The decision pop-ups that can fire when a city finishes an ordinary building or improvement — a Barracks, Library, Market, Temple, Quarry, Grove and more. Like the wonder and project events, each building has its own weighted pool (finishing a Quarry might roll Ancient Statue, one of the Dinosaur Bones stories, or Disturbed Rest), so the share shown is within that building's pool. As always, the weight is the XML knob, not real in-game odds — character and empire conditions filter what's eligible.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Gladiator Games
- ▸ Yes, fund a cohort of combatants.Begin project: Gladiators
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_GLADIATOR_GAMES_YESaeAddProjects: PROJECT_GLADIATORSaeBonuses: BONUS_MONEY_LOSS_LARGE - ▸ Blood should not be sport.Leader relationship: Disappointed WithGain trait: CompassionategrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- ▸ I will train them myself! Soldier / Warlike / Fierce+2 LegitimacyBegin project: Gladiatorsgated byLeaderSubjectAny SUBJECT_SOLDIER / SUBJECT_WARLIKE / SUBJECT_FIERCEgrantsBONUS_EVENTOPTION_GLADIATOR_GAMES_SOLDIERiLegitimacy 2aeAddProjects: PROJECT_GLADIATORS
The Colosseum
- ▸ A natural tableau with wild flora and fauna.Gain tech: ForestrygrantsBONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_0aeTechs: TECH_FORESTRY
- ▸ An artificial flooding for naval reenactments.Gain tech: NavigationgrantsBONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_1aeTechs: TECH_NAVIGATION
- ▸ The executions of political prisoners.+1 Heavy Infantry unit
+200Happinesseach city↗ turn grantsBONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_2aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1aeBonuses: BONUS_HAPPINESS_GAIN_GIGANTIC
Warriors of Truth
- ▸ Our most experienced fighters should be in charge of the
training. Gain a OfficergrantsBONUS_GAIN_OFFICERaeAddSpecialistClasses: SPECIALISTCLASS_OFFICER - ▸ The key is day after day of long
training so they are always prepared.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Where Old Bones Lie
- ▸
Order parts of the site be reconstructed to protect the holy ground. grantsBONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_0_TILEbPillageImprovement 1 - ▸ Allow the building to stand but only allow building on [religion] ground with permits.
-60Civics-15/city↗ turnRemembered: Protected the holy ground (+40 opinion for 80 turns)(no event currently keys off this) grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_1_RELIGIONMemory MEMORYRELIGION_PROTECTED_HOLY_GROUND◇ grants a memory no event currently keys off - ▸ Refuse the request for more regulation.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_2_FAMILYaeFamilyBonuses: BONUS_GROWTH_GAIN_SMALL
The Sport of Kings
- ▸ Indeed, I believe the laws can be improved.Progress ambition: SerfdomRemembered: Promised to put peasants in their place (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_AGREE_SERFDOMAmbition GOAL_SERFDOMBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_FAVORMemory MEMORYFAMILY_PROMISED_SERFDOM◇ grants a memory no event currently keys off
- ▸ Done? Those hunters have made [city] prosperous, they set an example.grantsBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_DISAGREE_CAMPSAmbition GOAL_SIX_CAMPSaeBonuses: BONUS_SET_BUILDER_ARCHETYPEBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_DISFAVORMemory MEMORYFAMILY_SUPPORTED_PEASANTS◇ grants a memory no event currently keys off
- ▸ Alas, you have my sympathies. More
wine? Gain a random traitgrantsBONUS_EVENTOPTION_THE_SPORT_OF_KINGS_WAFFLEaeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_DRUNK, TRAIT_GRACIOUS
Epigraphic Reform
- ▸ Ensure that all inscriptions are updated.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGIONaeReligionBonuses: BONUS_CIVICS_GAIN_TINY - ▸ Argue that communication between the clergy results in enough of the rules being followed.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
Inscriptions to Ahura Mazda
- ▸ Praise to Ahura Mazda.Leader relationship: Disappointed WithLeader relationship: Endeared ToGain trait: HumblegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
- ▸ My family and deeds.grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_INSCRIPTIONS_TO_AHURA_MAZDA_0iLegitimacy 2
- ▸ The laws that rule us all.+2 Disciplinegated byPlayerSubject SUBJECT_PLAYER_LEGAL_CODEgrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
- ▸ Ahura Mazda rules through me. Combine the two versions.Leader relationship: Endeared ToLeader relationship: Endeared Togated byPlayerSubject SUBJECT_PLAYER_DIVINE_RULEgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Sacred Land
- ▸ We will pay the fine.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ The Oracle is but a relic of the old ways, we shall not pay.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORTBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2◇ grants a memory no event currently keys off
Protector of the Borderlands
- ▸ A good idea, but let's promote from within our own family. We'll give [character] a title to keep his mind off of matters of succession.grantsBONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_NEPOTISMAddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_COMMANDER_BORDER_FORTS
- ▸ Resolve33%
-60Civics-15/city↗ turnRemembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this) 33%
-60Civics-15/city↗ turnRemembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this) 33%
-60Civics-15/city↗ turnRemembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this) grants33% BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-1533% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILYMemory MEMORYFAMILY_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-1533% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILYMemory MEMORYFAMILY_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-1533% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVERMemory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILYMemory MEMORYFAMILY_HONORIFIC_TITLE◇ grants a memory no event currently keys off - ▸ I see no reason to create a new title at this time. Enough with this foolishness.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
A Green Dedication
- ▸ It is my great honor to rule cities as beautiful as [city] and have governors as wise as [character].+2 Legitimacy
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_A_GREEN_DEDICATION_SELF_CHARACTER_1iLegitimacy 2aeBonuses: BONUS_CIVICS_GAIN_AVERAGE - ▸ The people of [city] are its beauty, and the new
grove will flourish thanks to their spirit.
+80Happinesseach city↗ turn+30–300 Culture (by city tier) grantsBONUS_EVENTOPTION_A_GREEN_DEDICATION_CITY_CITYaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE
The Works of [character]
- ▸ North, of course. [character], would you like to advise on the further agricultural development of [city]?Begin project: Bucolic ReputationLeader relationship: Influenced BygrantsBONUS_BUCOLIC_REPUTATIONaeAddProjects: PROJECT_BUCOLIC_REPUTATIONBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ I think you will find I am more than capable of managing [rival]
Grove and plantations. grantsBONUS_AMBITION_SIX_GROVESAmbition GOAL_SIX_GROVESaeBonuses: BONUS_RECENT_AMBITIONBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Cottage Decor
- ▸ Fill them with lavish works of art.
-120Money-30/city↗ turn+30–300 Culture (by city tier) grantsBONUS_EVENTOPTION_COTTAGE_DECOR_ARTWORKSaeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_CULTURE_GAIN_AVERAGE - ▸ Install busts of [family] ancestors.Remembered: Installed ancestral busts (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_COTTAGE_DECOR_BUSTSMemory MEMORYFAMILY_COTTAGE_DECOR_BUSTS◇ grants a memory no event currently keys off
- ▸ Keep them austere for government use.
+60Civics+15/city↗ turn gated byLeaderSubject SUBJECT_FRUGALgrantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15
Warm Relations
- ▸ The [family].Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_0_FAMILY_0Memory MEMORYFAMILY_WONDER_INVITED_BATHS◇ grants a memory no event currently keys off
- ▸ The [family].Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_1_FAMILY_1Memory MEMORYFAMILY_WONDER_INVITED_BATHS◇ grants a memory no event currently keys off
- ▸ The [family].Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_2_FAMILY_2Memory MEMORYFAMILY_WONDER_INVITED_BATHS◇ grants a memory no event currently keys off
Conclusion to the Veda
- ▸ This is a new age of [religion] thought.
+80Civics+20/city↗ turn gated byIndexSubjectgrantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20 - ▸ Convene a gathering of the greatest minds of [religion].grantsBONUS_START_MISSION_HIGH_SYNOD_S1Mission MISSION_HIGH_SYNODiMissionSubject 1bMissionFree 1
- ▸ Determine to shape the religion's future to your own ideas.grantsBONUS_RELIGION_AMBITION_S1iAmbitionReligionSubject 1bAddAmbition 1
All in Unity
- ▸ There may be many gods, but there is one supreme being above all.Free law: Monotheism
+120Discontenteach city↗ turn grantsBONUS_FREE_LAW_MONOTHEISMFreeLaw LAW_MONOTHEISMBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120 - ▸ The worship of multiple gods is to be preserved.Free law: PolytheismLeader relationship: Disappointed WithgrantsBONUS_FREE_LAW_POLYTHEISMFreeLaw LAW_POLYTHEISMBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ [religion] has space for different schools of thought. Let the people worship how they please.Gain trait: AffablegrantsBONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLE
Epigraphic Reform
- ▸ Ensure that all inscriptions are updated.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGIONaeReligionBonuses: BONUS_CIVICS_GAIN_TINY - ▸ Argue that communication between the clergy results in enough of the rules being followed.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
Statue of God
- ▸ Find and punish those that created the statue.
+120Discontenteach city↗ turnLeader relationship: Influenced By+1 Discipline grantsBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1 - ▸ Assure [character] that it won’t happen again.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ Place the statue in the
temple. Leader relationship: Vengeful AgainstFree law: IconographygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_EVENTOPTION_STATUE_OF_GODFreeLaw LAW_ICONOGRAPHY
Public Scrolls
- ▸ The works of our playwrights are inspiring.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ Scrolls that describe the motions of stars and planets belong in the
library.
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Accounts of past wars and battles fought can teach about the fights to come.
+60Training+15/city↗ turn grantsBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15
Epigraphic Reform
- ▸ Ensure that all inscriptions are updated.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGIONaeReligionBonuses: BONUS_CIVICS_GAIN_TINY - ▸ Argue that communication between the clergy results in enough of the rules being followed.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL
Jade Empires
- ▸ Trade for their royal seals and other items of the court.Gain trait: Royal SealgrantsBONUS_GIVE_TRAIT_ROYAL_SEALaeAddTraits: TRAIT_ITEM_ROYAL_SEAL
- ▸ Trade for ceremonial artifacts.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Learn their methods for uncovering the precious material.Adds Jadegated byLeaderSubject SUBJECT_DELVERgrantsBONUS_ADD_RESOURCE_JADEAddResource RESOURCE_JADE
Precious Metals
- ▸ Add it to the
treasury.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ Beautify the city.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
Fisher Expertise
- ▸ Let the Fisherman teach [character] how to manage a fishing operation.Gain trait: PathfindergrantsBONUS_GIVE_TRAIT_PATHFINDERaeAddTraits: TRAIT_PATHFINDER
- ▸ Put the Fisherman in charge of
training Fisher Specialists at [city]. grantsBONUS_EVENTOPTION_HEIR_EXPERTISE_PATHFINDER_OPTION_1_TILESetSpecialist SPECIALIST_FISHER
Tragedy, oh Tragedy
- ▸ Hire the poet for our court.
-20Civics-5/city↗ turnGain a Court Minister grantsBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER - ▸ Personally commission the next play yourself.+30–300 Culture (by city tier)
-80Money-20/city↗ turn grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20 - ▸ Stop the play from being shown.Remembered: Barred an impious play (+40 opinion for 20 turns)(no event currently keys off this)
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_TRAGEDY_OH_TRAGEDY_OPTION_2_RELIGIONMemory MEMORYRELIGION_BARRED_PLAYBONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20◇ grants a memory no event currently keys off
The Open Air
- ▸ The open air is exactly what I need.Gain trait: RobustgrantsBONUS_GIVE_TRAIT_ROBUSTaeAddTraits: TRAIT_ROBUST
- ▸ Let us speak of the future.grantsBONUS_EVENTOPTION_THE_OPEN_AIR_PROJECTaeAddProjects: PROJECT_ATHLETICS_EQUESTRIANBONUS_EVENTOPTION_THE_OPEN_AIR_PLANAmbition GOAL_SIX_PASTURESaeAddTraits: TRAIT_PROSPEROUS
Ancient Statue
- ▸ Put it on public display.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]↳ may trigger: Stolen Statue
- ▸ Disassemble it for
stone.
+30Stone+10/city↗ turn grantsBONUS_STONE_GAIN_SMALLaiGlobalYieldsBase: YIELD_STONE=30aiGlobalYieldsPer: YIELD_STONE=10
Dragon Bones
- ▸ Make an example of the older slaves until the rest return.Gain trait: Cruel
+50Stone+15/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_0aeAddTraits: TRAIT_CRUELaeBonuses: BONUS_STONE_GAIN_AVERAGE - ▸ Sacrifice
food to the gods in an appeal for safety. +1 Wisdom
-50Food-15/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_1aiRatings: RATING_WISDOM=1aeBonuses: BONUS_FOOD_LOSS_AVERAGE - ▸ Destroy the bones to free their evil spirits.+2 Legitimacy+1 Charismagated byLeaderSubject SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_2iLegitimacy 2aiRatings: RATING_CHARISMA=1
- ▸ Give the bones to our wise men to study.
+60Discontenteach city↗ turn
+20Science+5/city↗ turn grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5
Dragon Bones
- ▸ The bones have no value and should be destroyed.
+50Stone+15/city↗ turn grantsBONUS_STONE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_STONE=50aiGlobalYieldsPer: YIELD_STONE=15 - ▸ Transport the bones to the city for further study.
+20Science+5/city↗ turn
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_FREEDOM_VERSION_OPTION_1aeBonuses: BONUS_SCIENCE_GAIN_SMALL, BONUS_MONEY_LOSS_SMALL - ▸ Commission scribes to write epic dragon poetry.gated byLeaderSubjectNotAny SUBJECT_CHARACTER_WEAKbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_DINOSAUR_BONES_FREEDOM_VERSION_OPTION_2iLegitimacy 4aeAddTraits: TRAIT_EXTRAVAGANTaeBonuses: BONUS_TRAINING_GAIN_AVERAGE
Dragon Bones
- ▸ Dispatch a scout to search for similar bones.+1 Scout
+4Orders↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_EXPLORATION_VERSION_OPTION_0aiUnits: UNIT_SCOUT=1aeBonuses: BONUS_ORDERS_GAIN_SMALL - ▸ Send wise men to investigate.
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Send soldiers to protect the site from dragons.+1 Heavy Infantry unit
-30Iron-10/city↗ turn
-60Training-15/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_EXPLORATION_VERSION_OPTION_2aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY, BONUS_IRON_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALL
Dragon Bones
- ▸ Dragon, which inspires new recruits to join the army.+1 Heavy Infantry unit+1 Ranged Infantry unit
-30Food-10/city↗ turn
-30Iron-10/city↗ turn grantsBONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_0aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_IRON_LOSS_SMALL - ▸ Cloud serpent, and you
order chariots to escort its spirit home. +1 Melee Cavalry unit+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_1aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1aeBonuses: BONUS_CULTURE_GAIN_SMALL - ▸ Lizard of unknown origins, so the bones must be preserved.+2 Legitimacy
+20Science+5/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_2iLegitimacy 2aeBonuses: BONUS_SCIENCE_GAIN_SMALL
No Place to Rest
- ▸ Pay for the rest of the land to be returned to the [family].
-240Money-60/city↗ turnRemembered: Returned our burial sites (+40 opinion for 80 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_EVENTOPTION_DISTURBED_REST_OPTION_0_FAMILYMemory MEMORYFAMILY_RETURNED_OUR_BURIAL_SITES◇ grants a memory no event currently keys off - ▸ Retort that the [family] willingly sold the ground.
+80Discontenteach city↗ turnLeader relationship: Endeared To grantsBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ Appeal to [character] sense of duty.Leader relationship: Estranged FromRemembered: Returned our burial sites (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_DISTURBED_REST_OPTION_0_FAMILYMemory MEMORYFAMILY_RETURNED_OUR_BURIAL_SITES◇ grants a memory no event currently keys off
Tanit
- ▸ Sacrifice to
Tanit, mother goddess and Face of Ba'al.
+30Growtheach city↗ turn
+60Training+15/city↗ turn grantsBONUS_EVENTOPTION_TANIT_OPTION_0_CITYaeBonuses: BONUS_GROWTH_GAIN_SMALL, BONUS_TRAINING_GAIN_SMALL - ▸ Sacrifice to
Melqart, the Lord of Tyre and Protector of the Universe.
+40Civics+10/city↗ turnRemembered: Sacrificed to Melqart (+20 opinion for 80 turns)(no event currently keys off this) grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10BONUS_EVENTOPTION_TANIT_OPTION_1_FAMILYMemory MEMORYFAMILY_SACRIFICE_MELQART◇ grants a memory no event currently keys off - ▸ Sacrifice to Ba'al Hammon, consort of
Tanit and Lord of the Two Horns.
+50Food+15/city↗ turn grantsBONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=15
Religious Tithes
- ▸ Give them what they ask.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turn grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30◇ grants a memory no event currently keys off - ▸ Give extra as thanks for their support.Remembered: Made holy offerings (+40 opinion for 80 turns)(no event currently keys off this)
-320Money-80/city↗ turn grantsBONUS_EVENTOPTION_RELIGIOUS_TITHES_PAID_EXTRAMemory MEMORYRELIGION_MADE_OFFERINGSBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80◇ grants a memory no event currently keys off - ▸ Refuse to pay.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORTBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2◇ grants a memory no event currently keys off
Overflowing with Hate
- ▸ Stop the pagans from using the bath area.Remembered: Banned us from the baths (-20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_0_RELIGIONMemory MEMORYRELIGION_BANNED_FROM_BATHSBONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_0_TILESetSpecialist SPECIALIST_DOCTOR_2◇ grants a memory no event currently keys off
- ▸ Allow free entry to all.
+30Growtheach city↗ turnRemembered: Allowed pagan access to the baths (-40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_GROWTH_GAIN_SMALLaiCityYields: YIELD_GROWTH=30BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_1_CHARACTERMemory MEMORYCHARACTER_ALLOWED_BATHS_ACCESS◇ grants a memory no event currently keys off - ▸ Build a new pool and
temple complex, specifically for the curses. grantsBONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_2_CITYaeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_CULTURE_GAIN_SMALL, BONUS_GROWTH_GAIN_SMALL
Fire of Verethraghna
- ▸ Keep them, Zoroaster only worshipped before the flame.Remembered: Kept the sacred fires burning (+40 opinion for 40 turns)(no event currently keys off this)
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_FIREMemory MEMORYRELIGION_SACRED_FIREBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10◇ grants a memory no event currently keys off - ▸ The fires ensure our victory, Verethraghna fights for us against the dark.Remembered: Kept the sacred fires burning (+40 opinion for 40 turns)(no event currently keys off this)
+60Training+15/city↗ turn grantsBONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_FIREMemory MEMORYRELIGION_SACRED_FIREBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15◇ grants a memory no event currently keys off - ▸ A statue would let the faithful see Ahura Mazda.Free law: IconographygrantsBONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_ICONSFreeLaw LAW_ICONOGRAPHY
Developing Traditions
- ▸ Our courtiers will participate in a [religion] ceremony to forge a link between the religion and the royal court.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ A full week of celebrations in [city] will be held to honor [religion].+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ I will hold a personal audience with the [religion] leaders of [city].+2 CharismagrantsBONUS_GAIN_CHARISMA_2aiRatings: RATING_CHARISMA=2
Fire of Fires
- ▸ Donate your hearth embers.Leader relationship: Endeared To-2 LegitimacygrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_FIRE_OF_FIRES_YESiLegitimacy -2
- ▸ Refuse.Leader relationship: Disappointed With+2 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_FIRE_OF_FIRES_NOiLegitimacy 2
Epigraphic Reform
- ▸ Ensure that all inscriptions are updated.
-50Stone-15/city↗ turn grantsBONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGIONaeReligionBonuses: BONUS_CIVICS_GAIN_TINY - ▸ Argue that communication between the clergy results in enough of the rules being followed.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGIONaeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL