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๐Ÿ•Š๏ธ Diplomacy

4 states5 war states21 actions15 rival bands12 internal variants

What each diplomatic state does, how war score and the AI's view of you work, and what every diplomatic action costs.

Diplomatic states

You are in one of these states with every Nation and Tribe. War, Truce and Peace move one step at a time through the actions below. Team is fixed when the game starts.

War

You can attack each other freely.

  • -60 Their opinion of you
  • +20 Enemy-of-their-enemy
  • -80 Kin characters
  • -40 Co-religionists

Truce

You cannot attack each other without declaring War. A Truce cannot be ended by War until 5 Turns have passed.

Peace

The two Nations at Peace cannot attack each other. They are also less likely to declare War on each other, and they can enter each other's territory.

vs Tribes: The Nation and Tribe cannot attack each other. The Tribe will not target your Cities with Raiders (although Raiders Units will still attack you if nearby). They can enter and heal in your territory.

  • -40 Enemy-of-their-enemy
  • +20 Kin characters
  • +10 Co-religionists
  • -20% AI war chance

Team

Members of the same team. The state is permanent, so they are always at Peace, share war and peace, and can never change diplomatic state with each other.

War score and war states

War score is tracked per pair of teams; your war state against an opponent comes from the score difference. Tribal wars use a doubled scale.

War states by score difference

State Score diff Truce chance AI money in deals
Routed -200 and below +50% 0%
Losing -199 to -20 +25% 50%
Neutral -19 to +20 โ€” 100%
Winning +21 to +200 -25% 150%
Triumphant +201 and above -50% 200%

War score events

vs NationsScore
Kill an enemy unit +10
Pillage or burn an improvement in their territory +5
Breach an enemy city (it falls into anarchy) +50
Take ownership of an enemy city +100
vs Tribes doubled scale, from your point of viewScore
You kill a tribal unit +10
A tribe kills one of your units -20
You pillage a tribal improvement +5
You capture a tribal settlement +200
A tribe breaches one of your cities -100
A tribe takes ownership of one of your cities -200

How rivals are described

The diplomacy screen describes a rival's science and army with a word, not a number. Each word is a range of their total compared with yours, so the same rival's word changes as you grow. The AI acts on the distance words and the war chance modifiers below.

Technology their lifetime Science รท yours

WordTheir science, as % of yours
Primitive up to 67%
Naive 68โ€“83%
Competent 84โ€“120%
Learned 121โ€“150%
Erudite above 150%

This counts all Science ever earned, not the techs you know or your current rate, so it moves slowly and never falls. It is for information only; no AI modifier depends on it.

Military their army strength รท yours

Word Their army, as % of yours AI war chance Truce chance
Much Weaker up to 40% -50% +50%
Weaker 41โ€“75% -25% +25%
Similar 76โ€“133% โ€” โ€”
Stronger 134โ€“250% +25% -25%
Much Stronger above 250% +50% -50%

Army strength is the sum of every unit's base strength. A damaged unit counts in full, and a ship counts for less on a map with little water. An AI considers declaring war only from Similar upward, and a Much Weaker tribe never accepts peace.

Distance between nearest cities, in tiles

WordDistance AI war chance Truce chance Their opinion of you
Very Close within 12 tiles โ€” โ€” -60
Close 13โ€“20 tiles -10% โ€” -40
Near 21โ€“28 tiles -20% +10% -20
Distant 29โ€“36 tiles -40% +20% โ€”
Far beyond 36 tiles -80% +30% โ€”

A Very Close neighbour has โˆ’60 opinion of you just for being nearby. Only the two farthest bands stop tribes from declaring war outright.

Diplomacy actions

Costs are paid from your stockpile. A cost marked ยฑ changes with the performing character's opinion of you, from โˆ’50% at Friendly up to +100% at Furious.

With Nations

Changing your diplomatic state with another Nation. Truce and Peace offers are run by your Ambassador; Alliances need a Diplomat leader.

Action Result Performed by Cost Time Requirements
Declare War โ†’ a Nation you have a Truce with Truce to War. There is no cost, because war only needs the treaty-turn gate. War โ€” โ€” instant
  • Contact with the target
  • At least 5 turns since your last war/peace change with them (Min Treaty Turns)
Negotiate Truce โ†’ a Nation you are at War with War to Truce. Opens negotiation with the three options below, and diplomacy with the target is blocked while the mission runs. Truce Ambassador (council seat) โ€” instant ๐Ÿ”’
  • Contact with the target
  • The war can be ended (not locked in by an Alliance)
โ†ณ Offer Tribute for Truce Sweeten the deal, because you pay them Tribute for 40 turns. Envoy gains 20 XP Truce Ambassador (council seat) 2 Orders 100 Civics ยฑ 2t
  • Contact with the target
โ†ณ Ask for Truce A plain white peace offer. Envoy gains 20 XP Truce Ambassador (council seat) 2 Orders 100 Civics ยฑ 2t
  • Contact with the target
โ†ณ Demand Tribute for Truce Press your advantage, because they pay you Tribute for 40 turns. Envoy gains 20 XP Truce Ambassador (council seat) 2 Orders 100 Civics ยฑ 2t
  • Contact with the target
Make Peace โ†’ a Nation you have a Truce with Truce to Peace. They must be at least Pleased with you. Envoy gains 20 XP Peace Ambassador (council seat) 2 Orders 200 Civics ยฑ 2t
  • Contact with the target
  • Their opinion of you is at least Pleased (+100)
Break Peace โ†’ a Nation you are at Peace with Peace to Truce, which is the step back down before any new war. Truce โ€” โ€” instant
  • Contact with the target
  • They are not in an Alliance
National Alliance โ†’ a Nation able to form an Alliance (neither side already allied) Allied Nations share visibility and join each other's defensive wars; you can move and attack with allied units. One Alliance per Nation. โ€” Your leader, Diplomat archetype 400 Civics 2 Orders 2t
  • At Peace with them and their opinion of you is Friendly (+200)
End Alliance โ†’ your allied Nation Dissolve your National Alliance. โ€” Your leader โ€” instant โ€”
Cancel All Trade โ†’ a Nation you are trading with End all trade routes with a trading partner. โ€” Your leader โ€” instant โ€”
Demand Tribute โ†’ a Nation you have a Truce with Demand a Tribute payment (lasts 40 turns) from a Nation you are not at war with. Refusal can mean war; one demand at a time. Envoy gains 20 XP โ€” Ambassador (council seat) 2 Orders 100 Civics ยฑ 3t
  • Contact with the target
  • At least 5 turns since your last war/peace change with them (Min Treaty Turns)
  • Blocked: You already demanded Tribute from them recently

With Tribes

The same ladder against the barbarian Tribes, except that tribal diplomacy is paid in Training rather than Civics.

Action Result Performed by Cost Time Requirements
Declare War (Tribe) โ†’ a Tribe you have a Truce with Truce to War with a Tribe. War โ€” โ€” instant
  • Contact with the target
  • At least 5 turns since your last war/peace change with the Tribe (Min Treaty Turns)
Tribal Truce โ†’ a Tribe you are at War with War to Truce with a Tribe. Envoy gains 20 XP Truce Ambassador (council seat) 2 Orders 200 Training ยฑ 2t ๐Ÿ”’
  • Contact with the target
  • Blocked: The Tribe is at War alongside its ally
Tribal Peace โ†’ a Tribe you have a Truce with Truce to Peace. The Tribe stops targeting your cities with raiders and can heal in your territory. Envoy gains 20 XP Peace Ambassador (council seat) 2 Orders 200 Training ยฑ 2t
  • Contact with the target
  • The Tribe's opinion of you is at least Pleased (+100)
Tribal Alliance โ†’ a Tribe able to form an Alliance (you have no tribal ally, it has no ally) Move and attack with the Tribe's units, and settle near their sites without the ร—2 Money surcharge. One tribal ally at a time; Diplomat leaders only. โ€” Your leader, Diplomat archetype 400 Training 2 Orders 2t
  • At Peace with the Tribe
Break Peace (Tribe) โ†’ a Tribe you are at Peace with Peace to Truce with a Tribe. โ€” โ€” โ€” instant
  • The Tribe is not allied with your team
End Alliance (Tribe) โ†’ your allied Tribe Dissolve your Tribal Alliance. โ€” Your leader โ€” instant โ€”

Third-party Wars

Paying other powers to fight your battles. These target the other ruler directly rather than your own council.

Action Result Performed by Cost Time Requirements
Ask a Nation to Declare War โ†’ any other Nation Schemer leaders only: pay another ruler to declare War on a third Nation. โ€” Another Nation's leader (at Peace or Truce with you) 200 Civics 2 Orders 2t
  • Your leader is a Schemer
  • Their opinion of you is at least Cautious (0)
  • They are at Peace or Truce with you (not at War)
  • They are not allied with the target
  • At least 5 turns since the last war/peace change between the two (Min Treaty Turns)
  • Blocked: That leader is already in an Alliance
  • Blocked: Their opinion of the target is already Pleased or better
Ask a Nation to Join Your War โ†’ a Nation at War with you Bring another Nation into a war you are already fighting. โ€” Another Nation's leader (at Peace or Truce with you) 200 Civics 2 Orders 2t
  • Requires Polis technology
  • Their opinion of you is at least Pleased (+100)
  • They are at Peace or Truce with you (not at War)
  • They are not allied with the target
  • At least 5 turns since the last war/peace change between the two (Min Treaty Turns)
  • Blocked: Their opinion of the target is already Pleased or better
Ask a Nation to Attack a Tribe โ†’ a Tribe not allied with your team Pay another ruler to declare War on a Tribe. โ€” Another Nation's leader (at Peace or Truce with you) 200 Civics 2 Orders 2t
  • Their opinion of you is at least Pleased (+100)
  • The Tribe is at Peace or Truce with them
  • The Tribe is not their ally
  • Blocked: That leader is already in an Alliance
Ask a Tribe to Attack a Nation โ†’ any other Nation Pay a friendly Tribe to declare War on a Nation. โ€” A Tribe's leader (Tribe at Peace or Truce with you) 200 Training 2 Orders 2t
  • The Tribe's opinion of you is at least Pleased (+100)
  • The Tribe is at Peace or Truce with them
  • The Tribe is not their ally

Treaty and tribute constants

ConstantValueWhat it does
Min Treaty Turns 5 Turns you must wait after any war/peace change with a power before declaring war on them again (also no declarations this early in the game).
Tribute Duration 40 How many turns a Tribute payment (offered or demanded) keeps flowing.
Tribute Opinion 20 Opinion bonus with a Nation while you are paying them Tribute.
Tribal Site Cost (base Money) 1000 Money cost to found a city on a tribe-claimed site (+ the per-purchase increase below; modified by the Tribe's opinion of you).
Tribal Site Cost (per prior purchase) 500 Added to the base cost for every tribal site your team has already bought.
Non-ally Settle Multiplier (%) 200 The tribal-site cost is multiplied by this (ร—2) when the Tribe is not your ally.