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🗺️ Map Scripts

20 generated scripts2 special layouts72 tunable options60 map previews

The map types the game builds procedurally when you start a new game — not the hand-authored preset scenario maps. Each script below lists the generation knobs it exposes (player start, tribes, terrain, water). Scripts with no options generate a fixed layout. Previews are real sample generations (three seeds each) at default options — 6-player Medium maps, or the intended 1v1 Duel size for duel scripts — showing terrain, rivers, resources, city sites (pink dots) and player capitals (stars).

Generated map scripts

Archipelago

6 options

A large stretch of water containing many islands.

6-player Medium seeds × 3 · click to enlarge
Water Size
LargeMediumSmall
Variant
SmallMediumLarge

Arid Plateau

8 options

A region deep inland, behind a mountain range, where little rain falls. Balanced to support two teams in multi-player games.

6-player Medium seeds × 3 · click to enlarge
Player Start
The PlateauThe MidlandNear the Tundra
Water Location
RandomFar NorthMiddle North
Water Size
Large SeasSmall Jagged Seas

Bay

A temperate coastal map, with a large area of shallow sea in the middle.

6-player Medium seeds × 3 · click to enlarge

Coastal Rain Basin

3 options

A coastal region bordered by a mountain range, which catches rain and creates a fertile band near the mountains. Balanced to support two teams in multi-player games.

6-player Medium seeds × 3 · click to enlarge
Player Start
The PlateauThe MidlandNear the Ocean

Continent

11 options

A small continent, guaranteed to be circumnavigable within the map boundary.

6-player Medium seeds × 3 · click to enlarge
Player Start
CoastalInland
Tribes
RandomFive TribesFour TribesInland OnlyCoastal Only
Terrain
EitherNoneTundraDesert

Desert

9 options

A vast and open terrain, where small areas of temperate land are separated by large areas of open desert.

6-player Medium seeds × 3 · click to enlarge
Coast
NoneRandomDry CoastLush Coast
Size
StandardDouble
Start
AnywhereCoastalInland

Desolation

Fertile land with deserts that expand over time.

6-player Medium seeds × 3 · click to enlarge

Disjunction

5 options

A series of channels extend radially from the center, dividing a land map into separate regions. Balanced to support either teams or free-for-all in multi-player games.

Continents
Weighted RandomTwo Continents, Split EvenlyThree Continents, Split EvenlyThree Continents, Split UnevenlyOne continent per team

Donut

5 options

A small continent, on the scale of Australia, that contains an inland sea. Guaranteed to be circumnavigable within the map boundary.

6-player Medium seeds × 3 · click to enlarge
Player Start
Inner SeaOuter Sea
Variant
LowMediumHigh

Ebbing Sea

A series of islands in a sea that slowly recedes from coastlines. There are no water resources on this map, but some new resources will appear on dried up ocean Tiles.

6-player Medium seeds × 3 · click to enlarge

Hardwood Forest

5 options

Land whose northern half is covered with a dense hardwood forest. South of the leafy trees lies a band of lush terrain. Rains come from the west, but there are also seas to north and south.

6-player Medium seeds × 3 · click to enlarge
Player Start
CoastalInland
Tribes
ForestPlainsScattered

Highlands

Inland map with numerous mountain ranges surrounding areas of elevated flat terrain.

6-player Medium seeds × 3 · click to enlarge

Inland Sea

7 options

Land that completely surrounds a sea or group of seas. Balanced to support free-for-all in multi-player games.

6-player Medium seeds × 3 · click to enlarge
Tribes
Six TribesRandomFour TribesThree TribesTwo TribesTwo Tribes, InlandBarbarians Only

Lakes and Gulfs

Multiple relatively small bodies of water, surrounded by land.

6-player Medium seeds × 3 · click to enlarge

Mediterranean

A diverse landscape of coastal plains, mountainous regions, and islands, surrounding a nearly landlocked sea.

6-player Medium seeds × 3 · click to enlarge

Multiple Continents

Two or Three Continents.

6-player Medium seeds × 3 · click to enlarge

Northern Ocean

4 options

A cold oceanic region containing numerous islands, large and small, bordered by a continent to the south. Resources on the continent are depleted (fewer resources per City). An adventure map intended for single player games, with larger dimensions to compensate for a lower percentage of habitable Tiles.

6-player Medium seeds × 3 · click to enlarge
Player Start
On the ContinentIslands and Peninsulas
Tribes
NativeRandom

Rejuvenation

A barren desert that becomes more temperate and acquires resources over time.

6-player Medium seeds × 3 · click to enlarge

Seaside

9 options

A region bordered by or containing large seas, gulfs, or bays, offering a substantial amount of coastline. Inspired by the Middle East but with a generally milder climate.

6-player Medium seeds × 3 · click to enlarge
Player Start
CoastalInland
Tribes
RandomFive TribesFour TribesThree Tribes
Terrain
RandomTundraDesert

Tumbling Mountain

A series of land regions separated by impassable mountains. After a specified number of turns, the mountains flatten to hills and become passable. Balanced to support either teams or free-for-all in multi-player games.

Special / fixed layouts

Constrained scripts for duels and symmetric starts.

Duel of the Ancients

Designed for duels, this map places players at diagonally opposite corners. Narrow paths through difficult terrain create natural chokepoints.

1v1 Duel seeds × 3 · click to enlarge

Player Islands

One island per player. All islands are approximately the same size.

6-player Medium seeds × 3 · click to enlarge