The decision pop-ups that can fire the moment you complete a Wonder — dedicate the Ziggurat's terrace shrine, choose what the Lighthouse guides in, pick which family the Acropolis honors. Each card shows the wonder that triggers it and what every choice grants. Some roll a chance to appear (shown on the card); all are separate from the plain completion announcement, which always fires and grants +2/+4/+6/+8 Legitimacy by wonder tier. Building a wonder in its historical city (Pyramids in Memphis, Great Ziggurat in Ur, …) additionally pops a hidden Steam-achievement event with no in-game reward.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
The Acropolis
- ▸ The [family] family.Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)grantsBONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURYMemory MEMORYFAMILY_ACROPOLIS_TREASURY◇ may enable: Acropolis Guard
- ▸ The [family] family.Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)grantsBONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURYMemory MEMORYFAMILY_ACROPOLIS_TREASURY◇ may enable: Acropolis Guard
- ▸ The [family] family.Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)grantsBONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURYMemory MEMORYFAMILY_ACROPOLIS_TREASURY◇ may enable: Acropolis Guard
View from the Throne
- ▸ Invite delegations to pay tribute.
+120Money+30/city↗ turn
+30Food+10/city↗ turn grantsBONUS_EVENTOPTION_VIEW_FROM_THE_THRONE_OPTION_0aeBonuses: BONUS_MONEY_GAIN_SMALL, BONUS_FOOD_GAIN_SMALL - ▸ Let the common people come.
+120Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120 - ▸ I wish to enjoy the view alone.+2 LegitimacyGain trait: EngineergrantsBONUS_EVENTOPTION_VIEW_FROM_THE_THRONE_OPTION_2iLegitimacy 2aeAddTraits: TRAIT_ENGINEER
The Circus Maximus
- ▸ Plan for the bloodiest gladiatorial combat.Begin project: GladiatorsgrantsBONUS_EVENTOPTION_WONDER_THE_CIRCUS_OPTION_0aeAddProjects: PROJECT_GLADIATORS
- Begin project: Dramatic PlaysgrantsBONUS_EVENTOPTION_WONDER_THE_CIRCUS_OPTION_1aeAddProjects: PROJECT_PLAYS
The Colossus
- ▸ Host a military parade and address the army.Gain trait: Warlike
+160Training+40/city↗ turn grantsBONUS_EVENTOPTION_COLOSSUS_WARLIKEaeAddTraits: TRAIT_WARLIKEaeBonuses: BONUS_TRAINING_GAIN_HUGE - ▸ Dedicate the statue to a family ancestor.+6 LegitimacygrantsBONUS_EVENTOPTION_COLOSSUS_ANCESTORiLegitimacy 6
- ▸ Raise the sculptor to the nobility.+1 Culture level for the citygrantsBONUS_EVENTOPTION_COLOSSUS_SCULPTORiCultureLevels 1
Hagia Sophia
- ▸ It will be a house of worship for [religion].Remembered: Our faith has been given a home (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_0_RELIGIONMemory MEMORYRELIGION_WONDER_HAGIA_SOPHIA◇ grants a memory no event currently keys off
- ▸ [religion] shall find a home here.Remembered: Our faith has been given a home (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_1_RELIGIONMemory MEMORYRELIGION_WONDER_HAGIA_SOPHIA◇ grants a memory no event currently keys off
- ▸ Make it open to all as a public building.
+80Civics+20/city↗ turn+10–100 Culture (by city tier) grantsBONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_2aeBonuses: BONUS_CIVICS_GAIN_LARGE, BONUS_CULTURE_GAIN_TINY
The Hanging Gardens
- ▸ Nature provides the best kind of peace.+2 Disciplinegated bybHidePrereqs prereqs hidden in-gamegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
- ▸ Plants hold many healing properties.+1 WisdomGain trait: Herbalistgated bybHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_HANGING_GARDENS_STUDYaiRatings: RATING_WISDOM=1aeAddTraits: TRAIT_HERBALIST
- ▸ We should celebrate life more often.+2 Citizens-1 Discipline
-120Money-30/city↗ turn gated byLeaderSubject SUBJECT_NOT_RIGHTEOUSbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_HANGING_GARDENS_PARTY_CITYaeBonuses: BONUS_ADD_CITIZEN_2BONUS_EVENTOPTION_HANGING_GARDENS_PARTY_LEADERaiRatings: RATING_DISCIPLINE=-1aeBonuses: BONUS_MONEY_LOSS_SMALL
The Ishtar Gate
- ▸ I shall paint it myself.Gain trait: Inspiringgated bybHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_ISHTAR_GATE_MEaeAddTraits: TRAIT_INSPIRING
- ▸ Hire the most famous among them.gated byLeaderSubject SUBJECT_NOT_FRUGALbHidePrereqs prereqs hidden in-gamegrantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_EVENTOPTION_ISHTAR_GATE_ARTISTS_LEADERaiRatings: RATING_WISDOM=1aeBonuses: BONUS_MONEY_LOSS_SMALL
- ▸ Let local children decorate it.Gain trait: Gracious
-80Money-20/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_ISHTAR_GATE_CHILDRENaeAddTraits: TRAIT_GRACIOUSaeBonuses: BONUS_MONEY_LOSS_TINY
The Lighthouse
- ▸ Mighty warships and military transports.+1 Ship unitgrantsBONUS_UNITCLASS_SHIPaiBonusUnits: BONUSUNITCLASS_SHIP=1
- ▸ Vast barges laden with fruit and grain.
+120Growtheach city↗ turn
+30Food+10/city↗ turn grantsBONUS_EVENTOPTION_LIGHTHOUSE_GRAINaeBonuses: BONUS_GROWTH_GAIN_HUGE, BONUS_FOOD_GAIN_SMALL - ▸ Beautiful vessels full of luxury goods.+80–800 Culture (by city tier)grantsBONUS_CULTURE_GAIN_GIGANTICaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=80], CULTURE_DEVELOPING[YIELD_CULTURE=160], CULTURE_STRONG[YIELD_CULTURE=320], CULTURE_LEGENDARY[YIELD_CULTURE=800]
The Mausoleum
- ▸ My love, [character], will make this his eternal home.Gain trait: RomanticRemembered: I was given a wondrous resting place (+40 opinion, permanent)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTICBONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_WONDER_GIFTED_MAUSOLEUM◇ grants a memory no event currently keys off
- ▸ The name of my heir, [character] will never by forgotten.Gain trait: ExtravagantRemembered: I was given a wondrous resting place (+40 opinion, permanent)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_EXTRAVAGANTaeAddTraits: TRAIT_EXTRAVAGANTBONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_WONDER_GIFTED_MAUSOLEUM◇ grants a memory no event currently keys off
- ▸ Only a leader of my stature is fit for such a tomb.grantsBONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_2iLegitimacy 2aeAddTraits: TRAIT_INSPIRINGaeBonuses: BONUS_CULTURE_GAIN_MINIMAL
The Musaeum
- ▸ An extensive
library with a scribe. Gain a ScribegrantsBONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_0aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE - ▸ An observatory with a philosopher.Gain a PhilosophergrantsBONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_1aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
- ▸ An anatomy lab with a physician.Gain a DoctorgrantsBONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_2aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
The Oracle of [city]
- ▸ Only I deserve this privilege.+1 Charisma+1 Courage+1 Wisdom+1 DisciplineGain trait: CruelgrantsBONUS_EVENTOPTION_ORACLE_MEaiRatings: RATING_CHARISMA=1, RATING_COURAGE=1, RATING_WISDOM=1, RATING_DISCIPLINE=1aeAddTraits: TRAIT_CRUEL
- ▸ Those who can afford the fee.
+60Discontenteach city↗ turnGain trait: Prosperous
+160Money+40/city↗ turn gated byLeaderSubjectNotAny SUBJECT_CHARACTER_VAINbHidePrereqs prereqs hidden in-gamegrantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_EVENTOPTION_ORACLE_WEALTHY_LEADERaeAddTraits: TRAIT_PROSPEROUSaeBonuses: BONUS_MONEY_GAIN_AVERAGE - ▸ The gods should be heard by everyone!gated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_ORACLE_EVERYONE_CITYaeBonuses: BONUS_ADD_CITIZEN_1, BONUS_CULTURE_GAIN_AVERAGEBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
The Oracle of [city]
- ▸ The high priestess has lost her mind.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ It is vague. We should proceed with caution.Gain trait: VigilantgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ The gods favor us! Pay the Oracle handsomely.Gain trait: Blessed
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_ORACLE_PLEASEDaeAddTraits: TRAIT_BLESSEDaeBonuses: BONUS_MONEY_LOSS_SMALL
The Pantheon
- ▸ Icons of our royal line.+4 LegitimacygrantsBONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_0iLegitimacy 4
- ▸ Statues of the gods.Free theology: VenerationgrantsBONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_1FreeTheology THEOLOGY_VENERATION
- ▸ Busts of... me.Gain trait: GreedyFree law: Divine RulegrantsBONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_2FreeLaw LAW_DIVINE_RULEaeAddTraits: TRAIT_GREEDY
The Pyramids
- ▸ They are a testament to hard work.+1 WisdomGain trait: AffablegrantsBONUS_EVENTOPTION_PYRAMIDS_WORKaiRatings: RATING_WISDOM=1aeAddTraits: TRAIT_AFFABLE
- ▸ Our legacy will last forever.Gain trait: EloquentgrantsBONUS_EVENTOPTION_PYRAMIDS_BLOODLINEaeAddTraits: TRAIT_ELOQUENT
- ▸ Death is not the end, but a beginning...+1 CourageGain trait: WarlikegrantsBONUS_EVENTOPTION_PYRAMIDS_DEATHaiRatings: RATING_COURAGE=1aeAddTraits: TRAIT_WARLIKE
The Ziggurat of [city]
- ▸ Dedicate this shrine to Love.Begin project: Ziggurat Love ShrinegrantsBONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_0_CITYaeAddProjects: PROJECT_TERRACE_LOVE_SHRINE
- ▸ Dedicate this shrine to Wisdom.Begin project: Ziggurat Wisdom ShrinegrantsBONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_1_CITYaeAddProjects: PROJECT_TERRACE_WISDOM_SHRINE
- ▸ Dedicate this shrine to War.Begin project: Ziggurat War ShrinegrantsBONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_2_CITYaeAddProjects: PROJECT_TERRACE_WAR_SHRINE