Slander a Nation to decrease other Nations' Opinion Player of them
An internal any-character variant (MISSION_SLANDER_ANY) rolls the same outcome dice — it differs only in who may run it.
Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] has successfully slandered your rival.
- Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
[character] has successfully slandered your rival, but was exposed in the process.
- -1 Legitimacy
- Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
The Slander Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward — then one of the
7 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Goodbye, [rival]
- ▸ Give them a proper welcome.grantsBONUS_EVENTOPTION_SLANDER_GOODBYE_NATION_OPTION_0_CITYiCitizens 2
Successful Mission
- ▸ It is about time he came around.Remembered: Earned confidence of a critic (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SLANDER_SUCCESSFUL_MISSION_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_EARNED_CONFIDENCE
Close to Power
- ▸ The mission is to slander [rival], not to harm its ruler.(no gates or payload in XML)
- ▸ Instruct her to improve [character]'s view of us.Leader relationship: Endeared Togated byIndexSubjectgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Our spy should slip something into [character]'s drink. Covert / HerbalistGain trait: Poisonedgated byLeaderSubjectAny SUBJECT_CHARACTER_COVERT / SUBJECT_HERBALISTgrantsBONUS_GIVE_TRAIT_POISONEDaeAddTraits: TRAIT_POISONED
Common Goals
- ▸ This is excellent news.Remembered: Worked together to slander rival Nation (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SLANDER_COMMON_GOALS_OPTION_0_PLAYER_2Memory MEMORYPLAYER_WORKED_TOGETHER
Diplomatic Disaster
- ▸ Someone must pay for these mistakes.Gain trait: ImprisonedRemembered (all families): Imprisoned ineffective spymaster (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_SLANDER_DIPLOMATIC_DISASTER_OPTION_0_PLAYER_0MemoryAllFamilies MEMORYFAMILY_IMPRISONED_SPYMASTER
- ▸ This betrayal was unforeseen and regrettable.Leader relationship: Influenced ByRemembered (all families): Refused to punish ineffective spymaster (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_SLANDER_DIPLOMATIC_DISASTER_OPTION_1_PLAYER_0MemoryAllFamilies MEMORYFAMILY_DID_NOT_PUNISH_SPYMASTER
Growing Influence
- ▸ This agent has proven resourceful.Remembered: Influenced by a foreign spy (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SLANDER_GROWING_INFLUENCE_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_INFLUENCED_BY_SPY
No More Secrets
- ▸ The throne is responsible for this failure.-1 Legitimacy
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_SLANDER_NO_MORE_SECRETS_OPTION_0_PLAYER_0iLegitimacy -1aeBonuses: BONUS_CIVICS_LOSS_SMALL - ▸ Clearly, the agent was not up to the task.Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED