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Old World · Family class

Clerics

Fielded by 5 nations · favours Zealots

Clerics are primarily focused on Religion. Their Family Seat gains bonuses to Training Disciple Units, and Clerics Cities gain increased yields from religious Improvement, and they are uniquely able to build Urban Improvement on Sand.

City Bonus every city of this family

  • 1 Happiness
  • +100% Monastery
  • +100% Temple
  • Urban Terrain Valid: Sand
  • Void Tech Prereq Improvement Class: Monastery

Seat family-seat city only

  • Can train Christianity Disciple, Manichaeism Disciple without Religion
  • -50% State Religion Unit Trait Train Modifier / Disciple

Opinion

Raises opinion
  • Holy Cities +20
Lowers opinion
  • City w/o Religion -20

Preferences

Preferred Laws
  • Divine Rule+20
Favored Buildings
  • Cathedralclass+20
Wants Luxuries
  • Incense
  • Lavender
Luxury affinity
  • Incense +1 Culture, +1 Happiness
  • Lavender +1 Culture, +1 Happiness

Characters archetype die weights

Nations & their families 5