Slander a Nation to decrease other Nations' Opinion Player of them
An internal any-character variant (MISSION_SLANDER_ANY) rolls the same outcome dice, and it differs only in who may run it.
Outcomes
When the mission completes, a 5-sided die picks one result, weighted as shown.
[character] has successfully slandered your rival.
- Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
[character] has successfully slandered your rival, but was exposed in the process.
- -1 Legitimacy
- Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
The Slander Mission of [character] has led to an event...
The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
โ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward: one of the
7 events below is drawn, and you pick a response.
Bracketed names like [character] show the real names in game.
Goodbye, [rival]
- โธ Give them a proper welcome.+2 CitizensgrantsBONUS_EVENTOPTION_SLANDER_GOODBYE_NATION_OPTION_0_CITYiCitizens 2
Successful Mission
- โธ It is about time he came around.Remembered: Earned confidence of a critic (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SLANDER_SUCCESSFUL_MISSION_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_EARNED_CONFIDENCE
Close to Power
- โธ The mission is to slander [rival], not to harm its ruler.(no gates or payload in XML)
- โธ Instruct her to improve [character]'s view of us.Leader relationship: Endeared Togated byIndexSubjectgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- โธ Our spy should slip something into [character]'s drink. Covert / HerbalistGain trait: Poisonedgated byLeaderSubjectAny SUBJECT_CHARACTER_COVERT / SUBJECT_HERBALISTgrantsBONUS_GIVE_TRAIT_POISONEDaeAddTraits: TRAIT_POISONED
Common Goals
- โธ This is excellent news.Remembered: Worked together to slander rival Nation (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SLANDER_COMMON_GOALS_OPTION_0_PLAYER_2Memory MEMORYPLAYER_WORKED_TOGETHER
Diplomatic Disaster
- โธ Someone must pay for these mistakes.Gain trait: ImprisonedRemembered (all families): Imprisoned ineffective spymaster (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_SLANDER_DIPLOMATIC_DISASTER_OPTION_0_PLAYER_0MemoryAllFamilies MEMORYFAMILY_IMPRISONED_SPYMASTER
- โธ This betrayal was unforeseen and regrettable.Leader relationship: Influenced ByRemembered (all families): Refused to punish ineffective spymaster (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_SLANDER_DIPLOMATIC_DISASTER_OPTION_1_PLAYER_0MemoryAllFamilies MEMORYFAMILY_DID_NOT_PUNISH_SPYMASTER
Growing Influence
- โธ This agent has proven resourceful.Remembered: Influenced by a foreign spy (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SLANDER_GROWING_INFLUENCE_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_INFLUENCED_BY_SPY
No More Secrets
- โธ The throne is responsible for this failure.-1 Legitimacy
-40Civics-10/cityโ turn grantsBONUS_EVENTOPTION_SLANDER_NO_MORE_SECRETS_OPTION_0_PLAYER_0iLegitimacy -1aeBonuses: BONUS_CIVICS_LOSS_SMALL - โธ Clearly, the agent was not up to the task.Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED