Leader
25Run by the ruler — including the Diplomat / Judge / Scholar / Schemer leader archetypes and the Dictator.
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Abdicate Throne | Leader | 100 | instant | — | Abdicates |
| Adopt Child 2 outcomes · 2 events → → Not Adult Us | Leader (Schemer) | 100 | instant | — | 2 outcomes
|
| Adopt State Religion → Religion State No | — | — | instant | — | Adopt State Religion |
| Alliance Player → Player Can Alliance | Leader (Diplomat) | 400 | 2 turns | — | Alliance Player Event |
| Convert Religion 2 outcomes · 12 events → → Religion Player | Leader | 100 | instant | — | 2 outcomes
|
| Convert to State Religion 2 outcomes · 7 events → → Character Us | Leader | 100 | 2 turns | Metaphysics | 2 outcomes
|
| Divorce Spouse 2 outcomes · 12 events → → Spouse Of Leader Us | Leader | 100 | 1 turn | — | 2 outcomes
|
| End Alliance → Tribe Alliance | Leader | — | instant | — | End Alliance Tribe |
| Gamble 3 outcomes · 5 events → | Leader | 200 | 1 turn | Scandal Event Pack | 3 outcomes
|
| Hold Court 3 outcomes · 23 events → Pass judgment to gain Civics | Leader (Judge) | 100 | 2 turns | — | 3 outcomes
|
| Indulge in Revelry 4 outcomes · 13 events → Relieve Mental Strain | Leader | 100 | 1 turn | Scandal Event Pack | 4 outcomes
|
| Influence 3 outcomes · 111 events → → Character Us Or Them Human Or Ai | Leader | 200 | 1+ turn | — | 3 outcomes
|
| Leave State Religion → Religion State | — | 2 | instant | — | Leave State Religion |
| Make Chosen Heir 2 outcomes · 3 events → → Non Heir Us | Leader | 100 | instant | — | 2 outcomes
|
| Marry Courtier → Courtier Us | Leader or descendant | 100 | 1 turn | — | Marriage |
| Plot Vengeance 3 outcomes → → Vengeance Target | Leader | 200 | 2 turns | — | 3 outcomes
|
| Proscription → Family Us | Dictator | 100 | 1 turn | Wonders & Dynasties | Proscription |
| Rally Troops 2 outcomes · 12 events → Inspire the troops to gain Training | Leader | 100 | 2 turns | Military Drill | 2 outcomes
|
| Scheme Against a Rival 3 outcomes · 5 events → → Grand Vizier Take preemptive action against Powerful Rivals | Leader | 100 | 3 turns | Scandal Event Pack | 3 outcomes
|
| Scheme Against a Rival → Rising Star Take preemptive action against Powerful Rivals | Leader | 100 | 3 turns | — | 3 outcomes
|
| Seek Political Allies 3 outcomes · 4 events → | Leader | 200 | 1 turn | Scandal Event Pack | 3 outcomes
|
| Taunt → Player Peace Or Truce Human Laugh in the face of their pitiful excuse for a civilization. | — | 2 | instant 100t cooldown | Scandal Event Pack | They may choose shame or War |
| Tribal Alliance → Tribe Can Alliance | Leader (Diplomat) | 400 | 2 turns | — | Alliance Event |
| Tutor Child (as Leader) 5 outcomes · 24 events → → Character Us | Leader (Scholar) | 2 | 2+ turns | — | 5 outcomes
|
| Vassalize Tribe → Tribe Can Alliance | Leader | 800 | 2 turns | Empires of the Indus | Vassalize Tribe Event |
| Ask to Declare War → Player Not Team Human Or Ai | Leader | 200 | 2 turns | — | Ask a Tribe to Declare War on a Nation |
| Ask to Declare War → Tribe No Alliance Team | Leader | 200 | 2 turns | — | Ask a Nation to Declare War on a Tribe |
| Ask to Declare War → Player Not Team Human Or Ai | Leader | 200 | 2 turns | — | Ask a Nation to Declare War on another Nation |
| Ask to Join War → Player War Human Or Ai | Leader | 200 | 2 turns | Polis | Ask a Nation to join your War against another Nation |
| Break Peace → Player Peace Human | Leader | — | instant | Truce | Break Peace |
| Cancel All Trade → Player Trading | Leader | — | instant | — | Cancel Trade |
| End Alliance → Player Alliance | Leader | — | instant | — | End Alliance Player |
| End Alliance → Player Alliance Human | Leader | — | instant | — | End Alliance Player |
Ambassador
6Your council Ambassador — diplomacy, synods, trade missions.
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| High Synod 3 outcomes · 16 events → → Religion World Meet with religious leaders to improve the Religion's Opinion Religion | Ambassador | 2 | 3 turns | Metaphysics | 3 outcomes
|
| National Peace → Player Truce | Ambassador | 2 | 2 turns | Peace | Peace Event |
| National Truce → Player War | Ambassador | — | instant | Truce | Truce Event |
| Trade Mission → Player Peace Or Truce | Ambassador | 2 | 3 turns | — | Trade Mission Event |
| Tribal Peace → Tribe Truce | Ambassador | 2 | 2 turns | Peace | Peace Event |
| Tribal Truce → Tribe War | Ambassador | 2 | 2 turns | Truce | Truce Event |
| Ask for Truce → Player War | Ambassador | 2 | 2 turns | Truce | Ask for Truce Event |
| Demand Tribute → Player Truce | Ambassador | 2 | 3 turns | — | Demand Tribute Event |
| Demand Tribute for Truce → Player War | Ambassador | 2 | 2 turns | Truce | Demand Tribute for Truce Event |
| Offer Tribute for Truce → Player War | Ambassador | 2 | 2 turns | Truce | Offer Tribute for Truce Event |
Chancellor
4Your council Chancellor.
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Family Gifts 3 outcomes · 10 events → → Family Us Bribe the Family with gifts to improve their Opinion Family | Chancellor | 2 | 3 turns | — | 3 outcomes
|
| Imprison 4 outcomes · 5 events → → Non Leader Us | Chancellor | 2 | 1 turn | — | 4 outcomes
|
| Pacify City 3 outcomes · 11 events → → City Us Attempt to increase Happiness in a City | Chancellor | 2 | 3 turns | Coinage | 3 outcomes
|
| Suggest for the Clergy → Character Us | Chancellor | 2 | 1+ turn | Religion Event Pack | Make Clergy |
Spymaster
5Your council Spymaster — the espionage network.
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Assassinate 5 outcomes · 32 events → → Character Non Leader Us Or Them | Spymaster | 2 | 2 turns | — | 5 outcomes
|
| Expose Agent Network 3 outcomes · 6 events → → City Us | Spymaster | 2 | 1 turn | Scholarship | 3 outcomes
|
| Infiltrate Nation 3 outcomes · 10 events → → Player Not Team Human Or Ai Infiltrate a Nation to reveal their territory | Spymaster | 2 | 3 turns | — | 3 outcomes
|
| Slander Nation 3 outcomes · 7 events → → Player Not Team Human Or Ai Slander a Nation to decrease other Nations' Opinion Player of them | Spymaster | 2 | 3 turns | — | 3 outcomes
|
| Steal Research 3 outcomes · 5 events → → Player Not Team Human Or Ai Steal a Nation's research to gain Science | Spymaster | 2 | 3 turns | Cartography | 3 outcomes
|
Agent
3Spy-network Agents operating in the field.
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Insurrection 4 outcomes · 8 events → → City Them Human Or Ai | Agent | 2 | 3 turns | Jurisprudence | 4 outcomes
|
| Move Agent Network 3 outcomes · 4 events → → City Them Human Or Ai | Agent | 2 | 3 turns | Scholarship | 3 outcomes
|
| Treachery 4 outcomes · 11 events → → City Them Human Or Ai | Agent | 2 | 3 turns | — | 4 outcomes
|
Family Head
1The head of a family (matters most under Oligarchy).
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Intercession (Family) 3 outcomes · 13 events → → Character Family Us | Family head | 2 | 1+ turn | — | 3 outcomes
|
Religious Head & Clergy
9The religion head or its clergy, by faith.
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Convert Religion 2 outcomes · 14 events → → Character Us | Religion head | 2 | 1+ turn | — | 2 outcomes
|
| Intercession (Religion) 3 outcomes · 13 events → → Character Us Or Them Human Or Ai | Religion head | 2 | 1+ turn | — | 3 outcomes
|
| Quell Christianity Dissent → City Us | Christian clergy | 2 | 1 turn | Religion Event Pack | Quell Religious Dissent |
| Quell Dissent Buddhism → City Us | Buddhist clergy | 2 | 1 turn | Empires of the Indus | Quell Religious Dissent |
| Quell Dissent Hinduism → City Us | Hindu clergy | 2 | 1 turn | Empires of the Indus | Quell Religious Dissent |
| Quell Judaism Dissent → City Us | Jewish clergy | 2 | 1 turn | Religion Event Pack | Quell Religious Dissent |
| Quell Manichaeism Dissent → City Us | Manichaean clergy | 2 | 1 turn | Religion Event Pack | Quell Religious Dissent |
| Quell Zoroastrianism Dissent → City Us | Zoroastrian clergy | 2 | 1 turn | Religion Event Pack | Quell Religious Dissent |
| Sacrifices to the Gods 2 outcomes · 1 events → → City Us Make offerings to increase Happiness in a City | Pagan clergy | 2 | 2 turns | Religion Event Pack | 2 outcomes
|
Any Character
11Any eligible courtier — non-leaders, tutors, envoys, marriageable characters.
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Family Marriage → Family Us | Any marriageable character | 100 | 1 turn | — | Family Marriage |
| Foreign Marriage → Player Peace Or Truce | Any marriageable character | 100 | 1 turn | — | Foreign Marriage |
| Lead Delegation 3 outcomes → → Leader Them | Envoy Envoy | 200 | 2+ turns | Aksum | 3 outcomes
|
| Leave Council | Council member | 2 | instant | — | Leave Council |
| Make Ambassador | Any non-leader character | 100 | instant | — | Make Ambassador |
| Make Chancellor | Any non-leader character | 100 | instant | — | Make Chancellor |
| Make Spymaster | Any non-leader character | 100 | instant | — | Make Spymaster |
| Plan Wedding → Character Us | Any character | — | 1 turn | — | Wedding Event |
| Send Courtier → Player Team Human Or Ai | Courtier | 100 | instant | — | Send Courtier |
| Tribal Marriage → Tribe Peace Or Truce | Any marriageable character | 100 | 1 turn | — | Tribal Marriage |
| Tutor Child 5 outcomes · 24 events → → Character Us | Tutor | 2 | 2+ turns | — | 5 outcomes
|
| Assassinate 5 outcomes · 32 events → → Character Non Leader Us Or Them | Any character | — | 2 turns | — | 4 outcomes
|
| Demand Tribute → Player Truce | Any character | — | 3 turns | — | Demand Tribute Event |
| Infiltrate Nation 3 outcomes · 10 events → → Player Not Team Human Or Ai Infiltrate a Nation to reveal their territory | Any character | — | 3 turns | — | 3 outcomes
|
| Slander Nation 3 outcomes · 7 events → → Player Not Team Slander a Nation to decrease other Nations' Opinion Player of them | Any character | — | 3 turns | — | 3 outcomes
|
Situational
6Characters in a particular state — imprisoned, captured, fugitive, bastard, infected.
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Capture 3 outcomes → | Fugitive Fugitive | 100 | 2 turns | — | 3 outcomes
|
| Impart Stewardship 2 outcomes → → Character Us Impart the wisdom of the land upon another, teaching them to become a Steward Of The Land. | Steward of the Land Steward Of The Land | 100 | 3 turns | Calamities | 2 outcomes
|
| Incubate Incubate an Infected Character during a Plague, protecting them from further infection. | Infected character Infected | 100 | instant | Calamities | Target becomes Incubated (no longer Infected) |
| Legitimize 2 outcomes · 4 events → | Bastard Bastard | 2 | instant | — | 2 outcomes
|
| Pay Ransom | Captured character Captured | 400 | 1 turn | — | Ransom Paid |
| Release from Prison 3 outcomes → | Imprisoned character Imprisoned | 2 | instant | — | 3 outcomes
|
Unique Leader Powers
14Scripted abilities tied to specific named leaders / dynasties (DLC).
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Adopt As Heir → Royal Us | Augustus dynasty leader | 200 | instant | Wonders & Dynasties | Adopt As Heir |
| Boost Legitimacy Bardiya → Player Us | Bardiya / Gaumata | 100 | 1+ turn 5t cooldown | Wonders & Dynasties | Boost Legitimacy Bardiya |
| Court Of The Divine King | Hammurabi | 100 | 2 turns | Wonders & Dynasties | 3 outcomes
|
| Family Gifts → Family Us Bribe the Family with gifts to improve their Opinion Family | Mentuhotep II | 2 | 3 turns | Wonders & Dynasties | 3 outcomes
|
| Imprison → Non Leader Us | Mentuhotep II | 2 | 1 turn | Wonders & Dynasties | 4 outcomes
|
| Influence → Non Leader Us | Olympias | 100 | 1+ turn | — | 2 outcomes
|
| Intimidate 2 outcomes → → Character Us Or Them Human Or Ai | Gudit | 200 | 1+ turn | Aksum | 2 outcomes
|
| Land Grants Hanno II → Player Us | Hanno II | 300 | 1 turn | Wonders & Dynasties | Land Grants |
| Legendary Founder To Hero | Shammuramat | 1 | instant 10t cooldown | Wonders & Dynasties | Legendary Founder To Hero |
| Pacify City → City Us Attempt to increase Happiness in a City | Mentuhotep II | 2 | 3 turns | Wonders & Dynasties | 3 outcomes
|
| Real Hero To Builder | Shammuramat | 1 | instant 10t cooldown | Wonders & Dynasties | Real Hero To Builder |
| Recruit Scholar | Ptolemy | 400 | 2 turns | — | Recruit Scholar Event |
| Spawn Militia Stateira → City Us | Stateira | 100 | 1+ turn | Wonders & Dynasties | Spawn Militia Stateira |
| Tribal Alliance → Tribe Can Alliance | Hanno the Navigator | 200 | 2 turns | Wonders & Dynasties | Alliance Event |
Other
0Diplomacy plumbing with no single character actor.
| Mission | Who / role | Cost | Time | Requires | Outcomes |
|---|---|---|---|---|---|
| Alliance Player → Player Can Alliance Human | — | 2 | instant | — | Alliance Player Event |
| Break Peace → Player Peace | — | — | instant | Truce | Break Peace |
| Break Peace → Tribe Peace | — | — | instant | — | Break Peace |
| Declare War → Player Truce | — | — | instant | War | Declare War |
| Declare War → Player Peace Or Truce Human | — | — | instant | War | Declare War |
| Declare War → Tribe Truce | — | — | instant | War | Declare War |
| End Alliance → Tribe Alliance | — | — | instant | No Characters | End Alliance |
| National Peace → Player Truce Human | — | 2 | instant | Peace | Peace Event |
| National Peace → Player Truce | — | 200 | instant | Peace No Characters | Peace Event |
| National Truce → Player War Human | — | 2 | instant | Truce | Truce Event |
| National Truce → Player War | — | 100 | instant | Truce No Characters | Truce Event |
| Tribal Peace → Tribe Truce | — | 2 | instant | Peace No Characters | Peace Event |
| Tribal Truce → Tribe War | — | 2 | instant | Truce No Characters | Peace Event |
| Vassalize Tribe No Characters → Tribe Can Alliance | — | 800 | instant | No Characters Empires of the Indus | Vassalize Tribe No Characters |