High Penalty
- +25% Unit Consumption
- 3
/City - -25%
- -25%
- -25%
- -25%
- -25%
- -25% Strength Modifier
- -25% Unit Strength
A named difficulty is a preset bundle of six dials: your Prosperity (stockpile, base yields, discontent), AI Development, AI Aggression, Tribal Level, AI Handicap, and Calamities. All six can also be set individually in advanced setup. AI nations always run at Prosperity Thriving (the Strong baseline) no matter which difficulty you pick — what changes for them is their head start and handicap.
| Setting | The New easy | The Able easy | The Just default (SP) | The Good default (MP) | The Strong | The Noble | The Glorious | The Magnificent | The Great |
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| Your start — Prosperity | |||||||||
| Prosperity | Affluent | Affluent | Abundant | Abundant | Thriving | Comfortable | Sufficient | Modest | Fragile |
| Starting stockpile | | | | | | | | | |
| Extra starting units | Worker, Scout, Militia | Worker, Scout, Militia | — | — | — | — | — | — | — |
| Base player yields |
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| Family rebellions | — | — | — | — | — | — |
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| The world | |||||||||
| Empty city sites nearby | 4 (100% of nearby sites) | 4 (100% of nearby sites) | 3 (75% of nearby sites) | 3 (75% of nearby sites) | 2 (50% of nearby sites) | 2 (50% of nearby sites) | 1 (25% of nearby sites) | 1 (25% of nearby sites) | 1 (25% of nearby sites) |
| Distant raids on your cities | — | — | — | — | 1% chance · up to 2 extra units | 1% chance · up to 2 extra units | 3% chance · up to 4 extra units | 3% chance · up to 4 extra units | 4% chance · up to 5 extra units |
| Calamities | Very Rare | Very Rare | Very Rare | Rare | Rare | Rare | Default | Default | Default |
| AI nations | |||||||||
| AI handicap | High Penalty | Moderate Penalty | Small Penalty | — | — | — | Small Advantage | Small Advantage | Moderate Advantage |
| AI development | — | — | — | Fledgling
| Fledgling
| Established
| Established
| Advanced
| Advanced
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| AI aggression | Passive
| Passive
| Peaceful
| Peaceful
| Normal
| Normal
| Aggressive
| Aggressive
| Competitive
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| Tribes | |||||||||
| Tribal level | Passive
| Weak
| Weak
| Weak
| Normal
| Normal
| Strong
| Strong
| Raging
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The AI Handicap (advantage) is the per-AI-player thumb on the scale: penalties weaken AI nations on easy difficulties, advantages strengthen them on hard ones. Custom games can pick any step — including High Advantage and Very High Advantage, which no preset uses.
Suitable for a first experience. You begin with a healthy stockpile of resources and will only end up at war if you want to. AI Nations are significantly weakened.
Suitable for an easy experience. You begin with a healthy stockpile of resources and will only end up at war if you want to. AI Nations are somewhat weakened.
A good choice for learning the game mechanics. You start in a better position than AI Nations, who will rarely attack and whose Units are slightly weakened.
AI Nations start with some development, according to the game's premise that you are a new nation in a world of established nations. AI Nations at this difficulty are inclined to be peaceful but may eventually declare war.
This is the baseline difficulty of the game and the first difficulty level at which AI Nations are not restricted in warfare. They will declare war more freely and will use March. Tribal raids also become more common, and Cities near the map edges are no longer safe from distant tribal raids. Your baseline economy is the same as that of AI nations.
Harder difficulties begin here. AI Nations begin the game with more Cities and with a slightly stronger economy.
AI Nations are more aggressive than on lower difficulties and can attack earlier. They also gain a small advantage to Research and economy. Tribal Units get an additional Fatigue point, making raiders considerably more dangerous than at lower difficulties.
A very challenging difficulty in which your economy is weaker than that of AI Nations, who begin the game with multiple Cities and researched Technologies. Avoiding early war is critical, as AI Nations start with enough power to easily crush you.
The highest difficulty. AI Nations get a moderate economy bonus in addition to being well established at the game's start. They will not wait long before demanding tribute or attacking you outright. You will face many tribal raids and an increased chance of domestic rebels.