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Old World · Family class

Hunters

Fielded by 5 nations · favours Tacticians

Hunters are a military and Growth-focused Family. Their Ranged Units fight best in your Nation's Territory, and all Camp have double output in Hunters Territory. This makes Hunters very effective near resources like Game, Fur, Elephant and Camel.

City Bonus every city of this family

  • 2 Training
  • +100% Camp
  • Ranged units gain Sentinel

Unit traits granted to units trained here

  • Sentinel Ranged units
    • +20% Strength in own territory

Seat family-seat city only

  • Unlocks Hunt
On founding the seat
  • 50 Wood
  • 50 Stone
  • 50 Iron

Opinion

Raises opinion
  • Defended Cities +20
Lowers opinion
  • Hostile Tribal Units in Territory -20

Preferences

Preferred Laws
  • Exploration+20
Favored Buildings
  • Range+5
Wants Luxuries
  • Fur
  • Honey
Luxury affinity
  • Fur +1 Culture, +1 Happiness
  • Honey +1 Culture, +1 Happiness

Characters archetype die weights

Nations & their families 5