Which nations get the most Orders per turn from what sets them apart: family classes, starting techs, their own shrine and their national effect. Shown at 9 cities, with 3 in each Orders family.
| Nation | Starting techs | Families | Tiles | Shrine | National | Legit | Orders / turn | Best families for Orders |
|---|
What gives Orders
Family classes that give Orders
- Statesmen: +1 per turn in every city of that family, and the seat unlocks Decree
- Riders: +2 per turn, from the seat only
- Hunters: camps +100%, which doubles camp Orders in its cities
- Clerics: temples +100%, which doubles a temple's Orders in its cities. With Revelation a temple makes 0.5 + 0.5 = 1 Orders, and Clerics double that.
- The other six classes give no Orders.
Tiles and their techs
- Pasture: +0.5 on Horse only, and it needs Husbandry (160 sci, via Ironworking)
- Camp: +0.5 on Camel and Elephant only, and it needs Trapping (100 sci, no prereq)
- Cattle, Sheep, Pig and Goat pastures and Game and Fur camps give no Orders.
- Persia adds +0.5 to every pasture on any resource, so a horse pasture pays 1.0.
- Yuezhi founds every city with a Horse resource, so it gains +0.5 Orders per city on top of the map's horses, and it starts with Husbandry to use them.
Orders shrines 7 nations
- Assyria: Shrine of Shamash (Sun) +0.5 ยท Shrine of Ashur (Kingship) +1/adjacent Wonder
- Babylonia: Shrine of Marduk (Kingship) +1/adjacent Wonder
- Egypt: Shrine of Ra (Sun) +0.5
- Greece: Shrine of Zeus (Kingship) +1/adjacent Wonder
- Kush: Shrine of Melul (Sun) +0.75 ยท Shrine of Amani (Kingship) +1.5/adjacent Wonder (incl. this nation's +50% Shrines)
- Maurya: Shrine of Surya (Sun) +0.5 ยท Shrine of Yama (Kingship) +1/adjacent Wonder
- Persia: Shrine of Hvar Khshaita (Sun) +0.5
- Sun shrines pay a flat +0.5, and Kingship shrines pay +1 per adjacent Wonder, so Babylonia and Greece have an Orders shrine if you place a Wonder beside it.
- You normally get one shrine of each type. Polytheism removes that limit, so you can run one in every city.
- Shrines need Divination. The other eight nations' pantheons have no Sun shrine.
- Kush multiplies both of its shrines by 1.5: Melul pays 0.75 flat and Amani 1.5 per adjacent Wonder.
Legitimacy โ Orders
- 0.1 Orders per Legitimacy, always on, so 100 Legitimacy is +10 Orders per turn.
- Kush: Kushite Pyramids +4 Legitimacy, one per city
- Aksum: Mint Coin +20 (Strong) rising to +40 (Legendary), upgrading in place
- A Schemer leader can also spend Legitimacy for a one-off +10 Orders, once a turn. It costs 2 Legitimacy, rising by 1 per use. It depends on the leader, so it is not scored here.
Decree Statesmen seat
- Decree I: 40 Civics for 3 Orders (Weak)
- Decree II: 60 Civics for 6 Orders (Developing)
- Decree III: 80 Civics for 9 Orders (Strong)
- Decree IV: 100 Civics for 12 Orders (Legendary)
Decree turns Civics into Orders as often as you can pay, but gives nothing per turn, so it is not in the table. The seat alone unlocks it; Constitution also does. Each tier needs one exact culture level, so you get one tier at a time.
The Kushite Pyramids and Aksum's Mint Coin are scored in the Legit column from Mid onward.
Sources that are the same for every nation are left out: garrisons +0.5, citizens +0.1 each, the Pyramids wonder +1, a plain temple's +0.5, and laws such as Serfdom (+5 flat).
Tile densities are measured from owtournamentatlas across 128 map configurations. Assyria's +2 per kill uses a measured 0.55 military kills per player per turn, from 639 player games in the owglick save corpus (median 0.53, middle half 0.39 to 0.71, 0.59 past turn 60). Tamil's +1 per Harbor counts once you have Cartography, which is tier 5, so late game only.