Old World · Family class
Clerics
Clerics are primarily focused on Religion. Their Family Seat gains bonuses to
Disciple Units, and Clerics Cities gain increased yields from religious Improvement, and they are uniquely able to build Urban Improvement on Sand.
City Bonus every city of this family
- 1
- +100% Monastery
- +100%
- Urban Terrain Valid: Sand
- Void Tech Prereq Improvement Class: Monastery
Seat family-seat city only
- Can train Christianity Disciple, Manichaeism Disciple without Religion
- -50% State Religion Unit Trait Train Modifier / Disciple
Opinion
Raises opinion
- Holy Cities +20
Lowers opinion
- City w/o Religion -20
Preferences
- Preferred Laws
-
- Divine Rule+20
- Favored Buildings
-
- Cathedralclass+20
- Wants Luxuries
-
-
Incense -
Lavender
-
- Luxury affinity
-
-
Incense +1 Culture, +1 Happiness -
Lavender +1 Culture, +1 Happiness
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