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🏛️ Wonder Events

15 events

The choices that can appear when you complete a Wonder, such as dedicating the Ziggurat's terrace shrine or picking which family the Acropolis honors. Some only have a chance to appear. They come on top of the completion announcement, which always fires and grants 2, 4, 6 or 8 Legitimacy by wonder tier.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

The Acropolis Completing The Acropolis CM ✓
50% to appear Every 0 turns
  • ▸ The [family] family.
    Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURY
    Memory MEMORYFAMILY_ACROPOLIS_TREASURY
    ◇ may enable: Acropolis Guard
  • ▸ The [family] family.
    Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURY
    Memory MEMORYFAMILY_ACROPOLIS_TREASURY
    ◇ may enable: Acropolis Guard
  • ▸ The [family] family.
    Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURY
    Memory MEMORYFAMILY_ACROPOLIS_TREASURY
    ◇ may enable: Acropolis Guard
View from the Throne Completing The Apadana CM ✓
25% to appear Every 0 turns
  • ▸ Invite delegations to pay tribute.
    +120Money+30/city↗ turn+30Food+10/city↗ turn
    grants
    BONUS_EVENTOPTION_VIEW_FROM_THE_THRONE_OPTION_0
    aeBonuses: BONUS_MONEY_GAIN_SMALL, BONUS_FOOD_GAIN_SMALL
  • ▸ Let the common people come.
    +120Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • ▸ I wish to enjoy the view alone.
    +2 LegitimacyGain trait: Engineer
    grants
    BONUS_EVENTOPTION_VIEW_FROM_THE_THRONE_OPTION_2
    iLegitimacy 2
    aeAddTraits: TRAIT_ENGINEER
The Circus Maximus Completing The Circus Maximus CM ✓
Every 0 turns
  • ▸ Plan for the bloodiest gladiatorial combat.
    Begin project: Gladiators
    grants
    BONUS_EVENTOPTION_WONDER_THE_CIRCUS_OPTION_0
    aeAddProjects: PROJECT_GLADIATORS
  • ▸ Hold plays of high Cultureculture and drama.
    Begin project: Dramatic Plays
    grants
    BONUS_EVENTOPTION_WONDER_THE_CIRCUS_OPTION_1
    aeAddProjects: PROJECT_PLAYS
Background reading ↗
The Colossus Completing The Colossus CM ✓
25% to appear Every 0 turns
  • ▸ Host a military parade and address the army.
    Gain trait: Warlike+160Training+40/city↗ turn
    grants
    BONUS_EVENTOPTION_COLOSSUS_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    aeBonuses: BONUS_TRAINING_GAIN_HUGE
  • ▸ Dedicate the statue to a family ancestor.
    grants
    BONUS_EVENTOPTION_COLOSSUS_ANCESTOR
    iLegitimacy 6
  • ▸ Raise the sculptor to the nobility.
    +1 Culture level for the city
    grants
    BONUS_EVENTOPTION_COLOSSUS_SCULPTOR
    iCultureLevels 1
Hagia Sophia Completing The Hagia Sophia CM ✓
Every 0 turns
  • ▸ It will be a house of worship for [religion].
    Remembered: Our faith has been given a home (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_WONDER_HAGIA_SOPHIA
    ◇ grants a memory no event uses
  • ▸ [religion] shall find a home here.
    Remembered: Our faith has been given a home (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_WONDER_HAGIA_SOPHIA
    ◇ grants a memory no event uses
  • ▸ Make it open to all as a public building.
    +80Civics+20/city↗ turn+10–100 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_2
    aeBonuses: BONUS_CIVICS_GAIN_LARGE, BONUS_CULTURE_GAIN_TINY
Background reading ↗
The Hanging Gardens Completing The Hanging Gardens CM ✓
25% to appear Every 0 turns
  • ▸ Nature provides the best kind of peace.
    +2 Discipline
    gated by
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
  • ▸ Plants hold many healing properties.
    +1 WisdomGain trait: Herbalist
    gated by
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_HANGING_GARDENS_STUDY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_HERBALIST
  • ▸ We should celebrate life more often.
    +2 Citizens-1 Discipline-120Money-30/city↗ turn
    gated by
    LeaderSubject SUBJECT_NOT_RIGHTEOUS
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_HANGING_GARDENS_PARTY_CITY
    aeBonuses: BONUS_ADD_CITIZEN_2
    BONUS_EVENTOPTION_HANGING_GARDENS_PARTY_LEADER
    aiRatings: RATING_DISCIPLINE=-1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
The Ishtar Gate Completing The Ishtar Gate CM ✓
50% to appear Every 0 turns Max 2 Strengths
  • ▸ I shall paint it myself.
    Gain trait: Inspiring
    gated by
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_ISHTAR_GATE_ME
    aeAddTraits: TRAIT_INSPIRING
  • ▸ Hire the most famous among them.
    +30–300 Culture (by city tier)+1 Wisdom-120Money-30/city↗ turn
    gated by
    LeaderSubject SUBJECT_NOT_FRUGAL
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_EVENTOPTION_ISHTAR_GATE_ARTISTS_LEADER
    aiRatings: RATING_WISDOM=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • ▸ Let local children decorate it.
    Gain trait: Gracious-80Money-20/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_ISHTAR_GATE_CHILDREN
    aeAddTraits: TRAIT_GRACIOUS
    aeBonuses: BONUS_MONEY_LOSS_TINY
The Lighthouse Completing The Lighthouse CM ✓
25% to appear Every 0 turns
  • ▸ Mighty warships and military transports.
    +1 Ship unit
    grants
    BONUS_UNITCLASS_SHIP
    aiBonusUnits: BONUSUNITCLASS_SHIP=1
  • ▸ Vast barges laden with fruit and grain.
    +120Growtheach city↗ turn+30Food+10/city↗ turn
    grants
    BONUS_EVENTOPTION_LIGHTHOUSE_GRAIN
    aeBonuses: BONUS_GROWTH_GAIN_HUGE, BONUS_FOOD_GAIN_SMALL
  • ▸ Beautiful vessels full of luxury goods.
    +80–800 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_GIGANTIC
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=80], CULTURE_DEVELOPING[YIELD_CULTURE=160], CULTURE_STRONG[YIELD_CULTURE=320], CULTURE_LEGENDARY[YIELD_CULTURE=800]
The Mausoleum Completing The Mausoleum CM ✓
Every 0 turns Heir Us
  • ▸ My love, [character], will make this his eternal home.
    Gain trait: RomanticRemembered: I was given a wondrous resting place (+40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_WONDER_GIFTED_MAUSOLEUM
    ◇ grants a memory no event uses
  • ▸ The name of my heir, [character] will never by forgotten.
    Gain trait: ExtravagantRemembered: I was given a wondrous resting place (+40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_EXTRAVAGANT
    aeAddTraits: TRAIT_EXTRAVAGANT
    BONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_WONDER_GIFTED_MAUSOLEUM
    ◇ grants a memory no event uses
  • ▸ Only a leader of my stature is fit for such a tomb.
    +2 LegitimacyGain trait: Inspiring+5–50 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_2
    iLegitimacy 2
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_CULTURE_GAIN_MINIMAL
Background reading ↗
The Musaeum Completing The Musaeum CM ✓
Every 0 turns
  • ▸ An extensive library with a scribe.
    Gain a Scribe
    grants
    BONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_0
    aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
  • ▸ An observatory with a philosopher.
    Gain a Philosopher
    grants
    BONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_1
    aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
  • ▸ An anatomy lab with a physician.
    Gain a Doctor
    grants
    BONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_2
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
Background reading ↗
The Oracle of [city] Completing The Oracle CM ✓
25% to appear Every 0 turns
  • ▸ Only I deserve this privilege.
    +1 Charisma+1 Courage+1 Wisdom+1 DisciplineGain trait: Cruel
    grants
    BONUS_EVENTOPTION_ORACLE_ME
    aiRatings: RATING_CHARISMA=1, RATING_COURAGE=1, RATING_WISDOM=1, RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_CRUEL
  • ▸ Those who can afford the fee.
    +60Discontenteach city↗ turnGain trait: Prosperous+160Money+40/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VAIN
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_EVENTOPTION_ORACLE_WEALTHY_LEADER
    aeAddTraits: TRAIT_PROSPEROUS
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
  • ▸ The gods should be heard by everyone!
    +1 Citizen+30–300 Culture (by city tier)Gain trait: Gracious
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_ORACLE_EVERYONE_CITY
    aeBonuses: BONUS_ADD_CITIZEN_1, BONUS_CULTURE_GAIN_AVERAGE
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
The Oracle of [city] Completing The Oracle CM ✓
25% to appear Every 0 turns
  • ▸ The high priestess has lost her mind.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • ▸ It is vague. We should proceed with caution.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • ▸ The gods favor us! Pay the Oracle handsomely.
    Gain trait: Blessed-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_ORACLE_PLEASED
    aeAddTraits: TRAIT_BLESSED
    aeBonuses: BONUS_MONEY_LOSS_SMALL
The Pantheon Completing The Pantheon CM ✓
Every 0 turns
  • ▸ Icons of our royal line.
    grants
    BONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_0
    iLegitimacy 4
  • ▸ Statues of the gods.
    Free theology: Veneration
    grants
    BONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_1
    FreeTheology THEOLOGY_VENERATION
  • ▸ Busts of... me.
    Gain trait: GreedyFree law: Divine Rule
    grants
    BONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_2
    FreeLaw LAW_DIVINE_RULE
    aeAddTraits: TRAIT_GREEDY
Background reading ↗
The Pyramids Completing The Pyramids CM ✓
25% to appear Every 0 turns Child
  • ▸ They are a testament to hard work.
    +1 WisdomGain trait: Affable
    grants
    BONUS_EVENTOPTION_PYRAMIDS_WORK
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_AFFABLE
  • ▸ Our legacy will last forever.
    Gain trait: Eloquent
    grants
    BONUS_EVENTOPTION_PYRAMIDS_BLOODLINE
    aeAddTraits: TRAIT_ELOQUENT
  • ▸ Death is not the end, but a beginning...
    +1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_PYRAMIDS_DEATH
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE
The Ziggurat of [city] Completing The Ziggurat CM ✓
Once per game
  • ▸ Dedicate this shrine to Love.
    Begin project: Ziggurat Love Shrine
    grants
    BONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_0_CITY
    aeAddProjects: PROJECT_TERRACE_LOVE_SHRINE
  • ▸ Dedicate this shrine to Wisdom.
    Begin project: Ziggurat Wisdom Shrine
    grants
    BONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_1_CITY
    aeAddProjects: PROJECT_TERRACE_WISDOM_SHRINE
  • ▸ Dedicate this shrine to War.
    Begin project: Ziggurat War Shrine
    grants
    BONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_2_CITY
    aeAddProjects: PROJECT_TERRACE_WAR_SHRINE