| Resource | Category | Tile Yield | Worked By | Harvest | Spawns On | Effects |
|---|---|---|---|---|---|---|
| Barley | Bonus | Regrows over time (roll 8) | Lush Flat Latitude 20–90° Spawn weight 20/1000 | — | ||
| Cattle | Bonus | Regrows over time (roll 8) | Lush Flat Latitude 20–90° Spawn weight 8/1000 Min 2 tiles apart | — | ||
| Crabs | Bonus | Regrows over time (roll 6) | Water Coast Spawn weight 15/1000 | — | ||
| Fish | Bonus | Regrows over time (roll 6) | Water Coast Spawn weight 15/1000 | — | ||
| Game | Bonus | Regrows over time (roll 8) | LushTemperateArid Flat Trees Spawn weight 20/1000 | — | ||
| Goats | Bonus | Regrows over time (roll 8) | Arid FlatHill Scrub Spawn weight 25/1000 Min 2 tiles apart | — | ||
| Gold | Bonus | replaces base yield | Regrows over time (roll 8) | TemperateArid Hill Spawn weight 20/1000 Min 4 tiles apart | Counts as Precious (Patrons cities: +25% | |
| Marble | Bonus | Regrows over time (roll 6) | LushTemperateArid Flat Spawn weight 10/1000 Min 2 tiles apart Min 1 per player | — | ||
| Ore | Bonus | Regrows over time (roll 6) | LushTemperateArid Hill Spawn weight 20/1000 Min 3 tiles apart Min 1 per player | — | ||
| Pigs | Bonus | Regrows over time (roll 8) | Lush Flat TreesScrub Latitude 0–50° Spawn weight 15/1000 Min 3 tiles apart | — | ||
| Sheep | Bonus | Regrows over time (roll 8) | Temperate Flat Scrub Latitude 30–90° Spawn weight 20/1000 Min 2 tiles apart | — | ||
| Silver | Bonus | replaces base yield | Regrows over time (roll 8) | TemperateArid Hill Spawn weight 20/1000 Min 5 tiles apart | Counts as Precious (Patrons cities: +25% | |
| Sorghum | Bonus | Regrows over time (roll 8) | Arid Flat Scrub Spawn weight 25/1000 | — | ||
| Wheat | Bonus | Regrows over time (roll 8) | Temperate Flat Latitude 30–90° Spawn weight 20/1000 | — | ||
| Camels | Strategic | Regrows over time (roll 10) | Arid Flat Scrub Latitude 0–50° Spawn weight 20/1000 Min 5 tiles apart | Enables while worked: Camel Archer | ||
| Elephants | Strategic | Regrows over time (roll 10) | Temperate Flat Scrub Latitude 0–60° Spawn weight 15/1000 Min 5 tiles apart | Enables while worked: War Elephant, African Elephant, Turreted Elephant, Assault Elephant, Armored Elephant, Javelin Elephant, Elephant Archer | ||
| Horses | Strategic | Regrows over time (roll 10) | LushTemperate Flat Spawn weight 30/1000 Min 5 tiles apart Min 2 per player | Enables while worked: Chariot, Horseman, Cataphract, Horse Archer, Light Chariot, Mounted Lancer, Palton Cavalry, Cataphract Archer, Heavy Chariot, Three Man Chariot, Kushan Cavalry, Kushan Warlord | ||
| Citrus | Luxury | Regrows over time (roll 8) | LushTemperate FlatHill Latitude 0–40° Spawn weight 15/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Gardener works it | ||
| Dyes | Luxury | Regrows over time (roll 10) | Water Coast Latitude 0–60° Spawn weight 20/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Fisher works it | ||
| Ebony Empires of the Indus | Luxury | Regrows over time (roll 10) | TemperateLush FlatHill Trees Latitude 40–90° Spawn weight 10/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Woodcutter works it Counts as Precious (Patrons cities: +25% | ||
| Fur | Luxury | Regrows over time (roll 10) | AridTemperate FlatHill Trees Latitude 40–90° Spawn weight 25/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Trapper works it | ||
| Gems | Luxury | replaces base yield | Regrows over time (roll 8) | TemperateArid Hill Spawn weight 20/1000 Min 3 tiles apart | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Miner works it Counts as Precious (Patrons cities: +25% | |
| Honey | Luxury | Regrows over time (roll 10) | Lush FlatHill Spawn weight 15/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Gardener works it | ||
| Incense | Luxury | Regrows over time (roll 10) | Arid FlatHill Spawn weight 10/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Gardener works it | ||
| Jade Empires of the Indus | Luxury | replaces base yield | Regrows over time (roll 8) | Arid FlatHill Spawn weight 8/1000 Min 8 tiles apart | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Miner works it Counts as Precious (Patrons cities: +25% | |
| Lavender | Luxury | Regrows over time (roll 10) | Temperate Flat Spawn weight 10/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Gardener works it | ||
| Olives | Luxury | Regrows over time (roll 10) | TemperateArid Hill Scrub Latitude 0–40° Spawn weight 15/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Gardener works it | ||
| Pearls | Luxury | Regrows over time (roll 10) | Water Coast Latitude 30–90° Spawn weight 20/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Fisher works it Counts as Precious (Patrons cities: +25% | ||
| Salt | Luxury | replaces base yield | Regrows over time (roll 8) | TemperateArid Flat Spawn weight 12/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Miner works it | |
| Silk Empires of the Indus | Luxury | Regrows over time (roll 10) | Lush Flat Spawn weight 10/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Gardener works it | ||
| Spices Empires of the Indus | Luxury | Regrows over time (roll 10) | Lush Flat Spawn weight 10/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Gardener works it | ||
| Wine | Luxury | Regrows over time (roll 10) | Temperate Hill Latitude 30–60° Spawn weight 15/1000 | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Becomes available as a luxury once a Gardener works it | ||
| Exotic Animals | Luxury events & trade | — | — | — | — | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Acquired through events, trade missions or tech bonus cards only |
| Exotic Furs | Luxury events & trade | — | — | — | — | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Acquired through events, trade missions or tech bonus cards only |
| Ivory | Luxury events & trade | — | — | — | — | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Acquired through events, trade missions or tech bonus cards only |
| Literature | Luxury events & trade | — | — | — | — | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Acquired through events, trade missions or tech bonus cards only |
| Perfume | Luxury events & trade | — | — | — | — | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Acquired through events, trade missions or tech bonus cards only |
| Porcelain | Luxury events & trade | — | — | — | — | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Acquired through events, trade missions or tech bonus cards only |
| Silphium | Luxury events & trade | — | — | — | — | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Acquired through events, trade missions or tech bonus cards only |
| Tea | Luxury events & trade | — | — | — | — | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Acquired through events, trade missions or tech bonus cards only |
| Wootz Steel Empires of the Indus | Luxury events & trade | — | — | — | — | Sending it earns +20 Family Opinion (+40 for Players and Tribes) Acquired through events, trade missions or tech bonus cards only |