Building lines
Most lines upgrade as the city's culture level rises; the Hamlet line develops on its own after a set number of turns. Names link to the full details below.
| Line | | | | |
|---|---|---|---|---|
| Barracks | โ | โ | โ | |
| Baths | โ | |||
| Courthouse | โ | |||
| Garrison | โ | |||
| Hamlet | โ | โ | โ | |
| Library | โ | |||
| Market | โ | |||
| Odeon | โ | |||
| Pillar Edicts | โ | โ | โ | |
| Range | โ | โ | โ | |
| Slums |
โ develops after 15โ35 turns into Hamlet | โ | โ | โ |
| Improvement | Tech | Other Prereq | Cost | Build | Upkeep | Specialist Slot | Effects | Terrain | Restrictions |
|---|---|---|---|---|---|---|---|---|---|
| Garrison Garrison | โ | โ | 4 turns | โ | +30% Defense in Friendly Territory | Habitable Land | Urban tile only Requires 1 active Law Max 1/City | ||
| Stronghold Garrison | โ | | 5 turns | โ | +40% Defense in Friendly Territory | Habitable Land | Urban tile only Requires 4 active Laws Max 1/City | ||
| Citadel Garrison | โ | | 6 turns | โ | +50% Defense in Friendly Territory | Habitable Land | Urban tile only Requires 7 active Laws Max 1/City | ||
| Pillar Edict Pillar Edicts ยท Empires of the Indus | โ | Stupa in city | 1 turn | โ | โ | Habitable Land | Urban tile only Max 1/City | ||
| Slums Slums ยท Behind the Throne | โ | โ | โ | not built | โ | -40% Militia Production Time +5% Rebel Chance | Habitable Land | Urban tile only
Develops into Hamlet after 15โ35 turns | |
| Odeon Odeon | | โ | 4 turns | | Habitable Land | Urban tile only Max 1/City | |||
| Theater Odeon | | | 5 turns | | Habitable Land | Urban tile only Max 1/City | |||
| Amphitheater Odeon | | | 6 turns | | Habitable Land | Urban tile only Max 1/City | |||
| Hamlet Hamlet | | โ | 4 turns | โ | Habitable Land | Urban tile only
Develops into Village after 20 turns | |||
| Village Hamlet | |
Develops from Hamlet after 20 turns | โ | not built | โ | Habitable Land | Urban tile only
Develops into Town after 20 turns | ||
| Town Hamlet | |
Develops from Village after 20 turns | โ | not built | โ | +10% Defense in Friendly Territory | Habitable Land | Urban tile only | |
| Barracks Barracks | | โ | 4 turns | | +20% Adjacent Garrison +10 XP for Melee Units | Habitable Land | Urban tile only Max 2/City | ||
| Market Market | | | 4 turns | โ | | Habitable Land | Urban tile only Max 1/City | ||
| Grocer Market | | | 5 turns | โ | | Habitable Land | Urban tile only Max 1/City | ||
| Fair Market | | | 6 turns | โ | | Habitable Land | Urban tile only Max 1/City | ||
| Courthouse Courthouse | | | 4 turns | | Habitable Land | Urban tile only Max 1/City | |||
| Ministry Courthouse | | | 5 turns | | Habitable Land | Urban tile only Max 1/City | |||
| Palace Courthouse | | | 6 turns | | Habitable Land | Urban tile only Max 1/City | |||
| Range Range | | โ | 4 turns | | +20% Adjacent Garrison +10 XP for Ranged Units | Habitable Land | Urban tile only Max 2/City | ||
| Library Library | | | 4 turns | | Habitable Land | Urban tile only Max 1/City | |||
| Academy Library | | | 5 turns | | Habitable Land | Urban tile only Max 1/City | |||
| University Library | | | 6 turns | | Habitable Land | Urban tile only Max 1/City | |||
| Cold Baths Baths | | | 4 turns | | Habitable Land with access to Fresh Water | Urban tile only Max 1/City | |||
| Warm Baths Baths | | | 5 turns | | Habitable Land with access to Fresh Water | Urban tile only Max 1/City | |||
| Heated Baths Baths | | | 6 turns | | Habitable Land with access to Fresh Water | Urban tile only Max 1/City |