The choices that can appear when a city finishes an ordinary building or improvement, such as a Barracks, Library, Market, Temple, Quarry or Grove. As with wonder and project events, each building has its own weighted pool: finishing a Quarry might roll Ancient Statue, a Dinosaur Bones story, or Disturbed Rest.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
Gladiator Games
- ▸ Yes, fund a cohort of combatants.Begin project: Gladiators
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_GLADIATOR_GAMES_YESaeAddProjects: PROJECT_GLADIATORSaeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Blood should not be sport.Leader relationship: Disappointed WithGain trait: CompassionategrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- ▸ I will train them myself! Soldier / Warlike / Fierce+2 LegitimacyBegin project: Gladiatorsgated byLeaderSubjectAny SUBJECT_SOLDIER / SUBJECT_WARLIKE / SUBJECT_FIERCEgrantsBONUS_EVENTOPTION_GLADIATOR_GAMES_SOLDIERiLegitimacy 2aeAddProjects: PROJECT_GLADIATORS
The Colosseum
- ▸ A natural tableau with wild flora and fauna.Gain tech: ForestrygrantsBONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_0aeTechs: TECH_FORESTRY
- ▸ An artificial flooding for naval reenactments.Gain tech: NavigationgrantsBONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_1aeTechs: TECH_NAVIGATION
- ▸ The executions of political prisoners.+1 Heavy Infantry unit
+200Happinesseach city↗ turn grantsBONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_2aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1aeBonuses: BONUS_HAPPINESS_GAIN_GIGANTIC
Warriors of Truth
- ▸ Our most experienced fighters should be in charge of the
training. Gain a OfficergrantsBONUS_GAIN_OFFICERaeAddSpecialistClasses: SPECIALISTCLASS_OFFICER - ▸ The key is day after day of long
training so they are always prepared.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Where Old Bones Lie
- ▸
Order parts of the site be reconstructed to protect the holy ground. Pillage Improvement on TilegrantsBONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_0_TILEbPillageImprovement 1 - ▸ Allow the building to stand but only allow building on [religion] ground with permits.
-60Civics-15/city↗ turnRemembered: Protected the holy ground (+40 opinion for 80 turns)(no event currently keys off this) grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_1_RELIGIONMemory MEMORYRELIGION_PROTECTED_HOLY_GROUND◇ grants a memory no event uses - ▸ Refuse the request for more regulation.Leader relationship: Disappointed With
+30Growtheach city↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_2_FAMILYaeFamilyBonuses: BONUS_GROWTH_GAIN_SMALL
The Sport of Kings
- ▸ Indeed, I believe the laws can be improved.Progress ambition: SerfdomRemembered: Promised to put peasants in their place (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_AGREE_SERFDOMAmbition GOAL_SERFDOMBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_FAVORMemory MEMORYFAMILY_PROMISED_SERFDOM◇ grants a memory no event uses
- ▸ Done? Those hunters have made [city] prosperous, they set an example.grantsBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_DISAGREE_CAMPSAmbition GOAL_SIX_CAMPSaeBonuses: BONUS_SET_BUILDER_ARCHETYPEBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_DISFAVORMemory MEMORYFAMILY_SUPPORTED_PEASANTS◇ grants a memory no event uses
- ▸ Alas, you have my sympathies. More wine?Gain a random traitgrantsBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_WAFFLEaeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_DRUNK, TRAIT_GRACIOUS
Epigraphic Reform
- ▸ Ensure that all inscriptions are updated.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGIONaeReligionBonuses: BONUS_CIVICS_GAIN_TINY - ▸ Argue that communication between the clergy results in enough of the rules being followed.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
Inscriptions to Ahura Mazda
- ▸ Praise to Ahura Mazda.Leader relationship: Disappointed WithLeader relationship: Endeared ToGain trait: HumblegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
- ▸ My family and deeds.grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_INSCRIPTIONS_TO_AHURA_MAZDA_0iLegitimacy 2
- ▸ The laws that rule us all.+2 Disciplinegated byPlayerSubject SUBJECT_PLAYER_LEGAL_CODEgrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
- ▸ Ahura Mazda rules through me. Combine the two versions.Leader relationship: Endeared ToLeader relationship: Endeared Togated byPlayerSubject SUBJECT_PLAYER_DIVINE_RULEgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Sacred Land
- ▸ We will pay the fine.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event uses - ▸ The Oracle is but a relic of the old ways, we shall not pay.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORTBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2◇ grants a memory no event uses
Protector of the Borderlands
- ▸ A good idea, but let's promote from within our own family. We'll give [character] a title to keep his mind off of matters of succession.grantsBONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_NEPOTISMAddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_COMMANDER_BORDER_FORTS
- ▸ Resolve33%
-60Civics-15/city↗ turnRemembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this) 33%
-60Civics-15/city↗ turnRemembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this) 33%
-60Civics-15/city↗ turnRemembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this) grants33% BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-1533% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILYMemory MEMORYFAMILY_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-1533% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILYMemory MEMORYFAMILY_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-1533% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILYMemory MEMORYFAMILY_HONORIFIC_TITLE◇ grants a memory no event uses - ▸ I see no reason to create a new title at this time. Enough with this foolishness.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
A Green Dedication
- ▸ It is my great honor to rule cities as beautiful as [city] and have governors as wise as [character].+2 Legitimacy
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_A_GREEN_DEDICATION_SELF_CHARACTER_1iLegitimacy 2aeBonuses: BONUS_CIVICS_GAIN_AVERAGE - ▸ The people of [city] are its beauty, and the new grove will flourish thanks to their spirit.
+80Happinesseach city↗ turn+30–300 Culture (by city tier) grantsBONUS_EVENTOPTION_A_GREEN_DEDICATION_CITY_CITYaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE
The Works of [character]
- ▸ North, of course. [character], would you like to advise on the further agricultural development of [city]?Begin project: Bucolic ReputationLeader relationship: Influenced BygrantsBONUS_BUCOLIC_REPUTATIONaeAddProjects: PROJECT_BUCOLIC_REPUTATIONBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ I think you will find I am more than capable of managing [rival]
Grove and plantations. grantsBONUS_AMBITION_SIX_GROVESAmbition GOAL_SIX_GROVESaeBonuses: BONUS_RECENT_AMBITIONBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Cottage Decor
- ▸ Fill them with lavish works of art.
-120Money-30/city↗ turn+30–300 Culture (by city tier) grantsBONUS_EVENTOPTION_COTTAGE_DECOR_ARTWORKSaeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_CULTURE_GAIN_AVERAGE - ▸ Install busts of [family] ancestors.Remembered: Installed ancestral busts (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_COTTAGE_DECOR_BUSTSMemory MEMORYFAMILY_COTTAGE_DECOR_BUSTS◇ grants a memory no event uses
- ▸ Keep them austere for government use.
+60Civics+15/city↗ turn gated byLeaderSubject SUBJECT_FRUGALgrantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15
Warm Relations
- ▸ The [family].Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_0_FAMILY_0Memory MEMORYFAMILY_WONDER_INVITED_BATHS◇ grants a memory no event uses
- ▸ The [family].Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_1_FAMILY_1Memory MEMORYFAMILY_WONDER_INVITED_BATHS◇ grants a memory no event uses
- ▸ The [family].Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_2_FAMILY_2Memory MEMORYFAMILY_WONDER_INVITED_BATHS◇ grants a memory no event uses
Conclusion to the Veda
- ▸ This is a new age of [religion] thought.
+80Civics+20/city↗ turn gated byIndexSubjectgrantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20 - ▸ Convene a gathering of the greatest minds of [religion].Carries out High Synod on the religion (free)grantsBONUS_START_MISSION_HIGH_SYNOD_S1Mission MISSION_HIGH_SYNODiMissionSubject 1bMissionFree 1
- ▸ Determine to shape the religion's future to your own ideas.Starts an ambition for the religionStarts the event's ambitiongrantsBONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 1
All in Unity
- ▸ There may be many gods, but there is one supreme being above all.Free law: Monotheism
+120Discontenteach city↗ turn grantsBONUS_FREE_LAW_MONOTHEISMFreeLaw LAW_MONOTHEISMBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120 - ▸ The worship of multiple gods is to be preserved.Free law: PolytheismLeader relationship: Disappointed WithgrantsBONUS_FREE_LAW_POLYTHEISMFreeLaw LAW_POLYTHEISMBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ [religion] has space for different schools of thought. Let the people worship how they please.Gain trait: AffablegrantsBONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLE
Epigraphic Reform
- ▸ Ensure that all inscriptions are updated.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGIONaeReligionBonuses: BONUS_CIVICS_GAIN_TINY - ▸ Argue that communication between the clergy results in enough of the rules being followed.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
Statue of God
- ▸ Find and punish those that created the statue.
+120Discontenteach city↗ turnLeader relationship: Influenced By+1 Discipline grantsBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1 - ▸ Assure [character] that it won’t happen again.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ Place the statue in the temple.Leader relationship: Vengeful AgainstFree law: IconographygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_STATUE_OF_GODFreeLaw LAW_ICONOGRAPHY
Public Scrolls
- ▸ The works of our playwrights are inspiring.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ Scrolls that describe the motions of stars and planets belong in the library.
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Accounts of past wars and battles fought can teach about the fights to come.
+60Training+15/city↗ turn grantsBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15
Epigraphic Reform
- ▸ Ensure that all inscriptions are updated.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGIONaeReligionBonuses: BONUS_CIVICS_GAIN_TINY - ▸ Argue that communication between the clergy results in enough of the rules being followed.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
Jade Empires
- ▸ Trade for their royal seals and other items of the court.Gain trait: Royal SealgrantsBONUS_GIVE_TRAIT_ROYAL_SEALaeAddTraits: TRAIT_ITEM_ROYAL_SEAL
- ▸ Trade for ceremonial artifacts.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Learn their methods for uncovering the precious material.Adds Jadegated byLeaderSubject SUBJECT_DELVERgrantsBONUS_ADD_RESOURCE_JADEAddResource RESOURCE_JADE
Precious Metals
- ▸ Add it to the treasury.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ Beautify the city.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
Fisher Expertise
- ▸ Let the Fisherman teach [character] how to manage a fishing operation.Gain trait: PathfindergrantsBONUS_GIVE_TRAIT_PATHFINDERaeAddTraits: TRAIT_PATHFINDER
- ▸ Put the Fisherman in charge of
training Fisher Specialists at [city]. Set Specialist: FishergrantsBONUS_EVENTOPTION_HEIR_EXPERTISE_PATHFINDER_OPTION_1_TILESetSpecialist SPECIALIST_FISHER
Tragedy, oh Tragedy
- ▸ Hire the poet for our court.
-20Civics-5/city↗ turnGain a Court Minister grantsBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER - ▸ Personally commission the next play yourself.+30–300 Culture (by city tier)
-80Money-20/city↗ turn grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20 - ▸ Stop the play from being shown.Remembered: Barred an impious play (+40 opinion for 20 turns)(no event currently keys off this)
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_TRAGEDY_OH_TRAGEDY_OPTION_2_RELIGIONMemory MEMORYRELIGION_BARRED_PLAYBONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20◇ grants a memory no event uses
The Open Air
- ▸ The open air is exactly what I need.Gain trait: RobustgrantsBONUS_GIVE_TRAIT_ROBUSTaeAddTraits: TRAIT_ROBUST
- ▸ Let us speak of the future.grantsBONUS_EVENTOPTION_THE_OPEN_AIR_PROJECTaeAddProjects: PROJECT_ATHLETICS_EQUESTRIANBONUS_EVENTOPTION_THE_OPEN_AIR_PLANAmbition GOAL_SIX_PASTURESaeAddTraits: TRAIT_PROSPEROUS
Ancient Statue
- ▸ Put it on public display.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]↳ may trigger: Stolen Statue
- ▸ Disassemble it for
stone.
+30Stone+10/city↗ turn grantsBONUS_STONE_GAIN_SMALLaiGlobalYieldsBase: YIELD_STONE=30aiGlobalYieldsPer: YIELD_STONE=10
Dragon Bones
- ▸ Make an example of the older slaves until the rest return.Gain trait: Cruel
+50Stone+15/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_0aeAddTraits: TRAIT_CRUELaeBonuses: BONUS_STONE_GAIN_AVERAGE - ▸ Sacrifice
food to the gods in an appeal for safety. +1 Wisdom
-50Food-15/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_1aiRatings: RATING_WISDOM=1aeBonuses: BONUS_FOOD_LOSS_AVERAGE - ▸ Destroy the bones to free their evil spirits.+2 Legitimacy+1 Charismagated byLeaderSubject SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_2iLegitimacy 2aiRatings: RATING_CHARISMA=1
- ▸ Give the bones to our wise men to study.
+60Discontenteach city↗ turn
+20Science+5/city↗ turn grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5
Dragon Bones
- ▸ The bones have no value and should be destroyed.
+50Stone+15/city↗ turn grantsBONUS_STONE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_STONE=50aiGlobalYieldsPer: YIELD_STONE=15 - ▸ Transport the bones to the city for further study.
+20Science+5/city↗ turn
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_FREEDOM_VERSION_OPTION_1aeBonuses: BONUS_SCIENCE_GAIN_SMALL, BONUS_MONEY_LOSS_SMALL - ▸ Commission scribes to write epic dragon poetry.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_DINOSAUR_BONES_FREEDOM_VERSION_OPTION_2iLegitimacy 4aeAddTraits: TRAIT_EXTRAVAGANTaeBonuses: BONUS_TRAINING_GAIN_AVERAGE
Dragon Bones
- ▸ Dispatch a scout to search for similar bones.+1 Scout
+4Orders↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_EXPLORATION_VERSION_OPTION_0aiUnits: UNIT_SCOUT=1aeBonuses: BONUS_ORDERS_GAIN_SMALL - ▸ Send wise men to investigate.
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Send soldiers to protect the site from dragons.+1 Heavy Infantry unit
-30Iron-10/city↗ turn
-60Training-15/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_EXPLORATION_VERSION_OPTION_2aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY, BONUS_IRON_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALL
Dragon Bones
- ▸ Dragon, which inspires new recruits to join the army.+1 Heavy Infantry unit+1 Ranged Infantry unit
-30Food-10/city↗ turn
-30Iron-10/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_0aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_IRON_LOSS_SMALL - ▸ Cloud serpent, and you
order chariots to escort its spirit home. +1 Melee Cavalry unit+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_1aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1aeBonuses: BONUS_CULTURE_GAIN_SMALL - ▸ Lizard of unknown origins, so the bones must be preserved.+2 Legitimacy
+20Science+5/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_2iLegitimacy 2aeBonuses: BONUS_SCIENCE_GAIN_SMALL
No Place to Rest
- ▸ Pay for the rest of the land to be returned to the [family].
-240Money-60/city↗ turnRemembered: Returned our burial sites (+40 opinion for 80 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_EVENTOPTION_DISTURBED_REST_OPTION_0_FAMILYMemory MEMORYFAMILY_RETURNED_OUR_BURIAL_SITES◇ grants a memory no event uses - ▸ Retort that the [family] willingly sold the ground.
+80Discontenteach city↗ turnLeader relationship: Endeared To grantsBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ Appeal to [character] sense of duty.Leader relationship: Estranged FromRemembered: Returned our burial sites (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_DISTURBED_REST_OPTION_0_FAMILYMemory MEMORYFAMILY_RETURNED_OUR_BURIAL_SITES◇ grants a memory no event uses
Tanit
- ▸ Sacrifice to
Tanit, mother goddess and Face of Ba'al.
+30Growtheach city↗ turn
+60Training+15/city↗ turn grantsBONUS_EVENTOPTION_TANIT_OPTION_0_CITYaeBonuses: BONUS_GROWTH_GAIN_SMALL, BONUS_TRAINING_GAIN_SMALL - ▸ Sacrifice to
Melqart, the Lord of Tyre and Protector of the Universe.
+40Civics+10/city↗ turnRemembered: Sacrificed to Melqart (+20 opinion for 80 turns)(no event currently keys off this) grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10BONUS_EVENTOPTION_TANIT_OPTION_1_FAMILYMemory MEMORYFAMILY_SACRIFICE_MELQART◇ grants a memory no event uses - ▸ Sacrifice to Ba'al Hammon, consort of
Tanit and Lord of the Two Horns.
+50Food+15/city↗ turn grantsBONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=15
Religious Tithes
- ▸ Give them what they ask.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event uses - ▸ Give extra as thanks for their support.Remembered: Made holy offerings (+40 opinion for 80 turns)(no event currently keys off this)
-320Money-80/city↗ turn grantsBONUS_EVENTOPTION_RELIGIOUS_TITHES_PAID_EXTRAMemory MEMORYRELIGION_MADE_OFFERINGSBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80◇ grants a memory no event uses - ▸ Refuse to pay.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORTBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2◇ grants a memory no event uses
Overflowing with Hate
- ▸ Stop the pagans from using the bath area.Remembered: Banned us from the baths (-20 opinion for 80 turns)(no event currently keys off this)Set Specialist: Master DoctorgrantsBONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_0_RELIGIONMemory MEMORYRELIGION_BANNED_FROM_BATHSBONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_0_TILESetSpecialist SPECIALIST_DOCTOR_2◇ grants a memory no event uses
- ▸ Allow free entry to all.
+30Growtheach city↗ turnRemembered: Allowed pagan access to the baths (-40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_GROWTH_GAIN_SMALLaiCityYields: YIELD_GROWTH=30BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_1_CHARACTERMemory MEMORYCHARACTER_ALLOWED_BATHS_ACCESS◇ grants a memory no event uses - ▸ Build a new pool and temple complex, specifically for the curses.grantsBONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_2_CITYaeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_CULTURE_GAIN_SMALL, BONUS_GROWTH_GAIN_SMALL
Fire of Verethraghna
- ▸ Keep them, Zoroaster only worshipped before the flame.Remembered: Kept the sacred fires burning (+40 opinion for 40 turns)(no event currently keys off this)
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_FIREMemory MEMORYRELIGION_SACRED_FIREBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10◇ grants a memory no event uses - ▸ The fires ensure our victory, Verethraghna fights for us against the dark.Remembered: Kept the sacred fires burning (+40 opinion for 40 turns)(no event currently keys off this)
+60Training+15/city↗ turn grantsBONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_FIREMemory MEMORYRELIGION_SACRED_FIREBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15◇ grants a memory no event uses - ▸ A statue would let the faithful see Ahura Mazda.Free law: IconographygrantsBONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_ICONSFreeLaw LAW_ICONOGRAPHY
Developing Traditions
- ▸ Our courtiers will participate in a [religion] ceremony to forge a link between the religion and the royal court.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ A full week of celebrations in [city] will be held to honor [religion].+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ I will hold a personal audience with the [religion] leaders of [city].+2 CharismagrantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2
Fire of Fires
- ▸ Donate your hearth embers.Leader relationship: Endeared To-2 LegitimacygrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_FIRE_OF_FIRES_YESiLegitimacy -2
- ▸ Refuse.Leader relationship: Disappointed With+2 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_FIRE_OF_FIRES_NOiLegitimacy 2
Epigraphic Reform
- ▸ Ensure that all inscriptions are updated.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGIONaeReligionBonuses: BONUS_CIVICS_GAIN_TINY - ▸ Argue that communication between the clergy results in enough of the rules being followed.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL