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Order Economy by Nation

13 nations3 families each

Orders/turn that differs by nation, at 9 cities of which 3 sit in each Orders family. Only nation-specific sources are counted — family classes, that nation's starting techs, its own Sun shrine, its national effect. Garrisons, citizens, the Pyramids wonder and a plain temple's base Orders are the same for everyone, so they'd move every row equally and are left out. Tile densities are measured from owtournamentatlas (128 map configs).

Your empire
Map measured
Your play
Nation Starting techs Families Tiles Shrine National Legit Orders / turn Best families for Orders

What the XML says

Family classes that matter

  • Statesmen +1/turn in every city of that family; its seat unlocks Decree
  • Riders +2/turn, seat only
  • Hunters camps +100% — doubles camp Orders in its cities
  • Clerics temples +100% — doubles a temple's Orders in its cities. With Revelation a temple makes 0.5 + 0.5 = 1, so Clerics double-dip and their marginal doubles too.
  • The other six classes give no Orders.

Tiles — and their tech

  • Pasture +0.5 on Horse only — needs Husbandry (160 sci, via Ironworking)
  • Camp +0.5 on Camel/Elephant only — needs Trapping (100 sci, no prereq)
  • Cattle/Sheep/Pig/Goat pastures and Game/Fur camps give no Orders.
  • Persia adds +0.5 to every pasture, any resource — a horse pasture pays 1.0.
  • Yuezhi founds every city with a Horse resource (BONUS_NATION_YUEZHI FoundBonus), so it banks +0.5 Orders per city on top of the map's horses — and it starts with Husbandry to use them.

Orders shrines 7 nations

  • Assyria — Shrine of Shamash (Sun) +0.5 · Shrine of Ashur (Kingship) +1/adjacent Wonder
  • Babylonia — Shrine of Marduk (Kingship) +1/adjacent Wonder
  • Egypt — Shrine of Ra (Sun) +0.5
  • Greece — Shrine of Zeus (Kingship) +1/adjacent Wonder
  • Kush — Shrine of Melul (Sun) +0.75 · Shrine of Amani (Kingship) +1.5/adjacent Wonder (incl. this nation's +50% Shrines)
  • Maurya — Shrine of Surya (Sun) +0.5 · Shrine of Yama (Kingship) +1/adjacent Wonder
  • Persia — Shrine of Hvar Khshaita (Sun) +0.5
  • Sun shrines pay a flat +0.5; Kingship shrines pay +1 per adjacent Wonder — so Babylonia and Greece have an Orders shrine after all, it just needs a Wonder next door. Normally one per player (iMaxPlayerCount 1), but Polytheism lifts the cap outright (LAW_POLYTHEISM sets abNoImprovementClassMax for Shrines, checked at City.cs:10277) — tick it and you can run one in every city. Needs Divination. The other eight nations' pantheons have no Sun shrine at all.
  • Kush multiplies both of its shrines by 1.5EFFECTCITY_NATION_KUSH carries aiImprovementClassModifier SHRINE +50, so Melul pays 0.75 flat and Amani 1.5 per adjacent Wonder. The per-wonder output is scaled too: Tile.cs:13608 folds maiAdjacentWonderYieldOutput into the same total that getImprovementModifierForGovernor modifies (Tile.cs:13717City.cs:4365).

Legitimacy → Orders

  • 0.1 Orders per Legitimacy, always on — iPerLegitimacy 1 in yield.xml, applied ungated in Player.calculateNonCityYield. Not a setting: it's the game's rate.
  • Kush — Kushite Pyramids +4 Legitimacy, one per city
  • Aksum — Mint Coin +20 (Strong) → +40 (Legendary), upgrading in place
  • A Schemer leader can additionally dump Legitimacy for a lump +10 Orders (CONVERT_LEGITIMACY, 2 Legitimacy rising +1 per use, once a turn) — leader-dependent, so not scored here.

Decree Statesmen seat

  • Decree I — 40 Civics → 3 Orders (Weak)
  • Decree II — 60 Civics → 6 Orders (Developing)
  • Decree III — 80 Civics → 9 Orders (Strong)
  • Decree IV — 100 Civics → 12 Orders (Legendary)

A repeatable Civics→Orders conversion, not a per-turn yield, so it's outside the table. The seat alone unlocks it — Constitution is an alternative, not a requirement (City.cs:9914 ORs the prereqs). RequiresCulture is exact, so one tier at a time.

Legitimacy IS Orders. YIELD_ORDERS carries iPerLegitimacy 1 and Player.calculateNonCityYield adds getLegitimacy() × iPerLegitimacy to the rate with no gating — so every point of Legitimacy is +0.1 Orders/turn, i.e. 100 Legitimacy = +10 Orders. That makes Kushite Pyramids (+4 each, one per city) and Aksum's Mint Coin (+20 at Strong, +40 at Legendary, each tier replacing the last) real Orders sources, scored in the Legit column from Mid onward. Left out deliberately (same for every nation): garrisons +0.5, citizens +0.1 each, Pyramids wonder +1, a plain temple's +0.5, and laws like Serfdom (+5 flat). Assyria's +2/kill is scored off a measured rate: 0.55 military kills per player per turn, from 639 player-games in the owglick save corpus (median 0.53, p25–p75 0.39–0.71; games past turn 60 run a bit hotter at 0.59). Tamil's +1/Harbor is scored once Cartography is in — tier 5, so late game only.