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⛰️ Terrain

8 terrains6 vegetations7 heights

Terrain

Every tile combines a terrain, a height, and (sometimes) vegetation. Movement costs add across the three.

Terrain
Move
Properties
Default Height
Resources
Improvements
Water
Terrain
1 MP
Water
No vegetation
No roads
Coast DyesDyesPearlsPearlsFishFishCrabsCrabs
Urban
Terrain
1 MP
Urban
City site
No vegetation
Roads free
Flat
QuarryQuarry (adj. Mountain/Volcano)
Lush
Terrain
1 MP
City site
Roads allowed
Flat MarbleOreHorsesHorsesCattleCattlePigsPigsBarleyBarleyGameGameCitrusCitrusHoneyHoneyEbonyEbonySpicesSpicesSilkSilk
FortFort
FarmFarm
MineMine
QuarryQuarry
GranaryGranary
Estates
Temperate
Terrain
1 MP
City site
Roads allowed
Flat MarbleOreSaltSaltGemsGemsGoldGoldSilverSilverHorsesHorsesSheepSheepWheatWheatElephantsElephantsGameGameFurFurCitrusCitrusLavenderLavenderOlivesOlivesWineWineEbonyEbony
FortFort
FarmFarm
MineMine
QuarryQuarry
GranaryGranary
Estates
Arid
Terrain
1 MP
City site
Roads allowed
Flat MarbleOreSaltSaltGemsGemsGoldGoldSilverSilverGoatsGoatsSorghumSorghumCamelsCamelsGameGameFurFurIncenseIncenseOlivesOlivesJadeJade
FortFort
FarmFarm
MineMine
QuarryQuarry
GranaryGranary
Estates
Sand
Terrain
2 MP
No vegetation
No roads
+1 turn to build improvements
Flat
QuarryQuarry (adj. Mountain/Volcano)
Tundra
Terrain
1 MP
Roads allowed
+1 turn to build improvements
Flat
QuarryQuarry (adj. Mountain/Volcano)
Marsh
Terrain
2 MP
Fresh water source
No vegetation
No roads
+1 turn to build improvements
Units take 1 damage/turn
Flat

Vegetation

Cut yields go to the stockpile when a Worker removes the vegetation; build-over yields are credited when an improvement clears the tile.

Vegetation
Move
Cut Yield
Build-Over Yield
Combat
Lifecycle
Resources
Improvements
Notes
Jungle
Empires of the Indus
+2 MP
30 Wood
60 Wood
-75% Ranged attacks vs this tile
Cut → Jungle (Cut)
Spreads as Scrub
Removal requires unlock
Remove cost: 1 OrdersOrder
Jungle (Cut)
Empires of the Indus
30 Wood
30 Wood
Grows into Jungle
Remove cost: 1 OrdersOrder
Trees
Vegetation
+1 MP
20 Wood
40 Wood
-50% Ranged attacks vs this tile
Cut → Trees (Cut)
Spreads as Scrub
PigsPigsGameGameFurFurEbonyEbony
LumbermillLumbermill
Remove cost: 1 OrdersOrder
Trees (Cut)
Vegetation
20 Wood
20 Wood
Grows into Trees
Remove cost: 1 OrdersOrder
Scrub
Vegetation
+1 MP
10 Wood
20 Wood
-25% Ranged attacks vs this tile
Cut → Scrub (Cut)
Grows into Trees
SheepSheepPigsPigsGoatsGoatsSorghumSorghumCamelsCamelsElephantsElephantsOlivesOlives
Remove cost: 1 OrdersOrder
Scrub (Cut)
Vegetation
10 Wood
10 Wood
Grows into Scrub
Remove cost: 1 OrdersOrder

Height

Road and urban costs are paid in stockpile when building on the tile. Move is the extra cost added to the terrain's base.

Height
Move
Bonuses
Properties
Road Cost
Urban Cost
Valid Terrains
Resources
Improvements
Ocean
Height
No vegetation
Water
Coast
Height
No vegetation
Water
DyesDyesPearlsPearlsFishFishCrabsCrabs
HarborHarbor (adj. land)
Lake
Height
Fresh water source
No vegetation
Water
Flat
Height
+1 sight
10 Stone
20 Stone
Urban
Lush
Temperate
Arid
Sand
Tundra
Marsh
MarbleSaltSaltHorsesHorsesCattleCattleSheepSheepPigsPigsGoatsGoatsWheatWheatBarleyBarleySorghumSorghumCamelsCamelsElephantsElephantsGameGameFurFurCitrusCitrusHoneyHoneyIncenseIncenseLavenderLavenderJadeJadeEbonyEbonySpicesSpicesSilkSilk
Hill
Height
+1 MP
+1 attack range
+2 sight
+1 turn to build improvements
Elevated
City site
20 Stone
40 Stone
Urban
Lush
Temperate
Arid
Sand
Tundra
OreGemsGemsGoldGoldSilverSilverGoatsGoatsFurFurCitrusCitrusHoneyHoneyIncenseIncenseOlivesOlivesWineWineJadeJadeEbonyEbony
MineMine
WindmillWindmill
Mountain
Height
+2 attack range
+3 sight
Impassable
Blocks ranged attacks
Elevated
Supports aqueduct
No vegetation
Lush
Temperate
Arid
Sand
Tundra
Volcano
Height
+2 attack range
+3 sight
Impassable
Blocks ranged attacks
Elevated
Supports aqueduct
No vegetation
Lush
Temperate
Arid
Sand
Tundra