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🎲 Slander Nation

3 turns3 outcomes7 event stories

Slander a Nation to decrease other Nations' Opinion Player of them

Run by Spymaster Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 7 stories ↓

An internal any-character variant (MISSION_SLANDER_ANY) rolls the same outcome dice — it differs only in who may run it.

Outcomes

A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Slander Spread 3 / 5 60%

[character] has successfully slandered your rival.

Rating influence +24 × Charisma
  • Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
Slander Spread, Effort Exposed 1 / 5 20%

[character] has successfully slandered your rival, but was exposed in the process.

  • -1 Legitimacy
  • Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
Slander Event 1 / 5 20%

The Slander Mission of [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward — then one of the 7 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Goodbye, [rival]
Always Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
  • Give them a proper welcome.
    grants
    BONUS_EVENTOPTION_SLANDER_GOODBYE_NATION_OPTION_0_CITY
    iCitizens 2
Successful Mission Max UpsetFamily Head Us
Always Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
  • It is about time he came around.
    Remembered: Earned confidence of a critic (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SLANDER_SUCCESSFUL_MISSION_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_EARNED_CONFIDENCE
Close to Power
Always Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
  • The mission is to slander [rival], not to harm its ruler.
    (no gates or payload in XML)
  • Instruct her to improve [character]'s view of us.
    Leader relationship: Endeared To
    gated by
    IndexSubject
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Our spy should slip something into [character]'s drink. Covert / Herbalist
    Gain trait: Poisoned
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_COVERT / SUBJECT_HERBALIST
    grants
    BONUS_GIVE_TRAIT_POISONED
    aeAddTraits: TRAIT_POISONED
Common Goals Player Min Cautious
Always Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
  • This is excellent news.
    Remembered: Worked together to slander rival Nation (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SLANDER_COMMON_GOALS_OPTION_0_PLAYER_2
    Memory MEMORYPLAYER_WORKED_TOGETHER
Diplomatic Disaster
Always Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
  • Someone must pay for these mistakes.
    Gain trait: ImprisonedRemembered (all families): Imprisoned ineffective spymaster (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_SLANDER_DIPLOMATIC_DISASTER_OPTION_0_PLAYER_0
    MemoryAllFamilies MEMORYFAMILY_IMPRISONED_SPYMASTER
  • This betrayal was unforeseen and regrettable.
    Leader relationship: Influenced ByRemembered (all families): Refused to punish ineffective spymaster (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_SLANDER_DIPLOMATIC_DISASTER_OPTION_1_PLAYER_0
    MemoryAllFamilies MEMORYFAMILY_DID_NOT_PUNISH_SPYMASTER
Growing Influence
Always Remembered (all rivals): Publicly Slandered (-40 opinion for 40 turns)
  • This agent has proven resourceful.
    Remembered: Influenced by a foreign spy (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SLANDER_GROWING_INFLUENCE_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_INFLUENCED_BY_SPY
No More Secrets
  • The throne is responsible for this failure.
    -1 Legitimacy-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_SLANDER_NO_MORE_SECRETS_OPTION_0_PLAYER_0
    iLegitimacy -1
    aeBonuses: BONUS_CIVICS_LOSS_SMALL
  • Clearly, the agent was not up to the task.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED