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⛰️ Terrain

8 terrains6 vegetations7 heights45 groups

Terrain

Every tile combines a terrain, a height, and (sometimes) vegetation. Movement costs add across the three.

Terrain
Move
Properties
Default Height
Resources
Improvements
Water
Terrain
1 MP
Water
No vegetation
No roads
Coast DyesDyesPearlsPearlsFishFishCrabsCrabs —
Urban
Terrain
1 MP
Urban
City site
No vegetation
Roads free
Flat —
QuarryQuarry (adj. Peaks)
Lush
Terrain
1 MP
City site
Roads allowed
Flat MarbleOreHorsesHorsesCattleCattlePigsPigsBarleyBarleyGameGameCitrusCitrusHoneyHoneyEbonyEbonySpicesSpicesSilkSilk
Estates
Temperate
Terrain
1 MP
City site
Roads allowed
Flat MarbleOreSaltSaltGemsGemsGoldGoldSilverSilverHorsesHorsesSheepSheepWheatWheatElephantsElephantsGameGameFurFurCitrusCitrusLavenderLavenderOlivesOlivesWineWineEbonyEbony
Estates
Arid
Terrain
1 MP
City site
Roads allowed
Flat MarbleOreSaltSaltGemsGemsGoldGoldSilverSilverGoatsGoatsSorghumSorghumCamelsCamelsGameGameFurFurIncenseIncenseOlivesOlivesJadeJade
Estates
Sand
Terrain
2 MP
No vegetation
No roads
+1 turn to build improvements
Flat —
QuarryQuarry (adj. Peaks)
Tundra
Terrain
1 MP
Roads allowed
+1 turn to build improvements
Flat —
QuarryQuarry (adj. Peaks)
Marsh
Terrain
2 MP
Fresh water source
No vegetation
No roads
+1 turn to build improvements
Units take 1 damage/turn
Flat — —

Vegetation

Cut yields go to the stockpile when a Worker removes the vegetation; build-over yields are credited when an improvement clears the tile.

Vegetation
Move
Cut Yield
Build-Over Yield
Combat
Lifecycle
Resources
Improvements
Notes
Jungle
Empires of the Indus
+2 MP
30 Wood
60 Wood
-75% Ranged attacks vs this tile
Cut → Jungle (Cut)
Spreads as Scrub
— —
Removal requires unlock
Remove cost: 1 OrdersOrder
Jungle (Cut)
Empires of the Indus
—
30 Wood
30 Wood
—
Grows into Jungle
— —
Remove cost: 1 OrdersOrder
Trees
Vegetation
+1 MP
20 Wood
40 Wood
-50% Ranged attacks vs this tile
Cut → Trees (Cut)
Spreads as Scrub
PigsPigsGameGameFurFurEbonyEbony
Remove cost: 1 OrdersOrder
Trees (Cut)
Vegetation
—
20 Wood
20 Wood
—
Grows into Trees
— —
Remove cost: 1 OrdersOrder
Scrub
Vegetation
+1 MP
10 Wood
20 Wood
-25% Ranged attacks vs this tile
Cut → Scrub (Cut)
Grows into Trees
SheepSheepPigsPigsGoatsGoatsSorghumSorghumCamelsCamelsElephantsElephantsOlivesOlives —
Remove cost: 1 OrdersOrder
Scrub (Cut)
Vegetation
—
10 Wood
10 Wood
—
Grows into Scrub
— —
Remove cost: 1 OrdersOrder

Height

Road and urban costs are paid in stockpile when building on the tile. Move is the extra cost added to the terrain's base.

Height
Move
Bonuses
Properties
Road Cost
Urban Cost
Valid Terrains
Resources
Improvements
Ocean
Height
— —
No vegetation
— —
Water
— —
Coast
Height
— —
No vegetation
— —
Water
DyesDyesPearlsPearlsFishFishCrabsCrabs
HarborHarbor (adj. Land)
Lake
Height
— —
Fresh water source
No vegetation
— —
Water
— —
Flat
Height
—
+1 sight
—
10 Stone
20 Stone
Urban
Lush
Temperate
Arid
Sand
Tundra
Marsh
MarbleSaltSaltHorsesHorsesCattleCattleSheepSheepPigsPigsGoatsGoatsWheatWheatBarleyBarleySorghumSorghumCamelsCamelsElephantsElephantsGameGameFurFurCitrusCitrusHoneyHoneyIncenseIncenseLavenderLavenderJadeJadeEbonyEbonySpicesSpicesSilkSilk —
Hill
Height
+1 MP
+1 attack range
+2 sight
+1 turn to build improvements
Elevated
City site
20 Stone
40 Stone
Urban
Lush
Temperate
Arid
Sand
Tundra
OreGemsGemsGoldGoldSilverSilverGoatsGoatsFurFurCitrusCitrusHoneyHoneyIncenseIncenseOlivesOlivesWineWineJadeJadeEbonyEbony
Mountain
Height
—
+2 attack range
+3 sight
Impassable
Blocks ranged attacks
Elevated
Supports aqueduct
No vegetation
— —
Lush
Temperate
Arid
Sand
Tundra
— —
Volcano
Height
—
+2 attack range
+3 sight
Impassable
Blocks ranged attacks
Elevated
Supports aqueduct
No vegetation
— —
Lush
Temperate
Arid
Sand
Tundra
— —

Terrain groups

Improvements, wonders and events state where they are allowed as one of these named groups, not as a single terrain. So a Farm asks for Fertile Land, which means any Arid, Temperate or Lush tile. A tile is in the group when it matches every column the group fills in, and a blank column is not checked at all. Where a requirement lists several groups, matching any one of them is enough.

Group
Terrain
Height
Vegetation
Also Requires
Used By
Flat
Terrain group
any terrain Flat any vegetation — —
Lake
Terrain group
any terrain Lake any vegetation — —
Hill
Terrain group
any terrain Hill any vegetation —
Rural MineMineWindmillWindmill
Ruled out for WatermillWatermill
Sand
Terrain group
Sand any height any vegetation — —
Arid
Terrain group
Arid any height any vegetation — —
Bare Arid
Terrain group
Arid any height no vegetation — —
Temperate
Terrain group
Temperate any height any vegetation — —
Bare Temperate
Terrain group
Temperate any height no vegetation — —
Bare
Terrain group
any terrain any height no vegetation — —
Lush
Terrain group
Lush any height any vegetation — —
Lush with Trees
Terrain group
Lush any height Trees — —
Water
Terrain group
Water any height any vegetation —
Ruled out for FarmFarm
Marsh
Terrain group
Marsh any height any vegetation — —
Wet
Terrain group
WaterMarsh any height any vegetation —
Ruled out for 16 improvements
Tundra
Terrain group
Tundra any height any vegetation — —
Salt Water
Terrain group
any terrain CoastOcean any vegetation — —
Shallow Water
Terrain group
any terrain LakeCoast any vegetation — —
Land or Coastal Water
Terrain group
any terrain FlatHillMountainVolcanoCoast any vegetation — —
Non Mountainous Land
Terrain group
any terrain FlatHill any vegetation — —
Non Mountainous
Terrain group
any terrain FlatHillCoastOcean any vegetation — —
Land
Terrain group
MarshTundraSandAridTemperateLushUrban any height any vegetation — —
Coastal Land
Terrain group
MarshTundraSandAridTemperateLushUrban any height any vegetation
Next to Salt Water
—
Coastal Water
Terrain group
any terrain Coast any vegetation
Next to Land
Rural HarborHarbor
Coast
Terrain group
any terrain Coast any vegetation — —
Ocean
Terrain group
any terrain Ocean any vegetation — —
Mountain
Terrain group
any terrain Mountain any vegetation — —
Volcano
Terrain group
any terrain Volcano any vegetation — —
Peaks
Terrain group
any terrain VolcanoMountain any vegetation — —
Adjacent to Peaks
Terrain group
TundraSandAridTemperateLushUrban any height any vegetation
Next to Peaks
Rural QuarryQuarry
Dry
Terrain group
AridSand any height any vegetation —
Non Rural
Terrain group
WaterUrban any height any vegetation — —
Infertile
Terrain group
WaterUrbanSand any height any vegetation — —
Jungle
Terrain group
any terrain any height Jungle — —
Jungle (Cut)
Terrain group
any terrain any height Jungle (Cut) — —
Trees
Terrain group
any terrain any height Trees —
Rural LumbermillLumbermill
Trees (Cut)
Terrain group
any terrain any height Trees (Cut) — —
Scrub
Terrain group
any terrain any height Scrub — —
Scrub (Cut)
Terrain group
any terrain any height Scrub (Cut) — —
Trees and Uncut Scrub
Terrain group
any terrain any height JungleJungle (Cut)TreesTrees (Cut)Scrub — —
Habitable Land
Terrain group
UrbanAridTemperateLush any height any vegetation —
Wonders The Mahavihara
Habitable Land or Desert
Terrain group
UrbanSandAridTemperateLush any height any vegetation —
Urban Kushite Pyramids
Habitable Land with access to Fresh Water
Terrain group
UrbanAridTemperateLush any height any vegetation
Fresh water access
Urban Cold BathsHeated BathsWarm Baths
Fertile Land
Terrain group
AridTemperateLush any height any vegetation —
Urban
Terrain group
Urban any height any vegetation — —
Open
Terrain group
AridTemperateLushSandTundra Flat no vegetation — —