Every character trait in trait.xml, grouped the way the game flags
them. Rating columns show the trait's Wisdom / Charisma / Courage / Discipline
contribution (° marks a fallback value, used when the rating isn't already set).
Most traits are granted by events; the Acquired column lists only what the XML
states directly — minimum age, the childhood adjective and injury rolls, recovery
odds. Which child traits a parent can pass on lives on
Trait Inheritance; the ten archetypes are
detailed on Archetypes.
Strengths 72 traits
Personality strengths — rolled in childhood or granted by events.
| Trait | Wis | Cha | Cou | Dis | Effects | Opinions | Replaces / Blocks | Modifiers & Flags | Acquired |
|---|---|---|---|---|---|---|---|---|---|
| Affable | — | +1° | — | — | Leader 1 Governor 2 |
| ⇄ Cruel |
|
|
| Ambitious Wonders Dynasties | — | — | — | — | Leader +5 XP/turn for All Units Leader +5 XP/Turn for all Units | — | — |
| — |
| Ambusher Wonders Dynasties | — | — | — | — | Leader 20 Military Nation Kill Yield / General Hide Terrain Target: Trees Scrub Uncut General Applies to Melee, Ranged units | — | — | — | — |
| Anagami Empires of the Indus | +3 | — | — | +3 | — | — | ⇄ Sakadagami⇄ Wanton⇄ Debauched → Arahant 1% | Cannot marryOut of successionCannot be GeneralCannot be Governor | — |
| Arahant Empires of the Indus | +4 | — | — | +4 | — | — | ⇄ Anagami⇄ Impulsive⇄ Foolish | Cannot marryOut of successionCannot be GeneralCannot be Governor | — |
| Besieger | — | — | — | +1° | Leader +10% Urban Attack Modifier General +25% Urban Attack Modifier General +25% Attack vs Urban tiles General Not for Mounted, Ship units |
| — | — |
|
| Bloodthirsty | — | — | +1° | — | Leader +5% Damaged Them Modifier General +10% Damaged Them Modifier General +10% vs damaged targets General Applies to Melee, Ranged, Ship units |
| — | — |
|
| Bold | — | — | +2+1° | — | — |
| ⇄ Slothful⇄ Timid | — |
|
| Brave | — | — | +1° | — | Leader +5% Strength vs Melee units General +10% Strength vs Melee units General +10% vs Melee General Applies to Melee, Ranged units |
| — | — |
|
| Calculating Wonders Dynasties | — | — | — | — | — | — | — | — | — |
| Carpenter | +1° | — | — | — | Leader +50 Unit Trait XP / Siege Leader +50 Unit Trait XP / Ship Governor +100 Unit Trait XP / Siege Governor +100 Unit Trait XP / Ship |
| — | — |
|
| Coastal Warlord Empires of the Indus | — | — | — | — | Leader Units gain Amphibious | — | — | — | — |
| Coin Minter Empires of the Indus | — | — | — | — | Leader Connected Effect City: Coin Minter Leader Connected Cities: +20% | — | — | — | — |
| Compassionate | — | +1+1° | — | +1 | — |
| ⇄ Cruel⇄ Ruthless | — |
|
| Cultivator | +1° | — | — | — | Leader +20% Leader +20% Governor +50% Governor +50% |
| — | — |
|
| Cunning | +1° | — | — | — | Leader +20 Foreign/Tribal Leader Opinions Leader +20 Foreign Leader Opinion Governor 2 |
| — |
|
|
| Delver | +1° | — | — | — | Leader +20% Leader +20% Governor +50% Governor +50% |
| ⇄ Steward of the Land | — |
|
| Diligent | — | — | — | — | Leader On Improvement Finished: 2 Global Yields Base / Leader On Improvement Finished: 2 | — | — | — | — |
| Diplomatic | — | — | — | — | Leader On Team Contacted: 1 Caravan | — | — | — | — |
| Educated | +2+1° | — | — | — | — |
| ⇄ Foolish⇄ Superstitious | — |
|
| Eloquent | — | +1° | — | — | Leader 1 Governor 2 |
| ⇄ Intolerant⇄ Uncouth | — |
|
| Engineer | +1° | — | — | — | Leader +10% Strength vs Siege units Leader +10% Strength vs Ship units General Can build Roads General Not for Mounted, Ship units |
| — | — |
|
| Equestrian | — | — | — | +1° | Leader +50 Unit Trait XP / Mounted Governor +100 Unit Trait XP / Mounted |
| — | — |
|
| Expansionist Wonders Dynasties | — | — | — | — | Leader +80 Unit Trait XP / Infantry Leader 20 Military Tribe Kill Yield / | — | — | — | — |
| Famous | — | +1° | — | — | Leader +40 Opinion Family Leader +40 Family Opinion Governor -25% Specialist Goods Costs |
| ⇄ Infamous | — | — |
| Feint Attacker Empires of the Indus | — | — | — | — | — | — | — | — | — |
| Fervent | — | — | — | — | — | — | — | — | — |
| Fierce | — | — | +1° | — | Leader +5% Strength vs Infantry units General +10% Strength vs Infantry units General +10% vs Infantry General Applies to Melee, Ranged units |
| — | — |
|
| Frugal | — | — | — | +1° | Leader -20% Improvement Cost Governor -50% Improvement Cost |
| ⇄ Corrupt⇄ Extravagant | — |
|
| Gracious | — | +2+1° | — | — | — |
| ⇄ Greedy⇄ Intolerant | — |
|
| Gupta Princess Empires of the Indus | — | — | — | — | Leader Stat Bonus: Improvement Finished → Leader 1 Leader On Improvement Finished: [All Cities] Leader On Improvement Finished: 5 | — | — | — | — |
| Hannibal Leader Wonders Dynasties | — | — | — | — | Leader -20 Opinion Family Leader -20 Family Opinion Leader All units: +1 Actions Extra Leader All units: +1 Actions | — | — | — | — |
| Heckler | — | +1° | — | — | Leader +10% Vs General Modifier General +25% Vs General Modifier General +25% vs Units with a General General Stacks with allied units General Applies to Melee, Ranged, Ship units |
| — | — |
|
| Herbalist | +1° | — | — | — | Leader +2 Heal Extra General +4 Heal Extra General +4 Healing |
| — | — |
|
| Highlander | — | — | — | +1° | Leader +10% Height From Modifier / Hill General +25% Height From Modifier / Hill General +25% on Hill General Applies to Melee, Ranged units |
| — | — |
|
| Horsebane | — | — | +1° | — | Leader +10% Strength vs Mounted units General +25% Strength vs Mounted units General +25% vs Mounted General Applies to Melee, Ranged units |
| — | — |
|
| Humble | +1+1° | — | — | +1 | — |
| ⇄ Proud | — |
|
| Inspiring | — | +1° | — | — | Leader 1 Governor 2 |
| ⇄ Uncouth⇄ Bitter | — |
|
| Intelligent | +1° | — | — | — | Leader 0.5 Governor 1 |
| ⇄ Foolish⇄ Superstitious | — |
|
| Kingmaker Empires of the Indus | — | — | — | — | Leader 2 | — | — | — | — |
| Legendary Empires of the Indus | — | — | — | — | Leader +5% Per Level Attack Modifier | — | — | — | — |
| Loyal | — | — | — | +2+1° | — |
| ⇄ Deceitful⇄ Power Hungry | — |
|
| Nanda Empires of the Indus | — | — | — | — | Leader +10% Leader +10% Rebel Chance Leader -25% Unit Trait Train Modifier / Infantry | — | — | — | — |
| Naturalist | +1° | — | — | — | Leader +20% Leader +20% Governor +50% Governor +50% |
| — | — |
|
| Nomadic Empires of the Indus | — | — | — | — | Leader Can Harvest Resource | — | — | — | — |
| Pathfinder | +1° | — | — | — | Leader +20% Leader +20% Governor +50% Governor +50% |
| — | — |
|
| Pious | — | +1+1° | — | — | Leader +5% State Religion Spread Chance Governor State Religion: 2 Governor State Religion: +5% |
| ⇄ Debauched⇄ Wanton⇄ Impious |
|
|
| Prosperous | — | — | — | +1° | Leader 8 Governor 16 |
| ⇄ Extravagant | — |
|
| Pursuer Empires of the Indus | — | — | — | — | Leader Ignore Ranged modifier from attacking into Scrub, Trees, Jungle | — | — | — | — |
| Ranger | — | — | — | +1° | Leader +10% Vegetation From Modifier / Trees Leader +10% Vegetation From Modifier / Jungle General +25% Vegetation From Modifier / Trees General +25% Vegetation From Modifier / Jungle General +25% in Trees General +25% in Jungle General Applies to Melee, Ranged units |
| — | — |
|
| Refined Wonders Dynasties | — | — | — | — | Leader 2 | — | — | — | — |
| Relentless Empires of the Indus | — | — | — | −4 | General Can Rout (attack again) after defeating a Unit in Combat General Can Rout | — | — | — | — |
| Religious Patron Empires of the Indus | — | — | — | — | Leader 0.5 | — | — | — | — |
| Revered | — | — | — | — | Leader 2 Leader Found: 30 Leader Found: 30 | — | — | — | — |
| Righteous | — | — | — | +1° | Leader 2 Governor 4 |
| ⇄ Debauched⇄ Wanton⇄ Corrupt⇄ Impious | — |
|
| Ritualistic Empires of the Indus | — | — | — | — | — | — | — | — | — |
| Robust | — | — | +1° | — | Leader 0.5 Governor 1 |
| — | — |
|
| Romantic | — | +2+1° | — | — | — |
| ⇄ Bitter⇄ Chaste |
|
|
| Sakadagami Empires of the Indus | +2 | — | — | +2 | — | — | ⇄ Sotapanna⇄ Superstitious⇄ Greedy ⊘ Arahant → Anagami 5% | Cannot marryOut of successionCannot be GeneralCannot be Governor | — |
| Shieldbearer | — | — | +1° | — | Leader +5% Strength vs Ranged units General +10% Strength vs Ranged units General +10% vs Ranged General Applies to Melee, Ranged units |
| — | — |
|
| Silk Road Trader Empires of the Indus | — | — | — | — | Leader 10 | — | — | — | — |
| Sotapanna Empires of the Indus | +1 | — | — | +1 | — | — | ⇄ Proud⇄ Impious⇄ Ascetic⇄ Corrupt ⊘ Anagami⊘ Arahant → Sakadagami 5% | Cannot marryOut of successionCannot be GeneralCannot be Governor | — |
| Steadfast | — | — | — | +1° | Leader +10% Strength vs Tribal units General +25% Strength vs Tribal units General +25% vs Tribal General Stacks with allied units General Applies to Promotable units General Not for Ship units |
| — | — |
|
| Strict | — | — | — | +1° | Leader +50 Unit Trait XP / Infantry Governor +100 Unit Trait XP / Infantry |
| — | — |
|
| Swift | — | — | — | +1° | Leader +1 Fatigue Limit General +1 Movement Extra General +1 Movement |
| — | — |
|
| Third Founder Wonders Dynasties | — | — | — | — | Leader +10% Has General Modifier | — | — | — | — |
| Tough | — | — | +1° | — | Leader +5% Damaged Us Modifier General +10% Damaged Us Modifier General +10% when damaged General Applies to Melee, Ranged, Ship units |
| — | — |
|
| Tracker | — | — | — | +1° | Leader +2 Vision Extra General +1 Reveal Extra General +3 Vision Extra General +3 Vision General +1 Reveal Range |
| — | — |
|
| Trusted Empires of the Indus | — | — | — | — | Leader 1 Yield Rate Generals / Leader 1 | — | — | — | — |
| Vigilant | — | — | — | +1° | — |
| — | — |
|
| Warlike | — | — | +1° | — | Leader 1 Governor 2 |
| ⇄ Slothful⇄ Timid |
|
|
| Witty | +1 | +1+1° | — | — | — |
| — | — |
|
Weaknesses 24 traits
Personality weaknesses — each replaces its opposing strengths when gained.
| Trait | Wis | Cha | Cou | Dis | Effects | Opinions | Replaces / Blocks | Modifiers & Flags | Acquired |
|---|---|---|---|---|---|---|---|---|---|
| Bitter | — | −2−1° | — | — | — |
| ⇄ Romantic⇄ Inspiring | — |
|
| Corrupt | — | — | — | −1° | Leader +20% Governor +50% |
| ⇄ Frugal⇄ Righteous |
|
|
| Cruel | — | −1° | — | — | Leader -10% Governor -20% |
| ⇄ Affable⇄ Compassionate | — |
|
| Debauched | — | — | — | −1° | Leader 2 Governor 4 |
| ⇄ Righteous⇄ Pious⇄ Chaste | — |
|
| Deceitful | — | — | — | −2−1° | — |
| ⇄ Loyal | — |
|
| Dictator Wonders Dynasties | — | — | — | — | Leader -20 Opinion Family Leader -20 Family Opinion | — | ⊘ Hated Dictator⊘ Despised Dictator → Hated Dictator 5% | — | — |
| Drunk | — | +1 | — | −2−1° | Leader -20 Foreign/Tribal Leader Opinions Leader -20 Foreign Leader Opinion |
| — | — |
|
| Extravagant | — | — | — | −1° | Leader -10% Governor -20% |
| ⇄ Prosperous⇄ Frugal | — |
|
| Foolish | −1° | — | — | — | Leader -10% Governor -20% |
| ⇄ Intelligent⇄ Educated | — |
|
| Greedy | — | −1−1° | — | −1 | — |
| ⇄ Gracious | — |
|
| Impious Eventpack Religion | — | −1−1° | — | — | Leader -40 Opinion with all Religions |
| ⇄ Pious⇄ Righteous |
|
|
| Impulsive Eventpack Scandal | — | — | +1 | −1−1° | — |
| — | — |
|
| Inexperienced Wonders Dynasties | — | — | — | — | Leader Start: -20 | — | — | — | — |
| Infamous | — | −1° | — | — | Leader -40 Opinion Family Leader -40 Family Opinion |
| ⇄ Famous⇄ A Rising Star | — | — |
| Intolerant | — | −1° | — | — | Leader -10% Governor -20% |
| ⇄ Eloquent⇄ Gracious | — |
|
| Proud | −1 | — | +2+1° | — | — |
| ⇄ Humble | — |
|
| Ruthless | — | — | +2+1° | −1 | — |
| ⇄ Compassionate | — |
|
| Sickly | — | — | −1° | — | — | — | ⊘ Robust → Ill 5% | — |
|
| Slothful | — | — | −1° | — | Leader -10% Governor -20% |
| ⇄ Warlike⇄ Bold | — |
|
| Spoiled | — | −1 | — | −1−1° | — |
| — | — |
|
| Superstitious | −2−1° | — | — | — | — |
| ⇄ Intelligent⇄ Educated | — |
|
| Timid | — | — | −2−1° | — | — |
| ⇄ Warlike⇄ Bold |
|
|
| Uncouth | — | −1° | — | — | Leader -10% Governor -20% |
| ⇄ Inspiring⇄ Eloquent | — |
|
| Wanton | — | +2+1° | — | −1 | — |
| ⇄ Righteous⇄ Pious⇄ Chaste |
|
|
Archetypes 10 traits
The ten leader archetypes (full detail on the Archetypes page).
| Trait | Wis | Cha | Cou | Dis | Effects | Opinions | Replaces / Blocks | Modifiers & Flags | Acquired |
|---|---|---|---|---|---|---|---|---|---|
| Builder | — | — | — | +3 | Leader Can Add Urban Tiles Leader Multiple Worker can build Improvements Leader -50% Unit Train Modifier / Worker Leader Add Urban Tile for Leader Multiple Workers per Construction Governor -1 turn to build Improvements |
| — |
Required for Governor |
|
| Commander | — | — | +2 | +2 | Leader Effect Unit Trait: Infantry → Commander Infantry Leader +10 XP/turn for All Units Leader +10 XP/Turn for all Units Leader Infantry units: +10% Defense Modifier Leader Infantry units: +10% Defense Leader All units: +100% Flanking Attack Leader All units: +100% Flanking Attack Modifier General +20% Adjacent Same Modifier General +20% adjacent to same unit |
| — |
Required for General |
|
| Diplomat | — | +3 | — | — | Leader Can control Units in Alliance Player Leader +60 Foreign/Tribal Leader Opinions Leader +60 Foreign Leader Opinion Leader Can Move Allied Units Governor +40 Family Opinion |
| — |
Required for GovernorAll Governors have it |
|
| Hero | — | — | +3 | — | Leader 50 Leader Heal while Pillaging Leader All units: Launch Offensive Leader All units: Can Launch Offensive General Heal in Neutral Territory General Heals in neutral territory |
| — |
Required for GeneralRequired for Agent |
|
| Judge | — | +2 | — | +2 | Leader Can Upgrade Improvements Leader Can Switch Laws for +100 Leader 100 Governor Can hurry Projects & Specialists with |
| — |
Required for Governor |
|
| Orator | — | +4 | — | −1 | Leader +40 Opinion with all Religions Leader Recruit Tribal Mercenary with Leader 1 Leader Recruit Tribal Mercs Governor 1 |
| — |
Required for Governor |
|
| Schemer | +4 | — | −1 | — | Leader 1 Leader Invisible Unit: Scout Leader Use Leader Spend Leader Scouts are Invisible |
| — |
Required for Agent |
|
| Scholar | +3 | — | — | — | Leader Can Redraw Techs Leader 2 Leader Redraw Techs |
| — |
Required for Governor |
|
| Tactician | +2 | — | — | +2 | Leader Effect Unit Trait: Ranged → Tactician Ranged Leader +2 Vision Range Leader Ranged units: Hide Terrain Target: Trees Leader Ranged units: Hide Terrain Target: Jungle Leader All units: Stun Target for one Turn General +100% Melee Counter Percent General +100% Melee Counter |
| — |
Required for General |
|
| Zealot | −1 | — | +4 | — | Leader +60 Opinion Religion for Leader's Religion Leader [State Religion] Can hurry Units with Leader +1 Fatigue Limit Leader +60 Opinion for Leader's Religion Leader All units: Heal on Unit killed Leader All units: Heals on kill General Last Stand |
| — |
Required for General |
|
Afflictions 11 traits
Wounds and illnesses — with recovery odds and death risk per mortality setting.
| Trait | Wis | Cha | Cou | Dis | Effects | Opinions | Replaces / Blocks | Modifiers & Flags | Acquired |
|---|---|---|---|---|---|---|---|---|---|
| Ambushed by Rebels Eventpack Scandal | — | — | — | — | — | — | ⊘ The Uncrowned King⊘ Paranoid → Missing 10%→ Crippled 10%→ Timid 10%→ Brave 10% | No eventsRemoved on death |
|
| Blinded | — | — | — | — | — | — | — | Cannot hold a job |
|
| Crippled | — | — | — | — | General -1 Fatigue Limit | — | — | — |
|
| Ill | — | — | −2 | — | — | — | ⊘ Severely Ill⊘ Incubated → Severely Ill 20% | Removed on becoming LeaderRemoved on death |
|
| Incubated | — | — | −2 | — | — | — | — | Cannot hold a jobRemoved on becoming LeaderRemoved on death |
|
| Infected Calamities | — | −1 | −1 | — | — | — | ⇄ Ill ⊘ Incubated | Removed on becoming LeaderRemoved on death |
|
| Poisoned | — | — | — | — | — | — | — | Removed on becoming LeaderRemoved on death |
|
| Scarred | — | — | +1 | — | — | — | — | — |
|
| Severely Ill | — | — | −2 | — | — | — | ⇄ Ill⇄ Incubated | Removed on becoming LeaderRemoved on death |
|
| Severely Wounded | — | — | −2 | — | — | — | ⇄ Wounded → Scarred 20%→ Crippled 20%→ Blinded 20% | Removed on becoming LeaderRemoved on death |
|
| Wounded | — | — | −2 | — | — | — | ⊘ Severely Wounded → Scarred 60% | Removed on becoming LeaderRemoved on death |
|
Items 35 traits
Heirlooms and artifacts carried as traits, granted by events.
| Trait | Wis | Cha | Cou | Dis | Effects | Opinions | Replaces / Blocks | Modifiers & Flags | Acquired |
|---|---|---|---|---|---|---|---|---|---|
| Armor of the Hero Eventpack Religion | — | — | +2 | — | — | — | — | — | — |
| Banner of Loyalty | — | — | — | — | Leader +20 Job Opinion Rate / Job General Leader +20 Opinion/Turn for Generals | — | — | — | — |
| Banner of Unity | — | — | — | — | Leader No Family Restriction Job: Job General Leader General ignores family restriction | — | — | — | — |
| Battle Diary | — | — | — | — | — | — | → Master Strategist 20% | — | — |
| Bone Dice Eventpack Scandal | — | — | — | — | — | — | — | — | — |
| Book of Secrets Eventpack Scandal | — | — | — | — | Leader +40 Opinion Family Leader +40 Family Opinion | — | — | — | — |
| Bow of Plenty | — | — | — | — | Governor 1 | — | — | — | — |
| Buddhist Relic Empires of the Indus | — | — | — | — | — |
| — | — | — |
| Bulwark Cuirass | — | — | — | — | General +20% Strength in own territory General Adjacent Effect Unit: Sentinel General +20% Home Modifier General +20% in own territory | — | — | — | — |
| Crown of the Just | — | — | — | — | Leader 2 Yield Rate Leader Strength / | — | → Miserable 5% | — | — |
| Crown of the Unjust | — | — | — | — | Leader 2 Yield Rate Leader Weakness / | — | — |
| — |
| Fickle Band | — | — | — | — | Leader Stat Bonus: Divorce Count → Enhanced Divorce Leader On Divorce Count: 200 Global Yields Base / Leader On Divorce Count: 100 XP Leader On Divorce Count: 200 | — | — | — | — |
| Fool's Ring | −1 | — | — | — | General +100% Unit Trait Modifier Defense / Worker General +100% Defense vs Worker | — | — | — | — |
| Harvest Crown | — | — | — | — | Leader Improvement Spread Borders: Leader | — | — | — | — |
| Item Board Game Empires of the Indus | +1 | — | — | — | — | — | — | — | — |
| Item Royal Seal Empires of the Indus | — | — | — | — | Leader -25% Leader +20 Foreign/Tribal Leader Opinions Leader +20 Foreign Leader Opinion | — | — | — | — |
| Item Skull Cup Empires of the Indus | — | — | — | — | Leader +60 Tribal Leader Opinions Leader +60 Tribal Leader Opinion | — | — | — |
|
| Item Star Chart Empires of the Indus | — | — | — | — | Leader Effect Unit: Scout → Trait Item Star Chart Leader Scouts: +2 Vision Extra Leader Scouts: +2 Vision | — | — | — | — |
| Keepsake | — | — | +1 | — | — | — | — | — | — |
| Locked Fertility Amulet | — | — | — | — | — | — | — |
| — |
| Monkey Paw | — | — | — | — | — | — | — | — | — |
| Mysterious Sword | — | — | — | — | — | — | — | — | — |
| Open Fertility Amulet | — | — | — | — | — | — | — |
| — |
| Ornate Mirror Eventpack Scandal | — | +1 | — | — | — | — | — |
| — |
| Planter's Cloak | — | — | — | — | Governor +100% Governor +50% Vegetation Regrowth Rate | — | — | — | — |
| Pschent Double Crown Wonders Dynasties | — | — | — | — | — | — | — | — | — |
| Recurve Bow | — | — | +1 | — | General +1 Range Extra General +1 Range General Applies to Ranged units | — | — | — | — |
| Regalia of the Conqueror | — | — | — | — | Leader +40 Tribal Leader Opinions Leader +40 Tribal Leader Opinion | — | — | — | — |
| Silvered Clasp | — | — | — | — | Leader Mission Player Bonus: Missionresult Leader After Leader After | — | — | — | — |
| Sword of the Gods | — | — | — | — | General +50% Strength vs Infantry units General Immune to Critical Hit General +50% vs Infantry General Immune to criticals | — | — | — | — |
| The Butcher's Mask | — | — | — | — | Governor 10 Governor 10 Governor 10 Governor Melee units gain Bloodthirsty | — | — | — | — |
| The Cornerstone | — | — | — | — | Governor 1 | — | — | — | — |
| The Jester's Mask | — | — | — | — | Governor 10 Governor 0.5 | — | — | — | — |
| The Woodsman's Mask | — | — | — | — | Governor 2 Governor Worker units gain Stealth | — | — | — | — |
| Unyielding Banner | — | — | — | — | General Upon the unit's death, the General will move to the nearest eligible unit. General General can swap units | — | — | — | — |
Statuses 150 traits
Roles, clergy, story traits and other statuses the game tracks as traits.
| Trait | Wis | Cha | Cou | Dis | Effects | Opinions | Replaces / Blocks | Modifiers & Flags | Acquired |
|---|---|---|---|---|---|---|---|---|---|
| A Rising Star Eventpack Scandal | +2 | +2 | +2 | +2 | Governor +25% Governor 1 General 50 General 50 Military Kill Yield / | — | ⇄ Infamous⇄ Unpopular ⊘ Slighted | Starred characterForces nickname |
|
| Abandoned to the Elements Eventpack Scandal | — | — | — | — | — | — | — | No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head | — |
| Abdicated | — | — | — | — | — | — | — | Removed on becoming Leader | — |
| Adopted | — | — | — | — | — | — | — | — | — |
| Amarna Reformer | — | — | — | — | — | — | ⇄ Righteous | — | — |
| Among a Tribe | — | — | — | — | — | — | ⇄ A Rising Star | No eventsNo missionsCannot marryNo childrenOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head | — |
| Archon | — | — | — | — | — | — | — | — | — |
| Artist | — | +1 | — | — | — |
| — | — | — |
| Ascetic | +2 | −2 | — | +2 | — | — | — | Cannot marryNo spouseNo childrenCannot hold a job | — |
| Astronomer Empires of the Indus | — | — | — | — | Governor +10% General +1 Movement Extra General +2 Vision Extra General +2 Vision General +1 Movement General Applies to Ship units | — | — | — | — |
| Bardiya Gaumata Wonders Dynasties | — | — | — | — | — | — | — | — | — |
| Barracks Instructor | — | — | — | — | — | — | — | Cannot hold a job | — |
| Bastard | — | — | — | — | — | — | — | Cannot marryOut of succession | — |
| Betrothed Eventpack Religion | — | — | — | — | — | — | — | Cannot marry | — |
| Bird Owner Empires of the Indus | — | — | — | — | — | — | — | — | — |
| Bisexual | — | — | — | — | — | — | ⇄ Gay | — |
|
| Blessed | — | — | — | — | — | — | ⇄ Cursed |
| — |
| Captured | — | — | — | — | — |
| — | No eventsNo missionsOut of successionCannot hold a jobCannot be Courtier | — |
| Captured | — | — | — | — | — | — | — | No eventsNo missionsOut of successionCannot hold a jobCannot be Courtier | — |
| Captured | — | — | — | — | — |
| — | No eventsNo missionsCannot marryNo childrenCannot hold a jobCannot be Courtier | — |
| Chariot Master Wonders Dynasties | — | — | — | — | Leader [Capital] Provides: Horse Leader [Capital] Chariot units gain Saddleborn Leader Start: Techs: Spoked Wheel Leader Grants Spoked Wheel | — | — | — | — |
| Chaste Eventpack Religion | — | — | — | +2+1° | — |
| ⇄ Wanton⇄ Romantic⇄ Debauched |
|
|
| Claimant | — | — | — | — | — | — | — | Returns to succession | — |
| Claimed | — | — | — | — | — | — | — | — | — |
| Clergy Buddhism Buddhism Empires of the Indus | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy |
|
| Clergy Hinduism Hinduism Empires of the Indus | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy |
|
| Commander of the BorderLands | — | — | +1 | +1 | — | — | — | — | — |
| Commander of the Royal Guard | — | +1 | — | +1 | — | — | — | — | — |
| Commerce Student | — | — | — | — | — | — | — | — | — |
| Connection Tactical Advantage Wonders Dynasties | — | — | — | — | General Adjacent Effect Unit: Connection Tactical Advantage Aura General +10 Critical Chance General +10% Critical Chance General Applies to Melee, Ranged, Ship units | — | — | — | — |
| Cursed | — | — | — | — | — | — | ⇄ Blessed | — | — |
| Cyaxares Leader Wonders Dynasties | — | — | — | — | Leader +5% Strength Modifier Governor +20% General +10% Strength vs Tribal units General +5% Defense Modifier General +5% Defense General +10% vs Tribal | — | — | — | — |
| Darius Leader Wonders Dynasties | — | — | — | — | Leader Governor assignment cost: -50% Leader -50% Governor Cost | — | — | — | — |
| Deserter | — | — | — | — | — | — | — | No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head | — |
| Despised Dictator Wonders Dynasties | — | — | — | — | Leader -100 Opinion Family Leader -100 Family Opinion | — | ⇄ Hated Dictator | — | — |
| Distant Claimant Empires of the Indus | — | — | — | — | — | — | ⊘ Exiled⊘ Imprisoned |
No eventsNo missionsCannot hold a jobStarred character | — |
| Divine | — | +2 | — | — | — | — | — |
| — |
| Dog Owner | — | — | — | — | — | — | ⇄ Stressed | — | — |
| Doomed | — | — | — | — | — | — | — | Removed on deathDoomed | — |
| Drought Stricken | — | — | — | — | Leader -20% | — | — | — |
|
| Elect Manichaeism Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy |
|
| Elephant Owner Empires of the Indus | — | — | — | — | Leader 5 | — | — | — | — |
| Eloped | — | — | — | — | — | — | — | No eventsNo missionsOut of successionCannot hold a jobCannot be Courtier | — |
| Envoy Aksum | — | — | — | — | — | — | — | — | — |
| Envoy to the Huns Empires of the Indus | — | — | — | — | — | — | — | No events | — |
| Evangelist Aksum | — | — | — | — | Governor Infantry units gain Adept Governor +40 Religion Opinion / Christianity Governor New Unit Religion: Christianity | — | — | — | — |
| Excluded from Succession | — | — | — | — | — |
| — | Out of succession | — |
| Exiled | — | — | — | — | — |
| ⊘ Imprisoned | No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion HeadStarred character | — |
| Exiled | — | — | — | — | — |
| — | No eventsNo missionsCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head | — |
| Exotic | — | +2 | — | — | — | — | — | — |
|
| Family Excluded from Succession | — | — | — | — | — |
| — | Children out of succession | — |
| Fated to Die | — | — | — | — | — | — | — | — | — |
| First Citizen | — | — | — | — | Leader All units: 15 Leader All units: 15 Leader All units: 15 Military Kill Yield / Leader All units: 15 Military Kill Yield / Governor -25% Improvement Cost | — | — | — | — |
| Former Regent | +1 | — | — | — | — | — | — | — | — |
| Fugitive | — | — | — | — | — | — | — | No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head | — |
| Gay | — | — | — | — | — | — | ⇄ Bisexual | — |
|
| God's Consort | — | — | — | — | — | — | — | Forces nickname | — |
| Great Ancestor | — | — | — | — | Leader 1 | — | — | — | — |
| Hanno Ii Leader Wonders Dynasties | — | — | — | +2 | Leader Can buy Tiles with | — | — | — | — |
| Hanno Navigator Leader Wonders Dynasties | — | — | — | — | — |
| — | — | — |
| Hantili Leader Wonders Dynasties | — | — | — | — | Leader Unlocks Walls | — | — | — | — |
| Hated Dictator Wonders Dynasties | — | — | — | — | Leader -60 Opinion Family Leader -60 Family Opinion | — | ⇄ Dictator ⊘ Despised Dictator → Despised Dictator 5% | — | — |
| Horse | −5 | — | +3 | +1 | — | — | — | No eventsOut of succession | — |
| Imprisoned | — | — | — | — | — |
| ⊘ Exiled⊘ Traveling Afar | No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion HeadRemoved on deathStarred character | — |
| Imprisoned | — | — | — | — | — |
| — | No eventsNo missionsCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head | — |
| Indomitable | — | — | — | — | Leader All units: +50 Critical Chance Leader All units: +50% Critical Chance | — | — | — | — |
| Insane | −2 | — | +2 | −2 | — | — | — | — |
|
| King of Kings Wonders Dynasties | — | — | — | — | Leader Stat Bonus: Team Declared War → King Of Kings Declared War Leader On Team Declared War: 10 | — | — | — | — |
| King of Tyre | — | — | — | — | — | — | — | No missionsOut of successionCannot hold a jobCannot be CourtierCannot become Religion HeadForces nickname | — |
| Kohen Judaism Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy |
|
| Legitimized | — | — | — | — | — |
| — | — | — |
| Living a Quiet Life | — | — | — | — | — | — | ⇄ A Rising Star | No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head | — |
| Long Lived Wonders Dynasties | — | — | — | — | — | — | — | — | — |
| Magic Practitioner Eventpack Religion | +1 | +1 | — | — | — |
| — | — |
|
| Magus Zoroastrianism Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy |
|
| Mahout Empires of the Indus | — | — | — | — | Governor +1 Level for new Elephant units General Has Zoc General Exerts Zone of Control General Applies to Elephant units | — | — | — | — |
| Martyr Eventpack Religion | — | — | — | — | — | — | — | Forces nickname | — |
| Master Strategist | — | — | — | — | Leader 2 Leader 40 | — | — | — | — |
| Miserable | — | −2 | — | — | Leader -20% |
| — | — |
|
| Missing | — | — | — | — | — | — | ⇄ Traveling Afar | No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head | — |
| Mithraic Initiate Eventpack Religion | +1 | — | — | — | — | — | — | — | — |
| Mithraic Leader Eventpack Religion | +2 | — | — | — | — | — | — | — | — |
| Monkey Assassin Owner | — | — | — | — | — | — | — | — | — |
| Monumental Effort Wonders Dynasties | — | — | — | — | Leader -25% Wonder Cost | — | — | — | — |
| Mourning | — | — | — | — | Leader -10% | — | — |
|
|
| Music Lover Eventpack Scandal | — | — | — | — | Leader Starts the Music | — | ⇄ Miserable | — |
|
| Mysteries Initiate Eventpack Religion | +1 | — | — | — | — | — | — | — | — |
| Mysteries Leader Eventpack Religion | +2 | — | — | — | — | — | — | — | — |
| Naval Detractor Wonders Dynasties | — | — | — | — | Leader Effect Unit Trait: Ship → Naval Detractor Ship Leader Effect Unit Trait: Infantry → Naval Detractor Infantry Leader Ship units: -50% Attack Modifier Leader Ship units: -50% Attack Leader Ship units: Applies to Ship units Leader Infantry units: +10% Strength Modifier Leader Infantry units: +10% Strength Leader Infantry units: Applies to Infantry units | — | — | — | — |
| Neoplatonist Eventpack Religion | +1 | — | — | +1 | — |
| — | — |
|
| Not Inclined to Marry | — | — | — | — | — | — | — | Cannot marry | — |
| Oathbound (Avenger) Calamities | — | — | — | — | Leader Stat Bonus: Unit Military Killed → Avenger Oath Kill Unit Leader Stat Bonus: Improvement Repaired → Avenger Oath Repair Improvement Leader Stat Bonus: Improvement Finished → Avenger Oath Build Improvement Leader On Unit Military Killed: 2 Leader On Improvement Repaired: -1 Leader On Improvement Finished: -1 | — | — | — |
|
| Oathbound (Rebuilder) Calamities | — | — | — | — | Leader Stat Bonus: Improvement Repaired → Rebuilder Oath Repair Improvement Leader Stat Bonus: Improvement Finished → Rebuilder Oath Build Improvement Leader Stat Bonus: Unit Military Killed → Rebuilder Oath Kill Unit Leader On Improvement Repaired: 2 Leader On Improvement Finished: 1 Leader On Unit Military Killed: -2 | — | — | — |
|
| On Pilgrimage Eventpack Religion | — | — | — | — | — | — | — | No events |
|
| Ostanes Eventpack Religion | — | — | — | — | — | — | — | — | — |
| Pacifist Empires of the Indus | — | — | — | — | Leader 2 | — | — | Cannot be General | — |
| Paranoid Eventpack Scandal | — | — | — | — | Leader -2 Leader [Capital] +10 City HP | — | ⊘ Ambushed by Rebels | — |
|
| Peaceful Expansionist Wonders Dynasties | — | — | — | — | Leader Can buy Tiles with | — | — | — | — |
| Pet Fish Owner | — | — | — | — | — | — | — | — | — |
| Pet Monkey Owner | — | — | — | — | — | — | — | — | — |
| Philosophy Student | — | — | — | — | — | — | — | — | — |
| Pilgrim Eventpack Religion | — | — | — | — | — |
| — | — |
|
| Poet | — | +2+1° | — | — | — |
| — | — | — |
| Political Ward | — | — | — | — | — | — | — | Children out of succession | — |
| Politics Student | — | — | — | — | — | — | — | — | — |
| Power Hungry Eventpack Scandal | — | — | — | — | — |
| ⊘ Loyal |
Removed on becoming LeaderStarred character |
|
| Pregnant | — | — | — | — | — | — | — | — |
|
| Presbyter Christianity Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy |
|
| Priest Pagan Aksum Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Pagan Assyria Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Pagan Babylonia Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Pagan Carthage Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Pagan Egypt Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Pagan Greece Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Pagan Rome Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Pagan Persia Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Pagan Hittite Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Pagan Kush Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Priest Atenism Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be GeneralCannot be GovernorClergy |
|
| Prophet | — | +2 | — | — | General 10 General 10 Military Kill Yield / |
| — | — | — |
| Puduhepa Leader Wonders Dynasties | — | — | — | — | Leader Start: Techs: Divination Leader Grants Divination | — | — | — | — |
| Rebel Slave | — | — | — | — | — | — | — | No eventsNo missionsNo spouseOut of successionCannot hold a job | — |
| Regent | — | — | — | — | — |
| — | Regent | — |
| Religion Founder Manichaeism Eventpack Religion | — | — | — | — | — |
| — |
Out of successionCannot be Family Head | — |
| Religious Fervor Wonders Dynasties | — | — | — | — | Leader Must found Amarna City first Leader [State Religion] 1 Leader Belongs to the Amarna family | — | — | — | — |
| Reluctant Courtier Wonders Dynasties | +1 | +1 | — | — | — | — | — | — | — |
| Retired General | — | — | — | — | — | — | — | Cannot be GeneralRequired for Governor | — |
| Returning Home | — | — | — | — | — | — | ⇄ Traveling Afar | No eventsNo missionsCannot hold a job |
|
| Rightful Heir | — | — | — | — | — | — | ⊘ Imprisoned⊘ Exiled⊘ Fugitive⊘ Missing | Returns to succession | — |
| Rival Claimant Empires of the Indus | — | — | — | — | — | — | — | Required for GeneralRequired for Governor | — |
| Saint Eventpack Religion | — | — | — | — | — | — | — | — | — |
| Saoshyant Zoroastrianism | — | — | +2 | −2 | — |
| — | — |
|
| Savior of the Throne | — | — | — | — | — | — | — | Forces nickname | — |
| Shapur Leader Wonders Dynasties | — | — | — | — | Leader Units gain Strike1 | — | — | — | — |
| Slighted | — | — | — | — | — |
| — | Cannot hold a jobRemoved on becoming Leader | — |
| Soldier | — | — | — | — | General 20 General 20 Military Kill Yield / | — | — | — | — |
| Special Ambassador | — | — | — | — | — | — | ⊘ Imprisoned | — | — |
| Steward of the Land Calamities | +1 | — | — | — | Leader +40 Tribal Leader Opinions Leader +40 Tribal Leader Opinion Governor 1 Governor +100% Governor +1 turn to build Improvements Governor +20% Specialist production time |
| ⇄ Delver | — | — |
| Stressed Eventpack Scandal | −1 | −1 | — | −1 | — | — | — | Leader only |
|
| Subjugator Aksum | — | — | — | — | Leader Stat Bonus: Tribe Cleared → Unit Worker No Family Leader On Tribe Cleared: 1 Worker Leader On Tribe Cleared: Mercenary Unit | — | — | — | — |
| Tactics Student | — | — | — | — | — | — | — | — | — |
| The Uncrowned King Eventpack Scandal | — | — | — | — | — | — | ⇄ A Rising Star ⊘ Imprisoned⊘ Exiled⊘ Fugitive | No eventsNo missionsCannot hold a jobCannot be CourtierForces nickname | — |
| Trade Venture Empires of the Indus | — | — | — | — | — | — | ⊘ Exiled⊘ Imprisoned |
No eventsNo missionsCannot hold a jobStarred character | — |
| Traveling Afar | — | — | — | — | — | — | ⇄ Philosophy Student⇄ Commerce Student⇄ Politics Student⇄ Tactics Student ⊘ Exiled⊘ Imprisoned |
No eventsNo missionsCannot hold a jobStarred character | — |
| Unavailable | — | — | — | — | — | — | — | Cannot hold a jobAlways removed | — |
| Under Asylum | — | — | — | — | — | — | — | No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head | — |
| Unpopular Eventpack Scandal | — | — | — | — | Leader -20 Opinion Family Leader +5% Rebel Chance Leader -20 Family Opinion | — | ⇄ A Rising Star | — |
|
| Usurper | — | — | — | — | — |
| — | Bypassed in succession | — |
| Velir Empires of the Indus | — | — | — | — | — | — | — | — | — |
| Vindicated Wonders Dynasties | — | — | — | — | Leader +40 Opinion Family Leader +40 Family Opinion | — | — | — | — |