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๐ŸŽ–๏ธ Promotions

41 promotions3 tiers

Availability by unit class โœ“ eligible, blank not offered

On production and on each upgrade, a unit draws 4 random promotions from those it is eligible for.

Class โ†’ Promotion โ†“ Prereq Infantry Melee Infantry Ranged Mounted Melee Mounted Ranged Siege Melee Siege Ranged Ship Effect
Tier 1
Amphibious โ€” โœ“โ€”โœ“โ€”โœ“โ€”โœ“ +50% River Attack Modifier ยท +50% Water Land Attack Modifier
Besieger โ€” โœ“โœ“โ€”โ€”โœ“โœ“โ€” +25% Urban Attack Modifier
Bloodthirsty โ€” โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +10% Damaged Them Modifier
Brave โ€” โœ“โœ“โœ“โœ“โœ“โœ“โ€” +10% vs Melee
Cockswain โ€” โ€”โ€”โ€”โ€”โ€”โ€”โœ“ +20% Home Modifier
Combat I โ€” โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +5% Strength
Eagle Eye โ€” โ€”โœ“โ€”โœ“โ€”โ€”โ€” Ignores Distance Modifier
Engineer โ€” โœ“โœ“โ€”โ€”โœ“โœ“โ€” Can build Roads
Fierce โ€” โœ“โœ“โœ“โœ“โœ“โœ“โ€” +10% vs Infantry
Fireship โ€” โ€”โ€”โ€”โ€”โ€”โ€”โœ“ Target attempts to Retreat or else Disarmed (Water Only)
Focus I โ€” โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +10 Critical Chance
Grappler โ€” โ€”โ€”โ€”โ€”โ€”โ€”โœ“ Immobilize Target for one Turn
Guard I โ€” โœ“โœ“โ€”โ€”โœ“โœ“โœ“ +10% Defense
Healer Herbalist โœ“โœ“โœ“โœ“โœ“โœ“โœ“ Heals every turn
Heckler โ€” โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +25% Vs General Modifier
Herbalist โ€” โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +4 Healing
Highlander โ€” โœ“โœ“โœ“โœ“โœ“โœ“โ€” +25% on Hill
Horsebane โ€” โœ“โœ“โœ“โœ“โœ“โœ“โ€” +25% vs Mounted
Lading โ€” โ€”โ€”โ€”โ€”โ€”โ€”โœ“ +1 Water Control Extra
Maneuvers โ€” โ€”โ€”โ€”โ€”โ€”โ€”โœ“ +1 Fatigue Limit ยท Ignores Zone of Control
Marines Amphibious โ€”โ€”โ€”โ€”โ€”โ€”โœ“ +25% Settlement Attack Modifier ยท +25% Water Land Attack Modifier
Marksman Eagle Eye โ€”โœ“โ€”โœ“โ€”โ€”โ€” +1 Range Extra
Overwhelm โ€” โ€”โ€”โ€”โ€”โ€”โ€”โœ“ +1 Cleave ยท +25% Cleave Damage
Ranger โ€” โœ“โœ“โœ“โœ“โœ“โœ“โ€” +25% in Trees ยท +25% in Jungle
Seaborn โ€” โ€”โ€”โ€”โ€”โ€”โ€”โœ“ +20% on Ocean
Shieldbearer โ€” โœ“โœ“โœ“โœ“โœ“โœ“โ€” +10% vs Ranged
Shrapnel โ€” โ€”โœ“*โ€”โœ“*โ€”โœ“*โ€” +25% Splash Damage
Steadfast โ€” โœ“โœ“โœ“โœ“โœ“โœ“โ€” +25% vs Tribal
Strike I โ€” โœ“โ€”โœ“โ€”โœ“โ€”โœ“ +10% Attack
Swift Tracker โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +1 Movement Extra
Tough โ€” โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +10% Damaged Us Modifier
Tracker โ€” โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +1 Reveal Extra ยท +3 Vision Extra
Warden โ€” โœ“โœ“โ€”โ€”โœ“โœ“โ€” +25% on Urban
Tier 2
Combat II Combat I โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +10% Strength
Focus II Focus I โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +15 Critical Chance
Guard II Guard I โœ“โœ“โ€”โ€”โœ“โœ“โœ“ +15% Defense
Strike II Strike I โœ“โ€”โœ“โ€”โœ“โ€”โœ“ +15% Attack
Tier 3
Combat III Combat II โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +15% Strength
Focus III Focus II โœ“โœ“โœ“โœ“โœ“โœ“โœ“ +20 Critical Chance
Guard III Guard II โœ“โœ“โ€”โ€”โœ“โœ“โœ“ +20% Defense
Strike III Strike II โœ“โ€”โœ“โ€”โœ“โ€”โœ“ +20% Attack

โœ“* Shrapnel is only offered to units that already have a Splash attack.

Tier 1 33 promotions

  • Amphibious Amphibious
    T1
    +50% River Attack Modifier
    +50% Water Land Attack Modifier
    For MeleeShip
  • Besieger Besieger
    T1
    +25% Urban Attack Modifier
    Not MountedShip
  • Bloodthirsty Bloodthirsty
    T1
    +10% Damaged Them Modifier
    For MeleeRangedShip
  • Brave Brave
    T1
    +10% vs Melee
    For MeleeRanged
  • Cockswain Cockswain
    T1
    +20% Home Modifier
    For Ship
  • Combat I Combat
    T1
    +5% Strength
    For Promotable
  • Eagle Eye Eagle_Eye
    T1
    Ignores Distance Modifier
    For Ranged Not Siege
  • Engineer Engineer
    T1
    Can build Roads
    Not MountedShip
  • Fierce Fierce
    T1
    +10% vs Infantry
    For MeleeRanged
  • Fireship Fireship
    T1
    Target attempts to Retreat or else Disarmed (Water Only)
    For Ship
  • Focus I Focus
    T1
    +10 Critical Chance
    For Promotable
  • Grappler Grappler
    T1
    Immobilize Target for one Turn
    For Ship
  • Guard I Guard
    T1
    +10% Defense
    For Promotable Not Mounted
  • Healer Healer
    T1
    Heals every turn
  • Heckler Heckler
    T1
    +25% Vs General Modifier
    For MeleeRangedShip
  • Herbalist Herbalist
    T1
    +4 Healing
  • Highlander Highlander
    T1
    +25% on Hill
    For MeleeRanged
  • Horsebane Horsebane
    T1
    +25% vs Mounted
    For MeleeRanged
  • Lading Lading
    T1
    +1 Water Control Extra
    For Ship
  • Maneuvers Maneuvers
    T1
    +1 Fatigue Limit
    Ignores Zone of Control
    For Ship
  • Marines Marines
    T1
    +25% Settlement Attack Modifier
    +25% Water Land Attack Modifier
    For Ship
  • Marksman Marksman
    T1
    +1 Range Extra
    For Ranged
  • Overwhelm Overwhelm
    T1
    +1 Cleave
    +25% Cleave Damage
    For Ship
  • Ranger Ranger
    T1
    +25% in Trees
    +25% in Jungle
    For MeleeRanged
  • Seaborn Seaborn
    T1
    +20% on Ocean
    For Ship
  • Shieldbearer Shieldbearer
    T1
    +10% vs Ranged
    For MeleeRanged
  • Shrapnel Shrapnel
    T1
    +25% Splash Damage
    For Ranged
  • Steadfast Steadfast
    T1
    +25% vs Tribal
    For Promotable Not Ship
  • Strike I Strike
    T1
    +10% Attack
    For Promotable Not Ranged
  • Swift Swift
    T1
    After Tracker
    +1 Movement Extra
  • Tough Tough
    T1
    +10% Damaged Us Modifier
    For MeleeRangedShip
  • Tracker Tracker
    T1
    +1 Reveal Extra
    +3 Vision Extra
  • Warden Warden
    T1
    +25% on Urban
    Not MountedShip

Tier 2 4 promotions

  • Combat II Combat
    T2
    +10% Strength
    For Promotable
  • Focus II Focus
    T2
    After Focus I
    +15 Critical Chance
    For Promotable
  • Guard II Guard
    T2
    After Guard I
    +15% Defense
    For Promotable Not Mounted
  • Strike II Strike
    T2
    +15% Attack
    For Promotable Not Ranged

Tier 3 4 promotions

  • Combat III Combat
    T3
    +15% Strength
    For Promotable
  • Focus III Focus
    T3
    +20 Critical Chance
    For Promotable
  • Guard III Guard
    T3
    +20% Defense
    For Promotable Not Mounted
  • Strike III Strike
    T3
    +20% Attack
    For Promotable Not Ranged