires of_the_indus
The Gracious The Gracious ≥ +40 4,000
  • Culture Levels Gained +500
  • Happiness Levels Gained +300
  • Units Healed +50
  • Military Units Killed -50
empires of_the_indus
The Savior The Savior ≥ +60 6,000
  • Culture Levels Gained +500
  • Happiness Levels Gained +300
  • Units Healed +50
  • Military Units Killed -50
empires of_the_indus

🛐 Cults & Clergy

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
The Favored The Favored ≥ +30 3,000
  • Pagan Religion Spread +800
  • Cults Founded +800
  • Clergy Added +400
empires of_the_indus
The Chosen The Chosen ≥ +50 5,000
  • Pagan Religion Spread +800
  • Cults Founded +800
  • Clergy Added +400
empires of_the_indus

🌿 Gathering

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
The Gatherer The Gatherer ≥ +30 3,000
  • Resources Harvested +300
  • Vegetation Cleared +100
empires of_the_indus
The Resourceful The Resourceful ≥ +50 5,000
  • Resources Harvested +300
  • Vegetation Cleared +100
empires of_the_indus

🗡 Raiding

2
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
The Hunter The Hunter ≥ +30 3,000
  • Improvements Pillaged +600
  • Killed as General +200
  • Enemy Generals Killed +200
empires of_the_indus
The Scourge The Scourge ≥ +50 5,000
  • Improvements Pillaged +600
  • Killed as General +200
  • Enemy Generals Killed +200
empires of_the_indus

Lawgiving

1
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
The Lawgiver The Lawgiver ≥ +30 3,000
  • Laws Adopted +1000
  • Laws Changed +500
empires of_the_indus

🔥 Zealotry

1
Cognomen → Field ↓ Title Legitimacy Min Score Earned by DLC
The Fanatic The Fanatic ≥ +40 4,000
  • Religions Purged +1000
empires of_the_indus