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244 projects80 buildable164 event-only
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Project Cost Requirements Effects
Archive I
1 per city
civics 40 stone 20 MetaphysicsMetaphysics Weak Culture
1 Science
On completion: 10 Science
Archive II
1 per city
civics 60 stone 40 Archive I Developing Culture
2 Science
On completion: 20 Science
Archive III
1 per city
civics 80 stone 60 Archive II Strong Culture
4 Science
On completion: 30 Science
Archive IV
1 per city
civics 100 stone 80 Archive III Legendary Culture
1 Happiness
8 Science
On completion: 40 Science
Camel Supply
Unique
civics 20 Riders family city
Provides Camel to this City
Chera Coalition Nation
DLC
civics 60 Wootz Steel Game option: Characters
1 Training/Rural Specialist
Provides: Elephant
Chera Coalition Nation
On completion: Grants supremacy to the Chera family
Chera Coalition Nation
DLC
civics 60 Game option: Characters
1 Training/Rural Specialist
Provides: Elephant
Chera Coalition Nation
On completion: Remove Chola Supremacy
On completion: Grants supremacy to the Chera family
Chera Coalition Nation
DLC
civics 60 Game option: Characters
1 Training/Rural Specialist
Provides: Elephant
Chera Coalition Nation
On completion: Remove Pandya Supremacy
On completion: Grants supremacy to the Chera family
Chola Coalition Nation
DLC
civics 60 Wootz Steel Game option: Characters
1 Orders/Harbor
+20% Strength in own territory
On completion: Grants supremacy to the Chola family
Chola Coalition Nation
DLC
civics 60 Game option: Characters
1 Orders/Harbor
+20% Strength in own territory
On completion: Remove Chera Supremacy
On completion: Grants supremacy to the Chola family
Chola Coalition Nation
DLC
civics 60 Game option: Characters
1 Orders/Harbor
+20% Strength in own territory
On completion: Remove Pandya Supremacy
On completion: Grants supremacy to the Chola family
Convoy I
Repeatable No hurry
civics 40 Weak Culture Trade League law
On completion: 100 Money
On completion: 40 Happiness in this City
Convoy II
Repeatable No hurry
civics 60 Developing Culture Trade League law
On completion: 200 Money
On completion: 60 Happiness in this City
Convoy III
Repeatable No hurry
civics 80 Strong Culture Trade League law
On completion: 300 Money
On completion: 80 Happiness in this City
Convoy IV
Repeatable No hurry
civics 100 Legendary Culture Trade League law
On completion: 400 Money
On completion: 100 Happiness in this City
Council I
Repeatable No hurry
Weak Culture
+40% Civics while in production
+40% Training while in production
+40% Money while in production
Council II
Repeatable No hurry
Developing Culture
+60% Civics while in production
+60% Training while in production
+60% Money while in production
Council III
Repeatable No hurry
Strong Culture
+80% Civics while in production
+80% Training while in production
+80% Money while in production
Council IV
Repeatable No hurry
Legendary Culture
+100% Civics while in production
+100% Training while in production
+100% Money while in production
Decree I
Repeatable
civics 40 Weak Culture Statesmen family seat Constitution law (Capital)
On completion: 3 Orders
Decree II
Repeatable
civics 60 Developing Culture Statesmen family seat Constitution law (Capital)
On completion: 6 Orders
Decree III
Repeatable
civics 80 Strong Culture Statesmen family seat Constitution law (Capital)
On completion: 9 Orders
Decree IV
Repeatable
civics 100 Legendary Culture Statesmen family seat Constitution law (Capital)
On completion: 12 Orders
Elephant Supply
Unique
civics 20 Riders family city
Provides Elephant to this City
Enrollment Post
DLC 1 per city
civics 30 Third Founder Leader
-25% Unit Train Modifier / Warrior
-25% Warrior cost
Festival I
Repeatable
civics 40 Weak Culture
On completion: 20 Growth in this City
On completion: 20 Happiness in this City
Festival II
Repeatable
civics 60 Developing Culture
On completion: 40 Growth in this City
On completion: 40 Happiness in this City
Festival III
Repeatable
civics 80 Strong Culture
On completion: 60 Growth in this City
On completion: 60 Happiness in this City
Festival IV
Repeatable
civics 100 Legendary Culture
On completion: 80 Growth in this City
On completion: 80 Happiness in this City
Forum I
1 per city
civics 40 stone 20 RhetoricRhetoric Weak Culture
1 Civics
On completion: 20 Civics
Forum II
1 per city
civics 60 stone 40 Forum I Developing Culture
2 Civics
On completion: 40 Civics
Forum III
1 per city
civics 80 stone 60 Forum II Strong Culture
4 Civics
On completion: 60 Civics
Forum IV
1 per city
civics 100 stone 80 Forum III Legendary Culture
8 Civics
1 Happiness
On completion: 80 Civics
Found Buddhism
DLC Unique
civics 60 Developing Culture Maurya
On completion: Found Religion: Buddhism
On completion: Founds Buddhism here
Found Religion
Unique
civics 80 Shapur dynasty
On completion: Found a World Religion
On completion: Founds the next available World Religion here
Horse Supply
Unique
civics 20 Riders family city
Provides Horse to this City
Hunt I
Repeatable
civics 40 Weak Culture Hunters family seat
On completion: 100 Food
Hunt II
Repeatable
civics 60 Developing Culture Hunters family seat
On completion: 200 Food
Hunt III
Repeatable
civics 80 Strong Culture Hunters family seat
On completion: 300 Food
Hunt IV
Repeatable
civics 100 Legendary Culture Hunters family seat
On completion: 400 Food
Inquiry I
Repeatable
civics 80 Weak Culture Scholar Governor
On completion: 40 Science
Inquiry II
Repeatable
civics 120 Developing Culture Scholar Governor
On completion: 80 Science
Inquiry III
Repeatable
civics 160 Strong Culture Scholar Governor
On completion: 120 Science
Inquiry IV
Repeatable
civics 200 Legendary Culture Scholar Governor
On completion: 160 Science
Mint Coin I
DLC 1 per city
civics 40 Weak Culture Mint Coin (Capital)
1 Money/Pop
5 Legitimacy
Mint Coin I
DLC 1 per city
civics 40 Weak Culture Coin Minter Leader (Capital)
1 Money/Pop
5 Legitimacy
Mint Coin II
DLC 1 per city
civics 60 Mint Coin I Developing Culture Mint Coin (Capital)
2 Money/Pop
10 Legitimacy
Mint Coin II
DLC 1 per city
civics 60 Mint Coin I Developing Culture Coin Minter Leader (Capital)
2 Money/Pop
10 Legitimacy
Mint Coin III
DLC 1 per city
civics 80 Mint Coin II Strong Culture Mint Coin (Capital)
3 Money/Pop
20 Legitimacy
Mint Coin III
DLC 1 per city
civics 80 Mint Coin II Strong Culture Coin Minter Leader (Capital)
3 Money/Pop
20 Legitimacy
Mint Coin IV
DLC 1 per city
civics 100 Mint Coin III Legendary Culture Mint Coin (Capital)
4 Money/Pop
40 Legitimacy
Mint Coin IV
DLC 1 per city
civics 100 Mint Coin III Legendary Culture Coin Minter Leader (Capital)
4 Money/Pop
40 Legitimacy
Moat
1 per city Lost on capture
civics 80 stone 60 PortcullisPortcullis Walls
+10 City HP
1 Yield Rate Defending / Happiness
Olympiad I
Repeatable
civics 40 Weak Culture Greece
On completion: 50 Training
Olympiad II
Repeatable
civics 60 Developing Culture Greece
On completion: 100 Training
Olympiad III
Repeatable
civics 80 Strong Culture Greece
On completion: 150 Training
Olympiad IV
Repeatable
civics 100 Legendary Culture Greece
On completion: 200 Training
Opulence
DLC 1 per city No hurry
civics 100 money 500 Developing Culture Luxurious Estates
20 Maintenance
+1 Victory Points
On completion: Memory: Lavish Lifestyles
Pandya Coalition Nation
DLC
civics 60 Wootz Steel Game option: Characters
1 Civics/Shrine
Pandya Coalition Nation
Unlocks Sangam Literature
On completion: Grants supremacy to the Pandya family
Pandya Coalition Nation
DLC
civics 60 Game option: Characters
1 Civics/Shrine
Pandya Coalition Nation
Unlocks Sangam Literature
On completion: Remove Chera Supremacy
On completion: Grants supremacy to the Pandya family
Pandya Coalition Nation
DLC
civics 60 Game option: Characters
1 Civics/Shrine
Pandya Coalition Nation
Unlocks Sangam Literature
On completion: Remove Chola Supremacy
On completion: Grants supremacy to the Pandya family
Repair Damage
Repeatable No hurry
Damaged city
On completion: 1 HP City
On completion: 10% HP City Percent
On completion: 10% City HP
Sangam Literature I
DLC 1 per city No hurry
civics 100 Weak Culture Sangam Literature (Capital)
On completion: [All Cities]
On completion: 60 Culture in every City
Sangam Literature II
DLC 1 per city No hurry
civics 200 Sangam Literature I Developing Culture Sangam Literature (Capital)
On completion: [All Cities]
On completion: 80 Culture in every City
Sangam Literature III
DLC 1 per city No hurry
civics 300 Sangam Literature II Strong Culture Sangam Literature (Capital)
On completion: [All Cities]
On completion: 120 Culture in every City
Sangam Literature IV
DLC 1 per city No hurry
civics 400 Sangam Literature III Legendary Culture Sangam Literature (Capital)
On completion: [All Cities]
On completion: 160 Culture in every City
Suppress Buddhism Dissent
DLC
training 100 Buddhism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Dissent Buddhism
Suppress Christianity Dissent
DLC
training 100 Christianity dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Dissent Christianity
Suppress Hinduism Dissent
DLC
training 100 Hinduism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Dissent Hinduism
Suppress Judaism Dissent
DLC
training 100 Judaism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Dissent Judaism
Suppress Manichaeism Dissent
DLC
training 100 Manichaeism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Dissent Manichaeism
Suppress Zoroastrianism Dissent
DLC
training 100 Zoroastrianism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Dissent Zoroastrianism
Syncretism
DLC 1 per city
civics 60 Puduhepa Leader Leader
0.5 Orders
+10 Religion Opinion / Pagan Hittite
Towers
1 per city Lost on capture
civics 100 stone 80 Martial CodeMartial Code Moat
+10 City HP
1 Yield Rate Defending / Happiness
+1 Range Change
Treasury I
1 per city
civics 40 stone 20 AdministrationAdministration Weak Culture
10 Money
On completion: 100 Money
Treasury II
1 per city
civics 60 stone 40 Treasury I Developing Culture
20 Money
On completion: 200 Money
Treasury III
1 per city
civics 80 stone 60 Treasury II Strong Culture
40 Money
On completion: 300 Money
Treasury IV
1 per city
civics 100 stone 80 Treasury III Legendary Culture
1 Happiness
80 Money
On completion: 400 Money
Vedic Rituals
DLC Repeatable No hurry
Ritualistic Leader
+100% Civics while in production
Walls
1 per city Lost on capture
civics 60 stone 40 PolisPolis
+10 City HP
1 Yield Rate Defending / Happiness
Adjusted Weights and Measures
Event DLC 1 per city
-10% Maintenance
+10% Money
Annual Feast for Persian Guests
Event 1 per city
-10 Money
2 Science
Anti-Mounted Tactics
Event 1 per city
-10% Training
Units gain Horsebane
Artist Marks
Event DLC 1 per city
2 Culture
Athletic Tradition: Archery
Event 1 per city
+50 Unit Trait XP / Ranged
+50 XP for Ranged units built here
Athletic Tradition: Equestrian
Event 1 per city
+50 Unit Trait XP / Mounted
+50 XP for Mounted units built here
Athletic Tradition: Wrestling
Event 1 per city
+50 Unit Trait XP / Infantry
+50 XP for Infantry units built here
Austerity
Event DLC 1 per city
-50% Maintenance
+50% Discontent
+25% Training
Autonomous Rule
Event 1 per city Lost on capture
1 Science/Pop
2 Money/Pop
Cannot Choose Production
Cannot Build Units
Cannot Hurry
Avesta Treasury
Event 1 per city
2 Culture
+10% Science
+10% Orders
Beacon of Hope
Event 1 per city
+25% Culture
+10% Happiness
Bucolic Reputation
Event DLC 1 per city
2 Growth
1 Happiness
Buddhist Dissent
Event DLC 1 per city
Buddhism in city
+5% Rebel Chance
No random Non-State Religion spread
Carved Ivory
Event
Provides Luxuries: Ivory
Case-Hardening
Event 1 per city
Units gain Herbalist
+10% Mine
Chera Coalition Nation
Event DLC
Child Labor
Event 1 per city
1 Discontent
+20% Training
Chola Coalition Nation
Event DLC
Christian Dissent
Event DLC 1 per city
Christianity in city
+5% Rebel Chance
No random Non-State Religion spread
Codex of Highland Wisdom
Event 1 per city
+5% Lumbermill
+5% Mine
+5% Farm
+5% Quarry
Community Farms: Fonio
Event DLC
2 Food / Arid
2 Food on Arid tiles
Confucianism
Event 1 per city
-2 Training
1 Happiness
+20% Culture
Consular Tribunes
Event 1 per city
1 Happiness
-10% Civics
+10% Maintenance
Contaminated Water Supply
Event DLC 1 per city
-10% Growth
Convoy
Event
1 Science
Corruption Reform
Event 1 per city
1 Training
1 Yield Rate Opinion / Civics
Cultural Pageant
Event 1 per city
8 Culture
Den of Vice
Event 1 per city
2 Culture
-10 Money
1 Happiness
Diseased Citizens
Event 1 per city
2 Culture
-10% Training
-20% Growth
Displayed Relics
Event DLC 1 per city
2 Culture
Divine-Bred Horses
Event DLC 1 per city
+50 Unit Trait XP / Horse
+50 XP for Horse units built here
Dramatic Plays
Event 1 per city
2 Culture
1 Happiness
Drought Acclimation
Event DLC
Infantry units gain Drought Training
Mounted units gain Drought Training
Infantry units built here gain Drought Adept
Mounted units built here gain Drought Adept
Ebony
Event
Provides Luxuries: Ebony
Elephant Stables
Event DLC 1 per city
-50% Unit Trait Train Modifier / Elephant
-50% Elephant unit cost
Exotic Animals
Event
Provides Luxuries: Exotic Animals
Exotic Fur
Event
Provides Luxuries: Exotic Fur
Festival
Event
1 Culture
Festival: The Wash
Event DLC 1 per city
1 Happiness
2 Culture
Food Rations
Event DLC 1 per city
1 Discontent
2 Food/Pop
Forced Deportations
Event 1 per city
Forced Deportations
Event 1 per city
1 Culture
1 Training
Forced Labor
Event DLC 1 per city
1 Discontent
+20% Quarry
Foreign Fighters
Event 1 per city
1 Discontent
+20% Training
Forester's Guild
Event 1 per city
+20% Lumbermill
Fortified Monasteries
Event DLC 1 per city
Can hurry Units with Money
Gladiators
Event 1 per city
2 Training
1 Happiness
-2 Culture
Governor
Event
2 Science
2 Growth
4 Civics
4 Training
4 Money
1 Orders
Grain Dole
Event 1 per city
2 Happiness
+20% Maintenance
Grain Silo
Event DLC 1 per city
+20% Farm
Hindu Dissent
Event DLC 1 per city
Hinduism in city
+5% Rebel Chance
No random Non-State Religion spread
Horreum Storehouse
Event 1 per city
-5 Money
-2 Civics
+10% Growth
+20% Culture
Hostile Garrison
Event 1 per city
4 Discontent
Hunt
Event
1 Growth
Hunt for the Killer
Event 1 per city
Hunt for the Killer
Event 1 per city
Hunting Tradition
Event DLC 1 per city
Unlocks Hunt
Imperial Necropolis
Event 1 per city
+10% Growth
+10% Civics
+10% Happiness
Improved Education
Event 1 per city
1 Science/Culture Level
Improved Hydraulics
Event DLC 1 per city
+50% Watermill
Improvised Defenses
Event DLC 1 per city
-2 Training
+5 City HP
Increased Taxation
Event 1 per city
1 Discontent
+20% Money
Inquiry
Event
1 Culture
Jade
Event
Provides Luxuries: Jade
Jewish Dissent
Event DLC 1 per city
Judaism in city
+5% Rebel Chance
No random Non-State Religion spread
Khufu's Pyramids Local Tours
Event DLC
1 Happiness
Khufu's Pyramids Tourism Board
Event DLC
10 Money
Labyrinth
Event 1 per city
-1 Orders
2 Happiness
+20% Training
Leviathan Skull
Event 1 per city
+10% Training
+20% Culture
Literature
Event
Provides Luxuries: Literature
Literature
Event
Provides Luxuries: Literature
Local Ascetic
Event 1 per city
2 Science
Lumber Imports
Event DLC 1 per city
10 Maintenance
10 Wood
Luxurious Delights
Event 1 per city
1 Happiness
+20% Culture
Manichaean Dissent
Event DLC 1 per city
Manichaeism in city
+5% Rebel Chance
No random Non-State Religion spread
Manual of Rhetoric
Event 1 per city
1 Happiness
+20% Culture
Merchant Reparations
Event DLC 1 per city
2 Happiness
-20 Money
Merchant Town
Event 1 per city
-10% Civics
+50% Money
Midwifery
Event 1 per city
+20% Science
Mineral-Rich Soil
Event 1 per city
+20% Farm
Mint Coin
Event DLC
Mint Coin
Event DLC
Misthophoria
Event 1 per city
+20% Culture
+20% Civics
+20% Maintenance
Monarchical Ownership
Event DLC 1 per city
-8 Food
200 Money
Monumental Gate
Event 1 per city
1 Training
4 Culture
Musical Tradition
Event DLC 1 per city
1 Culture
2 Happiness/Odeon
National Holiday
Event 1 per city
1 Civics
1 Happiness
-5 Money
Obelisks
Event DLC 1 per city
2 Culture/Shrine
Office of Efficient Taxation
Event 1 per city
-25% Maintenance
Olives
Event
Provides Luxuries: Olive
Olympiad
Event
1 Training
Outbreak
Event 1 per city
4 Discontent
-60% Growth
Pagan Colleges
Event 1 per city
+20% Science
+10% Maintenance
Pandya Coalition Nation
Event DLC
Patronage of the Death Gods
Event 1 per city
1 Discontent
+10% Stone
+10% Money
Patronage of the Fire Gods
Event 1 per city
-4 Wood
+20% Mine
Patronage of the Healing Gods
Event 1 per city
+20% Growth
Units gain Herbalist
-20% Farm
Patronage of the Hearth Gods
Event 1 per city
1 Civics
-20% Money
Patronage of the Hunting Gods
Event 1 per city
-20% Money
+20% Lumbermill
Patronage of the Love Gods
Event 1 per city
1 Happiness
-20% Money
Patronage of the Royalty Gods
Event 1 per city
+20% Maintenance
+10% Orders
Patronage of the Sea Gods
Event 1 per city
-4 Stone
+20% Farm
Patronage of the Sun Gods
Event 1 per city
-20% Training
+20% Civics
Patronage of the War Gods
Event 1 per city
-20% Growth
+20% Training
Patronage of the Wisdom Gods
Event 1 per city
+20% Science
+20% Maintenance
Perfume
Event
Provides Luxuries: Perfume
Piracy Suppression
Event 1 per city
+20% Money
-10% Growth
Porcelain
Event
Provides Luxuries: Porcelain
Priests of God's Consort
Event 1 per city
2 Orders
2 Happiness
Private Baths
Event DLC 1 per city
1 Discontent
5 Money/Pop
Propaganda
Event 1 per city
+20% Culture
Protected Woodlands
Event DLC 1 per city
1 Discontent
2 Culture
Protection Edicts
Event 1 per city
1 Happiness
+10% Civics
Public Mural
Event 1 per city
1 Happiness
2 Culture
Purple Dye
Event 1 per city
+20 Family Opinion
Quarantine
Event DLC 1 per city
2 Discontent
+1 Unit Heal/Turn in Territory
Refined Wootz
Event DLC 1 per city
Melee units gain Strike1
Melee units built here gain Strike I
Reforestation Efforts
Event DLC 1 per city
+20% Lumbermill
+50% Vegetation Regrowth Rate
Reformed Monastic Traditions
Event DLC 1 per city
+10% Civics
+50% Monastery
Religious Dissent
Event DLC 1 per city
+5% Rebel Chance
No random Non-State Religion spread
Research Cloister
Event 1 per city
+30% Science
Royal Inscriptions
Event 1 per city
+10% Growth
+10% Civics
+10% Happiness
Salt Production
Event 1 per city
+20% Growth
+10% Maintenance
Sandstorm Drills
Event DLC
Infantry units gain Sandstorm Training
Mounted units gain Sandstorm Training
Infantry units built here gain Sandstorm Adept
Mounted units built here gain Sandstorm Adept
Sangam Literature
Event DLC
Scientific Method
Event 1 per city
1 Orders
+10% Science
Second Capital
Event DLC 1 per city
2 Culture
8 Money
Settled Brahmins
Event DLC 1 per city
2 Discontent
+40 Religion Opinion / Hinduism
Sewer System
Event 1 per city
1 Happiness
+20% Maintenance
+20% Growth
Shrine of the Unknown God
Event 1 per city
6 Happiness/Pagan Religion
+50% Vegetation Regrowth Rate
Silk
Event
Provides Luxuries: Silk
Silphium
Event
Provides Luxuries: Silphium
Skilled Ironworkers
Event 1 per city
+10% Iron
Spices
Event
Provides Luxuries: Spices
Statue of Dionysus
Event 1 per city
4 Culture
Sword Cult
Event 1 per city
2 Culture
Sword Cult Tithe
Event 1 per city
10 Money
Tea
Event
Provides Luxuries: Tea
The Golden Tree
Event 1 per city
+10% Growth
40 Food/Trait Cultivator
The Sand Pits
Event 1 per city
+20% Training
+20% Happiness
The Ziggurat Crumbles
Event 1 per city
-4 Culture
Timber Salvage
Event DLC 1 per city
-1 Civics
2 Wood/Pop
Trade Winds
Event DLC 1 per city
+100% Harbor
Training Pits
Event 1 per city
Units gain Fierce
-5% Quarry
Tribal Forum
Event 1 per city
+10% Pasture
+10% Mine
+10% Farm
Triumph
Event 1 per city
2 Training
Turpan Wells
Event 1 per city
4 Money
-10% Science
+20% Growth
Uncooperative Populace
Event DLC 1 per city
+30% Urban Specialist Production Time
+30% Specialist production time
Unruly Birds
Event DLC 1 per city
-1 Culture
Untaxed temples
Event DLC
+10% Culture
+10% Maintenance
Urban Cohorts
Event 1 per city
2 Training
-5 Money
Volcanic Fertilizer
Event DLC 1 per city
+20% Farm
War Council
Event 1 per city
-2 Money
-1 Culture
+20% Training
Wardens of the Wilds
Event 1 per city
Units gain Tracker
-10% Farm
Warrior Tradition
Event 1 per city
-5% Civics
+10% Happiness
+10% Training
Units gain Shieldbearer
-10% Farm
Wary of the Mountain
Event DLC 1 per city
1 Discontent
+25% Specialist production time
Weights and Measures
Event DLC 1 per city
-10% Maintenance
Wootz Steel
Event DLC
Provides Luxuries: Wootz Steel
Work of Art
Event 1 per city
+20% Culture
Ziggurat Love Shrine
Event 1 per city
1 Happiness
+10% Growth
Ziggurat War Shrine
Event 1 per city
+10% Training
+10% Orders
Ziggurat Wisdom Shrine
Event 1 per city
+10% Science
+10% Culture
Zoo
Event 1 per city
+10% Happiness
+20% Culture
Zoroastrian Dissent
Event DLC 1 per city
Zoroastrianism in city
+5% Rebel Chance
No random Non-State Religion spread