Old World
Reference
Nations & Tribes
▾
👑
Nations
🏕️
Tribes
🏕️
Barbarian Site Conversion
⏳
Camp Unit Spawning
Families
▾
👪
Families
👑
Family Head Selection
🎲
Archetype Tendencies
Characters
▾
🎓
Archetypes
🎭
Traits
🧬
Trait Inheritance
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Stat Scaling
👶
Regents
❤️
Opinion
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Cognomens
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Court
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Jobs
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Council & Courtiers
🎯
Missions
🕊️
Diplomacy
📯
Rally Troops
⚖️
Hold Court
🕵
Steal Research
Religion
▾
🔱
Shrines
🕍
World Religion Buildings
🙏
Theologies
🙏
Religious Conversion
Cities
▾
⛏️
Rural Improvements
🏡
Urban Improvements
🌾
Rural Specialists
🏺
Urban Specialists
🏗️
Projects
⏩
Hurrying Production
🎭
Culture & Development
⛰️
Terrain
💎
Resources
Wonders
Laws
Techs
▾
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Technologies
🔬
Total Science to Unlock
Ambitions
Units
▾
🛡️
Units
⚔️
Military Units
⚒️
Civilian Units
⭐
Unique Units
Combat
▾
🎖️
Promotions
⚔️
Combat Damage Formula
⚔️
Unit Counters at-a-glance
⚔️
Unit Damage & Counters
🏰
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Events
▾
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Story Events
⛓
Event Chains
🌾
Harvest Events
🏛️
Wonder Events
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Project Events
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Building Events
🧹
Trait Removal
✨
Blessed Events
🐈⬛
Cursed Events
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Family Events
🏚️
Ruin Events
🧭
Expedition Events
🌋
Occurrences
🤝
Subjects
Concepts
▾
📖
Concepts
🔄
Turn Order
🎚️
Difficulty & Advantages
Tools
▾
⚡
Order Economy
🎙️
Streamer Overlay
⏩
Hurry Production Calculator
🧮
Cognomens Tracker
🗺️
Map Scripts
🛠
Patch notes
Menu
▾
Nations & Tribes
👑
Nations
🏕️
Tribes
🏕️
Barbarian Site Conversion
⏳
Camp Unit Spawning
Families
👪
Families
👑
Family Head Selection
🎲
Archetype Tendencies
Characters
🎓
Archetypes
🎭
Traits
🧬
Trait Inheritance
📈
Stat Scaling
👶
Regents
❤️
Opinion
👑
Cognomens
🎓
Study Events
📚
Tutor Events
Court
💼
Jobs
🏛️
Council & Courtiers
🎯
Missions
🕊️
Diplomacy
📯
Rally Troops
⚖️
Hold Court
🕵
Steal Research
Religion
🔱
Shrines
🕍
World Religion Buildings
🙏
Theologies
🙏
Religious Conversion
Cities
⛏️
Rural Improvements
🏡
Urban Improvements
🌾
Rural Specialists
🏺
Urban Specialists
🏗️
Projects
⏩
Hurrying Production
🎭
Culture & Development
⛰️
Terrain
💎
Resources
🏛️
Wonders
⚖️
Laws
Techs
🔮
Technologies
🔬
Total Science to Unlock
🏆
Ambitions
Units
🛡️
Units
⚔️
Military Units
⚒️
Civilian Units
⭐
Unique Units
Combat
🎖️
Promotions
⚔️
Combat Damage Formula
⚔️
Unit Counters at-a-glance
⚔️
Unit Damage & Counters
🏰
City Capture Mechanics
Events
📜
Story Events
⛓
Event Chains
🌾
Harvest Events
🏛️
Wonder Events
🏗️
Project Events
🧱
Building Events
🧹
Trait Removal
✨
Blessed Events
🐈⬛
Cursed Events
👪
Family Events
🏚️
Ruin Events
🧭
Expedition Events
🌋
Occurrences
🤝
Subjects
Concepts
📖
Concepts
🔄
Turn Order
🎚️
Difficulty & Advantages
Tools
⚡
Order Economy
🎙️
Streamer Overlay
⏩
Hurry Production Calculator
🧮
Cognomens Tracker
🗺️
Map Scripts
🛠
Patch notes
⌕
/
Maintenance
yield
type
4
references
Yield / concept used across the game. 4 references in the reference site.
Referenced by
wonders
1
The Apadana
Wonder
theologies
1
Legalism
Theology
traits
1
Corrupt
urban-improvements
1
Citadel
Improvement