Terrain
Every tile combines a terrain, a height, and (sometimes) vegetation. Movement costs add across the three.
Terrain | Move | Properties | Default Height | Resources | Improvements |
|---|---|---|---|---|---|
| Water Terrain | 1 MP | Water No vegetation No roads | Coast | | — |
| Urban Terrain | 1 MP | Urban City site No vegetation Roads free | Flat | — | |
| Lush Terrain | 1 MP | City site Roads allowed | Flat | MarbleOre | Estates |
| Temperate Terrain | 1 MP | City site Roads allowed | Flat | MarbleOre | Estates |
| Arid Terrain | 1 MP | City site Roads allowed | Flat | MarbleOre | Estates |
| Sand Terrain | 2 MP | No vegetation No roads +1 turn to build improvements | Flat | — | |
| Tundra Terrain | 1 MP | Roads allowed +1 turn to build improvements | Flat | — | |
| Marsh Terrain | 2 MP | Fresh water source No vegetation No roads +1 turn to build improvements Units take 1 damage/turn | Flat | — | — |
Vegetation
Cut yields go to the stockpile when a Worker removes the vegetation; build-over yields are credited when an improvement clears the tile.
Vegetation | Move | Cut Yield | Build-Over Yield | Combat | Lifecycle | Resources | Improvements | Notes |
|---|---|---|---|---|---|---|---|---|
| Jungle Empires of the Indus | +2 MP | -75% Ranged attacks vs this tile | Cut → Jungle (Cut) Spreads as Scrub | — | — | Removal requires unlock Remove cost: 1 | ||
| Jungle (Cut) Empires of the Indus | — | — | Grows into Jungle | — | — | Remove cost: 1 | ||
| Trees Vegetation | +1 MP | -50% Ranged attacks vs this tile | Cut → Trees (Cut) Spreads as Scrub | | Remove cost: 1 | |||
| Trees (Cut) Vegetation | — | — | Grows into Trees | — | — | Remove cost: 1 | ||
| Scrub Vegetation | +1 MP | -25% Ranged attacks vs this tile | Cut → Scrub (Cut) Grows into Trees | | — | Remove cost: 1 | ||
| Scrub (Cut) Vegetation | — | — | Grows into Scrub | — | — | Remove cost: 1 |
Height
Road and urban costs are paid in stockpile when building on the tile. Move is the extra cost added to the terrain's base.
Height | Move | Bonuses | Properties | Road Cost | Urban Cost | Valid Terrains | Resources | Improvements |
|---|---|---|---|---|---|---|---|---|
| Ocean Height | — | — | No vegetation | — | — | Water | — | — |
| Coast Height | — | — | No vegetation | — | — | Water | | |
| Lake Height | — | — | Fresh water source No vegetation | — | — | Water | — | — |
| Flat Height | — | +1 sight | — | Urban Lush Temperate Arid Sand Tundra Marsh | Marble | — | ||
| Hill Height | +1 MP | +1 attack range +2 sight +1 turn to build improvements | Elevated City site | Urban Lush Temperate Arid Sand Tundra | Ore | |||
| Mountain Height | — | +2 attack range +3 sight | Impassable Blocks ranged attacks Elevated Supports aqueduct No vegetation | — | — | Lush Temperate Arid Sand Tundra | — | — |
| Volcano Height | — | +2 attack range +3 sight | Impassable Blocks ranged attacks Elevated Supports aqueduct No vegetation | — | — | Lush Temperate Arid Sand Tundra | — | — |
Terrain groups
Improvements, wonders and events state where they are allowed as one of these named groups, not as a single terrain. So a Farm asks for Fertile Land, which means any Arid, Temperate or Lush tile. A tile is in the group when it matches every column the group fills in, and a blank column is not checked at all. Where a requirement lists several groups, matching any one of them is enough.
Group | Terrain | Height | Vegetation | Also Requires | Used By |
|---|---|---|---|---|---|
| Flat Terrain group | any terrain | Flat | any vegetation | — | — |
| Lake Terrain group | any terrain | Lake | any vegetation | — | — |
| Hill Terrain group | any terrain | Hill | any vegetation | — | Ruled out for |
| Sand Terrain group | Sand | any height | any vegetation | — | — |
| Arid Terrain group | Arid | any height | any vegetation | — | — |
| Bare Arid Terrain group | Arid | any height | no vegetation | — | — |
| Temperate Terrain group | Temperate | any height | any vegetation | — | — |
| Bare Temperate Terrain group | Temperate | any height | no vegetation | — | — |
| Bare Terrain group | any terrain | any height | no vegetation | — | — |
| Lush Terrain group | Lush | any height | any vegetation | — | — |
| Lush with Trees Terrain group | Lush | any height | Trees | — | — |
| Water Terrain group | Water | any height | any vegetation | — | Ruled out for |
| Marsh Terrain group | Marsh | any height | any vegetation | — | — |
| Wet Terrain group | WaterMarsh | any height | any vegetation | — | Ruled out for 16 improvements |
| Tundra Terrain group | Tundra | any height | any vegetation | — | — |
| Salt Water Terrain group | any terrain | CoastOcean | any vegetation | — | — |
| Shallow Water Terrain group | any terrain | LakeCoast | any vegetation | — | — |
| Land or Coastal Water Terrain group | any terrain | FlatHillMountainVolcanoCoast | any vegetation | — | — |
| Non Mountainous Land Terrain group | any terrain | FlatHill | any vegetation | — | — |
| Non Mountainous Terrain group | any terrain | FlatHillCoastOcean | any vegetation | — | — |
| Land Terrain group | MarshTundraSandAridTemperateLushUrban | any height | any vegetation | — | — |
| Coastal Land Terrain group | MarshTundraSandAridTemperateLushUrban | any height | any vegetation | Next to Salt Water | — |
| Coastal Water Terrain group | any terrain | Coast | any vegetation | Next to Land | Rural |
| Coast Terrain group | any terrain | Coast | any vegetation | — | — |
| Ocean Terrain group | any terrain | Ocean | any vegetation | — | — |
| Mountain Terrain group | any terrain | Mountain | any vegetation | — | — |
| Volcano Terrain group | any terrain | Volcano | any vegetation | — | — |
| Peaks Terrain group | any terrain | VolcanoMountain | any vegetation | — | — |
| Adjacent to Peaks Terrain group | TundraSandAridTemperateLushUrban | any height | any vegetation | Next to Peaks | Rural |
| Dry Terrain group | AridSand | any height | any vegetation | — | |
| Non Rural Terrain group | WaterUrban | any height | any vegetation | — | — |
| Infertile Terrain group | WaterUrbanSand | any height | any vegetation | — | — |
| Jungle Terrain group | any terrain | any height | Jungle | — | — |
| Jungle (Cut) Terrain group | any terrain | any height | Jungle (Cut) | — | — |
| Trees Terrain group | any terrain | any height | Trees | — | Rural |
| Trees (Cut) Terrain group | any terrain | any height | Trees (Cut) | — | — |
| Scrub Terrain group | any terrain | any height | Scrub | — | — |
| Scrub (Cut) Terrain group | any terrain | any height | Scrub (Cut) | — | — |
| Trees and Uncut Scrub Terrain group | any terrain | any height | JungleJungle (Cut)TreesTrees (Cut)Scrub | — | — |
| Habitable Land Terrain group | UrbanAridTemperateLush | any height | any vegetation | — | Urban 99 urban improvements Wonders The Mahavihara |
| Habitable Land or Desert Terrain group | UrbanSandAridTemperateLush | any height | any vegetation | — | Urban Kushite Pyramids |
| Habitable Land with access to Fresh Water Terrain group | UrbanAridTemperateLush | any height | any vegetation | Fresh water access | Urban Cold BathsHeated BathsWarm Baths |
| Fertile Land Terrain group | AridTemperateLush | any height | any vegetation | — | |
| Urban Terrain group | Urban | any height | any vegetation | — | — |
| Open Terrain group | AridTemperateLushSandTundra | Flat | no vegetation | — | — |