Old World Reference
Menu

A Time to Kill

6 events3 steps1 branch points

← All event chains

The A Time to Kill chain — 6 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

A Time to Kill → A Time to Kill: Results! • The sooner he’s dead the better! A Time to Kill → A Time to Kill: Results! • Let us try to remain undetected. A Time to Kill: Results! → A Time to Kill: Consequences • I’m sure it will be fine. A Time to Kill: Results! → A Time to Kill: Consequences • I’m sure it will be fine. A Time to Kill Player Diplomacy Offer ×2 A Time to Kill — 2 variants A Time to Kill: Result… New Turn A Time to Kill: Results! A Time to Kill: Result… New Turn A Time to Kill: Results! A Time to Kill: Conseq… New Turn A Time to Kill: Consequences A Time to Kill: Conseq… New Turn A Time to Kill: Consequences

Step by step

  1. L0 A Time to Kill ×2 variants start Player Diplomacy Offer
    “The sooner he’s dead the better!”A Time to Kill: Results!
    “Let us try to remain undetected.”A Time to Kill: Results!
  2. ⛓ follows A Time to Kill (The sooner he’s dead the better!)
    “I’m sure it will be fine.”A Time to Kill: Consequences
  3. ⛓ follows A Time to Kill (Let us try to remain undetected.)
    “I’m sure it will be fine.”A Time to Kill: Consequences
  4. ⛓ follows A Time to Kill: Results! (I’m sure it will be fine.)
  5. ⛓ follows A Time to Kill: Results! (I’m sure it will be fine.)