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🧱 Building Events

37 events

The decision pop-ups that can fire when a city finishes an ordinary building or improvement — a Barracks, Library, Market, Temple, Quarry, Grove and more. Like the wonder and project events, each building has its own weighted pool (finishing a Quarry might roll Ancient Statue, one of the Dinosaur Bones stories, or Disturbed Rest), so the share shown is within that building's pool. As always, the weight is the XML knob, not real in-game odds — character and empire conditions filter what's eligible.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Gladiator Games Completing the Amphitheater CM ✓
25% to appear Once per game Family Champions
  • Yes, fund a cohort of combatants.
    Begin project: Gladiators-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_GLADIATOR_GAMES_YES
    aeAddProjects: PROJECT_GLADIATORS
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Blood should not be sport.
    Leader relationship: Disappointed WithGain trait: Compassionate
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • I will train them myself! Soldier / Warlike / Fierce
    +2 LegitimacyBegin project: Gladiators
    gated by
    LeaderSubjectAny SUBJECT_SOLDIER / SUBJECT_WARLIKE / SUBJECT_FIERCE
    grants
    BONUS_EVENTOPTION_GLADIATOR_GAMES_SOLDIER
    iLegitimacy 2
    aeAddProjects: PROJECT_GLADIATORS
Background reading ↗
The Colosseum Completing the Amphitheater CM ✓
25% to appear Every 40 turns
  • A natural tableau with wild flora and fauna.
    Gain tech: Forestry
    grants
    BONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_0
    aeTechs: TECH_FORESTRY
  • An artificial flooding for naval reenactments.
    Gain tech: Navigation
    grants
    BONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_1
    aeTechs: TECH_NAVIGATION
  • The executions of political prisoners.
    +1 Heavy Infantry unit+200Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_2
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    aeBonuses: BONUS_HAPPINESS_GAIN_GIGANTIC
Warriors of Truth Completing the Barracks CM ✓ Wonders & Dynasties
Once per game Shapur Leader
  • Our most experienced fighters should be in charge of the Trainingtraining.
    Gain a Officer
    grants
    BONUS_GAIN_OFFICER
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
  • The key is day after day of long Trainingtraining so they are always prepared.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
Where Old Bones Lie Completing the Barracks CM ✓ Religion event pack
50% to appear Once per game JudaismChristianity
  • OrdersOrder parts of the site be reconstructed to protect the holy ground.
    grants
    BONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_0_TILE
    bPillageImprovement 1
  • Allow the building to stand but only allow building on [religion] ground with permits.
    -60Civics-15/city↗ turnRemembered: Protected the holy ground (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_1_RELIGION
    Memory MEMORYRELIGION_PROTECTED_HOLY_GROUND
    ◇ grants a memory no event currently keys off
  • Refuse the request for more regulation.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_2_FAMILY
    aeFamilyBonuses: BONUS_GROWTH_GAIN_SMALL
The Sport of Kings Completing the Camp CM ✓
15% to appear Once per game
  • Indeed, I believe the laws can be improved.
    Progress ambition: SerfdomRemembered: Promised to put peasants in their place (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_AGREE_SERFDOM
    Ambition GOAL_SERFDOM
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_FAVOR
    Memory MEMORYFAMILY_PROMISED_SERFDOM
    ◇ grants a memory no event currently keys off
  • Done? Those hunters have made [city] prosperous, they set an example.
    Progress ambition: Six CampsRemembered: Supported peasant hunters over nobles (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_DISAGREE_CAMPS
    Ambition GOAL_SIX_CAMPS
    aeBonuses: BONUS_SET_BUILDER_ARCHETYPE
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_DISFAVOR
    Memory MEMORYFAMILY_SUPPORTED_PEASANTS
    ◇ grants a memory no event currently keys off
  • Alas, you have my sympathies. More Winewine?
    Gain a random trait
    grants
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_WAFFLE
    aeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_DRUNK, TRAIT_GRACIOUS
Epigraphic Reform Completing the Christian Temple CM ✓ Religion event pack
50% to appear Once per game Christianity
  • Ensure that all inscriptions are updated.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_CIVICS_GAIN_TINY
  • Argue that communication between the clergy results in enough of the rules being followed.
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
Inscriptions to Ahura Mazda Completing the Courthouse CM ✓
80% to appear Once per game ZoroastrianismCourtier Minister
  • Praise to Ahura Mazda.
    Leader relationship: Disappointed WithLeader relationship: Endeared ToGain trait: Humble
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
  • My family and deeds.
    Leader relationship: Endeared ToLeader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_INSCRIPTIONS_TO_AHURA_MAZDA_0
    iLegitimacy 2
  • The laws that rule us all.
    +2 Discipline
    gated by
    PlayerSubject SUBJECT_PLAYER_LEGAL_CODE
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
  • Ahura Mazda rules through me. Combine the two versions.
    Leader relationship: Endeared ToLeader relationship: Endeared To
    gated by
    PlayerSubject SUBJECT_PLAYER_DIVINE_RULE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Sacred Land Completing the Farm CM ✓
50% to appear Every 35 turns City Oracle
  • We will pay the fine.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • The Oracle is but a relic of the old ways, we shall not pay.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
Protector of the Borderlands Completing the Fort CM ✓
10% to appear Once per game Teenager Or AdultNon SuccessorArchetype Martial
  • A good idea, but let's promote from within our own family. We'll give [character] a title to keep his mind off of matters of succession.
    -80Civics-20/city↗ turnGain trait: Commander of the BorderLandsLeader relationship: Endeared To
    grants
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_NEPOTISM
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_COMMANDER_BORDER_FORTS
  • Resolve
    33%
    -60Civics-15/city↗ turnRemembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)
    33%
    -60Civics-15/city↗ turnRemembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)
    33%
    -60Civics-15/city↗ turnRemembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    33% BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILY
    Memory MEMORYFAMILY_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILY
    Memory MEMORYFAMILY_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILY
    Memory MEMORYFAMILY_HONORIFIC_TITLE
    ◇ grants a memory no event currently keys off
  • I see no reason to create a new title at this time. Enough with this foolishness.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
A Green Dedication Completing the Grove CM ✓
Once per game Min Pleased
  • It is my great honor to rule cities as beautiful as [city] and have governors as wise as [character].
    +2 Legitimacy+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_A_GREEN_DEDICATION_SELF_CHARACTER_1
    iLegitimacy 2
    aeBonuses: BONUS_CIVICS_GAIN_AVERAGE
  • The people of [city] are its beauty, and the new Grovegrove will flourish thanks to their spirit.
    +80Happinesseach city↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_A_GREEN_DEDICATION_CITY_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE
The Works of [character] Completing the Grove CM ✓ Behind the Throne
Once per game Player No Rising Star
Always Gain trait: Rising Star
  • North, of course. [character], would you like to advise on the further agricultural development of [city]?
    Begin project: Bucolic ReputationLeader relationship: Influenced By
    grants
    BONUS_BUCOLIC_REPUTATION
    aeAddProjects: PROJECT_BUCOLIC_REPUTATION
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • I think you will find I am more than capable of managing [rival] GroveGrove and plantations.
    Progress ambition: Six GrovesRemembered: Recent Ambition (7 turns)+20 XP to the character
    grants
    BONUS_AMBITION_SIX_GROVES
    Ambition GOAL_SIX_GROVES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Background reading ↗
Cottage Decor Completing the Hamlet CM ✓
5% to appear Once per game High Discipline
  • Fill them with lavish works of art.
    -120Money-30/city↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_COTTAGE_DECOR_ARTWORKS
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_CULTURE_GAIN_AVERAGE
  • Install busts of [family] ancestors.
    Remembered: Installed ancestral busts (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_COTTAGE_DECOR_BUSTS
    Memory MEMORYFAMILY_COTTAGE_DECOR_BUSTS
    ◇ grants a memory no event currently keys off
  • Keep them austere for government use.
    +60Civics+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_FRUGAL
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
Warm Relations Completing the Heated Baths CM ✓
Every 40 turns
  • The [family].
    Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_WONDER_INVITED_BATHS
    ◇ grants a memory no event currently keys off
  • The [family].
    Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_WONDER_INVITED_BATHS
    ◇ grants a memory no event currently keys off
  • The [family].
    Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_2_FAMILY_2
    Memory MEMORYFAMILY_WONDER_INVITED_BATHS
    ◇ grants a memory no event currently keys off
Conclusion to the Veda Completing the Hindu Monastery CM ✓ Empires of the Indus
100% to appear Once per game
  • This is a new age of [religion] thought.
    +80Civics+20/city↗ turn
    gated by
    IndexSubject
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • Convene a gathering of the greatest minds of [religion].
    grants
    BONUS_START_MISSION_HIGH_SYNOD_S1
    Mission MISSION_HIGH_SYNOD
    iMissionSubject 1
    bMissionFree 1
  • Determine to shape the religion's future to your own ideas.
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1
Background reading ↗
All in Unity Completing the Hindu Temple CM ✗ Empires of the Indus
100% to appear Once per game
  • There may be many gods, but there is one supreme being above all.
    Free law: Monotheism+120Discontenteach city↗ turn
    grants
    BONUS_FREE_LAW_MONOTHEISM
    FreeLaw LAW_MONOTHEISM
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
  • The worship of multiple gods is to be preserved.
    Free law: PolytheismLeader relationship: Disappointed With
    grants
    BONUS_FREE_LAW_POLYTHEISM
    FreeLaw LAW_POLYTHEISM
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • [religion] has space for different schools of thought. Let the people worship how they please.
    Gain trait: Affable
    grants
    BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
Background reading ↗
Epigraphic Reform Completing the Jewish Temple CM ✓ Religion event pack
50% to appear Once per game Judaism
  • Ensure that all inscriptions are updated.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_CIVICS_GAIN_TINY
  • Argue that communication between the clergy results in enough of the rules being followed.
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
Statue of God Completing the Jewish Temple CM ✓
Once per game Judaism
  • Find and punish those that created the statue.
    +120Discontenteach city↗ turnLeader relationship: Influenced By+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Assure [character] that it won’t happen again.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Place the statue in the Templetemple.
    Leader relationship: Vengeful AgainstFree law: Iconography
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_STATUE_OF_GOD
    FreeLaw LAW_ICONOGRAPHY
Public Scrolls Completing the Library CM ✓
50% to appear Once per game Player Scholar
  • The works of our playwrights are inspiring.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Scrolls that describe the motions of stars and planets belong in the Librarylibrary.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Accounts of past wars and battles fought can teach about the fights to come.
    +60Training+15/city↗ turn
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
Epigraphic Reform Completing the Manichaean Temple CM ✓ Religion event pack
50% to appear Once per game Manichaeism
  • Ensure that all inscriptions are updated.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_CIVICS_GAIN_TINY
  • Argue that communication between the clergy results in enough of the rules being followed.
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
Jade Empires Completing the Market CM ✗ Empires of the Indus
5% to appear Once per game
  • Trade for their royal seals and other items of the court.
    Gain trait: Royal Seal
    grants
    BONUS_GIVE_TRAIT_ROYAL_SEAL
    aeAddTraits: TRAIT_ITEM_ROYAL_SEAL
  • Trade for ceremonial artifacts.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Learn their methods for uncovering the precious material.
    Adds Jade
    gated by
    LeaderSubject SUBJECT_DELVER
    grants
    BONUS_ADD_RESOURCE_JADE
    AddResource RESOURCE_JADE
Precious Metals Completing the Mine CM ✓
1% to appear Once per game
  • Add it to the Treasurytreasury.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Beautify the city.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
Fisher Expertise Completing the Nets CM ✓ Turn 20+
50% to appear Every 40 turns City CoastalTeenager Or Adult
Always Remembered: Utilized professional expertise of our elder (+20 opinion for 20 turns)(no event currently keys off this)
  • Let the Fisherman teach [character] how to manage a fishing operation.
    Gain trait: Pathfinder
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
  • Put the Fisherman in charge of Trainingtraining Fisher Specialists at [city].
    grants
    BONUS_EVENTOPTION_HEIR_EXPERTISE_PATHFINDER_OPTION_1_TILE
    SetSpecialist SPECIALIST_FISHER
Tragedy, oh Tragedy Completing the Odeon CM ✓ Religion event pack
25% to appear Once per game Religion Pagan
  • Hire the poet for our court.
    -20Civics-5/city↗ turnGain a Court Minister
    grants
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Personally commission the next play yourself.
    +30–300 Culture (by city tier)-80Money-20/city↗ turn
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
  • Stop the play from being shown.
    Remembered: Barred an impious play (+40 opinion for 20 turns)(no event currently keys off this)+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_TRAGEDY_OH_TRAGEDY_OPTION_2_RELIGION
    Memory MEMORYRELIGION_BARRED_PLAY
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
    ◇ grants a memory no event currently keys off
The Open Air Completing the Pasture CM ✓
25% to appear Once per game
  • The open air is exactly what I need.
    Gain trait: Robust
    grants
    BONUS_GIVE_TRAIT_ROBUST
    aeAddTraits: TRAIT_ROBUST
  • Let us speak of the future.
    Begin project: Athletic Tradition: EquestrianGain trait: ProsperousProgress ambition: Six Pastures
    grants
    BONUS_EVENTOPTION_THE_OPEN_AIR_PROJECT
    aeAddProjects: PROJECT_ATHLETICS_EQUESTRIAN
    BONUS_EVENTOPTION_THE_OPEN_AIR_PLAN
    Ambition GOAL_SIX_PASTURES
    aeAddTraits: TRAIT_PROSPEROUS
Ancient Statue Completing the Quarry CM ✓
Part of the Ancient Statue chain — 3 events view map →
1% to appear Once per game
  • Put it on public display.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
    ↳ may trigger: Stolen Statue
  • Disassemble it for Stonestone.
    +30Stone+10/city↗ turn
    grants
    BONUS_STONE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_STONE=30
    aiGlobalYieldsPer: YIELD_STONE=10
Dragon Bones Completing the Quarry CM ✓
5% to appear Once per game Law: Slavery
  • Make an example of the older slaves until the rest return.
    Gain trait: Cruel+50Stone+15/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_0
    aeAddTraits: TRAIT_CRUEL
    aeBonuses: BONUS_STONE_GAIN_AVERAGE
  • Sacrifice Foodfood to the gods in an appeal for safety.
    +1 Wisdom-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_1
    aiRatings: RATING_WISDOM=1
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
  • Destroy the bones to free their evil spirits.
    +2 Legitimacy+1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_2
    iLegitimacy 2
    aiRatings: RATING_CHARISMA=1
  • Give the bones to our wise men to study.
    +60Discontenteach city↗ turn+20Science+5/city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
Dragon Bones Completing the Quarry CM ✓
5% to appear Once per game Law: Freedom
  • The bones have no value and should be destroyed.
    +50Stone+15/city↗ turn
    grants
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
  • Transport the bones to the city for further study.
    +20Science+5/city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_FREEDOM_VERSION_OPTION_1
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL, BONUS_MONEY_LOSS_SMALL
  • Commission scribes to write epic dragon poetry.
    +4 LegitimacyGain trait: Extravagant+80Training+20/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_FREEDOM_VERSION_OPTION_2
    iLegitimacy 4
    aeAddTraits: TRAIT_EXTRAVAGANT
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE
Dragon Bones Completing the Quarry CM ✓
5% to appear Once per game Law: Exploration
  • Dispatch a scout to search for similar bones.
    +1 Scout+4Orders↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_EXPLORATION_VERSION_OPTION_0
    aiUnits: UNIT_SCOUT=1
    aeBonuses: BONUS_ORDERS_GAIN_SMALL
  • Send wise men to investigate.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Send soldiers to protect the site from dragons.
    +1 Heavy Infantry unit-30Iron-10/city↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_EXPLORATION_VERSION_OPTION_2
    aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY, BONUS_IRON_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALL
Dragon Bones Completing the Quarry CM ✓
5% to appear Once per game Law: Epics
  • Dragon, which inspires new recruits to join the army.
    +1 Heavy Infantry unit+1 Ranged Infantry unit-30Food-10/city↗ turn-30Iron-10/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_0
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_IRON_LOSS_SMALL
  • Cloud serpent, and you Ordersorder chariots to escort its spirit home.
    +1 Melee Cavalry unit+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_1
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    aeBonuses: BONUS_CULTURE_GAIN_SMALL
  • Lizard of unknown origins, so the bones must be preserved.
    +2 Legitimacy+20Science+5/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_2
    iLegitimacy 2
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
No Place to Rest Completing the Quarry CM ✓ Religion event pack
50% to appear Once per game Courtier Merchant
  • Pay for the rest of the land to be returned to the [family].
    -240Money-60/city↗ turnRemembered: Returned our burial sites (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_DISTURBED_REST_OPTION_0_FAMILY
    Memory MEMORYFAMILY_RETURNED_OUR_BURIAL_SITES
    ◇ grants a memory no event currently keys off
  • Retort that the [family] willingly sold the ground.
    +80Discontenteach city↗ turnLeader relationship: Endeared To
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Appeal to [character] sense of duty.
    Leader relationship: Estranged FromRemembered: Returned our burial sites (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_DISTURBED_REST_OPTION_0_FAMILY
    Memory MEMORYFAMILY_RETURNED_OUR_BURIAL_SITES
    ◇ grants a memory no event currently keys off
Tanit Completing the Shrine of Tanit CM ✓ Religion event pack
Once per game Player Carthage
  • Sacrifice to TanitTanit, mother goddess and Face of Ba'al.
    +30Growtheach city↗ turn+60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_TANIT_OPTION_0_CITY
    aeBonuses: BONUS_GROWTH_GAIN_SMALL, BONUS_TRAINING_GAIN_SMALL
  • Sacrifice to MelqartMelqart, the Lord of Tyre and Protector of the Universe.
    +40Civics+10/city↗ turnRemembered: Sacrificed to Melqart (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_EVENTOPTION_TANIT_OPTION_1_FAMILY
    Memory MEMORYFAMILY_SACRIFICE_MELQART
    ◇ grants a memory no event currently keys off
  • Sacrifice to Ba'al Hammon, consort of TanitTanit and Lord of the Two Horns.
    +50Food+15/city↗ turn
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
Background reading ↗
Religious Tithes Completing the Stronghold CM ✓
50% to appear Once per game
  • Give them what they ask.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Give extra as thanks for their support.
    Remembered: Made holy offerings (+40 opinion for 80 turns)(no event currently keys off this)-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_TITHES_PAID_EXTRA
    Memory MEMORYRELIGION_MADE_OFFERINGS
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    ◇ grants a memory no event currently keys off
  • Refuse to pay.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
Background reading ↗
Overflowing with Hate Completing the Warm Baths CM ✓ Religion event pack
Once per game
  • Stop the pagans from using the bath area.
    Remembered: Banned us from the baths (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_0_RELIGION
    Memory MEMORYRELIGION_BANNED_FROM_BATHS
    BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_0_TILE
    SetSpecialist SPECIALIST_DOCTOR_2
    ◇ grants a memory no event currently keys off
  • Allow free entry to all.
    +30Growtheach city↗ turnRemembered: Allowed pagan access to the baths (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GROWTH_GAIN_SMALL
    aiCityYields: YIELD_GROWTH=30
    BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_1_CHARACTER
    Memory MEMORYCHARACTER_ALLOWED_BATHS_ACCESS
    ◇ grants a memory no event currently keys off
  • Build a new pool and Templetemple complex, specifically for the curses.
    -30Stone-10/city↗ turn+20–200 Culture (by city tier)+30Growtheach city↗ turn
    grants
    BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_2_CITY
    aeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_CULTURE_GAIN_SMALL, BONUS_GROWTH_GAIN_SMALL
Fire of Verethraghna Completing the Zoroastrian Cathedral CM ✓
Once per game Zoroastrianism
  • Keep them, Zoroaster only worshipped before the flame.
    Remembered: Kept the sacred fires burning (+40 opinion for 40 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_FIRE
    Memory MEMORYRELIGION_SACRED_FIRE
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    ◇ grants a memory no event currently keys off
  • The fires ensure our victory, Verethraghna fights for us against the dark.
    Remembered: Kept the sacred fires burning (+40 opinion for 40 turns)(no event currently keys off this)+60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_FIRE
    Memory MEMORYRELIGION_SACRED_FIRE
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    ◇ grants a memory no event currently keys off
  • A statue would let the faithful see Ahura Mazda.
    Free law: Iconography
    grants
    BONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_ICONS
    FreeLaw LAW_ICONOGRAPHY
Background reading ↗
Developing Traditions Completing the Zoroastrian Monastery CM ✓ Wonders & Dynasties
Once per game Shapur Leader
  • Our courtiers will participate in a [religion] ceremony to forge a link between the religion and the royal court.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • A full week of celebrations in [city] will be held to honor [religion].
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • I will hold a personal audience with the [religion] leaders of [city].
    +2 Charisma
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2
Fire of Fires Completing the Zoroastrian Temple CM ✓
Once per game Zoroastrianism
  • Donate your hearth embers.
    Leader relationship: Endeared To-2 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_FIRE_OF_FIRES_YES
    iLegitimacy -2
  • Refuse.
    Leader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_FIRE_OF_FIRES_NO
    iLegitimacy 2
Background reading ↗
Epigraphic Reform Completing the Zoroastrian Temple CM ✓ Religion event pack
50% to appear Once per game Zoroastrianism
  • Ensure that all inscriptions are updated.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_CIVICS_GAIN_TINY
  • Argue that communication between the clergy results in enough of the rules being followed.
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL