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๐Ÿ“œ Missions

84 missions11 performer roles30 internal variants
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Leader

25

Run by the ruler, including the Diplomat, Judge, Scholar and Schemer leader archetypes and the Dictator.

Mission Who / role Cost Time Requires Outcomes
Abdicate Throne Leader 100 Civics 2 Orders instant โ€” Abdicates
Adopt Child 2 outcomes ยท 2 events โ†’ โ†’ Not Adult Us Leader (Schemer) Schemer 100 Civics 2 Orders instant โ€”
2 outcomes
  • Adopted
  • Adopted Event
Adopt State Religion โ†’ Religion State No โ€” โ€” instant โ€” Adopt State Religion
Alliance Player โ†’ Player Can Alliance Leader (Diplomat) Diplomat 400 Civics 2 Orders 2 turns โ€” Alliance Player Event
Convert Religion 2 outcomes ยท 12 events โ†’ โ†’ Religion Player Leader 100 Civics 2 Orders instant โ€”
2 outcomes
  • Converted Your Religion
  • Convert Your Religion Event
Convert to State Religion 2 outcomes ยท 7 events โ†’ โ†’ Character Us Leader 100 Civics 2 Orders 2 turns Metaphysics
2 outcomes
  • Converted Target to State Religion
  • Convert Target to State Religion Event
Divorce Spouse 2 outcomes ยท 12 events โ†’ โ†’ Spouse Of Leader Us Leader 100 Civics 2 Orders 1 turn โ€”
2 outcomes
  • Divorce
  • Divorce Event
End Alliance โ†’ Tribe Alliance Leader โ€” instant โ€” End Alliance Tribe
Gamble 3 outcomes ยท 5 events โ†’ Leader 200 Money 2 Orders 1 turn Behind the Throne
3 outcomes
  • Gambling pay out
  • Gambling losses
  • Gambling Event
Hold Court 3 outcomes ยท 23 events โ†’ Pass judgment to gain Civics Leader (Judge) Judge 100 Training 2 Orders 2 turns โ€”
3 outcomes
  • Hold Court
  • Hold Court, New Courtier
  • Hold Court Event
Indulge in Revelry 4 outcomes ยท 13 events โ†’ Relieve Mental Strain Leader 100 Money 2 Orders 1 turn Behind the Throne
4 outcomes
  • Stress removed
  • Wanton revel
  • Drunken revel
  • Revelry Event
Influence 3 outcomes ยท 109 events โ†’ โ†’ Character Us Or Them Human Or Ai Leader 200 Money 2 Orders 1+ turn โ€”
3 outcomes
  • Influence Exerted
  • Influence Exposes our Weakness
  • Influence Event
Leave State Religion โ†’ Religion State โ€” 2 Orders instant โ€” Leave State Religion
Make Chosen Heir 2 outcomes ยท 3 events โ†’ โ†’ Non Heir Us Leader 100 Civics 2 Orders instant โ€”
2 outcomes
  • Heir Chosen
  • Heir Chosen Event
Marry Courtier โ†’ Courtier Us Leader or descendant 100 Civics 2 Orders 1 turn โ€” Marriage
Plot Vengeance 3 outcomes โ†’ โ†’ Vengeance Target Leader 200 Training 200 Civics 2 Orders 2 turns โ€”
3 outcomes
  • Target Killed
  • Target Killed, Plot Exposed
  • Target Survives
Proscription โ†’ Family Us Dictator 100 Training 2 Orders 1 turn Wonders and Dynasties Proscription
Rally Troops 2 outcomes ยท 12 events โ†’ Inspire the troops to gain Training Leader 100 Civics 2 Orders 2 turns Military Drill
2 outcomes
  • Troops Rallied
  • Rally Troops Event
Scheme Against a Rival 3 outcomes ยท 5 events โ†’ โ†’ Grand Vizier Take preemptive action against Powerful Rivals Leader 100 Civics 2 Orders 3 turns Behind the Throne
3 outcomes
  • Plotting leads to a potential rival's demise
  • Plotting leads to a potential rival's exile
  • Scheme Foiled Event
Scheme Against a Rival โ†’ Rising Star Take preemptive action against Powerful Rivals Leader 100 Civics 2 Orders 3 turns โ€”
3 outcomes
  • Plotting leads to a potential rival's demise
  • Plotting leads to a potential rival's exile
  • Scheme Foiled Event
Seek Political Allies 3 outcomes ยท 4 events โ†’ Leader 200 Civics 2 Orders 1 turn Behind the Throne
3 outcomes
  • New political allies improve your popularity
  • Play politics
  • Seek Political Allies Event
Taunt โ†’ Player Peace Or Truce Human Laugh in the face of their pitiful excuse for a civilization. โ€” 2 Orders instant 100t cooldown Behind the Throne They may choose shame or War
Tribal Alliance โ†’ Tribe Can Alliance Leader (Diplomat) Diplomat 400 Training 2 Orders 2 turns โ€” Alliance Event
Tutor Child (as Leader) 5 outcomes ยท 24 events โ†’ โ†’ Character Us Leader (Scholar) Scholar 2 Orders 2+ turns โ€”
5 outcomes
  • Improve Wisdom
  • Improve Charisma
  • Improve Courage
  • Improve Discipline
  • Tutor Event
Vassalize Tribe โ†’ Tribe Can Alliance Force a weaker Tribe into a Alliance Tribe. Leader 800 Training 2 Orders 2 turns Empires of the Indus Vassalize Tribe Event
Ask to Declare War โ†’ Player Not Team Human Or Ai Leader 200 Training 2 Orders 2 turns โ€” Ask a Tribe to Declare War on a Nation
Ask to Declare War โ†’ Tribe No Alliance Team Leader 200 Civics 2 Orders 2 turns โ€” Ask a Nation to Declare War on a Tribe
Ask to Declare War โ†’ Player Not Team Human Or Ai Leader 200 Civics 2 Orders 2 turns โ€” Ask a Nation to Declare War on another Nation
Ask to Join War โ†’ Player War Human Or Ai Leader 200 Civics 2 Orders 2 turns Polis Ask a Nation to join your War against another Nation
Break Peace โ†’ Player Peace Human Leader โ€” instant Truce Break Peace
Cancel All Trade โ†’ Player Trading Leader โ€” instant โ€” Cancel Trade
End Alliance โ†’ Player Alliance Leader โ€” instant โ€” End Alliance Player
End Alliance โ†’ Player Alliance Human Leader โ€” instant โ€” End Alliance Player

Ambassador

6

Your council Ambassador, covering diplomacy, synods and trade missions.

Mission Who / role Cost Time Requires Outcomes
High Synod 3 outcomes ยท 16 events โ†’ โ†’ Religion World Meet with religious leaders to improve the Religion's Opinion Religion Ambassador 2 Orders 200 Money 3 turns Metaphysics
3 outcomes
  • Religious Concord is Found
  • Religious Tensions are Worse
  • High Synod Event
National Peace โ†’ Player Truce Ambassador 2 Orders 200 Civics 2 turns Peace Peace Event
National Truce โ†’ Player War Ambassador โ€” instant Truce Truce Event
Trade Mission โ†’ Player Peace Or Truce Ambassador 2 Orders 200 Money 3 turns โ€” Trade Mission Event
Tribal Peace โ†’ Tribe Truce Ambassador 2 Orders 200 Training 2 turns Peace Peace Event
Tribal Truce โ†’ Tribe War Ambassador 2 Orders 200 Training 2 turns Truce Truce Event
Ask for Truce โ†’ Player War Ambassador 2 Orders 100 Civics 2 turns Truce Ask for Truce Event
Demand Tribute โ†’ Player Truce Ambassador 2 Orders 100 Civics 3 turns โ€” Demand Tribute Event
Demand Tribute for Truce โ†’ Player War Ambassador 2 Orders 100 Civics 2 turns Truce Demand Tribute for Truce Event
Offer Tribute for Truce โ†’ Player War Ambassador 2 Orders 100 Civics 2 turns Truce Offer Tribute for Truce Event

Chancellor

4

Your council Chancellor.

Mission Who / role Cost Time Requires Outcomes
Family Gifts 3 outcomes ยท 10 events โ†’ โ†’ Family Us Bribe the Family with gifts to improve their Opinion Family Chancellor 2 Orders 400 Money 3 turns โ€”
3 outcomes
  • Gifts Please the Family
  • Gifts Expose our Weakness
  • Family Gift Event
Imprison 4 outcomes ยท 5 events โ†’ โ†’ Non Leader Us Chancellor 2 Orders 100 Training 1 turn โ€”
4 outcomes
  • Target Justly Imprisoned
  • Target Unjustly Imprisoned
  • Target Escapes
  • Imprison Event
Pacify City 3 outcomes ยท 11 events โ†’ โ†’ City Us Attempt to increase Happiness in a City Chancellor 2 Orders 100 Civics 3 turns Coinage
3 outcomes
  • Pacification Successful
  • Pacification Exposes our Weakness
  • Pacify City Event
Suggest for the Clergy โ†’ Character Us Chancellor 2 Orders 300 Money 1+ turn The Sacred and the Profane Make Clergy

Spymaster

5

Your council Spymaster, who runs your spy network.

Mission Who / role Cost Time Requires Outcomes
Assassinate 5 outcomes ยท 32 events โ†’ โ†’ Character Non Leader Us Or Them Spymaster 2 Orders 400 Money 2 turns โ€”
5 outcomes
  • Target Killed
  • Target Killed, Plot Exposed
  • Target Survives, Plot Exposed
  • Target Survives
  • Assassination Event
Expose Agent Network 3 outcomes ยท 6 events โ†’ โ†’ City Us Spymaster 2 Orders 400 Money 1 turn Scholarship
3 outcomes
  • Agent Network Exposed
  • No Agent Network Found
  • Expose Agent Network Event
Infiltrate Nation 3 outcomes ยท 10 events โ†’ โ†’ Player Not Team Human Or Ai Infiltrate a Nation to reveal their territory Spymaster 2 Orders 400 Money 3 turns โ€”
3 outcomes
  • Territory Infiltrated
  • Territory Infiltrated, Effort Exposed
  • Infiltrate Event
Slander Nation 3 outcomes ยท 7 events โ†’ โ†’ Player Not Team Human Or Ai Slander a Nation to decrease other Nations' Opinion Player of them Spymaster 2 Orders 400 Money 3 turns โ€”
3 outcomes
  • Slander Spread
  • Slander Spread, Effort Exposed
  • Slander Event
Steal Research 3 outcomes ยท 5 events โ†’ โ†’ Player Not Team Human Or Ai Steal a Nation's research to gain Science Spymaster 2 Orders 100 Civics 3 turns Cartography
3 outcomes
  • Research Stolen
  • Research Stolen, Effort Exposed
  • Steal Research Event

Agent

3

Spy-network Agents operating in the field.

Mission Who / role Cost Time Requires Outcomes
Insurrection 4 outcomes ยท 8 events โ†’ โ†’ City Them Human Or Ai Agent 2 Orders 400 Money 3 turns Jurisprudence
4 outcomes
  • Missionresult Insurrection Revolt
  • Missionresult Insurrection Exposed
  • Missionresult Insurrection Failure
  • Insurrection Event
Move Agent Network 3 outcomes ยท 4 events โ†’ โ†’ City Them Human Or Ai Agent 2 Orders 400 Money 3 turns Scholarship
3 outcomes
  • Agent Network Moved
  • Agent Network Unable to Move
  • Move Agent Network Event
Treachery 4 outcomes ยท 11 events โ†’ โ†’ City Them Human Or Ai Agent 2 Orders 400 Money 3 turns โ€”
4 outcomes
  • Missionresult Treachery Success
  • Missionresult Treachery Exposed
  • Missionresult Treachery Failure
  • Treachery Event

Family Head

1

The head of a family (matters most under Oligarchy).

Mission Who / role Cost Time Requires Outcomes
Intercession (Family) 3 outcomes ยท 13 events โ†’ โ†’ Character Family Us Family head 2 Orders 200 Money 1+ turn โ€”
3 outcomes
  • Intercession Finished
  • Intercession Exposes our Weakness
  • Intercession Event

Religious Head & Clergy

9

The religion head or its clergy, by faith.

Mission Who / role Cost Time Requires Outcomes
Convert Religion 2 outcomes ยท 14 events โ†’ โ†’ Character Us Religion head 2 Orders 100 Civics 1+ turn โ€”
2 outcomes
  • Converted Target to Religion
  • Convert Target to Religion Event
Intercession (Religion) 3 outcomes ยท 13 events โ†’ โ†’ Character Us Or Them Human Or Ai Religion head 2 Orders 200 Money 1+ turn โ€”
3 outcomes
  • Intercession Finished
  • Intercession Exposes our Weakness
  • Intercession Event
Quell Christianity Dissent โ†’ City Us Christian clergy 2 Orders 100 Civics 1 turn The Sacred and the Profane Quell Religious Dissent
Quell Dissent Buddhism โ†’ City Us Buddhist clergy 2 Orders 100 Civics 1 turn Empires of the Indus Quell Religious Dissent
Quell Dissent Hinduism โ†’ City Us Hindu clergy 2 Orders 100 Civics 1 turn Empires of the Indus Quell Religious Dissent
Quell Judaism Dissent โ†’ City Us Jewish clergy 2 Orders 100 Civics 1 turn The Sacred and the Profane Quell Religious Dissent
Quell Manichaeism Dissent โ†’ City Us Manichaean clergy 2 Orders 100 Civics 1 turn The Sacred and the Profane Quell Religious Dissent
Quell Zoroastrianism Dissent โ†’ City Us Zoroastrian clergy 2 Orders 100 Civics 1 turn The Sacred and the Profane Quell Religious Dissent
Sacrifices to the Gods 2 outcomes ยท 1 events โ†’ โ†’ City Us Make offerings to increase Happiness in a City Pagan clergy 2 Orders 200 Food 2 turns The Sacred and the Profane
2 outcomes
  • Successful Sacrifices
  • Bad Omens

Any Character

11

Any eligible courtier, including tutors, envoys and marriageable characters, but not the leader.

Mission Who / role Cost Time Requires Outcomes
Family Marriage โ†’ Family Us Any marriageable character 100 Civics 2 Orders 1 turn โ€” Family Marriage
Foreign Marriage โ†’ Player Peace Or Truce Any marriageable character 100 Civics 2 Orders 1 turn โ€” Foreign Marriage
Lead Delegation 3 outcomes โ†’ โ†’ Leader Them Envoy Envoy 200 Money 2 Orders 2+ turns Wrath of Gods
3 outcomes
  • Science Exchange
  • Civics Exchange
  • Trade Exchange
Leave Council Council member 2 Orders instant โ€” Leave Council
Make Ambassador Any non-leader character 100 Civics 2 Orders instant โ€” Make Ambassador
Make Chancellor Any non-leader character 100 Civics 2 Orders instant โ€” Make Chancellor
Make Spymaster Any non-leader character 100 Civics 2 Orders instant โ€” Make Spymaster
Plan Wedding โ†’ Character Us Any character โ€” 1 turn โ€” Wedding Event
Send Courtier โ†’ Player Team Human Or Ai Courtier 100 Civics 2 Orders instant โ€” Send Courtier
Tribal Marriage โ†’ Tribe Peace Or Truce Any marriageable character 100 Civics 2 Orders 1 turn โ€” Tribal Marriage
Tutor Child 5 outcomes ยท 24 events โ†’ โ†’ Character Us Tutor 2 Orders 200 Money 2+ turns โ€”
5 outcomes
  • Improve Wisdom
  • Improve Charisma
  • Improve Courage
  • Improve Discipline
  • Tutor Event
Assassinate 5 outcomes ยท 32 events โ†’ โ†’ Character Non Leader Us Or Them Any character โ€” 2 turns โ€”
4 outcomes
  • Target Killed
  • Target Killed, Plot Exposed
  • Target Survives, Plot Exposed
  • Assassination Event
Demand Tribute โ†’ Player Truce Any character โ€” 3 turns โ€” Demand Tribute Event
Infiltrate Nation 3 outcomes ยท 10 events โ†’ โ†’ Player Not Team Human Or Ai Infiltrate a Nation to reveal their territory Any character โ€” 3 turns โ€”
3 outcomes
  • Territory Infiltrated
  • Territory Infiltrated, Effort Exposed
  • Infiltrate Event
Slander Nation 3 outcomes ยท 7 events โ†’ โ†’ Player Not Team Slander a Nation to decrease other Nations' Opinion Player of them Any character โ€” 3 turns โ€”
3 outcomes
  • Slander Spread
  • Slander Spread, Effort Exposed
  • Slander Event

Situational

6

Characters in a particular state, such as imprisoned, captured, fugitive, bastard or infected.

Mission Who / role Cost Time Requires Outcomes
Capture 3 outcomes โ†’ Fugitive Fugitive 100 Training 2 Orders 2 turns โ€”
3 outcomes
  • Target Surrenders
  • Target Killed Resisting Capture
  • Target Flees Country
Impart Stewardship 2 outcomes โ†’ โ†’ Character Us Impart the wisdom of the land upon another, teaching them to become a Steward Of The Land. Steward of the Land Steward Of The Land 100 Civics 2 Orders 3 turns Wrath of Gods
2 outcomes
  • Target becomes a Steward Of The Land
  • Impart Stewardship Failed
Incubate Incubate an Infected Character during a Plague, protecting them from further infection. Infected character Infected 100 Money 2 Orders instant Wrath of Gods Target becomes Incubated (no longer Infected)
Legitimize 2 outcomes ยท 4 events โ†’ Bastard Bastard 2 Orders instant โ€”
2 outcomes
  • Legitimized
  • Legitimized Event
Pay Ransom Captured character Captured 400 Money 2 Orders 1 turn โ€” Ransom Paid
Release from Prison 3 outcomes โ†’ Imprisoned character Imprisoned 2 Orders instant โ€”
3 outcomes
  • Target is Grateful
  • Target Remains Bitter
  • Release Considered Unjust

Unique Leader Powers

14

Abilities of specific named leaders and dynasties (DLC).

Mission Who / role Cost Time Requires Outcomes
Adopt As Heir โ†’ Royal Us Augustus dynasty leader 200 Civics 2 Orders instant Wonders and Dynasties Adopt As Heir
Boost Legitimacy Bardiya โ†’ Player Us Bardiya / Gaumata 100 Civics 2 Orders 1+ turn 5t cooldown Wonders and Dynasties Boost Legitimacy Bardiya
Court Of The Divine King Hammurabi 100 Training 2 Orders 2 turns Wonders and Dynasties
3 outcomes
  • Court Of The Divine King
  • Court Of The Divine King Courtier
  • Hold Court Event
Family Gifts โ†’ Family Us Bribe the Family with gifts to improve their Opinion Family Mentuhotep II 2 Orders 400 Money 3 turns Wonders and Dynasties
3 outcomes
  • Gifts Please the Family
  • Gifts Expose our Weakness
  • Family Gift Event
Imprison โ†’ Non Leader Us Mentuhotep II 2 Orders 100 Training 1 turn Wonders and Dynasties
4 outcomes
  • Target Justly Imprisoned
  • Target Unjustly Imprisoned
  • Target Escapes
  • Imprison Event
Influence โ†’ Non Leader Us Olympias 100 Civics 2 Orders 1+ turn โ€”
2 outcomes
  • Influence Exerted
  • Influence Exposes our Weakness
Intimidate 2 outcomes โ†’ โ†’ Character Us Or Them Human Or Ai Gudit 200 Money 2 Orders 1+ turn Wrath of Gods
2 outcomes
  • Enemy Intimidated
  • Intimidation Attempt Failed
Land Grants Hanno II โ†’ Player Us Hanno II 300 Money 2 Orders 1 turn Wonders and Dynasties Land Grants
Legendary Founder To Hero Shammuramat Builder 1 Orders instant 10t cooldown Wonders and Dynasties Legendary Founder To Hero
Pacify City โ†’ City Us Attempt to increase Happiness in a City Mentuhotep II 2 Orders 100 Civics 3 turns Wonders and Dynasties
3 outcomes
  • Pacification Successful
  • Pacification Exposes our Weakness
  • Pacify City Event
Real Hero To Builder Shammuramat Hero 1 Orders instant 10t cooldown Wonders and Dynasties Real Hero To Builder
Recruit Scholar Ptolemy 400 Money 100 Civics 2 Orders 2 turns โ€” Recruit Scholar Event
Spawn Militia Stateira โ†’ City Us Stateira 100 Training 2 Orders 1+ turn Wonders and Dynasties Spawn Militia Stateira
Tribal Alliance โ†’ Tribe Can Alliance Hanno the Navigator 200 Training 2 Orders 2 turns Wonders and Dynasties Alliance Event

Other

0

Diplomatic actions that no single character performs.

Mission Who / role Cost Time Requires Outcomes
Alliance Player โ†’ Player Can Alliance Human โ€” 2 Orders instant โ€” Alliance Player Event
Break Peace โ†’ Player Peace โ€” โ€” instant Truce Break Peace
Break Peace โ†’ Tribe Peace โ€” โ€” instant โ€” Break Peace
Declare War โ†’ Player Truce โ€” โ€” instant War Declare War
Declare War โ†’ Player Peace Or Truce Human โ€” โ€” instant War Declare War
Declare War โ†’ Tribe Truce โ€” โ€” instant War Declare War
End Alliance โ†’ Tribe Alliance โ€” โ€” instant No Characters End Alliance
National Peace โ†’ Player Truce Human โ€” 2 Orders instant Peace Peace Event
National Peace โ†’ Player Truce โ€” 200 Civics 2 Orders instant Peace No Characters Peace Event
National Truce โ†’ Player War Human โ€” 2 Orders instant Truce Truce Event
National Truce โ†’ Player War โ€” 100 Civics 2 Orders instant Truce No Characters Truce Event
Tribal Peace โ†’ Tribe Truce โ€” 2 Orders 200 Training instant Peace No Characters Peace Event
Tribal Truce โ†’ Tribe War โ€” 2 Orders 200 Training instant Truce No Characters Peace Event
Vassalize Tribe No Characters โ†’ Tribe Can Alliance โ€” 800 Training 2 Orders instant No Characters Empires of the Indus Vassalize Tribe No Characters