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💎 Resources

41 resources24 luxuries3 strategic
Resource
Category
Tile Yield
Worked By
Harvest
Spawns On
Effects
Barley
Bonus
1 Food
10 Food on reveal
FarmFarm
2 Growth
5 Food
10 Food
Regrows over time (roll 8)
Lush Flat
Latitude 20–90°
Spawn weight 20/1000
Cattle
Bonus
1 Food
10 Food on reveal
PasturePasture
2 Growth
10 Food
10 Food
Regrows over time (roll 8)
Lush Flat
Latitude 20–90°
Spawn weight 8/1000
Min 2 tiles apart
Crabs
Bonus
1 Food
10 Food on reveal
NetsNets
2 Growth
10 Food
10 Food
Regrows over time (roll 6)
Water Coast
Spawn weight 15/1000
Fish
Bonus
1 Food
10 Food on reveal
NetsNets
2 Growth
10 Food
10 Food
Regrows over time (roll 6)
Water Coast
Spawn weight 15/1000
Game
Bonus
1 Food
10 Food on reveal
CampCamp
2 Growth
10 Food
10 Food
Regrows over time (roll 8)
LushTemperateArid Flat Trees
Spawn weight 20/1000
Goats
Bonus
1 Food
10 Food on reveal
PasturePasture
2 Growth
10 Food
10 Food
Regrows over time (roll 8)
Arid FlatHill Scrub
Spawn weight 25/1000
Min 2 tiles apart
Gold
Bonus
5 Money
20 Money on reveal
MineMine
50 Money
replaces base yield
50 Money
Regrows over time (roll 8)
TemperateArid Hill
Spawn weight 20/1000
Min 4 tiles apart
Counts as Precious (Patrons cities: +25% Culture)
Marble
Bonus
1 Stone
10 Stone on reveal
QuarryQuarry
2 Civics
5 Stone
10 Stone
Regrows over time (roll 6)
LushTemperateArid Flat
Spawn weight 10/1000
Min 2 tiles apart
Min 1 per player
Ore
Bonus
1 Iron
10 Iron on reveal
MineMine
2 Training
5 Iron
10 Iron
Regrows over time (roll 6)
LushTemperateArid Hill
Spawn weight 20/1000
Min 3 tiles apart
Min 1 per player
Pigs
Bonus
1 Food
10 Food on reveal
PasturePasture
2 Growth
10 Food
10 Food
Regrows over time (roll 8)
Lush Flat TreesScrub
Latitude 0–50°
Spawn weight 15/1000
Min 3 tiles apart
Sheep
Bonus
1 Food
10 Food on reveal
PasturePasture
2 Growth
10 Food
10 Food
Regrows over time (roll 8)
Temperate Flat Scrub
Latitude 30–90°
Spawn weight 20/1000
Min 2 tiles apart
Silver
Bonus
5 Money
20 Money on reveal
MineMine
50 Money
replaces base yield
50 Money
Regrows over time (roll 8)
TemperateArid Hill
Spawn weight 20/1000
Min 5 tiles apart
Counts as Precious (Patrons cities: +25% Culture)
Sorghum
Bonus
1 Food
10 Food on reveal
FarmFarm
2 Growth
5 Food
10 Food
Regrows over time (roll 8)
Arid Flat Scrub
Spawn weight 25/1000
Wheat
Bonus
1 Food
10 Food on reveal
FarmFarm
2 Growth
5 Food
10 Food
Regrows over time (roll 8)
Temperate Flat
Latitude 30–90°
Spawn weight 20/1000
Camels
Strategic
5 Money
20 Money on reveal
CampCamp
0.5 Orders
50 Money
Regrows over time (roll 10)
Arid Flat Scrub
Latitude 0–50°
Spawn weight 20/1000
Min 5 tiles apart
Enables while worked: Camel Archer
Elephants
Strategic
5 Money
20 Money on reveal
CampCamp
0.5 Orders
50 Money
Regrows over time (roll 10)
Temperate Flat Scrub
Latitude 0–60°
Spawn weight 15/1000
Min 5 tiles apart
Enables while worked: War Elephant, African Elephant, Turreted Elephant, Assault Elephant, Armored Elephant, Javelin Elephant, Elephant Archer
Horses
Strategic
5 Money
20 Money on reveal
PasturePasture
0.5 Orders
50 Money
Regrows over time (roll 10)
LushTemperate Flat
Spawn weight 30/1000
Min 5 tiles apart
Min 2 per player
Enables while worked: Chariot, Horseman, Cataphract, Horse Archer, Light Chariot, Mounted Lancer, Palton Cavalry, Cataphract Archer, Heavy Chariot, Three Man Chariot, Kushan Cavalry, Kushan Warlord
Citrus
Luxury
1 Food
10 Food on reveal
GroveGrove
2 Science
2 Growth
10 Food
10 Food
Regrows over time (roll 8)
LushTemperate FlatHill
Latitude 0–40°
Spawn weight 15/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Becomes available as a luxury once a Gardener works it
Dyes
Luxury
1 Culture
20 Money on reveal
NetsNets
2 Culture
20 Money
10 Culture
Regrows over time (roll 10)
Water Coast
Latitude 0–60°
Spawn weight 20/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Champions families (extra 1 Culture, 1 Happiness)
Favorite of Artisans families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Fisher works it
Ebony
Empires of the Indus
Luxury
1 Happiness
20 Money on reveal
LumbermillLumbermill
2 Happiness
2 Culture
20 Happiness
Regrows over time (roll 10)
TemperateLush FlatHill Trees
Latitude 40–90°
Spawn weight 10/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Becomes available as a luxury once a Woodcutter works it
Counts as Precious (Patrons cities: +25% Culture)
Fur
Luxury
1 Culture
20 Money on reveal
CampCamp
2 Culture
20 Money
10 Culture
Regrows over time (roll 10)
AridTemperate FlatHill Trees
Latitude 40–90°
Spawn weight 25/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Riders families (extra 1 Culture, 1 Happiness)
Favorite of Hunters families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Trapper works it
Gems
Luxury
1 Culture
20 Money on reveal
MineMine
2 Culture
20 Money
replaces base yield
10 Culture
Regrows over time (roll 8)
TemperateArid Hill
Spawn weight 20/1000
Min 3 tiles apart
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Patrons families (extra 1 Culture, 1 Happiness)
Favorite of Artisans families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Miner works it
Counts as Precious (Patrons cities: +25% Culture)
Honey
Luxury
1 Culture
10 Food on reveal
GroveGrove
2 Science
2 Culture
5 Food
10 Culture
Regrows over time (roll 10)
Lush FlatHill
Spawn weight 15/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Landowners families (extra 1 Culture, 1 Happiness)
Favorite of Hunters families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Gardener works it
Incense
Luxury
1 Culture
20 Money on reveal
GroveGrove
2 Science
2 Culture
20 Money
10 Culture
Regrows over time (roll 10)
Arid FlatHill
Spawn weight 10/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Patrons families (extra 1 Culture, 1 Happiness)
Favorite of Clerics families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Gardener works it
Jade
Empires of the Indus
Luxury
1 Happiness
20 Money on reveal
MineMine
2 Happiness
2 Civics
replaces base yield
20 Happiness
Regrows over time (roll 8)
Arid FlatHill
Spawn weight 8/1000
Min 8 tiles apart
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Becomes available as a luxury once a Miner works it
Counts as Precious (Patrons cities: +25% Culture)
Lavender
Luxury
1 Culture
20 Money on reveal
GroveGrove
2 Science
2 Culture
20 Money
10 Culture
Regrows over time (roll 10)
Temperate Flat
Spawn weight 10/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Clerics families (extra 1 Culture, 1 Happiness)
Favorite of Sages families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Gardener works it
Olives
Luxury
1 Culture
10 Food on reveal
GroveGrove
2 Science
2 Culture
5 Food
10 Culture
Regrows over time (roll 10)
TemperateArid Hill Scrub
Latitude 0–40°
Spawn weight 15/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Landowners families (extra 1 Culture, 1 Happiness)
Favorite of Traders families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Gardener works it
Pearls
Luxury
1 Culture
20 Money on reveal
NetsNets
2 Culture
20 Money
10 Culture
Regrows over time (roll 10)
Water Coast
Latitude 30–90°
Spawn weight 20/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Statesmen families (extra 1 Culture, 1 Happiness)
Favorite of Traders families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Fisher works it
Counts as Precious (Patrons cities: +25% Culture)
Salt
Luxury
1 Culture
20 Money on reveal
MineMine
2 Culture
20 Money
replaces base yield
10 Culture
Regrows over time (roll 8)
TemperateArid Flat
Spawn weight 12/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Sages families (extra 1 Culture, 1 Happiness)
Favorite of Riders families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Miner works it
Silk
Empires of the Indus
Luxury
1 Happiness
20 Money on reveal
GroveGrove
2 Happiness
2 Science
2 Culture
20 Happiness
Regrows over time (roll 10)
Lush Flat
Spawn weight 10/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Becomes available as a luxury once a Gardener works it
Spices
Empires of the Indus
Luxury
1 Happiness
20 Money on reveal
GroveGrove
2 Happiness
2 Science
40 Money
20 Happiness
Regrows over time (roll 10)
Lush Flat
Spawn weight 10/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Becomes available as a luxury once a Gardener works it
Wine
Luxury
1 Culture
10 Food on reveal
GroveGrove
2 Science
2 Culture
5 Food
10 Culture
Regrows over time (roll 10)
Temperate Hill
Latitude 30–60°
Spawn weight 15/1000
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Favorite of Champions families (extra 1 Culture, 1 Happiness)
Favorite of Statesmen families (extra 1 Culture, 1 Happiness)
Becomes available as a luxury once a Gardener works it
Exotic Animals
Luxury
events & trade
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Acquired through events, trade missions or tech bonus cards only
Exotic Furs
Luxury
events & trade
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Acquired through events, trade missions or tech bonus cards only
Ivory
Luxury
events & trade
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Acquired through events, trade missions or tech bonus cards only
Literature
Luxury
events & trade
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Acquired through events, trade missions or tech bonus cards only
Perfume
Luxury
events & trade
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Acquired through events, trade missions or tech bonus cards only
Porcelain
Luxury
events & trade
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Acquired through events, trade missions or tech bonus cards only
Silphium
Luxury
events & trade
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Acquired through events, trade missions or tech bonus cards only
Tea
Luxury
events & trade
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Acquired through events, trade missions or tech bonus cards only
Wootz Steel
Empires of the Indus
Luxury
events & trade
Luxury — city it is sent to gets 2 Culture, 2 Happiness, 4 Culture / Fair, Luxury resource sent to City, 4 Culture on Fair
Sending it earns +20 Family Opinion (+40 for Players and Tribes)
Acquired through events, trade missions or tech bonus cards only