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🏡 Urban Improvements

25 improvements11 classes11 lines

Building Lines

Most lines upgrade as the city's culture level rises; the Hamlet line develops on its own after a set number of turns. Names link to the full details below.

Line
Weak
Developing
Strong
Legendary
Barracks
Barracks
+20% Training
+20% Adjacent Garrison
+10 XP for Melee Units
Baths
Courthouse
Palace
+40% Civics
-10% Maintenance
Garrison
Garrison
0.5 Orders
+20% Defense in Friendly Territory
Stronghold
0.5 Orders
+30% Defense in Friendly Territory
Citadel
0.5 Orders
+40% Defense in Friendly Territory
-10% Maintenance
Hamlet
Hamlet
10 Money
10 Money on trade network
↓ develops after 20 turns
Village
15 Money
15 Money on trade network
↓ develops after 20 turns
Town
1 Growth
20 Money
+10% Defense in Friendly Territory
20 Money on trade network
Library
University
+10% Civics
+30% Science
Market
Fair
+50% Money
Odeon
Pillar Edicts
Range
Range
+20% Training
+20% Adjacent Garrison
+10 XP for Ranged Units
Slums
Slums
-40% Militia Production Time
+5% Rebel Chance
5 Money on trade network
↓ develops after 15–35 turns into Hamlet
Improvement
Tech
Other Prereq
Cost
Build
Upkeep
Specialist Slot
Effects
Terrain
Restrictions
Garrison
Garrison
60 Stone
1 Orders
4 turns
2 Stone/turn
0.5 Orders
+20% Defense in Friendly Territory
Habitable
Urban tile only
Requires 1 active Law
Max 1/City
Stronghold
Garrison
Developing Developing
80 Stone
1 Orders
5 turns
3 Stone/turn
0.5 Orders
+30% Defense in Friendly Territory
Habitable
Urban tile only
Requires 4 active Laws
Max 1/City
Citadel
Garrison
Strong Strong
100 Stone
1 Orders
6 turns
4 Stone/turn
0.5 Orders
+40% Defense in Friendly Territory
-10% Maintenance
Habitable
Urban tile only
Requires 7 active Laws
Max 1/City
Pillar Edict
Pillar Edicts · Empires of the Indus
Stupa in city
10 Stone
1 Orders
1 turn
2 Civics
2 Legitimacy
Habitable
Urban tile only
Max 1/City
Slums
Slums · Behind the Throne
not built
1 Food/turn
-40% Militia Production Time
+5% Rebel Chance
5 Money on trade network
Habitable
Urban tile only
Develops into Hamlet after 15–35 turns
Odeon
Odeon
Drama
40 Stone
1 Orders
4 turns
2 Stone/turn
Apprentice Poet
3 Culture
Habitable
Urban tile only
Max 1/City
Theater
Odeon
Drama
Developing Developing
60 Stone
1 Orders
5 turns
3 Stone/turn
Master Poet
4 Culture
1 Happiness
Habitable
Urban tile only
Max 1/City
Amphitheater
Odeon
Drama
Strong Strong
80 Stone
1 Orders
6 turns
4 Stone/turn
Elder Poet
5 Culture
2 Happiness
Habitable
Urban tile only
Max 1/City
Hamlet
Hamlet
Polis
20 Stone
1 Orders
4 turns
1 Food/turn
10 Money
10 Money on trade network
Habitable
Urban tile only
Develops into Village after 20 turns
Village
Hamlet
Polis
Develops from Hamlet after 20 turns
not built
2 Food/turn
15 Money
15 Money on trade network
Habitable
Urban tile only
Develops into Town after 20 turns
Town
Hamlet
Polis
Develops from Village after 20 turns
not built
3 Food/turn
1 Growth
20 Money
+10% Defense in Friendly Territory
20 Money on trade network
Habitable
Urban tile only
Barracks
Barracks
Military Drill
40 Stone
1 Orders
4 turns
2 Iron/turn
Apprentice Officer
+20% Training
+20% Adjacent Garrison
+10 XP for Melee Units
Habitable
Urban tile only
Max 2/City
Market
Market
Coinage
Weak Weak
60 Wood
1 Orders
4 turns Apprentice Shopkeeper
+30% Money
Habitable
Urban tile only
Max 1/City
Grocer
Market
Coinage
Developing Developing
80 Wood
1 Orders
5 turns Master Shopkeeper
+40% Money
Habitable
Urban tile only
Max 1/City
Fair
Market
Coinage
Strong Strong
100 Wood
1 Orders
6 turns Elder Shopkeeper
+50% Money
Habitable
Urban tile only
Max 1/City
Courthouse
Courthouse
Citizenship
Developing Developing
80 Stone
1 Orders
4 turns
2 Stone/turn
Apprentice Scribe
+20% Civics
Habitable
Urban tile only
Max 1/City
Ministry
Courthouse
Citizenship
Strong Strong
100 Stone
1 Orders
5 turns
3 Stone/turn
Master Scribe
+30% Civics
Habitable
Urban tile only
Max 1/City
Palace
Courthouse
Citizenship
Legendary Legendary
120 Stone
1 Orders
6 turns
4 Stone/turn
Elder Scribe
+40% Civics
-10% Maintenance
Habitable
Urban tile only
Max 1/City
Range
Range
Composite Bow
40 Wood
1 Orders
4 turns
2 Wood/turn
Apprentice Officer
+20% Training
+20% Adjacent Garrison
+10 XP for Ranged Units
Habitable
Urban tile only
Max 2/City
Library
Library
Scholarship
Developing Developing
80 Stone
1 Orders
4 turns
2 Stone/turn
Apprentice Philosopher
+10% Science
Habitable
Urban tile only
Max 1/City
Academy
Library
Scholarship
Strong Strong
100 Stone
1 Orders
5 turns
3 Stone/turn
Master Philosopher
+20% Science
Habitable
Urban tile only
Max 1/City
University
Library
Scholarship
Legendary Legendary
120 Stone
1 Orders
6 turns
4 Stone/turn
Elder Philosopher
+10% Civics
+30% Science
Habitable
Urban tile only
Max 1/City
Cold Baths
Baths
Architecture
Developing Developing
40 Stone
1 Orders
4 turns
2 Stone/turn
Apprentice Doctor
2 Happiness
Habitable Fresh
Urban tile only
Max 1/City
Warm Baths
Baths
Architecture
Strong Strong
60 Stone
1 Orders
5 turns
3 Stone/turn
Master Doctor
3 Happiness
Habitable Fresh
Urban tile only
Max 1/City
Heated Baths
Baths
Architecture
Legendary Legendary
80 Stone
1 Orders
6 turns
4 Stone/turn
Elder Doctor
4 Happiness
+10% Growth
Habitable Fresh
Urban tile only
Max 1/City