Building Lines
Most lines upgrade as the city's culture level rises; the Hamlet line develops on its own after a set number of turns. Names link to the full details below.
| Line | | | | |
|---|---|---|---|---|
| Barracks | — | — | — | |
| Baths | — | |||
| Courthouse | — | |||
| Garrison | — | |||
| Hamlet | — | — | — | |
| Library | — | |||
| Market | — | |||
| Odeon | — | |||
| Pillar Edicts | — | — | — | |
| Range | — | — | — | |
| Slums |
↓ develops after 15–35 turns into Hamlet | — | — | — |
| Improvement | Tech | Other Prereq | Cost | Build | Upkeep | Specialist Slot | Effects | Terrain | Restrictions |
|---|---|---|---|---|---|---|---|---|---|
| Garrison Garrison | — | — | 4 turns | — | +20% Defense in Friendly Territory | Habitable | Urban tile only Requires 1 active Law Max 1/City | ||
| Stronghold Garrison | — | | 5 turns | — | +30% Defense in Friendly Territory | Habitable | Urban tile only Requires 4 active Laws Max 1/City | ||
| Citadel Garrison | — | | 6 turns | — | +40% Defense in Friendly Territory | Habitable | Urban tile only Requires 7 active Laws Max 1/City | ||
| Pillar Edict Pillar Edicts · Empires of the Indus | — | Stupa in city | 1 turn | — | — | Habitable | Urban tile only Max 1/City | ||
| Slums Slums · Behind the Throne | — | — | — | not built | — | -40% Militia Production Time +5% Rebel Chance | Habitable | Urban tile only
Develops into Hamlet after 15–35 turns | |
| Odeon Odeon | | — | 4 turns | | Habitable | Urban tile only Max 1/City | |||
| Theater Odeon | | | 5 turns | | Habitable | Urban tile only Max 1/City | |||
| Amphitheater Odeon | | | 6 turns | | Habitable | Urban tile only Max 1/City | |||
| Hamlet Hamlet | | — | 4 turns | — | Habitable | Urban tile only
Develops into Village after 20 turns | |||
| Village Hamlet | |
Develops from Hamlet after 20 turns | — | not built | — | Habitable | Urban tile only
Develops into Town after 20 turns | ||
| Town Hamlet | |
Develops from Village after 20 turns | — | not built | — | +10% Defense in Friendly Territory | Habitable | Urban tile only | |
| Barracks Barracks | | — | 4 turns | | +20% Adjacent Garrison +10 XP for Melee Units | Habitable | Urban tile only Max 2/City | ||
| Market Market | | | 4 turns | — | | Habitable | Urban tile only Max 1/City | ||
| Grocer Market | | | 5 turns | — | | Habitable | Urban tile only Max 1/City | ||
| Fair Market | | | 6 turns | — | | Habitable | Urban tile only Max 1/City | ||
| Courthouse Courthouse | | | 4 turns | | Habitable | Urban tile only Max 1/City | |||
| Ministry Courthouse | | | 5 turns | | Habitable | Urban tile only Max 1/City | |||
| Palace Courthouse | | | 6 turns | | Habitable | Urban tile only Max 1/City | |||
| Range Range | | — | 4 turns | | +20% Adjacent Garrison +10 XP for Ranged Units | Habitable | Urban tile only Max 2/City | ||
| Library Library | | | 4 turns | | Habitable | Urban tile only Max 1/City | |||
| Academy Library | | | 5 turns | | Habitable | Urban tile only Max 1/City | |||
| University Library | | | 6 turns | | Habitable | Urban tile only Max 1/City | |||
| Cold Baths Baths | | | 4 turns | | Habitable Fresh | Urban tile only Max 1/City | |||
| Warm Baths Baths | | | 5 turns | | Habitable Fresh | Urban tile only Max 1/City | |||
| Heated Baths Baths | | | 6 turns | | Habitable Fresh | Urban tile only Max 1/City |