The choices that can appear when you complete a Wonder, such as dedicating the Ziggurat's terrace shrine or picking which family the Acropolis honors. Some only have a chance to appear. They come on top of the completion announcement, which always fires and grants 2, 4, 6 or 8 Legitimacy by wonder tier.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
The Acropolis
- ▸ The [family] family.Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)grantsBONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURYMemory MEMORYFAMILY_ACROPOLIS_TREASURY◇ may enable: Acropolis Guard
- ▸ The [family] family.Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)grantsBONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURYMemory MEMORYFAMILY_ACROPOLIS_TREASURY◇ may enable: Acropolis Guard
- ▸ The [family] family.Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)grantsBONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURYMemory MEMORYFAMILY_ACROPOLIS_TREASURY◇ may enable: Acropolis Guard
View from the Throne
- ▸ Invite delegations to pay tribute.
+120Money+30/city↗ turn
+30Food+10/city↗ turn grantsBONUS_EVENTOPTION_VIEW_FROM_THE_THRONE_OPTION_0aeBonuses: BONUS_MONEY_GAIN_SMALL, BONUS_FOOD_GAIN_SMALL - ▸ Let the common people come.
+120Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120 - ▸ I wish to enjoy the view alone.+2 LegitimacyGain trait: EngineergrantsBONUS_EVENTOPTION_VIEW_FROM_THE_THRONE_OPTION_2iLegitimacy 2aeAddTraits: TRAIT_ENGINEER
The Circus Maximus
- ▸ Plan for the bloodiest gladiatorial combat.Begin project: GladiatorsgrantsBONUS_EVENTOPTION_WONDER_THE_CIRCUS_OPTION_0aeAddProjects: PROJECT_GLADIATORS
- ▸ Hold plays of high
culture and drama. Begin project: Dramatic PlaysgrantsBONUS_EVENTOPTION_WONDER_THE_CIRCUS_OPTION_1aeAddProjects: PROJECT_PLAYS
The Colossus
- ▸ Host a military parade and address the army.Gain trait: Warlike
+160Training+40/city↗ turn grantsBONUS_EVENTOPTION_COLOSSUS_WARLIKEaeAddTraits: TRAIT_WARLIKEaeBonuses: BONUS_TRAINING_GAIN_HUGE - ▸ Dedicate the statue to a family ancestor.+6 LegitimacygrantsBONUS_EVENTOPTION_COLOSSUS_ANCESTORiLegitimacy 6
- ▸ Raise the sculptor to the nobility.+1 Culture level for the citygrantsBONUS_EVENTOPTION_COLOSSUS_SCULPTORiCultureLevels 1
Hagia Sophia
- ▸ It will be a house of worship for [religion].Remembered: Our faith has been given a home (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_0_RELIGIONMemory MEMORYRELIGION_WONDER_HAGIA_SOPHIA◇ grants a memory no event uses
- ▸ [religion] shall find a home here.Remembered: Our faith has been given a home (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_1_RELIGIONMemory MEMORYRELIGION_WONDER_HAGIA_SOPHIA◇ grants a memory no event uses
- ▸ Make it open to all as a public building.
+80Civics+20/city↗ turn+10–100 Culture (by city tier) grantsBONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_2aeBonuses: BONUS_CIVICS_GAIN_LARGE, BONUS_CULTURE_GAIN_TINY
The Hanging Gardens
- ▸ Nature provides the best kind of peace.+2 Disciplinegated bybHidePrereqs prereqs hidden in-gamegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
- ▸ Plants hold many healing properties.+1 WisdomGain trait: Herbalistgated bybHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_HANGING_GARDENS_STUDYaiRatings: RATING_WISDOM=1aeAddTraits: TRAIT_HERBALIST
- ▸ We should celebrate life more often.+2 Citizens-1 Discipline
-120Money-30/city↗ turn gated byLeaderSubject SUBJECT_NOT_RIGHTEOUSbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_HANGING_GARDENS_PARTY_CITYaeBonuses: BONUS_ADD_CITIZEN_2BONUS_EVENTOPTION_HANGING_GARDENS_PARTY_LEADERaiRatings: RATING_DISCIPLINE=-1aeBonuses: BONUS_MONEY_LOSS_SMALL
The Ishtar Gate
- ▸ I shall paint it myself.Gain trait: Inspiringgated bybHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_ISHTAR_GATE_MEaeAddTraits: TRAIT_INSPIRING
- ▸ Hire the most famous among them.gated byLeaderSubject SUBJECT_NOT_FRUGALbHidePrereqs prereqs hidden in-gamegrantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_EVENTOPTION_ISHTAR_GATE_ARTISTS_LEADERaiRatings: RATING_WISDOM=1aeBonuses: BONUS_MONEY_LOSS_SMALL
- ▸ Let local children decorate it.Gain trait: Gracious
-80Money-20/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_ISHTAR_GATE_CHILDRENaeAddTraits: TRAIT_GRACIOUSaeBonuses: BONUS_MONEY_LOSS_TINY
The Lighthouse
- ▸ Mighty warships and military transports.+1 Ship unitgrantsBONUS_UNITCLASS_SHIPaiBonusUnits: BONUSUNITCLASS_SHIP=1
- ▸ Vast barges laden with fruit and grain.
+120Growtheach city↗ turn
+30Food+10/city↗ turn grantsBONUS_EVENTOPTION_LIGHTHOUSE_GRAINaeBonuses: BONUS_GROWTH_GAIN_HUGE, BONUS_FOOD_GAIN_SMALL - ▸ Beautiful vessels full of luxury goods.+80–800 Culture (by city tier)grantsBONUS_CULTURE_GAIN_GIGANTICaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=80], CULTURE_DEVELOPING[YIELD_CULTURE=160], CULTURE_STRONG[YIELD_CULTURE=320], CULTURE_LEGENDARY[YIELD_CULTURE=800]
The Mausoleum
- ▸ My love, [character], will make this his eternal home.Gain trait: RomanticRemembered: I was given a wondrous resting place (+40 opinion, permanent)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTICBONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_WONDER_GIFTED_MAUSOLEUM◇ grants a memory no event uses
- ▸ The name of my heir, [character] will never by forgotten.Gain trait: ExtravagantRemembered: I was given a wondrous resting place (+40 opinion, permanent)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_EXTRAVAGANTaeAddTraits: TRAIT_EXTRAVAGANTBONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_WONDER_GIFTED_MAUSOLEUM◇ grants a memory no event uses
- ▸ Only a leader of my stature is fit for such a tomb.grantsBONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_2iLegitimacy 2aeAddTraits: TRAIT_INSPIRINGaeBonuses: BONUS_CULTURE_GAIN_MINIMAL
The Musaeum
- ▸ An extensive library with a scribe.Gain a ScribegrantsBONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_0aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
- ▸ An observatory with a philosopher.Gain a PhilosophergrantsBONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_1aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
- ▸ An anatomy lab with a physician.Gain a DoctorgrantsBONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_2aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
The Oracle of [city]
- ▸ Only I deserve this privilege.+1 Charisma+1 Courage+1 Wisdom+1 DisciplineGain trait: CruelgrantsBONUS_EVENTOPTION_ORACLE_MEaiRatings: RATING_CHARISMA=1, RATING_COURAGE=1, RATING_WISDOM=1, RATING_DISCIPLINE=1aeAddTraits: TRAIT_CRUEL
- ▸ Those who can afford the fee.
+60Discontenteach city↗ turnGain trait: Prosperous
+160Money+40/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_VAINbHidePrereqs prereqs hidden in-gamegrantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_EVENTOPTION_ORACLE_WEALTHY_LEADERaeAddTraits: TRAIT_PROSPEROUSaeBonuses: BONUS_MONEY_GAIN_AVERAGE - ▸ The gods should be heard by everyone!gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_ORACLE_EVERYONE_CITYaeBonuses: BONUS_ADD_CITIZEN_1, BONUS_CULTURE_GAIN_AVERAGEBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
The Oracle of [city]
- ▸ The high priestess has lost her mind.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ It is vague. We should proceed with caution.Gain trait: VigilantgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ The gods favor us! Pay the Oracle handsomely.Gain trait: Blessed
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_ORACLE_PLEASEDaeAddTraits: TRAIT_BLESSEDaeBonuses: BONUS_MONEY_LOSS_SMALL
The Pantheon
- ▸ Icons of our royal line.+4 LegitimacygrantsBONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_0iLegitimacy 4
- ▸ Statues of the gods.Free theology: VenerationgrantsBONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_1FreeTheology THEOLOGY_VENERATION
- ▸ Busts of... me.Gain trait: GreedyFree law: Divine RulegrantsBONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_2FreeLaw LAW_DIVINE_RULEaeAddTraits: TRAIT_GREEDY
The Pyramids
- ▸ They are a testament to hard work.+1 WisdomGain trait: AffablegrantsBONUS_EVENTOPTION_PYRAMIDS_WORKaiRatings: RATING_WISDOM=1aeAddTraits: TRAIT_AFFABLE
- ▸ Our legacy will last forever.Gain trait: EloquentgrantsBONUS_EVENTOPTION_PYRAMIDS_BLOODLINEaeAddTraits: TRAIT_ELOQUENT
- ▸ Death is not the end, but a beginning...+1 CourageGain trait: WarlikegrantsBONUS_EVENTOPTION_PYRAMIDS_DEATHaiRatings: RATING_COURAGE=1aeAddTraits: TRAIT_WARLIKE
The Ziggurat of [city]
- ▸ Dedicate this shrine to Love.Begin project: Ziggurat Love ShrinegrantsBONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_0_CITYaeAddProjects: PROJECT_TERRACE_LOVE_SHRINE
- ▸ Dedicate this shrine to Wisdom.Begin project: Ziggurat Wisdom ShrinegrantsBONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_1_CITYaeAddProjects: PROJECT_TERRACE_WISDOM_SHRINE
- ▸ Dedicate this shrine to War.Begin project: Ziggurat War ShrinegrantsBONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_2_CITYaeAddProjects: PROJECT_TERRACE_WAR_SHRINE