Yield / concept used across the game. 45 references in the reference site.
Referenced by
nations 10
- Aksum · Shrine 1 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Babylonia · Shrine 2 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Carthage · Shrine 1 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Carthage · Shrine 3 {'effect': '+2 Growth/adjacent Grove, Units gain Healer', 'shrine': {'effectStr': '+2 Growth/adjacent Grove, Units gain
- Egypt · Shrine 3 {'effect': '+2 Growth/adjacent Grove, Units gain Healer', 'shrine': {'effectStr': '+2 Growth/adjacent Grove, Units gain
- Hittite · Shrine 4 {'effect': '+2 Growth/adjacent Grove, Units gain Healer', 'shrine': {'effectStr': '+2 Growth/adjacent Grove, Units gain
- Kush · Shrine 2 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Maurya · Shrine 2 {'effect': '+2 Growth/adjacent Grove, Units gain Healer', 'shrine': {'effectStr': '+2 Growth/adjacent Grove, Units gain
- Rome · Shrine 1 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':
- Tamil · Shrine 1 {'effect': '+2 Growth, +20% adjacent Pasture', 'shrine': {'effectStr': '+2 Growth, +20% adjacent Pasture', 'effectsXml':