Orders/turn that differs by nation, at 9 cities of which 3 sit in each Orders family. Only nation-specific sources are counted — family classes, that nation's starting techs, its own Sun shrine, its national effect. Garrisons, citizens, the Pyramids wonder and a plain temple's base Orders are the same for everyone, so they'd move every row equally and are left out. Tile densities are measured from owtournamentatlas (128 map configs).
| Nation | Starting techs | Families | Tiles | Shrine | National | Legit | Orders / turn | Best families for Orders |
|---|
What the XML says
Family classes that matter
- Statesmen +1/turn in every city of that family; its seat unlocks Decree
- Riders +2/turn, seat only
- Hunters camps +100% — doubles camp Orders in its cities
- Clerics temples +100% — doubles a temple's Orders in its cities. With Revelation a temple makes 0.5 + 0.5 = 1, so Clerics double-dip and their marginal doubles too.
- The other six classes give no Orders.
Tiles — and their tech
- Pasture +0.5 on Horse only — needs Husbandry (160 sci, via Ironworking)
- Camp +0.5 on Camel/Elephant only — needs Trapping (100 sci, no prereq)
- Cattle/Sheep/Pig/Goat pastures and Game/Fur camps give no Orders.
- Persia adds +0.5 to every pasture, any resource — a horse pasture pays 1.0.
- Yuezhi founds every city with a Horse resource
(
BONUS_NATION_YUEZHIFoundBonus), so it banks +0.5 Orders per city on top of the map's horses — and it starts with Husbandry to use them.
Orders shrines 7 nations
- Assyria — Shrine of Shamash (Sun) +0.5 · Shrine of Ashur (Kingship) +1/adjacent Wonder
- Babylonia — Shrine of Marduk (Kingship) +1/adjacent Wonder
- Egypt — Shrine of Ra (Sun) +0.5
- Greece — Shrine of Zeus (Kingship) +1/adjacent Wonder
- Kush — Shrine of Melul (Sun) +0.75 · Shrine of Amani (Kingship) +1.5/adjacent Wonder (incl. this nation's +50% Shrines)
- Maurya — Shrine of Surya (Sun) +0.5 · Shrine of Yama (Kingship) +1/adjacent Wonder
- Persia — Shrine of Hvar Khshaita (Sun) +0.5
- Sun shrines pay a flat +0.5; Kingship shrines pay
+1 per adjacent Wonder — so Babylonia and Greece have an Orders shrine after all,
it just needs a Wonder next door. Normally
one per player (
iMaxPlayerCount 1), but Polytheism lifts the cap outright (LAW_POLYTHEISMsetsabNoImprovementClassMaxfor Shrines, checked atCity.cs:10277) — tick it and you can run one in every city. Needs Divination. The other eight nations' pantheons have no Sun shrine at all. - Kush multiplies both of its shrines by 1.5 —
EFFECTCITY_NATION_KUSHcarriesaiImprovementClassModifierSHRINE +50, so Melul pays 0.75 flat and Amani 1.5 per adjacent Wonder. The per-wonder output is scaled too:Tile.cs:13608foldsmaiAdjacentWonderYieldOutputinto the same total thatgetImprovementModifierForGovernormodifies (Tile.cs:13717→City.cs:4365).
Legitimacy → Orders
- 0.1 Orders per Legitimacy, always on —
iPerLegitimacy 1inyield.xml, applied ungated inPlayer.calculateNonCityYield. Not a setting: it's the game's rate. - Kush — Kushite Pyramids +4 Legitimacy, one per city
- Aksum — Mint Coin +20 (Strong) → +40 (Legendary), upgrading in place
- A Schemer leader can additionally dump Legitimacy for a lump
+10 Orders (
CONVERT_LEGITIMACY, 2 Legitimacy rising +1 per use, once a turn) — leader-dependent, so not scored here.
Decree Statesmen seat
- Decree I — 40 Civics → 3 Orders (Weak)
- Decree II — 60 Civics → 6 Orders (Developing)
- Decree III — 80 Civics → 9 Orders (Strong)
- Decree IV — 100 Civics → 12 Orders (Legendary)
A repeatable Civics→Orders conversion, not a per-turn yield, so it's outside the
table. The seat alone unlocks it — Constitution is an alternative, not a requirement
(City.cs:9914 ORs the prereqs). RequiresCulture is exact, so one tier at a time.
Legitimacy IS Orders. YIELD_ORDERS carries iPerLegitimacy 1 and
Player.calculateNonCityYield adds getLegitimacy() × iPerLegitimacy to the
rate with no gating — so every point of Legitimacy is +0.1 Orders/turn, i.e.
100 Legitimacy = +10 Orders. That makes Kushite Pyramids (+4 each, one per city) and
Aksum's Mint Coin (+20 at Strong, +40 at Legendary, each tier replacing the last) real
Orders sources, scored in the Legit column from Mid onward.
Left out deliberately (same for every nation): garrisons +0.5, citizens +0.1 each, Pyramids wonder +1,
a plain temple's +0.5, and laws like Serfdom (+5 flat).
Assyria's +2/kill is scored off a measured rate: 0.55 military kills per player per
turn, from 639 player-games in the owglick save corpus (median 0.53, p25–p75 0.39–0.71; games past
turn 60 run a bit hotter at 0.59). Tamil's +1/Harbor is scored once Cartography is in —
tier 5, so late game only.