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📜 New Turn Events · Part 1 · A–N

292 events583 in category182 follow-ups

← All story events Trigger Stories that fire on the New Turn trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Bitter Alliance New Turn ⛓ follow-up
Part of the A Family Warning chain — 4 events , 1 branch point view map →

⛓ Follows from: An Exodus

20% to appear Every 0 turns UsFamily UsFamily UsPlayer Truce Leader UsCorrupt
  • We'll meet these [rival] and their traitorous minions on the field of battle.
    +6 LegitimacyRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TRAIT_A_BITTER_ALLIANCE_OPTION_0
    iLegitimacy 6
    BONUS_EVENTOPTION_TRAIT_A_BITTER_ALLIANCE_OPTION_0_FAMILY
    aeFamilyBonuses: BONUS_REBEL_UNITS_1
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • We have no desire for war. Give in to their demands.
    -80Money-20/city↗ turn-1 CourageRemembered (leader of you): Stepped back from the brink (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_EVENTOPTION_TRAIT_A_BITTER_ALLIANCE_OPTION_1
    aeBonuses: BONUS_MONEY_LOSS_TINY, BONUS_LOSE_COURAGE_1
    BONUS_EVENTOPTION_TRAIT_A_BITTER_ALLIANCE_OPTION_1_CHARACTER_2
    MemoryLeader MEMORYCHARACTER_NO_WAR
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

A Challenge of Honor New Turn ⛓ follow-up
Part of the Out For Blood chain — 6 events , 1 branch point view map →

⛓ Follows from: Out For Blood

20% to appear Once per game Dead UsUsUsLeader Us Spymaster
  • This ends here!
    (no gates or payload in XML)
  • I will not sully myself with this fight.
    -5 Legitimacy
    grants
    BONUS_EVENTOPTION_OUT_FOR_BLOOD_COMBAT_REFUSE_CHARACTER_3
    iLegitimacy -5
  • Agree. Nothing says that you have to fight fair...
    gated by
    LeaderSubject SUBJECT_SCHEMER
    ↳ may trigger: The Last One Standing

✎ Josh Unsworth

A Child New Turn Behind the Throne ⛓ follow-up
Part of the A Little Advice chain — 8 events , 2 branch points view map →

⛓ Follows from: A Little Advice

25% to appear Every 0 turns An Unknown LoverLeader UsUs Female
  • That glow of being at peace with the world was certainly short lived.
    Gain trait: Stressed
    grants
    BONUS_SUPRISE_CHILD_AND_STRESSED
    bHaveBastard 1
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED

✎ Jeri Roys

A Child New Turn Behind the Throne ⛓ follow-up
Part of the A Little Advice chain — 8 events , 2 branch points view map →

⛓ Follows from: The Barley Sprouts

75% to appear Every 0 turns Leader UsUs Female
  • A healthy child, to produce cries so piercing as to keep half of [city] awake.
    grants
    BONUS_SUPRISE_CHILD
    bHaveBastard 1

✎ Jeri Roys

A Child No More New Turn
Every 0 turns Us No ArchetypeStudy CommerceSeventeenRightful Heir
Always Loses trait: Commerce Student
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Resolve
    13%
    13%
    13%
    13%
    13%
    13%
    13%
    13%
    grants
    13% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    13% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    13% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    13% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    13% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    13% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    13% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    13% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Jeri Roys

A Child No More New Turn
Every 0 turns Us No ArchetypeStudy PhilosophySeventeenRightful Heir
Always Loses trait: Philosophy Student
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • Resolve
    13%
    13%
    13%
    13%
    13%
    13%
    13%
    13%
    grants
    13% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    13% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    13% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    13% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    13% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    13% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    13% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    13% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Jeri Roys

A Child No More New Turn
Every 0 turns Us No ArchetypeStudy PoliticsSeventeenRightful Heir
Always Loses trait: Politics Student
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    20% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    20% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    20% BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Resolve
    13%
    13%
    13%
    13%
    13%
    13%
    13%
    13%
    grants
    13% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    13% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    13% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    13% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    13% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    13% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    13% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    13% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Jeri Roys

A Child No More New Turn
Every 0 turns Us No ArchetypeStudy TacticsSeventeenRightful Heir
Always Loses trait: Tactics Student
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • Resolve
    20%
    20%
    20%
    20%
    20%
    grants
    20% BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
    20% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    20% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    20% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    20% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • Resolve
    13%
    13%
    13%
    13%
    13%
    13%
    13%
    13%
    grants
    13% BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE
    13% BONUS_SET_TACTICIAN_ARCHETYPE
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    13% BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
    13% BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
    13% BONUS_SET_BUILDER_ARCHETYPE
    SetArchetype TRAIT_BUILDER_ARCHETYPE
    13% BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
    13% BONUS_SET_ORATOR_ARCHETYPE
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    13% BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE

✎ Jeri Roys

A Clean Conscience New Turn Behind the Throne ⛓ follow-up
Part of the Sleep Tight chain — 3 events , 1 branch point view map →

⛓ Follows from: Sleep Tight

Every 0 turns UsLeader Us Fugitive
  • ...
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Jeri Roys

A Dagger for a Dagger New Turn ⛓ follow-up
Part of the Out For Blood chain — 6 events , 1 branch point view map →

⛓ Follows from: Out For Blood

20% to appear Once per game Dead UsUsUsLeader Us Spymaster
  • You spot the flash of the blade and are able to move out of the way in time.
    Gain trait: Imprisoned
    gated by
    LeaderSubject SUBJECT_VIGILANT
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • [character] reaches you, but you stay calm under attack and call for help.
    Gain trait: ImprisonedGain trait: Wounded
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
  • The guards reach you too late, and [character] is hacked down as your own lifeless body hits the floor.
    The character is killedThe character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

A Deal Is Struck New Turn Behind the Throne ⛓ follow-up
Part of the [tribe] Unity chain — 6 events , 1 branch point view map →

⛓ Follows from: [tribe] Unity

Once per game Leader TribeTribe No War AllianceUsPlayer Us Player No Rising Star
  • [character] certainly knows his way around politics.
    -2 LegitimacyRemembered: Tribe Offer (5 turns)Gain trait: Rising Star
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR

✎ Jeri Roys

A Deception Revealed New Turn Behind the Throne ⛓ follow-up
Part of the Omens of Your End chain — 4 events , 2 branch points view map →

⛓ Follows from: Omens of Your End

Once per game UsLeader UsUsPlayer Us Abandoned To The Elements
Always Loses trait: Abandoned To The Elements
  • It cannot be known that [character] tolerates duplicity.
    (no gates or payload in XML)
    ↳ may trigger: Betrayal Answered
  • Sometimes, pride and Wrathwrath must be swallowed.
    Gain trait: Timid-6 Legitimacy
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_UNANSWERED_BETRAYAL
    iLegitimacy -6
    ↳ may trigger: Omens Turn True

✎ Jeri Roys Background reading ↗

A Delicate Matter New Turn Behind the Throne ⛓ follow-up

⛓ Follows from: Foreign Relations

Once per game Player ThemThemHeir ThemPlayer Us Imprisoned LeaderCaptured Alt
  • We shall accept the offer of ransom.
    Loses trait: Captured With Succession+320Money+80/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_REMOVE_CAPTURED_ALT
    aeRemoveTraits: TRAIT_CAPTURED_WITH_SUCCESSION
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • [character] shall rot here until his pathetic death.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • I sense [character] may have some reluctance to return the throne to [character].
    The character is killedLeader relationship: Owes Favor To
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_TAKE_THRONE_AND_A_FAVOR
    iSeizeThroneSubject 0
    aeBonuses: BONUS_LEADER_OWES_FAVOR_TO

✎ Jeri Roys

A Failed Gamble New Turn ⛓ follow-up
Part of the [religion] Pilgrims chain — 5 events , 1 branch point view map →

⛓ Follows from: [religion] Pilgrims

Every 40 turns City UsReligion WorldPlayer ThemLeader Us Player War
  • Let them settle in [city] permanently then, whether they want to or not.
    +60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_HOSTAGES_FAIL_CITIZEN_CITY
    aeBonuses: BONUS_ADD_CITIZEN_1, BONUS_DISCONTENT_GAIN_SMALL
  • If they could make the pilgrimage, they can certainly do labor.
    +1 Worker
    gated by
    PlayerSubject SUBJECT_PLAYER_SLAVERY
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • This was embarrassing. Send them back to [rival] anyway.
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_HOSTAGES_FAIL_DEPORT_CHARACTER
    iLegitimacy -4

✎ Solver

A Favorable Outcome New Turn ⛓ follow-up
Part of the An Unlikely Match chain — 4 events , 1 branch point view map →

⛓ Follows from: An Unlikely Match

Every 0 turns TribeUsSuitor Temp Good
  • This is good news for everyone.
    Arranges a marriage
    grants
    BONUS_EVENTOPTION_AN_UNLIKELY_MATCH_FAVORABLE_WEDDING_BELLS_CHARACTER
    iMarrySubject 1

✎ Leyla Johnson

A Few Nights More New Turn ⛓ follow-up
Part of the Caravan of Love chain — 6 events , 1 branch point view map →

⛓ Follows from: Caravan of Love

Once per game Player ThemHeir ThemHeir UsCity UsLeader UsFamily Us
  • Allow the child to stay at the Palacepalace and grow up as a royal.
    -4 Legitimacy
    grants
    BONUS_EVENTOPTION_A_FEW_NIGHTS_MORE_0_CHARACTER
    iBirthWithSubject 1
    BONUS_EVENTOPTION_A_FEW_NIGHTS_MORE_0_CITY
    iLegitimacy -4
    ↳ may trigger: Achievement
  • Give the child to a lesser noble family where they will never be found.
    Leader relationship: Disappointed WithRemembered: Trusted us with an illegitimate child (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_A_FEW_NIGHTS_MORE_1_FAMILY
    Memory MEMORYFAMILY_TRUSTED_WITH_CHILD
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

A Fiery End New Turn
Every 40 turns City Us
  • Send assistance for [city] to repair the damage.
    +2 Legitimacy+60Happinesseach city↗ turn-120Money-30/city↗ turn-30Wood-10/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_A_FIERY_END_HIGHPROB_REPAIR
    iLegitimacy 2
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_MONEY_LOSS_SMALL, BONUS_WOOD_LOSS_SMALL
  • The city's government failed. It should be reorganized.
    +120Civics+30/city↗ turn
    grants
    BONUS_CIVICS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_CIVICS=120
    aiGlobalYieldsPer: YIELD_CIVICS=30
  • The guard in [city] failed - conduct additional guard Trainingtraining in our cities.
    +160Training+40/city↗ turn
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ Solver

A Fiery End New Turn
Every 40 turns City Us
  • Send assistance for [city] to repair the damage.
    +2 Legitimacy+60Happinesseach city↗ turn-120Money-30/city↗ turn-30Wood-10/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_A_FIERY_END_HIGHPROB_REPAIR
    iLegitimacy 2
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_MONEY_LOSS_SMALL, BONUS_WOOD_LOSS_SMALL
  • The city's government failed. It should be reorganized.
    +120Civics+30/city↗ turn
    grants
    BONUS_CIVICS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_CIVICS=120
    aiGlobalYieldsPer: YIELD_CIVICS=30
  • The guard in [city] failed - conduct additional guard Trainingtraining in our cities.
    +160Training+40/city↗ turn
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ Solver

A Frustrating Outcome New Turn ⛓ follow-up
Part of the Change of Heart chain — 2 events view map →

⛓ Follows from: Change of Heart

50% to appear Every 0 turns Spouse Of Leader UsLeader Us Teenager Or Adult
Always Gain trait: Extravagant
  • Forbid [character] access to the royal Treasurytreasury.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • I am increasingly frustrated with him.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60

✎ Leyla Johnson

A Funny Feeling New Turn ⛓ follow-up
Part of the Unhealthy Interests chain — 2 events view map →

⛓ Follows from: Unhealthy Interests

50% to appear Every 0 turns UsUsLeader Us Teenager
Always Gain trait: Severely Ill
  • I must have the finest treatments available.
    -10Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=-10
  • Bring my family. I do not want to be alone.
    Gain trait: Timid
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
  • Death does not frighten me.
    gated by
    LeaderSubject SUBJECT_ROBUST

✎ Andy Auseon

A Game at Dinner New Turn Wonders and Dynasties Wonders & Dynasties
Part of the A Game at Dinner chain — 2 events view map →
10% to appear Once per game Turn 20+ Player UsLeader UsUsUs Player PersiaStateira LeaderParysatisMax Upset HiddenArtaxerxes Ii
  • So be it. This ends tonight, one way or the other.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ↳ may trigger: A Game at Dinner
  • I would be foolish to walk into her trap. I must decline the invitation.
    -6 Legitimacy
    grants
    BONUS_PERSIA_STATEIRA_PARYSATIS_PARYSATIS_POISON_DECLINE_LEGITIMACY
    iLegitimacy -6

✎ Solver

A Hand Withdrawn New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Improbable Tasks chain — 4 events , 1 branch point view map →

⛓ Follows from: Improbable Tasks

Once per game UsUsReligion
  • Oh well, there’s other Fishfish in the trees.
    Gain a random traitLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_A_HAND_WITHDRAWN_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aeRandomTraitDelay: TRAIT_CHASTE, TRAIT_WANTON
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_A_HAND_WITHDRAWN_CHASTE, TEXT_BONUS_EVENTOPTION_A_HAND_WITHDRAWN_WANTON

✎ Josh Unsworth

A Hero Appears New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Improbable Tasks chain — 4 events , 1 branch point view map →

⛓ Follows from: Improbable Tasks

Once per game UsUsReligionSuitor Hero Temp
  • And so they will be married!
    (no gates or payload in XML)
    ↳ may trigger: A Hero Appears
  • I changed my mind.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

A Pale Horse New Turn ⛓ follow-up
Part of the At Death's Door chain — 2 events view map →

⛓ Follows from: At Death's Door

30% to appear Once per game Leader Peace Or TruceLeader UsHeir Them Estranged From Leader
Always The character is killed
  • Beg for [character]'s forgiveness.
    Leader relationship: Suspicious Of-4 Legitimacy
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_EVENTOPTION_RELATIONSHIP_DEATH_COMES_OPTION_0_CHARACTER_1
    iLegitimacy -4
  • I will not accept the blame for his fate.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Andy Auseon

A Parting New Turn
15% to appear Once per game Leader Us Dog OwnerAdult Under 30
Always Loses trait: Dog Owner
  • I am grateful for our years together.
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
  • He taught me courage in the face of fear.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Just a dog. A good dog, but just a dog.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Andy Auseon

A Peaceful Plea New Turn ⛓ follow-up
Part of the Still Time chain — 3 events , 1 branch point view map →

⛓ Follows from: Still Time

Once per game Player ThemPlayer Us
  • Accept the Tribute.
    +4 Legitimacy
    grants
    BONUS_TRIBUTE_RECEIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=400
    aiYieldsTributePerThem: YIELD_MONEY=80
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_INTIMIDATED_OPTION_0_PLAYER_1
    iLegitimacy 4
  • Reject the Tribute and declare War.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_BUILDER_ARCHETYPE_CAUTIOUS_LEADER4_INTIMIDATED_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_DECLARED_WAR
    aeBonuses: BONUS_PLAYER_WAR
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

A Piercing Insight New Turn ⛓ follow-up
Part of the Poor Quality Iron chain — 3 events , 1 branch point view map →

⛓ Follows from: Poor Quality Iron

25% to appear Every 1 turns Leader Us Cursed
  • Argh!
    Gain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED

✎ David Ballantyne

A Private Audience New Turn ⛓ follow-up
Part of the Lost Relative chain — 5 events , 1 branch point view map →

⛓ Follows from: Lost Relative

20% to appear Every 0 turns Leader UsCapital UsUsUs Non SuccessorSpymaster
  • Add [character] to the court.
    -4 Legitimacy+2 Happiness levelsGain a Court MinisterRemembered: Made me a courtier (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_A_PRIVATE_AUDIENCE_OPTION_0
    iHappinessLevels 2
    iLegitimacy -4
    BONUS_EVENTOPTION_TRAIT_A_PRIVATE_AUDIENCE_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_ADDED_TO_COURT
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off
  • We must investigate him first.
    +20Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
    ↳ may trigger: Investigation Complete

✎ Andy Auseon Background reading ↗

A Promise of a Match New Turn ⛓ follow-up
Part of the An Unlikely Match chain — 4 events , 1 branch point view map →

⛓ Follows from: An Unlikely Match

Every 0 turns TribeUsSuitor Temp BadFamily Us
  • Sometimes, sacrifices must be made.
    Arranges a marriageRemembered: Chose us a hideous spouse (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_AN_UNLIKELY_MATCH_DELAY_WEDDING_IS_ON_CHARACTER
    iMarrySubject 1
    BONUS_EVENTOPTION_AN_UNLIKELY_MATCH_DELAY_WEDDING_IS_ON_FAMILY
    Memory MEMORYFAMILY_HIDEOUS_MATCH
    ◇ grants a memory no event currently keys off
  • This match is unacceptable.
    +6 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_WAR_LEGITIMACY
    DiplomacyTribe DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_TRIBE_OFFER

✎ Leyla Johnson

A Quiet Year New Turn Behind the Throne ⛓ follow-up
Part of the Playing with Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: Playing with Fire

50% to appear Every 0 turns Family Head UsFamily Head UsLeader Us Healthy
  • We shall put this cooperation to good use.
    +60Civics+15/city↗ turn+160Money+40/city↗ turn
    grants
    BONUS_QUIET_REWARDS
    aeBonuses: BONUS_CIVICS_GAIN_AVERAGE, BONUS_MONEY_GAIN_AVERAGE
    ↳ may trigger: Unchecked Power

✎ Jeri Roys

A Reckless Year New Turn Behind the Throne ⛓ follow-up
Part of the Superstitious Demeanor chain — 2 events view map →

⛓ Follows from: Superstitious Demeanor

40% to appear Every 0 turns Leader Us
Always Gain trait: Cursed
  • Never shall I stray again.
    Gain trait: Superstitious+60 XP to the character
    grants
    BONUS_TRUST_THE_STARS
    aeBonuses: BONUS_GIVE_TRAIT_SUPERSTITIOUS, BONUS_XP_CHARACTER_LARGE

✎ Jeri Roys

A Second Opinion New Turn
Part of the A Second Opinion chain — 4 events , 1 branch point view map →
50% to appear Once per game Spouse Of Leader UsUsLeader Us Courtier ScientistMax AngryIll
  • [character] cannot be trusted.
    Gain trait: Proud
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
  • I must seek [character]'s counsel.
    (no gates or payload in XML)
    ↳ may trigger: Poor Souls

✎ Andy Auseon

A Sharp Reprimand New Turn ⛓ follow-up
Part of the Poor Quality Iron chain — 3 events , 1 branch point view map →

⛓ Follows from: Poor Quality Iron

25% to appear Every 1 turns Leader Us Cursed
  • Argh!
    Gain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED

✎ David Ballantyne

A Time to Dye New Turn ⛓ follow-up
Part of the Live and Let Dye chain — 3 events view map →

⛓ Follows from: Live and Let Dye

50% to appear Every 0 turns UsLeader UsUs Non Successor
Always The character is killed
  • I have made a terrible mistake. Execute the rogue.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Time to subject this hair dye to rigorous scientific analysis.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    ↳ may trigger: The Dye is Cast

✎ Zorbaz

A Time to Kill: Consequences New Turn ⛓ follow-up
Part of the A Time to Kill chain — 6 events , 1 branch point view map →

⛓ Follows from: A Time to Kill: Results!

30% to appear Every 0 turns Player Max DistantPlayer Us
  • Most unfortunate.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ David Ballantyne

A Time to Kill: Consequences New Turn ⛓ follow-up
Part of the A Time to Kill chain — 6 events , 1 branch point view map →

⛓ Follows from: A Time to Kill: Results!

10% to appear Every 0 turns Player Max DistantPlayer Us
  • Most unfortunate.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ David Ballantyne

A Time to Kill: Results! New Turn ⛓ follow-up
Part of the A Time to Kill chain — 6 events , 1 branch point view map →

⛓ Follows from: A Time to Kill, A Time to Kill

50% to appear Every 0 turns Player Max DistantPlayer UsLeader Them
Always The character is killedSteam achievement: Assassinated Another Leader

✎ David Ballantyne

A Time to Kill: Results! New Turn ⛓ follow-up
Part of the A Time to Kill chain — 6 events , 1 branch point view map →

⛓ Follows from: A Time to Kill, A Time to Kill

20% to appear Every 0 turns Player Max DistantPlayer UsLeader Them
Always The character is killedSteam achievement: Assassinated Another Leader

✎ David Ballantyne

A Whole New World New Turn ⛓ follow-up
Part of the Eloped! chain — 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

20% to appear Every 0 turns Player UsUsUs Or Them Eloped
  • Enjoy your travels!
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Loses trait: ElopedGain trait: ExploringRemembered: Started Explore Recently (2 turns)Loses trait: Eloped
    grants
    BONUS_EVENTOPTION_A_WHOLE_NEW_WORLD
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_REMOVE_TRAIT_ELOPED
    BONUS_EVENTOPTION_A_WHOLE_NEW_WORLD
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_REMOVE_TRAIT_ELOPED
  • It's time to come back.
    -3Orders↗ turnLeader relationship: Owes Favor ToLeader relationship: Estranged From
    grants
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Josh Unsworth

A [religion] Council New Turn ⛓ follow-up
Part of the A [religion] Council chain — 2 events view map →

⛓ Follows from: A [religion] Council

Every 0 turns ReligionUsUsUsPlayer Us Of State ReligionAmbassadorChancellorSpymaster
  • To work!
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Abducted Heir New Turn ⛓ follow-up
Part of the Traitorous Tutor chain — 5 events , 3 branch points view map →

⛓ Follows from: Traitorous Tutor

Every 0 turns UsUsLeader UsPlayer ThemPlayer Them MissingFugitive
  • Declare war on [rival] to retrieve the heir.
    +1 Heavy Infantry unit+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    ↳ may trigger: Dead End, Home Safe
  • We are in no position to fight [rival].
    +1 Wisdom
    grants
    BONUS_EVENTOPTION_TUTOR_ABDUCTED_HEIR_OPTION_1_CHARACTER_2
    iCitizens 1
    aeBonuses: BONUS_GAIN_WISDOM_1
  • Continue to pursue diplomacy to save [character].
    Gain trait: Cunning+8Civics+2/city↗ turn
    grants
    BONUS_EVENTOPTION_TUTOR_ABDUCTED_HEIR_OPTION_2_CHARACTER_2
    aeAddTraits: TRAIT_CUNNING
    aeBonuses: BONUS_CIVICS_GAIN_MINIMAL
    ↳ may trigger: Dead End, Home Safe

✎ Andy Auseon

Absolute Power Couple New Turn Behind the Throne ⛓ follow-up
Part of the A Lit Match chain — 4 events , 1 branch point view map →

⛓ Follows from: A Lit Match

30% to appear Once per game Leader UsSpouse Of Leader Us Rising Star
Always +10 LegitimacyLoses trait: Rising Star
  • We shall shape [rival] into a nation unequaled.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20

✎ Jeri Roys

Achievement New Turn
Once per game Leader Us Centenarian
Always Steam achievement: 100 Years
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn
Once per game Dead UsUs AlexanderWas Leader Dead Us
Always Steam achievement: Alexander The Who
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn Wrath of Gods ⛓ follow-up

⛓ Follows from: Iron Signs

Once per game Player UsUsUsUs Steward Of The Land
Always Steam achievement: Calamities Stewards
  • Achievement.
    (no gates or payload in XML)

✎ Brodie Frehlich

Achievement New Turn
Once per game UsUsUs AmbassadorChancellorSpymasterInsane
Always Steam achievement: Council Of Madness
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn
Once per game Family Us Family Min Friendly
Always Steam achievement: Family Friendly
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn
Once per game Family Us Family Max Furious
Always Steam achievement: Family Furious
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn
Once per game Player PeacePlayer Us Player EgyptPlayer Hittite
Always Steam achievement: First Peace Treaty
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn Empires of the Indus
Once per game
Always Steam achievement: Horde Warfare
  • Achievement.
    (no gates or payload in XML)

✎ Josh Unsworth

Achievement New Turn
Once per game City UsFamily UsPlayer Us City AlexandriaCity MusaeumCity LibraryFamily SagesPlayer Egypt
Always Steam achievement: Knowledge Ancients
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn Empires of the Indus
Once per game
Always Steam achievement: Land Of Luxury
  • Achievement.
    (no gates or payload in XML)

✎ Josh Unsworth

Achievement New Turn
Once per game Player UsLaw EpicsLaw SlaveryLaw Tyranny
Always Steam achievement: Old World Order
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn
Once per game Player UsLaw PolytheismLaw Divine RuleLaw Holy War
Always Steam achievement: Pantheon Of Gods
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn
Once per game Player UsLaw FreedomLaw ConstitutionLaw Legal CodeLaw Tolerance
Always Steam achievement: Power To The People
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn
Once per game Player UsCapital Us Player RomeCity Christian Holy Site
Always Steam achievement: Roman Papacy
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn The Sacred and the Profane
Once per game City Us City Dissent ZoroastrianismCity Dissent JudaismCity Dissent ChristianityCity Dissent Manichaeism
Always Steam achievement: Sacred Profane Dissent All
  • Achievement.
    (no gates or payload in XML)

✎ Solver

Achievement New Turn The Sacred and the Profane
Once per game Religion Head UsReligion World SaulChristianity
Always Steam achievement: Sacred Profane St Paul
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn
Once per game Player UsLaw MonotheismLaw OrthodoxyLaw IconographyLaw Pilgrimage
Always Steam achievement: The Word Of God
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement New Turn Behind the Throne ⛓ follow-up
Part of the The Invite chain — 13 events , 4 branch points view map →

⛓ Follows from: Sobering Up

Once per game City Them
Always Begin project: Deportations From Bet
  • Achievement.
    (no gates or payload in XML)

✎ Jeri Roys

Acropolis Guard New Turn
3% to appear Once per game Family UsPlayer Us Family Acropolis Guard
  • Consider it done.
    -120Money-30/city↗ turn+1 Ranged Infantry unit
    grants
    BONUS_EVENTOPTION_ACROPOLIS_GUARD_YES
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_UNITCLASS_RANGED_INFANTRY
  • Special guards are not necessary.
    (no gates or payload in XML)

✎ Leyla Johnson

After the Death New Turn ⛓ follow-up
Part of the Mysterious Sickness chain — 3 events view map →

⛓ Follows from: The Pox Spreads

75% to appear Every 0 turns City UsCapital UsPlayer Us
  • Erect a memorial in the capital [city].
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • Hold triumphal celebrations in [city] and [city].
    Begin project: TriumphBegin project: Triumph
    grants
    BONUS_EVENTOPTION_AFTER_THE_DEATH_OPTION_1_CITY_0
    aeAddProjects: PROJECT_TRIUMPH
    BONUS_EVENTOPTION_AFTER_THE_DEATH_OPTION_1_CITY_1
    aeAddProjects: PROJECT_TRIUMPH
  • Write a heroic, narrative account.
    +40–400 Culture (by city tier)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]

✎ Andy Auseon

Age of Unrest New Turn
Once per game Leader 2+ Leader ThemLeader ThemLeader ThemLeader Us Min Reign 5Player Them Max Reign 5
  • Make a gift of Foodfood to the people, promising stability in these rough times.
    -50Food-15/city↗ turn+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_0_CHARACTER_3
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
    aeAllCityBonuses: BONUS_HAPPINESS_GAIN_SMALL
  • Double down on the construction of monuments, ensuring your name lasts forever.
    +4 Legitimacy-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_1_CHARACTER_3
    iLegitimacy 4
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
  • Personally reach out to these new rulers to establish contact between your courts.
    Remembered: Made contact with my court (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Made contact with my court (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Made contact with my court (+20 opinion for 80 turns)(no event currently keys off this)-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_CONTACT
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_CONTACT
    BONUS_EVENTOPTION_AGE_OF_UNREST_OPTION_2_CHARACTER_0
    Memory MEMORYCHARACTER_MADE_CONTACT
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Agent Escapes New Turn ⛓ follow-up
Part of the Agent Exposed chain — 3 events , 1 branch point view map →

⛓ Follows from: Agent Exposed

Every 0 turns UsCity ThemPlayer ThemLeader Us Agent
  • Well done!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_RANDOM_TECH
    bRandomTech 1

✎ Josh Unsworth

Agent Exposed New Turn ⛓ follow-up
Part of the Agent Exposed chain — 3 events , 1 branch point view map →

⛓ Follows from: Agent Exposed

Every 0 turns UsCity ThemPlayer ThemLeader Us Agent
Always The character is killed
  • The court will mourn his sacrifice…
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Akhenaten New Turn ⛓ follow-up
Part of the Sign from Aten chain — 8 events , 2 branch points view map →

⛓ Follows from: Sign from Aten

10% to appear Once per game Leader Us Amarna Reformer
  • Yes, I will now be known as Akhenaten.
    +1 Legitimacy
    grants
    BONUS_EVENTOPTION_AKHENATEN_OPTION_0
    CharacterName NAME_AKHENATEN
    iLegitimacy 1
  • No, I shall remain [character].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

All Good Things New Turn
2% to appear Every 1 turns Tribe AngryPlayer Us Tribe Offer Not Found
  • That is most unfortunate.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER

✎ Soren Johnson

All Good Things New Turn
5% to appear Every 1 turns Tribe FuriousPlayer Us Tribe Offer Not Found
  • That is most unfortunate.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER

✎ Soren Johnson

All Good Things New Turn
1% to appear Every 1 turns Tribe UpsetPlayer Us Tribe Offer Not Found
  • That is most unfortunate.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER

✎ Soren Johnson

Ambitious New Turn
Once per game Tribe Peace Or TruceLeader TribePlayer TruceLeader ThemPlayer Us Tribe nearbyPlayer Max NearPlayer Max WeakerPlayer Max UpsetPlayer Goal 15 KillsNo active wars
  • It is acceptable to share our plans with the [tribe].
    Remembered: Assured of peaceful intentions (+30 opinion for 20 turns)(no event currently keys off this)Leader relationship: Suspicious Of
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_AMBITIOUS_OPTION_0
    Memory MEMORYTRIBE_SHARED_INTEL
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    ◇ grants a memory no event currently keys off
  • Ignore the savage wretch. He has no dominion here.
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • Assure [character] that we have no ill intentions.
    Remembered: Assured of peaceful intentions (+30 opinion for 20 turns)(no event currently keys off this)+40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_AMBITIOUS_OPTION_0
    Memory MEMORYTRIBE_SHARED_INTEL
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

An Exodus New Turn ⛓ follow-up
Part of the A Family Warning chain — 4 events , 1 branch point view map →

⛓ Follows from: A Family Warning, Family Council

20% to appear Every 0 turns Leader UsFamily UsFamily Us Corrupt
  • Let them go, and good riddance.
    -4 Legitimacy+20Training+5/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_0
    iLegitimacy -4
    aeBonuses: BONUS_TRAINING_GAIN_MINIMAL
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_0_FAMILY
    ↳ may trigger: A Bitter Alliance
  • Extend an olive branch on my behalf.
    +2 Legitimacy+1 Happiness level-5Orders↗ turnRemembered: Ruler extended a hand in peace (+80 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_1
    iHappinessLevels 1
    iLegitimacy 2
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_HEALED_RIFT
    ◇ grants a memory no event currently keys off
  • Poison the Winewine of their acolytes.
    1 rebel unit appear+120Money+30/city↗ turn+20Happinesseach city↗ turnThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Murdered bloodline (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_2
    iRebelUnits 1
    aeBonuses: BONUS_MONEY_GAIN_SMALL, BONUS_HAPPINESS_GAIN_MINIMAL
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_EVENTOPTION_TRAIT_AN_EXODUS_OPTION_2_FAMILY
    Memory MEMORYFAMILY_MURDERED_ALL_FAMILY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

An Uneasy Quiet New Turn Behind the Throne
Every 1 turns Dead UsPlayer ThemLeader Us Special AmbassadorPlayer Gave Vizier
  • Resolve
    91%
    Leader relationship: Plotting AgainstGain trait: Stressed
    9%
    Leader relationship: Plotting Against
    0%
    grants
    91% BONUS_FORGET_GAVE_VIZIER_AND_PLOT
    Forget MEMORYPLAYER_GAVE_VIZIER
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    91% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    9% BONUS_FORGET_GAVE_VIZIER_AND_PLOT
    Forget MEMORYPLAYER_GAVE_VIZIER
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
    0% BONUS_FORGET_GAVE_VIZIER
    Forget MEMORYPLAYER_GAVE_VIZIER

✎ Jeri Roys

An Unexpected Visit New Turn
Part of the An Unexpected Visit chain — 3 events , 1 branch point view map →
50% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir ThreeNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn
Part of the Another Attack! chain — 3 events , 1 branch point view map →
15% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir TwoNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn
Part of the Another Attack! chain — 3 events , 1 branch point view map →
15% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir TwoNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn
Part of the Another Attack! chain — 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn
Part of the Another Attack! chain — 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn
Part of the Another Attack! chain — 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn
Part of the Another Attack! chain — 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Another Attack! New Turn
Part of the Another Attack! chain — 3 events , 1 branch point view map →
5% to appear Every 40 turns Leader UsHeir Us SchemerSurvived Heir OneNot Descendant Of Leader UsFurious

✎ David Ballantyne

Apprehended Thief New Turn ⛓ follow-up
Part of the Ancient Statue chain — 3 events view map →

⛓ Follows from: Stolen Statue

10% to appear Every 0 turns City UsLeader UsPlayer Us
  • Execute him in a public spectacle.
    +40Civics+10/city↗ turn
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Demand an apology and release him.
    Gain trait: Gracious
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS

✎ Leyla Johnson

Archon Rising New Turn ⛓ follow-up
Part of the Special Recognition chain — 3 events view map →

⛓ Follows from: Special Recognition

20% to appear Every 0 turns UsPlayer UsLeader Us Non Leader UsArchon
  • Abdicate and accept your fate.
    Becomes the chosen heir
    grants
    BONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_02_OPTION_1_CHARACTER_1
    bChosenHeir 1
    BONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_02_OPTION_1_CHARACTER_2
    bAbdicate 1
  • OrdersOrder the court guards to expel [character]. Tactician / Swift
    Gain trait: Fugitive+2 Legitimacy
    gated by
    LeaderSubjectAny SUBJECT_TACTICIAN / SUBJECT_SWIFT
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_EVENTOPTION_CHARACTER_SPECIAL_RECOGNITION_02_OPTION_0_CHARACTER_0
    iLegitimacy 2
  • I will slay the traitor [character] myself!
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    ↳ may trigger: The Bloody Court

✎ Andy Auseon

As Good as Their Word New Turn Behind the Throne ⛓ follow-up
Part of the Hand of [rival] chain — 2 events view map →

⛓ Follows from: Hand of [rival]

Once per game Player ThemUsLeader Us Player Gave VizierSpecial AmbassadorNot Grand Vizier
Always Remembered: Player Offer (5 turns)
  • This could only ever end in war.
    (no gates or payload in XML)

✎ Jeri Roys

Assassination Revenge New Turn ⛓ follow-up
Part of the Assassination Betrayal chain — 2 events view map →

⛓ Follows from: Assassination Betrayal

25% to appear Every 0 turns UsLeader Us
  • Take anything but my life.
    -400Money-100/city↗ turn
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
  • Do it, but I will haunt your dreams.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Assassination of Monarch New Turn ⛓ follow-up
Part of the Assassination of Monarch chain — 6 events , 2 branch points view map →

⛓ Follows from: Assassination of Monarch, Assassination of Monarch

Every 0 turns Player ThemPlayer ThemDead UsUsUs
  • Throw them in the hole we dug in the courtyard.
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    ↳ may trigger: Assassination of Monarch
  • Reject their threats and avenge the dead king.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Stall them while we think of other options.
    +80Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    ↳ may trigger: Assassination of Monarch

✎ Leyla Johnson Background reading ↗

Assassination of Monarch New Turn ⛓ follow-up
Part of the Assassination of Monarch chain — 6 events , 2 branch points view map →

⛓ Follows from: Assassination of Monarch, Assassination of Monarch

Every 0 turns Player ThemPlayer ThemDead UsUsUs
  • Ready the baths. Then lock the doors and set it all on fire.
    Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
    ↳ may trigger: Assassination of Monarch
  • Reject their threats and avenge the dead king.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson Background reading ↗

Assassination of Monarch New Turn ⛓ follow-up
Part of the Assassination of Monarch chain — 6 events , 2 branch points view map →

⛓ Follows from: Assassination of Monarch

50% to appear Every 0 turns Player ThemPlayer ThemDead UsUsUs
  • Very well, we will prepare a feast for their men.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Assassination of Monarch
  • Reject their threats and avenge the dead king.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson Background reading ↗

Assassination of Monarch New Turn ⛓ follow-up
Part of the Assassination of Monarch chain — 6 events , 2 branch points view map →

⛓ Follows from: Assassination of Monarch

50% to appear Every 0 turns Player ThemPlayer ThemDead UsUsUs
  • Throw them in the hole we dug in the courtyard.
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    ↳ may trigger: Assassination of Monarch
  • Reject their threats and avenge the dead king.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles

✎ Leyla Johnson Background reading ↗

Assassins Called Off New Turn ⛓ follow-up
Part of the Bullying Heir chain — 6 events , 1 branch point view map →

⛓ Follows from: Escalated Feud

Every 0 turns Heir UsUs
  • My heir will live to see another day.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED

✎ Leyla Johnson

Attacked By a Bear New Turn ⛓ follow-up
Part of the Attacked By a Bear chain — 5 events view map →

⛓ Follows from: Attacked By a Bear

Every 0 turns Player Peace Or TruceTilePlayer Us
Always Remembered (leader of you): You aided our citizens (+20 opinion for 20 turns)(no event currently keys off this)
  • Express a desire to cooperate in the future.
    Gain trait: Affable+40 XP to the character
    grants
    BONUS_EVENTOPTION_ATTACKED_BY_A_BEAR_AID_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_AFFABLE, BONUS_XP_CHARACTER_AVERAGE
  • Offer to set up trade between our two Nations.
    grants
    BONUS_EVENTOPTION_ATTACKED_BY_A_BEAR_AID_OPTION_1
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-10

✎ Bob Thomas

Attacked By a Bear New Turn ⛓ follow-up
Part of the Attacked By a Bear chain — 5 events view map →

⛓ Follows from: Attacked By a Bear

Every 0 turns Player Peace Or TruceTilePlayer Us
Always Remembered (leader of you): You aided our citizens (+20 opinion for 20 turns)(no event currently keys off this)
  • Express a desire to cooperate in the future.
    Gain trait: Affable+40 XP to the character
    grants
    BONUS_EVENTOPTION_ATTACKED_BY_A_BEAR_AID_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_AFFABLE, BONUS_XP_CHARACTER_AVERAGE
  • Offer to set up trade between our two Nations.
    grants
    BONUS_EVENTOPTION_ATTACKED_BY_A_BEAR_AID_OPTION_1
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-10

✎ Bob Thomas

Attacked By a Bear New Turn ⛓ follow-up
Part of the Attacked By a Bear chain — 5 events view map →

⛓ Follows from: Attacked By a Bear

50% to appear Every 0 turns Player Peace Or TruceTilePlayer Us
  • The world is full of dangers.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys

Attacked By a Bear New Turn ⛓ follow-up
Part of the Attacked By a Bear chain — 5 events view map →

⛓ Follows from: Attacked By a Bear

Every 0 turns Player Peace Or TruceTilePlayer Us
  • Perhaps we can cooperate with [rival].
    Remembered (leader of you): Notified us of our citizens in distress (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTSTORY_ATTACKED_BY_A_BEAR_NOTIFY
    MemoryLeader MEMORYCHARACTER_ATTACKED_BY_A_BEAR_NOTIFY
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Autonomous Liberties New Turn
20% to appear Once per game Player UsUsCity UsTile UnclaimedTile Unclaimed Non Leader Governor UsCity Autonomous Rule
  • Very well. I trust [character]’s judgment.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • [character] is taking advantage of his position. This experiment must end.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_AUTONOMOUS_LIBERTIES_OPTION_REMOVE_CITY
    aeRemoveProjects: PROJECT_AUTONOMOUS_RULE
  • I will work with my friend [character] to find the funds elsewhere in [city]’s budget.
    +1 Charisma-3Orders↗ turn+1 Discipline
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_AUTONOMOUS_LIBERTIES_OPTION_FRIEND_CHARACTER_0
    aeBonuses: BONUS_GAIN_CHARISMA_1, BONUS_ORDERS_LOSS_TINY
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Brodie Frehlich

Bad News New Turn
10% to appear Every 20 turns Aggressive+ Player WarPlayer TrucePlayer Us Player Max Upset
  • We must proceed with war planning.
    Remembered: Player Offer (5 turns)+8Orders↗ turn
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ORDERS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=8
  • Muster troops at once.
    Remembered: Player Offer (5 turns)+1 Heavy Infantry unit
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • [character] owes me a favor...
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_HOSTILE_PLAYER_PLAYER_WAR_CUNNING
    aeBonuses: BONUS_MONEY_SEND_LARGE
    DiplomacySubjects: DIPLOMACY_WAR=0

✎ Soren Johnson

Bad News New Turn
10% to appear Every 20 turns Aggressive+ Player WarTribe TrucePlayer Us Tribe Max Upset
  • Our military has been preparing for this moment.
    Remembered: Tribe Offer (5 turns)+160Training+40/city↗ turn
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
  • Bring our finest units to the front.
    Remembered: Tribe Offer (5 turns)+1 Ranged Infantry unit
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
  • I will meet with the [tribe] myself and dissuade them.
    -30Iron-10/city↗ turn-30Wood-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_EVENTOPTION_HOSTILE_PLAYER_TRIBE_WAR_BOLD
    aeBonuses: BONUS_IRON_LOSS_SMALL, BONUS_WOOD_LOSS_SMALL
    DiplomacySubjects: DIPLOMACY_WAR=0

✎ Soren Johnson

Baseless Accusations New Turn ⛓ follow-up
Part of the Making Friends chain — 3 events , 1 branch point view map →

⛓ Follows from: Making Friends

50% to appear Once per game Non Leader UsFamily UsLeader Us
  • Retract the statements and apologize for slander.
    Remembered: Apologized for slander (+40 opinion for 20 turns)(no event currently keys off this)-1 LegitimacyGain trait: Foolish
    grants
    BONUS_EVENTOPTION_BASELESS_ACCUSATIONS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_APOLOGIZED_FOR_SLANDER
    BONUS_EVENTOPTION_BASELESS_ACCUSATIONS_OPTION_0_CHARACTER_0
    iLegitimacy -1
    aeAddTraits: TRAIT_FOOLISH
    ◇ grants a memory no event currently keys off
  • Claim that a conspiracy has not been proven... yet.
    Leader relationship: Estranged FromRemembered: Ruler stood by accusations (-40 opinion for 20 turns)(no event currently keys off this)+1 Courage
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_BASELESS_ACCUSATIONS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_STOOD_BY_ACCUSATIONS
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    ◇ grants a memory no event currently keys off
  • Make a case for our suspicions.
    Leader relationship: Vengeful AgainstGain trait: Intelligent
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT

✎ Andy Auseon

Battle Chickens New Turn
Every 2 turns Player UsLeader Us Player Funded Military Research
  • Sweet Success! --But too bad about those Battle Chickens.
    +160Training+40/city↗ turn+40Science+10/city↗ turn
    grants
    BONUS_CLUCKING_BONUS
    Forget MEMORYPLAYER_FUNDED_RESEARCH
    aeBonuses: BONUS_TRAINING_GAIN_HUGE
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Velociryx

Behind the Throne New Turn Behind the Throne
Part of the Behind the Throne chain — 5 events , 5 branch points view map →
Once per game Turn 13+ Us Rising StarPower HungryStressedUnpopularBone Dice

✎ Jeri Roys

Bellum Octavianum New Turn Wonders and Dynasties Wonders & Dynasties
40% to appear Once per game Turn 15+ UsCapital UsUsUs Min PleasedMax AngryExiledGaius Marius LeaderGaius Marius Courtier
  • To arms! We must rid ourselves of this threat once and for all!
    The character is killed4 rebel units appearThe character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_BELLUM_OCTAVIANUM_OPTION_0_CITY
    iCitizens -1
    iRebelUnits 4
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • The city must not fall to violence. Agree to allow [character] to return from his exile.
    -8 LegitimacyLoses trait: ExiledLeader relationship: Suspicious Of
    grants
    BONUS_EVENTOPTION_BELLUM_OCTAVIANUM_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    iLegitimacy -8
    aeRemoveTraits: TRAIT_EXILED

✎ Josh Unsworth Background reading ↗

Betrothal New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Betrothal chain — 5 events , 1 branch point view map →

⛓ Follows from: Betrothal

Every 0 turns UsPlayer ThemReligionThem Adult
Always Loses trait: BetrothedLoses trait: Betrothed
  • It is time for [character] and [character] to do their duty.
    (no gates or payload in XML)
    ↳ may trigger: Betrothal
  • No, the deal is off.
    Remembered: Broke off a betrothal (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_BETROTHAL_COMPLETE_OPTION_2_RELIGION
    Memory MEMORYRELIGION_BROKE_BETROTHAL
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Betrothal New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Betrothal chain — 5 events , 1 branch point view map →

⛓ Follows from: Betrothal

Once per game UsPlayer ThemReligionDead Them Betrothed
Always Loses trait: Betrothed
  • A tragic loss...
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Birthright New Turn
10% to appear Once per game Player UsUsLeader UsCapital UsCity Us Max AngryAdultSibling Of Leader UsLeader Short ReignNot Regent
  • Surrender the throne to [character].
    Gain trait: Bold
    grants
    BONUS_EVENTOPTION_CHARACTER_BIRTHRIGHT_OPTION_0_CHARACTER_0
    iSeizeThroneSubject 0
    aeAddTraits: TRAIT_BOLD
  • Let him and his followers come!
    Gain trait: Robust2 rebel units appear
    grants
    BONUS_EVENTOPTION_CHARACTER_BIRTHRIGHT_OPTION_1_CHARACTER_1
    iRebelUnits 2
    aeAddTraits: TRAIT_ROBUST
  • My people will never fight for [character].
    +60Happinesseach city↗ turn+1 Charisma
    gated by
    LeaderSubject SUBJECT_FAMOUS
    grants
    BONUS_EVENTOPTION_CHARACTER_BIRTHRIGHT_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_GAIN_CHARISMA_1

✎ Andy Auseon

Blindsided New Turn ⛓ follow-up
Part of the Killed In Cold Water chain — 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsNon Leader Governor Us
Always Begin project: Final Hunt KillerThe character is killed
  • Reinforce the city guard at once!
    +60Happinesseach city↗ turn-2Orders↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_REINFORCE_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_MINIMAL, BONUS_TRAINING_LOSS_SMALL
  • The most important thing is for government projects to continue.
    +60Discontenteach city↗ turn+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_CIVICS_CITY
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL, BONUS_CIVICS_GAIN_SMALL
  • I will give a speech in [city] to rally the people.
    +80Happinesseach city↗ turn+1 Charisma
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_SPEECH_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_GAIN_CHARISMA_1

✎ Solver

Blowback New Turn ⛓ follow-up
Part of the Foiled Assassin chain — 2 events view map →

⛓ Follows from: Foiled Assassin

30% to appear Once per game Leader ThemLeader UsSpouse Of Leader UsHeir Them
Always The character is killedSteam achievement: Assassinated Another LeaderLeader relationship: Suspicious Of
  • I'm glad he knows. Perhaps the new king will treat us with more respect than his predecessor.
    Gain trait: Intolerant+1 CourageLeader relationship: Plotting Against
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_VENGEANCE_FROM_AFAR_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_INTOLERANT
    aeBonuses: BONUS_GAIN_COURAGE_1
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
  • Send a mission to congratulate the new king.
    Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • Compose a personal letter explaining your actions.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_RIGHTEOUS
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

Brawls In [city] New Turn ⛓ follow-up
Part of the [religion] Pilgrims chain — 5 events , 1 branch point view map →

⛓ Follows from: [religion] Pilgrims

Every 40 turns City UsReligion WorldPlayer ThemLeader Us Player War
Always +80Discontenteach city↗ turn
  • This was a mistake. [city] needs to be compensated for the damage.
    +60Happinesseach city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • I have seen animals behave better than that. No matter, there's still a war to fight.
    (no gates or payload in XML)
  • Kill all those "pilgrims" and take whatever they had on them.
    +120Money+30/city↗ turn+30Food+10/city↗ turn+60Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_RELIGIOUS_PILGRIMS_WAR_BRAWLS_KILL_CITY
    aeBonuses: BONUS_MONEY_GAIN_SMALL, BONUS_FOOD_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL

✎ Solver

Buddhist Dissent New Turn Empires of the Indus Religion event pack
5% to appear Every 15 turns
Always Begin project: Dissent Buddhism
  • Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_LEVY_UNIT_1
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event currently keys off
  • Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Business Interests New Turn Behind the Throne ⛓ follow-up
Part of the In the Eyes of the Law chain — 3 events , 1 branch point view map →

⛓ Follows from: In the Eyes of the Law

Every 0 turns Family Head UsLeader Us
Always Gain trait: Stressed
  • I suppose the matter rests, then.
    (no gates or payload in XML)
  • She makes a mockery of our laws. See that they are changed and the case brought again.
    Gain trait: Exiled-2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_FORCED_TO_CHANGE_LAWS
    iLegitimacy -2

✎ Jeri Roys Background reading ↗

Call of Thanatos New Turn
80% to appear Once per game Turn 20+ Leader UsHeir Us LeonidasAdult
  • I am ready to cross the Styx.
    Gain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED

✎ Solver

Call of Thanatos New Turn
80% to appear Once per game Turn 20+ Leader UsHeir Us LeonidasChild Or Teenager
  • I am ready to cross the Styx.
    Gain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED

✎ Solver

Captives of Belief New Turn ⛓ follow-up
Part of the Cult of Flame chain — 2 events view map →

⛓ Follows from: Cult of Flame

Once per game Family Religion UsTribe Peace Or TruceLeader Us
  • Free them, they have suffered long enough.
    Remembered: Freed our captives (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LAW_CAPTIVES_OF_BELIEF_OPTION_0
    iCitizens 1
    BONUS_EVENTOPTION_LAW_CAPTIVES_OF_BELIEF_OPTION_0_BARBARIAN
    Memory MEMORYTRIBE_LAW_FREED_CAPTIVES
    ◇ grants a memory no event currently keys off
  • Keep them locked up, away from our people.
    Law-based opinion shiftFree law: Orthodoxy
    grants
    BONUS_EVENTOPTION_LAW_CAPTIVES_OF_BELIEF_OPTION_1
    aiLawOpinion: LAW_ORTHODOXY=20
    aeBonuses: BONUS_FREE_LAW_ORTHODOXY

✎ Andy Auseon

Caught Red Handed New Turn ⛓ follow-up
Part of the Killed In Cold Water chain — 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsNon Leader Governor Us
  • The city guard deserves praise. In the future, they should be even more capable.
    Begin project: Urban Cohorts
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_CAUGHT_RED_HANDED_COHORTES_CITY
    aeAddProjects: PROJECT_COHORTES
  • Celebrate this as a success of local governance.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • My foresight is to be credited for the killer's capture.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_CAUGHT_RED_HANDED_SELF_CITY
    iLegitimacy 2

✎ Solver

Changing Tides New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the The Dangerous Tide chain — 2 events view map →

⛓ Follows from: The Dangerous Tide

10% to appear Once per game City UsReligion PaganReligion StateLeader Us City Oracle
  • Argue for forgiveness.
    Remembered: Refused to take revenge (-20 opinion for 80 turns)(no event currently keys off this)Gain trait: Gracious
    grants
    BONUS_EVENTOPTION_CHANGING_TIDES_OPTION_0_RELIGION_1
    Memory MEMORYRELIGION_REFUSED_REVENGE
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    ◇ grants a memory no event currently keys off
  • Execute the priests of the Templetemple.
    +60Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_EVENTOPTION_CHANGING_TIDES_OPTION_1_RELIGION_1
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_TINY
  • Seek to enshrine [religion]'s rights.
    grants
    BONUS_EVENTOPTION_CHANGING_TIDES_OPTION_2_RELIGION_1
    AmbitionReligion GOAL_ORTHODOXY

✎ Josh Unsworth

Changing Winds New Turn Behind the Throne
Once per game Player ThemUsLeader Us Player Gave VizierSpecial AmbassadorGrand VizierNot Player Alliance
  • Resolve
    100%
    Remembered: Player Offer (5 turns)
    0%
    Remembered: We're no longer allied (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    100% BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    0% BONUS_MEMORYPLAYER_NO_LONGER_ALLIED
    Memory MEMORYPLAYER_NO_LONGER_ALLIED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Child of Passion New Turn ⛓ follow-up
Part of the Indifferent Queen chain — 2 events view map →

⛓ Follows from: Indifferent Queen

Every 0 turns Leader UsSpouse Of Leader Us
  • I can see the resemblance.
    Leader relationship: Estranged From
    grants
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Leyla Johnson

Childhood Friends New Turn ⛓ follow-up
Part of the Intercessional Bond chain — 2 events view map →

⛓ Follows from: Intercessional Bond

50% to appear Every 30 turns Child Of Leader UsFamily Us Child
  • Wonderful news!
    Gain trait: Cunning+1 Charisma
    grants
    BONUS_EVENTOPTION_CHILDHOOD_FRIENDS_0_CHARACTER_0
    aeAddTraits: TRAIT_CUNNING
    aeBonuses: BONUS_GAIN_CHARISMA_1

✎ Josh Unsworth

Christian Dissent New Turn The Sacred and the Profane Religion event pack
5% to appear Every 15 turns Religion PlayerCity UsUs Or ThemPlayer Us ChristianityReligion Max Upset
Always Begin project: Christian Dissent
  • Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event currently keys off
  • Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Clearcut Issue New Turn Behind the Throne ⛓ follow-up
Part of the Clearcut Decision chain — 2 events view map →

⛓ Follows from: Clearcut Decision

25% to appear Once per game City UsTribeLeader Us
  • Close the gates of [city].
    Remembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • Open the gates of [city] for the [tribe].
    Begin project: Hostile Garrison
    grants
    BONUS_ADD_HOSTILE_GARRISON
    aeAddProjects: PROJECT_HOSTILE_GARRISON

✎ Jeri Roys

Comeuppance New Turn ⛓ follow-up
Part of the Making “Amends” chain — 2 events view map →

⛓ Follows from: Making “Amends”

50% to appear Every 10 turns UsLeader Us Deceitful
  • How could this have happened?
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ David Ballantyne

Conflict in [city] New Turn The Sacred and the Profane Religion event pack
Part of the Conflict in [city] chain — 2 events view map →
10% to appear Once per game UsReligion PlayerReligion PlayerCity UsNon Leader Governor UsViolent Bishop HypatiaChristianityReligion PaganCity Garrison
  • [character] will make a better governor.
    grants
    BONUS_EVENTOPTION_CONFLICT_IN_HYPATIAS_CITY_OPTION_0_CHARACTER_2
    iGovernorOfSubject 3
  • Send your forces to support [character] and reduce the unrest.
    -160Training-40/city↗ turn+1 Happiness levelLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_CONFLICT_IN_HYPATIAS_CITY_OPTION_1_CITY
    aeBonuses: BONUS_TRAINING_LOSS_HUGE, BONUS_HAPPINESS_UP
    BONUS_WARLIKE_BISHOP_VENGEFUL
    aeBonuses: BONUS_MAKE_CLERGY, BONUS_LEADER_VENGEFUL_AGAINST
    ↳ may trigger: The Death of Reason
  • Refuse to interfere in local politics.
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_WARLIKE_BISHOP_DISAPPOINTED
    aeBonuses: BONUS_MAKE_CLERGY, BONUS_LEADER_DISAPPOINTED_WITH
    ↳ may trigger: The Death of Reason

✎ Josh Unsworth Background reading ↗

Conscripts Resettled New Turn ⛓ follow-up
Part of the Prison Conscripts chain — 3 events , 1 branch point view map →

⛓ Follows from: Prison Conscripts

20% to appear Every 0 turns City UsUsPlayer Us
  • These people have served their time.
    +120Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_PRISON_CONSCRIPTS_RESETTLED_0
    aeBonuses: BONUS_DISCONTENT_GAIN_LARGE, BONUS_ADD_CITIZEN_1
  • We would rather fight than anger free people.
    2 rebel units appear
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2

✎ Josh Unsworth

Conspiracy New Turn
Part of the Conspiracy chain — 2 events view map →
25% to appear Every 40 turns UsLeader Us FamousMax Upset

✎ Leyla Johnson

Crossing the Rubicon New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Leader UsCapital Us Julius CaesarGeneralMin Legitimacy 30
  • The die has been cast.
    Free law: Tyranny
    grants
    BONUS_FREE_LAW_TYRANNY
    FreeLaw LAW_TYRANNY

✎ Josh Unsworth Background reading ↗

Curious Artifact New Turn ⛓ follow-up
Part of the Strange Encounter chain — 2 events view map →

⛓ Follows from: Strange Encounter

15% to appear Every 0 turns TribeLeader Us
  • Return it at once.
    -4Orders↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_STRANGE_ENCOUNTER_CURIOUS_ARTIFACT_RETURN_CHARACTER
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
  • We shall not be swayed by superstition.
    Gain trait: Cursed
    grants
    BONUS_GIVE_TRAIT_CURSED
    aeAddTraits: TRAIT_CURSED

✎ Leyla Johnson

Darkest Hour New Turn ⛓ follow-up
Part of the Killed In Cold Water chain — 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsNon Leader Governor Us
Always Begin project: Hunt Killer LateThe character is killed
  • Reinforce the city guard at once!
    +60Happinesseach city↗ turn-2Orders↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_REINFORCE_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_MINIMAL, BONUS_TRAINING_LOSS_SMALL
  • The most important thing is for government projects to continue.
    +60Discontenteach city↗ turn+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_CIVICS_CITY
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL, BONUS_CIVICS_GAIN_SMALL
  • I will give a speech in [city] to rally the people.
    +80Happinesseach city↗ turn+1 Charisma
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_DARKEST_HOUR_SPEECH_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_GAIN_CHARISMA_1

✎ Solver

Dead End New Turn ⛓ follow-up
Part of the Traitorous Tutor chain — 5 events , 3 branch points view map →

⛓ Follows from: Abducted Heir, Mystery Solved

50% to appear Every 0 turns UsUsLeader UsPlayer ThemPlayer Them MissingFugitive
Always The character is killedGain trait: Mourning
  • We must be more careful whom we trust.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Improve Palacepalace security to prevent future incidents.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Andy Auseon

Deadly Heirs New Turn ⛓ follow-up
Part of the Dangerous Heirs chain — 3 events view map →

⛓ Follows from: Dangerous Heirs

25% to appear Every 0 turns UsUsLeader UsHeir Us AdultBypassed By LeaderMax Upset
Always The character is killed
  • I should have killed them when I had the chance.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Deadly Heirs New Turn ⛓ follow-up
Part of the Dangerous Heirs chain — 3 events view map →

⛓ Follows from: Dangerous Heirs

10% to appear Every 0 turns UsUsLeader Us AdultBypassed By LeaderMax Upset
  • I should have killed them when I had the chance.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Dealing with Dissent New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game City UsReligion State NoOf State ReligionPlayer UsReligion State City Dissent ChristianityChristianityReligionReligion Max Upset
  • Outlaw the [religion] religion from [rival].
    Remembered: Ongoing Persecutions (-80 opinion, permanent)Free law: Orthodoxy
    grants
    BONUS_START_PERSECUTIONS
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_0_PLAYER
    FreeLaw LAW_ORTHODOXY
  • Send in your forces to crack down on [city].
    Gain trait: Intolerant
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_1_CITY
    aeRemoveProjects: PROJECT_DISSENT_ZOROASTRIANISM
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • Seek a diplomatic resolution.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Dealing with Dissent New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game City UsReligion State NoOf State ReligionPlayer UsReligion State City Dissent JudaismJudaismReligionReligion Max Upset
  • Outlaw the [religion] religion from [rival].
    Remembered: Ongoing Persecutions (-80 opinion, permanent)Free law: Orthodoxy
    grants
    BONUS_START_PERSECUTIONS
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_0_PLAYER
    FreeLaw LAW_ORTHODOXY
  • Send in your forces to crack down on [city].
    Gain trait: Intolerant
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_1_CITY
    aeRemoveProjects: PROJECT_DISSENT_ZOROASTRIANISM
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • Seek a diplomatic resolution.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Dealing with Dissent New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game City UsReligion State NoOf State ReligionPlayer UsReligion State City Dissent ManichaeismManichaeismReligionReligion Max Upset
  • Outlaw the [religion] religion from [rival].
    Remembered: Ongoing Persecutions (-80 opinion, permanent)Free law: Orthodoxy
    grants
    BONUS_START_PERSECUTIONS
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_0_PLAYER
    FreeLaw LAW_ORTHODOXY
  • Send in your forces to crack down on [city].
    Gain trait: Intolerant
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_1_CITY
    aeRemoveProjects: PROJECT_DISSENT_ZOROASTRIANISM
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • Seek a diplomatic resolution.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Dealing with Dissent New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game City UsReligion State NoOf State ReligionPlayer UsReligion State City Dissent ZoroastrianismZoroastrianismReligionReligion Max Upset
  • Outlaw the [religion] religion from [rival].
    Remembered: Ongoing Persecutions (-80 opinion, permanent)Free law: Orthodoxy
    grants
    BONUS_START_PERSECUTIONS
    Memory MEMORYRELIGION_ONGOING_PERSECUTIONS
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_0_PLAYER
    FreeLaw LAW_ORTHODOXY
  • Send in your forces to crack down on [city].
    Gain trait: Intolerant
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_1_CITY
    aeRemoveProjects: PROJECT_DISSENT_ZOROASTRIANISM
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • Seek a diplomatic resolution.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_DEALING_WITH_DISSENT_OPTION_2_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Death Stalks the Palace New Turn ⛓ follow-up
Part of the Household Troubles chain — 2 events view map →

⛓ Follows from: Household Troubles

20% to appear Every 0 turns UsLeader UsUs Not Healthy
Always The character is killed
  • Take [character] as a husband.
    grants
    BONUS_EVENTOPTION_DEATH_STALKS_0_MARRY_LEADER
    iPolyMarrySubject 1
  • "Guards, kill this madman!"
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Josh Unsworth

Decency Prevails New Turn Behind the Throne ⛓ follow-up
Part of the In the Eyes of the Law chain — 3 events , 1 branch point view map →

⛓ Follows from: In the Eyes of the Law

Every 0 turns Family Head UsLeader Us
  • She left me no choice, really.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED

✎ Jeri Roys

Defeat! New Turn ⛓ follow-up
Part of the Duel of Fates chain — 3 events , 1 branch point view map →

⛓ Follows from: Duel of Fates

Every 0 turns Leader UsLeader Them
  • I immediately regret this decision.
    -2 LegitimacyThe character is killed
    grants
    BONUS_EVENTOPTION_TRAIT_DUEL_OF_FATES_DEFEATED_OPTION_0
    iLegitimacy -2
    bKillCharacter 1

✎ Andy Auseon

Defeated Champion New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
Always Remembered: Player Offer (5 turns)
  • We acknowledge defeat, and offer a gift.
    +1 Charisma-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_DUEL_TRIBUTE_DEFEAT
    aiYieldsTributeBase: YIELD_FOOD=-100
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_2_PLAYER_1
    aiRatings: RATING_CHARISMA=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    ↳ may trigger: Neighbors
  • Victory on the battlefield is all that matters.
    Remembered (leader of you): Your arrogance knows no bounds (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy+1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_WAR
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_PERSIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles

✎ Andy Auseon

Delicious Drinks New Turn
1% to appear Every 80 turns Leader UsUs AdultLow WisdomPlotting Against Leader Hidden
  • I will share in his revels.
    Gain trait: Poisoned
    grants
    BONUS_GIVE_TRAIT_POISONED
    aeAddTraits: TRAIT_POISONED
  • Seat him at the head of the table
    Remembered (all families): Insulted at feast (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DELICIOUS_DRINKS_FRIEND
    MemoryAllFamilies MEMORYFAMILY_DELICIOUS_DRINKS_FRIEND
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Demand for Justice New Turn ⛓ follow-up
Part of the Lost Relative chain — 5 events , 1 branch point view map →

⛓ Follows from: Lost Relative

Every 0 turns Leader UsCapital UsUsUs Non SuccessorSpymaster
  • Spymaster, make this problem go away.
    +2 LegitimacyGain trait: Bold+20Discontenteach city↗ turnGain trait: ImprisonedRemembered: Imprisoned by paranoid ruler (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_DEMAND_FOR_JUSTICE_OPTION_0
    iLegitimacy 2
    aeAddTraits: TRAIT_BOLD
    aeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    BONUS_EVENTOPTION_TRAIT_DEMAND_FOR_JUSTICE_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    ↳ may trigger: Riot in the Streets
    ◇ grants a memory no event currently keys off
  • Putting [character] on the court will ease tensions.
    -2 Legitimacy+2 Happiness levelsGain a Court MinisterRemembered: Made me a courtier (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_DEMAND_FOR_JUSTICE_OPTION_1
    iHappinessLevels 2
    iLegitimacy -2
    BONUS_EVENTOPTION_TRAIT_DEMAND_FOR_JUSTICE_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_ADDED_TO_COURT
    MakeCourtier COURTIER_MINISTER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Demands Accepted New Turn ⛓ follow-up
Part of the Abducting the Heir chain — 7 events , 5 branch points view map →

⛓ Follows from: A Matter of Trust, A Ransom, Resource Drain, Abducting the Heir

Every 0 turns Family Head UsLeader ThemThemLeader Us Demanded MoneyCaptured Foreign
Always Remembered: Staged a successful abduction (+40 opinion for 40 turns)(no event currently keys off this)Loses trait: Captured Foreign
  • I never doubted it for a moment.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Andy Auseon

Demands Refused New Turn ⛓ follow-up
Part of the Abducting the Heir chain — 7 events , 5 branch points view map →

⛓ Follows from: A Matter of Trust, A Ransom, Resource Drain, Abducting the Heir

Every 0 turns Leader UsLeader ThemThem Captured Foreign
  • Let [character] languish in prison.
    (no gates or payload in XML)
  • Incorporate [character] into the royal family.
    The target is adopted
    grants
    BONUS_EVENTOPTION_DEMANDS_REFUSED_OPTION_1_CHARACTER_1
    iAdoptedBySubject 0
  • Send [character] away to be someone else's problem.
    Gain trait: MissingLoses trait: Captured Foreign
    grants
    BONUS_NOT_YOUR_PROBLEM
    aeAddTraits: TRAIT_MISSING
    aeRemoveTraits: TRAIT_CAPTURED_FOREIGN

✎ Andy Auseon

Diamond Jubilee New Turn
Every 80 turns Leader UsCapital Us Leader Us Reigned 75
  • These old bones do ache so, but we shall appear before the people.
    Gain trait: Inspiring-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_DIAMOND_JUBILEE_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_INSPIRING, BONUS_MONEY_LOSS_AVERAGE
  • We fear not many days remain for ourselves. We will not spend them in frivolously.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Zorbaz

Diplomatic Misstep New Turn ⛓ follow-up
Part of the Dangerous Friendship chain — 4 events , 1 branch point view map →

⛓ Follows from: Dangerous Friendship

50% to appear Once per game Leader TribeTribePlayer ThemLeader Us
Always Leader relationship: Vengeful AgainstRemembered: Tribe Offer (5 turns)
  • It would be wise to boost military support.
    +80Training+20/city↗ turn+6Orders↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_DIPLOMATIC_MISSTEP_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE, BONUS_ORDERS_GAIN_AVERAGE
  • We must heap gifts upon the [rival].
    Remembered: Received gifts of bribery (+20 opinion for 20 turns)(no event currently keys off this)-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_DIPLOMATIC_MISSTEP_OPTION_1_PLAYER
    Memory MEMORYPLAYER_RECEIVED_BRIBE
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Discussions with [character] New Turn
15% to appear Once per game Turn 3+ Leader UsUsCapital Us Alexander LeaderAristotle
  • They should all band together and make sacrifices for the common good.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • They should enjoy life the best they can, especially when it is hard.
    grants
    BONUS_ALEXANDER_ARISTOTLE_CAPITAL_FESTIVAL
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY

✎ Solver

Discussions with [character] New Turn
50% to appear Once per game Leader UsUsPlayer ThemCapital Us Alexander LeaderAristotlePlayer War
  • Well-trained soldiers moving in practiced formation lead to victory.
    +1 Heavy Infantry unit
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • Hitting the enemy's flanks with speed and routing them.
    +1 Melee Cavalry unit
    grants
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
  • Wars are won by keeping them popular back home.
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Solver

Dissatisfaction in [city] New Turn Behind the Throne ⛓ follow-up
Part of the Missing Luxury chain — 2 events view map →

⛓ Follows from: Missing Luxury

50% to appear Once per game City UsFamily Us City EstateNot City Has Luxuries Sent
Always Remembered: Failed to maintain supplies of luxuries (-60 opinion for 60 turns)(no event currently keys off this)
  • They are only proving themselves both fickle and coddled.
    Begin project: Uncooperative Populace
    grants
    BONUS_UNCOOPERATIVE_POPULACE
    aeAddProjects: PROJECT_UNCOOPERATIVE_POPULACE

✎ Jeri Roys

Distant Riches: A Second Expedition? New Turn ⛓ follow-up
Part of the Distant Riches: Proposal chain — 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: Results!

20% to appear Once per game Turn 100+ Player UsCapital Us Player AssyriaPlayer BabyloniaPlayer PersiaPlayer Hittite
  • Of course!
    -320Money-80/city↗ turn
    grants
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • Once was enough.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ David Ballantyne

Distant Riches: Contact New Turn ⛓ follow-up
Part of the Distant Riches: Proposal chain — 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: Proposal

20% to appear Once per game Player UsCapital Us Player AssyriaPlayer BabyloniaPlayer PersiaPlayer Hittite
  • Resolve
    100%
    Remembered: Player Peace (-1 turns)-400Money-100/city↗ turn
    0%
    Remembered: Player Peace (-1 turns)-400Money-100/city↗ turn-7Orders↗ turn
    grants
    100% BONUS_EXPEDITION_CONTACT_GOOD_FOOLISH
    Memory MEMORYPLAYER_EXPEDITION_CONTACT_GOOD
    aiTraitProbDelay: TRAIT_FOOLISH=25
    aeBonuses: BONUS_MONEY_LOSS_GIGANTIC
    0% BONUS_EXPEDITION_CONTACT_GOOD_ORDERS
    Memory MEMORYPLAYER_EXPEDITION_CONTACT_GOOD
    aeBonuses: BONUS_MONEY_LOSS_GIGANTIC, BONUS_ORDERS_LOSS_LARGE
    ◇ may enable: Second Expedition: Contact
  • No, you’ve had enough. Do what you must.
    Remembered: Expedition Contact Bad (-1 turns)
    grants
    BONUS_EXPEDITION_CONTACT_BAD
    Memory MEMORYPLAYER_EXPEDITION_CONTACT_BAD
    ↳ may trigger: Distant Riches: Results!
    ◇ may enable: Second Expedition: Contact

✎ David Ballantyne

Distant Riches: Results! New Turn ⛓ follow-up
Part of the Distant Riches: Proposal chain — 8 events , 2 branch points view map →

⛓ Follows from: Distant Riches: Contact

50% to appear Once per game Player UsCapital Us
  • What luxuries!
    25%
    Begin project: Silk
    25%
    Begin project: Spices
    25%
    Begin project: Perfume
    25%
    Begin project: Jade
    grants
    25% BONUS_ADD_SILK
    aeAddProjects: PROJECT_GIVE_SILK
    25% BONUS_ADD_SPICES
    aeAddProjects: PROJECT_GIVE_SPICES
    25% BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
    25% BONUS_ADD_JADE
    aeAddProjects: PROJECT_GIVE_JADE

✎ David Ballantyne

Divine Harmony New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game UsReligion PlayerReligion PlayerAdult UsLeader Us HypatiaReligion PaganReligion
  • Encourage the students of different religions being taught together.
    Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)Remembered: Sought religious accord (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DIVINE_HARMONY_OPTION_0_RELIGION_0
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    BONUS_EVENTOPTION_DIVINE_HARMONY_OPTION_0_RELIGION_0
    Memory MEMORYRELIGION_RELIGIOUS_ACCORD
    ◇ grants a memory no event currently keys off
  • Decree that education does not require the teaching of a religion.
    +8Civics+2/city↗ turn
    grants
    BONUS_EVENTOPTION_DIVINE_HARMONY_OPTION_1_CHARACTER_2
    aeAllCityBonuses: BONUS_CIVICS_GAIN_MINIMAL
  • Ask to learn more about her theories on the divine.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Josh Unsworth Background reading ↗

Dual Invitations New Turn ⛓ follow-up
Part of the Land Dispute chain — 4 events , 2 branch points view map →

⛓ Follows from: Honor Guard, Land Dispute

10% to appear Every 0 turns Player UsFamily UsFamily UsLeader Us
  • Go to the [family] military review.
    +60Training+15/city↗ turnRemembered: Attended our ceremony (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Attended our rival's ceremony (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_US
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_US
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_THEM
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_THEM
    ◇ grants a memory no event currently keys off
  • Attend the [family] legal conference.
    +40Civics+10/city↗ turnRemembered: Attended our rival's ceremony (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Attended our ceremony (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_THEM
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_THEM
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_US
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_US
    ◇ grants a memory no event currently keys off
  • Refuse to indulge their pettiness.
    Remembered: Refused to attend our ceremony (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to attend our ceremony (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_NO
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_NO
    BONUS_EVENTOPTION_FAMILY_SQUABBLE_INVITATIONS_NO
    Memory MEMORYFAMILY_FAMILY_SQUABBLE_INVITATIONS_NO
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

E Pluribus Plures New Turn Wonders and Dynasties Wonders & Dynasties
50% to appear Once per game Turn 15+ Player UsFamily Head UsLeader Us Hannibal Leader
  • Such talk only weakens [rival].
    -6 Legitimacy
    grants
    BONUS_HANNIBAL_LEGITIMACY_PENALTY
    iLegitimacy -6

✎ Solver

Education of the Rightful Heir New Turn
Every 2 turns Non Leader Us Rightful HeirTutor StudentNot Study Any
  • He will study Philosophy.
    +1 WisdomGain trait: Philosophy Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_PHILOSOPHY
    grants
    BONUS_EVENTOPTION_STUDY_PHILOSOPHY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_STUDY_PHILOSOPHY
  • He will study Politics.
    +1 CharismaGain trait: Politics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_POLITICS
    grants
    BONUS_EVENTOPTION_STUDY_POLITICS
    aiRatings: RATING_CHARISMA=1
    aeAddTraits: TRAIT_STUDY_POLITICS
  • He will study Tactics.
    +1 CourageGain trait: Tactics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_TACTICS
    grants
    BONUS_EVENTOPTION_STUDY_TACTICS
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STUDY_TACTICS
  • He will study Commerce.
    +1 DisciplineGain trait: Commerce Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_COMMERCE
    grants
    BONUS_EVENTOPTION_STUDY_COMMERCE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_STUDY_COMMERCE
  • [character] will learn out in the world.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING

✎ Josh Unsworth

Eloped! New Turn
Part of the Eloped! chain — 7 events , 1 branch point view map →
40% to appear Once per game Player UsChild Of Leader UsUsLeader UsReligionUs Or Them Adult Under 40Non RoyalOf State ReligionReligion HeadOwes Favor To Leader HiddenRomanticBold
Always Arranges a marriage
  • Let the lovers find a joyful destiny together.
    Gain trait: ElopedGain trait: Eloped
    grants
    BONUS_GIVE_TRAIT_ELOPED
    aeAddTraits: TRAIT_ELOPED
    BONUS_GIVE_TRAIT_ELOPED
    aeAddTraits: TRAIT_ELOPED
  • Send soldiers to bring them back at once!
    Gain trait: ImprisonedGain trait: Imprisoned+2 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_CHILD_ELOPED_OPTION_2_CHARACTER_0
    iLegitimacy 2
  • Claim the wedding was planned, to save face.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

Eloper Captured New Turn ⛓ follow-up
Part of the Eloped! chain — 7 events , 1 branch point view map →

⛓ Follows from: Eloped!, Eloped!

15% to appear Every 0 turns Player UsUsUs Or ThemPlayer War Eloped
Always Loses trait: ElopedLoses trait: Eloped
  • Pay for the release of both.
    -240Money-60/city↗ turnLeader relationship: Owes Favor To
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Pay for [character]’s release, but refuse [character].
    -120Money-30/city↗ turnLeader relationship: Estranged FromGain trait: Missing
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
  • They got into this mess, they can get out of it.
    Gain trait: MissingGain trait: Missing
    grants
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING

✎ Josh Unsworth

End Times New Turn Wrath of Gods
Once per game Occurrence ActiveLeader UsHeir Us DoomedDroughtPlagueHurricaneSandstormTsunamiFloodEarthquakeWildfireEruption
  • At least my memory might live on.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Brodie Frehlich

End Wine Goal Dead Hidden New Turn Behind the Throne ⛓ follow-up
Part of the A Refined Palate chain — 5 events , 1 branch point view map →

⛓ Follows from: A Refined Palate

Once per game Leader UsDead UsPlayer Us
  • Resolve
    (no gates or payload in XML)

✎ Jeri Roys

End Wine Goal Divorced Hidden New Turn Behind the Throne ⛓ follow-up
Part of the A Refined Palate chain — 5 events , 1 branch point view map →

⛓ Follows from: A Refined Palate

Once per game Leader UsUsPlayer Us Not Spouse Of Leader Us
  • Resolve
    (no gates or payload in XML)

✎ Jeri Roys

Enemies in Deed New Turn Empires of the Indus
5% to appear Once per game
  • The war with [rival] has gone on too long.
    Remembered: Player Offer (5 turns)Remembered: Made peace with other believers (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_TRUCE
    DiplomacyPlayerFrom DIPLOMACY_TRUCE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MEMORY_TRUCE_WITH_FOLLOWERS
    Memory MEMORY_TRUCE_WITH_FOLLOWERS
    ◇ grants a memory no event currently keys off
  • How could I have been so blind? Violence is never the answer.
    Gain trait: Pacifist
    grants
    BONUS_GIVE_TRAIT_PACIFIST
    aeAddTraits: TRAIT_PACIFIST
  • These are different times.
    Gain trait: WarlikeRemembered: At war with other believers (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    BONUS_MEMORY_WAR_WITH_FOLLOWERS
    Memory MEMORY_WAR_WITH_FOLLOWERS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Era's End New Turn
Every 0 turns Player UsPlayer WarOccurrence Era Of Peace Occurrence Active
  • It was nice, for a time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • I am hopeful that peace may yet be restored.
    +1 Discipline
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • It is time now to focus on internal affairs.
    +60Civics+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • At last we will take what is ours.
    +80Training+20/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Brodie Frehlich

Escalated Feud New Turn ⛓ follow-up
Part of the Bullying Heir chain — 6 events , 1 branch point view map →

⛓ Follows from: Bullying Heir

20% to appear Every 1 turns Heir UsNon Leader UsLeader Us Adult
  • Accept the bribe.
    +320Money+80/city↗ turn
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • Resolve
    100%
    Gain trait: Stressed
    0%
    grants
    100% BONUS_EVENTOPTION_BULLYING_HEIR_ESCALATION_REFUSE
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    0% BONUS_EVENTOPTION_BULLYING_HEIR_ESCALATION_REFUSE
  • Let [character] rot in prison for this plot.
    -60Civics-15/city↗ turnGain trait: Imprisoned
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Sigh.
    gated by
    LeaderSubjectNotAny SUBJECT_CHILD_OR_TEENAGER / SUBJECT_ADULT
    ↳ may trigger: Assassins Called Off

✎ Leyla Johnson

Executed Spies New Turn ⛓ follow-up
Part of the [tribe] Unrest chain — 3 events , 1 branch point view map →

⛓ Follows from: [tribe] Unrest

20% to appear Once per game UsTribeLeader Us
Always Remembered: Sent agents to sow unrest (-40 opinion for 40 turns)(no event currently keys off this)
  • [character] is to blame for this disaster.
    Remembered: Blamed for espionage debacle (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_EXECUTED_SPIES_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_BLAMED_FOR_EXECUTED_SPIES
    ◇ grants a memory no event currently keys off
  • I take full responsibility for this disaster.
    -1 Legitimacy
    grants
    BONUS_EVENTOPTION_EXECUTED_SPIES_OPTION_1_CHARACTER_1
    iLegitimacy -1

✎ Andy Auseon

Expelling the Garrison New Turn ⛓ follow-up
Part of the Hostile Garrison chain — 2 events view map →

⛓ Follows from: Hostile Garrison

10% to appear Every 20 turns Leader TribeTribeCity Family Us
  • We will risk our lives to defend our freedoms.
    Remembered: Tribe Offer (5 turns)+6 Legitimacy+40–400 Culture (by city tier)
    grants
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_HOSTILE_GARRISON_EXPEL_YES
    iLegitimacy 6
    aeRemoveProjects: PROJECT_HOSTILE_GARRISON
    aeBonuses: BONUS_CULTURE_GAIN_LARGE
  • The strong do what they can, and the weak suffer what they must.
    +40Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_TINY
    aiCityYields: YIELD_DISCONTENT=40

✎ Leyla Johnson

Experienced Instructor New Turn ⛓ follow-up
Part of the Aspiring General chain — 2 events view map →

⛓ Follows from: Aspiring General

20% to appear Every 2 turns Us Barracks Instructor
Always Loses trait: Barracks Instructor
  • [character] will make a great general.
    Gain trait: SoldierLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_EXPERIENCED_INSTRUCTOR_GENERAL
    aeBonuses: BONUS_GIVE_TRAIT_SOLDIER, BONUS_LEADER_ENDEARED_TO
  • Though [character] wants to be on the front lines, he should help train more troops.
    Gain trait: Strict
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT

✎ Solver

Failed Assassination New Turn ⛓ follow-up
Part of the Bullying Heir chain — 6 events , 1 branch point view map →

⛓ Follows from: Escalated Feud

Every 0 turns Heir UsUs
  • I always knew it would come to this.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ Leyla Johnson

Fall from Power New Turn ⛓ follow-up
Part of the Harem Conspiracy chain — 3 events , 1 branch point view map →

⛓ Follows from: Harem Conspiracy

Every 40 turns Leader UsSpouse Of Leader UsHeir UsSuccession UsUs
Always Gain trait: Doomed
  • This treachery will be remembered centuries after my last breath.
    Becomes the chosen heir
    grants
    BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_FALL_FROM_POWER_OPTION_0_CHARACTER_3
    bChosenHeir 1

✎ Solver

Family Council New Turn ⛓ follow-up
Part of the A Family Warning chain — 4 events , 1 branch point view map →

⛓ Follows from: A Family Warning

20% to appear Every 0 turns Leader UsFamily UsFamily Us Corrupt
  • Make an example of them all.
    +4 LegitimacyThe character is killedRemembered: Killed our elder (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_0
    iLegitimacy 4
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_0_FAMILY
    Memory MEMORYFAMILY_KILLED_FAMILY_ELDER
    bKillCharacter 1
    ◇ grants a memory no event currently keys off
  • No council, but we will consider reforms.
    Begin project: Corruption Reform-7Orders↗ turnRemembered: Initiated reforms (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_1
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    aeBonuses: BONUS_ORDERS_LOSS_LARGE
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_1_FAMILY
    Memory MEMORYFAMILY_INITIATED_REFORMS
    ↳ may trigger: An Exodus
    ◇ grants a memory no event currently keys off
  • Let us attempt a cooperative approach.
    -2 Legitimacy+1 Happiness level-40Civics-10/city↗ turnRemembered: Initiated reforms (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_2
    iHappinessLevels 1
    iLegitimacy -2
    aeBonuses: BONUS_CIVICS_LOSS_SMALL
    BONUS_EVENTOPTION_TRAIT_FAMILY_COUNCIL_OPTION_1_FAMILY
    Memory MEMORYFAMILY_INITIATED_REFORMS
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Family Marriage Offer New Turn
Every 0 turns Family UsUsSuitor Temp Over 30Any Descendant Of Leader UsRoyalCan Marry
Always Arranges a marriage
  • Resolve
    (no gates or payload in XML)

✎ Solver

Family Quarrel New Turn ⛓ follow-up
Part of the Family Quarrel chain — 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel, Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
Always Loses trait: FugitiveThe character is killed
  • Let them sack and raze the city!
    +75Stone+25/city↗ turn+240Money+60/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_SACK
    aeBonuses: BONUS_STONE_GAIN_LARGE, BONUS_MONEY_GAIN_LARGE
  • Take the city, but spare the civilians.
    +1 Discipline
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_SPARE
    iCitizens 2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • Bring [character] back to home to the [family] family.
    Remembered: Returned fleeing wife (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETURN
    Memory MEMORYFAMILY_FAMILY_QUARREL_RETURN
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Family Quarrel New Turn ⛓ follow-up
Part of the Family Quarrel chain — 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
  • It is now or never. Assault the city!
    -5Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    ↳ may trigger: Family Quarrel
  • Let us be free of [character] and [character].
    Loses trait: FugitiveLoses trait: Fugitive+160Training+40/city↗ turnRemembered: Allowed lovers to escape (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETREAT_FAMILY
    Memory MEMORYFAMILY_FAMILY_QUARREL_ALLOW
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Family Quarrel New Turn ⛓ follow-up
Part of the Family Quarrel chain — 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
Always Loses trait: FugitiveThe character is killed
  • Let them sack and raze the city!
    +75Stone+25/city↗ turn+240Money+60/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_SACK
    aeBonuses: BONUS_STONE_GAIN_LARGE, BONUS_MONEY_GAIN_LARGE
  • Take the city, but spare the civilians.
    +1 Discipline
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_SPARE
    iCitizens 2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • Bring [character] back to home to the [family] family.
    Remembered: Returned fleeing wife (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETURN
    Memory MEMORYFAMILY_FAMILY_QUARREL_RETURN
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson Background reading ↗

Family Quarrel New Turn ⛓ follow-up
Part of the Family Quarrel chain — 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
  • Retreat, and abandon the cause.
    Loses trait: FugitiveLoses trait: Fugitive+80Training+20/city↗ turnRemembered: Allowed lovers to escape (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETREAT_FAMILY
    Memory MEMORYFAMILY_FAMILY_QUARREL_ALLOW
    ◇ grants a memory no event currently keys off
  • Keep up the siege until they surrender.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    ↳ may trigger: Family Quarrel
  • Build a wooden horse and hide our troops inside.
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    ↳ may trigger: Family Quarrel

✎ Leyla Johnson

Family Quarrel New Turn ⛓ follow-up
Part of the Family Quarrel chain — 6 events , 2 branch points view map →

⛓ Follows from: Family Quarrel

Every 0 turns UsUsUsLeader UsFamily Us Fugitive
  • Maybe if we keep the siege up just a little while longer...
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ↳ may trigger: Family Quarrel
  • Ready or not, it is time to scale the walls!
    -7Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_ORDERS=-7
    ↳ may trigger: Family Quarrel
  • Retreat, and abandon the cause.
    Loses trait: FugitiveLoses trait: Fugitive+120Training+30/city↗ turnRemembered: Allowed lovers to escape (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_REMOVE_TRAIT_FUGITIVE
    aeRemoveTraits: TRAIT_FUGITIVE
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
    BONUS_EVENTOPTION_FAMILY_QUARREL_RETREAT_FAMILY
    Memory MEMORYFAMILY_FAMILY_QUARREL_ALLOW
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Far From Home New Turn Wonders and Dynasties Wonders & Dynasties
10% to appear Once per game Player Peace Or TruceLeader UsUsPlayer UsUs Suppiluliuma LeaderChild Of Leader UsNon Heir UsAdult Under 30SingleAmbassador
Always The character is killed
  • [rival] will pay in blood. This I swear.
    +4 LegitimacyProgress ambition: Kill 10 EnemiesRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_HATTI_SUPPILULIUMA_DEATH_AFAR_GOAL
    Ambition GOAL_KILL_10_ENEMIES
    iLegitimacy 4
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    ◇ may enable: The Sword of Damocles
  • Surely there must be an explanation for this.
    -2 Legitimacy+1 Discipline
    grants
    BONUS_EVENTOPTION_HATTI_SUPPILULIUMA_DEATH_AFAR_DIS
    iLegitimacy -2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • Demand reparations from [rival].
    grants
    BONUS_TEXT_EVENTOPTION_HATTI_SUPPILULIUMA_DEATH_AFAR_DEMAND
    Mission MISSION_DEMAND_TRIBUTE
    iMissionSubject 0
    bMissionFree 1

✎ Brodie Frehlich Background reading ↗

Final Confession New Turn The Sacred and the Profane Religion event pack
Part of the Final Confession chain — 4 events view map →
25% to appear Once per game Leader UsReligion WorldTheology Redemption ReligionDeathbedReligion Leader
  • Give a detailed list of every misdeed and wayward thought.
    (no gates or payload in XML)
  • Seek repentance for your greatest sin.
    (no gates or payload in XML)
    ↳ may trigger: The Path to Redemption
  • Refuse to divulge your past mistakes.
    (no gates or payload in XML)

✎ Josh Unsworth

Fires and Altars New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game Player UsReligion Player PaganCity Us Player Persia
  • The gods are in all things, buildings do not change that.
    Remembered: Ignored traditions (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FIRES_AND_ALTARS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_IGNORED_TRADITIONS
    AmbitionReligion GOAL_FOUR_SHRINES
    ◇ grants a memory no event currently keys off
  • OrdersOrder the construction of new open air altars.
    Remembered: Upheld traditional rites (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FIRES_AND_ALTARS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_UPHELD_TRADITION
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

First Strike New Turn Behind the Throne ⛓ follow-up
Part of the Faltering Ambition chain — 2 events view map →

⛓ Follows from: Faltering Ambition

Once per game UsTile Tribe ImprovementUnit ThemTribe Peace Or TrucePlayer Us GeneralYoung TacticianPlayer No Rising Star
Always Remembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)
  • If [character] thinks he can win this war, I might as well see how it unfolds.
    Gain trait: Rising Star
    grants
    BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR
  • ...He did what? I will see to it that's the last Ordersorder he will be giving my soldiers.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Jeri Roys

Flocks of Rage New Turn Empires of the Indus ⛓ follow-up
Part of the Fowl Language chain — 2 events view map →

⛓ Follows from: Fowl Language

30% to appear Once per game
  • Bother.
    Begin project: Unruly Birds
    grants
    BONUS_PROJECT_UNRULY_BIRDS
    aeAddProjects: PROJECT_UNRULY_BIRDS

✎ Josh Unsworth

For Your Faith New Turn The Sacred and the Profane Religion event pack ⛓ follow-up
Part of the Delayed by the Divine chain — 2 events view map →

⛓ Follows from: Delayed by the Divine

Once per game Leader ThemPlayer ThemReligionPlayer Us
Always +2 Melee Cavalry unit
  • We welcome their blades.
    grants
    BONUS_EVENTOPTION_FOR_YOUR_FAITH_OPTION_0_PLAYER_0
    DiplomacySubjects: DIPLOMACY_WAR=0
  • The time for fighting is over.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

Forest Fire New Turn ⛓ follow-up
Part of the Forest Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer Us
  • The citizens of [city] are grateful that you tried.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_EMBERS_OPTION_0_PLAYER
    iLegitimacy 2

✎ Bob Thomas

Forest Fire New Turn ⛓ follow-up
Part of the Forest Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer Us
  • Preserve the tomb's original grandeur.
    Build Ancient Tomb on the tile+80Happinesseach city↗ turn+2 Legitimacy-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1
    SetImprovement IMPROVEMENT_FOREST_FIRE_TOMB
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1_CITY
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
  • Declare the tomb a national monument.
    Build National Monument on the tile+2 LegitimacyGain trait: Inspiring-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_MONUMENT_OPTION_1
    SetImprovement IMPROVEMENT_FOREST_FIRE_MONUMENT
    BONUS_EVENTOPTION_FOREST_FIRE_MONUMENT_OPTION_1_CITY
    iCultureLevels 1
    BONUS_EVENTOPTION_FOREST_FIRE_MONUMENT_OPTION_1_PLAYER
    iLegitimacy 2
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • We cannot afford it right now.
    -2 LegitimacyGain trait: Frugal
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_MONUMENT_OPTION_2_PLAYER
    iLegitimacy -2
    aeAddTraits: TRAIT_FRUGAL

✎ Bob Thomas

Forest Fire New Turn ⛓ follow-up
Part of the Forest Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer UsLeader UsForest Fire Orphan
  • Fund her Trainingtraining and then bring her to court.
    +6 Legitimacy-120Money-30/city↗ turnGain a Court Minister
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_0_PLAYER
    iLegitimacy 6
    aeBonuses: BONUS_MONEY_LOSS_SMALL
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_0_CHARACTER
    MakeCourtier COURTIER_MINISTER
  • Offer her the position of scribe in [city].
    +40Happinesseach city↗ turnGain a Scribe+2 Legitimacy
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_1_CITY
    aiCityYields: YIELD_HAPPINESS=40
    aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_1_PLAYER
    iLegitimacy 2
  • I will adopt her into my royal family.
    +60 XP to the characterThe target is adopted
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_2_PLAYER
    iXPCharacter 60
    BONUS_EVENTOPTION_FOREST_FIRE_ORPHAN_OPTION_2_CHARACTER
    iAdoptedBySubject 3

✎ Bob Thomas

Forest Fire New Turn ⛓ follow-up
Part of the Forest Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer Us
  • Search the tomb for valuable treasures.
    +20 XP to the character-1 Legitimacy+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_0_PLAYER
    iXPCharacter 20
    iLegitimacy -1
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
  • Preserve the tomb's original grandeur.
    Build Ancient Tomb on the tile+80Happinesseach city↗ turn+2 Legitimacy-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1
    SetImprovement IMPROVEMENT_FOREST_FIRE_TOMB
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1_CITY
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_EVENTOPTION_FOREST_FIRE_TOMB_OPTION_1_PLAYER
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
  • Consult the locals as to what they wish to see done with this tomb.
    (no gates or payload in XML)
    ↳ may trigger: Forest Fire

✎ Bob Thomas

Forest Fire New Turn ⛓ follow-up
Part of the Forest Fire chain — 6 events , 1 branch point view map →

⛓ Follows from: Forest Fire

Every 0 turns Tile ClaimedCity UsPlayer Us
  • This is good news.
    +8Wood+2/city↗ turn
    grants
    BONUS_WOOD_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_WOOD=8
    aiGlobalYieldsPer: YIELD_WOOD=2

✎ Bob Thomas

Found Wanting New Turn Empires of the Indus
5% to appear Once per game Turn 80+
  • We must expunge this corruption!
    Begin project: WeightsGain trait: Righteous
    grants
    BONUS_PROJECT_SWAP_ADJUSTED_WEIGHTS
    aeAddProjects: PROJECT_WEIGHTS
    aeRemoveProjects: PROJECT_ADJUSTED_WEIGHTS
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • Charge [character] with correcting this course.
    Begin project: WeightsGain trait: Frugal
    grants
    BONUS_PROJECT_SWAP_ADJUSTED_WEIGHTS
    aeAddProjects: PROJECT_WEIGHTS
    aeRemoveProjects: PROJECT_ADJUSTED_WEIGHTS
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
  • My predecessors had the right idea.
    +320Money+80/city↗ turnGain trait: Corrupt
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT

✎ Josh Unsworth

Fraying Edge New Turn Behind the Throne
Once per game UsLeader UsUs Suffered Matchmaking
Always Gain trait: Missing+160Money+40/city↗ turn
  • Unfortunate.
    (no gates or payload in XML)
  • Betrayal is betrayal. End the husband, evict the husband.
    +160Money+40/city↗ turnLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_SHABBY_OPTION_1_ASSASSIN
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 0
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Perhaps I pushed too far.
    +1 Wisdom
    gated by
    LeaderSubject SUBJECT_COMPASSIONATE
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Jeri Roys

From Grand Vizier to Uncrowned King New Turn Behind the Throne
5% to appear Every 20 turns Non Leader UsPlayer Us
  • Such betrayal cannot be forgiven.
    Gain trait: The Uncrowned
    grants
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR

✎ Jeri Roys

Fruitful Affair New Turn ⛓ follow-up
Part of the Enchanting Conversation chain — 2 events view map →

⛓ Follows from: Enchanting Conversation

50% to appear Every 0 turns Leader UsSpouse Of Leader Us
  • This is a blessing to us all.
    Leader relationship: Estranged From
    grants
    BONUS_HAVE_BASTARD
    bHaveBastard 1
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Leyla Johnson

Furious Emissary New Turn ⛓ follow-up
Part of the Securing Peace chain — 4 events view map →

⛓ Follows from: Securing Peace

Every 0 turns TribeUsCapital UsLeader UsFamily Us
  • Return the child, and Ordersorder [character] to commit suicide.
    The character is killedGain trait: RighteousRemembered: Forced suicide (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_EVENTOPTION_SECURING_PEACE_FURIOUS_EMISSARY_SUICIDE
    Memory MEMORYFAMILY_SECURING_PEACE_SUICIDE
    ↳ may trigger: Returning Emissary
    ◇ grants a memory no event currently keys off
  • Return the child, and apologize for the misunderstanding.
    -2 LegitimacyRemembered (all families): Kept a kidnapped infant (-40 opinion for 20 turns)(no event currently keys off this)+80Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_SECURING_PEACE_FURIOUS_EMISSARY_MISUNDERSTANDING
    MemoryAllFamilies MEMORYFAMILY_SECURING_PEACE_MISUNDERSTANDING
    iLegitimacy -2
    aeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off
  • Refuse to give up a perfectly good hostage.
    (no gates or payload in XML)
    ↳ may trigger: Returning Emissary

✎ Leyla Johnson

Golden Jubilee New Turn
50% to appear Every 80 turns Leader UsCapital Us Leader Us Reigned 50
  • Prepare a procession, offerings to the gods, and festivities for our people.
    Gain trait: FamousGain trait: Extravagant-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_GOLD_JUBILEE_OPTION_0
    aeBonuses: BONUS_GIVE_TRAIT_FAMOUS, BONUS_GIVE_TRAIT_EXTRAVAGANT, BONUS_MONEY_LOSS_AVERAGE
  • We shall not be paraded about the capital like a prize-winning horse.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Zorbaz

Grove, Spouse, and Prophet New Turn ⛓ follow-up
Part of the The Grove of [character] chain — 2 events view map →

⛓ Follows from: The Grove of [character]

20% to appear Once per game Leader UsSpouse Of Leader UsFamily Head UsThe Prophet Not Player Character
Always The character is killed
  • Throw this raving lunatic from the kingdom!
    Leader relationship: In Love With+400Money+100/city↗ turnGain trait: Exiled
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • It wasn't my idea!
    Gain trait: TimidLeader relationship: Vengeful Against+400Money+100/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • I cannot be married to a murderer.
    Gain trait: RighteousLeader relationship: Vengeful AgainstGain a Court Minister
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER

✎ Zorbaz Background reading ↗

Guiding Council New Turn Empires of the Indus
5% to appear Once per game
  • We must value honesty and knowledge.
    gated by
    IndexSubject
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
  • Heredity is the main qualification.
    gated by
    IndexSubject
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
  • Hire one whose weakness you can exploit.
    Leader relationship: Owes Favor To
    gated by
    IndexSubject
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Experience is the most important qualification.
    gated by
    IndexSubject
    grants
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
  • None of these are right.
    (no gates or payload in XML)

✎ Josh Unsworth Background reading ↗

Guiding Council New Turn Empires of the Indus
5% to appear Once per game
  • We must value honesty and knowledge.
    gated by
    IndexSubject
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
  • Heredity is the main qualification.
    gated by
    IndexSubject
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
  • Hire one whose weakness you can exploit.
    Leader relationship: Owes Favor To
    gated by
    IndexSubject
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Experience is the most important qualification.
    gated by
    IndexSubject
    grants
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
  • None of these are right.
    (no gates or payload in XML)

✎ Josh Unsworth Background reading ↗

Guiding Council New Turn Empires of the Indus
5% to appear Once per game
  • We must value honesty and knowledge.
    gated by
    IndexSubject
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
  • Heredity is the main qualification.
    gated by
    IndexSubject
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
  • Hire one whose weakness you can exploit.
    Leader relationship: Owes Favor To
    gated by
    IndexSubject
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Experience is the most important qualification.
    gated by
    IndexSubject
    grants
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
  • None of these are right.
    (no gates or payload in XML)

✎ Josh Unsworth Background reading ↗

Hand of [rival] New Turn Behind the Throne
Part of the Hand of [rival] chain — 2 events view map →
Once per game Player AllianceUsLeader Us Player Gave VizierSpecial Ambassador
  • Return [character] authority.
    Remembered: Grand Vizier (88 turns)
    grants
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
    ↳ may trigger: As Good as Their Word
  • Expect [rival] military actions.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR
    DiplomacyPlayerTo DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_JOIN_SUBJECT_0
    iJoinSubject 0

✎ Jeri Roys

Harem Conspiracy Crushed New Turn ⛓ follow-up
Part of the Harem Conspiracy chain — 3 events , 1 branch point view map →

⛓ Follows from: Harem Conspiracy

Every 40 turns Leader UsSpouse Of Leader UsHeir UsSuccession UsUs
Always The character is killedGain trait: Imprisoned
  • Imprison [character] as well. He is a threat to me.
    +1 DisciplineLeader relationship: Endeared ToGain trait: Imprisoned
    grants
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_CRUSHED_IMPRISON_CHARACTER_0
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • There is not a shred of evidence against [character]. We cannot imprison people on a mere suspicion.
    +1 CharismaLeader relationship: Disappointed WithLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_CRUSHED_BELIEVE_CHARACTER_0
    aeBonuses: BONUS_GAIN_CHARISMA_1
    BONUS_EVENTOPTION_HAREM_CONSPIRACY_CRUSHED_BELIEVE_CHARACTER_2
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Solver

Heir Education New Turn
Every 1 turns Us Tutor StudentNo ArchetypeSuccession UsChild Of Leader UsNot Rightful Heir HiddenNot Study Any Hidden
  • He will study Philosophy.
    +1 WisdomGain trait: Philosophy Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_PHILOSOPHY
    grants
    BONUS_EVENTOPTION_STUDY_PHILOSOPHY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_STUDY_PHILOSOPHY
  • He will study Politics.
    +1 CharismaGain trait: Politics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_POLITICS
    grants
    BONUS_EVENTOPTION_STUDY_POLITICS
    aiRatings: RATING_CHARISMA=1
    aeAddTraits: TRAIT_STUDY_POLITICS
  • He will study Tactics.
    +1 CourageGain trait: Tactics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_TACTICS
    grants
    BONUS_EVENTOPTION_STUDY_TACTICS
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STUDY_TACTICS
  • He will study Commerce.
    +1 DisciplineGain trait: Commerce Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_COMMERCE
    grants
    BONUS_EVENTOPTION_STUDY_COMMERCE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_STUDY_COMMERCE
  • [character] will learn out in the world.
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING

✎ Leyla Johnson

Heir Education New Turn
Every 1 turns Heir Us Tutor StudentNo ArchetypeSuccession UsChild Of Leader UsNot Rightful Heir HiddenNot Study Any Hidden
  • He will study Philosophy.
    +1 WisdomGain trait: Philosophy Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_PHILOSOPHY
    grants
    BONUS_EVENTOPTION_STUDY_PHILOSOPHY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_STUDY_PHILOSOPHY
  • He will study Politics.
    +1 CharismaGain trait: Politics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_POLITICS
    grants
    BONUS_EVENTOPTION_STUDY_POLITICS
    aiRatings: RATING_CHARISMA=1
    aeAddTraits: TRAIT_STUDY_POLITICS
  • He will study Tactics.
    +1 CourageGain trait: Tactics Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_TACTICS
    grants
    BONUS_EVENTOPTION_STUDY_TACTICS
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STUDY_TACTICS
  • He will study Commerce.
    +1 DisciplineGain trait: Commerce Student
    gated by
    PlayerSubject SUBJECT_PLAYER_NONE_STUDY_COMMERCE
    grants
    BONUS_EVENTOPTION_STUDY_COMMERCE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_STUDY_COMMERCE

✎ Leyla Johnson

Heir Education New Turn Behind the Throne
Every 1 turns UsLeader Us Tutor StudentNo ArchetypeImpulsiveSuccession UsChild Of Leader UsNot Study Any HiddenNot Rightful Heir Hidden
  • Resolve
    20%
    +1 CharismaGain trait: Politics Student
    20%
    +1 CourageGain trait: Tactics Student
    20%
    +1 DisciplineGain trait: Commerce Student
    20%
    +1 WisdomGain trait: Philosophy Student
    20%
    Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    20% BONUS_EVENTOPTION_STUDY_POLITICS
    aiRatings: RATING_CHARISMA=1
    aeAddTraits: TRAIT_STUDY_POLITICS
    20% BONUS_EVENTOPTION_STUDY_TACTICS
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STUDY_TACTICS
    20% BONUS_EVENTOPTION_STUDY_COMMERCE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_STUDY_COMMERCE
    20% BONUS_EVENTOPTION_STUDY_PHILOSOPHY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_STUDY_PHILOSOPHY
    20% BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING

✎ Leyla Johnson/Jeri Roys

Hindu Dissent New Turn Empires of the Indus Religion event pack
5% to appear Every 15 turns
Always Begin project: Dissent Hinduism
  • Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_LEVY_UNIT_1
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event currently keys off
  • Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Home Safe New Turn ⛓ follow-up
Part of the Traitorous Tutor chain — 5 events , 3 branch points view map →

⛓ Follows from: Abducted Heir, Mystery Solved

50% to appear Every 0 turns UsUsLeader UsPlayer ThemPlayer Them Missing
Always Loses trait: Missing
  • We must be more careful whom we trust.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • Improve Palacepalace security to prevent future incidents.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Andy Auseon

Hostile Neighbors New Turn ⛓ follow-up
Part of the Hostile Neighbors chain — 5 events , 3 branch points view map →

⛓ Follows from: Hostile Neighbors

20% to appear Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Pay the tribute in Goldgold.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ↳ may trigger: Hostile Neighbors
  • Pay the tribute in Ironiron.
    -50Iron-15/city↗ turn
    grants
    BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    ↳ may trigger: Hostile Neighbors
  • Pay the tribute in Foodfood.
    -50Food-15/city↗ turn
    grants
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    ↳ may trigger: Hostile Neighbors
  • Refuse to pay any tribute.
    Remembered (leader of you): Your refusal to pay us Tribute must be punished (-80 opinion for 20 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_SECOND_REFUSE
    MemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_SECOND_REFUSE
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ↳ may trigger: Hostile Neighbors
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Hostile Neighbors New Turn ⛓ follow-up
Part of the Hostile Neighbors chain — 5 events , 3 branch points view map →

⛓ Follows from: Hostile Neighbors, Hostile Neighbors

20% to appear Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Pay the tribute in Goldgold.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Hostile Neighbors
  • Pay the tribute in Ironiron.
    -30Iron-10/city↗ turn
    grants
    BONUS_IRON_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_IRON=-30
    aiGlobalYieldsPer: YIELD_IRON=-10
    ↳ may trigger: Hostile Neighbors
  • Pay the tribute in Foodfood.
    -30Food-10/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    ↳ may trigger: Hostile Neighbors
  • Refuse to pay any tribute.
    Remembered (leader of you): You refused to pay Tribute (-40 opinion for 20 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_FIRST_TRIBUTE_OPTION_3
    MemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_FIRST_REFUSE
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_FIRST_TRIBUTE_OPTION_3_PLAYER_1
    iXPCharacter 20
    ↳ may trigger: Hostile Neighbors
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Hostile Neighbors New Turn ⛓ follow-up
Part of the Hostile Neighbors chain — 5 events , 3 branch points view map →

⛓ Follows from: Hostile Neighbors

10% to appear Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • We agree to a limited trade deal.
    Remembered (leader of you): You paid us sufficient Tribute for now (+20 opinion for 20 turns)(no event currently keys off this)Gain trait: Timid
    grants
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_PAID_TWICE_OPTION_0
    MemoryLeader MEMORYCHARACTER_HOSTILE_NEIGHBORS_PAID_TWICE
    aiYieldsTradeBase: YIELD_MONEY=100, YIELD_FOOD=-20
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    ◇ grants a memory no event currently keys off
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Hostile Neighbors New Turn ⛓ follow-up
Part of the Hostile Neighbors chain — 5 events , 3 branch points view map →

⛓ Follows from: Hostile Neighbors, Hostile Neighbors

10% to appear Every 0 turns Player TrucePlayer Us Player Max Cautious
Always Remembered: Player Offer (5 turns)
  • Bring us [rival]'s best officers!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Gain a Officer
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_WAR_OPTION_0_PLAYER_1
    SetArchetype TRAIT_TACTICIAN_ARCHETYPE
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
    ◇ may enable: The Sword of Damocles
  • Increase Trainingtraining and raise militias!
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+20Training↗ turn+2 Legitimacy+1 Levy unit
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_HOSTILE_NEIGHBORS_WAR_OPTION_1_PLAYER_1
    iLegitimacy 2
    aiGlobalYieldsBase: YIELD_TRAINING=20
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Immoral Gods New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game Player UsReligion Player PaganUs Player GreeceReligionCourtier UsHigh Wisdom
  • [character] is right, we must uphold the ideals of moral gods.
    Gain trait: UncouthFree law: Philosophy
    grants
    BONUS_EVENTOPTION_IMMORAL_GODS_OPTION_0_PLAYER
    FreeLaw LAW_PHILOSOPHY
    aeAddTraits: TRAIT_UNCOUTH
  • He is doing the gods a disservice by not accepting their deeds.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Immunity New Turn ⛓ follow-up
Part of the [character] the [rival] chain — 2 events view map →

⛓ Follows from: [character] the [rival]

25% to appear Once per game Player ThemLeader UsUsCapital Us
  • [character] is above common punishment.
    Remembered (all families): Refused to punish foreign counsel (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Interceded For
    grants
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_0_CHARACTER_0
    MemoryAllFamilies MEMORYFAMILY_DID_NOT_PUNISH_FOREIGNER
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    ◇ grants a memory no event currently keys off
  • Publicly rebuke him for his rash actions.
    Leader relationship: Estranged From+60Happinesseach city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • He will be punished for his crimes and banished.
    Gain trait: StrictGain trait: ExiledLeader relationship: Vengeful Against
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_2_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_EXILED
  • Death is the price of murder.
    Remembered: Executed our diplomatic agent (-40 opinion for 40 turns)(no event currently keys off this)+2 LegitimacyThe character is killed
    grants
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_3_PLAYER
    Memory MEMORYPLAYER_EXECUTED_OUR_AGENT
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_3_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_CHARACTER_IMMUNITY_OPTION_3_CHARACTER_1
    bKillCharacter 1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

In Defense of the Holy City New Turn The Sacred and the Profane Religion event pack
30% to appear Once per game City ThemReligion StatePlayer ThemUs Or ThemPlayer UsCity Us City Half Damage
  • Join the war to help [city].
    Remembered: Went to war for the Holy City (+80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_0_RELIGION
    Memory MEMORYRELIGION_WAR_FOR_THE_HOLY_CITY
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_0_PLAYER_0
    DiplomacyPlayerFrom DIPLOMACY_WAR
    ◇ grants a memory no event currently keys off
  • Open your borders to refugees from the fighting.
    Remembered: Took refugees from the Holy City (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Helped the City we attacked (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_1_RELIGION
    Memory MEMORYRELIGION_TOOK_REFUGEES
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_UNDERMINED_OUR_ATTACK
    BONUS_EVENTOPTION_PROTECT_THE_HOLY_LAND_THEM_OPTION_1_CITY_1
    iCitizens 2
    ◇ grants a memory no event currently keys off
  • Refuse your help.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Josh Unsworth

In the Name of Love New Turn Behind the Throne
10% to appear Once per game Player ThemThemLeader ThemLeader Us Player Fling With Spouse Of LeaderLover Of LeaderFling With Spouse Of Leader
  • May fortune favor you, my love.
    The character is killed-80Training-20/city↗ turn
    grants
    BONUS_SPOUSE_USURP
    iSeizeThroneSubject 0
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
  • I never meant for it to go this far.
    grants
    BONUS_LEADER_LOVER_OF_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_LOVER_OF

✎ Jeri Roys

Incident at [city] New Turn The Sacred and the Profane Religion event pack
5% to appear Once per game UsChristianityUs Or ThemCity Us Or Them SaulReligion
  • Loudly proclaim that [character] was in the right.
    Remembered: Took my side in an argument (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Sided against me in an argument (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_SIDED_WITH_IN_ARGUMENT
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_SIDED_AGAINST
    ◇ grants a memory no event currently keys off
  • Rebuke [character] for causing a scene.
    Remembered: Sided against me in an argument (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Took my side in an argument (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_SIDED_AGAINST
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_SIDED_WITH_IN_ARGUMENT
    ◇ grants a memory no event currently keys off
  • Encourage the two to make amends.
    Leader relationship: Influenced ByLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Use the story of [character] conversion to support his argument.
    Leader relationship: Endeared To
    gated by
    IndexSubject
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_INCIDENT_AT_ANTIOCH_OPTION_3_RELIGION
    AmbitionReligion GOAL_REVELATION

✎ Josh Unsworth

Incriminating Messages New Turn ⛓ follow-up
Part of the Making Friends chain — 3 events , 1 branch point view map →

⛓ Follows from: Making Friends

Once per game Non Leader UsFamily UsLeader Us
  • Remove [character], and the [family] will fall.
    Gain trait: ImprisonedRemembered: Exposed our plot (-40 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_INCRIMINATING_MESSAGES_OPTION_0_FAMILY
    Memory MEMORYFAMILY_EXPOSED_PLOT
    BONUS_EVENTOPTION_INCRIMINATING_MESSAGES_OPTION_0_CHARACTER_0
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Expose the family and win over [character].
    Leader relationship: Terrified OfRemembered: Exposed our plot (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_EVENTOPTION_INCRIMINATING_MESSAGES_OPTION_1_FAMILY
    Memory MEMORYFAMILY_EXPOSED_PLOT
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Infanticide New Turn
5% to appear Every 20 turns Leader UsSpouse Of Leader UsSpouse Of Leader UsUs Disfavored SpouseFavored SpouseBabyToddlerChild Or Teenager
Always The character is killed
  • A life for a life.
    +1 DisciplineGain trait: MourningThe character is killedGain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING_DISCIPLINE
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_MOURNING
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • Jail for [character]!
    +1 WisdomGain trait: ImprisonedGain trait: Mourning
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • Banish [character].
    +1 CharismaGain trait: ExiledGain trait: Mourning
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ David Ballantyne

Infidelity New Turn ⛓ follow-up
Part of the Cause for Worry chain — 3 events view map →

⛓ Follows from: Love Birds Rumors

25% to appear Every 0 turns Spouse Of Leader UsLeader Us
  • The letter is a fabrication, and I trust [character].
    Gain trait: Foolish
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
  • Lock them both where I cannot see them.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED

✎ Leyla Johnson

Investigation Complete New Turn ⛓ follow-up
Part of the Lost Relative chain — 5 events , 1 branch point view map →

⛓ Follows from: A Private Audience, Lost Relative

20% to appear Every 0 turns Leader UsCapital UsUsUs Spymaster
  • Leave [character] alone and see what happens.
    (no gates or payload in XML)
  • Imprison him. I will take no chances.
    Gain trait: ImprisonedRemembered: Imprisoned by paranoid ruler (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_INVESTIGATION_COMPLETE_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    ↳ may trigger: Riot in the Streets
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Jealousy Spreads Spouse New Turn
1% to appear Every 10 turns Leader UsUsUs Spouse Of Leader UsLover Of Leader
Always Leader relationship: Jealous About
  • n/a
    (no gates or payload in XML)

✎ Jeri Roys

Jealousy Spreads Trait New Turn
1% to appear Every 10 turns Leader UsUsUs In Love With LeaderVain characterLow DisciplineSpouse Of Leader UsLover Of Leader
Always Leader relationship: Jealous About
  • n/a
    (no gates or payload in XML)

✎ Jeri Roys

Jewish Dissent New Turn The Sacred and the Profane Religion event pack
5% to appear Every 15 turns Religion PlayerCity UsUs Or ThemPlayer Us JudaismReligion Max Upset
Always Begin project: Jewish Dissent
  • Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event currently keys off
  • Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Just in Time New Turn ⛓ follow-up
Part of the Killed In Cold Water chain — 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsUs
  • The city guard deserves praise. In the future, they should be even more capable.
    Begin project: Urban Cohorts
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_CAUGHT_RED_HANDED_COHORTES_CITY
    aeAddProjects: PROJECT_COHORTES
  • Celebrate this as a success of local governance.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • My foresight is to be credited for the killer's capture.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_SUSPICION_CAUGHT_RED_HANDED_SELF_CITY
    iLegitimacy 2

✎ Solver

Keeper of the Forest New Turn Wrath of Gods
Once per game WildfireTile Claimed UsCity UsLeader UsUs Occurrence FutureGovernorSylvanSteward Of The Land
Always +40 XP to the character
  • Hire more workers to thin the Woodforest near [city].
    +1 Worker
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • [character] can deal with this himself.
    +2Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=2
  • Work with [character] to establish Reforestation Efforts in [city].
    Begin project: Reforestation Efforts
    gated by
    LeaderSubject SUBJECT_CHARACTER_STEWARD_OF_THE_LAND
    grants
    BONUS_EVENTOPTION_CALAMITIES_WILDFIRE_FUTURE_PROJECT_CITY
    aeAddProjects: PROJECT_REFORESTATION_EFFORTS

✎ Brodie Frehlich

Killer loose in [city] New Turn ⛓ follow-up
Part of the Killed In Cold Water chain — 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsNon Leader Governor Us
Always Begin project: Hunt Killer Late
  • Send whatever help [city] needs.
    +60Happinesseach city↗ turn-4Orders↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_KILLER_LOOSE_HELP_GUARDS_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALL
  • Summon the best healers to help [character] recover quickly.
    -120Money-30/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_KILLER_LOOSE_HELP_GOVERNOR_CHARACTER
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_LEADER_ENDEARED_TO
  • Focus on reassuring the [family] and [family].
    Remembered: Supported us in the wake of the bath murders (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Supported us in the wake of the bath murders (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_KILLER_LOOSE_HELP_FAMILIES_FAMILY_0
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_LATER_POS
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_KILLER_LOOSE_HELP_FAMILIES_FAMILY_1
    Memory MEMORYFAMILY_KILLED_IN_COLD_WATER_LATER_POS
    ◇ grants a memory no event currently keys off

✎ Solver

Knives of the Conspiracy New Turn ⛓ follow-up
Part of the Conspiracy chain — 2 events view map →

⛓ Follows from: Conspiracy

20% to appear Every 0 turns UsLeader Us Max Angry
Always The character is killed
  • Conspiracies are real.
    (no gates or payload in XML)

✎ Leyla Johnson

Leader Loved Love Spreading New Turn
2% to appear Every 10 turns Leader UsUs Late Teen Or AdultMutual Attraction LeaderSingle HiddenNot LoyalNot In Love With Leader
Always Leader relationship: In Love With
  • n/a
    (no gates or payload in XML)

✎ David Ballantyne

Leader Loved Love Spreading Four New Turn
2% to appear Every 5 turns Turn 5+ Leader UsUs Or Them CarnalLate Teen Or AdultMutual Attraction LeaderLeader TribeLeader Peace Or TruceLeader Family UsCourtier UsFriendly
Always Leader relationship: In Love With
  • n/a
    (no gates or payload in XML)

✎ David Ballantyne

Leader Loved Love Spreading Three New Turn
1% to appear Every 2 turns Turn 5+ Heir UsUs Late Teen Or AdultSingle HiddenNot Loyal
  • n/a
    (no gates or payload in XML)

✎ David Ballantyne

Leader Loved Love Spreading Two New Turn
1% to appear Every 20 turns Turn 3+ Leader PeaceHeir Us Late Teen Or AdultSingle HiddenNot Loyal
Always Leader relationship: In Love With
  • n/a
    (no gates or payload in XML)

✎ David Ballantyne

Leader of the Faith New Turn
Once per game Turn 5+ Religion StateThemPlayer Us
  • Embrace him warmly as an equal.
    Leader relationship: Endeared To-4 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_LEADER_OF_FAITH_1
    iLegitimacy -4
  • Act as befits your station, inviting him to return but keeping distant.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Refuse to treat with this visitor.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2

✎ Josh Unsworth

Lethal Affliction New Turn ⛓ follow-up
Part of the Momentous Meeting chain — 2 events view map →

⛓ Follows from: Momentous Meeting

35% to appear Once per game Player ThemTilePlayer Us
  • We will not let this incident prey on our fears.
    +40Discontenteach city↗ turn+1 Discipline
    grants
    BONUS_EVENTOPTION_CONTACT_LETHAL_AFFLICTION_OPTION_0_PLAYER_1
    aeBonuses: BONUS_DISCONTENT_GAIN_TINY, BONUS_GAIN_DISCIPLINE_1
  • Send messengers to [rival], demanding justice.
    Remembered: Accused us of poisoning (-20 opinion for 20 turns)(no event currently keys off this)+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_CONTACT_LETHAL_AFFLICTION_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_THREATENED
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    ◇ grants a memory no event currently keys off
  • [rival] will repay our losses with its blood.
    +4 LegitimacyRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_CONTACT_LETHAL_AFFLICTION_OPTION_2_PLAYER_0
    iLegitimacy 4
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    ◇ may enable: The Sword of Damocles

✎ Andy Auseon

Local Brigands New Turn ⛓ follow-up
Part of the Local Brigands chain — 4 events view map →

⛓ Follows from: Local Brigands

Every 0 turns Unit UsPlayer Us Unit Melee
  • Our [unit] unit deserves recognition.
    +20 XP to the character
    grants
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_A_OPTION_0
    iXPUnit 50
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_A_OPTION_0_PLAYER
    iXPCharacter 20

✎ Bob Thomas

Local Brigands New Turn ⛓ follow-up
Part of the Local Brigands chain — 4 events view map →

⛓ Follows from: Local Brigands

Every 0 turns Unit UsPlayer Us Unit Melee
  • The recovered supplies will be put to good use.
    +20 XP to the character+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_B_OPTION_0
    iXPUnit 50
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_B_OPTION_0_PLAYER
    iXPCharacter 20
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE

✎ Bob Thomas

Local Brigands New Turn ⛓ follow-up
Part of the Local Brigands chain — 4 events view map →

⛓ Follows from: Local Brigands

Every 0 turns Unit UsPlayer Us Unit Melee
Always 1 rebel unit appear
  • Spend what is needed to send in more forces.
    +1 Heavy Infantry unit+20 XP to the characterGain trait: Vigilant-80Training-20/city↗ turn-50Iron-15/city↗ turn
    grants
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_C_OPTION_0_UNIT
    iXPUnit 40
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_C_OPTION_0_PLAYER
    iXPCharacter 20
    aeAddTraits: TRAIT_VIGILANT
    aeBonuses: BONUS_TRAINING_LOSS_AVERAGE, BONUS_IRON_LOSS_AVERAGE
  • Our forces in the area can handle the threat.
    grants
    BONUS_EVENTOPTION_LOCAL_BRIGANDS_ENDING_C_OPTION_1_UNIT
    iXPUnit 40

✎ Bob Thomas

Local Nuisance New Turn ⛓ follow-up
Part of the In Search of Truth chain — 4 events , 1 branch point view map →

⛓ Follows from: Washtub Philosopher

Once per game City UsUsLeader UsUs AsceticGovernor
  • Well, he always wanted an unceremonious life.
    Gain trait: Missing
    grants
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING

✎ Andy Auseon

Love Birds Rumors New Turn ⛓ follow-up
Part of the Cause for Worry chain — 3 events view map →

⛓ Follows from: Cause for Worry

25% to appear Every 0 turns Spouse Of Leader UsLeader Us
  • People should mind their business.
    Leader relationship: Interceded For
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    ↳ may trigger: Infidelity
  • Put an end to these encounters.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    ↳ may trigger: Infidelity

✎ Leyla Johnson

Love Triangle New Turn ⛓ follow-up
Part of the A Spark chain — 3 events view map →

⛓ Follows from: Something Real

50% to appear Every 0 turns Leader UsUsCapital UsSpouse Of Leader Us Adult
  • I will stop everything with [character].
    Leader relationship: Estranged FromGain trait: Timid
    gated by
    LeaderSubject SUBJECT_NOT_DEBAUCHED
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
  • [character] will be my new queen.
    Gain trait: RomanticThe marriage is dissolvedLeader relationship: Estranged From
    gated by
    LeaderSubject SUBJECT_NOT_DEBAUCHED
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_RELATIONSHIP_LOVE_TRIANGLE_OPTION_1_CHARACTER_1
    iPolyMarrySubject 0
    BONUS_EVENTOPTION_RELATIONSHIP_LOVE_TRIANGLE_OPTION_1_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    iDivorcedBySubject 0
  • Marriage is a hindrance.
    Leader relationship: Estranged FromThe marriage is dissolvedLeader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_LOVE_TRIANGLE_OPTION_2_CHARACTER_2
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    iDivorcedBySubject 0

✎ Andy Auseon

Machinations New Turn ⛓ follow-up
Part of the Those Meddling [family] chain — 5 events , 1 branch point view map →

⛓ Follows from: Those Meddling [family]

10% to appear Every 0 turns Family UsPlayer Peace Or TrucePlayer UsUsLeader Us Spymaster
  • Launch an Infiltrate Mission into [rival] lands.
    grants
    BONUS_EVENTOPTION_MEDDLING_SPYMASTER_INFILTRATE
    Mission MISSION_INFILTRATE
    iMissionSubject 1
  • Weave a web of lies and slander about the [rival].
    grants
    BONUS_EVENTOPTION_MEDDLING_SPYMASTER_SLANDER
    Mission MISSION_SLANDER
    iMissionSubject 1
  • This is not the time.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Leyla Johnson

Making Connections New Turn ⛓ follow-up
Part of the Talk of War chain — 4 events , 1 branch point view map →

⛓ Follows from: Talk of War

Every 0 turns Player ThemPlayer Us
  • Organize an exchange of scientific and Civicscivic ideas.
    Remembered: Our research deal ensures your security for now (+40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_TRADE_OPTION_0_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_RESEARCH
    aiYieldsTradeBase: YIELD_SCIENCE=50, YIELD_CIVICS=-50
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_TRADE_OPTION_0_PLAYER_1
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • Refuse to make a deal.
    Remembered: Your feeble offer triggered our thirst for conflict (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_TRADE_OPTION_1_PLAYER_0
    Memory MEMORYPLAYER_PLAYER_WAR_OFFER_TRAIT_SCHOLAR_ARCHETYPE_CAUTIOUS_WAR
    aeBonuses: BONUS_PLAYER_WAR
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Making Peace New Turn ⛓ follow-up
Part of the Treachery chain — 2 events view map →

⛓ Follows from: Treachery

Once per game UsLeader UsCity Us Fugitive
Always Loses trait: Fugitive
  • Treason must be punished with death.
    The character is killedGain trait: Ruthless-40Training-10/city↗ turn
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_MAKING_PEACE_OPTION_0_CHARACTER_0
    bKillCharacter 1
    BONUS_EVENTOPTION_RELATIONSHIP_MAKING_PEACE_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_RUTHLESS
    aeBonuses: BONUS_TRAINING_LOSS_TINY
  • He will spend time in prison and be released.
    Gain trait: Imprisoned-2 Legitimacy+60Happinesseach city↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_RELATIONSHIP_MAKING_PEACE_OPTION_1_CHARACTER_1
    iLegitimacy -2
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL
  • Agree to his terms for military reform.
    Free law: Professional Army
    gated by
    LeaderSubject SUBJECT_TACTICIAN
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_MAKING_PEACE_OPTION_2_CHARACTER_1
    FreeLaw LAW_PROFESSIONAL_ARMY

✎ Andy Auseon

Man of the People New Turn ⛓ follow-up
Part of the In Search of Truth chain — 4 events , 1 branch point view map →

⛓ Follows from: Washtub Philosopher

Once per game City UsUsLeader UsUs AsceticGovernor
  • [character] is a worthy leader and will stay in power.
    +60Discontenteach city↗ turnLeader relationship: Influenced By
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • The people have spoken, and they have chosen the washtub philosopher.
    Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_MAN_OF_THE_PEOPLE_OPTION_1_CHARACTER_0
    iGovernorOfSubject 0
    BONUS_EVENTOPTION_MAN_OF_THE_PEOPLE_OPTION_1_CHARACTER_3
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    bReleaseGovernor 1

✎ Andy Auseon

Mani in Exile New Turn The Sacred and the Profane Religion event pack
20% to appear Once per game ManichaeismPlayer UsThemCapital UsLeader ThemPlayer Them Mani
  • Welcome [character] into your court.
    Remembered: Took in religious exile (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MANI_IN_EXILE_WELCOME_RELIGION
    iSpreadUnits 2
    BONUS_EVENTOPTION_MANI_IN_EXILE_WELCOME_CHARACTER
    iJoinSubject 1
    BONUS_EVENTOPTION_MANI_IN_EXILE_WELCOME_PLAYER
    Memory MEMORYPLAYER_TOOK_IN_RELIGIOUS_EXILE
    ◇ grants a memory no event currently keys off
  • Refuse to allow him entry.
    Gain trait: ExiledLeader relationship: Disappointed WithRemembered: Ignored religious exile (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MANI_IN_EXILE_TURN_AWAY_CHARACTER
    aeAddTraits: TRAIT_EXILED
    aeBonuses: BONUS_LEADER_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_MANI_IN_EXILE_TURN_AWAY_PLAYER
    Memory MEMORYPLAYER_IGNORED_RELIGIOUS_EXILE
    ◇ grants a memory no event currently keys off
  • Imprison the wandering prophet and return him to [rival].
    Gain trait: ImprisonedRemembered: Returned religious exile (+80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_INTOLERANT
    grants
    BONUS_EVENTOPTION_MANI_IN_EXILE_RETURN_CHARACTER
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_MANI_IN_EXILE_RETURN_PLAYER
    Memory MEMORYPLAYER_RETURNED_RELIGIOUS_EXILE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Manichaean Dissent New Turn The Sacred and the Profane Religion event pack
5% to appear Every 15 turns Religion PlayerCity UsUs Or ThemPlayer Us ManichaeismReligion Max Upset
Always Begin project: Manichaean Dissent
  • Prepare the guards for any unrest.
    +1 Levy unit-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_BATTLE_IN_THE_SKIES_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Seek to appease the local [religion] leaders.
    Remembered: Appeased local leaders (+80 opinion for 20 turns)(no event currently keys off this)-60Civics-15/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_DISSENT_RELIGION
    Memory MEMORYRELIGION_APPEASED_LOCAL_LEADERS
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    ◇ grants a memory no event currently keys off
  • Take no action, for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Mercenary Demands New Turn
Part of the Mercenary Demands chain — 3 events , 1 branch point view map →
2% to appear Once per game Unit UsLeader UsTile Unit MercenaryUnit Of Leader
  • Very well, I will meet their demands.
    -2 Legitimacy-160Money-40/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    grants
    BONUS_EVENTOPTION_MERCENARY_DEMANDS_YES
    iLegitimacy -2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
  • I will not be coerced!
    (no gates or payload in XML)
    ↳ may trigger: Unimpressed, Walk Away

✎ Leyla Johnson Background reading ↗

Meritocracy New Turn Behind the Throne ⛓ follow-up
Part of the A Lit Match chain — 4 events , 1 branch point view map →

⛓ Follows from: A Lit Match

50% to appear Once per game Player UsSpouse Of Leader UsLeader Us Rising Star
Always Gain trait: Stressed
  • I don't care who is going to object. This must end.
    grants
    BONUS_DIVORCE_SUBJECT_1
    Mission MISSION_DIVORCE
    iMissionSubject 1
    bMissionFree 1
  • He is so sure of himself. Let's see how he likes real responsibility.
    grants
    BONUS_SPOUSE_USURP
    iSeizeThroneSubject 0

✎ Jeri Roys

Miracle Birth New Turn
Once per game Leader UsSpouse Of Leader Us BlessedNo ChildrenInfertileIn Love With LeaderOld
  • Throw a feast! The world shall remember this day!
    -75Food-25/city↗ turn
    grants
    BONUS_FOOD_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=-75
    aiGlobalYieldsPer: YIELD_FOOD=-25
  • Prepare thanksgiving offerings to the gods!
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Even the gods themselves cannot stop us!
    Gain trait: DoomedGain trait: Doomed
    grants
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED
    BONUS_GIVE_TRAIT_DOOMED
    aeAddTraits: TRAIT_DOOMED

✎ Zorbaz

Monkey Medicine: Consequences New Turn ⛓ follow-up
Part of the The Monkey's Paw chain — 12 events , 4 branch points view map →

⛓ Follows from: The Monkey's Paw

20% to appear Every 0 turns Leader UsChild Of Leader Us Monkey Paw OwnerPaws Revenge
  • The paw is a curse!
    The character is killed
    grants
    BONUS_REMOVE_PAWS_REVENGE
    Forget MEMORYCHARACTER_PAWS_REVENGE
    BONUS_KILL_CHARACTER
    bKillCharacter 1

✎ David Ballantyne

Monkey See, Monkey Kill New Turn ⛓ follow-up
Part of the Suspicious Monkey chain — 12 events , 5 branch points view map →

⛓ Follows from: Victorious Monkey

Every 50 turns Leader UsLeader Them Monkey Assassin

✎ Andy Auseon

More Victims New Turn ⛓ follow-up
Part of the Killed In Cold Water chain — 8 events , 1 branch point view map →

⛓ Follows from: Killed In Cold Water

Every 40 turns City UsFamily UsFamily UsUs
Always Begin project: Final Hunt Killer+80Discontenteach city↗ turn
  • Reinforce the guard to reassure the people.
    +60Happinesseach city↗ turn-4Orders↗ turn-80Training-20/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_REINFORCE_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL, BONUS_ORDERS_LOSS_SMALL, BONUS_TRAINING_LOSS_AVERAGE
  • Dispatch soldiers as bodyguards to the nobles until this is over.
    Remembered (all families): Guarded us during a killing spree (+40 opinion for 20 turns)(no event currently keys off this)+80Happinesseach city↗ turn-7Orders↗ turn-120Training-30/city↗ turn
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_BODYGUARDS_CITY
    MemoryAllFamilies MEMORYFAMILY_KILLED_IN_COLD_WATER_BODYGUARDS
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_ORDERS_LOSS_LARGE, BONUS_TRAINING_LOSS_LARGE
    ◇ grants a memory no event currently keys off
  • I will give a speech in [city] to rally the people.
    +80Happinesseach city↗ turn
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • I can only hope this ends soon.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_KILLED_IN_COLD_WATER_NO_SUSPICION_TERROR_DISMISS_CITY
    iLegitimacy -2

✎ Solver

Murder Discovered New Turn ⛓ follow-up
Part of the Heir Crisis chain — 6 events , 1 branch point view map →

⛓ Follows from: Heir Crisis

Every 0 turns Player UsLeader UsDead Us
  • This is an understandable reaction.
    Remembered (all families): Assassinated your own wife (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HEIR_CRISIS_CAUGHT_OK
    MemoryAllFamilies MEMORYFAMILY_WIFE_ASSASSINATED
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Mystery Solved New Turn ⛓ follow-up
Part of the Traitorous Tutor chain — 5 events , 3 branch points view map →

⛓ Follows from: Traitorous Tutor

Every 0 turns UsUsLeader UsPlayer ThemPlayer Them MissingFugitive
  • Declare war on [rival] to retrieve the heir.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    ↳ may trigger: Dead End, Home Safe
  • We are in no position to fight [rival].
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Andy Auseon

National Exploration? New Turn Wonders and Dynasties Wonders & Dynasties
Once per game Player UsLeader Us Player CarthageHanno Navigator
  • Exploring the world shall be a national priority.
    Free law: Exploration
    grants
    BONUS_HANNO_NAVIGATOR_EXPLORATION_LAW
    FreeLaw LAW_EXPLORATION
  • As I pursue my own desires, I must recognize it may not be in the people's best interest.
    +2 Legitimacy
    grants
    BONUS_HANNO_NAVIGATOR_EXPLORATION_REJECT
    iLegitimacy 2

✎ Solver

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Welcome all [rival] to [rival].
    (no gates or payload in XML)
    ↳ may trigger: Neighbors, Neighbors
  • Send gifts as a display of goodwill.
    Remembered (leader of you): You lavished us with gifts (+20 opinion for 20 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Neighbors, Neighbors
    ◇ grants a memory no event currently keys off
  • Refuse to treat with them.
    (no gates or payload in XML)

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsLeader Us Player Carthage
Always Remembered: Player Offer (5 turns)
  • Invest in this rare opportunity.
    -400Money-100/city↗ turn+1 Charisma
    grants
    BONUS_MONEY_LOSS_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=-400
    aiGlobalYieldsPer: YIELD_MONEY=-100
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    ↳ may trigger: Neighbors
  • We cannot afford his proposal.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
Always Remembered: Player Offer (5 turns)
  • This is an unfortunate misunderstanding.
    Remembered (leader of you): An imposter duped you into insulting us (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_CARTHAGE_INVEST_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_BIG_INSULT
    ◇ grants a memory no event currently keys off
  • Wait, wait, let me explain...
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
Always Remembered: Player Offer (5 turns)
  • We look forward to improved relations.
    Remembered (leader of you): Our relations are off to a rocky start (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_CARTHAGE_REFUSE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_SMALL_INSULT
    ◇ grants a memory no event currently keys off
  • May this gift express our deep shame.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
Always Remembered: Player Offer (5 turns)
  • Donate to the TempleTemple of Osiris.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Neighbors
  • Refuse the diplomats' help.
    Remembered (leader of you): You refused to honor our gods (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EGYPT_REFUSED
    ↳ may trigger: Neighbors
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
Always Remembered: Player Offer (5 turns)
  • Donate to the TempleTemple of Isis.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ↳ may trigger: Neighbors
  • We cannot afford additional donations.
    Remembered (leader of you): You refused to honor our gods (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_ISIS_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EGYPT_REFUSED
    ↳ may trigger: Neighbors
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
Always Remembered: Player Offer (5 turns)
  • Donate to the TempleTemple of Ra.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Our support for EgyptEgypt cannot be sustained.
    Remembered (leader of you): You displeased Ra (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_RA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EGYPT_RA
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors, Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
Always Remembered: Player Offer (5 turns)
  • We will defend ourselves from all enemies.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Execute the diplomats from [rival].
    Remembered (leader of you): Executed our emissary! (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+4 LegitimacyGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_REFUSED_DONATION_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EXECUTION
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_EGYPT_REFUSED_DONATION_OPTION_1_PLAYER_1
    iLegitimacy 4
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • We will do all we can to help [rival].
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ↳ may trigger: Neighbors
  • Shipments of Foodfood will be sent.
    -30Food-10/city↗ turn
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    ↳ may trigger: Neighbors
  • [rival] has troubles of its own.
    Remembered (leader of you): Your lack of generosity (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH_NO_MORE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • We accept a peace with [rival].
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Greece
Always Remembered: Player Offer (5 turns)
  • Accept peace, and send gifts to [rival].
    Remembered (leader of you): Your generosity knows no bounds (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+2 LegitimacyGain trait: Extravagant-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_GREECE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH_GREECE
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_GREECE_OPTION_0_PLAYER_1
    iLegitimacy 2
    aeAddTraits: TRAIT_EXTRAVAGANT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Accept peace, and sell goods to [rival].
    Remembered: Player Offer (5 turns)Gain trait: Frugal+160Money+40/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_GREECE_OPTION_1_PLAYER_1
    aeAddTraits: TRAIT_FRUGAL
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
  • Refuse peace, but sell goods to [rival].
    Gain trait: Prosperous+240Money+60/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_GREECE_OPTION_2_PLAYER_1
    aeAddTraits: TRAIT_PROSPEROUS
    aeBonuses: BONUS_MONEY_GAIN_LARGE

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • We can afford to help an ally.
    Remembered (leader of you): Your generosity knows no bounds (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+2 LegitimacyGain trait: Extravagant-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_MORE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH_GREECE
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_MORE_OPTION_0_PLAYER_1
    iLegitimacy 2
    aeAddTraits: TRAIT_EXTRAVAGANT
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Friends do not exploit each other.
    Remembered (leader of you): Your lack of generosity (-20 opinion for 20 turns)(no event currently keys off this)+60 XP to the characterGain trait: Intelligent
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_MORE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_LAVISH_NO_MORE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_LAVISH_MORE_OPTION_1_PLAYER_1
    iXPCharacter 60
    aeAddTraits: TRAIT_INTELLIGENT
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Rome
Always Remembered: Player Offer (5 turns)
  • Politely, explain that we are too busy.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors
  • Grant her request for a tour.
    -40Money-10/city↗ turn
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    ↳ may trigger: Neighbors
  • Personally guide her tour. Use the royal carriage.
    -3Orders↗ turn-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_OPTION_2_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Rome
Always Remembered: Player Offer (5 turns)
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Accept the terms of the trade deal.
    Remembered (leader of you): Your friendliness has earned our trust (+40 opinion, permanent)(no event currently keys off this)Gain trait: Prosperous-80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_ACCEPT_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_TRUST
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_ACCEPT_OPTION_1_PLAYER_1
    aeAddTraits: TRAIT_PROSPEROUS
    aeBonuses: BONUS_MONEY_LOSS_TINY
    ◇ grants a memory no event currently keys off
  • Accept the proposed peace.
    Remembered (leader of you): Your friendliness has earned our trust (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Gain trait: Gracious
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_ACCEPT_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_TRUST
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    ◇ grants a memory no event currently keys off
  • Accept both peace and a trade deal.
    Remembered (leader of you): Your friendliness has earned our trust (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_ACCEPT_OPTION_3
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_TRUST
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsTribe Player Rome
Always Remembered: Player Offer (5 turns)
  • Forge an alliance with [rival].
    Remembered: Player Offer (5 turns)+160Money+40/city↗ turn
    grants
    BONUS_PLAYER_ALLIANCE
    bTeamAlliance 1
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Politely Decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsCapital Us Player Rome
Always Remembered: Player Offer (5 turns)
  • Allow trading to commence in [city].
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_DECLINE_OPTION_0
    aiYieldsTradeBase: YIELD_MONEY=100, YIELD_FOOD=-20
  • Apologize. Next time, we will act the gracious host.
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_ROME_DECLINE_OPTION_1
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsTribe Player Rome
Always Remembered: Player Offer (5 turns)
  • Politely Decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Agree to supply Ironiron.
    -50Iron-15/city↗ turn
    grants
    BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    ↳ may trigger: Neighbors
  • Agree to supply Woodwood.
    -50Wood-15/city↗ turn
    grants
    BONUS_WOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=-50
    aiGlobalYieldsPer: YIELD_WOOD=-15
    ↳ may trigger: Neighbors
  • Agree to supply Foodfood.
    -50Food-15/city↗ turn
    grants
    BONUS_FOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=-50
    aiGlobalYieldsPer: YIELD_FOOD=-15
    ↳ may trigger: Neighbors
  • Agree to supply Goldgold.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • GoldGold from our royal Treasurytreasury.
    Remembered: Player Offer (5 turns)-120Money-30/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • FoodFood for the weak and the hungry.
    Remembered: Player Offer (5 turns)-30Food-10/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
  • Sadly, we can spare nothing for [rival].
    (no gates or payload in XML)

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
Always Remembered: Player Offer (5 turns)
  • Let us be lasting friends.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • We wish to learn more about you first.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
Always Remembered: Player Offer (5 turns)
  • I will personally practice its wisdom.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_SET_SCHOLAR_ARCHETYPE
    SetArchetype TRAIT_SCHOLAR_ARCHETYPE
  • Our best scholars will study its teachings.
    Remembered: Player Offer (5 turns)Gain a Court Scholar
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
Always Remembered: Player Offer (5 turns)
  • Study the Code of Hammurabi, and offer a gift.
    Remembered (leader of you): You respected the Code of Hammurabi (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_CODE
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_0_PLAYER_1
    SetArchetype TRAIT_ORATOR_ARCHETYPE
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Study the Code of Hammurabi, and request Peace.
    Remembered (leader of you): You respected the Code of Hammurabi (+40 opinion, permanent)(no event currently keys off this)-4Orders↗ turnGain trait: Frugal
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_CODE
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_1_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    aeAddTraits: TRAIT_FRUGAL
    ↳ may trigger: Neighbors
    ◇ grants a memory no event currently keys off
  • Offer a gift of Foodfood in thanks.
    Gain trait: Gracious-30Food-10/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_FRIENDLY_WELCOME_BABYLON_LEARN_OPTION_2_PLAYER_1
    aeAddTraits: TRAIT_GRACIOUS
    aeBonuses: BONUS_FOOD_LOSS_SMALL
    ↳ may trigger: Neighbors
  • Let the ambassador return home empty handed.
    (no gates or payload in XML)

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Welcome them with open arms.
    Gain trait: Gracious+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_OPTION_0_PLAYER
    aeBonuses: BONUS_GIVE_TRAIT_GRACIOUS
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
    ↳ may trigger: Neighbors, Neighbors, Neighbors
  • See them when it is convenient.
    +4Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4
    ↳ may trigger: Neighbors, Neighbors
  • Unsolicited visitors will not be heard.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_OPTION_1_PLAYER
    iLegitimacy 2
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
Always Remembered: Player Offer (5 turns)
  • Pledge tribute to [rival].
    Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_ASSYRIA_ROOT_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTE
    aiYieldsTributeBase: YIELD_IRON=-50, YIELD_MONEY=-100
    ◇ grants a memory no event currently keys off
  • Vow to never pay them.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_ASSYRIA_ROOT_OPTION_1_NO
    iLegitimacy 2
    ↳ may trigger: Neighbors
  • Execute the [rival] fools.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Gain trait: Ruthless
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
Always Remembered: Player Offer (5 turns)
  • We have no choice but to give tribute.
    Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_ASSYRIA_TRIBUTE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTE
    aiYieldsTributeBase: YIELD_MONEY=-200, YIELD_STONE=-50
    ◇ grants a memory no event currently keys off
  • [rival] does not pay for peace.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Gain trait: Steadfast
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_ASSYRIA_TRIBUTE_OPTION_1
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_GIVE_TRAIT_STEADFAST
    aeAddTraits: TRAIT_STEADFAST
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Greece
Always Remembered: Player Offer (5 turns)
  • What if we offer tribute in Silversilver?
    Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)+20 XP to the character
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_GREECE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_SMALL
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_GREECE_OPTION_0_PLAYER_1
    iXPCharacter 20
    ◇ grants a memory no event currently keys off
  • We will gladly pay to avoid a conflict.
    Remembered (leader of you): Paid your Tribute (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_GREECE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_TRIBUTE
    aeBonuses: BONUS_TRIBUTE_GIVE_MONEY_LARGE
    ◇ grants a memory no event currently keys off
  • Your false god will fall before us.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Gain trait: Righteous
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Our people can use the Foodfood.
    -50Wood-15/city↗ turn+50Food+15/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_IGNORE_OPTION_0_PLAYER_1
    aeBonuses: BONUS_WOOD_LOSS_AVERAGE, BONUS_FOOD_GAIN_AVERAGE
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
Always Remembered: Player Offer (5 turns)
  • Accept PersiaPersia's gift of GoldGold and agree to Peace.
    Remembered (leader of you): We admire your culture's humility (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_IGNORE_PERSIA_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_HUMILITY
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    ◇ grants a memory no event currently keys off
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors New Turn
15% to appear Once per game Player PeacePlayer UsCity Us Player Neighbors Persia Exchange
Always Remembered: Player Offer (5 turns)
  • Send our finest minds to attend.
    -4Orders↗ turn+60Science+15/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_PERSIA_EXCHANGE_OPTION_0_PLAYER_1
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    aeBonuses: BONUS_SCIENCE_GAIN_LARGE
  • Counterpropose an annual feast in [city].
    +4 Legitimacy-160Money-40/city↗ turnBegin project: Annual Feast for Persian Guests
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_PERSIA_EXCHANGE_OPTION_1_PLAYER_1
    iLegitimacy 4
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_PERSIA_EXCHANGE_OPTION_1_CITY
    aeAddProjects: PROJECT_NEIGHBORS_FEAST_PERSIA
  • Send only those who can pay their own way.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsLeader UsHeir Us Teenager Or Adult
Always Remembered: Player Offer (5 turns)
  • Executions will send a message.
    Remembered (leader of you): Executed our emissary! (-40 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_REFUSE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EXECUTION
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_REFUSE_OPTION_0_PLAYER_1
    iLegitimacy 4
    ◇ grants a memory no event currently keys off
  • Release them, but with a grave warning.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors
  • Let them go without condition.
    Remembered (leader of you): Spared the lives of our spies (+20 opinion, permanent)(no event currently keys off this)Leader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_REFUSE_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_SPIES
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ↳ may trigger: Neighbors
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer UsLeader UsHeir Us
Always Remembered: Player Offer (5 turns)
  • Accept Peace with [rival].
    Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_REFUSE_SPIES_SPARED_OPTION_0
    aeBonuses: BONUS_PLAYER_PEACE
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Trade for Woodlumber.
    +50Wood+15/city↗ turn
    grants
    BONUS_WOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=50
    aiGlobalYieldsPer: YIELD_WOOD=15
    ↳ may trigger: Neighbors
  • Trade for limestone.
    +50Stone+15/city↗ turn
    grants
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    ↳ may trigger: Neighbors
  • Trade for Ironiron ore.
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
    ↳ may trigger: Neighbors

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
Always Remembered: Player Offer (5 turns)
  • We will accept peace with a token of goodwill.
    +75Food+25/city↗ turn
    grants
    BONUS_FOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=75
    aiGlobalYieldsPer: YIELD_FOOD=25
  • Osiris has our respect, and [rival] has our friendship.
    Progress ambition: MythologyRemembered: Recent Ambition (7 turns)Gain trait: Exotic
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_EGYPT_OPTION_1_PLAYER
    aeBonuses: BONUS_AMBITION_THEOLOGY_MYTHOLOGY, BONUS_GIVE_TRAIT_EXOTIC
    ↳ may trigger: Neighbors
  • Now is not the time for peace.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Egypt
Always Remembered: Player Offer (5 turns)
  • Begin forming the alliance with [rival].
    Remembered (leader of you): We trust you like family (+80 opinion, permanent)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_EGYPT_ALLIANCE_OPTION_0
    MemoryLeader MEMORYCHARACTER_TRUSTED_ALLY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Continue trade, but refuse formal ties.
    +75Food+25/city↗ turn
    grants
    BONUS_FOOD_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_FOOD=75
    aiGlobalYieldsPer: YIELD_FOOD=25

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

20% to appear Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Fund the transition to peace with [rival].
    Remembered: Player Offer (5 turns)-80Money-20/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PEACE_OPTION_0
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
  • Decline peace, but sell art to [character].
    Remembered (leader of you): Sold us fine works of art (+40 opinion for 40 turns)(no event currently keys off this)+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PEACE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_SOLD_ART
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Persia
Always Remembered: Player Offer (5 turns)
  • Continue trade, but decline official peace.
    +60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PERSIA_OPTION_0
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • We welcome peace and trade.
    Remembered (leader of you): We admire your culture's humility (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PERSIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_HUMILITY
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • Guests should not insult their hosts.
    Remembered (leader of you): We did not mean to offend (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Proud
    grants
    BONUS_EVENTOPTION_NEIGHBORS_HUMBLE_WELCOME_PERSIA_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_PERSIA_OFFEND
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Once per game Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Charge a fee to establish an embassy.
    Remembered (leader of you): You made us pay a fee to talk with you (-20 opinion for 20 turns)(no event currently keys off this)+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_FEE
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    ↳ may trigger: Neighbors, Neighbors, Neighbors, Neighbors
    ◇ grants a memory no event currently keys off
  • Suggest a tribute as an act of respect.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors, Neighbors, Neighbors, Neighbors
  • Agree to relations, but mention the might of our armies.
    (no gates or payload in XML)
    ↳ may trigger: Neighbors, Neighbors, Neighbors, Neighbors

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
Always Remembered: Player Offer (5 turns)
  • We accept peace with the [rival].
    Remembered (leader of you): You are strong like us (+20 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_PRIDE
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • They dare to think themselves our equal?
    Remembered (leader of you): The gods have touched you with madness! (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy+1 CourageGain trait: Strict
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_CRAZY
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STRICT
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
Always Remembered: Player Offer (5 turns)
  • We accept peace with the [rival].
    Remembered (leader of you): You are strong like us (+20 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_PRIDE
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • They dare to think themselves our equal?
    Remembered (leader of you): The gods have touched you with madness! (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy+1 CourageGain trait: Strict
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_CRAZY
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STRICT
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Assyria
Always Remembered: Player Offer (5 turns)
  • We accept peace with the [rival].
    Remembered (leader of you): You are strong like us (+20 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_PRIDE
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • They dare to think themselves our equal?
    Remembered (leader of you): The gods have touched you with madness! (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+6 Legitimacy+1 CourageGain trait: Strict
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ASSYRIA_CRAZY
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_ASSYRIA_OPTION_1_PLAYER_1
    iLegitimacy 6
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_STRICT
    ◇ may enable: The Sword of Damocles

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
Always Remembered: Player Offer (5 turns)
  • Pay [rival] their restraint fee.
    Remembered (leader of you): Your turn to pay a fee (+20 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_FEE
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off
  • Return the diplomat to [rival]... as a corpse.
    Remembered (leader of you): Executed our emissary! (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)+40 XP to the characterGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_EXECUTION
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_1_PLAYER_1
    iXPCharacter 40
    aeAddTraits: TRAIT_WARLIKE
    ◇ may enable: The Sword of Damocles
  • Refill his cup, praise his boldness, and offer him a trade deal.
    Remembered (leader of you): You are arrogant yet we like you anyway (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)+4 Legitimacy-50Food-15/city↗ turn
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABLYON_CHARISMA
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BABYLON_OPTION_2_PLAYER_1
    iLegitimacy 4
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Babylonia
Always Remembered: Player Offer (5 turns)
  • Is this how you see [rival]? Unacceptable!
    Remembered (leader of you): Your insufferable pride led to war (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_BABYLON_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_WAR
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    ◇ may enable: The Sword of Damocles
  • Begone before you put us to sleep.
    Remembered (leader of you): Your insults are unforgivable (-40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_BABYLON_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_INSULT
    ◇ grants a memory no event currently keys off
  • Let us pay you for your time and effort.
    Remembered (leader of you): You are tedious but you paid us to put up with you (+20 opinion for 20 turns)(no event currently keys off this)-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_BABYLON_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_BABYLON_TEDIOUS
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
Always Remembered: Player Offer (5 turns)
  • Accept peace, and initiate a trade deal.
    Remembered (leader of you): We admire your strength and your greed (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_GREED
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • Accept peace, and trade grains and crops.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_FOOD=-60
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • Accept peace, and trade metals and ores.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_IRON=-60
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • Accept peace, and require a personal cut of every deal.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)+50 XP to the characterGain trait: Cunning
    gated by
    LeaderSubject SUBJECT_CHARACTER_VAIN
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_3
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_FOOD=-40, YIELD_WOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_BRAG_CARTHAGE_OPTION_3_PLAYER_1
    iXPCharacter 50
    aeAddTraits: TRAIT_CUNNING
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
Always Remembered: Player Offer (5 turns)
  • Accept peace, and initiate a trade deal.
    Remembered (leader of you): We admire your strength and your greed (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_OPTION_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_GREED
    aiYieldsTradeBase: YIELD_MONEY=200, YIELD_FOOD=-40
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • Accept peace, and discuss trading seafood and Dyesdyes.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_OPTION_1
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_MONEY=300, YIELD_FOOD=-60
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • Accept peace, and discuss trading livestock.
    Remembered (leader of you): We admire your strength and your negotiating skill (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_PRODUCTIVE
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_OPTION_2
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_TRADE
    aiYieldsTradeBase: YIELD_FOOD=100, YIELD_MONEY=-500
    aeBonuses: BONUS_PLAYER_PEACE
    ◇ grants a memory no event currently keys off
  • Threaten to declare war unless paid a huge sum.
    Remembered (leader of you): You bullied us into paying excessive tribute (-20 opinion for 20 turns)(no event currently keys off this)+320Money+80/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_OPTION_3
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_CARTHAGE_BULLIED
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
    ◇ grants a memory no event currently keys off

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us Player Carthage
Always Remembered: Player Offer (5 turns)
  • Accept their Tribute.
    +40 XP to the character
    grants
    BONUS_EVENTOPTION_NEIGHBORS_PRIDEFUL_CARTHAGE_TRIBUTE_OPTION_0
    aiYieldsTributeBase: YIELD_MONEY=100
    aiYieldsTributePerThem: YIELD_FOOD=20
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Bob Thomas

Neighbors New Turn ⛓ follow-up
Part of the Neighbors chain — 55 events , 8 branch points view map →

⛓ Follows from: Neighbors

Every 0 turns Player TrucePlayer Us
Always Remembered: Player Offer (5 turns)
  • Peace is the path of the wise.
    Remembered: Player Offer (5 turns)-120Money-30/city↗ turn
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Politely decline.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Now is not the time, but perhaps later...
    (no gates or payload in XML)
    ↳ may trigger: Neighbors

✎ Bob Thomas