Inspire the troops to gain
Training
Outcomes
When the mission completes, a 4-sided die picks one result, weighted as shown.
You have rallied the military, resulting in higher morale and discipline.
- +90 Training
- +10 per City Training
The Rally Troops Mission of [character] has led to an event...
Base is the flat reward, and a per City value grows with your empire (see Reward scaling below). The character's rating shifts the dice, so Wisdom raises the Steal Research success chance, but it does not change the reward amounts.
Reward scaling
The base reward is 90 Training plus 10 Training per cities, so it grows with your empire. The game then scales it up further as the match goes on. Competitive Mode does not change mission rewards.
| Your cities | 1 | 3 | 6 | 10 | 15 |
|---|---|---|---|---|---|
| | +100 | +120 | +150 | +190 | +240 |
Rewards up to turn 60. After that, the reward grows in proportion to the turn number.
Reward calculator
Drag the sliders, or scrub across the graph to set the turn. Faint lines show other city counts.
Events
โ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.
25% of the time (a 1/4 dice
result) the mission fires an event instead of its normal reward: one of the
12 events below is drawn, and you pick a response.
Bracketed names like [character] show the real names in game.
Standing Armies
- โธ Put them to work repairing damaged buildings.Begin project: RepairBegin project: RepairgrantsBONUS_EVENTOPTION_RALLY_STANDING_ARMIES_OPTION_0_CITY_0aeAddProjects: PROJECT_REPAIRBONUS_EVENTOPTION_RALLY_STANDING_ARMIES_OPTION_0_CITY_1aeAddProjects: PROJECT_REPAIR
- โธ They will join laborers in the procurement of materials.
+30Stone+10/cityโ turn
+30Iron+10/cityโ turn grantsBONUS_STONE_GAIN_SMALLaiGlobalYieldsBase: YIELD_STONE=30aiGlobalYieldsPer: YIELD_STONE=10BONUS_IRON_GAIN_SMALLaiGlobalYieldsBase: YIELD_IRON=30aiGlobalYieldsPer: YIELD_IRON=10 - โธ We need more troops to enforce the peace.+1 Levy unit+1 Levy unitgrantsBONUS_UNITCLASS_LEVYaiBonusUnits: BONUSUNITCLASS_LEVY=1BONUS_UNITCLASS_LEVYaiBonusUnits: BONUSUNITCLASS_LEVY=1
- โธ Cities need more defensive fortifications.
-5Ordersโ turnBegin project: WallsBegin project: Walls gated byLeaderSubject SUBJECT_CHARACTER_URBANgrantsBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_ADD_WALLSaeAddProjects: PROJECT_WALLSBONUS_ADD_WALLSaeAddProjects: PROJECT_WALLS
The Most Trusted
Angry Soldiers
- โธ I need to try again. The soldiers must trust me.
-5Ordersโ turn
+60Training+15/cityโ turn grantsBONUS_EVENTOPTION_RALLY_ANGRY_SOLDIERS_OPTION_0_CHARACTERaeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_TRAINING_GAIN_SMALL - โธ There is no more time for these speeches.+40 XP to the character1 rebel unit appeargrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_REBEL_UNITS_1iRebelUnits 1
Blood for Blood
- โธ They want blood, they will have it.Remembered: Tribe Offer (5 turns)The tribe invadegrantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
Hollow Rhetoric
- โธ I will not stand for such insubordination.25% chance next turn: becomes StrictGain trait: SlightedLeave UnitgrantsBONUS_POSSIBLY_STRICTaiTraitProbDelay: TRAIT_STRICT=25BONUS_EVENTOPTION_RALLY_HOLLOW_RHETORIC_OPTION_0_CHARACTER_1bReleaseGeneral 1aeBonuses: BONUS_GIVE_TRAIT_SLIGHTED
- โธ It is an officer's duty to question his
orders. Gains a random leader relationshipgrantsBONUS_EVENTOPTION_RALLY_HOLLOW_RHETORIC_OPTION_1_CHARACTER_1aeRandomLeaderRelationshipDelay: RELATIONSHIP_DISAPPOINTED_WITH, RELATIONSHIP_SUSPICIOUS_OF, RELATIONSHIP_INFLUENCED_BY - โธ [character] must be reminded of my military experience. Warrior / Brave / Valiant
+80Training+20/cityโ turnLeader relationship: Influenced By gated byLeaderSubjectAny SUBJECT_COGNOMEN_WARRIOR / SUBJECT_COGNOMEN_BRAVE / SUBJECT_COGNOMEN_VALIANTgrantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
In the Field
- โธ Sadly, I do not have the time, but good luck.The unit gains TrackerThe unit gains RangergrantsBONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_0_UNIT_0aeEffectUnits: EFFECTUNIT_TRACKERBONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_0_UNIT_1aeEffectUnits: EFFECTUNIT_RANGER
- โธ Of course, I will join you in the wilds of [rival].
-4Ordersโ turn+20 XP to the characterThe unit gains TrackerThe unit gains Ranger grantsBONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_1_CHARACTERaeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_XP_CHARACTER_SMALLBONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_1_UNIT_0aeEffectUnits: EFFECTUNIT_TRACKERBONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_1_UNIT_1aeEffectUnits: EFFECTUNIT_RANGER
Our Allegiance
- โธ All serve Ahura Mazda in the battle against evil.Adopts the event's religion as state religion
-60Training-15/cityโ turn grantsBONUS_STATE_RELIGIONbStateReligion 1BONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - โธ They fight for the good of [rival] and its ruler.Remembered: Our soldiers spurn Ahura Mazda (-20 opinion for 40 turns)(no event currently keys off this)+3 LegitimacygrantsBONUS_EVENTOPTION_RELIGION_OUR_ALLEGIANCE_OPTION_1_RELIGIONMemory MEMORYRELIGION_SOLDIERS_FOR_RULERBONUS_EVENTOPTION_RELIGION_OUR_ALLEGIANCE_OPTION_1_CHARACTERiLegitimacy 3
- โธ We are done following the whims of faith.
+60Training+15/cityโ turn grantsBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15
Overlooked Innovators
- โธ Promote this man above his superiors.Gain a OfficergrantsBONUS_EVENTOPTION_RALLY_OVERLOOKED_INNOVATORS_OPTION_0_CITYaeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
- โธ I will take the time to listen.
-5Ordersโ turnAcquire random Technology grantsBONUS_EVENTOPTION_RALLY_OVERLOOKED_INNOVATORS_OPTION_1_CHARACTERbRandomTech 1aeBonuses: BONUS_ORDERS_LOSS_AVERAGE
Proud Throngs
- โธ We should always celebrate our brave soldiers.
+40Happinesseach cityโ turn
+40Happinesseach cityโ turn grantsBONUS_HAPPINESS_GAIN_TINYaiCityYields: YIELD_HAPPINESS=40BONUS_HAPPINESS_GAIN_TINYaiCityYields: YIELD_HAPPINESS=40
The Drunken Army
- โธ I should be more careful with my wine.Gain trait: DrunkGain trait: Ill-10 HP to the unitgrantsBONUS_EVENTOPTION_RALLY_THE_DRUNKEN_ARMY_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_DRUNK, TRAIT_ILLBONUS_EVENTOPTION_RALLY_THE_DRUNKEN_ARMY_OPTION_0_UNITiHPUnit -10
Thrown Roses
- โธ Our forces are ready for anything.Gain trait: InspiringgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING
- โธ Allow my admirers to approach and touch me.Gain a random traitgated byLeaderSubject SUBJECT_CHARACTER_VAINgrantsBONUS_EVENTOPTION_RALLY_ROSES_OPTION_1_CHARACTERaeRandomTraitDelay: TRAIT_FAMOUS, TRAIT_DIVINE
[religion] Mercenaries
- โธ We welcome them to fight for [rival], and for [religion].+1 Polearm Infantry unit
-200Moneyโ turn grantsBONUS_EVENTOPTION_RELIGIOUS_MERCENARIES_YES_PLAYERbMercenaryUnit 1aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1aeBonuses: BONUS_MONEY_LOSS_TINY_FLAT - โธ We will not hire them.(no gates or payload in XML)