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๐Ÿ—๏ธ Projects

244 projects80 buildable164 event-only
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Project Cost Requirements Effects
Archive I
1 per city
civics 40 stone 20 MetaphysicsMetaphysics Weak Culture
1 Science
On completion: 10 Science
Archive II
1 per city
civics 60 stone 40 Archive I Developing Culture
2 Science
On completion: 20 Science
Archive III
1 per city
civics 80 stone 60 Archive II Strong Culture
4 Science
On completion: 30 Science
Archive IV
1 per city
civics 100 stone 80 Archive III Legendary Culture
1 Happiness
8 Science
On completion: 40 Science
Camel Supply
Unique
civics 20 Riders family city
Provides Camel to this City
Chera Coalition Nation
DLC
civics 60 Wootz Steel Game option: Characters
1 Training/Rural Specialist
Provides: Elephant
Chera Coalition Nation
On completion: Grants supremacy to the Chera family
Chera Coalition Nation
DLC
civics 60 Game option: Characters
1 Training/Rural Specialist
Provides: Elephant
Chera Coalition Nation
On completion: Remove Chola Supremacy
On completion: Grants supremacy to the Chera family
Chera Coalition Nation
DLC
civics 60 Game option: Characters
1 Training/Rural Specialist
Provides: Elephant
Chera Coalition Nation
On completion: Remove Pandya Supremacy
On completion: Grants supremacy to the Chera family
Chola Coalition Nation
DLC
civics 60 Wootz Steel Game option: Characters
1 Orders/Harbor
+20% Strength in own territory
On completion: Grants supremacy to the Chola family
Chola Coalition Nation
DLC
civics 60 Game option: Characters
1 Orders/Harbor
+20% Strength in own territory
On completion: Remove Chera Supremacy
On completion: Grants supremacy to the Chola family
Chola Coalition Nation
DLC
civics 60 Game option: Characters
1 Orders/Harbor
+20% Strength in own territory
On completion: Remove Pandya Supremacy
On completion: Grants supremacy to the Chola family
Convoy I
Repeatable No hurry
civics 40 Weak Culture Trade League law
On completion: 100 Money
On completion: 40 Happiness in this City
Convoy II
Repeatable No hurry
civics 60 Developing Culture Trade League law
On completion: 200 Money
On completion: 60 Happiness in this City
Convoy III
Repeatable No hurry
civics 80 Strong Culture Trade League law
On completion: 300 Money
On completion: 80 Happiness in this City
Convoy IV
Repeatable No hurry
civics 100 Legendary Culture Trade League law
On completion: 400 Money
On completion: 100 Happiness in this City
Council I
Repeatable No hurry
โ€” Weak Culture
+40% Civics while in production
+40% Training while in production
+40% Money while in production
Council II
Repeatable No hurry
โ€” Developing Culture
+60% Civics while in production
+60% Training while in production
+60% Money while in production
Council III
Repeatable No hurry
โ€” Strong Culture
+80% Civics while in production
+80% Training while in production
+80% Money while in production
Council IV
Repeatable No hurry
โ€” Legendary Culture
+100% Civics while in production
+100% Training while in production
+100% Money while in production
Decree I
Repeatable
civics 40 Weak Culture Statesmen family seat Constitution law (Capital)
On completion: 3 Orders
Decree II
Repeatable
civics 60 Developing Culture Statesmen family seat Constitution law (Capital)
On completion: 6 Orders
Decree III
Repeatable
civics 80 Strong Culture Statesmen family seat Constitution law (Capital)
On completion: 9 Orders
Decree IV
Repeatable
civics 100 Legendary Culture Statesmen family seat Constitution law (Capital)
On completion: 12 Orders
Elephant Supply
Unique
civics 20 Riders family city
Provides Elephant to this City
Enrollment Post
DLC 1 per city
civics 30 Third Founder Leader
-25% Warrior Production Time
-25% Warrior cost
Festival I
Repeatable
civics 40 Weak Culture
On completion: 20 Growth in this City
On completion: 20 Happiness in this City
Festival II
Repeatable
civics 60 Developing Culture
On completion: 40 Growth in this City
On completion: 40 Happiness in this City
Festival III
Repeatable
civics 80 Strong Culture
On completion: 60 Growth in this City
On completion: 60 Happiness in this City
Festival IV
Repeatable
civics 100 Legendary Culture
On completion: 80 Growth in this City
On completion: 80 Happiness in this City
Forum I
1 per city
civics 40 stone 20 RhetoricRhetoric Weak Culture
1 Civics
On completion: 20 Civics
Forum II
1 per city
civics 60 stone 40 Forum I Developing Culture
2 Civics
On completion: 40 Civics
Forum III
1 per city
civics 80 stone 60 Forum II Strong Culture
4 Civics
On completion: 60 Civics
Forum IV
1 per city
civics 100 stone 80 Forum III Legendary Culture
8 Civics
1 Happiness
On completion: 80 Civics
Found Buddhism
DLC Unique
civics 60 Developing Culture Maurya
On completion: Found Religion: Buddhism
On completion: Founds Buddhism here
Found Religion
Unique
civics 80 Shapur dynasty
On completion: Found a World Religion
On completion: Founds the next available World Religion here
Horse Supply
Unique
civics 20 Riders family city
Provides Horse to this City
Hunt I
Repeatable
civics 40 Weak Culture Hunters family seat
On completion: 100 Food
Hunt II
Repeatable
civics 60 Developing Culture Hunters family seat
On completion: 200 Food
Hunt III
Repeatable
civics 80 Strong Culture Hunters family seat
On completion: 300 Food
Hunt IV
Repeatable
civics 100 Legendary Culture Hunters family seat
On completion: 400 Food
Inquiry I
Repeatable
civics 80 Weak Culture Scholar Governor
On completion: 40 Science
Inquiry II
Repeatable
civics 120 Developing Culture Scholar Governor
On completion: 80 Science
Inquiry III
Repeatable
civics 160 Strong Culture Scholar Governor
On completion: 120 Science
Inquiry IV
Repeatable
civics 200 Legendary Culture Scholar Governor
On completion: 160 Science
Mint Coin I
DLC 1 per city
civics 40 Weak Culture Mint Coin (Capital)
1 Money/Pop
5 Legitimacy
Mint Coin I
DLC 1 per city
civics 40 Weak Culture Coin Minter Leader (Capital)
1 Money/Pop
5 Legitimacy
Mint Coin II
DLC 1 per city
civics 60 Mint Coin I Developing Culture Mint Coin (Capital)
2 Money/Pop
10 Legitimacy
Mint Coin II
DLC 1 per city
civics 60 Mint Coin I Developing Culture Coin Minter Leader (Capital)
2 Money/Pop
10 Legitimacy
Mint Coin III
DLC 1 per city
civics 80 Mint Coin II Strong Culture Mint Coin (Capital)
3 Money/Pop
20 Legitimacy
Mint Coin III
DLC 1 per city
civics 80 Mint Coin II Strong Culture Coin Minter Leader (Capital)
3 Money/Pop
20 Legitimacy
Mint Coin IV
DLC 1 per city
civics 100 Mint Coin III Legendary Culture Mint Coin (Capital)
4 Money/Pop
40 Legitimacy
Mint Coin IV
DLC 1 per city
civics 100 Mint Coin III Legendary Culture Coin Minter Leader (Capital)
4 Money/Pop
40 Legitimacy
Moat
1 per city Lost on capture
civics 80 stone 60 PortcullisPortcullis Walls
+10 City HP
1 Yield Rate Defending / Happiness
Olympiad I
Repeatable
civics 40 Weak Culture Greece
On completion: 50 Training
Olympiad II
Repeatable
civics 60 Developing Culture Greece
On completion: 100 Training
Olympiad III
Repeatable
civics 80 Strong Culture Greece
On completion: 150 Training
Olympiad IV
Repeatable
civics 100 Legendary Culture Greece
On completion: 200 Training
Opulence
DLC 1 per city No hurry
civics 100 money 500 Developing Culture Luxurious Estates
20 Maintenance
+1 Victory Points
On completion: Memory: Lifestyles of lavish opulence
Pandya Coalition Nation
DLC
civics 60 Wootz Steel Game option: Characters
1 Civics/Shrine
Pandya Coalition Nation
Unlocks Sangam Literature
On completion: Grants supremacy to the Pandya family
Pandya Coalition Nation
DLC
civics 60 Game option: Characters
1 Civics/Shrine
Pandya Coalition Nation
Unlocks Sangam Literature
On completion: Remove Chera Supremacy
On completion: Grants supremacy to the Pandya family
Pandya Coalition Nation
DLC
civics 60 Game option: Characters
1 Civics/Shrine
Pandya Coalition Nation
Unlocks Sangam Literature
On completion: Remove Chola Supremacy
On completion: Grants supremacy to the Pandya family
Repair Damage
Repeatable No hurry
โ€” Damaged city
On completion: 1 HP City
On completion: 10% HP City Percent
On completion: 10% City HP
Sangam Literature I
DLC 1 per city No hurry
civics 100 Weak Culture Sangam Literature (Capital)
On completion: [All Cities]
On completion: 60 Culture in every City
Sangam Literature II
DLC 1 per city No hurry
civics 200 Sangam Literature I Developing Culture Sangam Literature (Capital)
On completion: [All Cities]
On completion: 80 Culture in every City
Sangam Literature III
DLC 1 per city No hurry
civics 300 Sangam Literature II Strong Culture Sangam Literature (Capital)
On completion: [All Cities]
On completion: 120 Culture in every City
Sangam Literature IV
DLC 1 per city No hurry
civics 400 Sangam Literature III Legendary Culture Sangam Literature (Capital)
On completion: [All Cities]
On completion: 160 Culture in every City
Suppress Buddhism Dissent
DLC
training 100 Buddhism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Buddhist Dissent
Suppress Christianity Dissent
DLC
training 100 Christianity dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Christian Dissent
Suppress Hinduism Dissent
DLC
training 100 Hinduism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Hindu Dissent
Suppress Judaism Dissent
DLC
training 100 Judaism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Jewish Dissent
Suppress Manichaeism Dissent
DLC
training 100 Manichaeism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Manichaean Dissent
Suppress Zoroastrianism Dissent
DLC
training 100 Zoroastrianism dissent in city Governor
On completion: 60 Discontent in this City
On completion: Remove Zoroastrian Dissent
Syncretism
DLC 1 per city
civics 60 Puduhepa Leader Leader
0.5 Orders
+10 Religion Opinion / Hittite Paganism
Towers
1 per city Lost on capture
civics 100 stone 80 Martial CodeMartial Code Moat
+10 City HP
1 Yield Rate Defending / Happiness
+1 Range Change
Treasury I
1 per city
civics 40 stone 20 AdministrationAdministration Weak Culture
10 Money
On completion: 100 Money
Treasury II
1 per city
civics 60 stone 40 Treasury I Developing Culture
20 Money
On completion: 200 Money
Treasury III
1 per city
civics 80 stone 60 Treasury II Strong Culture
40 Money
On completion: 300 Money
Treasury IV
1 per city
civics 100 stone 80 Treasury III Legendary Culture
1 Happiness
80 Money
On completion: 400 Money
Vedic Rituals
DLC Repeatable No hurry
โ€” Ritualistic Leader
+100% Civics while in production
Walls
1 per city Lost on capture
civics 60 stone 40 PolisPolis
+10 City HP
1 Yield Rate Defending / Happiness
Adjusted Weights and Measures
Event DLC 1 per city
โ€” โ€”
-10% Maintenance
+10% Money
Annual Feast for Persian Guests
Event 1 per city
โ€” โ€”
-10 Money
2 Science
Anti-Mounted Tactics
Event 1 per city
โ€” โ€”
-10% Training
Units gain Horsebane
Artist Marks
Event DLC 1 per city
โ€” โ€”
2 Culture
Athletic Tradition: Archery
Event 1 per city
โ€” โ€”
+50 Unit Trait XP / Ranged
+50 XP for Ranged units built here
Athletic Tradition: Equestrian
Event 1 per city
โ€” โ€”
+50 Unit Trait XP / Mounted
+50 XP for Mounted units built here
Athletic Tradition: Wrestling
Event 1 per city
โ€” โ€”
+50 Unit Trait XP / Infantry
+50 XP for Infantry units built here
Austerity
Event DLC 1 per city
โ€” โ€”
-50% Maintenance
+50% Discontent
+25% Training
Autonomous Rule
Event 1 per city Lost on capture
โ€” โ€”
1 Science/Pop
2 Money/Pop
Cannot Choose Production
Cannot Build Units
Cannot Hurry
Avesta Treasury
Event 1 per city
โ€” โ€”
2 Culture
+10% Science
+10% Orders
Beacon of Hope
Event 1 per city
โ€” โ€”
+25% Culture
+10% Happiness
Bucolic Reputation
Event DLC 1 per city
โ€” โ€”
2 Growth
1 Happiness
Buddhist Dissent
Event DLC 1 per city
โ€” Buddhism in city
+5% Rebel Chance
No random Non-State Religion spread
Carved Ivory
Event
โ€” โ€”
Provides Luxuries: Ivory
Unlocks Precious Resource
Case-Hardening
Event 1 per city
โ€” โ€”
Units gain Herbalist
+10% Mine
Chera Coalition Nation
Event DLC
โ€” โ€” โ€”
Child Labor
Event 1 per city
โ€” โ€”
1 Discontent
+20% Training
Chola Coalition Nation
Event DLC
โ€” โ€” โ€”
Christian Dissent
Event DLC 1 per city
โ€” Christianity in city
+5% Rebel Chance
No random Non-State Religion spread
Codex of Highland Wisdom
Event 1 per city
โ€” โ€”
+5% Lumbermill
+5% Mine
+5% Farm
+5% Quarry
Community Farms: Fonio
Event DLC
โ€” โ€”
2 Food / Arid
2 Food on Arid tiles
Confucianism
Event 1 per city
โ€” โ€”
-2 Training
1 Happiness
+20% Culture
Consular Tribunes
Event 1 per city
โ€” โ€”
1 Happiness
-10% Civics
+10% Maintenance
Contaminated Water Supply
Event DLC 1 per city
โ€” โ€”
-10% Growth
Convoy
Event
โ€” โ€”
1 Science
Corruption Reform
Event 1 per city
โ€” โ€”
1 Training
1 Yield Rate Opinion / Civics
Cultural Pageant
Event 1 per city
โ€” โ€”
8 Culture
Den of Vice
Event 1 per city
โ€” โ€”
2 Culture
-10 Money
1 Happiness
Diseased Citizens
Event 1 per city
โ€” โ€”
2 Culture
-10% Training
-20% Growth
Displayed Relics
Event DLC 1 per city
โ€” โ€”
2 Culture
Divine-Bred Horses
Event DLC 1 per city
โ€” โ€”
+50 Unit Trait XP / Horse
+50 XP for Horse units built here
Dramatic Plays
Event 1 per city
โ€” โ€”
2 Culture
1 Happiness
Drought Acclimation
Event DLC
โ€” โ€”
Infantry units gain Drought Training
Mounted units gain Drought Training
Infantry units built here gain Drought Adept
Mounted units built here gain Drought Adept
Ebony
Event
โ€” โ€”
Provides Luxuries: Ebony
Elephant Stables
Event DLC 1 per city
โ€” โ€”
-50% Unit Trait Train Modifier / Elephant
-50% Elephant unit cost
Exotic Animals
Event
โ€” โ€”
Provides Luxuries: Exotic Animals
Exotic Fur
Event
โ€” โ€”
Provides Luxuries: Exotic Fur
Festival
Event
โ€” โ€”
1 Culture
Festival: The Wash
Event DLC 1 per city
โ€” โ€”
1 Happiness
2 Culture
Food Rations
Event DLC 1 per city
โ€” โ€”
1 Discontent
2 Food/Pop
Forced Deportations
Event 1 per city
โ€” โ€” โ€”
Forced Deportations
Event 1 per city
โ€” โ€”
1 Culture
1 Training
Forced Labor
Event DLC 1 per city
โ€” โ€”
1 Discontent
+20% Quarry
Foreign Fighters
Event 1 per city
โ€” โ€”
1 Discontent
+20% Training
Forester's Guild
Event 1 per city
โ€” โ€”
+20% Lumbermill
Fortified Monasteries
Event DLC 1 per city
โ€” โ€”
Can hurry Units with Money
Gladiators
Event 1 per city
โ€” โ€”
2 Training
1 Happiness
-2 Culture
Governor
Event
โ€” โ€”
2 Science
2 Growth
4 Civics
4 Training
4 Money
1 Orders
Grain Dole
Event 1 per city
โ€” โ€”
2 Happiness
+20% Maintenance
Grain Silo
Event DLC 1 per city
โ€” โ€”
+20% Farm
Hindu Dissent
Event DLC 1 per city
โ€” Hinduism in city
+5% Rebel Chance
No random Non-State Religion spread
Horreum Storehouse
Event 1 per city
โ€” โ€”
-5 Money
-2 Civics
+10% Growth
+20% Culture
Hostile Garrison
Event 1 per city
โ€” โ€”
4 Discontent
Hunt
Event
โ€” โ€”
1 Growth
Hunt for the Killer
Event 1 per city
โ€” โ€” โ€”
Hunt for the Killer
Event 1 per city
โ€” โ€” โ€”
Hunting Tradition
Event DLC 1 per city
โ€” โ€”
Unlocks Hunt
Imperial Necropolis
Event 1 per city
โ€” โ€”
+10% Growth
+10% Civics
+10% Happiness
Improved Education
Event 1 per city
โ€” โ€”
1 Science/Culture Level
Improved Hydraulics
Event DLC 1 per city
โ€” โ€”
+50% Watermill
Improvised Defenses
Event DLC 1 per city
โ€” โ€”
-2 Training
+5 City HP
Increased Taxation
Event 1 per city
โ€” โ€”
1 Discontent
+20% Money
Inquiry
Event
โ€” โ€”
1 Culture
Jade
Event
โ€” โ€”
Provides Luxuries: Jade
Jewish Dissent
Event DLC 1 per city
โ€” Judaism in city
+5% Rebel Chance
No random Non-State Religion spread
Khufu's Pyramids Local Tours
Event DLC
โ€” โ€”
1 Happiness
Khufu's Pyramids Tourism Board
Event DLC
โ€” โ€”
10 Money
Labyrinth
Event 1 per city
โ€” โ€”
-1 Orders
2 Happiness
+20% Training
Leviathan Skull
Event 1 per city
โ€” โ€”
+10% Training
+20% Culture
Literature
Event
โ€” โ€”
Provides Luxuries: Literature
Literature
Event
โ€” โ€”
Provides Luxuries: Literature
Local Ascetic
Event 1 per city
โ€” โ€”
2 Science
Lumber Imports
Event DLC 1 per city
โ€” โ€”
10 Maintenance
10 Wood
Luxurious Delights
Event 1 per city
โ€” โ€”
1 Happiness
+20% Culture
Manichaean Dissent
Event DLC 1 per city
โ€” Manichaeism in city
+5% Rebel Chance
No random Non-State Religion spread
Manual of Rhetoric
Event 1 per city
โ€” โ€”
1 Happiness
+20% Culture
Merchant Reparations
Event DLC 1 per city
โ€” โ€”
2 Happiness
-20 Money
Merchant Town
Event 1 per city
โ€” โ€”
-10% Civics
+50% Money
Midwifery
Event 1 per city
โ€” โ€”
+20% Science
Mineral-Rich Soil
Event 1 per city
โ€” โ€”
+20% Farm
Mint Coin
Event DLC
โ€” โ€” โ€”
Mint Coin
Event DLC
โ€” โ€” โ€”
Misthophoria
Event 1 per city
โ€” โ€”
+20% Culture
+20% Civics
+20% Maintenance
Monarchical Ownership
Event DLC 1 per city
โ€” โ€”
-8 Food
200 Money
Monumental Gate
Event 1 per city
โ€” โ€”
1 Training
4 Culture
Musical Tradition
Event DLC 1 per city
โ€” โ€”
1 Culture
2 Happiness/Odeon
National Holiday
Event 1 per city
โ€” โ€”
1 Civics
1 Happiness
-5 Money
Obelisks
Event DLC 1 per city
โ€” โ€”
2 Culture/Shrine
Office of Efficient Taxation
Event 1 per city
โ€” โ€”
-25% Maintenance
Olives
Event
โ€” โ€”
Provides Luxuries: Olive
Olympiad
Event
โ€” โ€”
1 Training
Outbreak
Event 1 per city
โ€” โ€”
4 Discontent
-60% Growth
Pagan Colleges
Event 1 per city
โ€” โ€”
+20% Science
+10% Maintenance
Pandya Coalition Nation
Event DLC
โ€” โ€” โ€”
Patronage of the Death Gods
Event 1 per city
โ€” โ€”
1 Discontent
+10% Stone
+10% Money
Patronage of the Fire Gods
Event 1 per city
โ€” โ€”
-4 Wood
+20% Mine
Patronage of the Healing Gods
Event 1 per city
โ€” โ€”
+20% Growth
Units gain Herbalist
-20% Farm
Patronage of the Hearth Gods
Event 1 per city
โ€” โ€”
1 Civics
-20% Money
Patronage of the Hunting Gods
Event 1 per city
โ€” โ€”
-20% Money
+20% Lumbermill
Patronage of the Love Gods
Event 1 per city
โ€” โ€”
1 Happiness
-20% Money
Patronage of the Royalty Gods
Event 1 per city
โ€” โ€”
+20% Maintenance
+10% Orders
Patronage of the Sea Gods
Event 1 per city
โ€” โ€”
-4 Stone
+20% Farm
Patronage of the Sun Gods
Event 1 per city
โ€” โ€”
-20% Training
+20% Civics
Patronage of the War Gods
Event 1 per city
โ€” โ€”
-20% Growth
+20% Training
Patronage of the Wisdom Gods
Event 1 per city
โ€” โ€”
+20% Science
+20% Maintenance
Perfume
Event
โ€” โ€”
Provides Luxuries: Perfume
Piracy Suppression
Event 1 per city
โ€” โ€”
+20% Money
-10% Growth
Porcelain
Event
โ€” โ€”
Provides Luxuries: Porcelain
Priests of God's Consort
Event 1 per city
โ€” โ€”
2 Orders
2 Happiness
Private Baths
Event DLC 1 per city
โ€” โ€”
1 Discontent
5 Money/Pop
Propaganda
Event 1 per city
โ€” โ€”
+20% Culture
Protected Woodlands
Event DLC 1 per city
โ€” โ€”
1 Discontent
2 Culture
Protection Edicts
Event 1 per city
โ€” โ€”
1 Happiness
+10% Civics
Public Mural
Event 1 per city
โ€” โ€”
1 Happiness
2 Culture
Purple Dye
Event 1 per city
โ€” โ€”
+20 Family Opinion
Quarantine
Event DLC 1 per city
โ€” โ€”
2 Discontent
+1 Unit Heal/Turn in Territory
Refined Wootz
Event DLC 1 per city
โ€” โ€”
Melee units gain Strike1
Melee units built here gain Strike I
Reforestation Efforts
Event DLC 1 per city
โ€” โ€”
+20% Lumbermill
+50% Vegetation Regrowth Rate
Reformed Monastic Traditions
Event DLC 1 per city
โ€” โ€”
+10% Civics
+50% Monastery
Religious Dissent
Event DLC 1 per city
โ€” โ€”
+5% Rebel Chance
No random Non-State Religion spread
Research Cloister
Event 1 per city
โ€” โ€”
+30% Science
Royal Inscriptions
Event 1 per city
โ€” โ€”
+10% Growth
+10% Civics
+10% Happiness
Salt Production
Event 1 per city
โ€” โ€”
+20% Growth
+10% Maintenance
Sandstorm Drills
Event DLC
โ€” โ€”
Infantry units gain Sandstorm Training
Mounted units gain Sandstorm Training
Infantry units built here gain Sandstorm Adept
Mounted units built here gain Sandstorm Adept
Sangam Literature
Event DLC
โ€” โ€” โ€”
Scientific Method
Event 1 per city
โ€” โ€”
1 Orders
+10% Science
Second Capital
Event DLC 1 per city
โ€” โ€”
2 Culture
8 Money
Settled Brahmins
Event DLC 1 per city
โ€” โ€”
2 Discontent
+40 Religion Opinion / Hinduism
Sewer System
Event 1 per city
โ€” โ€”
1 Happiness
+20% Maintenance
+20% Growth
Shrine of the Unknown God
Event 1 per city
โ€” โ€”
6 Happiness/Pagan Religion
+50% Vegetation Regrowth Rate
Silk
Event
โ€” โ€”
Provides Luxuries: Silk
Silphium
Event
โ€” โ€”
Provides Luxuries: Silphium
Skilled Ironworkers
Event 1 per city
โ€” โ€”
+10% Iron
Spices
Event
โ€” โ€”
Provides Luxuries: Spices
Statue of Dionysus
Event 1 per city
โ€” โ€”
4 Culture
Sword Cult
Event 1 per city
โ€” โ€”
2 Culture
Sword Cult Tithe
Event 1 per city
โ€” โ€”
10 Money
Tea
Event
โ€” โ€”
Provides Luxuries: Tea
The Golden Tree
Event 1 per city
โ€” โ€”
+10% Growth
40 Food/Cultivator
The Sand Pits
Event 1 per city
โ€” โ€”
+20% Training
+20% Happiness
The Ziggurat Crumbles
Event 1 per city
โ€” โ€”
-4 Culture
Timber Salvage
Event DLC 1 per city
โ€” โ€”
-1 Civics
2 Wood/Pop
Trade Winds
Event DLC 1 per city
โ€” โ€”
+100% Harbor
Training Pits
Event 1 per city
โ€” โ€”
Units gain Fierce
-5% Quarry
Tribal Forum
Event 1 per city
โ€” โ€”
+10% Pasture
+10% Mine
+10% Farm
Triumph
Event 1 per city
โ€” โ€”
2 Training
Turpan Wells
Event 1 per city
โ€” โ€”
4 Money
-10% Science
+20% Growth
Uncooperative Populace
Event DLC 1 per city
โ€” โ€”
+30% Urban Specialist Production Time
+30% Specialist production time
Unruly Birds
Event DLC 1 per city
โ€” โ€”
-1 Culture
Untaxed temples
Event DLC
โ€” โ€”
+10% Culture
+10% Maintenance
Urban Cohorts
Event 1 per city
โ€” โ€”
2 Training
-5 Money
Volcanic Fertilizer
Event DLC 1 per city
โ€” โ€”
+20% Farm
War Council
Event 1 per city
โ€” โ€”
-2 Money
-1 Culture
+20% Training
Wardens of the Wilds
Event 1 per city
โ€” โ€”
Units gain Tracker
-10% Farm
Warrior Tradition
Event 1 per city
โ€” โ€”
-5% Civics
+10% Happiness
+10% Training
Units gain Shieldbearer
-10% Farm
Wary of the Mountain
Event DLC 1 per city
โ€” โ€”
1 Discontent
+25% Specialist production time
Weights and Measures
Event DLC 1 per city
โ€” โ€”
-10% Maintenance
Wootz Steel
Event DLC
โ€” โ€”
Provides Luxuries: Wootz Steel
Work of Art
Event 1 per city
โ€” โ€”
+20% Culture
Ziggurat Love Shrine
Event 1 per city
โ€” โ€”
1 Happiness
+10% Growth
Ziggurat War Shrine
Event 1 per city
โ€” โ€”
+10% Training
+10% Orders
Ziggurat Wisdom Shrine
Event 1 per city
โ€” โ€”
+10% Science
+10% Culture
Zoo
Event 1 per city
โ€” โ€”
+10% Happiness
+20% Culture
Zoroastrian Dissent
Event DLC 1 per city
โ€” Zoroastrianism in city
+5% Rebel Chance
No random Non-State Religion spread