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❤️ Opinion

4 tables6 brackets each

👪 Family Opinion

How a noble family treats your cities and units when you keep them happy — or not.

Bracket → Effect ↓
Furious ≤ -200
Angry -199 / -100
Upset -99 / -1
Cautious 0 / 99
Pleased 100 / 199
Friendly ≥ 200
Per City
City Effects
-20% Civics
-20% Training
+50% Maintenance
Cannot hurry production
+10% Rebel Chance
-10% Civics
-10% Training
+20% Maintenance
+5% Rebel Chance
+10% Maintenance
-10% Maintenance
-20% Maintenance
Per Unit
Unit Effects
-20% Unit Strength
-10% Unit Strength
-5% Unit Strength
+5% Unit Strength
+10% Unit Strength

Tribe Opinion

How a tribe behaves in war and peace based on the standing they have with you.

Bracket → Effect ↓
Furious ≤ -200
Angry -199 / -100
Upset -99 / -1
Cautious 0 / 99
Pleased 100 / 199
Friendly ≥ 200
End Alliance % +20%+15%+10%+5%
War % +100%+80%+60%+40%+20%
Raid Distance -30%-20%-10%+20%+40%
Mercenary Cost +100%+50%+25%-10%-25%
Settle Cost +100%+50%+25%-10%-25%
Truce % +20%+40%+60%+80%+100%
Peace % +10%+20%+30%
Start Alliance % +10%+20%

👤 Character Opinion

What a courtier or general delivers depending on their opinion of you.

Bracket → Effect ↓
Furious ≤ -200
Angry -199 / -100
Upset -99 / -1
Cautious 0 / 99
Pleased 100 / 199
Friendly ≥ 200
Birth % -100%-50%-25%+25%+50%
Mission Cost +100%+50%+25%-25%-50%
Job Yield % -200%-100%-50%+50%+100%
Unit Strength % -20%-10%-5%+5%+10%

👑 Player Opinion

How a foreign leader behaves toward you across the relationship spectrum.

Bracket → Effect ↓
Furious ≤ -200
Angry -199 / -100
Upset -99 / -1
Cautious 0 / 99
Pleased 100 / 199
Friendly ≥ 200
End Alliance % +50%+30%+15%+5%
War % +60%+40%+30%+20%+10%
Can Declare War YesYesYesYes
Truce % +10%+20%+30%+40%+50%
Peace % +10%+20%+30%
Start Alliance % +15%+30%