Archipelago
6 optionsA large stretch of water containing many islands.
- Water Size
- LargeMediumSmall
- Variant
- SmallMediumLarge
The map scripts you can pick when you start a new game, and the settings each one exposes for player start, tribes, terrain and water. A script with no options generates a fixed layout.
Each preview is a sample map from one of three seeds, at default options on a 6-player Medium map, or at 1v1 size for a duel script. Pink dots are city sites and stars are player capitals.
A large stretch of water containing many islands.
A region deep inland, behind a mountain range, where little rain falls. Balanced to support two teams in multi-player games.
A temperate coastal map, with a large area of shallow sea in the middle.
A coastal region bordered by a mountain range, which catches rain and creates a fertile band near the mountains. Balanced to support two teams in multi-player games.
A small continent, guaranteed to be circumnavigable within the map boundary.
A lush land, with large lakes and areas of dense jungle.
A vast and open terrain, where small areas of temperate land are separated by large areas of open desert.
Fertile land with deserts that expand over time.
A series of channels extend radially from the center, dividing a land map into separate regions. Balanced to support either teams or free-for-all in multi-player games.
Sample previews are unavailable, because the offline map generator cannot build this script on the current game patch.
A small continent, on the scale of Australia, that contains an inland sea. Guaranteed to be circumnavigable within the map boundary.
A series of islands in a sea that slowly recedes from coastlines. There are no water resources on this map, but some new resources will appear on dried up ocean Tiles.
Land whose northern half is covered with a dense hardwood forest. South of the leafy trees lies a band of lush terrain. Rains come from the west, but there are also seas to north and south.
Inland map with numerous mountain ranges surrounding areas of elevated flat terrain.
Land that completely surrounds a sea or group of seas. Balanced to support free-for-all in multi-player games.
Multiple relatively small bodies of water, surrounded by land.
A diverse landscape of coastal plains, mountainous regions, and islands, surrounding a nearly landlocked sea.
A demanding land between two mountain ranges, broken up by mountains, lakes, and tundra. Balanced to support two teams in multi-player games.
Two or Three Continents.
A cold oceanic region containing numerous islands, large and small, bordered by a continent to the south. Resources on the continent are depleted (fewer resources per City). An adventure map intended for single player games, with larger dimensions to compensate for a lower percentage of habitable Tiles.
A barren desert that becomes more temperate and acquires resources over time.
A region bordered by or containing large seas, gulfs, or bays, offering a substantial amount of coastline. Inspired by the Middle East but with a generally milder climate.
A series of land regions separated by impassable mountains. After a specified number of turns, the mountains flatten to hills and become passable. Balanced to support either teams or free-for-all in multi-player games.
Sample previews are unavailable, because the offline map generator cannot build this script on the current game patch.
Thin and close islands of lush and marshy terrain, surrounded by winding seas.
Constrained scripts for duels and symmetric starts.
Designed for duels, this map places players at diagonally opposite corners. Narrow paths through difficult terrain create natural chokepoints.
One island per player. All islands are approximately the same size.