Yield / concept used across the game. 48 references in the reference site.
Referenced by
nations 10
- Assyria · Shrine 1 {'effect': '+2 Civics, +1 Orders per adjacent Wonder', 'shrine': {'effectStr': '+2 Civics, +1 Orders per adjacent Wonder
- Assyria · Shrine 4 {'effect': '+0.5 Orders, +20% adjacent Farm', 'shrine': {'effectStr': '+0.5 Orders, +20% adjacent Farm', 'effectsXml': [
- Babylonia · Shrine 1 {'effect': '+2 Civics, +1 Orders per adjacent Wonder', 'shrine': {'effectStr': '+2 Civics, +1 Orders per adjacent Wonder
- Egypt · Shrine 4 {'effect': '+0.5 Orders, +20% adjacent Farm', 'shrine': {'effectStr': '+0.5 Orders, +20% adjacent Farm', 'effectsXml': [
- Greece · Shrine 1 {'effect': '+2 Civics, +1 Orders per adjacent Wonder', 'shrine': {'effectStr': '+2 Civics, +1 Orders per adjacent Wonder
- Kush · Shrine 1 {'effect': '+2 Civics, +1 Orders per adjacent Wonder', 'shrine': {'effectStr': '+2 Civics, +1 Orders per adjacent Wonder
- Kush · Shrine 4 {'effect': '+0.5 Orders, +20% adjacent Farm', 'shrine': {'effectStr': '+0.5 Orders, +20% adjacent Farm', 'effectsXml': [
- Maurya · Shrine 1 {'effect': '+2 Civics, +1 Orders per adjacent Wonder', 'shrine': {'effectStr': '+2 Civics, +1 Orders per adjacent Wonder
- Maurya · Shrine 3 {'effect': '+0.5 Orders, +20% adjacent Farm', 'shrine': {'effectStr': '+0.5 Orders, +20% adjacent Farm', 'effectsXml': [
- Persia · Shrine 4 {'effect': '+0.5 Orders, +20% adjacent Farm', 'shrine': {'effectStr': '+0.5 Orders, +20% adjacent Farm', 'effectsXml': [