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📜 New Turn Events · Part 1 · A–N

292 events583 in category182 follow-ups

← All story events Trigger Events that fire on the New Turn trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A Bitter Alliance one choice: You declare war on the rival nation (+1) New Turn CM ✓ ⛓ follow-up
⛓ Part of the A Family Warning chain, 4 events , 1 branch point view map →

⛓ Follows from: An Exodus

20% to appear Every 0 turns UsFamily UsFamily UsPlayer Truce Leader UsCorrupt
  • ▸ We'll meet these [rival] and their traitorous minions on the field of battle.
    +6 Legitimacy1 rebel unit appear (every family's cities)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
    grants
    BONUS_EVENTOPTION_TRAIT_A_BITTER_ALLIANCE_OPTION_0
    iLegitimacy 6
    BONUS_EVENTOPTION_TRAIT_A_BITTER_ALLIANCE_OPTION_0_FAMILY
    aeFamilyBonuses: BONUS_REBEL_UNITS_1
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • ▸ We have no desire for war. Give in to their demands.
    -80Money-20/city↗ turn-1 CourageRemembered (leader of you): Stepped back from the brink (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_EVENTOPTION_TRAIT_A_BITTER_ALLIANCE_OPTION_1
    aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_LOSE_COURAGE_1
    BONUS_EVENTOPTION_TRAIT_A_BITTER_ALLIANCE_OPTION_1_CHARACTER_2
    MemoryLeader MEMORYCHARACTER_NO_WAR
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses

✎ Andy Auseon

A Challenge of Honor New Turn CM ✓ ⛓ follow-up
⛓ Part of the Out For Blood chain, 6 events , 1 branch point view map →

⛓ Follows from: Out For Blood

20% to appear Once per game Dead UsUsUsLeader Us Spymaster
  • ▸ This ends here!
    (no gates or payload in XML)
  • ▸ I will not sully myself with this fight.
    grants
    BONUS_EVENTOPTION_OUT_FOR_BLOOD_COMBAT_REFUSE_CHARACTER_3
    iLegitimacy -5
  • ▸ Agree. Nothing says that you have to fight fair...
    gated by
    LeaderSubject SUBJECT_SCHEMER
    ↳ may trigger: The Last One Standing

✎ Josh Unsworth

A Child New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Little Advice chain, 8 events , 2 branch points view map →

⛓ Follows from: A Little Advice

25% to appear Every 0 turns An Unknown LoverLeader UsUs Female
  • ▸ That glow of being at peace with the world was certainly short lived.
    Gain trait: StressedHas an Illegitimate Child
    grants
    BONUS_SUPRISE_CHILD_AND_STRESSED
    bHaveBastard 1
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED

✎ Jeri Roys

A Child New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Little Advice chain, 8 events , 2 branch points view map →

⛓ Follows from: The Barley Sprouts

75% to appear Every 0 turns Leader UsUs Female
  • ▸ A healthy child, to produce cries so piercing as to keep half of [city] awake.
    Has an Illegitimate Child
    grants
    BONUS_SUPRISE_CHILD
    bHaveBastard 1

✎ Jeri Roys

A Child No More New Turn CM ✓
Every 0 turns Us No ArchetypeStudy CommerceSeventeenRightful Heir
As it opens, before you choose Loses trait: Commerce Student
  • ▸ Resolve
    20%
    Archetype becomes Commander
    20%
    Archetype becomes Schemer
    20%
    Archetype becomes Orator
    20%
    Archetype becomes Builder
    20%
    Archetype becomes Diplomat
    grants
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • ▸ Resolve
    20%
    Archetype becomes Commander
    20%
    Archetype becomes Schemer
    20%
    Archetype becomes Orator
    20%
    Archetype becomes Builder
    20%
    Archetype becomes Diplomat
    grants
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • ▸ Resolve
    13%
    Archetype becomes Commander
    13%
    Archetype becomes Tactician
    13%
    Archetype becomes Zealot
    13%
    Archetype becomes Judge
    13%
    Archetype becomes Builder
    13%
    Archetype becomes Scholar
    13%
    Archetype becomes Orator
    13%
    Archetype becomes Schemer
    grants
    13% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    13% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    13% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    13% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    13% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    13% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    13% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    13% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Jeri Roys

A Child No More New Turn CM ✓
Every 0 turns Us No ArchetypeStudy PhilosophySeventeenRightful Heir
As it opens, before you choose Loses trait: Philosophy Student
  • ▸ Resolve
    20%
    Archetype becomes Tactician
    20%
    Archetype becomes Zealot
    20%
    Archetype becomes Judge
    20%
    Archetype becomes Builder
    20%
    Archetype becomes Scholar
    grants
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • ▸ Resolve
    20%
    Archetype becomes Tactician
    20%
    Archetype becomes Zealot
    20%
    Archetype becomes Judge
    20%
    Archetype becomes Builder
    20%
    Archetype becomes Scholar
    grants
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • ▸ Resolve
    13%
    Archetype becomes Commander
    13%
    Archetype becomes Tactician
    13%
    Archetype becomes Zealot
    13%
    Archetype becomes Judge
    13%
    Archetype becomes Builder
    13%
    Archetype becomes Scholar
    13%
    Archetype becomes Orator
    13%
    Archetype becomes Schemer
    grants
    13% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    13% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    13% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    13% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    13% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    13% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    13% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    13% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Jeri Roys

A Child No More New Turn CM ✓
Every 0 turns Us No ArchetypeStudy PoliticsSeventeenRightful Heir
As it opens, before you choose Loses trait: Politics Student
  • ▸ Resolve
    20%
    Archetype becomes Hero
    20%
    Archetype becomes Orator
    20%
    Archetype becomes Judge
    20%
    Archetype becomes Scholar
    20%
    Archetype becomes Diplomat
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • ▸ Resolve
    20%
    Archetype becomes Hero
    20%
    Archetype becomes Orator
    20%
    Archetype becomes Judge
    20%
    Archetype becomes Scholar
    20%
    Archetype becomes Diplomat
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • ▸ Resolve
    13%
    Archetype becomes Commander
    13%
    Archetype becomes Tactician
    13%
    Archetype becomes Zealot
    13%
    Archetype becomes Judge
    13%
    Archetype becomes Builder
    13%
    Archetype becomes Scholar
    13%
    Archetype becomes Orator
    13%
    Archetype becomes Schemer
    grants
    13% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    13% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    13% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    13% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    13% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    13% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    13% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    13% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Jeri Roys

A Child No More New Turn CM ✓
Every 0 turns Us No ArchetypeStudy TacticsSeventeenRightful Heir
As it opens, before you choose Loses trait: Tactics Student
  • ▸ Resolve
    20%
    Archetype becomes Hero
    20%
    Archetype becomes Commander
    20%
    Archetype becomes Tactician
    20%
    Archetype becomes Zealot
    20%
    Archetype becomes Schemer
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • ▸ Resolve
    20%
    Archetype becomes Hero
    20%
    Archetype becomes Commander
    20%
    Archetype becomes Tactician
    20%
    Archetype becomes Zealot
    20%
    Archetype becomes Schemer
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • ▸ Resolve
    13%
    Archetype becomes Commander
    13%
    Archetype becomes Tactician
    13%
    Archetype becomes Zealot
    13%
    Archetype becomes Judge
    13%
    Archetype becomes Builder
    13%
    Archetype becomes Scholar
    13%
    Archetype becomes Orator
    13%
    Archetype becomes Schemer
    grants
    13% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    13% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    13% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    13% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    13% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    13% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    13% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    13% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Jeri Roys

A Clean Conscience New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Sleep Tight chain, 3 events , 1 branch point view map →

⛓ Follows from: Sleep Tight

Every 0 turns UsLeader Us Fugitive
  • ▸ ...
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Jeri Roys

A Dagger for a Dagger New Turn CM ✓ ⛓ follow-up
⛓ Part of the Out For Blood chain, 6 events , 1 branch point view map →

⛓ Follows from: Out For Blood

20% to appear Once per game Dead UsUsUsLeader Us Spymaster
  • ▸ You spot the flash of the blade and are able to move out of the way in time.
    Gain trait: Imprisoned
    gated by
    LeaderSubject SUBJECT_VIGILANT
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ [character] reaches you, but you stay calm under attack and call for help.
    Gain trait: ImprisonedGain trait: Wounded
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
  • ▸ The guards reach you too late, and [character] is hacked down as your own lifeless body hits the floor.
    The character is killedThe character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

A Deal Is Struck one choice: Alliance with the tribe New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the [tribe] Unity chain, 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

Once per game Leader TribeTribe No War AllianceUsPlayer Us Player No Rising Star
  • ▸ [character] certainly knows his way around politics.
    -2 LegitimacyRemembered: Tribe Offer (5 turns)Alliance with the tribeGain trait: Rising Star
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR

✎ Jeri Roys

A Deception Revealed New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Omens of Your End chain, 4 events , 2 branch points view map →

⛓ Follows from: Omens of Your End

Once per game UsLeader UsUsPlayer Us Abandoned To The Elements
As it opens, before you choose Loses trait: Abandoned To The Elements
  • ▸ It cannot be known that [character] tolerates duplicity.
    (no gates or payload in XML)
    ↳ may trigger: Betrayal Answered
  • ▸ Sometimes, pride and Wrathwrath must be swallowed.
    Gain trait: Timid-6 Legitimacy
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_UNANSWERED_BETRAYAL
    iLegitimacy -6
    ↳ may trigger: Omens Turn True

✎ Jeri Roys Background reading ↗

A Delicate Matter one choice: Their heir seizes the rival nation's throne New Turn CM ✓ Behind the Throne ⛓ follow-up

⛓ Follows from: Foreign Relations

Once per game Player ThemThemHeir ThemPlayer Us Imprisoned Leader (40 turns)Captured Alt
  • ▸ We shall accept the offer of ransom.
    Loses trait: Captured With Succession+320Money+80/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_REMOVE_CAPTURED_ALT
    aeRemoveTraits: TRAIT_CAPTURED_WITH_SUCCESSION
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • ▸ [character] shall rot here until his pathetic death.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • ▸ I sense [character] may have some reluctance to return the throne to [character].
    The character is killedLeader relationship: Owes Favor ToTheir heir seizes the rival nation's throne
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_TAKE_THRONE_AND_A_FAVOR
    iSeizeThroneSubject 0
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO

✎ Jeri Roys

A Failed Gamble New Turn CM ✓ ⛓ follow-up
⛓ Part of the [religion] Pilgrims chain, 5 events , 1 branch point view map →

⛓ Follows from: [religion] Pilgrims

Every 40 turns City UsReligion WorldPlayer ThemLeader Us Player War
  • ▸ Let them settle in [city] permanently then, whether they want to or not.
    +1 Citizen+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_HOSTAGES_FAIL_CITIZEN_CITY
    aeBonuses: BONUS_ADD_CITIZEN_1, BONUS_DISCONTENT_GAIN_SMALL
  • ▸ If they could make the pilgrimage, they can certainly do labor.
    +1 Worker
    gated by
    PlayerSubject SUBJECT_PLAYER_SLAVERY
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • ▸ This was embarrassing. Send them back to [rival] anyway.
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_HOSTAGES_FAIL_DEPORT_CHARACTER
    iLegitimacy -4

✎ Solver

A Favorable Outcome New Turn CM ✓ ⛓ follow-up
⛓ Part of the An Unlikely Match chain, 4 events , 1 branch point view map →

⛓ Follows from: An Unlikely Match

Every 0 turns TribeUsSuitor Temp Good
  • ▸ This is good news for everyone.
    Arranges a marriage
    grants
    BONUS_EVENTOPTION_AN_UNLIKELY_MATCH_FAVORABLE_WEDDING_BELLS_CHARACTER
    iMarrySubject 1

✎ Leyla Johnson

A Few Nights More New Turn CM ✓ ⛓ follow-up
⛓ Part of the Caravan of Love chain, 6 events , 1 branch point view map →

⛓ Follows from: Caravan of Love

Once per game Player ThemHeir ThemHeir UsCity UsLeader UsFamily Us
  • ▸ Allow the child to stay at the palace and grow up as a royal.
    Your heir has a child with their heir-4 Legitimacy
    grants
    BONUS_EVENTOPTION_A_FEW_NIGHTS_MORE_0_CHARACTER
    iBirthWithSubject 1
    BONUS_EVENTOPTION_A_FEW_NIGHTS_MORE_0_CITY
    iLegitimacy -4
    ↳ may trigger: Achievement
  • ▸ Give the child to a lesser noble family where they will never be found.
    Leader relationship: Disappointed WithRemembered: Trusted us with an illegitimate child (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_A_FEW_NIGHTS_MORE_1_FAMILY
    Memory MEMORYFAMILY_TRUSTED_WITH_CHILD
    ◇ grants a memory no event uses

✎ Josh Unsworth

A Fiery End New Turn CM ✓
Every 40 turns City Us
As it opens, before you choose Remove Final Hunt Killer
  • ▸ Send assistance for [city] to repair the damage.
    +2 Legitimacy+60Happinesseach city↗ turn-120Money-30/city↗ turn-30Wood-10/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_A_FIERY_END_HIGHPROB_REPAIR
    iLegitimacy 2
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_MONEY_LOSS_SMALL, BONUS_WOOD_LOSS_SMALL
  • ▸ The city's government failed. It should be reorganized.
    +120Civics+30/city↗ turn
    grants
    BONUS_CIVICS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_CIVICS=120
    aiGlobalYieldsPer: YIELD_CIVICS=30
  • ▸ The guard in [city] failed - conduct additional guard Trainingtraining in our cities.
    +160Training+40/city↗ turn
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ Solver

A Fiery End New Turn CM ✓
Every 40 turns City Us
As it opens, before you choose Remove Hunt Killer Late
  • ▸ Send assistance for [city] to repair the damage.
    +2 Legitimacy+60Happinesseach city↗ turn-120Money-30/city↗ turn-30Wood-10/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_A_FIERY_END_HIGHPROB_REPAIR
    iLegitimacy 2
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_MONEY_LOSS_SMALL, BONUS_WOOD_LOSS_SMALL
  • ▸ The city's government failed. It should be reorganized.
    +120Civics+30/city↗ turn
    grants
    BONUS_CIVICS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_CIVICS=120
    aiGlobalYieldsPer: YIELD_CIVICS=30
  • ▸ The guard in [city] failed - conduct additional guard Trainingtraining in our cities.
    +160Training+40/city↗ turn
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ Solver

A Frustrating Outcome New Turn CM ✓ ⛓ follow-up
⛓ Part of the Change of Heart chain, 2 events view map →

⛓ Follows from: Change of Heart

50% to appear Every 0 turns Spouse Of Leader UsLeader Us Teenager Or Adult
As it opens, before you choose Gain trait: Extravagant
  • ▸ Forbid [character] access to the royal treasury.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • ▸ I am increasingly frustrated with him.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60

✎ Leyla Johnson

A Funny Feeling New Turn CM ✓ ⛓ follow-up
⛓ Part of the Unhealthy Interests chain, 2 events view map →

⛓ Follows from: Unhealthy Interests

50% to appear Every 0 turns UsUsLeader Us Teenager
As it opens, before you choose Gain trait: Severely Ill
  • ▸ I must have the finest treatments available.
    -10Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=-10
  • ▸ Bring my family. I do not want to be alone.
    Gain trait: Timid
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
  • ▸ Death does not frighten me.
    gated by
    LeaderSubject SUBJECT_ROBUST

✎ Andy Auseon

A Game at Dinner New Turn CM ✓ Turn 20+ Wonders and Dynasties
⛓ Part of the A Game at Dinner chain, 2 events view map →
10% to appear Once per game Player UsLeader UsUsUs Player PersiaStateira LeaderParysatisMax Upset HiddenArtaxerxes Ii
  • ▸ So be it. This ends tonight, one way or the other.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: A Game at Dinner
  • ▸ I would be foolish to walk into her trap. I must decline the invitation.
    grants
    BONUS_PERSIA_STATEIRA_PARYSATIS_PARYSATIS_POISON_DECLINE_LEGITIMACY
    iLegitimacy -6

✎ Solver

A Hand Withdrawn New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Improbable Tasks chain, 4 events , 1 branch point view map →

⛓ Follows from: Improbable Tasks

Once per game UsUsReligion
  • ▸ Oh well, there’s other fish in the trees.
    Gain a random traitLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_A_HAND_WITHDRAWN_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aeRandomTraitDelay: TRAIT_CHASTE, TRAIT_WANTON
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_A_HAND_WITHDRAWN_CHASTE, TEXT_BONUS_EVENTOPTION_A_HAND_WITHDRAWN_WANTON

✎ Josh Unsworth

A Hero Appears New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Improbable Tasks chain, 4 events , 1 branch point view map →

⛓ Follows from: Improbable Tasks

Once per game UsUsReligionSuitor Hero Temp
  • ▸ And so they will be married!
    (no gates or payload in XML)
    ↳ may trigger: A Hero Appears
  • ▸ I changed my mind.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

A Pale Horse New Turn CM ✓ ⛓ follow-up
⛓ Part of the At Death's Door chain, 2 events view map →

⛓ Follows from: At Death's Door

30% to appear Once per game Leader Peace Or TruceLeader UsHeir Them Estranged From Leader
As it opens, before you choose The character is killed
  • ▸ Beg for [character]'s forgiveness.
    Leader relationship: Suspicious Of-4 Legitimacy
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_EVENTOPTION_RELATIONSHIP_DEATH_COMES_OPTION_0_CHARACTER_1
    iLegitimacy -4
  • ▸ I will not accept the blame for his fate.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Andy Auseon

A Parting New Turn CM ✓
15% to appear Once per game Leader Us Dog OwnerAdult Under 30
As it opens, before you choose Loses trait: Dog Owner
  • ▸ I am grateful for our years together.
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • ▸ He taught me courage in the face of fear.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • ▸ Just a dog. A good dog, but just a dog.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Andy Auseon

A Peaceful Plea one choice: The rival nation declares war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the Still Time chain, 3 events , 1 branch point view map →

⛓ Follows from: Still Time

Once per game Player ThemPlayer Us
  • ▸ Accept the Tribute.
    Tribute from the rival nation: +400 Money, +80 Money per their city+4 Legitimacy
    grants
    BONUS_TRIBUTE_RECEIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=400
    aiYieldsTributePerThem: YIELD_MONEY=80
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_INTIMIDATED_OPTION_0_PLAYER_1
    iLegitimacy 4
  • ▸ Reject the Tribute and declare War.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_INTIMIDATED_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_DECLARED_WAR
    aeBonuses: BONUS_PLAYER_WAR
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

A Piercing Insight New Turn CM ✓ ⛓ follow-up
⛓ Part of the Poor Quality Iron chain, 3 events , 1 branch point view map →

⛓ Follows from: Poor Quality Iron

25% to appear Every 1 turns Leader Us Cursed
  • ▸ Argh!
    Gain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED

✎ David Ballantyne

A Private Audience New Turn CM ✓ ⛓ follow-up
⛓ Part of the Lost Relative chain, 5 events , 1 branch point view map →

⛓ Follows from: Lost Relative

20% to appear Every 0 turns Leader UsCapital UsUsUs Non SuccessorSpymaster
  • ▸ Add [character] to the court.
    -4 Legitimacy+2 Happiness levelsGain a Court MinisterRemembered: Made me a courtier (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_A_PRIVATE_AUDIENCE_OPTION_0
    iHappinessLevels 2
    iLegitimacy -4
    BONUS_EVENTOPTION_TRAIT_A_PRIVATE_AUDIENCE_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ADDED_TO_COURT
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event uses
  • ▸ We must investigate him first.
    +20Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
    ↳ may trigger: Investigation Complete

✎ Andy Auseon Background reading ↗

A Promise of a Match one choice: The tribe declare war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the An Unlikely Match chain, 4 events , 1 branch point view map →

⛓ Follows from: An Unlikely Match

Every 0 turns TribeUsSuitor Temp BadFamily Us
  • ▸ Sometimes, sacrifices must be made.
    Arranges a marriageRemembered: Chose us a hideous spouse (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AN_UNLIKELY_MATCH_DELAY_WEDDING_IS_ON_CHARACTER
    iMarrySubject 1
    BONUS_EVENTOPTION_AN_UNLIKELY_MATCH_DELAY_WEDDING_IS_ON_FAMILY
    Memory MEMORYFAMILY_HIDEOUS_MATCH
    ◇ grants a memory no event uses
  • ▸ This match is unacceptable.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)The tribe declare war on you
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

A Quiet Year New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Playing with Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: Playing with Fire

50% to appear Every 0 turns Family Head UsFamily Head UsLeader Us Healthy
  • ▸ We shall put this cooperation to good use.
    +60Civics+15/city↗ turn+160Money+40/city↗ turn
    grants
    BONUS_QUIET_REWARDS
    aeBonuses: BONUS_CIVICS_GAIN_AVERAGE, BONUS_MONEY_GAIN_AVERAGE
    ↳ may trigger: Unchecked Power

✎ Jeri Roys

A Reckless Year New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Superstitious Demeanor chain, 2 events view map →

⛓ Follows from: Superstitious Demeanor

40% to appear Every 0 turns Leader Us
As it opens, before you choose Gain trait: Cursed
  • ▸ Never shall I stray again.
    Gain trait: Superstitious+60 XP to the character
    grants
    BONUS_TRUST_THE_STARS
    aeBonuses: BONUS_GIVE_TRAIT_SUPERSTITIOUS, BONUS_XP_CHARACTER_LARGE

✎ Jeri Roys

A Second Opinion New Turn CM ✓
⛓ Part of the A Second Opinion chain, 4 events , 1 branch point view map →
50% to appear Once per game Spouse Of Leader UsUsLeader Us Courtier ScientistMax AngryIll
  • ▸ [character] cannot be trusted.
    Gain trait: Proud
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
  • ▸ I must seek [character]'s counsel.
    (no gates or payload in XML)
    ↳ may trigger: Poor Souls

✎ Andy Auseon

A Sharp Reprimand New Turn CM ✓ ⛓ follow-up
⛓ Part of the Poor Quality Iron chain, 3 events , 1 branch point view map →

⛓ Follows from: Poor Quality Iron

25% to appear Every 1 turns Leader Us Cursed
  • ▸ Argh!
    Gain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED

✎ David Ballantyne

A Time to Dye New Turn CM ✓ ⛓ follow-up
⛓ Part of the Live and Let Dye chain, 3 events view map →

⛓ Follows from: Live and Let Dye

50% to appear Every 0 turns UsLeader UsUs Non Successor
As it opens, before you choose The character is killed
  • ▸ I have made a terrible mistake. Execute the rogue.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ Time to subject this hair dye to rigorous scientific analysis.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    ↳ may trigger: The Dye is Cast

✎ Zorbaz

A Time to Kill: Consequences New Turn CM ✓ ⛓ follow-up
⛓ Part of the A Time to Kill chain, 6 events , 1 branch point view map →

⛓ Follows from: A Time to Kill: Results!

30% to appear Every 0 turns Player Max DistantPlayer Us
  • ▸ Most unfortunate.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ David Ballantyne

A Time to Kill: Consequences New Turn CM ✓ ⛓ follow-up
⛓ Part of the A Time to Kill chain, 6 events , 1 branch point view map →

⛓ Follows from: A Time to Kill: Results!

10% to appear Every 0 turns Player Max DistantPlayer Us
  • ▸ Most unfortunate.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ David Ballantyne

A Time to Kill: Results! New Turn CM ✓ ⛓ follow-up
⛓ Part of the A Time to Kill chain, 6 events , 1 branch point view map →

⛓ Follows from: A Time to Kill, A Time to Kill

50% to appear Every 0 turns Player Max DistantPlayer UsLeader Them
As it opens, before you choose The character is killedSteam achievement: Assassinated Another Leader

✎ David Ballantyne

A Time to Kill: Results! New Turn CM ✓ ⛓ follow-up
⛓ Part of the A Time to Kill chain, 6 events , 1 branch point view map →

⛓ Follows from: A Time to Kill, A Time to Kill

20% to appear Every 0 turns Player Max DistantPlayer UsLeader Them
As it opens, before you choose The character is killedSteam achievement: Assassinated Another Leader

✎ David Ballantyne

A Whole New World New Turn CM ✓ ⛓ follow-up
⛓ Part of the Eloped! chain, 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

20% to appear Every 0 turns Player UsUsUs Or Them Eloped
  • ▸ Enjoy your travels!
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Loses trait: ElopedGain trait: ExploringRemembered: Started Explore Recently (2 turns)Loses trait: Eloped
    grants
    BONUS_EVENTOPTION_A_WHOLE_NEW_WORLD
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_REMOVE_TRAIT_ELOPED
    BONUS_EVENTOPTION_A_WHOLE_NEW_WORLD
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_REMOVE_TRAIT_ELOPED
  • ▸ It's time to come back.
    -3Orders↗ turnLeader relationship: Owes Favor ToLeader relationship: Estranged From
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Josh Unsworth

A [religion] Council New Turn CM ✓ ⛓ follow-up
⛓ Part of the A [religion] Council chain, 2 events view map →

⛓ Follows from: A [religion] Council

Every 0 turns ReligionUsUsUsPlayer Us Of State ReligionAmbassadorChancellorSpymaster
  • ▸ To work!
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Abducted Heir one choice: The rival nation declares war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the Traitorous Tutor chain, 5 events , 3 branch points view map →

⛓ Follows from: Traitorous Tutor

Every 0 turns UsUsLeader UsPlayer ThemPlayer Them MissingFugitive
  • ▸ Declare war on [rival] to retrieve the heir.
    +1 Heavy Infantry unit+6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    ↳ may trigger: Dead End, Home Safe
  • ▸ We are in no position to fight [rival].
    +1 Citizen+1 Wisdom
    grants
    BONUS_EVENTOPTION_TUTOR_ABDUCTED_HEIR_OPTION_1_CHARACTER_2
    iCitizens 1
    aeBonuses: BONUS_GAIN_WISDOM_1
  • ▸ Continue to pursue diplomacy to save [character].
    Gain trait: Cunning+8Civics+2/city↗ turn
    grants
    BONUS_EVENTOPTION_TUTOR_ABDUCTED_HEIR_OPTION_2_CHARACTER_2
    aeAddTraits: TRAIT_CUNNING
    aeBonuses: BONUS_CIVICS_GAIN_MINIMAL
    ↳ may trigger: Dead End, Home Safe

✎ Andy Auseon

Absolute Power Couple New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Lit Match chain, 4 events , 1 branch point view map →

⛓ Follows from: A Lit Match

30% to appear Once per game Leader UsSpouse Of Leader Us Rising Star
As it opens, before you choose +10 LegitimacyLoses trait: Rising Star
  • ▸ We shall shape [rival] into a nation unequaled.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20

✎ Jeri Roys

Achievement New Turn CM ✓
Once per game Leader Us Centenarian
As it opens, before you choose Steam achievement: 100 Years
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓
Once per game Dead UsUs AlexanderWas Leader Dead Us
As it opens, before you choose Steam achievement: Alexander The Who
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓ Wrath of Gods ⛓ follow-up

⛓ Follows from: Iron Signs

Once per game Player UsUsUsUs Steward Of The Land
As it opens, before you choose Steam achievement: Calamities Stewards
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Brodie Frehlich

Achievement New Turn CM ✓
Once per game UsUsUs AmbassadorChancellorSpymasterInsane
As it opens, before you choose Steam achievement: Council Of Madness
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓
Once per game Family Us Family Min Friendly
As it opens, before you choose Steam achievement: Family Friendly
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓
Once per game Family Us Family Max Furious
As it opens, before you choose Steam achievement: Family Furious
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓
Once per game Player PeacePlayer Us Player EgyptPlayer Hittite
As it opens, before you choose Steam achievement: First Peace Treaty
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓ Empires of the Indus
Once per game
As it opens, before you choose Steam achievement: Horde Warfare
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Josh Unsworth

Achievement New Turn CM ✓
Once per game City UsFamily UsPlayer Us City AlexandriaCity MusaeumCity LibraryFamily SagesPlayer Egypt
As it opens, before you choose Steam achievement: Knowledge Ancients
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓ Empires of the Indus
Once per game
As it opens, before you choose Steam achievement: Land Of Luxury
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Josh Unsworth

Achievement New Turn CM ✓
Once per game Player UsLaw EpicsLaw SlaveryLaw Tyranny
As it opens, before you choose Steam achievement: Old World Order
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓
Once per game Player UsLaw PolytheismLaw Divine RuleLaw Holy War
As it opens, before you choose Steam achievement: Pantheon Of Gods
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓
Once per game Player UsLaw FreedomLaw ConstitutionLaw Legal CodeLaw Tolerance
As it opens, before you choose Steam achievement: Power To The People
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓
Once per game Player UsCapital Us Player RomeCity Christian Holy Site
As it opens, before you choose Steam achievement: Roman Papacy
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓ The Sacred and the Profane
Once per game City Us City Dissent ZoroastrianismCity Dissent JudaismCity Dissent ChristianityCity Dissent Manichaeism
As it opens, before you choose Steam achievement: Sacred Profane Dissent All
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Solver

Achievement New Turn CM ✓ The Sacred and the Profane
Once per game Religion Head UsReligion World SaulChristianity
As it opens, before you choose Steam achievement: Sacred Profane St Paul
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓
Once per game Player UsLaw MonotheismLaw OrthodoxyLaw IconographyLaw Pilgrimage
As it opens, before you choose Steam achievement: The Word Of God
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the The Invite chain, 13 events , 4 branch points view map →

⛓ Follows from: Sobering Up

Once per game City Them
As it opens, before you choose Begin project: Deportations From Bet
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Jeri Roys

Acropolis Guard New Turn CM ✓
3% to appear Once per game Family UsPlayer Us Family Acropolis Guard (20 turns)
  • ▸ Consider it done.
    -120Money-30/city↗ turn+1 Ranged Infantry unit
    grants
    BONUS_EVENTOPTION_ACROPOLIS_GUARD_YES
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_UNITCLASS_RANGED_INFANTRY
  • ▸ Special guards are not necessary.
    (no gates or payload in XML)

✎ Leyla Johnson

After the Death New Turn CM ✓ ⛓ follow-up
⛓ Part of the Mysterious Sickness chain, 3 events view map →

⛓ Follows from: The Pox Spreads

75% to appear Every 0 turns City UsCapital UsPlayer Us
As it opens, before you choose Remove OutbreakRemove Outbreak
  • ▸ Erect a memorial in the capital [city].
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • ▸ Hold triumphal celebrations in [city] and [city].
    Begin project: TriumphBegin project: Triumph
    grants
    BONUS_EVENTOPTION_AFTER_THE_DEATH_OPTION_1_CITY_0
    aeAddProjects: PROJECT_TRIUMPH
    BONUS_EVENTOPTION_AFTER_THE_DEATH_OPTION_1_CITY_1
    aeAddProjects: PROJECT_TRIUMPH
  • ▸ Write a heroic, narrative account.
    +40–400 Culture (by city tier)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]

✎ Andy Auseon

Age of Unrest New Turn CM ✓
Once per game Leader 2+ Leader ThemLeader ThemLeader ThemLeader Us Min Reign 5Player Them Max Reign 5
  • ▸ Make a gift of Foodfood to the people, promising stability in these rough times.
    -50Food-15/city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_0_CHARACTER_3
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALL
  • ▸ Double down on the construction of monuments, ensuring your name lasts forever.
    +4 Legitimacy-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_1_CHARACTER_3
    iLegitimacy 4
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
  • ▸ Personally reach out to these new rulers to establish contact between your courts.
    Remembered: Made contact with my court (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Made contact with my court (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Made contact with my court (+20 opinion for 80 turns)(no event currently keys off this)-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_CONTACT
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_CONTACT
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_CONTACT
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    ◇ grants a memory no event uses

✎ Josh Unsworth

Agent Escapes New Turn CM ✓ ⛓ follow-up
⛓ Part of the Agent Exposed chain, 3 events , 1 branch point view map →

⛓ Follows from: Agent Exposed

Every 0 turns UsCity ThemPlayer ThemLeader Us Agent
  • ▸ Well done!
    +40 XP to the characterAcquire random Technology
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_RANDOM_TECH
    bRandomTech 1

✎ Josh Unsworth

Agent Exposed New Turn CM ✓ ⛓ follow-up
⛓ Part of the Agent Exposed chain, 3 events , 1 branch point view map →

⛓ Follows from: Agent Exposed

Every 0 turns UsCity ThemPlayer ThemLeader Us Agent
As it opens, before you choose The character is killed
  • ▸ The court will mourn his sacrifice…
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Akhenaten New Turn CM ✓ ⛓ follow-up
⛓ Part of the Sign from Aten chain, 8 events , 2 branch points view map →

⛓ Follows from: Sign from Aten

10% to appear Once per game Leader Us Amarna Reformer
  • ▸ Yes, I will now be known as Akhenaten.
    +1 LegitimacyYour leader is renamed Akhenaten
    grants
    BONUS_EVENTOPTION_AKHENATEN_OPTION_0
    CharacterName NAME_AKHENATEN
    iLegitimacy 1
  • ▸ No, I shall remain [character].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

All Good Things one choice: Truce with the tribe New Turn CM ✓
2% to appear Every 1 turns Tribe AngryPlayer Us Tribe Offer Not Found
  • ▸ That is most unfortunate.
    Remembered: Tribe Offer (5 turns)Truce with the tribe
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER

✎ Soren Johnson

All Good Things one choice: Truce with the tribe New Turn CM ✓
5% to appear Every 1 turns Tribe FuriousPlayer Us Tribe Offer Not Found
  • ▸ That is most unfortunate.
    Remembered: Tribe Offer (5 turns)Truce with the tribe
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER

✎ Soren Johnson

All Good Things one choice: Truce with the tribe New Turn CM ✓
1% to appear Every 1 turns Tribe UpsetPlayer Us Tribe Offer Not Found
  • ▸ That is most unfortunate.
    Remembered: Tribe Offer (5 turns)Truce with the tribe
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER

✎ Soren Johnson

Ambitious one choice: The tribe invade New Turn CM ✓
Once per game Tribe Peace Or TruceLeader TribePlayer TruceLeader ThemPlayer Us Tribe nearbyPlayer Max NearPlayer Max WeakerPlayer Max UpsetPlayer Goal 15 KillsNo active wars
  • ▸ It is acceptable to share our plans with the [tribe].
    Remembered: Assured of peaceful intentions (+30 opinion for 20 turns)(no event currently keys off this)Leader relationship: Suspicious Of
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_AMBITIOUS_OPTION_0
    Memory MEMORYTRIBE_SHARED_INTEL
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    ◇ grants a memory no event uses
  • ▸ Ignore the savage wretch. He has no dominion here.
    Remembered: Tribe Offer (5 turns)The tribe invade
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • ▸ Assure [character] that we have no ill intentions.
    Remembered: Assured of peaceful intentions (+30 opinion for 20 turns)(no event currently keys off this)+40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_AMBITIOUS_OPTION_0
    Memory MEMORYTRIBE_SHARED_INTEL
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event uses

✎ Andy Auseon

An Exodus New Turn CM ✓ ⛓ follow-up
⛓ Part of the A Family Warning chain, 4 events , 1 branch point view map →

⛓ Follows from: A Family Warning, Family Council

20% to appear Every 0 turns Leader UsFamily UsFamily Us Corrupt
  • ▸ Let them go, and good riddance.
    -4 Legitimacy+20Training+5/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_0
    iLegitimacy -4
    aeBonuses: BONUS_TRAINING_GAIN_MINIMAL
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_0_FAMILY
    ↳ may trigger: A Bitter Alliance
  • ▸ Extend an olive branch on my behalf.
    +2 Legitimacy+1 Happiness level-5Orders↗ turnRemembered: Ruler extended a hand in peace (+80 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_1
    iHappinessLevels 1
    iLegitimacy 2
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_HEALED_RIFT
    ◇ grants a memory no event uses
  • ▸ Poison the wine of their acolytes.
    1 rebel unit appear+120Money+30/city↗ turn+20Happinesseach city↗ turnThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Murdered bloodline (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_2
    iRebelUnits 1
    aeBonuses: BONUS_MONEY_GAIN_SMALL, BONUS_HAPPINESS_GAIN_MINIMAL
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_2_FAMILY
    Memory MEMORYFAMILY_MURDERED_ALL_FAMILY
    ◇ grants a memory no event uses

✎ Andy Auseon

An Uneasy Quiet New Turn CM ✓ Behind the Throne
Every 1 turns Dead UsPlayer ThemLeader Us Special AmbassadorPlayer Gave Vizier (100 turns)
  • ▸ Resolve
    91%
    Leader relationship: Plotting AgainstThe rival nation forgets: Player Gave VizierGain trait: Stressed
    9%
    Leader relationship: Plotting AgainstThe rival nation forgets: Player Gave Vizier
    0%
    The rival nation forgets: Player Gave Vizier
    grants
    91% BONUS_FORGET_GAVE_VIZIER_AND_PLOT
    Forget MEMORYPLAYER_GAVE_VIZIER
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    91% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    9% BONUS_FORGET_GAVE_VIZIER_AND_PLOT
    Forget MEMORYPLAYER_GAVE_VIZIER
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    0% BONUS_FORGET_GAVE_VIZIER
    Forget MEMORYPLAYER_GAVE_VIZIER

✎ Jeri Roys

An Unexpected Visit New Turn CM ✓
⛓ Part of the An Unexpected Visit chain, 3 events , 1 branch point view map →
50% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir ThreeNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn CM ✓
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →
15% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir TwoNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn CM ✓
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →
15% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir TwoNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn CM ✓
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn CM ✓
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn CM ✓
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn CM ✓
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn CM ✓
⛓ Part of the Another Attack! chain, 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Apprehended Thief New Turn CM ✓ ⛓ follow-up
⛓ Part of the Ancient Statue chain, 3 events view map →

⛓ Follows from: Stolen Statue

10% to appear Every 0 turns City UsLeader UsPlayer Us
  • ▸ Execute him in a public spectacle.
    +40Civics+10/city↗ turn
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ Demand an apology and release him.
    Gain trait: Gracious
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS

✎ Leyla Johnson

Archon Rising one choice: Your leader abdicates the throne New Turn CM ✓ ⛓ follow-up
⛓ Part of the Special Recognition chain, 3 events view map →

⛓ Follows from: Special Recognition

20% to appear Every 0 turns UsPlayer UsLeader Us Non Leader UsArchon
  • ▸ Abdicate and accept your fate.
    Becomes the chosen heirYour leader abdicates the throne
    grants
    BONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_02_OPTION_1_CHARACTER_1
    bChosenHeir 1
    BONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_02_OPTION_1_CHARACTER_2
    bAbdicate 1
  • ▸ OrdersOrder the court guards to expel [character]. Tactician / Swift
    Gain trait: Fugitive+2 Legitimacy
    gated by
    LeaderSubjectAny SUBJECT_TACTICIAN / SUBJECT_SWIFT
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_02_OPTION_0_CHARACTER_0
    iLegitimacy 2
  • ▸ I will slay the traitor [character] myself!
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    ↳ may trigger: The Bloody Court

✎ Andy Auseon

As Good as Their Word The rival nation declares war on you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Hand of [rival] chain, 2 events view map →

⛓ Follows from: Hand of [rival]

Once per game Player ThemUsLeader Us Player Gave Vizier (100 turns)Special AmbassadorNot Grand Vizier
As it opens, before you choose Remembered: Player Offer (5 turns)The rival nation declares war on youYour character joins the nation of the rival nation
  • ▸ This could only ever end in war.
    (no gates or payload in XML)

✎ Jeri Roys

Assassination Revenge New Turn CM ✓ ⛓ follow-up
⛓ Part of the Assassination Betrayal chain, 2 events view map →

⛓ Follows from: Assassination Betrayal

25% to appear Every 0 turns UsLeader Us
  • ▸ Take anything but my life.
    -400Money-100/city↗ turn
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
  • ▸ Do it, but I will haunt your dreams.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Assassination of Monarch one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Assassination of Monarch chain, 6 events , 2 branch points view map →

⛓ Follows from: Assassination of Monarch, Assassination of Monarch

Every 0 turns Player ThemPlayer ThemDead UsUsUs
  • ▸ Throw them in the hole we dug in the courtyard.
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    ↳ may trigger: Assassination of Monarch
  • ▸ Reject their threats and avenge the dead king.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • ▸ Stall them while we think of other options.
    +80Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    ↳ may trigger: Assassination of Monarch

✎ Leyla Johnson Background reading ↗

Assassination of Monarch one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Assassination of Monarch chain, 6 events , 2 branch points view map →

⛓ Follows from: Assassination of Monarch, Assassination of Monarch

Every 0 turns Player ThemPlayer ThemDead UsUsUs
  • ▸ Ready the baths. Then lock the doors and set it all on fire.
    Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
    ↳ may trigger: Assassination of Monarch
  • ▸ Reject their threats and avenge the dead king.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson Background reading ↗

Assassination of Monarch one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Assassination of Monarch chain, 6 events , 2 branch points view map →

⛓ Follows from: Assassination of Monarch

50% to appear Every 0 turns Player ThemPlayer ThemDead UsUsUs
  • ▸ Very well, we will prepare a feast for their men.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Assassination of Monarch
  • ▸ Reject their threats and avenge the dead king.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson Background reading ↗

Assassination of Monarch one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Assassination of Monarch chain, 6 events , 2 branch points view map →

⛓ Follows from: Assassination of Monarch

50% to appear Every 0 turns Player ThemPlayer ThemDead UsUsUs
  • ▸ Throw them in the hole we dug in the courtyard.
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    ↳ may trigger: Assassination of Monarch
  • ▸ Reject their threats and avenge the dead king.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson Background reading ↗

Assassins Called Off New Turn CM ✓ ⛓ follow-up
⛓ Part of the Bullying Heir chain, 6 events , 1 branch point view map →

⛓ Follows from: Escalated Feud

Every 0 turns Heir UsUs
  • ▸ My heir will live to see another day.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Leyla Johnson

Attacked By a Bear New Turn CM ✓ ⛓ follow-up
⛓ Part of the Attacked By a Bear chain, 5 events view map →

⛓ Follows from: Attacked By a Bear

Every 0 turns Player Peace Or TruceTilePlayer Us
As it opens, before you choose Remembered (leader of you): You aided our citizens (+20 opinion for 20 turns)(no event currently keys off this)
  • ▸ Express a desire to cooperate in the future.
    Gain trait: Affable+40 XP to the character
    grants
    BONUS_EVENTOPTION_ATTACKED_BY_A_BEAR_AID_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_AFFABLE, BONUS_XP_CHARACTER_AVERAGE
  • ▸ Offer to set up trade between our two Nations.
    Trade with the rival nation: +200 Money, -10 Food
    grants
    BONUS_EVENTOPTION_ATTACKED_BY_A_BEAR_AID_OPTION_1
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-10

✎ Bob Thomas

Attacked By a Bear New Turn CM ✓ ⛓ follow-up
⛓ Part of the Attacked By a Bear chain, 5 events view map →

⛓ Follows from: Attacked By a Bear

Every 0 turns Player Peace Or TruceTilePlayer Us
As it opens, before you choose Remembered (leader of you): You aided our citizens (+20 opinion for 20 turns)(no event currently keys off this)
  • ▸ Express a desire to cooperate in the future.
    Gain trait: Affable+40 XP to the character
    grants
    BONUS_EVENTOPTION_ATTACKED_BY_A_BEAR_AID_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_AFFABLE, BONUS_XP_CHARACTER_AVERAGE
  • ▸ Offer to set up trade between our two Nations.
    Trade with the rival nation: +200 Money, -10 Food
    grants
    BONUS_EVENTOPTION_ATTACKED_BY_A_BEAR_AID_OPTION_1
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-10

✎ Bob Thomas

Attacked By a Bear New Turn CM ✓ ⛓ follow-up
⛓ Part of the Attacked By a Bear chain, 5 events view map →

⛓ Follows from: Attacked By a Bear

50% to appear Every 0 turns Player Peace Or TruceTilePlayer Us
  • ▸ The world is full of dangers.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys

Attacked By a Bear New Turn CM ✓ ⛓ follow-up
⛓ Part of the Attacked By a Bear chain, 5 events view map →

⛓ Follows from: Attacked By a Bear

Every 0 turns Player Peace Or TruceTilePlayer Us
  • ▸ Perhaps we can cooperate with [rival].
    Remembered (leader of you): Notified us of our citizens in distress (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTSTORY_ATTACKED_BY_A_BEAR_NOTIFY
    MemoryLeader MEMORYCHARACTER_ATTACKED_BY_A_BEAR_NOTIFY
    ◇ grants a memory no event uses

✎ Bob Thomas

Autonomous Liberties New Turn CM ✓
20% to appear Once per game Player UsUsCity UsTile UnclaimedTile Unclaimed Non Leader Governor UsCity Autonomous Rule
As it opens, before you choose Reveals the map within 2 tilesReveals the map within 2 tiles
  • ▸ Very well. I trust [character]’s judgment.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • ▸ [character] is taking advantage of his position. This experiment must end.
    Leader relationship: Disappointed WithRemove Autonomous Rule
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_AUTONOMOUS_LIBERTIES_OPTION_REMOVE_CITY
    aeRemoveProjects: PROJECT_AUTONOMOUS_RULE
  • ▸ I will work with my friend [character] to find the funds elsewhere in [city]’s budget.
    +1 Charisma-3Orders↗ turn+1 Discipline
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_AUTONOMOUS_LIBERTIES_OPTION_FRIEND_CHARACTER_0
    aeBonuses: BONUS_GAIN_CHARISMA_1, BONUS_ORDERS_LOSS_TINY
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Brodie Frehlich

Bad News one choice: The rival nation declares war on you (+1) New Turn CM ✓
10% to appear Every 20 turns Aggressive+ Player WarPlayer TrucePlayer Us Player Max Upset
  • ▸ We must proceed with war planning.
    Remembered: Player Offer (5 turns)The rival nation declares war on you+8Orders↗ turn
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8
  • ▸ Muster troops at once.
    Remembered: Player Offer (5 turns)The rival nation declares war on you+1 Heavy Infantry unit
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • ▸ [character] owes me a favor...
    Send to the rival nation: +240 Money, +60 Money per our cityThe rival nation goes to war with another rival nation
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_HOSTILE_PLAYER_PLAYER_WAR_CUNNING
    aeBonuses: BONUS_MONEY_SEND_LARGE
    DiplomacySubjects: DIPLOMACY_WAR=0

✎ Soren Johnson

Bad News one choice: The tribe declare war on you (+1) New Turn CM ✓
10% to appear Every 20 turns Aggressive+ Player WarTribe TrucePlayer Us Tribe Max Upset
  • ▸ Our military has been preparing for this moment.
    Remembered: Tribe Offer (5 turns)The tribe declare war on you+160Training+40/city↗ turn
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
  • ▸ Bring our finest units to the front.
    Remembered: Tribe Offer (5 turns)The tribe declare war on you+1 Ranged Infantry unit
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
  • ▸ I will meet with the [tribe] myself and dissuade them.
    -30Iron-10/city↗ turn-30Wood-10/city↗ turnThe tribe goes to war with the rival nation
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_EVENTOPTION_HOSTILE_PLAYER_TRIBE_WAR_BOLD
    aeBonuses: BONUS_IRON_LOSS_SMALL, BONUS_WOOD_LOSS_SMALL
    DiplomacySubjects: DIPLOMACY_WAR=0

✎ Soren Johnson

Baseless Accusations New Turn CM ✓ ⛓ follow-up
⛓ Part of the Making Friends chain, 3 events , 1 branch point view map →

⛓ Follows from: Making Friends

50% to appear Once per game Non Leader UsFamily UsLeader Us
  • ▸ Retract the statements and apologize for slander.
    Remembered: Apologized for slander (+40 opinion for 20 turns)(no event currently keys off this)-1 LegitimacyGain trait: Foolish
    grants
    BONUS_EVENTOPTION_BASELESS_ACCUSATIONS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_APOLOGIZED_FOR_SLANDER
    BONUS_EVENTOPTION_BASELESS_ACCUSATIONS_OPTION_0_CHARACTER_0
    iLegitimacy -1
    aeAddTraits: TRAIT_FOOLISH
    ◇ grants a memory no event uses
  • ▸ Claim that a conspiracy has not been proven... yet.
    Leader relationship: Estranged FromRemembered: Ruler stood by accusations (-40 opinion for 20 turns)(no event currently keys off this)+1 Courage
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_BASELESS_ACCUSATIONS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_STOOD_BY_ACCUSATIONS
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ◇ grants a memory no event uses
  • ▸ Make a case for our suspicions.
    Leader relationship: Vengeful AgainstGain trait: Intelligent
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT

✎ Andy Auseon

Battle Chickens New Turn CM ✓
Every 2 turns Player UsLeader Us Player Funded Military Research
  • ▸ Sweet Success! --But too bad about those Battle Chickens.
    +160Training+40/city↗ turnYou forget: Funded research+40Science+10/city↗ turn
    grants
    BONUS_CLUCKING_BONUS
    Forget MEMORYPLAYER_FUNDED_RESEARCH
    aeBonuses: BONUS_TRAINING_GAIN_HUGE
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Velociryx

Behind the Throne New Turn CM ✓ Turn 13+ Behind the Throne
⛓ Part of the Behind the Throne chain, 5 events , 5 branch points view map →
Once per game Us Rising StarPower HungryStressedUnpopularBone Dice

✎ Jeri Roys

Bellum Octavianum New Turn CM ✓ Turn 15+ Wonders and Dynasties
40% to appear Once per game UsCapital UsUsUs Min PleasedMax AngryExiledGaius Marius LeaderGaius Marius Courtier
  • ▸ To arms! We must rid ourselves of this threat once and for all!
    The character is killed-1 Citizen4 rebel units appearThe character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_BELLUM_OCTAVIANUM_OPTION_0_CITY
    iCitizens -1
    iRebelUnits 4
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ The city must not fall to violence. Agree to allow [character] to return from his exile.
    -8 LegitimacyLoses trait: ExiledLeader relationship: Suspicious Of
    grants
    BONUS_EVENTOPTION_BELLUM_OCTAVIANUM_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    iLegitimacy -8
    aeRemoveTraits: TRAIT_EXILED

✎ Josh Unsworth Background reading ↗

Betrothal New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Betrothal chain, 5 events , 1 branch point view map →

⛓ Follows from: Betrothal

Every 0 turns UsPlayer ThemReligionThem Adult
As it opens, before you choose Loses trait: BetrothedLoses trait: Betrothed
  • ▸ It is time for [character] and [character] to do their duty.
    (no gates or payload in XML)
    ↳ may trigger: Betrothal
  • ▸ No, the deal is off.
    Remembered: Broke off a betrothal (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BETROTHAL_COMPLETE_OPTION_2_RELIGION
    Memory MEMORYRELIGION_BROKE_BETROTHAL
    ◇ grants a memory no event uses

✎ Josh Unsworth

Betrothal New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Betrothal chain, 5 events , 1 branch point view map →

⛓ Follows from: Betrothal

Once per game UsPlayer ThemReligionDead Them Betrothed
As it opens, before you choose Loses trait: Betrothed
  • ▸ A tragic loss...
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Birthright one choice: Your character seizes your throne New Turn CM ✓
10% to appear Once per game Player UsUsLeader UsCapital UsCity Us Max AngryAdultSibling Of Leader UsLeader Short ReignNot Regent
  • ▸ Surrender the throne to [character].
    Gain trait: BoldYour character seizes your throne
    grants
    BONUS_EVENTOPTION_CHARACTER_BIRTHRIGHT_OPTION_0_CHARACTER_0
    iSeizeThroneSubject 0
    aeAddTraits: TRAIT_BOLD
  • ▸ Let him and his followers come!
    Gain trait: Robust2 rebel units appear
    grants
    BONUS_EVENTOPTION_CHARACTER_BIRTHRIGHT_OPTION_1_CHARACTER_1
    iRebelUnits 2
    aeAddTraits: TRAIT_ROBUST
  • ▸ My people will never fight for [character].
    +60Happinesseach city↗ turn+1 Charisma
    gated by
    LeaderSubject SUBJECT_FAMOUS
    grants
    BONUS_EVENTOPTION_CHARACTER_BIRTHRIGHT_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_GAIN_CHARISMA_1

✎ Andy Auseon

Blindsided New Turn CM ✓ ⛓ follow-up
⛓ Part of the Killed In Cold Water chain, 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsNon Leader Governor Us
As it opens, before you choose Begin project: Final Hunt KillerThe character is killed
  • ▸ Reinforce the city guard at once!
    +60Happinesseach city↗ turn-2Orders↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_REINFORCE_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_MINIMAL, BONUS_TRAINING_LOSS_SMALL
  • ▸ The most important thing is for government projects to continue.
    +60Discontenteach city↗ turn+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_CIVICS_CITY
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL, BONUS_CIVICS_GAIN_SMALL
  • ▸ I will give a speech in [city] to rally the people.
    +80Happinesseach city↗ turn+1 Charisma
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_SPEECH_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_GAIN_CHARISMA_1

✎ Solver

Blowback one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Foiled Assassin chain, 2 events view map →

⛓ Follows from: Foiled Assassin

30% to appear Once per game Leader ThemLeader UsSpouse Of Leader UsHeir Them
As it opens, before you choose The character is killedSteam achievement: Assassinated Another LeaderLeader relationship: Suspicious Of
  • ▸ I'm glad he knows. Perhaps the new king will treat us with more respect than his predecessor.
    Gain trait: Intolerant+1 CourageLeader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_VENGEANCE_FROM_AFAR_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_INTOLERANT
    aeBonuses: BONUS_GAIN_COURAGE_1
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • ▸ Send a mission to congratulate the new king.
    Remembered: Player Offer (5 turns)Peace with the rival nation
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ Compose a personal letter explaining your actions.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_RIGHTEOUS
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

Brawls In [city] New Turn CM ✓ ⛓ follow-up
⛓ Part of the [religion] Pilgrims chain, 5 events , 1 branch point view map →

⛓ Follows from: [religion] Pilgrims

Every 40 turns City UsReligion WorldPlayer ThemLeader Us Player War
As it opens, before you choose +80Discontenteach city↗ turn
  • ▸ This was a mistake. [city] needs to be compensated for the damage.
    +60Happinesseach city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • ▸ I have seen animals behave better than that. No matter, there's still a war to fight.
    (no gates or payload in XML)
  • ▸ Kill all those "pilgrims" and take whatever they had on them.
    +120Money+30/city↗ turn+30Food+10/city↗ turn+60Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_BRAWLS_KILL_CITY
    aeBonuses: BONUS_MONEY_GAIN_SMALL, BONUS_FOOD_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL

✎ Solver

Buddhist Dissent New Turn CM ✓ Empires of the Indus The Sacred and the Profane
5% to appear Every 15 turns
As it opens, before you choose Begin project: Dissent Buddhism
  • ▸ Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_LEVY_UNIT_1
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • ▸ Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event uses
  • ▸ Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Business Interests New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the In the Eyes of the Law chain, 3 events , 1 branch point view map →

⛓ Follows from: In the Eyes of the Law

Every 0 turns Family Head UsLeader Us
As it opens, before you choose Gain trait: Stressed
  • ▸ I suppose the matter rests, then.
    (no gates or payload in XML)
  • ▸ She makes a mockery of our laws. See that they are changed and the case brought again.
    Gain trait: Exiled-2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_FORCED_TO_CHANGE_LAWS
    iLegitimacy -2

✎ Jeri Roys Background reading ↗

Call of Thanatos New Turn CM ✓ Turn 20+
80% to appear Once per game Leader UsHeir Us LeonidasAdult
  • ▸ I am ready to cross the Styx.
    Gain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED

✎ Solver

Call of Thanatos New Turn CM ✓ Turn 20+
80% to appear Once per game Leader UsHeir Us LeonidasChild Or Teenager
  • ▸ I am ready to cross the Styx.
    Gain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED

✎ Solver

Captives of Belief New Turn CM ✓ ⛓ follow-up
⛓ Part of the Cult of Flame chain, 2 events view map →

⛓ Follows from: Cult of Flame

Once per game Family Religion UsTribe Peace Or TruceLeader Us
  • ▸ Free them, they have suffered long enough.
    +1 CitizenRemembered: Freed our captives (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LAW_CAPTIVES_OF_BELIEF_OPTION_0
    iCitizens 1
    BONUS_EVENTOPTION_LAW_CAPTIVES_OF_BELIEF_OPTION_0_BARBARIAN
    Memory MEMORYTRIBE_LAW_FREED_CAPTIVES
    ◇ grants a memory no event uses
  • ▸ Keep them locked up, away from our people.
    Law-based opinion shiftFree law: Orthodoxy
    grants
    BONUS_EVENTOPTION_LAW_CAPTIVES_OF_BELIEF_OPTION_1
    aiLawOpinion: LAW_ORTHODOXY=20
    aeBonuses: BONUS_FREE_LAW_ORTHODOXY

✎ Andy Auseon

Caught Red Handed New Turn CM ✓ ⛓ follow-up
⛓ Part of the Killed In Cold Water chain, 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsNon Leader Governor Us
  • ▸ The city guard deserves praise. In the future, they should be even more capable.
    Begin project: Urban Cohorts
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_CAUGHT_RED_HANDED_COHORTES_CITY
    aeAddProjects: PROJECT_COHORTES
  • ▸ Celebrate this as a success of local governance.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • ▸ My foresight is to be credited for the killer's capture.
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_CAUGHT_RED_HANDED_SELF_CITY
    iLegitimacy 2

✎ Solver

Changing Tides New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the The Dangerous Tide chain, 2 events view map →

⛓ Follows from: The Dangerous Tide

10% to appear Once per game City UsReligion PaganReligion StateLeader Us City Oracle
  • ▸ Argue for forgiveness.
    Remembered: Refused to take revenge (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Gracious
    grants
    BONUS_EVENTOPTION_CHANGING_TIDES_OPTION_0_RELIGION_1
    Memory MEMORYRELIGION_REFUSED_REVENGE
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    ◇ grants a memory no event uses
  • ▸ Execute the priests of the temple.
    +60Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_EVENTOPTION_CHANGING_TIDES_OPTION_1_RELIGION_1
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_TINY
  • ▸ Seek to enshrine [religion]'s rights.
    Starts ambition: Enact Orthodoxy
    grants
    BONUS_EVENTOPTION_CHANGING_TIDES_OPTION_2_RELIGION_1
    AmbitionReligion GOAL_ORTHODOXY

✎ Josh Unsworth

Changing Winds one choice: The rival nation declares war on you New Turn CM ✓ Behind the Throne
Once per game Player ThemUsLeader Us Player Gave Vizier (100 turns)Special AmbassadorGrand VizierNot Player Alliance
As it opens, before you choose Your character joins the nation of the rival nation
  • ▸ Resolve
    100%
    Remembered: Player Offer (5 turns)The rival nation declares war on you
    0%
    Remembered: We're no longer allied (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    0% BONUS_MEMORYPLAYER_NO_LONGER_ALLIED
    Memory MEMORYPLAYER_NO_LONGER_ALLIED
    ◇ grants a memory no event uses

✎ Jeri Roys

Child of Passion New Turn CM ✓ ⛓ follow-up
⛓ Part of the Indifferent Queen chain, 2 events view map →

⛓ Follows from: Indifferent Queen

Every 0 turns Leader UsSpouse Of Leader Us
  • ▸ I can see the resemblance.
    Has an Illegitimate ChildLeader relationship: Estranged From
    grants
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Leyla Johnson

Childhood Friends New Turn CM ✓ ⛓ follow-up
⛓ Part of the Intercessional Bond chain, 2 events view map →

⛓ Follows from: Intercessional Bond

50% to appear Every 30 turns Child Of Leader UsFamily Us Child
  • ▸ Wonderful news!
    Gain trait: Cunning+1 Charisma
    grants
    BONUS_EVENTOPTION_CHILDHOOD_FRIENDS_0_CHARACTER_0
    aeAddTraits: TRAIT_CUNNING
    aeBonuses: BONUS_GAIN_CHARISMA_1

✎ Josh Unsworth

Christian Dissent New Turn CM ✓ The Sacred and the Profane
5% to appear Every 15 turns Religion PlayerCity UsUs Or ThemPlayer Us ChristianityReligion Max Upset
As it opens, before you choose Begin project: Christian Dissent
  • ▸ Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • ▸ Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event uses
  • ▸ Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Clearcut Issue one choice: The tribe invade New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Clearcut Decision chain, 2 events view map →

⛓ Follows from: Clearcut Decision

25% to appear Once per game City UsTribeLeader Us
  • ▸ Close the gates of [city].
    Remembered: Tribe Offer (5 turns)The tribe invade
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • ▸ Open the gates of [city] for the [tribe].
    Begin project: Hostile Garrison
    grants
    BONUS_ADD_HOSTILE_GARRISON
    aeAddProjects: PROJECT_HOSTILE_GARRISON

✎ Jeri Roys

Comeuppance New Turn CM ✓ ⛓ follow-up
⛓ Part of the Making “Amends” chain, 2 events view map →

⛓ Follows from: Making “Amends”

50% to appear Every 10 turns UsLeader Us Deceitful
  • ▸ How could this have happened?
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ David Ballantyne

Conflict in [city] New Turn CM ✓ The Sacred and the Profane
⛓ Part of the Conflict in [city] chain, 2 events view map →
10% to appear Once per game UsReligion PlayerReligion PlayerCity UsNon Leader Governor UsViolent Bishop HypatiaChristianityReligion PaganCity Garrison
  • ▸ [character] will make a better governor.
    The character becomes governor of your city
    grants
    BONUS_EVENTOPTION_CONFLICT_IN_HYPATIAS_CITY_OPTION_0_CHARACTER_2
    iGovernorOfSubject 3
  • ▸ Send your forces to support [character] and reduce the unrest.
    -160Training-40/city↗ turn+1 Happiness levelThe character becomes clergy of their religionLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_CONFLICT_IN_HYPATIAS_CITY_OPTION_1_CITY
    aeBonuses: BONUS_TRAINING_LOSS_HUGE, BONUS_HAPPINESS_UP
    BONUS_WARLIKE_BISHOP_VENGEFUL
    aeBonuses: BONUS_MAKE_CLERGY, BONUS_LEADER_VENGEFUL_AGAINST
    ↳ may trigger: The Death of Reason
  • ▸ Refuse to interfere in local politics.
    +1 DisciplineThe character becomes clergy of their religionLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_WARLIKE_BISHOP_DISAPPOINTED
    aeBonuses: BONUS_MAKE_CLERGY, BONUS_LEADER_DISAPPOINTED_WITH
    ↳ may trigger: The Death of Reason

✎ Josh Unsworth Background reading ↗

Conscripts Resettled New Turn CM ✓ ⛓ follow-up
⛓ Part of the Prison Conscripts chain, 3 events , 1 branch point view map →

⛓ Follows from: Prison Conscripts

20% to appear Every 0 turns City UsUsPlayer Us
  • ▸ These people have served their time.
    +120Discontenteach city↗ turn+1 Citizen
    grants
    BONUS_EVENTOPTION_PRISON_CONSCRIPTS_RESETTLED_0
    aeBonuses: BONUS_DISCONTENT_GAIN_LARGE, BONUS_ADD_CITIZEN_1
  • ▸ We would rather fight than anger free people.
    2 rebel units appear
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2

✎ Josh Unsworth

Conspiracy New Turn CM ✓
⛓ Part of the Conspiracy chain, 2 events view map →
25% to appear Every 40 turns UsLeader Us FamousMax Upset

✎ Leyla Johnson

Crossing the Rubicon New Turn CM ✓ Wonders and Dynasties
Once per game Leader UsCapital Us Julius CaesarGeneralMin Legitimacy 30
  • ▸ The die has been cast.
    Free law: Tyranny
    grants
    BONUS_FREE_LAW_TYRANNY
    FreeLaw LAW_TYRANNY

✎ Josh Unsworth Background reading ↗

Curious Artifact New Turn CM ✓ ⛓ follow-up
⛓ Part of the Strange Encounter chain, 2 events view map →

⛓ Follows from: Strange Encounter

15% to appear Every 0 turns TribeLeader Us
  • ▸ Return it at once.
    -4Orders↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_STRANGE_ENCOUNTER_CURIOUS_ARTIFACT_RETURN_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
  • ▸ We shall not be swayed by superstition.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED

✎ Leyla Johnson

Darkest Hour New Turn CM ✓ ⛓ follow-up
⛓ Part of the Killed In Cold Water chain, 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsNon Leader Governor Us
As it opens, before you choose Begin project: Hunt Killer LateThe character is killed
  • ▸ Reinforce the city guard at once!
    +60Happinesseach city↗ turn-2Orders↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_REINFORCE_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_MINIMAL, BONUS_TRAINING_LOSS_SMALL
  • ▸ The most important thing is for government projects to continue.
    +60Discontenteach city↗ turn+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_CIVICS_CITY
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL, BONUS_CIVICS_GAIN_SMALL
  • ▸ I will give a speech in [city] to rally the people.
    +80Happinesseach city↗ turn+1 Charisma
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_SPEECH_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_GAIN_CHARISMA_1

✎ Solver

Dead End New Turn CM ✓ ⛓ follow-up
⛓ Part of the Traitorous Tutor chain, 5 events , 3 branch points view map →

⛓ Follows from: Abducted Heir, Mystery Solved

50% to appear Every 0 turns UsUsLeader UsPlayer ThemPlayer Them MissingFugitive
As it opens, before you choose The character is killedGain trait: Mourning
  • ▸ We must be more careful whom we trust.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • ▸ Improve palace security to prevent future incidents.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Andy Auseon

Deadly Heirs New Turn CM ✓ ⛓ follow-up
⛓ Part of the Dangerous Heirs chain, 3 events view map →

⛓ Follows from: Dangerous Heirs

25% to appear Every 0 turns UsUsLeader UsHeir Us AdultBypassed By LeaderMax Upset
As it opens, before you choose The character is killed
  • ▸ I should have killed them when I had the chance.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Deadly Heirs New Turn CM ✓ ⛓ follow-up
⛓ Part of the Dangerous Heirs chain, 3 events view map →

⛓ Follows from: Dangerous Heirs

10% to appear Every 0 turns UsUsLeader Us AdultBypassed By LeaderMax Upset
  • ▸ I should have killed them when I had the chance.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Dealing with Dissent New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game City UsReligion State NoOf State ReligionPlayer UsReligion State City Dissent ChristianityChristianityReligionReligion Max Upset
  • ▸ Outlaw the [religion] religion from [rival].
    Remembered: Ongoing Persecutions (-80 opinion, permanent)Free law: Orthodoxy
    grants
    BONUS_START_PERSECUTIONS
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_0_PLAYER
    FreeLaw LAW_ORTHODOXY
  • ▸ Send in your forces to crack down on [city].
    Remove Zoroastrian DissentGain trait: Intolerant
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_1_CITY
    aeRemoveProjects: PROJECT_DISSENT_ZOROASTRIANISM
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • ▸ Seek a diplomatic resolution.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event uses

✎ Josh Unsworth

Dealing with Dissent New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game City UsReligion State NoOf State ReligionPlayer UsReligion State City Dissent JudaismJudaismReligionReligion Max Upset
  • ▸ Outlaw the [religion] religion from [rival].
    Remembered: Ongoing Persecutions (-80 opinion, permanent)Free law: Orthodoxy
    grants
    BONUS_START_PERSECUTIONS
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_0_PLAYER
    FreeLaw LAW_ORTHODOXY
  • ▸ Send in your forces to crack down on [city].
    Remove Zoroastrian DissentGain trait: Intolerant
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_1_CITY
    aeRemoveProjects: PROJECT_DISSENT_ZOROASTRIANISM
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • ▸ Seek a diplomatic resolution.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event uses

✎ Josh Unsworth

Dealing with Dissent New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game City UsReligion State NoOf State ReligionPlayer UsReligion State City Dissent ManichaeismManichaeismReligionReligion Max Upset
  • ▸ Outlaw the [religion] religion from [rival].
    Remembered: Ongoing Persecutions (-80 opinion, permanent)Free law: Orthodoxy
    grants
    BONUS_START_PERSECUTIONS
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_0_PLAYER
    FreeLaw LAW_ORTHODOXY
  • ▸ Send in your forces to crack down on [city].
    Remove Zoroastrian DissentGain trait: Intolerant
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_1_CITY
    aeRemoveProjects: PROJECT_DISSENT_ZOROASTRIANISM
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • ▸ Seek a diplomatic resolution.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event uses

✎ Josh Unsworth

Dealing with Dissent New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game City UsReligion State NoOf State ReligionPlayer UsReligion State City Dissent ZoroastrianismZoroastrianismReligionReligion Max Upset
  • ▸ Outlaw the [religion] religion from [rival].
    Remembered: Ongoing Persecutions (-80 opinion, permanent)Free law: Orthodoxy
    grants
    BONUS_START_PERSECUTIONS
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_0_PLAYER
    FreeLaw LAW_ORTHODOXY
  • ▸ Send in your forces to crack down on [city].
    Remove Zoroastrian DissentGain trait: Intolerant
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_1_CITY
    aeRemoveProjects: PROJECT_DISSENT_ZOROASTRIANISM
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • ▸ Seek a diplomatic resolution.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event uses

✎ Josh Unsworth

Death Stalks the Palace New Turn CM ✓ ⛓ follow-up
⛓ Part of the Household Troubles chain, 2 events view map →

⛓ Follows from: Household Troubles

20% to appear Every 0 turns UsLeader UsUs Not Healthy
As it opens, before you choose The character is killed
  • ▸ Take [character] as a husband.
    Your character marries your leader
    grants
    BONUS_EVENTOPTION_DEATH_STALKS_0_MARRY_LEADER
    iPolyMarrySubject 1
  • ▸ "Guards, kill this madman!"
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Decency Prevails New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the In the Eyes of the Law chain, 3 events , 1 branch point view map →

⛓ Follows from: In the Eyes of the Law

Every 0 turns Family Head UsLeader Us
  • ▸ She left me no choice, really.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED

✎ Jeri Roys

Defeat! New Turn CM ✓ ⛓ follow-up
⛓ Part of the Duel of Fates chain, 3 events , 1 branch point view map →

⛓ Follows from: Duel of Fates

Every 0 turns Leader UsLeader Them
  • ▸ I immediately regret this decision.
    -2 LegitimacyThe character is killed
    grants
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_DEFEATED_OPTION_0
    iLegitimacy -2
    bKillCharacter 1

✎ Andy Auseon

Defeated Champion one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We acknowledge defeat, and offer a gift.
    Tribute to the rival nation: 100 Food+1 Charisma-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_DUEL_TRIBUTE_DEFEAT
    aiYieldsTributeBase: YIELD_FOOD=-100
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_2_PLAYER_1
    aiRatings: RATING_CHARISMA=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ↳ may trigger: Neighbors
  • ▸ Victory on the battlefield is all that matters.
    Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+6 Legitimacy+1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_WAR
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles

✎ Andy Auseon

Delicious Drinks New Turn CM ✓
1% to appear Every 80 turns Leader UsUs AdultLow WisdomPlotting Against Leader Hidden
  • ▸ I will share in his revels.
    Gain trait: Poisoned
    grants
    BONUS_GIVE_TRAIT_POISONED
    aeAddTraits: TRAIT_POISONED
  • ▸ Seat him at the head of the table
    Remembered (all families): Insulted at feast (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DELICIOUS_DRINKS_FRIEND
    MemoryAllFamilies MEMORYFAMILY_DELICIOUS_DRINKS_FRIEND
    ◇ grants a memory no event uses

✎ Leyla Johnson

Demand for Justice New Turn CM ✓ ⛓ follow-up
⛓ Part of the Lost Relative chain, 5 events , 1 branch point view map →

⛓ Follows from: Lost Relative

Every 0 turns Leader UsCapital UsUsUs Non SuccessorSpymaster
  • ▸ Spymaster, make this problem go away.
    +2 LegitimacyGain trait: Bold+20Discontenteach city↗ turnGain trait: ImprisonedRemembered: Imprisoned by paranoid ruler (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_DEMAND_FOR_JUSTICE_OPTION_0
    iLegitimacy 2
    aeAddTraits: TRAIT_BOLD
    aeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    BONUS_EVENTOPTION_TRAIT_DEMAND_FOR_JUSTICE_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    ↳ may trigger: Riot in the Streets
    ◇ grants a memory no event uses
  • ▸ Putting [character] on the court will ease tensions.
    -2 Legitimacy+2 Happiness levelsGain a Court MinisterRemembered: Made me a courtier (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_DEMAND_FOR_JUSTICE_OPTION_1
    iHappinessLevels 2
    iLegitimacy -2
    BONUS_EVENTOPTION_TRAIT_DEMAND_FOR_JUSTICE_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_ADDED_TO_COURT
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event uses

✎ Andy Auseon Background reading ↗

Demands Accepted New Turn CM ✓ ⛓ follow-up
⛓ Part of the Abducting the Heir chain, 7 events , 5 branch points view map →

⛓ Follows from: A Matter of Trust, A Ransom, Resource Drain, Abducting the Heir

Every 0 turns Family Head UsLeader ThemThemLeader Us Demanded MoneyCaptured Foreign
As it opens, before you choose Remembered: Staged a successful abduction (+40 opinion for 40 turns)(no event currently keys off this)Loses trait: Captured Foreign
  • ▸ I never doubted it for a moment.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Andy Auseon

Demands Refused New Turn CM ✓ ⛓ follow-up
⛓ Part of the Abducting the Heir chain, 7 events , 5 branch points view map →

⛓ Follows from: A Matter of Trust, A Ransom, Resource Drain, Abducting the Heir

Every 0 turns Leader UsLeader ThemThem Captured Foreign
  • ▸ Let [character] languish in prison.
    (no gates or payload in XML)
  • ▸ Incorporate [character] into the royal family.
    The target is adopted
    grants
    BONUS_EVENTOPTION_DEMANDS_REFUSED_OPTION_1_CHARACTER_1
    iAdoptedBySubject 0
  • ▸ Send [character] away to be someone else's problem.
    Gain trait: MissingLoses trait: Captured Foreign
    grants
    BONUS_NOT_YOUR_PROBLEM
    aeAddTraits: TRAIT_MISSING
    aeRemoveTraits: TRAIT_CAPTURED_FOREIGN

✎ Andy Auseon

Diamond Jubilee New Turn CM ✓
Every 80 turns Leader UsCapital Us Leader Us Reigned 75
  • ▸ These old bones do ache so, but we shall appear before the people.
    Gain trait: Inspiring-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_DIAMOND_JUBILEE_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_INSPIRING, BONUS_MONEY_LOSS_AVERAGE
  • ▸ We fear not many days remain for ourselves. We will not spend them in frivolously.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Zorbaz

Diplomatic Misstep The tribe invadePeace between the rival nation and the tribe's leader New Turn CM ✓ ⛓ follow-up
⛓ Part of the Dangerous Friendship chain, 4 events , 1 branch point view map →

⛓ Follows from: Dangerous Friendship

50% to appear Once per game Leader TribeTribePlayer ThemLeader Us
As it opens, before you choose Leader relationship: Vengeful AgainstRemembered: Tribe Offer (5 turns)The tribe invadePeace between the rival nation and the tribe's leader
  • ▸ It would be wise to boost military support.
    +80Training+20/city↗ turn+6Orders↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_DIPLOMATIC_MISSTEP_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE, BONUS_ORDERS_GAIN_AVERAGE
  • ▸ We must heap gifts upon the [rival].
    Remembered: Received gifts of bribery (+20 opinion for 20 turns)(no event currently keys off this)-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_DIPLOMATIC_MISSTEP_OPTION_1_PLAYER
    Memory MEMORYPLAYER_RECEIVED_BRIBE
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ◇ grants a memory no event uses

✎ Andy Auseon

Discussions with [character] New Turn CM ✓ Turn 3+
15% to appear Once per game Leader UsUsCapital Us Alexander LeaderAristotle
  • ▸ They should all band together and make sacrifices for the common good.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • ▸ They should enjoy life the best they can, especially when it is hard.
    Starts the festival that matches the city's culture level
    grants
    BONUS_ALEXANDER_ARISTOTLE_CAPITAL_FESTIVAL
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY

✎ Solver

Discussions with [character] New Turn CM ✓
50% to appear Once per game Leader UsUsPlayer ThemCapital Us Alexander LeaderAristotlePlayer War
  • ▸ Well-trained soldiers moving in practiced formation lead to victory.
    +1 Heavy Infantry unit
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • ▸ Hitting the enemy's flanks with speed and routing them.
    +1 Melee Cavalry unit
    grants
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
  • ▸ Wars are won by keeping them popular back home.
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Solver

Dissatisfaction in [city] New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Missing Luxury chain, 2 events view map →

⛓ Follows from: Missing Luxury

50% to appear Once per game City UsFamily Us City EstateNot City Has Luxuries Sent
As it opens, before you choose Remembered: Failed to maintain supplies of luxuries (-60 opinion for 60 turns)(no event currently keys off this)
  • ▸ They are only proving themselves both fickle and coddled.
    Begin project: Uncooperative Populace
    grants
    BONUS_UNCOOPERATIVE_POPULACE
    aeAddProjects: PROJECT_UNCOOPERATIVE_POPULACE

✎ Jeri Roys

Distant Riches: A Second Expedition? New Turn CM ✓ Turn 100+ ⛓ follow-up
⛓ Part of the Distant Riches: Proposal chain, 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: Results!

20% to appear Once per game Player UsCapital Us Player AssyriaPlayer BabyloniaPlayer PersiaPlayer Hittite
  • ▸ Of course!
    -320Money-80/city↗ turn
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • ▸ Once was enough.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ David Ballantyne

Distant Riches: Contact New Turn CM ✓ ⛓ follow-up
⛓ Part of the Distant Riches: Proposal chain, 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: Proposal

20% to appear Once per game Player UsCapital Us Player AssyriaPlayer BabyloniaPlayer PersiaPlayer Hittite
  • ▸ Resolve
    100%
    Remembered: Player Peace (-1 turns)-400Money-100/city↗ turn25% chance next turn: becomes Foolish
    0%
    Remembered: Player Peace (-1 turns)-400Money-100/city↗ turn-7Orders↗ turn
    grants
    100% BONUS_EXPEDITION_CONTACT_GOOD_FOOLISH
    Memory MEMORYPLAYER_EXPEDITION_CONTACT_GOOD
    aiTraitProbDelay: TRAIT_FOOLISH=25
    aeBonuses: BONUS_MONEY_LOSS_GIGANTIC
    0% BONUS_EXPEDITION_CONTACT_GOOD_ORDERS
    Memory MEMORYPLAYER_EXPEDITION_CONTACT_GOOD
    aeBonuses: BONUS_MONEY_LOSS_GIGANTIC, BONUS_ORDERS_LOSS_LARGE
    ◇ may enable: Second Expedition: Contact
  • ▸ No, you’ve had enough. Do what you must.
    Remembered: Expedition Contact Bad (-1 turns)
    grants
    BONUS_EXPEDITION_CONTACT_BAD
    Memory MEMORYPLAYER_EXPEDITION_CONTACT_BAD
    ↳ may trigger: Distant Riches: Results!
    ◇ may enable: Second Expedition: Contact

✎ David Ballantyne

Distant Riches: Results! New Turn CM ✓ ⛓ follow-up
⛓ Part of the Distant Riches: Proposal chain, 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: Contact

50% to appear Once per game Player UsCapital Us
  • ▸ What luxuries!
    25%
    Begin project: Silk
    25%
    Begin project: Spices
    25%
    Begin project: Perfume
    25%
    Begin project: Jade
    grants
    25% BONUS_ADD_SILK
    aeAddProjects: PROJECT_GIVE_SILK
    25% BONUS_ADD_SPICES
    aeAddProjects: PROJECT_GIVE_SPICES
    25% BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
    25% BONUS_ADD_JADE
    aeAddProjects: PROJECT_GIVE_JADE

✎ David Ballantyne

Divine Harmony New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game UsReligion PlayerReligion PlayerAdult UsLeader Us HypatiaReligion PaganReligion
  • ▸ Encourage the students of different religions being taught together.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIVINE_HARMONY_OPTION_0_RELIGION_0
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_EVENTOPTION_DIVINE_HARMONY_OPTION_0_RELIGION_0
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    ◇ grants a memory no event uses
  • ▸ Decree that education does not require the teaching of a religion.
    +8Civics+2/city↗ turn
    grants
    BONUS_EVENTOPTION_DIVINE_HARMONY_OPTION_1_CHARACTER_2
    aeAllCityBonuses: BONUS_CIVICS_GAIN_MINIMAL
  • ▸ Ask to learn more about her theories on the divine.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Josh Unsworth Background reading ↗

Dual Invitations New Turn CM ✓ ⛓ follow-up
⛓ Part of the Land Dispute chain, 4 events , 2 branch points view map →

⛓ Follows from: Honor Guard, Land Dispute

10% to appear Every 0 turns Player UsFamily UsFamily UsLeader Us
  • ▸ Go to the [family] military review.
    +60Training+15/city↗ turnRemembered: Attended our ceremony (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Attended our rival's ceremony (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_US
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_US
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_THEM
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_THEM
    ◇ grants a memory no event uses
  • ▸ Attend the [family] legal conference.
    +40Civics+10/city↗ turnRemembered: Attended our rival's ceremony (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Attended our ceremony (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_THEM
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_THEM
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_US
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_US
    ◇ grants a memory no event uses
  • ▸ Refuse to indulge their pettiness.
    Remembered: Refused to attend our ceremony (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to attend our ceremony (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_NO
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_NO
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_NO
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_NO
    ◇ grants a memory no event uses

✎ Leyla Johnson

E Pluribus Plures New Turn CM ✓ Turn 15+ Wonders and Dynasties
50% to appear Once per game Player UsFamily Head UsLeader Us Hannibal Leader
  • ▸ Such talk only weakens [rival].
    grants
    BONUS_HANNIBAL_LEGITIMACY_PENALTY
    iLegitimacy -6

✎ Solver

Education of the Rightful Heir New Turn CM ✓
Every 2 turns Non Leader Us Rightful HeirTutor StudentNot Study Any
  • ▸ He will study Philosophy.
    +1 WisdomGain trait: Philosophy Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_PHILOSOPHY
    grants
    BONUS_EVENTOPTION_STUDY_PHILOSOPHY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_STUDY_PHILOSOPHY
  • ▸ He will study Politics.
    +1 CharismaGain trait: Politics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_POLITICS
    grants
    BONUS_EVENTOPTION_STUDY_POLITICS
    aiRatings: RATING_CHARISMA=1
    aeAddTraits: TRAIT_STUDY_POLITICS
  • ▸ He will study Tactics.
    +1 CourageGain trait: Tactics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_TACTICS
    grants
    BONUS_EVENTOPTION_STUDY_TACTICS
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STUDY_TACTICS
  • ▸ He will study Commerce.
    +1 DisciplineGain trait: Commerce Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_COMMERCE
    grants
    BONUS_EVENTOPTION_STUDY_COMMERCE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_STUDY_COMMERCE
  • ▸ [character] will learn out in the world.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING

✎ Josh Unsworth

Eloped! New Turn CM ✓
⛓ Part of the Eloped! chain, 7 events , 1 branch point view map →
40% to appear Once per game Player UsChild Of Leader UsUsLeader UsReligionUs Or Them Adult Under 40Non RoyalOf State ReligionReligion HeadOwes Favor To Leader HiddenRomanticBold
As it opens, before you choose Arranges a marriage
  • ▸ Let the lovers find a joyful destiny together.
    Gain trait: ElopedGain trait: Eloped
    grants
    BONUS_GIVE_TRAIT_ELOPED
    aeAddTraits: TRAIT_ELOPED
    BONUS_GIVE_TRAIT_ELOPED
    aeAddTraits: TRAIT_ELOPED
  • ▸ Send soldiers to bring them back at once!
    Gain trait: ImprisonedGain trait: Imprisoned+2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_CHILD_ELOPED_OPTION_2_CHARACTER_0
    iLegitimacy 2
  • ▸ Claim the wedding was planned, to save face.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

Eloper Captured New Turn CM ✓ ⛓ follow-up
⛓ Part of the Eloped! chain, 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

15% to appear Every 0 turns Player UsUsUs Or ThemPlayer War Eloped
As it opens, before you choose Loses trait: ElopedLoses trait: Eloped
  • ▸ Pay for the release of both.
    -240Money-60/city↗ turnLeader relationship: Owes Favor To
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ Pay for [character]’s release, but refuse [character].
    -120Money-30/city↗ turnLeader relationship: Estranged FromGain trait: Missing
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
  • ▸ They got into this mess, they can get out of it.
    Gain trait: MissingGain trait: Missing
    grants
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING

✎ Josh Unsworth

End Times New Turn CM ✓ Wrath of Gods
Once per game Occurrence ActiveLeader UsHeir Us DoomedDroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • ▸ At least my memory might live on.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Brodie Frehlich

End Wine Goal Dead Hidden New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Refined Palate chain, 5 events , 1 branch point view map →

⛓ Follows from: A Refined Palate

Once per game Leader UsDead UsPlayer Us
As it opens, before you choose Fails goal: Harvest Wine
  • ▸ Resolve
    (no gates or payload in XML)

✎ Jeri Roys

End Wine Goal Divorced Hidden New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Refined Palate chain, 5 events , 1 branch point view map →

⛓ Follows from: A Refined Palate

Once per game Leader UsUsPlayer Us Not Spouse Of Leader Us
As it opens, before you choose Fails goal: Harvest Wine
  • ▸ Resolve
    (no gates or payload in XML)

✎ Jeri Roys

Enemies in Deed one choice: Truce with the rival nation New Turn CM ✗ Empires of the Indus
5% to appear Once per game
  • ▸ The war with [rival] has gone on too long.
    Remembered: Player Offer (5 turns)Truce with the rival nationRemembered: Made peace with other believers (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MEMORY_TRUCE_WITH_FOLLOWERS
    Memory MEMORY_TRUCE_WITH_FOLLOWERS
    ◇ grants a memory no event uses
  • ▸ How could I have been so blind? Violence is never the answer.
    Gain trait: Pacifist
    grants
    BONUS_GIVE_TRAIT_PACIFIST
    aeAddTraits: TRAIT_PACIFIST
  • ▸ These are different times.
    Gain trait: WarlikeRemembered: At war with other believers (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    BONUS_MEMORY_WAR_WITH_FOLLOWERS
    Memory MEMORY_WAR_WITH_FOLLOWERS
    ◇ grants a memory no event uses

✎ Josh Unsworth

Era's End Ends Era of Peace New Turn CM ✓
Every 0 turns Player UsPlayer WarOccurrence Era Of Peace Occurrence Active
As it opens, before you choose Ends Era of Peace
  • ▸ It was nice, for a time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ I am hopeful that peace may yet be restored.
    +1 Discipline
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • ▸ It is time now to focus on internal affairs.
    +60Civics+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • ▸ At last we will take what is ours.
    +80Training+20/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Brodie Frehlich

Escalated Feud New Turn CM ✓ ⛓ follow-up
⛓ Part of the Bullying Heir chain, 6 events , 1 branch point view map →

⛓ Follows from: Bullying Heir

20% to appear Every 1 turns Heir UsNon Leader UsLeader Us Adult
  • ▸ Accept the bribe.
    +320Money+80/city↗ turn
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • ▸ Resolve
    100%
    Gain trait: Stressed
    0%
    grants
    100% BONUS_EVENTOPTION_BULLYING_HEIR_ESCALATION_REFUSE
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    0% BONUS_EVENTOPTION_BULLYING_HEIR_ESCALATION_REFUSE
  • ▸ Let [character] rot in prison for this plot.
    -60Civics-15/city↗ turnGain trait: Imprisoned
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ Sigh.
    gated by
    LeaderSubjectNotAny SUBJECT_CHILD_OR_TEENAGER / SUBJECT_ADULT
    ↳ may trigger: Assassins Called Off

✎ Leyla Johnson

Executed Spies New Turn CM ✓ ⛓ follow-up
⛓ Part of the [tribe] Unrest chain, 3 events , 1 branch point view map →

⛓ Follows from: [tribe] Unrest

20% to appear Once per game UsTribeLeader Us
As it opens, before you choose Remembered: Sent agents to sow unrest (-40 opinion for 40 turns)(no event currently keys off this)
  • ▸ [character] is to blame for this disaster.
    Remembered: Blamed for espionage debacle (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_EXECUTED_SPIES_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_BLAMED_FOR_EXECUTED_SPIES
    ◇ grants a memory no event uses
  • ▸ I take full responsibility for this disaster.
    grants
    BONUS_EVENTOPTION_EXECUTED_SPIES_OPTION_1_CHARACTER_1
    iLegitimacy -1

✎ Andy Auseon

Expelling the Garrison one choice: The tribe declare war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the Hostile Garrison chain, 2 events view map →

⛓ Follows from: Hostile Garrison

10% to appear Every 20 turns Leader TribeTribeCity Family Us
  • ▸ We will risk our lives to defend our freedoms.
    Remembered: Tribe Offer (5 turns)The tribe declare war on you+6 Legitimacy+40–400 Culture (by city tier)Remove Hostile Garrison
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_HOSTILE_GARRISON_EXPEL_YES
    iLegitimacy 6
    aeRemoveProjects: PROJECT_HOSTILE_GARRISON
    aeBonuses: BONUS_CULTURE_GAIN_LARGE
  • ▸ The strong do what they can, and the weak suffer what they must.
    +40Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40

✎ Leyla Johnson

Experienced Instructor New Turn CM ✓ ⛓ follow-up
⛓ Part of the Aspiring General chain, 2 events view map →

⛓ Follows from: Aspiring General

20% to appear Every 2 turns Us Barracks Instructor
As it opens, before you choose Loses trait: Barracks Instructor
  • ▸ [character] will make a great general.
    Gain trait: SoldierLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_EXPERIENCED_INSTRUCTOR_GENERAL
    aeBonuses: BONUS_GIVE_TRAIT_SOLDIER, BONUS_LEADER_ENDEARED_TO
  • ▸ Though [character] wants to be on the front lines, he should help train more troops.
    Gain trait: Strict
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT

✎ Solver

Failed Assassination New Turn CM ✓ ⛓ follow-up
⛓ Part of the Bullying Heir chain, 6 events , 1 branch point view map →

⛓ Follows from: Escalated Feud

Every 0 turns Heir UsUs
  • ▸ I always knew it would come to this.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Fall from Power New Turn CM ✓ ⛓ follow-up
⛓ Part of the Harem Conspiracy chain, 3 events , 1 branch point view map →

⛓ Follows from: Harem Conspiracy

Every 40 turns Leader UsSpouse Of Leader UsHeir UsSuccession UsUs
As it opens, before you choose Gain trait: Doomed
  • ▸ This treachery will be remembered centuries after my last breath.
    Archetype becomes SchemerBecomes the chosen heir
    grants
    BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_FALL_FROM_POWER_OPTION_0_CHARACTER_3
    bChosenHeir 1

✎ Solver

Family Council New Turn CM ✓ ⛓ follow-up
⛓ Part of the A Family Warning chain, 4 events , 1 branch point view map →

⛓ Follows from: A Family Warning

20% to appear Every 0 turns Leader UsFamily UsFamily Us Corrupt
  • ▸ Make an example of them all.
    +4 LegitimacyThe character is killedRemembered: Killed our elder (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_0
    iLegitimacy 4
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_0_FAMILY
    Memory MEMORYFAMILY_KILLED_FAMILY_ELDER
    bKillCharacter 1
    ◇ grants a memory no event uses
  • ▸ No council, but we will consider reforms.
    Begin project: Corruption Reform-7Orders↗ turnRemembered: Initiated reforms (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_1
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    aeBonuses: BONUS_ORDERS_LOSS_LARGE
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_1_FAMILY
    Memory MEMORYFAMILY_INITIATED_REFORMS
    ↳ may trigger: An Exodus
    ◇ grants a memory no event uses
  • ▸ Let us attempt a cooperative approach.
    -2 Legitimacy+1 Happiness level-40Civics-10/city↗ turnRemembered: Initiated reforms (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_2
    iHappinessLevels 1
    iLegitimacy -2
    aeBonuses: BONUS_CIVICS_LOSS_SMALL
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_1_FAMILY
    Memory MEMORYFAMILY_INITIATED_REFORMS
    ◇ grants a memory no event uses

✎ Andy Auseon

Family Marriage Offer New Turn CM ✓
Every 0 turns Family UsUsSuitor Temp Over 30Any Descendant Of Leader UsRoyalCan Marry
As it opens, before you choose Arranges a marriage
  • ▸ Resolve
    (no gates or payload in XML)

✎ Solver

Family Quarrel New Turn CM ✓ ⛓ follow-up
⛓ Part of the Family Quarrel chain, 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel, Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
As it opens, before you choose Loses trait: FugitiveThe character is killed
  • ▸ Let them sack and raze the city!
    +75Stone+25/city↗ turn+240Money+60/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_SACK
    aeBonuses: BONUS_STONE_GAIN_LARGE, BONUS_MONEY_GAIN_LARGE
  • ▸ Take the city, but spare the civilians.
    +2 Citizens+1 Discipline
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_SPARE
    iCitizens 2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • ▸ Bring [character] back to home to the [family] family.
    Remembered: Returned fleeing wife (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETURN
    Memory MEMORYFAMILY_FAMILY_QUARREL_RETURN
    ◇ grants a memory no event uses

✎ Leyla Johnson

Family Quarrel New Turn CM ✓ ⛓ follow-up
⛓ Part of the Family Quarrel chain, 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
  • ▸ It is now or never. Assault the city!
    -5Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    ↳ may trigger: Family Quarrel
  • ▸ Let us be free of [character] and [character].
    Loses trait: FugitiveLoses trait: Fugitive+160Training+40/city↗ turnRemembered: Allowed lovers to escape (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETREAT_FAMILY
    Memory MEMORYFAMILY_FAMILY_QUARREL_ALLOW
    ◇ grants a memory no event uses

✎ Leyla Johnson

Family Quarrel New Turn CM ✓ ⛓ follow-up
⛓ Part of the Family Quarrel chain, 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
As it opens, before you choose Loses trait: FugitiveThe character is killed
  • ▸ Let them sack and raze the city!
    +75Stone+25/city↗ turn+240Money+60/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_SACK
    aeBonuses: BONUS_STONE_GAIN_LARGE, BONUS_MONEY_GAIN_LARGE
  • ▸ Take the city, but spare the civilians.
    +2 Citizens+1 Discipline
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_SPARE
    iCitizens 2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • ▸ Bring [character] back to home to the [family] family.
    Remembered: Returned fleeing wife (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETURN
    Memory MEMORYFAMILY_FAMILY_QUARREL_RETURN
    ◇ grants a memory no event uses

✎ Leyla Johnson Background reading ↗

Family Quarrel New Turn CM ✓ ⛓ follow-up
⛓ Part of the Family Quarrel chain, 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
  • ▸ Retreat, and abandon the cause.
    Loses trait: FugitiveLoses trait: Fugitive+80Training+20/city↗ turnRemembered: Allowed lovers to escape (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETREAT_FAMILY
    Memory MEMORYFAMILY_FAMILY_QUARREL_ALLOW
    ◇ grants a memory no event uses
  • ▸ Keep up the siege until they surrender.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    ↳ may trigger: Family Quarrel
  • ▸ Build a wooden horse and hide our troops inside.
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    ↳ may trigger: Family Quarrel

✎ Leyla Johnson

Family Quarrel New Turn CM ✓ ⛓ follow-up
⛓ Part of the Family Quarrel chain, 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
  • ▸ Maybe if we keep the siege up just a little while longer...
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ↳ may trigger: Family Quarrel
  • ▸ Ready or not, it is time to scale the walls!
    -7Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
    ↳ may trigger: Family Quarrel
  • ▸ Retreat, and abandon the cause.
    Loses trait: FugitiveLoses trait: Fugitive+120Training+30/city↗ turnRemembered: Allowed lovers to escape (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETREAT_FAMILY
    Memory MEMORYFAMILY_FAMILY_QUARREL_ALLOW
    ◇ grants a memory no event uses

✎ Leyla Johnson

Far From Home one choice: You declare war on the rival nation New Turn CM ✓ Wonders and Dynasties
10% to appear Once per game Player Peace Or TruceLeader UsUsPlayer UsUs Suppiluliuma LeaderChild Of Leader UsNon Heir UsAdult Under 30SingleAmbassador
As it opens, before you choose The character is killed
  • ▸ [rival] will pay in blood. This I swear.
    +4 LegitimacyProgress ambition: Kill 10 EnemiesRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
    grants
    BONUS_EVENTOPTION_HATTI_SUPPILULIUMA_DEATH_AFAR_GOAL
    Ambition GOAL_KILL_10_ENEMIES
    iLegitimacy 4
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    ◇ may enable: The Sword of Damocles
  • ▸ Surely there must be an explanation for this.
    -2 Legitimacy+1 Discipline
    grants
    BONUS_EVENTOPTION_HATTI_SUPPILULIUMA_DEATH_AFAR_DIS
    iLegitimacy -2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • ▸ Demand reparations from [rival].
    Carries out Demand Tribute on the rival nation (free)
    grants
    BONUS_TEXT_EVENTOPTION_HATTI_SUPPILULIUMA_DEATH_AFAR_DEMAND
    Mission MISSION_DEMAND_TRIBUTE
    iMissionSubject 0
    bMissionFree 1

✎ Brodie Frehlich Background reading ↗

Final Confession New Turn CM ✓ The Sacred and the Profane
⛓ Part of the Final Confession chain, 4 events view map →
25% to appear Once per game Leader UsReligion WorldTheology Redemption ReligionDeathbedReligion Leader
  • ▸ Give a detailed list of every misdeed and wayward thought.
    (no gates or payload in XML)
  • ▸ Seek repentance for your greatest sin.
    (no gates or payload in XML)
    ↳ may trigger: The Path to Redemption
  • ▸ Refuse to divulge your past mistakes.
    (no gates or payload in XML)

✎ Josh Unsworth

Fires and Altars New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game Player UsReligion Player PaganCity Us Player Persia
  • ▸ The gods are in all things, buildings do not change that.
    Remembered: Ignored traditions (-40 opinion for 20 turns)(no event currently keys off this)Starts ambition: Control Four Shrine
    grants
    BONUS_EVENTOPTION_FIRES_AND_ALTARS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_IGNORED_TRADITIONS
    AmbitionReligion GOAL_FOUR_SHRINES
    ◇ grants a memory no event uses
  • ▸ OrdersOrder the construction of new open air altars.
    Remembered: Upheld traditional rites (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FIRES_AND_ALTARS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_UPHELD_TRADITION
    ◇ grants a memory no event uses

✎ Josh Unsworth

First Strike The tribe declare war on you New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Faltering Ambition chain, 2 events view map →

⛓ Follows from: Faltering Ambition

Once per game UsTile Tribe ImprovementUnit ThemTribe Peace Or TrucePlayer Us GeneralYoung TacticianPlayer No Rising Star
As it opens, before you choose -7 HP to adjacent unitsRemembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)The tribe declare war on you
  • ▸ If [character] thinks he can win this war, I might as well see how it unfolds.
    Gain trait: Rising Star
    grants
    BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR
  • ▸ ...He did what? I will see to it that's the last Ordersorder he will be giving my soldiers.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Jeri Roys

Flocks of Rage New Turn CM ✓ Empires of the Indus ⛓ follow-up
⛓ Part of the Fowl Language chain, 2 events view map →

⛓ Follows from: Fowl Language

30% to appear Once per game
  • ▸ Bother.
    Begin project: Unruly Birds
    grants
    BONUS_PROJECT_UNRULY_BIRDS
    aeAddProjects: PROJECT_UNRULY_BIRDS

✎ Josh Unsworth

For Your Faith one choice: The rival nation goes to war with their leader New Turn CM ✓ The Sacred and the Profane ⛓ follow-up
⛓ Part of the Delayed by the Divine chain, 2 events view map →

⛓ Follows from: Delayed by the Divine

Once per game Leader ThemPlayer ThemReligionPlayer Us
As it opens, before you choose +2 Melee Cavalry unit
  • ▸ We welcome their blades.
    The rival nation goes to war with their leader
    grants
    BONUS_EVENTOPTION_FOR_YOUR_FAITH_OPTION_0_PLAYER_0
    DiplomacySubjects: DIPLOMACY_WAR=0
  • ▸ The time for fighting is over.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Forest Fire New Turn CM ✓ ⛓ follow-up
⛓ Part of the Forest Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer Us
  • ▸ The citizens of [city] are grateful that you tried.
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_EMBERS_OPTION_0_PLAYER
    iLegitimacy 2

✎ Bob Thomas

Forest Fire New Turn CM ✓ ⛓ follow-up
⛓ Part of the Forest Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer Us
  • ▸ Preserve the tomb's original grandeur.
    Build Ancient Tomb on the tile+80Happinesseach city↗ turn+2 Legitimacy-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1
    SetImprovement IMPROVEMENT_FOREST_FIRE_TOMB
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1_CITY
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
  • ▸ Declare the tomb a national monument.
    Build National Monument on the tile+1 Culture level for the city+2 LegitimacyGain trait: Inspiring-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_MONUMENT_OPTION_1
    SetImprovement IMPROVEMENT_FOREST_FIRE_MONUMENT
    BONUS_EVENTOPTION_FOREST_FIRE_MONUMENT_OPTION_1_CITY
    iCultureLevels 1
    BONUS_EVENTOPTION_FOREST_FIRE_MONUMENT_OPTION_1_PLAYER
    iLegitimacy 2
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • ▸ We cannot afford it right now.
    -2 LegitimacyGain trait: Frugal
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_MONUMENT_OPTION_2_PLAYER
    iLegitimacy -2
    aeAddTraits: TRAIT_FRUGAL

✎ Bob Thomas

Forest Fire New Turn CM ✓ ⛓ follow-up
⛓ Part of the Forest Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer UsLeader UsForest Fire Orphan
  • ▸ Fund her Trainingtraining and then bring her to court.
    +6 Legitimacy-120Money-30/city↗ turnGain a Court Minister
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_0_PLAYER
    iLegitimacy 6
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_0_CHARACTER
    MakeCourtier COURTIER_MINISTER
  • ▸ Offer her the position of scribe in [city].
    +40Happinesseach city↗ turnGain a Scribe+2 Legitimacy
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_1_CITY
    aiCityYields: YIELD_HAPPINESS=40
    aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_1_PLAYER
    iLegitimacy 2
  • ▸ I will adopt her into my royal family.
    +60 XP to the characterThe target is adopted
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_2_PLAYER
    iXPCharacter 60
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_2_CHARACTER
    iAdoptedBySubject 3

✎ Bob Thomas

Forest Fire New Turn CM ✓ ⛓ follow-up
⛓ Part of the Forest Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer Us
  • ▸ Search the tomb for valuable treasures.
    +20 XP to the character-1 Legitimacy+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_0_PLAYER
    iXPCharacter 20
    iLegitimacy -1
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
  • ▸ Preserve the tomb's original grandeur.
    Build Ancient Tomb on the tile+80Happinesseach city↗ turn+2 Legitimacy-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1
    SetImprovement IMPROVEMENT_FOREST_FIRE_TOMB
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1_CITY
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
  • ▸ Consult the locals as to what they wish to see done with this tomb.
    (no gates or payload in XML)
    ↳ may trigger: Forest Fire

✎ Bob Thomas

Forest Fire New Turn CM ✓ ⛓ follow-up
⛓ Part of the Forest Fire chain, 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer Us
  • ▸ This is good news.
    +8Wood+2/city↗ turn
    grants
    BONUS_WOOD_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_WOOD=8
    aiGlobalYieldsPer: YIELD_WOOD=2

✎ Bob Thomas

Found Wanting New Turn CM ✓ Turn 80+ Empires of the Indus
5% to appear Once per game
  • ▸ We must expunge this corruption!
    Begin project: WeightsRemove Adjusted Weights and MeasuresGain trait: Righteous
    grants
    BONUS_PROJECT_SWAP_ADJUSTED_WEIGHTS
    aeAddProjects: PROJECT_WEIGHTS
    aeRemoveProjects: PROJECT_ADJUSTED_WEIGHTS
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • ▸ Charge [character] with correcting this course.
    Begin project: WeightsRemove Adjusted Weights and MeasuresGain trait: Frugal
    grants
    BONUS_PROJECT_SWAP_ADJUSTED_WEIGHTS
    aeAddProjects: PROJECT_WEIGHTS
    aeRemoveProjects: PROJECT_ADJUSTED_WEIGHTS
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
  • ▸ My predecessors had the right idea.
    +320Money+80/city↗ turnGain trait: Corrupt
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT

✎ Josh Unsworth

Fraying Edge New Turn CM ✓ Behind the Throne
Once per game UsLeader UsUs Suffered Matchmaking (20 turns)
As it opens, before you choose Gain trait: Missing+160Money+40/city↗ turn
  • ▸ Unfortunate.
    (no gates or payload in XML)
  • ▸ Betrayal is betrayal. End the husband, evict the husband.
    +160Money+40/city↗ turnCarries out Assassinate on your characterLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_SHABBY_OPTION_1_ASSASSIN
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • ▸ Perhaps I pushed too far.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Jeri Roys

From Grand Vizier to Uncrowned King one choice: Starts Civil War for you New Turn CM ✓ Behind the Throne
5% to appear Every 20 turns Non Leader UsPlayer Us
  • ▸ Such betrayal cannot be forgiven.
    Gain trait: The UncrownedStarts Civil War for you
    grants
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR

✎ Jeri Roys

Fruitful Affair New Turn CM ✓ ⛓ follow-up
⛓ Part of the Enchanting Conversation chain, 2 events view map →

⛓ Follows from: Enchanting Conversation

50% to appear Every 0 turns Leader UsSpouse Of Leader Us
  • ▸ This is a blessing to us all.
    Has an Illegitimate ChildLeader relationship: Estranged From
    grants
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Leyla Johnson

Furious Emissary New Turn CM ✓ ⛓ follow-up
⛓ Part of the Securing Peace chain, 4 events view map →

⛓ Follows from: Securing Peace

Every 0 turns TribeUsCapital UsLeader UsFamily Us
  • ▸ Return the child, and Ordersorder [character] to commit suicide.
    The character is killedGain trait: RighteousRemembered: Forced suicide (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_EVENTOPTION_SECURING_PEACE_FURIOUS_EMISSARY_SUICIDE
    Memory MEMORYFAMILY_SECURING_PEACE_SUICIDE
    ↳ may trigger: Returning Emissary
    ◇ grants a memory no event uses
  • ▸ Return the child, and apologize for the misunderstanding.
    -2 LegitimacyRemembered (all families): Kept a kidnapped infant (-40 opinion for 20 turns)(no event currently keys off this)+80Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_SECURING_PEACE_FURIOUS_EMISSARY_MISUNDERSTANDING
    MemoryAllFamilies MEMORYFAMILY_SECURING_PEACE_MISUNDERSTANDING
    iLegitimacy -2
    aeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE
    ◇ grants a memory no event uses
  • ▸ Refuse to give up a perfectly good hostage.
    (no gates or payload in XML)
    ↳ may trigger: Returning Emissary

✎ Leyla Johnson

Golden Jubilee New Turn CM ✓
50% to appear Every 80 turns Leader UsCapital Us Leader Us Reigned 50
  • ▸ Prepare a procession, offerings to the gods, and festivities for our people.
    Gain trait: FamousGain trait: Extravagant-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_GOLD_JUBILEE_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_FAMOUS, BONUS_GIVE_TRAIT_EXTRAVAGANT, BONUS_MONEY_LOSS_AVERAGE
  • ▸ We shall not be paraded about the capital like a prize-winning horse.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Zorbaz

Grove, Spouse, and Prophet New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Grove of [character] chain, 2 events view map →

⛓ Follows from: The Grove of [character]

20% to appear Once per game Leader UsSpouse Of Leader UsFamily Head UsThe Prophet Not Player Character
As it opens, before you choose The character is killed
  • ▸ Throw this raving lunatic from the kingdom!
    Leader relationship: In Love With+400Money+100/city↗ turnGain trait: Exiled
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • ▸ It wasn't my idea!
    Gain trait: TimidLeader relationship: Vengeful Against+400Money+100/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • ▸ I cannot be married to a murderer.
    Gain trait: RighteousLeader relationship: Vengeful AgainstGain a Court Minister
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER

✎ Zorbaz Background reading ↗

Guiding Council New Turn CM ✓ Empires of the Indus
5% to appear Once per game
  • ▸ We must value honesty and knowledge.
    Your character joins the council as Ambassador
    gated by
    IndexSubject
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
  • ▸ Heredity is the main qualification.
    Your character joins the council as Ambassador
    gated by
    IndexSubject
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
  • ▸ Hire one whose weakness you can exploit.
    Your character joins the council as AmbassadorLeader relationship: Owes Favor To
    gated by
    IndexSubject
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ Experience is the most important qualification.
    Your character joins the council as Ambassador
    gated by
    IndexSubject
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
  • ▸ None of these are right.
    (no gates or payload in XML)

✎ Josh Unsworth Background reading ↗

Guiding Council New Turn CM ✓ Empires of the Indus
5% to appear Once per game
  • ▸ We must value honesty and knowledge.
    Your character joins the council as Chancellor
    gated by
    IndexSubject
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
  • ▸ Heredity is the main qualification.
    Your character joins the council as Chancellor
    gated by
    IndexSubject
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
  • ▸ Hire one whose weakness you can exploit.
    Your character joins the council as ChancellorLeader relationship: Owes Favor To
    gated by
    IndexSubject
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ Experience is the most important qualification.
    Your character joins the council as Chancellor
    gated by
    IndexSubject
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
  • ▸ None of these are right.
    (no gates or payload in XML)

✎ Josh Unsworth Background reading ↗

Guiding Council New Turn CM ✓ Empires of the Indus
5% to appear Once per game
  • ▸ We must value honesty and knowledge.
    Your character joins the council as Spymaster
    gated by
    IndexSubject
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
  • ▸ Heredity is the main qualification.
    Your character joins the council as Spymaster
    gated by
    IndexSubject
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
  • ▸ Hire one whose weakness you can exploit.
    Your character joins the council as SpymasterLeader relationship: Owes Favor To
    gated by
    IndexSubject
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • ▸ Experience is the most important qualification.
    Your character joins the council as Spymaster
    gated by
    IndexSubject
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
  • ▸ None of these are right.
    (no gates or payload in XML)

✎ Josh Unsworth Background reading ↗

Hand of [rival] one choice: The rival nation declares war on you New Turn CM ✓ Behind the Throne
⛓ Part of the Hand of [rival] chain, 2 events view map →
Once per game Player AllianceUsLeader Us Player Gave Vizier (100 turns)Special Ambassador
  • ▸ Return [character] authority.
    Remembered: Grand Vizier (88 turns)Your character joins the council as Grand Vizier
    grants
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
    ↳ may trigger: As Good as Their Word
  • ▸ Expect [rival] military actions.
    Remembered: Player Offer (5 turns)The rival nation declares war on youYour character joins the nation of the rival nation
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_JOIN_SUBJECT_0
    iJoinSubject 0

✎ Jeri Roys

Harem Conspiracy Crushed New Turn CM ✓ ⛓ follow-up
⛓ Part of the Harem Conspiracy chain, 3 events , 1 branch point view map →

⛓ Follows from: Harem Conspiracy

Every 40 turns Leader UsSpouse Of Leader UsHeir UsSuccession UsUs
As it opens, before you choose The character is killedGain trait: Imprisoned
  • ▸ Imprison [character] as well. He is a threat to me.
    +1 DisciplineLeader relationship: Endeared ToGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_CRUSHED_IMPRISON_CHARACTER_0
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • ▸ There is not a shred of evidence against [character]. We cannot imprison people on a mere suspicion.
    +1 CharismaLeader relationship: Disappointed WithLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_CRUSHED_BELIEVE_CHARACTER_0
    aeBonuses: BONUS_GAIN_CHARISMA_1
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_CRUSHED_BELIEVE_CHARACTER_2
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Solver

Heir Education New Turn CM ✓
Every 1 turns Us Tutor StudentNo ArchetypeSuccession UsChild Of Leader UsNot Rightful Heir HiddenNot Study Any Hidden
  • ▸ He will study Philosophy.
    +1 WisdomGain trait: Philosophy Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_PHILOSOPHY
    grants
    BONUS_EVENTOPTION_STUDY_PHILOSOPHY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_STUDY_PHILOSOPHY
  • ▸ He will study Politics.
    +1 CharismaGain trait: Politics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_POLITICS
    grants
    BONUS_EVENTOPTION_STUDY_POLITICS
    aiRatings: RATING_CHARISMA=1
    aeAddTraits: TRAIT_STUDY_POLITICS
  • ▸ He will study Tactics.
    +1 CourageGain trait: Tactics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_TACTICS
    grants
    BONUS_EVENTOPTION_STUDY_TACTICS
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STUDY_TACTICS
  • ▸ He will study Commerce.
    +1 DisciplineGain trait: Commerce Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_COMMERCE
    grants
    BONUS_EVENTOPTION_STUDY_COMMERCE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_STUDY_COMMERCE
  • ▸ [character] will learn out in the world.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING

✎ Leyla Johnson

Heir Education New Turn CM ✓
Every 1 turns Heir Us Tutor StudentNo ArchetypeSuccession UsChild Of Leader UsNot Rightful Heir HiddenNot Study Any Hidden
  • ▸ He will study Philosophy.
    +1 WisdomGain trait: Philosophy Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_PHILOSOPHY
    grants
    BONUS_EVENTOPTION_STUDY_PHILOSOPHY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_STUDY_PHILOSOPHY
  • ▸ He will study Politics.
    +1 CharismaGain trait: Politics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_POLITICS
    grants
    BONUS_EVENTOPTION_STUDY_POLITICS
    aiRatings: RATING_CHARISMA=1
    aeAddTraits: TRAIT_STUDY_POLITICS
  • ▸ He will study Tactics.
    +1 CourageGain trait: Tactics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_TACTICS
    grants
    BONUS_EVENTOPTION_STUDY_TACTICS
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STUDY_TACTICS
  • ▸ He will study Commerce.
    +1 DisciplineGain trait: Commerce Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_COMMERCE
    grants
    BONUS_EVENTOPTION_STUDY_COMMERCE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_STUDY_COMMERCE

✎ Leyla Johnson

Heir Education New Turn CM ✓ Behind the Throne
Every 1 turns UsLeader Us Tutor StudentNo ArchetypeImpulsiveSuccession UsChild Of Leader UsNot Study Any HiddenNot Rightful Heir Hidden
  • ▸ Resolve
    20%
    +1 CharismaGain trait: Politics Student
    20%
    +1 CourageGain trait: Tactics Student
    20%
    +1 DisciplineGain trait: Commerce Student
    20%
    +1 WisdomGain trait: Philosophy Student
    20%
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    20% BONUS_EVENTOPTION_STUDY_POLITICS
    aiRatings: RATING_CHARISMA=1
    aeAddTraits: TRAIT_STUDY_POLITICS
    20% BONUS_EVENTOPTION_STUDY_TACTICS
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STUDY_TACTICS
    20% BONUS_EVENTOPTION_STUDY_COMMERCE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_STUDY_COMMERCE
    20% BONUS_EVENTOPTION_STUDY_PHILOSOPHY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_STUDY_PHILOSOPHY
    20% BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING

✎ Leyla Johnson/Jeri Roys

Hindu Dissent New Turn CM ✓ Empires of the Indus The Sacred and the Profane
5% to appear Every 15 turns
As it opens, before you choose Begin project: Dissent Hinduism
  • ▸ Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_LEVY_UNIT_1
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • ▸ Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event uses
  • ▸ Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Home Safe New Turn CM ✓ ⛓ follow-up
⛓ Part of the Traitorous Tutor chain, 5 events , 3 branch points view map →

⛓ Follows from: Abducted Heir, Mystery Solved

50% to appear Every 0 turns UsUsLeader UsPlayer ThemPlayer Them Missing
As it opens, before you choose Loses trait: Missing
  • ▸ We must be more careful whom we trust.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • ▸ Improve palace security to prevent future incidents.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Andy Auseon

Hostile Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Hostile Neighbors chain, 5 events , 3 branch points view map →

⛓ Follows from: Hostile Neighbors

20% to appear Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Pay the tribute in gold.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ↳ may trigger: Hostile Neighbors
  • ▸ Pay the tribute in Ironiron.
    -50Iron-15/city↗ turn
    grants
    BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    ↳ may trigger: Hostile Neighbors
  • ▸ Pay the tribute in Foodfood.
    -50Food-15/city↗ turn
    grants
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    ↳ may trigger: Hostile Neighbors
  • ▸ Refuse to pay any tribute.
    Remembered (leader of you): Your refusal to pay us Tribute must be punished (-80 opinion for 20 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_SECOND_REFUSE
    MemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_SECOND_REFUSE
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ↳ may trigger: Hostile Neighbors
    ◇ grants a memory no event uses

✎ Bob Thomas

Hostile Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Hostile Neighbors chain, 5 events , 3 branch points view map →

⛓ Follows from: Hostile Neighbors, Hostile Neighbors

20% to appear Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Pay the tribute in gold.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Hostile Neighbors
  • ▸ Pay the tribute in Ironiron.
    -30Iron-10/city↗ turn
    grants
    BONUS_IRON_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_IRON=-30
    aiGlobalYieldsPer: YIELD_IRON=-10
    ↳ may trigger: Hostile Neighbors
  • ▸ Pay the tribute in Foodfood.
    -30Food-10/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    ↳ may trigger: Hostile Neighbors
  • ▸ Refuse to pay any tribute.
    Remembered (leader of you): You refused to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_FIRST_TRIBUTE_OPTION_3
    MemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_FIRST_REFUSE
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_FIRST_TRIBUTE_OPTION_3_PLAYER_1
    iXPCharacter 20
    ↳ may trigger: Hostile Neighbors
    ◇ grants a memory no event uses

✎ Bob Thomas

Hostile Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Hostile Neighbors chain, 5 events , 3 branch points view map →

⛓ Follows from: Hostile Neighbors

10% to appear Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We agree to a limited trade deal.
    Remembered (leader of you): You paid us sufficient Tribute for now (+20 opinion for 20 turns)(no event currently keys off this)Trade with the rival nation: +100 Money, -20 FoodGain trait: Timid
    grants
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_PAID_TWICE_OPTION_0
    MemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_PAID_TWICE
    aiYieldsTradeBase: YIELD_MONEY=100, YIELD_FOOD=-20
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    ◇ grants a memory no event uses
  • ▸ Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Hostile Neighbors one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Hostile Neighbors chain, 5 events , 3 branch points view map →

⛓ Follows from: Hostile Neighbors, Hostile Neighbors

10% to appear Every 0 turns Player TrucePlayer Us Player Max Cautious
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Bring us [rival]'s best officers!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationGain a OfficerArchetype becomes Tactician
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_WAR_OPTION_0_PLAYER_1
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
    ◇ may enable: The Sword of Damocles
  • ▸ Increase Trainingtraining and raise militias!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+20Training↗ turn+2 Legitimacy+1 Levy unit
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_WAR_OPTION_1_PLAYER_1
    iLegitimacy 2
    aiGlobalYieldsBase: YIELD_TRAINING=20
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Immoral Gods New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game Player UsReligion Player PaganUs Player GreeceReligionCourtier UsHigh Wisdom
  • ▸ [character] is right, we must uphold the ideals of moral gods.
    Gain trait: UncouthFree law: Philosophy
    grants
    BONUS_EVENTOPTION_IMMORAL_GODS_OPTION_0_PLAYER
    FreeLaw LAW_PHILOSOPHY
    aeAddTraits: TRAIT_UNCOUTH
  • ▸ He is doing the gods a disservice by not accepting their deeds.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Immunity New Turn CM ✓ ⛓ follow-up
⛓ Part of the [character] the [rival] chain, 2 events view map →

⛓ Follows from: [character] the [rival]

25% to appear Once per game Player ThemLeader UsUsCapital Us
  • ▸ [character] is above common punishment.
    Remembered (all families): Refused to punish foreign counsel (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Interceded For
    grants
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_0_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_DID_NOT_PUNISH_FOREIGNER
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    ◇ grants a memory no event uses
  • ▸ Publicly rebuke him for his rash actions.
    Leader relationship: Estranged From+60Happinesseach city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • ▸ He will be punished for his crimes and banished.
    Gain trait: StrictGain trait: ExiledLeader relationship: Vengeful Against
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_EXILED
  • ▸ Death is the price of murder.
    Remembered: Executed our diplomatic agent (-40 opinion for 40 turns)(no event currently keys off this)+2 LegitimacyThe character is killed
    grants
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_3_PLAYER
    Memory MEMORYPLAYER_EXECUTED_OUR_AGENT
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_3_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_3_CHARACTER_1
    bKillCharacter 1
    ◇ grants a memory no event uses

✎ Andy Auseon

In Defense of the Holy City one choice: You declare war on the rival nation New Turn CM ✓ The Sacred and the Profane
30% to appear Once per game City ThemReligion StatePlayer ThemUs Or ThemPlayer UsCity Us City Half Damage
  • ▸ Join the war to help [city].
    Remembered: Went to war for the Holy City (+80 opinion for 80 turns)(no event currently keys off this)You declare war on the rival nation
    grants
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_0_RELIGION
    Memory MEMORYRELIGION_WAR_FOR_THE_HOLY_CITY
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_0_PLAYER_0
    DiplomacyPlayerFrom DIPLOMACY_WAR
    ◇ grants a memory no event uses
  • ▸ Open your borders to refugees from the fighting.
    Remembered: Took refugees from the Holy City (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Helped the City we attacked (-40 opinion for 40 turns)(no event currently keys off this)+2 Citizens
    grants
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_1_RELIGION
    Memory MEMORYRELIGION_TOOK_REFUGEES
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_UNDERMINED_OUR_ATTACK
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_1_CITY_1
    iCitizens 2
    ◇ grants a memory no event uses
  • ▸ Refuse your help.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Josh Unsworth

In the Name of Love one choice: Their character seizes the rival nation's throne New Turn CM ✓ Behind the Throne
10% to appear Once per game Player ThemThemLeader ThemLeader Us Player Fling With Spouse Of Leader (10 turns)Lover Of LeaderFling With Spouse Of Leader (10 turns)
  • ▸ May fortune favor you, my love.
    Their character seizes the rival nation's throneThe character is killed-80Training-20/city↗ turn
    grants
    BONUS_SPOUSE_USURP
    iSeizeThroneSubject 0
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
  • ▸ I never meant for it to go this far.
    Your leader: no longer Lover Of their character
    grants
    BONUS_LEADER_LOVER_OF_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_LOVER_OF

✎ Jeri Roys

Incident at [city] New Turn CM ✓ The Sacred and the Profane
5% to appear Once per game UsChristianityUs Or ThemCity Us Or Them SaulReligion
  • ▸ Loudly proclaim that [character] was in the right.
    Remembered: Took my side in an argument (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Sided against me in an argument (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_SIDED_WITH_IN_ARGUMENT
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_SIDED_AGAINST
    ◇ grants a memory no event uses
  • ▸ Rebuke [character] for causing a scene.
    Remembered: Sided against me in an argument (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Took my side in an argument (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_SIDED_AGAINST
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_SIDED_WITH_IN_ARGUMENT
    ◇ grants a memory no event uses
  • ▸ Encourage the two to make amends.
    Leader relationship: Influenced ByLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ Use the story of [character] conversion to support his argument.
    Leader relationship: Endeared ToStarts ambition: Establish Revelation
    gated by
    IndexSubject
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_3_RELIGION
    AmbitionReligion GOAL_REVELATION

✎ Josh Unsworth

Incriminating Messages New Turn CM ✓ ⛓ follow-up
⛓ Part of the Making Friends chain, 3 events , 1 branch point view map →

⛓ Follows from: Making Friends

Once per game Non Leader UsFamily UsLeader Us
  • ▸ Remove [character], and the [family] will fall.
    Gain trait: ImprisonedRemembered: Exposed our plot (-40 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_INCRIMINATING_MESSAGES_OPTION_0_FAMILY
    Memory MEMORYFAMILY_EXPOSED_PLOT
    BONUS_EVENTOPTION_INCRIMINATING_MESSAGES_OPTION_0_CHARACTER_0
    iLegitimacy 4
    ◇ grants a memory no event uses
  • ▸ Expose the family and win over [character].
    Leader relationship: Terrified OfRemembered: Exposed our plot (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_EVENTOPTION_INCRIMINATING_MESSAGES_OPTION_1_FAMILY
    Memory MEMORYFAMILY_EXPOSED_PLOT
    ◇ grants a memory no event uses

✎ Andy Auseon

Infanticide New Turn CM ✓
5% to appear Every 20 turns Leader UsSpouse Of Leader UsSpouse Of Leader UsUs Disfavored Spouse (20 turns)Favored SpouseBabyToddlerChild Or Teenager
As it opens, before you choose The character is killed
  • ▸ A life for a life.
    +1 DisciplineGain trait: MourningThe character is killedGain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING_DISCIPLINE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_MOURNING
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • ▸ Jail for [character]!
    +1 WisdomGain trait: ImprisonedGain trait: Mourning
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • ▸ Banish [character].
    +1 CharismaGain trait: ExiledGain trait: Mourning
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ David Ballantyne

Infidelity New Turn CM ✓ ⛓ follow-up
⛓ Part of the Cause for Worry chain, 3 events view map →

⛓ Follows from: Love Birds Rumors

25% to appear Every 0 turns Spouse Of Leader UsLeader Us
  • ▸ The letter is a fabrication, and I trust [character].
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
  • ▸ Lock them both where I cannot see them.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

Investigation Complete New Turn CM ✓ ⛓ follow-up
⛓ Part of the Lost Relative chain, 5 events , 1 branch point view map →

⛓ Follows from: A Private Audience, Lost Relative

20% to appear Every 0 turns Leader UsCapital UsUsUs Spymaster
  • ▸ Leave [character] alone and see what happens.
    (no gates or payload in XML)
  • ▸ Imprison him. I will take no chances.
    Gain trait: ImprisonedRemembered: Imprisoned by paranoid ruler (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_INVESTIGATION_COMPLETE_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    ↳ may trigger: Riot in the Streets
    ◇ grants a memory no event uses

✎ Andy Auseon Background reading ↗

Jealousy Spreads Spouse New Turn CM ✓
1% to appear Every 10 turns Leader UsUsUs Spouse Of Leader UsLover Of Leader
As it opens, before you choose Leader relationship: Jealous About
  • ▸ n/a
    (no gates or payload in XML)

✎ Jeri Roys

Jealousy Spreads Trait New Turn CM ✓
1% to appear Every 10 turns Leader UsUsUs In Love With LeaderVain characterLow DisciplineSpouse Of Leader UsLover Of Leader
As it opens, before you choose Leader relationship: Jealous About
  • ▸ n/a
    (no gates or payload in XML)

✎ Jeri Roys

Jewish Dissent New Turn CM ✓ The Sacred and the Profane
5% to appear Every 15 turns Religion PlayerCity UsUs Or ThemPlayer Us JudaismReligion Max Upset
As it opens, before you choose Begin project: Jewish Dissent
  • ▸ Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • ▸ Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event uses
  • ▸ Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Just in Time New Turn CM ✓ ⛓ follow-up
⛓ Part of the Killed In Cold Water chain, 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsUs
  • ▸ The city guard deserves praise. In the future, they should be even more capable.
    Begin project: Urban Cohorts
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_CAUGHT_RED_HANDED_COHORTES_CITY
    aeAddProjects: PROJECT_COHORTES
  • ▸ Celebrate this as a success of local governance.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • ▸ My foresight is to be credited for the killer's capture.
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_CAUGHT_RED_HANDED_SELF_CITY
    iLegitimacy 2

✎ Solver

Keeper of the Forest New Turn CM ✓ Wrath of Gods
Once per game WildfireTile Claimed UsCity UsLeader UsUs Occurrence FutureGovernorSylvanSteward Of The Land
As it opens, before you choose +40 XP to the character
  • ▸ Hire more workers to thin the Woodforest near [city].
    +1 Worker
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • ▸ [character] can deal with this himself.
    +2Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=2
  • ▸ Work with [character] to establish Reforestation Efforts in [city].
    Begin project: Reforestation Efforts
    gated by
    LeaderSubject SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_FUTURE_PROJECT_CITY
    aeAddProjects: PROJECT_REFORESTATION_EFFORTS

✎ Brodie Frehlich

Killer loose in [city] New Turn CM ✓ ⛓ follow-up
⛓ Part of the Killed In Cold Water chain, 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsNon Leader Governor Us
As it opens, before you choose Begin project: Hunt Killer Late
  • ▸ Send whatever help [city] needs.
    +60Happinesseach city↗ turn-4Orders↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_KILLER_LOOSE_HELP_GUARDS_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALL
  • ▸ Summon the best healers to help [character] recover quickly.
    -120Money-30/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_KILLER_LOOSE_HELP_GOVERNOR_CHARACTER
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_LEADER_ENDEARED_TO
  • ▸ Focus on reassuring the [family] and [family].
    Remembered: Supported us in the wake of the bath murders (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Supported us in the wake of the bath murders (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_KILLER_LOOSE_HELP_FAMILIES_FAMILY_0
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_LATER_POS
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_KILLER_LOOSE_HELP_FAMILIES_FAMILY_1
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_LATER_POS
    ◇ grants a memory no event uses

✎ Solver

Knives of the Conspiracy New Turn CM ✓ ⛓ follow-up
⛓ Part of the Conspiracy chain, 2 events view map →

⛓ Follows from: Conspiracy

20% to appear Every 0 turns UsLeader Us Max Angry
As it opens, before you choose The character is killed
  • ▸ Conspiracies are real.
    (no gates or payload in XML)

✎ Leyla Johnson

Leader Loved Love Spreading New Turn CM ✓
2% to appear Every 10 turns Leader UsUs Late Teen Or AdultMutual Attraction LeaderSingle HiddenNot LoyalNot In Love With Leader
As it opens, before you choose Leader relationship: In Love With
  • ▸ n/a
    (no gates or payload in XML)

✎ David Ballantyne

Leader Loved Love Spreading Four New Turn CM ✓ Turn 5+
2% to appear Every 5 turns Leader UsUs Or Them CarnalLate Teen Or AdultMutual Attraction LeaderLeader TribeLeader Peace Or TruceLeader Family UsCourtier UsFriendly
As it opens, before you choose Leader relationship: In Love With
  • ▸ n/a
    (no gates or payload in XML)

✎ David Ballantyne

Leader Loved Love Spreading Three New Turn CM ✓ Turn 5+
1% to appear Every 2 turns Heir UsUs Late Teen Or AdultSingle HiddenNot Loyal
As it opens, before you choose Your character: In Love With your heir
  • ▸ n/a
    (no gates or payload in XML)

✎ David Ballantyne

Leader Loved Love Spreading Two New Turn CM ✓ Turn 3+
1% to appear Every 20 turns Leader PeaceHeir Us Late Teen Or AdultSingle HiddenNot Loyal
As it opens, before you choose Leader relationship: In Love With
  • ▸ n/a
    (no gates or payload in XML)

✎ David Ballantyne

Leader of the Faith New Turn CM ✓ Turn 5+
Once per game Religion StateThemPlayer Us
  • ▸ Embrace him warmly as an equal.
    Leader relationship: Endeared To-4 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_LEADER_OF_FAITH_1
    iLegitimacy -4
  • ▸ Act as befits your station, inviting him to return but keeping distant.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • ▸ Refuse to treat with this visitor.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2

✎ Josh Unsworth

Lethal Affliction one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Momentous Meeting chain, 2 events view map →

⛓ Follows from: Momentous Meeting

35% to appear Once per game Player ThemTilePlayer Us
  • ▸ We will not let this incident prey on our fears.
    +40Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_EVENTOPTION_CONTACT_LETHAL_AFFLICTION_OPTION_0_PLAYER_1
    aeBonuses: BONUS_DISCONTENT_GAIN_TINY, BONUS_GAIN_DISCIPLINE_1
  • ▸ Send messengers to [rival], demanding justice.
    Remembered: Accused us of poisoning (-20 opinion for 20 turns)(no event currently keys off this)+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_CONTACT_LETHAL_AFFLICTION_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_THREATENED
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    ◇ grants a memory no event uses
  • ▸ [rival] will repay our losses with its blood.
    +4 LegitimacyRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
    grants
    BONUS_EVENTOPTION_CONTACT_LETHAL_AFFLICTION_OPTION_2_PLAYER_0
    iLegitimacy 4
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    ◇ may enable: The Sword of Damocles

✎ Andy Auseon

Local Brigands New Turn CM ✓ ⛓ follow-up
⛓ Part of the Local Brigands chain, 4 events view map →

⛓ Follows from: Local Brigands

Every 0 turns Unit UsPlayer Us Unit Melee
  • ▸ Our [unit] unit deserves recognition.
    +50 XP to the unit+20 XP to the character
    grants
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_A_OPTION_0
    iXPUnit 50
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_A_OPTION_0_PLAYER
    iXPCharacter 20

✎ Bob Thomas

Local Brigands New Turn CM ✓ ⛓ follow-up
⛓ Part of the Local Brigands chain, 4 events view map →

⛓ Follows from: Local Brigands

Every 0 turns Unit UsPlayer Us Unit Melee
  • ▸ The recovered supplies will be put to good use.
    +50 XP to the unit+20 XP to the character+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_B_OPTION_0
    iXPUnit 50
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_B_OPTION_0_PLAYER
    iXPCharacter 20
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE

✎ Bob Thomas

Local Brigands New Turn CM ✓ ⛓ follow-up
⛓ Part of the Local Brigands chain, 4 events view map →

⛓ Follows from: Local Brigands

Every 0 turns Unit UsPlayer Us Unit Melee
As it opens, before you choose 1 rebel unit appear
  • ▸ Spend what is needed to send in more forces.
    +1 Heavy Infantry unit+40 XP to the unit+20 XP to the characterGain trait: Vigilant-80Training-20/city↗ turn-50Iron-15/city↗ turn
    grants
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_C_OPTION_0_UNIT
    iXPUnit 40
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_C_OPTION_0_PLAYER
    iXPCharacter 20
    aeAddTraits: TRAIT_VIGILANT
    aeBonuses: BONUS_TRAINING_LOSS_AVERAGE, BONUS_IRON_LOSS_AVERAGE
  • ▸ Our forces in the area can handle the threat.
    +40 XP to the unit
    grants
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_C_OPTION_1_UNIT
    iXPUnit 40

✎ Bob Thomas

Local Nuisance New Turn CM ✓ ⛓ follow-up
⛓ Part of the In Search of Truth chain, 4 events , 1 branch point view map →

⛓ Follows from: Washtub Philosopher

Once per game City UsUsLeader UsUs AsceticGovernor
  • ▸ Well, he always wanted an unceremonious life.
    Gain trait: Missing
    grants
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING

✎ Andy Auseon

Love Birds Rumors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Cause for Worry chain, 3 events view map →

⛓ Follows from: Cause for Worry

25% to appear Every 0 turns Spouse Of Leader UsLeader Us
  • ▸ People should mind their business.
    Leader relationship: Interceded For
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    ↳ may trigger: Infidelity
  • ▸ Put an end to these encounters.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ↳ may trigger: Infidelity

✎ Leyla Johnson

Love Triangle New Turn CM ✓ ⛓ follow-up
⛓ Part of the A Spark chain, 3 events view map →

⛓ Follows from: Something Real

50% to appear Every 0 turns Leader UsUsCapital UsSpouse Of Leader Us Adult
  • ▸ I will stop everything with [character].
    Leader relationship: Estranged FromGain trait: Timid
    gated by
    LeaderSubject SUBJECT_NOT_DEBAUCHED
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
  • ▸ [character] will be my new queen.
    Gain trait: RomanticYour character marries your leaderThe marriage is dissolvedLeader relationship: Estranged From
    gated by
    LeaderSubject SUBJECT_NOT_DEBAUCHED
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_RELATIONSHIP_LOVE_TRIANGLE_OPTION_1_CHARACTER_1
    iPolyMarrySubject 0
    BONUS_EVENTOPTION_RELATIONSHIP_LOVE_TRIANGLE_OPTION_1_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    iDivorcedBySubject 0
  • ▸ Marriage is a hindrance.
    Leader relationship: Estranged FromThe marriage is dissolvedLeader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_LOVE_TRIANGLE_OPTION_2_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    iDivorcedBySubject 0

✎ Andy Auseon

Machinations New Turn CM ✓ ⛓ follow-up
⛓ Part of the Those Meddling [family] chain, 5 events , 1 branch point view map →

⛓ Follows from: Those Meddling [family]

10% to appear Every 0 turns Family UsPlayer Peace Or TrucePlayer UsUsLeader Us Spymaster
  • ▸ Launch an Infiltrate Mission into [rival] lands.
    Carries out Infiltrate Nation on the rival nation
    grants
    BONUS_EVENTOPTION_MEDDLING_SPYMASTER_INFILTRATE
    Mission MISSION_INFILTRATE
    iMissionSubject 1
  • ▸ Weave a web of lies and slander about the [rival].
    Carries out Slander Nation on the rival nation
    grants
    BONUS_EVENTOPTION_MEDDLING_SPYMASTER_SLANDER
    Mission MISSION_SLANDER
    iMissionSubject 1
  • ▸ This is not the time.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Leyla Johnson

Making Connections one choice: The rival nation declares war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the Talk of War chain, 4 events , 1 branch point view map →

⛓ Follows from: Talk of War

Every 0 turns Player ThemPlayer Us
  • ▸ Organize an exchange of scientific and Civicscivic ideas.
    Remembered: Our research deal ensures your security for now (+40 opinion for 40 turns)(no event currently keys off this)Trade with the rival nation: +50 Science, -50 Civics+2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_TRADE_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_RESEARCH
    aiYieldsTradeBase: YIELD_SCIENCE=50, YIELD_CIVICS=-50
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_TRADE_OPTION_0_PLAYER_1
    iLegitimacy 2
    ◇ grants a memory no event uses
  • ▸ Refuse to make a deal.
    Remembered: Your feeble offer triggered our thirst for conflict (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_TRADE_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_WAR
    aeBonuses: BONUS_PLAYER_WAR
    ◇ grants a memory no event uses

✎ Bob Thomas

Making Peace New Turn CM ✓ ⛓ follow-up
⛓ Part of the Treachery chain, 2 events view map →

⛓ Follows from: Treachery

Once per game UsLeader UsCity Us Fugitive
As it opens, before you choose Loses trait: Fugitive
  • ▸ Treason must be punished with death.
    The character is killedGain trait: Ruthless-40Training-10/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_MAKING_PEACE_OPTION_0_CHARACTER_0
    bKillCharacter 1
    BONUS_EVENTOPTION_RELATIONSHIP_MAKING_PEACE_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_RUTHLESS
    aeBonuses: BONUS_TRAINING_LOSS_TINY
  • ▸ He will spend time in prison and be released.
    Gain trait: Imprisoned-2 Legitimacy+60Happinesseach city↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_RELATIONSHIP_MAKING_PEACE_OPTION_1_CHARACTER_1
    iLegitimacy -2
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL
  • ▸ Agree to his terms for military reform.
    Free law: Professional Army
    gated by
    LeaderSubject SUBJECT_TACTICIAN
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_MAKING_PEACE_OPTION_2_CHARACTER_1
    FreeLaw LAW_PROFESSIONAL_ARMY

✎ Andy Auseon

Man of the People New Turn CM ✓ ⛓ follow-up
⛓ Part of the In Search of Truth chain, 4 events , 1 branch point view map →

⛓ Follows from: Washtub Philosopher

Once per game City UsUsLeader UsUs AsceticGovernor
  • ▸ [character] is a worthy leader and will stay in power.
    +60Discontenteach city↗ turnLeader relationship: Influenced By
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ The people have spoken, and they have chosen the washtub philosopher.
    Your character becomes governor of your cityLeader relationship: Vengeful AgainstLeave Governorship of City
    grants
    BONUS_EVENTOPTION_MAN_OF_THE_PEOPLE_OPTION_1_CHARACTER_0
    iGovernorOfSubject 0
    BONUS_EVENTOPTION_MAN_OF_THE_PEOPLE_OPTION_1_CHARACTER_3
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    bReleaseGovernor 1

✎ Andy Auseon

Mani in Exile New Turn CM ✓ The Sacred and the Profane
20% to appear Once per game ManichaeismPlayer UsThemCapital UsLeader ThemPlayer Them Mani
  • ▸ Welcome [character] into your court.
    +2 Disciples of the religionTheir character joins the nation of youRemembered: Took in religious exile (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MANI_IN_EXILE_WELCOME_RELIGION
    iSpreadUnits 2
    BONUS_EVENTOPTION_MANI_IN_EXILE_WELCOME_CHARACTER
    iJoinSubject 1
    BONUS_EVENTOPTION_MANI_IN_EXILE_WELCOME_PLAYER
    Memory MEMORYPLAYER_TOOK_IN_RELIGIOUS_EXILE
    ◇ grants a memory no event uses
  • ▸ Refuse to allow him entry.
    Gain trait: ExiledLeader relationship: Disappointed WithRemembered: Ignored religious exile (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MANI_IN_EXILE_TURN_AWAY_CHARACTER
    aeAddTraits: TRAIT_EXILED
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_MANI_IN_EXILE_TURN_AWAY_PLAYER
    Memory MEMORYPLAYER_IGNORED_RELIGIOUS_EXILE
    ◇ grants a memory no event uses
  • ▸ Imprison the wandering prophet and return him to [rival].
    Gain trait: ImprisonedRemembered: Returned religious exile (+80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_INTOLERANT
    grants
    BONUS_EVENTOPTION_MANI_IN_EXILE_RETURN_CHARACTER
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_MANI_IN_EXILE_RETURN_PLAYER
    Memory MEMORYPLAYER_RETURNED_RELIGIOUS_EXILE
    ◇ grants a memory no event uses

✎ Josh Unsworth

Manichaean Dissent New Turn CM ✓ The Sacred and the Profane
5% to appear Every 15 turns Religion PlayerCity UsUs Or ThemPlayer Us ManichaeismReligion Max Upset
As it opens, before you choose Begin project: Manichaean Dissent
  • ▸ Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • ▸ Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event uses
  • ▸ Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Mercenary Demands New Turn CM ✓
⛓ Part of the Mercenary Demands chain, 3 events , 1 branch point view map →
2% to appear Once per game Unit UsLeader UsTile Unit MercenaryUnit Of Leader
  • ▸ Very well, I will meet their demands.
    -2 Legitimacy-160Money-40/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    grants
    BONUS_EVENTOPTION_MERCENARY_DEMANDS_YES
    iLegitimacy -2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • ▸ I will not be coerced!
    (no gates or payload in XML)
    ↳ may trigger: Unimpressed, Walk Away

✎ Leyla Johnson Background reading ↗

Meritocracy one choice: Your leader's spouse seizes your throne New Turn CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Lit Match chain, 4 events , 1 branch point view map →

⛓ Follows from: A Lit Match

50% to appear Once per game Player UsSpouse Of Leader UsLeader Us Rising Star
As it opens, before you choose Gain trait: Stressed
  • ▸ I don't care who is going to object. This must end.
    Carries out Divorce Spouse on your leader's spouse (free)
    grants
    BONUS_DIVORCE_SUBJECT_1
    Mission MISSION_DIVORCE
    iMissionSubject 1
    bMissionFree 1
  • ▸ He is so sure of himself. Let's see how he likes real responsibility.
    Your leader's spouse seizes your throne
    grants
    BONUS_SPOUSE_USURP
    iSeizeThroneSubject 0

✎ Jeri Roys

Miracle Birth New Turn CM ✓
Once per game Leader UsSpouse Of Leader Us BlessedNo ChildrenInfertileIn Love With LeaderOld
As it opens, before you choose Your leader's spouse has a child with your leader
  • ▸ Throw a feast! The world shall remember this day!
    -75Food-25/city↗ turn
    grants
    BONUS_FOOD_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=-75
    aiGlobalYieldsPer: YIELD_FOOD=-25
  • ▸ Prepare thanksgiving offerings to the gods!
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • ▸ Even the gods themselves cannot stop us!
    Gain trait: DoomedGain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED

✎ Zorbaz

Monkey Medicine: Consequences New Turn CM ✓ ⛓ follow-up
⛓ Part of the The Monkey's Paw chain, 12 events , 4 branch points view map →

⛓ Follows from: The Monkey's Paw

20% to appear Every 0 turns Leader UsChild Of Leader Us Monkey Paw OwnerPaws Revenge (5 turns)
  • ▸ The paw is a curse!
    Your leader forgets: Character Paws RevengeThe character is killed
    grants
    BONUS_REMOVE_PAWS_REVENGE
    Forget MEMORYCHARACTER_PAWS_REVENGE
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ David Ballantyne

Monkey See, Monkey Kill New Turn CM ✓ ⛓ follow-up
⛓ Part of the Suspicious Monkey chain, 12 events , 5 branch points view map →

⛓ Follows from: Victorious Monkey

Every 50 turns Leader UsLeader Them Monkey Assassin

✎ Andy Auseon

More Victims New Turn CM ✓ ⛓ follow-up
⛓ Part of the Killed In Cold Water chain, 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsUs
As it opens, before you choose Begin project: Final Hunt Killer+80Discontenteach city↗ turn
  • ▸ Reinforce the guard to reassure the people.
    +60Happinesseach city↗ turn-4Orders↗ turn-80Training-20/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_REINFORCE_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_SMALL, BONUS_TRAINING_LOSS_AVERAGE
  • ▸ Dispatch soldiers as bodyguards to the nobles until this is over.
    Remembered (all families): Guarded us during a killing spree (+40 opinion for 20 turns)(no event currently keys off this)+80Happinesseach city↗ turn-7Orders↗ turn-120Training-30/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_BODYGUARDS_CITY
    MemoryAllFamilies MEMORYFAMILY_KILLED_IN_COLD_WATER_BODYGUARDS
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_ORDERS_LOSS_LARGE, BONUS_TRAINING_LOSS_LARGE
    ◇ grants a memory no event uses
  • ▸ I will give a speech in [city] to rally the people.
    +80Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • ▸ I can only hope this ends soon.
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_DISMISS_CITY
    iLegitimacy -2

✎ Solver

Murder Discovered New Turn CM ✓ ⛓ follow-up
⛓ Part of the Heir Crisis chain, 6 events , 1 branch point view map →

⛓ Follows from: Heir Crisis

Every 0 turns Player UsLeader UsDead Us
  • ▸ This is an understandable reaction.
    Remembered (all families): Assassinated your own wife (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HEIR_CRISIS_CAUGHT_OK
    MemoryAllFamilies MEMORYFAMILY_WIFE_ASSASSINATED
    ◇ grants a memory no event uses

✎ Leyla Johnson

Mystery Solved one choice: The rival nation declares war on you New Turn CM ✓ ⛓ follow-up
⛓ Part of the Traitorous Tutor chain, 5 events , 3 branch points view map →

⛓ Follows from: Traitorous Tutor

Every 0 turns UsUsLeader UsPlayer ThemPlayer Them MissingFugitive
  • ▸ Declare war on [rival] to retrieve the heir.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    ↳ may trigger: Dead End, Home Safe
  • ▸ We are in no position to fight [rival].
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon

National Exploration? New Turn CM ✓ Wonders and Dynasties
Once per game Player UsLeader Us Player CarthageHanno Navigator
  • ▸ Exploring the world shall be a national priority.
    Free law: Exploration
    grants
    BONUS_HANNO_NAVIGATOR_EXPLORATION_LAW
    FreeLaw LAW_EXPLORATION
  • ▸ As I pursue my own desires, I must recognize it may not be in the people's best interest.
    grants
    BONUS_HANNO_NAVIGATOR_EXPLORATION_REJECT
    iLegitimacy 2

✎ Solver

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Welcome all [rival] to [rival].
    (no gates or payload in XML)
    ↳ may trigger: Neighbors, Neighbors
  • ▸ Send gifts as a display of goodwill.
    Remembered (leader of you): You lavished us with gifts (+20 opinion for 20 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Neighbors, Neighbors
    ◇ grants a memory no event uses
  • ▸ Refuse to treat with them.
    (no gates or payload in XML)

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsLeader Us Player Carthage
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Invest in this rare opportunity.
    -400Money-100/city↗ turn+1 Charisma
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    ↳ may trigger: Neighbors
  • ▸ We cannot afford his proposal.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ This is an unfortunate misunderstanding.
    Remembered (leader of you): An imposter duped you into insulting us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_CARTHAGE_INVEST_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_BIG_INSULT
    ◇ grants a memory no event uses
  • ▸ Wait, wait, let me explain...
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We look forward to improved relations.
    Remembered (leader of you): Our relations are off to a rocky start (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_CARTHAGE_REFUSE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_SMALL_INSULT
    ◇ grants a memory no event uses
  • ▸ May this gift express our deep shame.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Donate to the TempleTemple of OsirisOsiris.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Neighbors
  • ▸ Refuse the diplomats' help.
    Remembered (leader of you): You refused to honor our gods (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EGYPT_REFUSED
    ↳ may trigger: Neighbors
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Donate to the TempleTemple of IsisIsis.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ↳ may trigger: Neighbors
  • ▸ We cannot afford additional donations.
    Remembered (leader of you): You refused to honor our gods (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_ISIS_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EGYPT_REFUSED
    ↳ may trigger: Neighbors
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Donate to the TempleTemple of RaRa.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • ▸ Our support for EgyptEgypt cannot be sustained.
    Remembered (leader of you): You displeased Ra (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_RA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EGYPT_RA
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors, Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We will defend ourselves from all enemies.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • ▸ Execute the diplomats from [rival].
    Remembered (leader of you): Executed our emissary! (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+4 LegitimacyGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_REFUSED_DONATION_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EXECUTION
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_REFUSED_DONATION_OPTION_1_PLAYER_1
    iLegitimacy 4
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We will do all we can to help [rival].
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Neighbors
  • ▸ Shipments of Foodfood will be sent.
    -30Food-10/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    ↳ may trigger: Neighbors
  • ▸ [rival] has troubles of its own.
    Remembered (leader of you): Your lack of generosity (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH_NO_MORE
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We accept a peace with [rival].
    Remembered: Player Offer (5 turns)Peace with the rival nation
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Greece
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Accept peace, and send gifts to [rival].
    Remembered (leader of you): Your generosity knows no bounds (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation+2 LegitimacyGain trait: Extravagant-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_GREECE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH_GREECE
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_GREECE_OPTION_0_PLAYER_1
    iLegitimacy 2
    aeAddTraits: TRAIT_EXTRAVAGANT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event uses
  • ▸ Accept peace, and sell goods to [rival].
    Remembered: Player Offer (5 turns)Peace with the rival nationGain trait: Frugal+160Money+40/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_GREECE_OPTION_1_PLAYER_1
    aeAddTraits: TRAIT_FRUGAL
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
  • ▸ Refuse peace, but sell goods to [rival].
    Gain trait: Prosperous+240Money+60/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_GREECE_OPTION_2_PLAYER_1
    aeAddTraits: TRAIT_PROSPEROUS
    aeBonuses: BONUS_MONEY_GAIN_LARGE

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We can afford to help an ally.
    Remembered (leader of you): Your generosity knows no bounds (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation+2 LegitimacyGain trait: Extravagant-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_MORE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH_GREECE
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_MORE_OPTION_0_PLAYER_1
    iLegitimacy 2
    aeAddTraits: TRAIT_EXTRAVAGANT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event uses
  • ▸ Friends do not exploit each other.
    Remembered (leader of you): Your lack of generosity (-20 opinion for 20 turns)(no event currently keys off this)+60 XP to the characterGain trait: Intelligent
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_MORE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH_NO_MORE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_MORE_OPTION_1_PLAYER_1
    iXPCharacter 60
    aeAddTraits: TRAIT_INTELLIGENT
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Rome
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Politely, explain that we are too busy.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors
  • ▸ Grant her request for a tour.
    -40Money-10/city↗ turn
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    ↳ may trigger: Neighbors
  • ▸ Personally guide her tour. Use the royal carriage.
    -3Orders↗ turn-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_OPTION_2_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Rome
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Accept the terms of the trade deal.
    Remembered (leader of you): Your friendliness has earned our trust (+40 opinion, permanent)(no event currently keys off this)Trade with the rival nation: +200 Money, -40 FoodGain trait: Prosperous-80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_ACCEPT_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_TRUST
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_ACCEPT_OPTION_1_PLAYER_1
    aeAddTraits: TRAIT_PROSPEROUS
    aeBonuses: BONUS_MONEY_LOSS_TINY
    ◇ grants a memory no event uses
  • ▸ Accept the proposed peace.
    Remembered (leader of you): Your friendliness has earned our trust (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationGain trait: Gracious
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_ACCEPT_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_TRUST
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    ◇ grants a memory no event uses
  • ▸ Accept both peace and a trade deal.
    Remembered (leader of you): Your friendliness has earned our trust (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +200 Money, -40 Food-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_ACCEPT_OPTION_3
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_TRUST
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors one choice: Alliance with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsTribe Player Rome
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Forge an alliance with [rival].
    Remembered: Player Offer (5 turns)Alliance with the rival nation+160Money+40/city↗ turn
    grants
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • ▸ Politely Decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsCapital Us Player Rome
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Allow trading to commence in [city].
    Trade with the rival nation: +100 Money, -20 Food
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_DECLINE_OPTION_0
    aiYieldsTradeBase: YIELD_MONEY=100, YIELD_FOOD=-20
  • ▸ Apologize. Next time, we will act the gracious host.
    Trade with the rival nation: +200 Money, -40 Food
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_DECLINE_OPTION_1
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsTribe Player Rome
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Politely Decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Agree to supply Ironiron.
    -50Iron-15/city↗ turn
    grants
    BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    ↳ may trigger: Neighbors
  • ▸ Agree to supply Woodwood.
    -50Wood-15/city↗ turn
    grants
    BONUS_WOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=-50
    aiGlobalYieldsPer: YIELD_WOOD=-15
    ↳ may trigger: Neighbors
  • ▸ Agree to supply Foodfood.
    -50Food-15/city↗ turn
    grants
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    ↳ may trigger: Neighbors
  • ▸ Agree to supply gold.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ GoldGold from our royal treasury.
    Remembered: Player Offer (5 turns)Peace with the rival nation-120Money-30/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ FoodFood for the weak and the hungry.
    Remembered: Player Offer (5 turns)Peace with the rival nation-30Food-10/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • ▸ Sadly, we can spare nothing for [rival].
    (no gates or payload in XML)

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Let us be lasting friends.
    Remembered: Player Offer (5 turns)Peace with the rival nation
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • ▸ We wish to learn more about you first.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ I will personally practice its wisdom.
    Remembered: Player Offer (5 turns)Peace with the rival nationArchetype becomes Scholar
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • ▸ Our best scholars will study its teachings.
    Remembered: Player Offer (5 turns)Peace with the rival nationGain a Court Scholar
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Study the Code of Hammurabi, and offer a gift.
    Remembered (leader of you): You respected the Code of Hammurabi (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation-160Money-40/city↗ turnArchetype becomes Orator
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_CODE
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_0_PLAYER_1
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event uses
  • ▸ Study the Code of Hammurabi, and request Peace.
    Remembered (leader of you): You respected the Code of Hammurabi (+40 opinion, permanent)(no event currently keys off this)-4Orders↗ turnGain trait: Frugal
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_CODE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_1_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    aeAddTraits: TRAIT_FRUGAL
    ↳ may trigger: Neighbors
    ◇ grants a memory no event uses
  • ▸ Offer a gift of Foodfood in thanks.
    Gain trait: Gracious-30Food-10/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_2_PLAYER_1
    aeAddTraits: TRAIT_GRACIOUS
    aeBonuses: BONUS_FOOD_LOSS_SMALL
    ↳ may trigger: Neighbors
  • ▸ Let the ambassador return home empty handed.
    (no gates or payload in XML)

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Welcome them with open arms.
    Gain trait: Gracious+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_OPTION_0_PLAYER
    aeBonuses: BONUS_GIVE_TRAIT_GRACIOUS
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    ↳ may trigger: Neighbors, Neighbors, Neighbors
  • ▸ See them when it is convenient.
    +4Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    ↳ may trigger: Neighbors, Neighbors
  • ▸ Unsolicited visitors will not be heard.
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_OPTION_1_PLAYER
    iLegitimacy 2
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Pledge tribute to [rival].
    Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 50 Iron, 100 Money
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_ASSYRIA_ROOT_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTE
    aiYieldsTributeBase: YIELD_IRON=-50, YIELD_MONEY=-100
    ◇ grants a memory no event uses
  • ▸ Vow to never pay them.
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_ASSYRIA_ROOT_OPTION_1_NO
    iLegitimacy 2
    ↳ may trigger: Neighbors
  • ▸ Execute the [rival] fools.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationGain trait: Ruthless
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We have no choice but to give tribute.
    Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 200 Money, 50 Stone
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_ASSYRIA_TRIBUTE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTE
    aiYieldsTributeBase: YIELD_MONEY=-200, YIELD_STONE=-50
    ◇ grants a memory no event uses
  • ▸ [rival] does not pay for peace.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationGain trait: Steadfast
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_ASSYRIA_TRIBUTE_OPTION_1
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_GIVE_TRAIT_STEADFAST
    aeAddTraits: TRAIT_STEADFAST
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Greece
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ What if we offer tribute in silver?
    Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 150 Money, 30 Money per our city+20 XP to the character
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_GREECE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_SMALL
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_GREECE_OPTION_0_PLAYER_1
    iXPCharacter 20
    ◇ grants a memory no event uses
  • ▸ We will gladly pay to avoid a conflict.
    Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)Tribute to the rival nation: 300 Money, 60 Money per our city
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_GREECE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event uses
  • ▸ Your false god will fall before us.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationGain trait: Righteous
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Our people can use the Foodfood.
    -50Wood-15/city↗ turn+50Food+15/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_IGNORE_OPTION_0_PLAYER_1
    aeBonuses: BONUS_WOOD_LOSS_AVERAGE, BONUS_FOOD_GAIN_AVERAGE
  • ▸ Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Accept PersiaPersia's gift of GoldGold and agree to Peace.
    Remembered (leader of you): We admire your culture's humility (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_IGNORE_PERSIA_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_HUMILITY
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    ◇ grants a memory no event uses
  • ▸ Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors New Turn CM ✓
15% to appear Once per game Player PeacePlayer UsCity Us Player Neighbors Persia Exchange (20 turns)
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Send our finest minds to attend.
    -4Orders↗ turn+60Science+15/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_PERSIA_EXCHANGE_OPTION_0_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    aeBonuses: BONUS_SCIENCE_GAIN_LARGE
  • ▸ Counterpropose an annual feast in [city].
    +4 Legitimacy-160Money-40/city↗ turnBegin project: Annual Feast for Persian Guests
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_PERSIA_EXCHANGE_OPTION_1_PLAYER_1
    iLegitimacy 4
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_PERSIA_EXCHANGE_OPTION_1_CITY
    aeAddProjects: PROJECT_NEIGHBORS_FEAST_PERSIA
  • ▸ Send only those who can pay their own way.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsLeader UsHeir Us Teenager Or Adult
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Executions will send a message.
    Remembered (leader of you): Executed our emissary! (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_REFUSE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EXECUTION
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_REFUSE_OPTION_0_PLAYER_1
    iLegitimacy 4
    ◇ grants a memory no event uses
  • ▸ Release them, but with a grave warning.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors
  • ▸ Let them go without condition.
    Remembered (leader of you): Spared the lives of our spies (+20 opinion, permanent)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_REFUSE_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_SPIES
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ↳ may trigger: Neighbors
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsLeader UsHeir Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Accept Peace with [rival].
    Remembered: Player Offer (5 turns)Peace with the rival nation
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_REFUSE_SPIES_SPARED_OPTION_0
    aeBonuses: BONUS_PLAYER_PEACE
  • ▸ Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Trade for Woodlumber.
    +50Wood+15/city↗ turn
    grants
    BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
    ↳ may trigger: Neighbors
  • ▸ Trade for limestone.
    +50Stone+15/city↗ turn
    grants
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    ↳ may trigger: Neighbors
  • ▸ Trade for Ironiron ore.
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We will accept peace with a token of goodwill.
    +75Food+25/city↗ turn
    grants
    BONUS_FOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=75
    aiGlobalYieldsPer: YIELD_FOOD=25
  • ▸ OsirisOsiris has our respect, and [rival] has our friendship.
    Progress ambition: MythologyRemembered: Recent Ambition (7 turns)Gain trait: Exotic
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_EGYPT_OPTION_1_PLAYER
    aeBonuses: BONUS_AMBITION_THEOLOGY_MYTHOLOGY, BONUS_GIVE_TRAIT_EXOTIC
    ↳ may trigger: Neighbors
  • ▸ Now is not the time for peace.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Begin forming the alliance with [rival].
    Remembered (leader of you): We trust you like family (+80 opinion, permanent)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_EGYPT_ALLIANCE_OPTION_0
    MemoryLeader MEMORYCHARACTER_TRUSTED_ALLY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event uses
  • ▸ Continue trade, but refuse formal ties.
    +75Food+25/city↗ turn
    grants
    BONUS_FOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=75
    aiGlobalYieldsPer: YIELD_FOOD=25

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

20% to appear Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Fund the transition to peace with [rival].
    Remembered: Player Offer (5 turns)Peace with the rival nation-80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PEACE_OPTION_0
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
  • ▸ Decline peace, but sell art to [character].
    Remembered (leader of you): Sold us fine works of art (+40 opinion for 40 turns)(no event currently keys off this)+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PEACE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_SOLD_ART
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Continue trade, but decline official peace.
    Trade with the rival nation: +200 Money, -40 Food+60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PERSIA_OPTION_0
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ We welcome peace and trade.
    Remembered (leader of you): We admire your culture's humility (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +200 Money, -40 Food
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PERSIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_HUMILITY
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ Guests should not insult their hosts.
    Remembered (leader of you): We did not mean to offend (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Proud
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PERSIA_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_OFFEND
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Charge a fee to establish an embassy.
    Remembered (leader of you): You made us pay a fee to talk with you (-20 opinion for 20 turns)(no event currently keys off this)+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_FEE
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    ↳ may trigger: Neighbors, Neighbors, Neighbors, Neighbors
    ◇ grants a memory no event uses
  • ▸ Suggest a tribute as an act of respect.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors, Neighbors, Neighbors, Neighbors
  • ▸ Agree to relations, but mention the might of our armies.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors, Neighbors, Neighbors, Neighbors

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation (+1) New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We accept peace with the [rival].
    Remembered (leader of you): You are strong like us (+20 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_PRIDE
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ They dare to think themselves our equal?
    Remembered (leader of you): The gods have touched you with madness! (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+6 Legitimacy+1 CourageGain trait: Strict
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_CRAZY
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STRICT
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation (+1) New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We accept peace with the [rival].
    Remembered (leader of you): You are strong like us (+20 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_PRIDE
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ They dare to think themselves our equal?
    Remembered (leader of you): The gods have touched you with madness! (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+6 Legitimacy+1 CourageGain trait: Strict
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_CRAZY
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STRICT
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation (+1) New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ We accept peace with the [rival].
    Remembered (leader of you): You are strong like us (+20 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nation
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_PRIDE
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ They dare to think themselves our equal?
    Remembered (leader of you): The gods have touched you with madness! (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+6 Legitimacy+1 CourageGain trait: Strict
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_CRAZY
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STRICT
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors one choice: You declare war on the rival nation (+1) New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Pay [rival] their restraint fee.
    Remembered (leader of you): Your turn to pay a fee (+20 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_FEE
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event uses
  • ▸ Return the diplomat to [rival]... as a corpse.
    Remembered (leader of you): Executed our emissary! (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation+40 XP to the characterGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EXECUTION
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_1_PLAYER_1
    iXPCharacter 40
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles
  • ▸ Refill his cup, praise his boldness, and offer him a trade deal.
    Remembered (leader of you): You are arrogant yet we like you anyway (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +200 Money, -40 Food+4 Legitimacy-50Food-15/city↗ turn
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABLYON_CHARISMA
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_2_PLAYER_1
    iLegitimacy 4
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors one choice: You declare war on the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Is this how you see [rival]? Unacceptable!
    Remembered (leader of you): Your insufferable pride led to war (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nation
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_BABYLON_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_WAR
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    ◇ may enable: The Sword of Damocles
  • ▸ Begone before you put us to sleep.
    Remembered (leader of you): Your insults are unforgivable (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_BABYLON_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_INSULT
    ◇ grants a memory no event uses
  • ▸ Let us pay you for your time and effort.
    Remembered (leader of you): You are tedious but you paid us to put up with you (+20 opinion for 20 turns)(no event currently keys off this)-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_BABYLON_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_TEDIOUS
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Accept peace, and initiate a trade deal.
    Remembered (leader of you): We admire your strength and your greed (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +200 Money, -40 Food
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_GREED
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ Accept peace, and trade grains and crops.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +300 Money, -60 Food
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_FOOD=-60
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ Accept peace, and trade metals and ores.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +300 Money, -60 Iron
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_IRON=-60
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ Accept peace, and require a personal cut of every deal.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +300 Money, -40 Food, -40 Wood+50 XP to the characterGain trait: Cunning
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_3
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_FOOD=-40, YIELD_WOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_3_PLAYER_1
    iXPCharacter 50
    aeAddTraits: TRAIT_CUNNING
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Accept peace, and initiate a trade deal.
    Remembered (leader of you): We admire your strength and your greed (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +200 Money, -40 Food
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_GREED
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ Accept peace, and discuss trading seafood and dyes.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +300 Money, -60 Food
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_FOOD=-60
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ Accept peace, and discuss trading livestock.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTrade with the rival nation: +100 Food, -500 Money
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_MONEY=-500
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event uses
  • ▸ Threaten to declare war unless paid a huge sum.
    Remembered (leader of you): You bullied us into paying excessive tribute (-20 opinion for 20 turns)(no event currently keys off this)+320Money+80/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_OPTION_3
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_BULLIED
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    ◇ grants a memory no event uses

✎ Bob Thomas

Neighbors New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Accept their Tribute.
    Tribute from the rival nation: +100 Money, +20 Food per their city+40 XP to the character
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_TRIBUTE_OPTION_0
    aiYieldsTributeBase: YIELD_MONEY=100
    aiYieldsTributePerThem: YIELD_FOOD=20
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Bob Thomas

Neighbors one choice: Peace with the rival nation New Turn CM ✓ ⛓ follow-up
⛓ Part of the Neighbors chain, 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Peace is the path of the wise.
    Remembered: Player Offer (5 turns)Peace with the rival nation-120Money-30/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ Now is not the time, but perhaps later...
    (no gates or payload in XML)
    ↳ may trigger: Neighbors

✎ Bob Thomas