Referenced 40 times across this site.
Referenced by
nations 12
- Assyria ยท UU cost 100 Wood, 50/100 Iron
- Assyria ยท UU upkeep -2/-4 Wood, -1/-2 Training
- Babylonia ยท UU cost 150/200 Wood
- Babylonia ยท UU upkeep -1 Food, -2/-4 Wood, -1/-2 Training
- Carthage ยท UU cost 100 Food, 50/100 Wood
- Egypt ยท UU cost 100 Food, 50/100 Wood
- Greece ยท UU cost 50/100 Wood, 100 Iron
- Hittite ยท UU cost 100 Food, 50/100 Wood
- Kush ยท UU cost 150/200 Wood
- Kush ยท UU upkeep -1 Food, -2/-4 Wood, -1/-2 Training
- Tamil ยท UU cost 100 Food, 50/100 Wood
- Tamil ยท UU upkeep -2 Food, -2/-4 Wood, -1/-2 Training
wonders 5
hints 5
- Hint 10 Your Workers can chop Wood from nearby Trees. The trees will regrow in several years if they aren't completely removed.
- Hint 14 If your territory has scant supplies of Wood, consider training military Units that rely on Stone or Iron. Concentrate your limited Wood supply on building Rural Tile Improvements.
- Hint 16 Lumbermills built adjacent to Camps gain increased Wood output, as the hunters control predators and forge trails through the forest.
- Hint 18 Researching your way to the Lumbermill Improvement takes time. You may need to send Workers to forests and thickets outside your borders, to Chop Wood from Trees and Scrub.
- Lumbermill hint The only Improvement that provides Wood. Extra effective when built on a river.