How much research it takes to field each unit, cheapest first, so reading down gives the order units become available on the shortest research path. See also Unit Counters.
Read it
Each row is one tech, or a law tier for unique units: Developing uniques
need about 4 laws and Strong uniques about 7. Succession laws need no tech
and do not count. Total science is the research to reach that
unlock from a fresh start with no starting techs, counting each
prerequisite once. Beyond 4 or 7 laws is the extra science on top
of the cheapest 4-law or 7-law path (shown at the bottom of the page); 0
means that path already includes it. The gold number next to each unit is
its strength, such as 4 for a Warrior and 6 for a Hoplite.
| Total science | beyond 4 laws | beyond 7 laws | Units unlocked (number = strength) |
|---|---|---|---|
| 0 no tech required | 0 | 0 | none under current filters |
| 100 Ironworking | 0 | 0 | none under current filters |
| 100 Trapping | 100 | 100 | none under current filters |
| 510 Phalanx | 250 | 0 | none under current filters |
| 510 Spoked Wheel | 410 | 410 | none under current filters |
| 610 Steel | 510 | 510 | none under current filters |
| 660 Composite Bow | 660 | 660 | none under current filters |
| 910 | 910 | none under current filters | |
| 1,030 any 4 laws Uniques at Developing culture, cheapest 4 law techs | 0 | 0 | none under current filters |
| 1,170 Machinery | 400 | 400 | none under current filters |
| 1,610 Stirrups | 1,510 | 1,510 | none under current filters |
| 1,720 Battleline | 1,460 | 1,210 | none under current filters |
| 1,870 Hydraulics | 1,100 | 1,100 | none under current filters |
| 2,270 Manor | 2,270 | 2,270 | none under current filters |
| 2,330 any 7 laws Uniques at Strong culture, cheapest 7 law techs | 1,300 | 0 | none under current filters |
| 3,320 Infantry Square | 3,060 | 2,810 | none under current filters |
| 3,370 Bodkin Arrow | 3,370 | 3,370 | none under current filters |
| 3,880 Windlass | 2,850 | 2,600 | none under current filters |
| 4,930 Ballistics | 3,900 | 3,650 | none under current filters |
| 5,330 Cohorts | 5,070 | 4,820 | none under current filters |
| 5,480 Chain Drive | 4,450 | 4,200 | none under current filters |
| 6,330 Barding | 6,070 | 5,420 | none under current filters |
How the law tiers are priced
The cheapest research path to unlock that many law classes, found by checking every combination. Which law you adopt in each class does not matter, since each class gives one law.
Any 4 laws (Developing uniques) 1,030 science for
Epics / Exploration, Slavery / Freedom, Centralization / Vassalage, Tyranny / Constitution, via
Administration 100 + Divination 100 + Ironworking 100 + Aristocracy 160 + Labor Force 160 + Rhetoric 160 + Sovereignty 250
Any 7 laws (Strong uniques) 2,330 science for
Epics / Exploration, Slavery / Freedom, Centralization / Vassalage, Tyranny / Constitution, Colonies / Serfdom, Monotheism / Polytheism, Divine Rule / Legal Code, via
Administration 100 + Divination 100 + Ironworking 100 + Aristocracy 160 + Labor Force 160 + Rhetoric 160 + Navigation 250 + Phalanx 250 + Sovereignty 250 + Citizenship 400 + Monasticism 400