Each combat tribe fields a shared core of Marauders, Skirmishers and Nomads — but tops out with its own signature upgrade unit, and that unit alone ships with a free promotion no other troop gets.
→ How camps spawn units — the spawn countdown, the pause rule (why killing units near a camp restarts the timer), and the develop timers, transcribed from the game source.
Generic enemy states
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Anarchy · no diplomacy · no special unit -
Barbarians · no diplomacy · no special unit -
Raiders · no diplomacy · no special unit -
Rebels · no diplomacy · no special unit