Referenced 55 times across this site.
Referenced by
nations 19
- Aksum ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
- Babylonia ยท UU upkeep -1 Food, -2/-4 Wood, -1/-2 Training
- Carthage ยท UU cost 100 Food, 50/100 Wood
- Carthage ยท UU upkeep -4/-6 Food, -1/-2 Training
- Egypt ยท UU cost 100 Food, 50/100 Wood
- Egypt ยท UU upkeep -4/-6 Food, -1/-2 Training
- Greece ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
- Hittite ยท UU cost 100 Food, 50/100 Wood
- Hittite ยท UU upkeep -4/-6 Food, -1/-2 Training
- Kush ยท UU upkeep -1 Food, -2/-4 Wood, -1/-2 Training
- Maurya ยท UU cost 100 Food, 50/100 Iron
- Maurya ยท UU upkeep -2 Food, -2/-4 Iron, -1/-2 Training
- Persia ยท UU cost 50/100 Food, 100 Iron
- Persia ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
- Rome ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
- Tamil ยท UU cost 100 Food, 50/100 Wood
- Tamil ยท UU upkeep -2 Food, -2/-4 Wood, -1/-2 Training
- Yuezhi ยท UU cost 100 Food, 50/100 Iron
- Yuezhi ยท UU upkeep -1 Food, -2/-4 Iron, -1/-2 Training
projects 8
resources 14
hints 3
- Hint 19 Expect demand for Food to rise as your Cities grow and mature.
- Farm hint Boosts Food, which units consume every turn. If built over resources like Wheat or Barley or next to a Granary, also increases Growth, which makes cities produce Settlers or Workers faster. Can be further improved by developing a Farmer.
- Pasture hint Provides Orders if built on Horses, or Food and Growth on other resources.