Referenced 74 times across this site.
Referenced by
nations 10
- Aksum ยท Shrine 1 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Babylonia ยท Shrine 2 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Carthage ยท Shrine 1 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Carthage ยท Shrine 3 {'effect': '+2 Growth/adjacent Grove, Units gain Healer', 'shrine': {'effectStr': '+2 Growth/adjacent Grove, Units gain
- Egypt ยท Shrine 3 {'effect': '+2 Growth/adjacent Grove, Units gain Healer', 'shrine': {'effectStr': '+2 Growth/adjacent Grove, Units gain
- Hittite ยท Shrine 4 {'effect': '+2 Growth/adjacent Grove, Units gain Healer', 'shrine': {'effectStr': '+2 Growth/adjacent Grove, Units gain
- Kush ยท Shrine 2 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Maurya ยท Shrine 2 {'effect': '+2 Growth/adjacent Grove, Units gain Healer', 'shrine': {'effectStr': '+2 Growth/adjacent Grove, Units gain
- Rome ยท Shrine 1 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Tamil ยท Shrine 1 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
wonders 4
shrines 10
projects 21
- Festival I Project
- Festival II Project
- Festival III Project
- Festival IV Project
- Bucolic Reputation Project
- Contaminated Water Supply Project
- Diseased Citizens Project
- Governor Project
- Horreum Storehouse Project
- Hunt Project
- Imperial Necropolis Project
- Outbreak Project
- Patronage of the Healing Gods Project
- Patronage of the War Gods Project
- Piracy Suppression Project
- Royal Inscriptions Project
- Salt Production Project
- Sewer System Project
- The Golden Tree Project
- Turpan Wells Project
- Ziggurat Love Shrine Project
resources 11
hints 6
- Hint 28 Cities with high Growth train new Settlers, Workers, and Scouts more rapidly.
- Hint 35 Militia and Conscript Units cannot be Promoted, but they are produced with Growth instead of Training. Cities with high Growth output may be able to train them rapidly.
- Hint 62 When a City's Happiness meter is filled, its overall Happiness Level goes up, which increases Growth and reduces Maintenance.
- Farm hint Boosts Food, which units consume every turn. If built over resources like Wheat or Barley or next to a Granary, also increases Growth, which makes cities produce Settlers or Workers faster. Can be further improved by developing a Farmer.
- Granary hint Provides Growth and boosts adjacent Farms. Most effective when surrounded by Farms. Granaries do not have any associated Specialist.
- Pasture hint Provides Orders if built on Horses, or Food and Growth on other resources.