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๐Ÿ“ฏ Rally Troops

2 turns2 outcomes12 events

Inspire the troops to gain TrainingTraining

Run by Leader Requires tech Military Drill Duration 2 turns Cost 100 Civics Cost 2 Orders Events 12 events โ†“

Outcomes

When the mission completes, a 4-sided die picks one result, weighted as shown.

Troops Rallied 3 / 4 75%

You have rallied the military, resulting in higher morale and discipline.

  • +90 Training
  • +10 per City Training
Rally Troops Event 1 / 4 25%

The Rally Troops Mission of [character] has led to an event...

Base is the flat reward, and a per City value grows with your empire (see Reward scaling below). The character's rating shifts the dice, so Wisdom raises the Steal Research success chance, but it does not change the reward amounts.

Reward scaling

The base reward is 90 Training plus 10 Training per cities, so it grows with your empire. The game then scales it up further as the match goes on. Competitive Mode does not change mission rewards.

Your cities 1361015
Training reward +100 +120 +150 +190 +240

Rewards up to turn 60. After that, the reward grows in proportion to the turn number.

Reward calculator

+15 Training

Drag the sliders, or scrub across the graph to set the turn. Faint lines show other city counts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward: one of the 12 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

Standing Armies CM โœ“ No active wars
As it opens, before you choose +40Training+10/cityโ†— turn
  • โ–ธ Put them to work repairing damaged buildings.
    Begin project: RepairBegin project: Repair
    grants
    BONUS_EVENTOPTION_RALLY_STANDING_ARMIES_OPTION_0_CITY_0
    aeAddProjects: PROJECT_REPAIR
    BONUS_EVENTOPTION_RALLY_STANDING_ARMIES_OPTION_0_CITY_1
    aeAddProjects: PROJECT_REPAIR
  • โ–ธ They will join laborers in the procurement of materials.
    +30Stone+10/cityโ†— turn+30Iron+10/cityโ†— turn
    grants
    BONUS_STONE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_STONE=30
    aiGlobalYieldsPer: YIELD_STONE=10
    BONUS_IRON_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_IRON=30
    aiGlobalYieldsPer: YIELD_IRON=10
  • โ–ธ We need more troops to enforce the peace.
    +1 Levy unit+1 Levy unit
    grants
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • โ–ธ Cities need more defensive fortifications.
    -5Ordersโ†— turnBegin project: WallsBegin project: Walls
    gated by
    LeaderSubject SUBJECT_CHARACTER_URBAN
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_ADD_WALLS
    aeAddProjects: PROJECT_WALLS
    BONUS_ADD_WALLS
    aeAddProjects: PROJECT_WALLS
The Most Trusted CM โœ— Turn 20+
Angry Soldiers CM โœ“ Low Courage
  • โ–ธ I need to try again. The soldiers must trust me.
    -5Ordersโ†— turn+60Training+15/cityโ†— turn
    grants
    BONUS_EVENTOPTION_RALLY_ANGRY_SOLDIERS_OPTION_0_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE, BONUS_TRAINING_GAIN_SMALL
  • โ–ธ There is no more time for these speeches.
    +40 XP to the character1 rebel unit appear
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
Blood for Blood one choice: The tribe invade CM โœ“ Tribe nearby
As it opens, before you choose +60Training+15/cityโ†— turn
  • โ–ธ They want blood, they will have it.
    Remembered: Tribe Offer (5 turns)The tribe invade
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
Hollow Rhetoric CM โœ“ General
  • โ–ธ I will not stand for such insubordination.
    25% chance next turn: becomes StrictGain trait: SlightedLeave Unit
    grants
    BONUS_POSSIBLY_STRICT
    aiTraitProbDelay: TRAIT_STRICT=25
    BONUS_EVENTOPTION_RALLY_HOLLOW_RHETORIC_OPTION_0_CHARACTER_1
    bReleaseGeneral 1
    aeBonuses: BONUS_GIVE_TRAIT_SLIGHTED
  • โ–ธ It is an officer's duty to question his Ordersorders.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_RALLY_HOLLOW_RHETORIC_OPTION_1_CHARACTER_1
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_DISAPPOINTED_WITH, RELATIONSHIP_SUSPICIOUS_OF, RELATIONSHIP_INFLUENCED_BY
  • โ–ธ [character] must be reminded of my military experience. Warrior / Brave / Valiant
    +80Training+20/cityโ†— turnLeader relationship: Influenced By
    gated by
    LeaderSubjectAny SUBJECT_COGNOMEN_WARRIOR / SUBJECT_COGNOMEN_BRAVE / SUBJECT_COGNOMEN_VALIANT
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
In the Field CM โœ“ High DisciplineUnit MeleeUnit Melee
As it opens, before you choose +60Training+15/cityโ†— turn
  • โ–ธ Sadly, I do not have the time, but good luck.
    The unit gains TrackerThe unit gains Ranger
    grants
    BONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_0_UNIT_0
    aeEffectUnits: EFFECTUNIT_TRACKER
    BONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_0_UNIT_1
    aeEffectUnits: EFFECTUNIT_RANGER
  • โ–ธ Of course, I will join you in the wilds of [rival].
    -4Ordersโ†— turn+20 XP to the characterThe unit gains TrackerThe unit gains Ranger
    grants
    BONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_1_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_XP_CHARACTER_SMALL
    BONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_1_UNIT_0
    aeEffectUnits: EFFECTUNIT_TRACKER
    BONUS_EVENTOPTION_RALLY_IN_THE_FIELD_OPTION_1_UNIT_1
    aeEffectUnits: EFFECTUNIT_RANGER
Our Allegiance one choice: Adopts the event's religion as state religion CM โœ“ Zoroastrianism
  • โ–ธ All serve Ahura Mazda in the battle against evil.
    Adopts the event's religion as state religion-60Training-15/cityโ†— turn
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • โ–ธ They fight for the good of [rival] and its ruler.
    Remembered: Our soldiers spurn Ahura Mazda (-20 opinion for 40 turns)(no event currently keys off this)+3 Legitimacy
    grants
    BONUS_EVENTOPTION_RELIGION_OUR_ALLEGIANCE_OPTION_1_RELIGION
    Memory MEMORYRELIGION_SOLDIERS_FOR_RULER
    BONUS_EVENTOPTION_RELIGION_OUR_ALLEGIANCE_OPTION_1_CHARACTER
    iLegitimacy 3
  • โ–ธ We are done following the whims of faith.
    +60Training+15/cityโ†— turn
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
Overlooked Innovators CM โœ“ High Wisdom
As it opens, before you choose +60Training+15/cityโ†— turn
  • โ–ธ Promote this man above his superiors.
    Gain a Officer
    grants
    BONUS_EVENTOPTION_RALLY_OVERLOOKED_INNOVATORS_OPTION_0_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
  • โ–ธ I will take the time to listen.
    -5Ordersโ†— turnAcquire random Technology
    grants
    BONUS_EVENTOPTION_RALLY_OVERLOOKED_INNOVATORS_OPTION_1_CHARACTER
    bRandomTech 1
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE
Proud Throngs CM โœ“ High Charisma
As it opens, before you choose +60Training+15/cityโ†— turn
  • โ–ธ We should always celebrate our brave soldiers.
    +40Happinesseach cityโ†— turn+40Happinesseach cityโ†— turn
    grants
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
The Drunken Army CM โœ“ General
As it opens, before you choose +60Training+15/cityโ†— turn
  • โ–ธ I should be more careful with my wine.
    Gain trait: DrunkGain trait: Ill-10 HP to the unit
    grants
    BONUS_EVENTOPTION_RALLY_THE_DRUNKEN_ARMY_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_DRUNK, TRAIT_ILL
    BONUS_EVENTOPTION_RALLY_THE_DRUNKEN_ARMY_OPTION_0_UNIT
    iHPUnit -10
Thrown Roses CM โœ“ General
As it opens, before you choose +80Training+20/cityโ†— turn
  • โ–ธ Our forces are ready for anything.
    Gain trait: Inspiring
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
  • โ–ธ Allow my admirers to approach and touch me.
    Gain a random trait
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_EVENTOPTION_RALLY_ROSES_OPTION_1_CHARACTER
    aeRandomTraitDelay: TRAIT_FAMOUS, TRAIT_DIVINE
[religion] Mercenaries CM โœ“ Religion World
  • โ–ธ We welcome them to fight for [rival], and for [religion].
    +1 Polearm Infantry unit-200Moneyโ†— turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_MERCENARIES_YES_PLAYER
    bMercenaryUnit 1
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    aeBonuses: BONUS_MONEY_LOSS_TINY_FLAT
  • โ–ธ We will not hire them.
    (no gates or payload in XML)