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🎭 Traits

302 traits72 strengths24 weaknesses35 items

Every character trait in trait.xml, grouped the way the game flags them. Rating columns show the trait's Wisdom / Charisma / Courage / Discipline contribution (° marks a fallback value, used when the rating isn't already set). Most traits are granted by events; the Acquired column lists only what the XML states directly — minimum age, the childhood adjective and injury rolls, recovery odds. Which child traits a parent can pass on lives on Trait Inheritance; the ten archetypes are detailed on Archetypes.

Strengths 72 traits

Personality strengths — rolled in childhood or granted by events.

Trait WisChaCouDis Effects Opinions Replaces / Blocks Modifiers & Flags Acquired
Affable +1°
Leader 1 Growth/Culture Level
Governor 2 Growth/Culture Level
  • Same trait +20
  • Cruel -20
⇄ Cruel
  • Family Head chance +10%
  • Min age 7
  • On the childhood adjective roll
Ambitious Wonders Dynasties
Leader +5 XP/turn for All Units
Leader +5 XP/Turn for all Units
  • XP/Turn (as General) +10%
Ambusher Wonders Dynasties
Leader 20 Military Nation Kill Yield / Happiness
General Hide Terrain Target: Trees Scrub Uncut
General Applies to Melee, Ranged units
Anagami Empires of the Indus +3 +3
⇄ Sakadagami⇄ Wanton⇄ Debauched → Arahant 1%
Cannot marryOut of successionCannot be GeneralCannot be Governor
Arahant Empires of the Indus +4 +4
⇄ Anagami⇄ Impulsive⇄ Foolish
Cannot marryOut of successionCannot be GeneralCannot be Governor
Besieger +1°
Leader +10% Urban Attack Modifier
General +25% Urban Attack Modifier
General +25% Attack vs Urban tiles
General Not for Mounted, Ship units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Bloodthirsty +1°
Leader +5% Damaged Them Modifier
General +10% Damaged Them Modifier
General +10% vs damaged targets
General Applies to Melee, Ranged, Ship units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Bold +2+1°
  • Same trait +20
  • Timid -20
  • Slothful -20
⇄ Slothful⇄ Timid
  • Min age 7
  • On the childhood adjective roll
Brave +1°
Leader +5% Strength vs Melee units
General +10% Strength vs Melee units
General +10% vs Melee
General Applies to Melee, Ranged units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Calculating Wonders Dynasties
Carpenter +1°
Leader +50 Unit Trait XP / Siege
Leader +50 Unit Trait XP / Ship
Governor +100 Unit Trait XP / Siege
Governor +100 Unit Trait XP / Ship
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
Coastal Warlord Empires of the Indus
Leader Units gain Amphibious
Coin Minter Empires of the Indus
Leader Connected Effect City: Coin Minter
Leader Connected Cities: +20% Money
Compassionate +1+1° +1
  • Same trait +20
  • Ruthless -20
  • Cruel -20
⇄ Cruel⇄ Ruthless
  • Min age 7
  • On the childhood adjective roll
  • Rolled for tribal characters
Cultivator +1°
Leader +20% Farm
Leader +20% Grove
Governor +50% Farm
Governor +50% Grove
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
Cunning +1°
Leader +20 Foreign/Tribal Leader Opinions
Leader +20 Foreign Leader Opinion
Governor 2 Orders / Estates
  • Same trait +20
  • Unpopular -100
  • Family Head chance +10%
  • Min age 10
  • On the childhood adjective roll
Delver +1°
Leader +20% Mine
Leader +20% Quarry
Governor +50% Mine
Governor +50% Quarry
  • Same trait +20
  • Steward of the Land -40
⇄ Steward of the Land
  • Min age 10
  • On the childhood adjective roll
Diligent
Leader Stat Bonus: Improvement Finished → Orders Gain Kush
Leader On Improvement Finished: 2 Global Yields Base / Orders
Leader On Improvement Finished: 2 Orders
Diplomatic
Leader Stat Bonus: Team Contacted → Kush Caravan
Leader On Team Contacted: 1 Caravan
Educated +2+1°
  • Same trait +20
  • Superstitious -20
  • Foolish -20
⇄ Foolish⇄ Superstitious
  • Min age 7
  • On the childhood adjective roll
Eloquent +1°
Leader 1 Civics/Culture Level
Governor 2 Civics/Culture Level
  • Same trait +20
  • Intolerant -20
  • Uncouth -20
⇄ Intolerant⇄ Uncouth
  • Min age 7
  • On the childhood adjective roll
Engineer +1°
Leader +10% Strength vs Siege units
Leader +10% Strength vs Ship units
General Can build Roads
General Not for Mounted, Ship units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Equestrian +1°
Leader +50 Unit Trait XP / Mounted
Governor +100 Unit Trait XP / Mounted
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Expansionist Wonders Dynasties
Leader +80 Unit Trait XP / Infantry
Leader 20 Military Tribe Kill Yield / Training
Famous +1°
Leader +40 Opinion Family
Leader +40 Family Opinion
Governor -25% Specialist Goods Costs
  • Infamous -40
⇄ Infamous
Feint Attacker Empires of the Indus
Fervent
Fierce +1°
Leader +5% Strength vs Infantry units
General +10% Strength vs Infantry units
General +10% vs Infantry
General Applies to Melee, Ranged units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Frugal +1°
Leader -20% Improvement Cost
Governor -50% Improvement Cost
  • Same trait +20
  • Corrupt -20
  • Extravagant -20
⇄ Corrupt⇄ Extravagant
  • Min age 7
  • On the childhood adjective roll
Gracious +2+1°
  • Same trait +20
  • Greedy -20
  • Intolerant -20
⇄ Greedy⇄ Intolerant
  • Min age 7
  • On the childhood adjective roll
Gupta Princess Empires of the Indus
Leader Stat Bonus: Improvement Finished → Culture Gain 5 Flat All
Leader 1 Culture/Urban Specialist
Leader On Improvement Finished: [All Cities]
Leader On Improvement Finished: 5 Culture in every City
Hannibal Leader Wonders Dynasties
Leader -20 Opinion Family
Leader -20 Family Opinion
Leader All units: +1 Actions Extra
Leader All units: +1 Actions
Heckler +1°
Leader +10% Vs General Modifier
General +25% Vs General Modifier
General +25% vs Units with a General
General Stacks with allied units
General Applies to Melee, Ranged, Ship units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Herbalist +1°
Leader +2 Heal Extra
General +4 Heal Extra
General +4 Healing
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Highlander +1°
Leader +10% Height From Modifier / Hill
General +25% Height From Modifier / Hill
General +25% on Hill
General Applies to Melee, Ranged units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Horsebane +1°
Leader +10% Strength vs Mounted units
General +25% Strength vs Mounted units
General +25% vs Mounted
General Applies to Melee, Ranged units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Humble +1+1° +1
  • Same trait +20
  • Proud -40
⇄ Proud
  • Min age 7
  • On the childhood adjective roll
Inspiring +1°
Leader 1 Culture/Culture Level
Governor 2 Culture/Culture Level
  • Same trait +20
  • Uncouth -20
  • Bitter -20
⇄ Uncouth⇄ Bitter
  • Min age 7
  • On the childhood adjective roll
  • Rolled for tribal characters
Intelligent +1°
Leader 0.5 Science/Culture Level
Governor 1 Science/Culture Level
  • Same trait +20
  • Foolish -20
  • Superstitious -20
⇄ Foolish⇄ Superstitious
  • Min age 7
  • On the childhood adjective roll
Kingmaker Empires of the Indus
Leader 2 Civics/Culture Level
Legendary Empires of the Indus
Leader +5% Per Level Attack Modifier
Loyal +2+1°
  • Same trait +20
  • Deceitful -40
⇄ Deceitful⇄ Power Hungry
  • Min age 7
  • On the childhood adjective roll
Nanda Empires of the Indus
Leader +10% Money
Leader +10% Rebel Chance
Leader -25% Unit Trait Train Modifier / Infantry
Naturalist +1°
Leader +20% Lumbermill
Leader +20% Pasture
Governor +50% Lumbermill
Governor +50% Pasture
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
Nomadic Empires of the Indus
Leader Can Harvest Resource
Pathfinder +1°
Leader +20% Nets
Leader +20% Camp
Governor +50% Nets
Governor +50% Camp
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
Pious +1+1°
Leader +5% State Religion Spread Chance
Governor State Religion: 2 Happiness
Governor State Religion: +5% Culture
  • Same trait +40
  • Wanton -40
  • Debauched -40
  • Blessed +40
⇄ Debauched⇄ Wanton⇄ Impious
  • Religion Head chance +10%
  • Min age 7
  • On the childhood adjective roll
Prosperous +1°
Leader 8 Money/Culture Level
Governor 16 Money/Culture Level
  • Same trait +20
  • Extravagant -20
⇄ Extravagant
  • Min age 7
  • On the childhood adjective roll
  • Rolled for tribal characters
Pursuer Empires of the Indus
Leader Ignore Ranged modifier from attacking into Scrub, Trees, Jungle
Ranger +1°
Leader +10% Vegetation From Modifier / Trees
Leader +10% Vegetation From Modifier / Jungle
General +25% Vegetation From Modifier / Trees
General +25% Vegetation From Modifier / Jungle
General +25% in Trees
General +25% in Jungle
General Applies to Melee, Ranged units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Refined Wonders Dynasties
Leader 2 Legitimacy, per Culture level
Relentless Empires of the Indus −4
General Can Rout (attack again) after defeating a Unit in Combat
General Can Rout
Religious Patron Empires of the Indus
Leader 0.5 Orders/Religion
Revered
Leader 2 Culture/Kushite_Pyramids
Leader Found: 30 Culture / Weak
Leader Found: 30 Culture per Weak-Culture City
Righteous +1°
Leader 2 Happiness/City
Governor 4 Happiness
  • Same trait +40
  • Debauched -40
  • Corrupt -40
⇄ Debauched⇄ Wanton⇄ Corrupt⇄ Impious
  • Min age 7
  • On the childhood adjective roll
Ritualistic Empires of the Indus
Robust +1°
Leader 0.5 Orders/City
Governor 1 Orders
  • Same trait +20
  • Min age 7
  • On the childhood adjective roll
Romantic +2+1°
  • Same trait +20
  • Bitter -20
  • Music Lover +20
⇄ Bitter⇄ Chaste
  • Birth chance +25%
  • Min age 7
  • On the childhood adjective roll
Sakadagami Empires of the Indus +2 +2
⇄ Sotapanna⇄ Superstitious⇄ Greedy ⊘ Arahant → Anagami 5%
Cannot marryOut of successionCannot be GeneralCannot be Governor
Shieldbearer +1°
Leader +5% Strength vs Ranged units
General +10% Strength vs Ranged units
General +10% vs Ranged
General Applies to Melee, Ranged units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Silk Road Trader Empires of the Indus
Leader 10 Money/Pasture
Sotapanna Empires of the Indus +1 +1
⇄ Proud⇄ Impious⇄ Ascetic⇄ Corrupt ⊘ Anagami⊘ Arahant → Sakadagami 5%
Cannot marryOut of successionCannot be GeneralCannot be Governor
Steadfast +1°
Leader +10% Strength vs Tribal units
General +25% Strength vs Tribal units
General +25% vs Tribal
General Stacks with allied units
General Applies to Promotable units
General Not for Ship units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Strict +1°
Leader +50 Unit Trait XP / Infantry
Governor +100 Unit Trait XP / Infantry
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Swift +1°
Leader +1 Fatigue Limit
General +1 Movement Extra
General +1 Movement
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Third Founder Wonders Dynasties
Leader +10% Has General Modifier
Tough +1°
Leader +5% Damaged Us Modifier
General +10% Damaged Us Modifier
General +10% when damaged
General Applies to Melee, Ranged, Ship units
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Tracker +1°
Leader +2 Vision Extra
General +1 Reveal Extra
General +3 Vision Extra
General +3 Vision
General +1 Reveal Range
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Trusted Empires of the Indus
Leader 1 Yield Rate Generals / Orders
Leader 1 Orders/Turn per General
Vigilant +1°
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
Warlike +1°
Leader 1 Training/Culture Level
Governor 2 Training/Culture Level
  • Same trait +20
  • Slothful -20
  • Timid -20
⇄ Slothful⇄ Timid
  • Unit build cost +25%
  • Min age 7
  • On the childhood adjective roll
  • Rolled for tribal characters
Witty +1 +1+1°
  • Same trait +20
  • Min age 7
  • On the childhood adjective roll

Weaknesses 24 traits

Personality weaknesses — each replaces its opposing strengths when gained.

Trait WisChaCouDis Effects Opinions Replaces / Blocks Modifiers & Flags Acquired
Bitter −2−1°
  • Same trait +40
  • Romantic -40
  • Inspiring -40
⇄ Romantic⇄ Inspiring
  • Min age 7
  • On the childhood adjective roll
Corrupt −1°
Leader +20% Maintenance
Governor +50% Maintenance
  • Same trait +40
  • Frugal -40
  • Righteous -40
⇄ Frugal⇄ Righteous
  • Family Head chance +10%
  • Min age 7
  • On the childhood adjective roll
Cruel −1°
Leader -10% Growth
Governor -20% Growth
  • Same trait +40
  • Affable -40
  • Compassionate -40
⇄ Affable⇄ Compassionate
  • Min age 7
  • On the childhood adjective roll
  • Rolled for tribal characters
Debauched −1°
Leader 2 Discontent/City
Governor 4 Discontent
  • Same trait +40
  • Righteous -40
  • Pious -40
⇄ Righteous⇄ Pious⇄ Chaste
  • Min age 10
  • On the childhood adjective roll
Deceitful −2−1°
  • Same trait +40
  • Loyal -40
⇄ Loyal
  • Min age 7
  • On the childhood adjective roll
Dictator Wonders Dynasties
Leader -20 Opinion Family
Leader -20 Family Opinion
⊘ Hated Dictator⊘ Despised Dictator → Hated Dictator 5%
Drunk +1 −2−1°
Leader -20 Foreign/Tribal Leader Opinions
Leader -20 Foreign Leader Opinion
  • Same trait +40
  • Min age 10
  • On the childhood adjective roll
Extravagant −1°
Leader -10% Money
Governor -20% Money
  • Same trait +40
  • Prosperous -40
  • Frugal -40
⇄ Prosperous⇄ Frugal
  • Min age 7
  • On the childhood adjective roll
  • Rolled for tribal characters
Foolish −1°
Leader -10% Science
Governor -20% Science
  • Same trait +40
  • Intelligent -40
  • Educated -40
⇄ Intelligent⇄ Educated
  • Min age 7
  • On the childhood adjective roll
Greedy −1−1° −1
  • Same trait +40
  • Gracious -40
⇄ Gracious
  • Min age 7
  • On the childhood adjective roll
Impious Eventpack Religion −1−1°
Leader -40 Opinion with all Religions
  • Same trait +20
  • Pious -20
⇄ Pious⇄ Righteous
  • Religion Head chance -20%
  • Min age 12
  • On the childhood adjective roll
  • Rolled for tribal characters
Impulsive Eventpack Scandal +1 −1−1°
  • Same trait +20
  • Min age 10
  • On the childhood adjective roll
  • Rolled for tribal characters
Inexperienced Wonders Dynasties
Leader Start: -20 Legitimacy
Infamous −1°
Leader -40 Opinion Family
Leader -40 Family Opinion
  • Famous -40
⇄ Famous⇄ A Rising Star
Intolerant −1°
Leader -10% Civics
Governor -20% Civics
  • Same trait +40
  • Eloquent -40
  • Gracious -40
⇄ Eloquent⇄ Gracious
  • Min age 7
  • On the childhood adjective roll
Proud −1 +2+1°
  • Opinion of this character -40
  • Humble -40
⇄ Humble
  • Min age 7
  • On the childhood adjective roll
  • Rolled for tribal characters
Ruthless +2+1° −1
  • Same trait +40
  • Compassionate -40
⇄ Compassionate
  • Min age 7
  • On the childhood adjective roll
  • Rolled for tribal characters
Sickly −1°
⊘ Robust → Ill 5%
  • Removed after 10 turns
Slothful −1°
Leader -10% Training
Governor -20% Training
  • Same trait +40
  • Warlike -40
  • Bold -40
⇄ Warlike⇄ Bold
  • Min age 7
  • On the childhood adjective roll
Spoiled −1 −1−1°
  • Same trait +40
  • Min age 7
  • On the childhood adjective roll
Superstitious −2−1°
  • Same trait +40
  • Educated -40
  • Intelligent -40
⇄ Intelligent⇄ Educated
  • Min age 7
  • On the childhood adjective roll
  • Rolled for tribal characters
Timid −2−1°
  • Same trait +40
  • Bold -40
  • Warlike -40
⇄ Warlike⇄ Bold
  • Unit build cost -15%
  • Min age 7
  • On the childhood adjective roll
Uncouth −1°
Leader -10% Culture
Governor -20% Culture
  • Same trait +40
  • Inspiring -40
  • Eloquent -40
⇄ Inspiring⇄ Eloquent
  • Min age 7
  • On the childhood adjective roll
Wanton +2+1° −1
  • Same trait +40
  • Pious -40
⇄ Righteous⇄ Pious⇄ Chaste
  • Birth chance +25%
  • Min age 10
  • On the childhood adjective roll

Archetypes 10 traits

The ten leader archetypes (full detail on the Archetypes page).

Trait WisChaCouDis Effects Opinions Replaces / Blocks Modifiers & Flags Acquired
Builder +3
Leader Can Add Urban Tiles
Leader Multiple Worker can build Improvements
Leader -50% Unit Train Modifier / Worker
Leader Add Urban Tile for Stone
Leader Multiple Workers per Construction
Governor -1 turn to build Improvements
  • Same trait +60
  • Per wonder -40
  • Hero -60
  • Slavery (law) +20
  • Unit build cost -25%
  • War chance -25%
  • Peace chance +50%
  • Truce chance +25%
  • Alliance chance -50%
  • Tribe alliance chance -50%
Required for Governor
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters
Commander +2 +2
Leader Effect Unit Trait: Infantry → Commander Infantry
Leader +10 XP/turn for All Units
Leader +10 XP/Turn for all Units
Leader Infantry units: +10% Defense Modifier
Leader Infantry units: +10% Defense
Leader All units: +100% Flanking Attack
Leader All units: +100% Flanking Attack Modifier
General +20% Adjacent Same Modifier
General +20% adjacent to same unit
  • Same trait +60
  • Per general -40
  • Tactician -60
  • Autarky (law) +20
  • Unit build cost +25%
  • War chance +50%
  • Truce chance -25%
  • Alliance chance -50%
  • Tribe alliance chance -50%
Required for General
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters
Diplomat +3
Leader Can control Units in Alliance Player
Leader +60 Foreign/Tribal Leader Opinions
Leader +60 Foreign Leader Opinion
Leader Can Move Allied Units
Governor +40 Family Opinion
  • Same trait +60
  • Per trade -40
  • Orator -60
  • Colonies (law) +20
  • Unit build cost -15%
  • War chance -25%
  • Peace chance +50%
  • Truce chance +25%
  • Alliance chance +50%
  • Tribe alliance chance +50%
Required for GovernorAll Governors have it
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters
Hero +3
Leader 50 Training/Kill
Leader Heal while Pillaging
Leader All units: Launch Offensive
Leader All units: Can Launch Offensive
General Heal in Neutral Territory
General Heals in neutral territory
  • Same trait +60
  • Per proximity -40
  • Builder -60
  • Epics (law) +20
  • Unit build cost +25%
  • War chance +50%
  • Truce chance -25%
  • Alliance chance -50%
  • Tribe alliance chance -50%
Required for GeneralRequired for Agent
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters
Judge +2 +2
Leader Can Upgrade Improvements
Leader Can Switch Laws for +100
Leader 100 Civics to Switch Laws
Governor Can hurry Projects & Specialists with Money
  • Same trait +60
  • Per law -40
  • Schemer -60
  • Legal Code (law) +20
  • War chance -25%
  • Peace chance +50%
  • Truce chance +25%
  • Alliance chance -50%
  • Tribe alliance chance -50%
Required for Governor
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters
Orator +4 −1
Leader +40 Opinion with all Religions
Leader Recruit Tribal Mercenary with Legitimacy
Leader 1 Orders/Opinionfamily Friendly
Leader Recruit Tribal Mercs
Governor 1 Happiness/Culture Level
  • Same trait +60
  • Per governor -40
  • Diplomat -60
  • Tyranny (law) +20
  • Alliance chance -50%
  • Tribe alliance chance -50%
Required for Governor
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters
Schemer +4 −1
Leader 1 Orders per War
Leader Invisible Unit: Scout
Leader Use Legitimacy to buy Orders
Leader Spend Legitimacy for Orders
Leader Scouts are Invisible
  • Same trait +60
  • Per cognomen -40
  • Judge -60
  • Elites (law) +20
  • Coin Debasement (law) +20
  • Family Head chance +10%
  • Agent chance +10%
  • Alliance chance -50%
  • Tribe alliance chance -50%
Required for Agent
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters
Scholar +3
Leader Can Redraw Techs
Leader 2 Science/Archive
Leader Redraw Techs
  • Same trait +60
  • Per tech known -40
  • Zealot -60
  • Engineering (law) +20
  • Unit build cost -15%
  • War chance -25%
  • Peace chance +50%
  • Truce chance +25%
  • Alliance chance -50%
  • Tribe alliance chance -50%
Required for Governor
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters
Tactician +2 +2
Leader Effect Unit Trait: Ranged → Tactician Ranged
Leader +2 Vision Range
Leader Ranged units: Hide Terrain Target: Trees
Leader Ranged units: Hide Terrain Target: Jungle
Leader All units: Stun Target for one Turn
General +100% Melee Counter Percent
General +100% Melee Counter
  • Same trait +60
  • Per military strength -40
  • Commander -60
  • Professional Army (law) +20
  • Unit build cost +25%
  • War chance +50%
  • Truce chance -25%
  • Alliance chance -50%
  • Tribe alliance chance -50%
Required for General
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters
Zealot −1 +4
Leader +60 Opinion Religion for Leader's Religion
Leader [State Religion] Can hurry Units with Training
Leader +1 Fatigue Limit
Leader +60 Opinion for Leader's Religion
Leader All units: Heal on Unit killed
Leader All units: Heals on kill
General Last Stand
  • Same trait +60
  • Same religion -40
  • Scholar -60
  • Holy War (law) +20
  • Religion Head chance +10%
  • War chance +50%
  • Truce chance -25%
  • Alliance chance -50%
  • Tribe alliance chance -50%
Required for General
  • Min age 12
  • Rolled for characters without a family
  • Rolled for tribal characters

Afflictions 11 traits

Wounds and illnesses — with recovery odds and death risk per mortality setting.

Trait WisChaCouDis Effects Opinions Replaces / Blocks Modifiers & Flags Acquired
Ambushed by Rebels Eventpack Scandal
⊘ The Uncrowned King⊘ Paranoid → Missing 10%→ Crippled 10%→ Timid 10%→ Brave 10%
No eventsRemoved on death
  • Removed after 1 turns
  • Death risk 10% (Long), 50% (Standard), 70% (Realistic)
Blinded
Cannot hold a job
  • On the injury roll
Crippled
General -1 Fatigue Limit
  • On the injury roll
Ill −2
⊘ Severely Ill⊘ Incubated → Severely Ill 20%
Removed on becoming LeaderRemoved on death
  • 60% chance to recover
  • Death risk 10% (Long), 20% (Standard), 40% (Realistic)
Incubated −2
Cannot hold a jobRemoved on becoming LeaderRemoved on death
  • Removed after 3 turns
  • Death risk 5% (Long), 10% (Standard), 15% (Realistic)
Infected Calamities −1 −1
⇄ Ill ⊘ Incubated
Removed on becoming LeaderRemoved on death
  • 20% chance to recover
  • Death risk 20% (Long), 40% (Standard), 60% (Realistic)
Poisoned
Removed on becoming LeaderRemoved on death
  • 20% chance to recover
  • Death risk 30% (Long), 50% (Standard), 70% (Realistic)
Scarred +1
  • On the injury roll
Severely Ill −2
⇄ Ill⇄ Incubated
Removed on becoming LeaderRemoved on death
  • 40% chance to recover
  • Death risk 50% (Long), 70% (Standard), 90% (Realistic)
Severely Wounded −2
⇄ Wounded → Scarred 20%→ Crippled 20%→ Blinded 20%
Removed on becoming LeaderRemoved on death
  • On the injury roll
  • 20% chance to recover
  • Death risk 50% (Long), 70% (Standard), 90% (Realistic)
Wounded −2
⊘ Severely Wounded → Scarred 60%
Removed on becoming LeaderRemoved on death
  • On the injury roll
  • 40% chance to recover
  • Death risk 20% (Long), 30% (Standard), 40% (Realistic)

Items 35 traits

Heirlooms and artifacts carried as traits, granted by events.

Trait WisChaCouDis Effects Opinions Replaces / Blocks Modifiers & Flags Acquired
Armor of the Hero Eventpack Religion +2
Battle Diary
→ Master Strategist 20%
Bone Dice Eventpack Scandal
Book of Secrets Eventpack Scandal
Leader +40 Opinion Family
Leader +40 Family Opinion
Bow of Plenty
Governor 1 Growth/Pop
Buddhist Relic Empires of the Indus
  • Buddhism +20
Bulwark Cuirass
General +20% Strength in own territory
General Adjacent Effect Unit: Sentinel
General +20% Home Modifier
General +20% in own territory
Crown of the Just
Leader 2 Yield Rate Leader Strength / Growth
→ Miserable 5%
Crown of the Unjust
Leader 2 Yield Rate Leader Weakness / Culture
  • Weakness limit +1%
Fickle Band
Leader Stat Bonus: Divorce Count → Enhanced Divorce
Leader On Divorce Count: 200 Global Yields Base / Civics
Leader On Divorce Count: 100 XP
Leader On Divorce Count: 200 Civics
Fool's Ring −1
General +100% Unit Trait Modifier Defense / Worker
General +100% Defense vs Worker
Harvest Crown
Leader Improvement Spread Borders: Granary
Leader Granary spreads borders
Item Board Game Empires of the Indus +1
Item Royal Seal Empires of the Indus
Leader -25% Civics Mission Cost
Leader +20 Foreign/Tribal Leader Opinions
Leader +20 Foreign Leader Opinion
Item Skull Cup Empires of the Indus
Leader +60 Tribal Leader Opinions
Leader +60 Tribal Leader Opinion
  • Rolled for tribal characters
Item Star Chart Empires of the Indus
Leader Effect Unit: Scout → Trait Item Star Chart
Leader Scouts: +2 Vision Extra
Leader Scouts: +2 Vision
Keepsake +1
Locked Fertility Amulet
  • Birth chance -35%
Monkey Paw
Mysterious Sword
Open Fertility Amulet
  • Birth chance +35%
Ornate Mirror Eventpack Scandal +1
  • Weakness limit +1%
Planter's Cloak
Governor +100% Grove
Governor +50% Vegetation Regrowth Rate
Pschent Double Crown Wonders Dynasties
Recurve Bow +1
General +1 Range Extra
General +1 Range
General Applies to Ranged units
Regalia of the Conqueror
Leader +40 Tribal Leader Opinions
Leader +40 Tribal Leader Opinion
Silvered Clasp
Leader Mission Player Bonus: Missionresult InfluenceCivics Gain 40 Flat
Leader After Influence mission: 40 Global Yields Base / Civics
Leader After Influence mission: 40 Civics
Sword of the Gods
General +50% Strength vs Infantry units
General Immune to Critical Hit
General +50% vs Infantry
General Immune to criticals
The Butcher's Mask
Governor 10 Food/Resource Pig
Governor 10 Food/Resource Cattle
Governor 10 Food/Resource Game
Governor Melee units gain Bloodthirsty
The Cornerstone
Governor 1 Training / Fort
The Jester's Mask
Governor 10 Happiness/Opinionfamily Furious
Governor 0.5 Happiness/Citizen
The Woodsman's Mask
Governor 2 Training/Specialist Woodcutter
Governor Worker units gain Stealth
Unyielding Banner
General Upon the unit's death, the General will move to the nearest eligible unit.
General General can swap units

Statuses 150 traits

Roles, clergy, story traits and other statuses the game tracks as traits.

Trait WisChaCouDis Effects Opinions Replaces / Blocks Modifiers & Flags Acquired
A Rising Star Eventpack Scandal +2 +2 +2 +2
Governor +25% Growth
Governor 1 Culture/Pop
General 50 Happiness/Kill
General 50 Military Kill Yield / Happiness
⇄ Infamous⇄ Unpopular ⊘ Slighted
Starred characterForces nickname
  • Min age 16
Abandoned to the Elements Eventpack Scandal
No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head
Abdicated
Removed on becoming Leader
Adopted
Amarna Reformer
⇄ Righteous
Among a Tribe
⇄ A Rising Star
No eventsNo missionsCannot marryNo childrenOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head
Archon
Artist +1
  • Artisans families +10
Ascetic +2 −2 +2
Cannot marryNo spouseNo childrenCannot hold a job
Astronomer Empires of the Indus
Governor +10% Science
General +1 Movement Extra
General +2 Vision Extra
General +2 Vision
General +1 Movement
General Applies to Ship units
Bardiya Gaumata Wonders Dynasties
Barracks Instructor
Cannot hold a job
Bastard
Cannot marryOut of succession
Betrothed Eventpack Religion
Cannot marry
Bird Owner Empires of the Indus
Bisexual
⇄ Gay
  • 5% chance at adulthood
Blessed
⇄ Cursed
  • Religion Head chance +10%
Captured
  • Opinion of this character -100
No eventsNo missionsOut of successionCannot hold a jobCannot be Courtier
Captured
No eventsNo missionsOut of successionCannot hold a jobCannot be Courtier
Captured
  • Opinion of this character -100
No eventsNo missionsCannot marryNo childrenCannot hold a jobCannot be Courtier
Chariot Master Wonders Dynasties
Leader [Capital] Provides: Horse
Leader [Capital] Chariot units gain Saddleborn
Leader Start: Techs: Spoked Wheel
Leader Grants Spoked Wheel
Chaste Eventpack Religion +2+1°
  • Wanton -20
⇄ Wanton⇄ Romantic⇄ Debauched
  • Birth chance -80%
  • Min age 18
Claimant
Returns to succession
Claimed
Clergy Buddhism Buddhism Empires of the Indus
  • Compassionate +20
  • Debauched -20
  • Buddhism (weighted) +30
  • Religion Head chance +25%
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy
  • Min age 18
Clergy Hinduism Hinduism Empires of the Indus
  • Ascetic +20
  • Uncouth -20
  • Hinduism (weighted) +30
  • Religion Head chance +25%
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy
  • Min age 18
Commander of the BorderLands +1 +1
Commander of the Royal Guard +1 +1
Commerce Student
Connection Tactical Advantage Wonders Dynasties
General Adjacent Effect Unit: Connection Tactical Advantage Aura
General +10 Critical Chance
General +10% Critical Chance
General Applies to Melee, Ranged, Ship units
Cursed
⇄ Blessed
Cyaxares Leader Wonders Dynasties
Leader +5% Strength Modifier
Governor +20% Training
General +10% Strength vs Tribal units
General +5% Defense Modifier
General +5% Defense
General +10% vs Tribal
Darius Leader Wonders Dynasties
Leader Governor assignment cost: -50%
Leader -50% Governor Cost
Deserter
No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head
Despised Dictator Wonders Dynasties
Leader -100 Opinion Family
Leader -100 Family Opinion
⇄ Hated Dictator
Distant Claimant Empires of the Indus
⊘ Exiled⊘ Imprisoned
  • XP/Turn (as General) +10%
No eventsNo missionsCannot hold a jobStarred character
Divine +2
  • Religion Head chance +10%
Dog Owner
⇄ Stressed
Doomed
Removed on deathDoomed
Drought Stricken
Leader -20% Farm
  • 50% chance to recover
Elect Manichaeism Eventpack Religion
  • Ascetic +20
  • Debauched -20
  • Manichaeism (weighted) +30
  • Religion Head chance +25%
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy
  • Min age 18
Elephant Owner Empires of the Indus
Leader 5 Legitimacy
Eloped
No eventsNo missionsOut of successionCannot hold a jobCannot be Courtier
Envoy Aksum
Envoy to the Huns Empires of the Indus
No events
Evangelist Aksum
Governor Infantry units gain Adept
Governor +40 Religion Opinion / Christianity
Governor New Unit Religion: Christianity
Excluded from Succession
  • Opinion of this character -100
Out of succession
Exiled
  • Opinion of this character -100
⊘ Imprisoned
No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion HeadStarred character
Exiled
  • Opinion of this character -100
No eventsNo missionsCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head
Exotic +2
  • Rolled for tribal characters
Family Excluded from Succession
  • Opinion of this character -50
Children out of succession
Fated to Die
First Citizen
Leader All units: 15 Happiness/Kill
Leader All units: 15 Culture/Kill
Leader All units: 15 Military Kill Yield / Happiness
Leader All units: 15 Military Kill Yield / Culture
Governor -25% Improvement Cost
Former Regent +1
Fugitive
No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head
Gay
⇄ Bisexual
  • 5% chance at adulthood
God's Consort
Forces nickname
Great Ancestor
Leader 1 Culture/Culture Level
Hanno Ii Leader Wonders Dynasties +2
Leader Can buy Tiles with Money
Hanno Navigator Leader Wonders Dynasties
  • Own family -20
Hantili Leader Wonders Dynasties
Leader Unlocks Walls
Hated Dictator Wonders Dynasties
Leader -60 Opinion Family
Leader -60 Family Opinion
⇄ Dictator ⊘ Despised Dictator → Despised Dictator 5%
Horse −5 +3 +1
No eventsOut of succession
Imprisoned
  • Opinion of this character -100
⊘ Exiled⊘ Traveling Afar
No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion HeadRemoved on deathStarred character
Imprisoned
  • Opinion of this character -100
No eventsNo missionsCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head
Indomitable
Leader All units: +50 Critical Chance
Leader All units: +50% Critical Chance
Insane −2 +2 −2
  • Min age 10
  • Rolled for tribal characters
King of Kings Wonders Dynasties
Leader Stat Bonus: Team Declared War → King Of Kings Declared War
Leader On Team Declared War: 10 Legitimacy
King of Tyre
No missionsOut of successionCannot hold a jobCannot be CourtierCannot become Religion HeadForces nickname
Kohen Judaism Eventpack Religion
  • Educated +20
  • Impious -20
  • Judaism (weighted) +30
  • Religion Head chance +25%
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy
  • Min age 18
Legitimized
  • Opinion of this character +40
Living a Quiet Life
⇄ A Rising Star
No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head
Long Lived Wonders Dynasties
Magic Practitioner Eventpack Religion +1 +1
  • Pagan religions +20
  • Christianity -20
  • Manichaeism -20
  • Min age 12
Magus Zoroastrianism Eventpack Religion
  • Pious +20
  • Corrupt -20
  • Zoroastrianism (weighted) +30
  • Religion Head chance +25%
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy
  • Min age 18
Mahout Empires of the Indus
Governor +1 Level for new Elephant units
General Has Zoc
General Exerts Zone of Control
General Applies to Elephant units
Martyr Eventpack Religion
Forces nickname
Master Strategist
Leader 2 Orders/Turn
Leader 40 Training/Turn
Miserable −2
Leader -20% Orders
  • Opinion of this character -40
  • 5% chance to recover
Missing
⇄ Traveling Afar
No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head
Mithraic Initiate Eventpack Religion +1
Mithraic Leader Eventpack Religion +2
Monkey Assassin Owner
Monumental Effort Wonders Dynasties
Leader -25% Wonder Cost
Mourning
Leader -10% Orders
  • XP/Turn (as General) +20%
  • Removed after 4 turns
Music Lover Eventpack Scandal
Leader Starts the Music
⇄ Miserable
  • Min age 6
Mysteries Initiate Eventpack Religion +1
Mysteries Leader Eventpack Religion +2
Neoplatonist Eventpack Religion +1 +1
  • Educated +20
  • Min age 12
Not Inclined to Marry
Cannot marry
Oathbound (Avenger) Calamities
Leader Stat Bonus: Unit Military Killed → Avenger Oath Kill Unit
Leader Stat Bonus: Improvement Repaired → Avenger Oath Repair Improvement
Leader Stat Bonus: Improvement Finished → Avenger Oath Build Improvement
Leader On Unit Military Killed: 2 Legitimacy
Leader On Improvement Repaired: -1 Legitimacy
Leader On Improvement Finished: -1 Legitimacy
  • Removed after 10 turns
Oathbound (Rebuilder) Calamities
Leader Stat Bonus: Improvement Repaired → Rebuilder Oath Repair Improvement
Leader Stat Bonus: Improvement Finished → Rebuilder Oath Build Improvement
Leader Stat Bonus: Unit Military Killed → Rebuilder Oath Kill Unit
Leader On Improvement Repaired: 2 Legitimacy
Leader On Improvement Finished: 1 Legitimacy
Leader On Unit Military Killed: -2 Legitimacy
  • Removed after 10 turns
On Pilgrimage Eventpack Religion
No events
  • Min age 16
Ostanes Eventpack Religion
Pacifist Empires of the Indus
Leader 2 Culture/City
Cannot be General
Paranoid Eventpack Scandal
Leader -2 Civics/City
Leader [Capital] +10 City HP
⊘ Ambushed by Rebels
  • Min age 12
Peaceful Expansionist Wonders Dynasties
Leader Can buy Tiles with Money
Pet Fish Owner
Pet Monkey Owner
Philosophy Student
Pilgrim Eventpack Religion
  • Same religion +20
  • Min age 16
Poet +2+1°
  • Same trait +20
Political Ward
Children out of succession
Politics Student
Power Hungry Eventpack Scandal
  • Unpopular -100
⊘ Loyal
  • Family Head chance +30%
  • Religion Head chance +30%
Removed on becoming LeaderStarred character
  • Min age 16
Pregnant
  • Min age 18
Presbyter Christianity Eventpack Religion
  • Chaste +20
  • Wanton -20
  • Christianity (weighted) +30
  • Religion Head chance +25%
Out of successionCannot be GeneralCannot be GovernorCannot be Family HeadClergy
  • Min age 18
Priest Pagan Aksum Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Aksum +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Pagan Assyria Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Assyria (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Pagan Babylonia Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Babylonia (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Pagan Carthage Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Carthage (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Pagan Egypt Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Egypt (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Pagan Greece Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Greece (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Pagan Rome Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Rome (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Pagan Persia Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Persia (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Pagan Hittite Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Hittite (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Pagan Kush Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Pagan Kush (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Priest Atenism Eventpack Religion
  • Superstitious +20
  • Proud -20
  • Atenism (weighted) +30
  • Religion Head chance +40%
Out of successionCannot be GeneralCannot be GovernorClergy
  • Min age 18
Prophet +2
General 10 Happiness/Kill
General 10 Military Kill Yield / Happiness
  • Same trait -100
Puduhepa Leader Wonders Dynasties
Leader Start: Techs: Divination
Leader Grants Divination
Rebel Slave
No eventsNo missionsNo spouseOut of successionCannot hold a job
Regent
  • Own family +40
Regent
Religion Founder Manichaeism Eventpack Religion
  • Manichaeism +80
  • Religion Head chance +50%
Out of successionCannot be Family Head
Religious Fervor Wonders Dynasties
Leader Must found Amarna City first
Leader [State Religion] 1 Happiness/City
Leader Belongs to the Amarna family
Reluctant Courtier Wonders Dynasties +1 +1
Retired General
Cannot be GeneralRequired for Governor
Returning Home
⇄ Traveling Afar
No eventsNo missionsCannot hold a job
  • Removed after 1 turns
Rightful Heir
⊘ Imprisoned⊘ Exiled⊘ Fugitive⊘ Missing
Returns to succession
Rival Claimant Empires of the Indus
Required for GeneralRequired for Governor
Saint Eventpack Religion
Saoshyant Zoroastrianism +2 −2
  • Per general -40
  • Zoroastrianism +80
  • Min age 12
Savior of the Throne
Forces nickname
Shapur Leader Wonders Dynasties
Leader Units gain Strike1
Slighted
  • Opinion of this character -100
Cannot hold a jobRemoved on becoming Leader
Soldier
General 20 Training/Kill
General 20 Military Kill Yield / Training
Special Ambassador
⊘ Imprisoned
Steward of the Land Calamities +1
Leader +40 Tribal Leader Opinions
Leader +40 Tribal Leader Opinion
Governor 1 Happiness
Governor +100% Food
Governor +1 turn to build Improvements
Governor +20% Specialist production time
  • Same trait +20
  • Delver -40
⇄ Delver
Stressed Eventpack Scandal −1 −1 −1
Leader only
  • Min age 12
  • 5% chance to recover
Subjugator Aksum
Leader Stat Bonus: Tribe Cleared → Unit Worker No Family
Leader On Tribe Cleared: 1 Worker
Leader On Tribe Cleared: Mercenary Unit
Tactics Student
The Uncrowned King Eventpack Scandal
⇄ A Rising Star ⊘ Imprisoned⊘ Exiled⊘ Fugitive
No eventsNo missionsCannot hold a jobCannot be CourtierForces nickname
Trade Venture Empires of the Indus
⊘ Exiled⊘ Imprisoned
  • XP/Turn (as General) +20%
No eventsNo missionsCannot hold a jobStarred character
Traveling Afar
⇄ Philosophy Student⇄ Commerce Student⇄ Politics Student⇄ Tactics Student ⊘ Exiled⊘ Imprisoned
  • XP/Turn (as General) +20%
No eventsNo missionsCannot hold a jobStarred character
Unavailable
Cannot hold a jobAlways removed
Under Asylum
No eventsNo missionsOut of successionCannot hold a jobCannot be CourtierCannot be Family HeadCannot become Religion Head
Unpopular Eventpack Scandal
Leader -20 Opinion Family
Leader +5% Rebel Chance
Leader -20 Family Opinion
⇄ A Rising Star
  • Min age 10
Usurper
  • Own family -20
Bypassed in succession
Velir Empires of the Indus
Vindicated Wonders Dynasties
Leader +40 Opinion Family
Leader +40 Family Opinion